Mercurial > emacs
changeset 105494:6104e7688824
* eieio.texi:
* ede.texi: New files.
* Makefile.in: Build EIEIO and EDE manuals.
author | Chong Yidong <cyd@stupidchicken.com> |
---|---|
date | Wed, 07 Oct 2009 01:10:52 +0000 |
parents | c8d4e5f3f0c8 |
children | 6a20a2f265a1 |
files | doc/misc/ChangeLog doc/misc/Makefile.in doc/misc/ede.texi doc/misc/eieio.texi |
diffstat | 4 files changed, 5733 insertions(+), 0 deletions(-) [+] |
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--- a/doc/misc/ChangeLog Tue Oct 06 19:52:15 2009 +0000 +++ b/doc/misc/ChangeLog Wed Oct 07 01:10:52 2009 +0000 @@ -1,3 +1,12 @@ +2009-10-07 Chong Yidong <cyd@stupidchicken.com> + + * Makefile.in: Build EIEIO and EDE manuals. + +2009-10-07 Eric Ludlam <zappo@gnu.org> + + * eieio.texi: + * ede.texi: New files. + 2009-10-05 Michael Albinus <michael.albinus@gmx.de> * tramp.texi (Remote processes): Association of a pty is not supported.
--- a/doc/misc/Makefile.in Tue Oct 06 19:52:15 2009 +0000 +++ b/doc/misc/Makefile.in Wed Oct 07 01:10:52 2009 +0000 @@ -47,7 +47,9 @@ $(infodir)/dbus \ $(infodir)/dired-x \ $(infodir)/ebrowse \ + $(infodir)/ede \ $(infodir)/ediff \ + $(infodir)/eieio \ $(infodir)/emacs-mime \ $(infodir)/epa \ $(infodir)/erc \ @@ -93,7 +95,9 @@ dbus.dvi \ dired-x.dvi \ ebrowse.dvi \ + ede.dvi \ ediff.dvi \ + eieio.dvi \ emacs-mime.dvi \ epa.dvi \ erc.dvi \ @@ -208,12 +212,24 @@ ebrowse.dvi: ebrowse.texi $(ENVADD) $(TEXI2DVI) ${srcdir}/ebrowse.texi +ede : $(infodir)/ede +$(infodir)/ede: ede.texi + cd $(srcdir); $(MAKEINFO) ede.texi +ede.dvi: ede.texi + $(ENVADD) $(TEXI2DVI) ${srcdir}/ede.texi + ediff : $(infodir)/ediff $(infodir)/ediff: ediff.texi cd $(srcdir); $(MAKEINFO) ediff.texi ediff.dvi: ediff.texi $(ENVADD) $(TEXI2DVI) ${srcdir}/ediff.texi +eieio : $(infodir)/eieio +$(infodir)/eieio: eieio.texi + cd $(srcdir); $(MAKEINFO) eieio.texi +eieio.dvi: eieio.texi + $(ENVADD) $(TEXI2DVI) ${srcdir}/eieio.texi + emacs-mime : $(infodir)/emacs-mime $(infodir)/emacs-mime: emacs-mime.texi cd $(srcdir); $(MAKEINFO) --enable-encoding emacs-mime.texi
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/doc/misc/ede.texi Wed Oct 07 01:10:52 2009 +0000 @@ -0,0 +1,3797 @@ +\input texinfo +@setfilename ../../info/ede +@settitle Emacs Development Environment + +@copying +This file describes EDE, the Emacs Development Environment. + +Copyright @copyright{} 1998, 1999, 2000, 2001, 2004, 2005, 2008, 2009 +Free Software Foundation, Inc. + +@quotation +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.3 or +any later version published by the Free Software Foundation; with no +Invariant Sections, with the Front-Cover texts being ``A GNU Manual,'' +and with the Back-Cover Texts as in (a) below. A copy of the license +is included in the section entitled ``GNU Free Documentation License.'' + +(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and +modify this GNU manual. Buying copies from the FSF supports it in +developing GNU and promoting software freedom.'' +@end quotation +@end copying + +@ifinfo +@format +START-INFO-DIR-ENTRY +* ede: (ede). Project management for Emacs +END-INFO-DIR-ENTRY +@end format +@end ifinfo + +@titlepage +@center @titlefont{EDE (The Emacs Development Environment)} +@sp 4 +@center by Eric Ludlam +@end titlepage +@page + +@macro cedet{} +@i{CEDET} +@end macro + +@macro semantic{} +@i{Semantic} +@end macro + +@macro srecode{} +@i{SRecode} +@end macro + +@macro eieio{} +@i{EIEIO} +@end macro + +@macro ede{} +@i{EDE} +@end macro + +@macro cogre{} +@i{COGRE} +@end macro + +@macro speedbar{} +@i{Speedbar} +@end macro + +@contents + +@node top, EDE Project Concepts, (dir), (dir) +@top EDE +@comment node-name, next, previous, up + +@ede{} is the Emacs Development Environment: an Emacs extension that +simplifies building and debugging programs in Emacs. It attempts to +emulate a typical IDE (Integrated Development Environment). @ede{} +can manage or create your makefiles and other building environment +duties, allowing you to concentrate on writing code rather than +support files. It aims to make it much easier for new programmers to +learn and adopt GNU ways of doing things. + +@ifnottex +@insertcopying +@end ifnottex + +@menu +* EDE Project Concepts:: @ede{} Project Concepts +* EDE Mode:: Turning on @ede{} mode. +* Creating a project:: Creating a project. +* Modifying your project:: Adding and removing files and targets. +* Building and Debugging:: Initiating a build or debug session. +* Miscellaneous commands:: Other project related commands. +* Simple projects:: Projects not managed by @ede{}. +* Extending EDE:: Programming and extending @ede{}. +@end menu + +@node EDE Project Concepts, EDE Mode, top, top +@chapter @ede{} Project Concepts + +@ede{} is a generic interface for managing projects. It specifies a +single set of menus and keybindings, while supporting multiple ways to +express a project via a build system. + +In the subsequent chapters, we will describe the different project +types (@pxref{Creating a project}), as well as the commands to build +and debug projects (@pxref{Building and Debugging}). + +In @ede{}, a project hierarchy matches a directory hierarchy. The +project's topmost directory is called the @dfn{project root}, and its +subdirectories are @dfn{subprojects}. + +Each project can contain multiple @dfn{targets}. A target, at the +simplest level, is a named collection of files within a project. A +target can specify two different types of information: + +@enumerate +@item +A collection of files to be added to a distribution (e.g., a tarball +that you intend to distribute to others). + +@item +A collection of files that can be built into something else (e.g., a +program or compiled documentation). +@end enumerate + +Lastly, @ede{} provides a way for other tools to easily learn file +associations. For example, a program might need to restrict some sort +of search to files in a single target, or to discover the location of +documentation or interface files. @ede{} can provide this +information. + +@node EDE Mode, Creating a project, EDE Project Concepts, top +@chapter @ede{} Mode + +@ede{} is implemented as a minor-mode, which augments other modes such as C +mode, and Texinfo mode. You can turn @ede{} on for all buffers by running +the command @code{global-ede-mode}, or by putting this in your +@file{~/.emacs} file: + +@example +(global-ede-mode t) +@end example + +When @ede{} is active for a given buffer, the menu item +``Development'' appears. This menu provides several menu items for +high-level @ede{} commands. These menu items, and their corresponding +keybindings, are independent of the type of project you are actually +working on. + +@node Creating a project, Modifying your project, EDE Mode, top +@chapter Creating a project + +To create a new project, first visit a file that you want to include +in that project. If you have a hierarchy of directories, choose a +file in the topmost directory first. From this buffer, type @kbd{M-x +ede-new}, or click on the @samp{Create Project} item in the +@samp{Development} menu. + +The @command{ede-new} command prompts for the type of project you +would like to create. Each project type has its own benefits or +language specific enhancements. @ede{} supports four different +project types: @samp{Make}, @samp{Automake}, @samp{direct Automake}, +and @samp{Simple}. + +@itemize +@item +For the @samp{Make} project type, @ede{} creates a @dfn{project file}, +called @file{Project.ede}, in each project directory. Information +about the project is stored in this file. This project autogenerates +a @file{Makefile}. + +@item +For the @samp{Automake} project type, @ede{} creates a +@file{Project.ede} project file similar to a @samp{Make} project. +Unlike a @samp{Make} project, this project autogenerates a +@file{Makefile.am} file. @ede{} handles the Automake bootstrapping +routines, which import and maintain a @file{configure.am} script and +other required files. + +@item +For the @samp{direct Automake} project type, @ede{} reads directly +from the Automake files. + +You cannot create direct Automake projects with the @command{ede-new} +command. Instead, when you visit a project with existing Automake +files, @ede{} automatically detects them. + +@item +The @samp{Simple} project type provides light-weight constructs for +identifying a project root and looking up files. If you already have +a non-@ede{} project infrastructure, you can use a @samp{Simple} +project to provide other Emacs packages, such as Semantic, with some +information about the project. @xref{Simple projects}. +@end itemize + +A subproject is merely a project in a subdirectory of another project. +You can create a subproject by using the @command{ede-new} command (or +the @samp{Create Project} menu item), while visiting a buffer in a +subdirectory of the project root. This new project is automatically +added to the parent project, and will be automatically loaded when +@ede{} reads the parent project. + +When using a project command that involves a makefile, @ede{} uses +the top-most project's makefile as a starting place for the build. How +the toplevel project handles subprojects in the build process is +dependent on that project's type. + +@node Modifying your project, Building and Debugging, Creating a project, top +@chapter Modifying your project + +In this chapter, we describe the generic features for manipulating +projects, including the targets and files within them. Subsequent +chapters, which describe specific project types, will provide more +detailed information about exactly what these features do. + +@menu +* Add/Remove target:: +* Add/Remove files:: +* Customize Features:: +* EDE Project Features:: +@end menu + +@node Add/Remove target, Add/Remove files, Modifying your project, Modifying your project +@section Add/Remove target + +To create a new target, type @kbd{C-c . t} (@code{M-x ede-new-target}) +or use the @samp{Add Target} menu item in the @samp{Project Options} +submenu. This prompts for a target name, and adds the current buffer +to that target. + +The @command{ede-new-target} command also prompts for a @dfn{target +type}. Each target type has its own build process and class of files +that it will accept. + +To remove a target from the project, type @kbd{M-x ede-delete-target}, +or use the @samp{Remove Target} menu item in the @samp{Project +Options} submenu. + +@node Add/Remove files, Customize Features, Add/Remove target, Modifying your project +@section Add/Remove files + +To add the current file to an existing target, type @kbd{C-c . a} +(@code{ede-add-file}), or or use the @samp{Add File} menu item in the +@samp{Target Options} submenu. + +You can add a file to more than one target; this is OK. + +To remove the current file from a target, type @kbd{C-c . d} +(@code{ede-remove-file}), or or use the @samp{Remove File} menu item +in the @samp{Target Options} submenu. If the file belongs to multiple +targets, this command prompts for each target it could be removed +from. + +While working in a project, if you visit a file that is not part of an +existing target, @ede{} automatically prompts for a target. If you do +not wish to add the file to any target, you can choose @samp{none}. +You can customize this behavior with the variable +@command{ede-auto-add-method}. + +@node Customize Features, EDE Project Features, Add/Remove files, Modifying your project +@section Customize Features + +A project, and its targets, are objects using the @samp{EIEIO} object +system. @xref{Top,,,eieio,EIEIO manual}. These objects have data +fields containing important information related to your work. + +If the high-level functions aren't enough, you can tweak all +user-customizable fields at any time by running the command +@command{customize-project} or @command{customize-target}. This loads +the current project or target into a customization buffer, where you +can tweak individual slots. This is usually necessary for complex +projects. + +Some project modes do not have a project file, but directly read a +Makefile or other existing file. Instead of directly editing the +object, you can edit the file by typine @kbd{C-c . e} +(@code{ede-edit-file-target}). You should ``rescan'' the project +afterwards (@pxref{Miscellaneous commands}). + +@node EDE Project Features, , Customize Features, Modifying your project +@section EDE Project Features + +This section details user facing features of an @ede{} @samp{Make} +style project. An @samp{Automake} project has similar options (but a +direct Automake project does not). + +To modify any of the specific features mentioned here, you need to +customize the project or target with @command{customize-project} or +@command{customize-target}. + +When you are customizing, you are directly manipulating slot values in +@eieio{} objects. @xref{Extending EDE}, if you are interested in +additional details. + +@menu +* Changing Compilers and Flags:: +* Configurations:: +@end menu + +@node Changing Compilers and Flags, Configurations, EDE Project Features, EDE Project Features +@subsection Changing Compilers and Flags + +Targets that build stuff need compilers. To change compilers, you +need to customize the desired target. + +In the @samp{[Make]} section, you can choose a new compiler or linker +from the list. If a linker you need is not available, you will need +to create a new one. @xref{Compiler and Linker objects}. + +If an existing compiler or linker is close, but you need to modify +some flag set such as adding an include path you will need to add a +configuration variable. + +To start, you should create the basic setup, and construct a makefile +with @command{ede-proj-regenerate}. Look in the @file{Makefile} to +see what commands are inserted. Once you have determined the variable +you need to modify, you can add a configuration for it. +@xref{Configurations}. + +@node Configurations, , Changing Compilers and Flags, EDE Project Features +@subsection Configurations + +Configurations specify different ways to build a project. For +example, you may configure a project to be in ``debug'' mode, or +perhaps in ``release'' mode. + +The project, and each target type all have a slot named +@code{configuration-variables}. To add new variables to a +configuration find this slot in the custom buffer, and insert a new +configuration. Name it either ``debug'' or ``release'', then insert +some number of name/value pairs to it. + +You can have any number of valid configurations too. To add a new +configuration, customize your project. Work in the @samp{[Settings]} +block for ``configurations''. Add a new named configuration here. + +To switch between different active configurations, modify the +``configuration default'' slot. + +@node Building and Debugging, Miscellaneous commands, Modifying your project, top +@chapter Building and Debugging + +@ede{} provides the following ``project-aware'' compilation and +debugging commands: + +@table @kbd +@item C-c . c +Compile the current target (@code{ede-compile-target}). +@item C-c . C +Compile the entire project (@code{ede-compile-project}). +@item c-c . D +Debug the current target (@code{ede-debug-target}). +@item M-x ede-make-dist +Build a distribution file for your project. +@end table + +These commands are also available from the @samp{Development} menu. + +@node Miscellaneous commands, Simple projects, Building and Debugging, top +@chapter Miscellaneous commands + +If you opt to go in and edit @ede{} project files directly---for +instance, by using @kbd{C-c . e} (@pxref{Customize Features})---you +must then ``rescan'' the project files to update the internal data +structures. To rescan the current project, type @kbd{C-c . g} +(@code{ede-rescan-toplevel}). + +@ede{} can help you find files in your project, via the command +@kbd{C-c . f} (@code{ede-find-file}). This prompts for a file name; +you need not specify the directory. EDE then tries to visit a file +with that name somewhere in your project. + +@ede{} can use external tools to help with file finding. To do this, +customize @code{ede-locate-setup-options}. + +@defvar ede-locate-setup-options +@anchor{ede-locate-setup-options} +List of locate objects to try out by default. +Listed in order of preference. If the first item cannot be used in +a particular project, then the next one is tried. +It is always assumed that @dfn{ede-locate-base} is at end of the list. +@end defvar + +@ede{} also provides a project display mode for the speedbar +(@pxref{Speedbar,,,emacs,GNU Emacs Manual}). This allows you to view +your source files as they are structured in your project: as a +hierarchical tree, grouped according to target. + +To activate the speedbar in this mode, type @kbd{C-c . s} +(@code{ede-speedbar}). + +@node Simple projects, Extending EDE, Miscellaneous commands, top +@section Simple Projects + +There is a wide array of Simple projects. The root for simple +projects is the class @code{ede-simple-project}. This handles the +infrastructure of storing a .ede file if needed. + +The class @code{ede-simple-project} is designed to be subclassed. +Then key @ede{} methods can be overridden to provide a quick wrapper +over any project. + +A second project type is @code{ede-cpp-root}. This project type is +designed to be created for a directory hierarchy full of C/C++ code. +It can be configured with minimal lisp knowledge to do header file +lookup for @semantic{}, improving code completion performance. + +@menu +* ede-cpp-root:: This project marks the root of a C/C++ code project. +* ede-simple subclassing:: Create your own simple project. +* ede-emacs:: A project for working with Emacs. +* ede-linux:: A project for working with Linux kernels. +* Custom Locate:: Customizing how to locate files in a simple project +@end menu + +@node ede-cpp-root +@subsection ede-cpp-root + +The @code{ede-cpp-root} project type allows you to create a single +object with no save-file in your @file{.emacs} file. It allows @ede{} +to provide the @semantic{} package with the ability to find header +files quickly. + +The @code{ede-cpp-root} class knows a few things about C++ projects, +such as the prevalence of "include" directories, and typical +file-layout stuff. If this isn't sufficient, you can subclass +@code{ede-cpp-root-project} and add your own tweaks in just a few +lines. See the end of this file for an example. + +In the most basic case, add this to your @file{.emacs} file, modifying +appropriate bits as needed. + +@example +(ede-cpp-root-project "SOMENAME" :file "/dir/to/some/file") +@end example + +Replace @var{SOMENAME} with whatever name you want, and the filename +to an actual file at the root of your project. It might be a +Makefile, a README file. Whatever. It doesn't matter. It's just a +key to hang the rest of @ede{} off of. + +The most likely reason to create this project, is to speed up +searching for includes files, or to simplify bootstrapping @semantic{}'s +ability to find files without much user interaction. In conjunction +with @semantic{} completion, having a short include path is key. You can +override the default include path and system include path like this: + +@example +(ede-cpp-root-project "NAME" :file "FILENAME" + :include-path '( "/include" "../include" "/c/include" ) + :system-include-path '( "/usr/include/c++/3.2.2/" ) + :spp-table '( ("MOOSE" . "") + ("CONST" . "const") ) ) +@end example + + In this case each item in the include path list is searched. If the +directory starts with "/", then that expands to the project root +directory. If a directory does not start with "/", then it is +relative to the default-directory of the current buffer when the file +name is expanded. + + The include path only affects C/C++ header files. Use the slot +@code{:header-match-regexp} to change it. + +The @code{:system-include-path} allows you to specify full directory +names to include directories where system header files can be found. +These will be applied to files in this project only. + +The @code{:spp-table} provides a list of project specific #define +style macros that are unique to this project, passed in to the +compiler on the command line, or are in special headers. +See the @code{semantic-lex-c-preprocessor-symbol-map} for more +on how to format this entry. + +If there is a single file in your project, you can instead set the +@code{:spp-files} to a list of file names relative to the root of your +project. Specifying this is like setting the variable +@code{semantic-lex-c-preprocessor-symbol-file} in semantic. + +If you want to override the file-finding tool with your own +function you can do this: + +@example +(ede-cpp-root-project "NAME" :file "FILENAME" :locate-fcn 'MYFCN) +@end example + +Where @var{MYFCN} is a symbol for a function. The locate function can +be used in place of @code{ede-expand-filename} so you can quickly +customize your custom target to use specialized local routines instead +of the default @ede{} routines. The function symbol must take two +arguments: + +@table @var +@item NAME +The name of the file to find. +@item DIR +The directory root for this cpp-root project. +@end table + + +If the cpp-root project style is right for you, but you want a dynamic +loader, instead of hard-coding path name values in your @file{.emacs}, you +can do that too, but you will need to write some lisp code. + +To do that, you need to add an entry to the +@code{ede-project-class-files} list, and also provide two functions to +teach @ede{} how to load your project pattern + +It would look like this: + +@example +(defun MY-FILE-FOR-DIR (&optional dir) + "Return a full file name to the project file stored in DIR." + <write your code here, or return nil> + ) + +(defun MY-ROOT-FCN () + "Return the root fcn for `default-directory'" + ;; You might be able to use `ede-cpp-root-project-root' + ;; and not write this at all. + ) + +(defun MY-LOAD (dir) + "Load a project of type `cpp-root' for the directory DIR. +Return nil if there isn't one." + ;; Use your preferred constructin method here. + (ede-cpp-root-project "NAME" :file (expand-file-name "FILE" dir) + :locate-fcn 'MYFCN) + ) + +(add-to-list 'ede-project-class-files + (ede-project-autoload "cpp-root" + :name "CPP ROOT" + :file 'ede-cpp-root + :proj-file 'MY-FILE-FOR-DIR + :proj-root 'MY-ROOT-FCN + :load-type 'MY-LOAD + :class-sym 'ede-cpp-root) + t) +@end example + +This example only creates an auto-loader, and does not create a new kind +of project. + +@xref{ede-cpp-root-project}, for details about the class that defines +the @code{ede-cpp-root} project type. + +@node ede-simple subclassing +@subsection ede-simple Subclassing + +todo - Write some doc. + + In the meantime look in the commentary of ede-simple.el + +@node ede-emacs +@subsection ede-emacs + +The @code{ede-emacs} project automatically identifies an Emacs source +tree, and enables EDE project mode for it. + +It pre-populates the C Preprocessor symbol map for correct parsing, +and has an optimized include file identification function. + +@node ede-linux +@subsection ede-linux + +The @code{ede-linux} project will automatically identify a Linux +Kernel source tree, and enable EDE project mode for it. + +It pre-populates the C Preprocessor symbol map for reasonable parsing, +and has an optimized include file identification function. + +@node Custom Locate +@subsection Custom Locate + +The various simple project styles all have one major drawback, which +is that the files in the project are not completely known to EDE. +When the EDE API is used to try and file files by some reference name +in the project, then that could fail. + +@@TODO - Add ID Utils and CScope examples + +@ede{} can therefore use some external locate commands, such as the unix +``locate'' command, or ``GNU Global''. + +Configuration of the tool you want to use such as @code{locate}, or +@code{global} will need to be done without the aid of @ede{}. Once +configured, however, @ede{} can use it. + +To enable one of these tools, set the variable +@code{ede-locate-setup-options} with the names of different locate +objects. @ref{Miscellaneous commands}. + +Configure this in your @file{.emacs} before loading in CEDET or EDE. +If you want to add support for GNU Global, your configuration would +look like this: + +@example +(setq ede-locate-setup-options '(ede-locate-global ede-locate-base)) +@end example + +That way, when a search needs to be done, it will first try using +GLOBAL. If global is not available for that directory, then it will +revert to the base locate object. The base object always fails to +find a file. + +You can add your own locate tool but subclassing from +@code{ede-locate-base}. The subclass should also implement two +methods. See the code in @file{ede-locate.el} for GNU Global as a +simple example. + +@node Extending EDE, , Simple projects, top +@chapter Extending @ede{} + +This chapter is intended for users who want to write new parts or fix +bugs in @ede{}. A knowledge of Emacs Lisp, and some @eieio{}(CLOS) is +required. + +@ede{} uses @eieio{}, the CLOS package for Emacs, to define two object +superclasses, specifically the PROJECT and TARGET. All commands in +@ede{} are usually meant to address the current project, or current +target. + +All specific projects in @ede{} derive subclasses of the @ede{} +superclasses. In this way, specific behaviors such as how a project +is saved, or how a target is compiled can be customized by a project +author in detail. @ede{} communicates to these project objects via an +API using methods. The commands you use in @ede{} mode are high-level +functional wrappers over these methods. @xref{(eieio)Top}. For +details on using @eieio{} to extending classes, and writing methods. + +If you intend to extend @ede{}, it is most likely that a new target type is +needed in one of the existing project types. The rest of this chapter +will discuss extending the @code{ede-project} class, and it's targets. +See @file{project-am.el} for basic details on adding targets to it. + +For the @code{ede-project} type, the core target class is called +@code{ede-proj-target}. Inheriting from this will give you everything +you need to start, including adding your sources into the makefile. If +you also need additional rules in the makefile, you will want to inherit +from @code{ede-proj-target-makefile} instead. You may want to also add +new fields to track important information. + +If you are building currently unsupported code into a program or shared +library, it is unlikely you need a new target at all. Instead you +would need to create a new compiler or linker object that compiles +source code of the desired type. @ref{Compiler and Linker objects}. + +Once your new class exists, you will want to fill in some basic methods. +See the @file{ede-skel.el} file for examples of these. The files +@file{ede-proj-info.el} and @file{ede-proj-elisp.el} are two interesting +examples. + +@menu +* User interface methods:: Methods associated with keybindings +* Base project methods:: The most basic methods on @ede{} objects. +* Sourcecode objects:: Defining new sourcecode classes. +* Compiler and Linker objects:: Defining new compilers and linkers. +* Project:: Details of project classes. +* Targets:: Details of target classes. +* Sourcecode:: Details of source code classes. +* Compilers:: Details of compiler classes. +@end menu + +@node User interface methods +@section User interface methods + +These methods are core behaviors associated with user commands. +If you do not implement a method, there is a reasonable default that +may do what you need. + +@table @code +@item project-add-file +Add a file to your project. Override this if you want to put new +sources into different fields depending on extension, or other details. +@item project-remove-file +Reverse of project-add-file. +@item project-compile-target +Override this if you want to do something special when the user +"compiles" this target. +@item project-debug-target +What to do when a user wants to debug your target. +@item project-update-version +Easily update the version number of your project. +@item project-edit-file-target +Edit the file the project's information is stored in. +@item project-new-target +Create a new target in a project. +@item project-delete-target +Delete a target from a project. +@item project-make-dist +Make a distribution (tar archive) of the project. +@item project-rescan +Rescan a project file, changing the data in the existing objects. +@end table + +@node Base project methods +@section Base project methods + +These methods are important for querying base information from project +and target types: + +@table @code +@item ede-name +Return a string that is the name of this target. +@item ede-target-name +Return a string that is the name of the target used by a Make system. +@item ede-description +A brief description of the project or target. This is currently used +by the @samp{ede-speedbar} interface. +@item ede-want-file-p +Return non-nil if a target will accept a given file. +It is generally unecessary to override this. See the section on source +code. +@item ede-buffer-mine +Return non-nil if a buffer belongs to this target. Used during +association when a file is loaded. It is generally unecessary to +override this unless you keep auxiliary files. +@end table + +These methods are used by the semantic package extensions @xref{(semantic)Top}. + +@table @code +@item ede-buffer-header-file +Return a header file belonging to a given buffer. Prototypes are place +there when appropriate +@item ede-buffer-documentation-files +Return the documentation file information about this file would be +stored in. +@item ede-documentation +List all documentation a project or target is responsible for. +@end table + +@node Sourcecode objects +@section Sourcecode objects + +@ede{} projects track source file / target associates via source code +objects. The definitions for this is in @file{ede-source.el}. A source +code object contains methods that know how to identify a file as being +of that class, (ie, a C file ends with @file{.c}). Some targets can +handle many different types of sources which must all be compiled +together. For example, a mixed C and C++ program would have +instantiations of both sourcecode types. + +When a target needs to know if it will accept a source file, it +references its list of source code objects. These objects then make +that decision. + +Source code objects are stored in the target objects as a list of +symbols, where the symbol's value is the object. This enables the +project save file mechanism to work. + +Here is an example for an instantiation of an Emacs Lisp source code object: + +@example +(defvar ede-source-emacs + (ede-sourcecode "ede-emacs-source" + :name "Emacs Lisp" + :sourcepattern "\\.el$" + :garbagepattern '("*.elc")) + "Emacs Lisp source code definition.") +@end example + +If you want to recycle parts of an existing sourcecode object, you can +clone the original, and then just tweak the parts that are different. +For example: + +@example +(defvar ede-source-emacs-autoload + (clone ede-source-emacs "ede-source-emacs-autoload" + :name "Emacs Lisp Autoload" + :sourcepattern "-loaddefs\\.el") + "Emacs Lisp autoload source code.") +@end example + +In this case, the garbage pattern is the same. + +@xref{Sourcecode}. + +@node Compiler and Linker objects +@section Compiler and Linker objects + +In order for a target to create a @file{Makefile}, it must know how to +compile the sources into the program or desired data file, and +possibly link them together. + +A compiler object instantiation is used to associate a given target +with a given source code type. Some targets can handle many types of +sources, and thus has many compilers available to it. Some targets +may have multiple compilers for a given type of source code. + +@ede{} will examine the actual source files in a target, cross reference +that against the compiler list to come up with the final set of +compilers that will be inserted into the Makefile. + +Compiler instantiations must also insert variables specifying the +compiler it plans to use, in addition to creating Automake settings for +@file{configure.in} when appropriate. + +Compiler objects are stored in the target objects as a list of +symbols, where the symbols value is the object. This enables the +project output mechanism to work more efficiently. + +Targets will also have a special "compiler" slot which lets a user +explicitly choose the compiler they want to use. + +Here is an example for texinfo: + +@example +(defvar ede-makeinfo-compiler + (ede-compiler + "ede-makeinfo-compiler" + :name "makeinfo" + :variables '(("MAKEINFO" . "makeinfo")) + :commands '("makeinfo -o $@ $<") + :autoconf '(("AC_CHECK_PROG" . "MAKEINFO, makeinfo")) + :sourcetype '(ede-makeinfo-source) + ) + "Compile texinfo files into info files.") +@end example + +@xref{Compilers}. + +When creating compiler instantiations, it may be useful to @code{clone} +an existing compiler variable. Cloning allows you to only modify +parts of the original, while keeping the rest of the same. +Modification of the original will result in the clone also being +changed for shared value slots. + +The second important object is the linker class. The linker is similar +to the compiler, except several compilers might be used to create some +object files, and only one linker is used to link those objects together. + +See @file{ede-proj-obj.el} for examples of the combination. + +@defindex pj +@defindex tg +@defindex sc +@defindex cm + +@node Project +@section Project + +@menu +* ede-project-placeholder :: +* ede-project :: +* ede-cpp-root-project :: +* ede-simple-project :: +* ede-simple-base-project :: +* ede-proj-project :: +* project-am-makefile :: +* ede-step-project :: +@end menu + +@node ede-project-placeholder +@subsection ede-project-placeholder +@pjindex ede-project-placeholder + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item ede-project-placeholder +@table @asis +@item Children: +@w{@xref{ede-project}.} +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :name +Type: @code{string} @* +Default Value: @code{"Untitled"} + +The name used when generating distribution files. +@refill + +@item :version +Type: @code{string} @* +Default Value: @code{"1.0"} + +The version number used when distributing files. +@refill + +@item :directory +Type: @code{string} + +Directory this project is associated with. +@refill + +@item :file +Type: @code{string} + +File name where this project is stored. +@refill + +@end table + +@end table + +@subsubsection Specialized Methods + +@deffn Method ede--project-inode :AFTER proj +Get the inode of the directory project @var{PROJ} is in. +@end deffn + +@deffn Method ede-project-root :AFTER this +If a project knows it's root, return it here. +Allows for one-project-object-for-a-tree type systems. +@end deffn + +@deffn Method ede-find-subproject-for-directory :AFTER proj dir +Find a subproject of @var{PROJ} that corresponds to @var{DIR}. +@end deffn + +@deffn Method ede-project-root-directory :AFTER this &optional file +If a project knows it's root, return it here. +Allows for one-project-object-for-a-tree type systems. +Optional @var{FILE} is the file to test. It is ignored in preference +of the anchor file for the project. +@end deffn + +@deffn Method ede-project-force-load :AFTER this +Make sure the placeholder @var{THIS} is replaced with the real thing. +Return the new object created in its place. +@end deffn + +@deffn Method project-interactive-select-target :AFTER this prompt +Make sure placeholder @var{THIS} is replaced with the real thing, and pass through. +@end deffn + +@deffn Method project-add-file :AFTER this file +Make sure placeholder @var{THIS} is replaced with the real thing, and pass through. +@end deffn + +@node ede-project +@subsection ede-project +@pjindex ede-project + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-project-placeholder}.} +@table @code +@item ede-project +@table @asis +@item Children: +@w{@xref{ede-cpp-root-project},} @w{ede-emacs-project,} @w{ede-linux-project,} @w{ede-maven-project,} @w{@xref{ede-simple-project},} @w{@xref{ede-simple-base-project},} @w{@xref{ede-proj-project},} @w{@xref{project-am-makefile},} @w{@xref{ede-step-project}.} +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :targets +Type: @code{list} + +List of top level targets in this project. +@refill + +@item :tool-cache +Type: @code{list} + +List of tool cache configurations in this project. +This allows any tool to create, manage, and persist project-specific settings. +@refill + +@item :web-site-url +Type: @code{string} @* + +URL to this projects web site. +This is a URL to be sent to a web site for documentation. +@refill + +@item :web-site-directory @* + +A directory where web pages can be found by Emacs. +For remote locations use a path compatible with ange-ftp or EFS. +You can also use TRAMP for use with rcp & scp. +@refill + +@item :web-site-file @* + +A file which contains the home page for this project. +This file can be relative to slot @code{web-site-directory}. +This can be a local file, use ange-ftp, EFS, or TRAMP. +@refill + +@item :ftp-site +Type: @code{string} @* + +FTP site where this project's distribution can be found. +This FTP site should be in Emacs form, as needed by @code{ange-ftp}, but can +also be of a form used by TRAMP for use with scp, or rcp. +@refill + +@item :ftp-upload-site +Type: @code{string} @* + +FTP Site to upload new distributions to. +This FTP site should be in Emacs form as needed by @code{ange-ftp}. +If this slot is @code{nil}, then use @code{ftp-site} instead. +@refill + +@item :configurations +Type: @code{list} @* +Default Value: @code{("debug" "release")} + +List of available configuration types. +Individual target/project types can form associations between a configuration, +and target specific elements such as build variables. +@refill + +@item :configuration-default @* +Default Value: @code{"debug"} + +The default configuration. +@refill + +@item :local-variables @* +Default Value: @code{nil} + +Project local variables +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method ede-preprocessor-map :AFTER this +Get the pre-processor map for project @var{THIS}. +@end deffn + +@deffn Method ede-subproject-relative-path :AFTER proj &optional parent-in +Get a path name for @var{PROJ} which is relative to the parent project. +If PARENT is specified, then be relative to the PARENT project. +Specifying PARENT is useful for sub-sub projects relative to the root project. +@end deffn + +@deffn Method eieio-speedbar-description :AFTER obj +Provide a speedbar description for @var{OBJ}. +@end deffn + +@deffn Method ede-map-any-target-p :AFTER this proc +For project @var{THIS}, map @var{PROC} to all targets and return if any non-nil. +Return the first non-@code{nil} value returned by @var{PROC}. +@end deffn + +@deffn Method ede-map-subprojects :AFTER this proc +For object @var{THIS}, execute @var{PROC} on all direct subprojects. +This function does not apply @var{PROC} to sub-sub projects. +See also @dfn{ede-map-all-subprojects}. +@end deffn + +@deffn Method ede-convert-path :AFTER this path +Convert path in a standard way for a given project. +Default to making it project relative. +Argument @var{THIS} is the project to convert @var{PATH} to. +@end deffn + +@deffn Method ede-name :AFTER this +Return a short-name for @var{THIS} project file. +Do this by extracting the lowest directory name. +@end deffn + +@deffn Method ede-set-project-variables :AFTER project &optional buffer +Set variables local to @var{PROJECT} in @var{BUFFER}. +@end deffn + +@deffn Method eieio-speedbar-derive-line-path :AFTER obj &optional depth +Return the path to @var{OBJ}. +Optional @var{DEPTH} is the depth we start at. +@end deffn + +@deffn Method ede-map-all-subprojects :AFTER this allproc +For object @var{THIS}, execute PROC on @var{THIS} and all subprojects. +This function also applies PROC to sub-sub projects. +See also @dfn{ede-map-subprojects}. +@end deffn + +@deffn Method project-update-version :AFTER ot +The @code{:version} of the project @var{OT} has been updated. +Handle saving, or other detail. +@end deffn + +@deffn Method ede-buffer-header-file :AFTER this buffer +Return @code{nil}, projects don't have header files. +@end deffn + +@deffn Method ede-buffer-documentation-files :AFTER this buffer +Return all documentation in project @var{THIS} based on @var{BUFFER}. +@end deffn + +@deffn Method ede-map-targets :AFTER this proc +For object @var{THIS}, execute @var{PROC} on all targets. +@end deffn + +@deffn Method ede-buffer-mine :AFTER this buffer +Return non-@code{nil} if object @var{THIS} lays claim to the file in @var{BUFFER}. +@end deffn + +@deffn Method ede-object-keybindings :BEFORE this +Retrieves the slot @code{keybindings} from an object of class @code{ede-project} +@end deffn + +@deffn Method ede-description :AFTER this +Return a description suitable for the minibuffer about @var{THIS}. +@end deffn + +@deffn Method eieio-speedbar-object-children :AFTER this +Return the list of speedbar display children for @var{THIS}. +@end deffn + +@deffn Method project-make-dist :AFTER this +Build a distribution for the project based on @var{THIS} project. +@end deffn + +@deffn Method ede-system-include-path :AFTER this +Get the system include path used by project @var{THIS}. +@end deffn + +@deffn Method project-new-target-custom :AFTER proj +Create a new target. It is up to the project @var{PROJ} to get the name. +@end deffn + +@deffn Method ede-subproject-p :AFTER proj +Return non-@code{nil} if @var{PROJ} is a sub project. +@end deffn + +@deffn Method ede-expand-filename :AFTER this filename &optional force +Return a fully qualified file name based on project @var{THIS}. +@var{FILENAME} should be just a filename which occurs in a directory controlled +by this project. +Optional argument @var{FORCE} forces the default filename to be provided even if it +doesn't exist. +@end deffn + +@deffn Method ede-menu-items-build :AFTER obj &optional current +Return a list of menu items for building project @var{OBJ}. +If optional argument @var{CURRENT} is non-@code{nil}, return sub-menu code. +@end deffn + +@deffn Method ede-update-version-in-source :AFTER this version +Change occurrences of a version string in sources. +In project @var{THIS}, cycle over all targets to give them a chance to set +their sources to @var{VERSION}. +@end deffn + +@deffn Method project-new-target :AFTER proj &rest args +Create a new target. It is up to the project @var{PROJ} to get the name. +@end deffn + +@deffn Method project-compile-project :AFTER obj &optional command +Compile the entire current project @var{OBJ}. +Argument @var{COMMAND} is the command to use when compiling. +@end deffn + +@deffn Method eieio-speedbar-object-buttonname :AFTER object +Return a string to use as a speedbar button for @var{OBJECT}. +@end deffn + +@deffn Method ede-map-project-buffers :AFTER this proc +For @var{THIS}, execute @var{PROC} on all buffers belonging to @var{THIS}. +@end deffn + +@deffn Method ede-expand-filename-impl :AFTER this filename &optional force +Return a fully qualified file name based on project @var{THIS}. +@var{FILENAME} should be just a filename which occurs in a directory controlled +by this project. +Optional argument @var{FORCE} forces the default filename to be provided even if it +doesn't exist. +@end deffn + +@deffn Method eieio-done-customizing :AFTER proj +Call this when a user finishes customizing @var{PROJ}. +@end deffn + +@deffn Method ede-html-documentation :AFTER this +Return a list of HTML files provided by project @var{THIS}. +@end deffn + +@deffn Method ede-documentation :AFTER this +Return a list of files that provides documentation. +Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other +files in the project. +@end deffn + +@deffn Method project-interactive-select-target :AFTER this prompt +Interactively query for a target that exists in project @var{THIS}. +Argument @var{PROMPT} is the prompt to use when querying the user for a target. +@end deffn + +@deffn Method ede-target-in-project-p :AFTER proj target +Is @var{PROJ} the parent of @var{TARGET}? +If @var{TARGET} belongs to a subproject, return that project file. +@end deffn + +@deffn Method ede-find-target :AFTER proj buffer +Fetch the target in @var{PROJ} belonging to @var{BUFFER} or nil. +@end deffn + +@deffn Method ede-add-subproject :AFTER proj-a proj-b +Add into @var{PROJ-A}, the subproject @var{PROJ-B}. +@end deffn + +@deffn Method ede-commit-project :AFTER proj +Commit any change to @var{PROJ} to its file. +@end deffn + +@deffn Method project-dist-files :AFTER this +Return a list of files that constitutes a distribution of @var{THIS} project. +@end deffn + +@deffn Method ede-object-menu :BEFORE this +Retrieves the slot @code{menu} from an object of class @code{ede-project} +@end deffn + +@deffn Method ede-commit-local-variables :AFTER proj +Commit change to local variables in @var{PROJ}. +@end deffn + +@node ede-cpp-root-project +@subsection ede-cpp-root-project +@pjindex ede-cpp-root-project + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-project-placeholder}.} +@table @code +@item @w{@xref{ede-project}.} +@table @code +@item ede-cpp-root-project +No children +@end table +@end table +@end table +@end table +@end table +@end table + +This class implements the @code{ede-cpp-root} project type. +@xref{ede-cpp-root}, for information about using this project type. + +@table @asis +@item Slots: + +@table @code +@item :include-path +Type: @code{list} @* +Default Value: @code{(quote ("/include" "../include/"))} + +The default locate function expands filenames within a project. +If a header file (.h, .hh, etc) name is expanded, and +the @code{:locate-fcn} slot is @code{nil}, then the include path is checked +first, and other directories are ignored. For very large +projects, this optimization can save a lot of time. + +Directory names in the path can be relative to the current +buffer's @code{default-directory} (not starting with a /). Directories +that are relative to the project's root should start with a /, such +as "/include", meaning the directory @code{include} off the project root +directory. +@refill + +@item :system-include-path +Type: @code{list} @* +Default Value: @code{nil} + +The system include path for files in this project. +C files initialized in an ede-cpp-root-project have their semantic +system include path set to this value. If this is @code{nil}, then the +semantic path is not modified. +@refill + +@item :spp-table +Type: @code{list} @* +Default Value: @code{nil} + +C Preprocessor macros for your files. +Preprocessor symbols will be used while parsing your files. +These macros might be passed in through the command line compiler, or +are critical symbols derived from header files. Providing header files +macro values through this slot improves accuracy and performance. +Use `:spp-files' to use these files directly. +@refill + +@item :spp-files +Type: @code{list} @* +Default Value: @code{nil} + +C header file with Preprocessor macros for your files. +The PreProcessor symbols appearing in these files will be used while +parsing files in this project. +See @code{semantic-lex-c-preprocessor-symbol-map} for more on how this works. +@refill + +@item :header-match-regexp +Type: @code{string} @* +Default Value: @code{"\\.\\(h\\(h\\|xx\\|pp\\|\\+\\+\\)?\\|H\\)$\\|\\<\\w+$"} + +Regexp used to identify C/C++ header files. +@refill + +@item :locate-fcn +Type: @code{(or null function)} @* +Default Value: @code{nil} + +The locate function can be used in place of +@dfn{ede-expand-filename} so you can quickly customize your custom target +to use specialized local routines instead of the EDE routines. +The function symbol must take two arguments: + NAME - The name of the file to find. + DIR - The directory root for this cpp-root project. + +It should return the fully qualified file name passed in from NAME. If that file does not +exist, it should return nil. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method initialize-instance :AFTER this &rest fields +Make sure the @code{:file} is fully expanded. +@end deffn + +@deffn Method ede-preprocessor-map :AFTER this +Get the pre-processor map for project @var{THIS}. +@end deffn + +@deffn Method ede-cpp-root-header-file-p :AFTER proj name +Non @code{nil} if in @var{PROJ} the filename @var{NAME} is a header. +@end deffn + +@deffn Method ede-system-include-path :AFTER this +Get the system include path used by project @var{THIS}. +@end deffn + +@deffn Method ede-expand-filename-impl :AFTER proj name +Within this project @var{PROJ}, find the file @var{NAME}. +This knows details about or source tree. +@end deffn + +@node ede-simple-project +@subsection ede-simple-project +@pjindex ede-simple-project + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-project-placeholder}.} +@table @code +@item @w{@xref{ede-project}.} +@table @code +@item ede-simple-project +No children +@end table +@end table +@end table +@end table +@end table +@end table + +@subsubsection Specialized Methods + +@deffn Method ede-commit-project :AFTER proj +Commit any change to @var{PROJ} to its file. +@end deffn + +@node ede-simple-base-project +@subsection ede-simple-base-project +@pjindex ede-simple-base-project + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-project-placeholder}.} +@table @code +@item @w{@xref{ede-project}.} +@table @code +@item ede-simple-base-project +No children +@end table +@end table +@end table +@end table +@end table +@end table + + EDE Simple project base class. +This one project could control a tree of subdirectories. + +@table @asis +@end table + +@node ede-proj-project +@subsection ede-proj-project +@pjindex ede-proj-project + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-project-placeholder}.} +@table @code +@item @w{@xref{ede-project}.} +@table @code +@item ede-proj-project +No children +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :makefile-type +Type: @code{symbol} @* +Default Value: @code{Makefile} + +The type of Makefile to generate. +Can be one of @code{'Makefile}, 'Makefile.in, or 'Makefile.am. +If this value is NOT @code{'Makefile}, then that overrides the @code{:makefile} slot +in targets. +@refill + +@item :variables +Type: @code{list} @* +Default Value: @code{nil} + +Variables to set in this Makefile. +@refill + +@item :configuration-variables +Type: @code{list} @* +Default Value: @code{("debug" (("DEBUG" . "1")))} + +Makefile variables to use in different configurations. +These variables are used in the makefile when a configuration becomes active. +@refill + +@item :inference-rules @* +Default Value: @code{nil} + +Inference rules to add to the makefile. +@refill + +@item :include-file @* +Default Value: @code{nil} + +Additional files to include. +These files can contain additional rules, variables, and customizations. +@refill + +@item :automatic-dependencies +Type: @code{boolean} @* +Default Value: @code{t} + +Non-@code{nil} to do implement automatic dependencies in the Makefile. +@refill + +@item :metasubproject +Type: @code{boolean} @* +Default Value: @code{nil} + +Non-@code{nil} if this is a metasubproject. +Usually, a subproject is determined by a parent project. If multiple top level +projects are grouped into a large project not maintained by EDE, then you need +to set this to non-nil. The only effect is that the @code{dist} rule will then avoid +making a tar file. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method ede-proj-makefile-create :AFTER this mfilename +Create a Makefile for all Makefile targets in @var{THIS}. +@var{MFILENAME} is the makefile to generate. +@end deffn + +@deffn Method ede-proj-makefile-insert-rules :AFTER this +Insert rules needed by @var{THIS} target. +@end deffn + +@deffn Method ede-proj-makefile-tags :AFTER this targets +Insert into the current location rules to make recursive TAGS files. +Argument @var{THIS} is the project to create tags for. +Argument @var{TARGETS} are the targets we should depend on for TAGS. +@end deffn + +@deffn Method ede-proj-makefile-insert-variables :AFTER this +Insert variables needed by target @var{THIS}. +@end deffn + +@deffn Method project-make-dist :AFTER this +Build a distribution for the project based on @var{THIS} target. +@end deffn + +@deffn Method ede-proj-makefile-insert-dist-rules :AFTER this +Insert distribution rules for @var{THIS} in a Makefile, such as CLEAN and DIST. +@end deffn + +@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this +Insert any symbols that the DIST rule should depend on. +Argument @var{THIS} is the project that should insert stuff. +@end deffn + +@deffn Method ede-proj-makefile-insert-subproj-rules :AFTER this +Insert a rule for the project @var{THIS} which should be a subproject. +@end deffn + +@deffn Method ede-proj-makefile-create-maybe :AFTER this mfilename +Create a Makefile for all Makefile targets in @var{THIS} if needed. +@var{MFILENAME} is the makefile to generate. +@end deffn + +@deffn Method ede-proj-configure-test-required-file :AFTER this file +For project @var{THIS}, test that the file @var{FILE} exists, or create it. +@end deffn + +@deffn Method ede-proj-setup-buildenvironment :AFTER this &optional force +Setup the build environment for project @var{THIS}. +Handles the Makefile, or a Makefile.am configure.in combination. +Optional argument @var{FORCE} will force items to be regenerated. +@end deffn + +@deffn Method ede-proj-makefile-garbage-patterns :AFTER this +Return a list of patterns that are considered garbage to @var{THIS}. +These are removed with make clean. +@end deffn + +@deffn Method ede-proj-configure-synchronize :AFTER this +Synchronize what we know about project @var{THIS} into configure.in. +@end deffn + +@deffn Method ede-proj-makefile-insert-variables-new :AFTER this +Insert variables needed by target @var{THIS}. + +NOTE: Not yet in use! This is part of an SRecode conversion of + EDE that is in progress. +@end deffn + +@deffn Method ede-proj-makefile-configuration-variables :AFTER this configuration +Return a list of configuration variables from @var{THIS}. +Use @var{CONFIGURATION} as the current configuration to query. +@end deffn + +@deffn Method eieio-done-customizing :AFTER proj +Call this when a user finishes customizing this object. +Argument @var{PROJ} is the project to save. +@end deffn + +@deffn Method ede-proj-configure-recreate :AFTER this +Delete project @var{THIS}es configure script and start over. +@end deffn + +@deffn Method ede-proj-makefile-insert-user-rules :AFTER this +Insert user specified rules needed by @var{THIS} target. +This is different from @dfn{ede-proj-makefile-insert-rules} in that this +function won't create the building rules which are auto created with +automake. +@end deffn + +@deffn Method ede-proj-dist-makefile :AFTER this +Return the name of the Makefile with the DIST target in it for @var{THIS}. +@end deffn + +@deffn Method ede-proj-configure-file :AFTER this +The configure.in script used by project @var{THIS}. +@end deffn + +@deffn Method ede-commit-project :AFTER proj +Commit any change to @var{PROJ} to its file. +@end deffn + +@deffn Method project-dist-files :AFTER this +Return a list of files that constitutes a distribution of @var{THIS} project. +@end deffn + +@deffn Method ede-commit-local-variables :AFTER proj +Commit change to local variables in @var{PROJ}. +@end deffn + +@node project-am-makefile +@subsection project-am-makefile +@pjindex project-am-makefile + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-project-placeholder}.} +@table @code +@item @w{@xref{ede-project}.} +@table @code +@item project-am-makefile +No children +@end table +@end table +@end table +@end table +@end table +@end table + +@subsubsection Specialized Methods + +@deffn Method project-am-subtree :AFTER ampf subdir +Return the sub project in @var{AMPF} specified by @var{SUBDIR}. +@end deffn + +@deffn Method project-targets-for-file :AFTER proj +Return a list of targets the project @var{PROJ}. +@end deffn + +@deffn Method project-new-target :AFTER proj &optional name type +Create a new target named @var{NAME}. +Argument @var{TYPE} is the type of target to insert. This is a string +matching something in @code{project-am-type-alist} or type class symbol. +Despite the fact that this is a method, it depends on the current +buffer being in order to provide a smart default target type. +@end deffn + +@node ede-step-project +@subsection ede-step-project +@pjindex ede-step-project + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-project-placeholder}.} +@table @code +@item @w{@xref{ede-project}.} +@table @code +@item ede-step-project +No children +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :init-variables +Type: @code{list} @* +Default Value: @code{nil} + +Variables to set in this Makefile, at top of file. +@refill + +@item :additional-variables +Type: @code{(or null list)} @* +Default Value: @code{nil} + +Arbitrary variables needed from this project. +It is safe to leave this blank. +@refill + +@item :additional-rules +Type: @code{(or null list)} @* +Default Value: @code{nil} + +Arbitrary rules and dependencies needed to make this target. +It is safe to leave this blank. +@refill + +@item :installation-domain +Type: @code{symbol} @* +Default Value: @code{user} + +Installation domain specification. +The variable GNUSTEP_INSTALLATION_DOMAIN is set at this value. +@refill + +@item :preamble +Type: @code{(or null list)} @* +Default Value: @code{(quote ("GNUmakefile.preamble"))} + +The auxilliary makefile for additional variables. +Included just before the specific target files. +@refill + +@item :postamble +Type: @code{(or null list)} @* +Default Value: @code{(quote ("GNUmakefile.postamble"))} + +The auxilliary makefile for additional rules. +Included just after the specific target files. +@refill + +@item :metasubproject +Type: @code{boolean} @* +Default Value: @code{nil} + +Non-@code{nil} if this is a metasubproject. +Usually, a subproject is determined by a parent project. If multiple top level +projects are grouped into a large project not maintained by EDE, then you need +to set this to non-nil. The only effect is that the @code{dist} rule will then avoid +making a tar file. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method ede-proj-makefile-create :AFTER this mfilename +Create a GNUmakefile for all Makefile targets in @var{THIS}. +@var{MFILENAME} is the makefile to generate. +@end deffn + +@deffn Method project-make-dist :AFTER this +Build a distribution for the project based on @var{THIS} target. +@end deffn + +@deffn Method ede-proj-makefile-create-maybe :AFTER this mfilename +Create a Makefile for all Makefile targets in @var{THIS} if needed. +@var{MFILENAME} is the makefile to generate. +@end deffn + +@deffn Method ede-proj-setup-buildenvironment :AFTER this &optional force +Setup the build environment for project @var{THIS}. +Handles the Makefile, or a Makefile.am configure.in combination. +Optional argument @var{FORCE} will force items to be regenerated. +@end deffn + +@deffn Method eieio-done-customizing :AFTER proj +Call this when a user finishes customizing this object. +Argument @var{PROJ} is the project to save. +@end deffn + +@deffn Method ede-proj-dist-makefile :AFTER this +Return the name of the Makefile with the DIST target in it for @var{THIS}. +@end deffn + +@deffn Method ede-commit-project :AFTER proj +Commit any change to @var{PROJ} to its file. +@end deffn + +@deffn Method project-dist-files :AFTER this +Return a list of files that constitutes a distribution of @var{THIS} project. +@end deffn + +@deffn Method ede-commit-local-variables :AFTER proj +Commit change to local variables in @var{PROJ}. +@end deffn + +@node Targets +@section Targets + +@menu +* ede-target :: +* ede-proj-target :: +* ede-proj-target-makefile :: +* semantic-ede-proj-target-grammar :: +* ede-proj-target-makefile-objectcode :: +* ede-proj-target-makefile-archive :: +* ede-proj-target-makefile-program :: +* ede-proj-target-makefile-shared-object :: +* ede-proj-target-elisp :: +* ede-proj-target-elisp-autoloads :: +* ede-proj-target-makefile-miscelaneous :: +* ede-proj-target-makefile-info :: +* ede-proj-target-scheme :: +* project-am-target :: +* project-am-objectcode :: +* project-am-program :: +* project-am-header-noinst :: +* project-am-header-inst :: +* project-am-lisp :: +* project-am-texinfo :: +* project-am-man :: +@end menu + + +@node ede-target +@subsection ede-target +@tgindex ede-target + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item ede-target +@table @asis +@item Children: +@w{ede-cpp-root-target,} @w{ede-emacs-target-c,} @w{ede-emacs-target-el,} @w{ede-emacs-target-misc,} @w{ede-linux-target-c,} @w{ede-linux-target-misc,} @w{ede-maven-target-java,} @w{ede-maven-target-c,} @w{ede-maven-target-misc,} @w{ede-simple-target,} @w{@xref{ede-proj-target},} @w{@xref{project-am-target}.} +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :name +Type: @code{string} + +Name of this target. +@refill + +@item :path +Type: @code{string} + +The path to the sources of this target. +Relative to the path of the project it belongs to. +@refill + +@item :source +Type: @code{list} @* +Default Value: @code{nil} + +Source files in this target. +@refill + +@item :versionsource +Type: @code{list} @* +Default Value: @code{nil} + +Source files with a version string in them. +These files are checked for a version string whenever the EDE version +of the master project is changed. When strings are found, the version +previously there is updated. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method ede-preprocessor-map :AFTER this +Get the pre-processor map for project @var{THIS}. +@end deffn + +@deffn Method eieio-speedbar-description :AFTER obj +Provide a speedbar description for @var{OBJ}. +@end deffn + +@deffn Method project-compile-target :AFTER obj &optional command +Compile the current target @var{OBJ}. +Argument @var{COMMAND} is the command to use for compiling the target. +@end deffn + +@deffn Method project-debug-target :AFTER obj +Run the current project target @var{OBJ} in a debugger. +@end deffn + +@deffn Method ede-convert-path :AFTER this path +Convert path in a standard way for a given project. +Default to making it project relative. +Argument @var{THIS} is the project to convert @var{PATH} to. +@end deffn + +@deffn Method ede-name :AFTER this +Return the name of @var{THIS} targt. +@end deffn + +@deffn Method ede-target-buffer-in-sourcelist :AFTER this buffer source +Return non-@code{nil} if object @var{THIS} is in @var{BUFFER} to a @var{SOURCE} list. +Handles complex path issues. +@end deffn + +@deffn Method eieio-speedbar-derive-line-path :AFTER obj &optional depth +Return the path to @var{OBJ}. +Optional @var{DEPTH} is the depth we start at. +@end deffn + +@deffn Method ede-buffer-header-file :AFTER this buffer +There are no default header files in EDE. +Do a quick check to see if there is a Header tag in this buffer. +@end deffn + +@deffn Method project-remove-file :AFTER ot fnnd +Remove the current buffer from project target @var{OT}. +Argument @var{FNND} is an argument. +@end deffn + +@deffn Method ede-buffer-documentation-files :AFTER this buffer +Check for some documentation files for @var{THIS}. +Also do a quick check to see if there is a Documentation tag in this @var{BUFFER}. +@end deffn + +@deffn Method ede-map-target-buffers :AFTER this proc +For @var{THIS}, execute @var{PROC} on all buffers belonging to @var{THIS}. +@end deffn + +@deffn Method eieio-speedbar-child-description :AFTER obj +Provide a speedbar description for a plain-child of @var{OBJ}. +A plain child is a child element which is not an EIEIO object. +@end deffn + +@deffn Method ede-object-keybindings :BEFORE this +Retrieves the slot @code{keybindings} from an object of class @code{ede-target} +@end deffn + +@deffn Method ede-description :AFTER this +Return a description suitable for the minibuffer about @var{THIS}. +@end deffn + +@deffn Method eieio-speedbar-object-children :AFTER this +Return the list of speedbar display children for @var{THIS}. +@end deffn + +@deffn Method ede-system-include-path :AFTER this +Get the system include path used by project @var{THIS}. +@end deffn + +@deffn Method ede-object-sourcecode :BEFORE this +Retrieves the slot @code{sourcetype} from an object of class @code{ede-target} +@end deffn + +@deffn Method ede-expand-filename :AFTER this filename &optional force +Return a fully qualified file name based on target @var{THIS}. +@var{FILENAME} should a a filename which occurs in a directory in which @var{THIS} works. +Optional argument @var{FORCE} forces the default filename to be provided even if it +doesn't exist. +@end deffn + +@deffn Method ede-menu-items-build :AFTER obj &optional current +Return a list of menu items for building target @var{OBJ}. +If optional argument @var{CURRENT} is non-@code{nil}, return sub-menu code. +@end deffn + +@deffn Method ede-want-file-p :AFTER this file +Return non-@code{nil} if @var{THIS} target wants @var{FILE}. +@end deffn + +@deffn Method ede-update-version-in-source :AFTER this version +In sources for @var{THIS}, change version numbers to @var{VERSION}. +@end deffn + +@deffn Method project-delete-target :AFTER ot +Delete the current target @var{OT} from it's parent project. +@end deffn + +@deffn Method ede-target-sourcecode :AFTER this +Return the sourcecode objects which @var{THIS} permits. +@end deffn + +@deffn Method eieio-speedbar-child-make-tag-lines :AFTER this depth +Create a speedbar tag line for a child of @var{THIS}. +It has depth @var{DEPTH}. +@end deffn + +@deffn Method eieio-speedbar-object-buttonname :AFTER object +Return a string to use as a speedbar button for @var{OBJECT}. +@end deffn + +@deffn Method eieio-done-customizing :AFTER target +Call this when a user finishes customizing @var{TARGET}. +@end deffn + +@deffn Method project-edit-file-target :AFTER ot +Edit the target @var{OT} associated w/ this file. +@end deffn + +@deffn Method ede-documentation :AFTER this +Return a list of files that provides documentation. +Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other +files in the project. +@end deffn + +@deffn Method ede-want-file-source-p :AFTER this file +Return non-@code{nil} if @var{THIS} target wants @var{FILE}. +@end deffn + +@deffn Method ede-want-file-auxiliary-p :AFTER this file +Return non-@code{nil} if @var{THIS} target wants @var{FILE}. +@end deffn + +@deffn Method project-add-file :AFTER ot file +Add the current buffer into project project target @var{OT}. +Argument @var{FILE} is the file to add. +@end deffn + +@deffn Method ede-target-name :AFTER this +Return the name of @var{THIS} target, suitable for make or debug style commands. +@end deffn + +@deffn Method ede-object-menu :BEFORE this +Retrieves the slot @code{menu} from an object of class @code{ede-target} +@end deffn + +@node ede-proj-target +@subsection ede-proj-target +@tgindex ede-proj-target + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item ede-proj-target +@table @asis +@item Children: +@w{@xref{ede-proj-target-makefile},} @w{ede-proj-target-aux,} @w{@xref{ede-proj-target-scheme}.} +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :name +Type: @code{string} + +Name of this target. +@refill + +@item :path +Type: @code{string} + +The path to the sources of this target. +Relative to the path of the project it belongs to. +@refill + +@item :auxsource +Type: @code{list} @* +Default Value: @code{nil} + +Auxilliary source files included in this target. +Each of these is considered equivalent to a source file, but it is not +distributed, and each should have a corresponding rule to build it. +@refill + +@item :compiler +Type: @code{(or null symbol)} @* +Default Value: @code{nil} + +The compiler to be used to compile this object. +This should be a symbol, which contains the object defining the compiler. +This enables save/restore to do so by name, permitting the sharing +of these compiler resources, and global customization thereof. +@refill + +@item :linker +Type: @code{(or null symbol)} @* +Default Value: @code{nil} + +The linker to be used to link compiled sources for this object. +This should be a symbol, which contains the object defining the linker. +This enables save/restore to do so by name, permitting the sharing +of these linker resources, and global customization thereof. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method project-compile-target :AFTER obj &optional command +Compile the current target @var{OBJ}. +Argument @var{COMMAND} is the command to use for compiling the target. +@end deffn + +@deffn Method project-debug-target :AFTER obj +Run the current project target @var{OBJ} in a debugger. +@end deffn + +@deffn Method ede-proj-configure-add-missing :AFTER this +Query if any files needed by @var{THIS} provided by automake are missing. +Results in --add-missing being passed to automake. +@end deffn + +@deffn Method ede-proj-flush-autoconf :AFTER this +Flush the configure file (current buffer) to accomodate @var{THIS}. +By flushing, remove any cruft that may be in the file. Subsequent +calls to @dfn{ede-proj-tweak-autoconf} can restore items removed by flush. +@end deffn + +@deffn Method ede-proj-makefile-insert-rules :AFTER this +Insert rules needed by @var{THIS} target. +@end deffn + +@deffn Method project-remove-file :AFTER target file +For @var{TARGET}, remove @var{FILE}. +@var{FILE} must be massaged by @dfn{ede-convert-path}. +@end deffn + +@deffn Method ede-proj-configure-create-missing :AFTER this +Add any missing files for @var{THIS} by creating them. +@end deffn + +@deffn Method ede-proj-makefile-sourcevar :AFTER this +Return the variable name for @var{THIS}'s sources. +@end deffn + +@deffn Method ede-proj-makefile-insert-variables :AFTER this &optional moresource +Insert variables needed by target @var{THIS}. +Optional argument @var{MORESOURCE} is a list of additional sources to add to the +sources variable. +@end deffn + +@deffn Method ede-proj-makefile-insert-automake-post-variables :AFTER this +Insert variables needed by target @var{THIS} in Makefile.am after SOURCES. +@end deffn + +@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this +Insert any symbols that the DIST rule should depend on. +Argument @var{THIS} is the target that should insert stuff. +@end deffn + +@deffn Method ede-proj-linkers :AFTER obj +List of linkers being used by @var{OBJ}. +If the @code{linker} slot is empty, concoct one on a first match found +basis for any given type from the @code{availablelinkers} slot. +Otherwise, return the @code{linker} slot. +Converts all symbols into the objects to be used. +@end deffn + +@deffn Method ede-proj-makefile-garbage-patterns :AFTER this +Return a list of patterns that are considered garbage to @var{THIS}. +These are removed with make clean. +@end deffn + +@deffn Method ede-proj-tweak-autoconf :AFTER this +Tweak the configure file (current buffer) to accomodate @var{THIS}. +@end deffn + +@deffn Method ede-proj-compilers :AFTER obj +List of compilers being used by @var{OBJ}. +If the @code{compiler} slot is empty, concoct one on a first match found +basis for any given type from the @code{availablecompilers} slot. +Otherwise, return the @code{compiler} slot. +Converts all symbols into the objects to be used. +@end deffn + +@deffn Method project-delete-target :AFTER this +Delete the current target @var{THIS} from it's parent project. +@end deffn + +@deffn Method ede-proj-makefile-target-name :AFTER this +Return the name of the main target for @var{THIS} target. +@end deffn + +@deffn Method eieio-done-customizing :AFTER target +Call this when a user finishes customizing this object. +Argument @var{TARGET} is the project we are completing customization on. +@end deffn + +@deffn Method ede-proj-makefile-insert-user-rules :AFTER this +Insert user specified rules needed by @var{THIS} target. +@end deffn + +@deffn Method project-add-file :AFTER this file +Add to target @var{THIS} the current buffer represented as @var{FILE}. +@end deffn + +@deffn Method ede-proj-makefile-insert-automake-pre-variables :AFTER this +Insert variables needed by target @var{THIS} in Makefile.am before SOURCES. +@end deffn + +@deffn Method ede-proj-makefile-insert-dist-filepatterns :AFTER this +Insert any symbols that the DIST rule should depend on. +Argument @var{THIS} is the target that should insert stuff. +@end deffn + +@deffn Method ede-proj-makefile-dependency-files :AFTER this +Return a list of source files to convert to dependencies. +Argument @var{THIS} is the target to get sources from. +@end deffn + +@deffn Method ede-proj-makefile-insert-source-variables :AFTER this &optional moresource +Insert the source variables needed by @var{THIS}. +Optional argument @var{MORESOURCE} is a list of additional sources to add to the +sources variable. +@end deffn + + +@node ede-proj-target-makefile +@subsection ede-proj-target-makefile +@tgindex ede-proj-target-makefile + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{ede-proj-target}.} +@table @code +@item ede-proj-target-makefile +@table @asis +@item Children: +@w{@xref{semantic-ede-proj-target-grammar},} @w{@xref{ede-proj-target-makefile-objectcode},} @w{@xref{ede-proj-target-elisp},} @w{@xref{ede-proj-target-makefile-miscelaneous},} @w{@xref{ede-proj-target-makefile-info}.} +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :makefile +Type: @code{string} @* +Default Value: @code{"Makefile"} + +File name of generated Makefile. +@refill + +@item :partofall +Type: @code{boolean} @* +Default Value: @code{t} + +Non @code{nil} means the rule created is part of the all target. +Setting this to @code{nil} creates the rule to build this item, but does not +include it in the ALL`all:' rule. +@refill + +@item :configuration-variables +Type: @code{list} @* +Default Value: @code{nil} + +Makefile variables appended to use in different configurations. +These variables are used in the makefile when a configuration becomes active. +Target variables are always renamed such as foo_CFLAGS, then included into +commands where the variable would usually appear. +@refill + +@item :rules +Type: @code{list} @* +Default Value: @code{nil} + +Arbitrary rules and dependencies needed to make this target. +It is safe to leave this blank. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method ede-proj-makefile-dependencies :AFTER this +Return a string representing the dependencies for @var{THIS}. +Some compilers only use the first element in the dependencies, others +have a list of intermediates (object files), and others don't care. +This allows customization of how these elements appear. +@end deffn + +@deffn Method project-compile-target :AFTER obj &optional command +Compile the current target program @var{OBJ}. +Optional argument @var{COMMAND} is the s the alternate command to use. +@end deffn + +@deffn Method ede-proj-makefile-insert-rules :AFTER this +Insert rules needed by @var{THIS} target. +@end deffn + +@deffn Method ede-proj-makefile-insert-variables :AFTER this &optional moresource +Insert variables needed by target @var{THIS}. +Optional argument @var{MORESOURCE} is a list of additional sources to add to the +sources variable. +@end deffn + +@deffn Method ede-proj-makefile-insert-commands :AFTER this +Insert the commands needed by target @var{THIS}. +For targets, insert the commands needed by the chosen compiler. +@end deffn + +@deffn Method ede-proj-makefile-configuration-variables :AFTER this configuration +Return a list of configuration variables from @var{THIS}. +Use @var{CONFIGURATION} as the current configuration to query. +@end deffn + +@node semantic-ede-proj-target-grammar +@subsection semantic-ede-proj-target-grammar +@tgindex semantic-ede-proj-target-grammar + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{ede-proj-target}.} +@table @code +@item @w{@xref{ede-proj-target-makefile}.} +@table @code +@item semantic-ede-proj-target-grammar +No children +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@subsubsection Specialized Methods + +@deffn Method project-compile-target :AFTER obj +Compile all sources in a Lisp target @var{OBJ}. +@end deffn + +@deffn Method ede-proj-makefile-insert-rules :AFTER this +Insert rules needed by @var{THIS} target. +@end deffn + +@deffn Method ede-buffer-mine :AFTER this buffer +Return @code{t} if object @var{THIS} lays claim to the file in @var{BUFFER}. +Lays claim to all -by.el, and -wy.el files. +@end deffn + +@deffn Method ede-proj-makefile-sourcevar :AFTER this +Return the variable name for @var{THIS}'s sources. +@end deffn + +@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this +Insert dist dependencies, or intermediate targets. +This makes sure that all grammar lisp files are created before the dist +runs, so they are always up to date. +Argument @var{THIS} is the target that should insert stuff. +@end deffn + + +@node ede-proj-target-makefile-objectcode +@subsection ede-proj-target-makefile-objectcode +@tgindex ede-proj-target-makefile-objectcode + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{ede-proj-target}.} +@table @code +@item @w{@xref{ede-proj-target-makefile}.} +@table @code +@item ede-proj-target-makefile-objectcode +@table @asis +@item Children: +@w{@xref{ede-proj-target-makefile-archive},} @w{@xref{ede-proj-target-makefile-program}.} +@end table +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :configuration-variables +Type: @code{list} @* +Default Value: @code{("debug" ("CFLAGS" . "-g") ("LDFLAGS" . "-g"))} + +@xref{ede-proj-target-makefile}. +@end table +@end table +@subsubsection Specialized Methods + +@deffn Method ede-buffer-header-file :AFTER this buffer +There are no default header files. +@end deffn + +@deffn Method ede-proj-makefile-sourcevar :AFTER this +Return the variable name for @var{THIS}'s sources. +@end deffn + +@deffn Method ede-proj-makefile-insert-variables :AFTER this &optional moresource +Insert variables needed by target @var{THIS}. +Optional argument @var{MORESOURCE} is not used. +@end deffn + +@deffn Method ede-proj-makefile-dependency-files :AFTER this +Return a list of source files to convert to dependencies. +Argument @var{THIS} is the target to get sources from. +@end deffn + + +@node ede-proj-target-makefile-archive +@subsection ede-proj-target-makefile-archive +@tgindex ede-proj-target-makefile-archive + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{ede-proj-target}.} +@table @code +@item @w{@xref{ede-proj-target-makefile}.} +@table @code +@item @w{@xref{ede-proj-target-makefile-objectcode}.} +@table @code +@item ede-proj-target-makefile-archive +No children +@end table +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@subsubsection Specialized Methods + +@deffn Method ede-proj-makefile-insert-rules :AFTER this +Create the make rule needed to create an archive for @var{THIS}. +@end deffn + +@deffn Method ede-proj-makefile-insert-source-variables :PRIMARY this +Insert bin_PROGRAMS variables needed by target @var{THIS}. +We aren't acutally inserting SOURCE details, but this is used by the +Makefile.am generator, so use it to add this important bin program. +@end deffn + + +@node ede-proj-target-makefile-program +@subsection ede-proj-target-makefile-program +@tgindex ede-proj-target-makefile-program + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{ede-proj-target}.} +@table @code +@item @w{@xref{ede-proj-target-makefile}.} +@table @code +@item @w{@xref{ede-proj-target-makefile-objectcode}.} +@table @code +@item ede-proj-target-makefile-program +@table @asis +@item Children: +@w{@xref{ede-proj-target-makefile-shared-object}.} +@end table +@end table +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :ldlibs +Type: @code{list} @* +Default Value: @code{nil} + +Libraries, such as "m" or "Xt" which this program depends on. +The linker flag "-l" is automatically prepended. Do not include a "lib" +prefix, or a ".so" suffix. + +Note: Currently only used for Automake projects. +@refill + +@item :ldflags +Type: @code{list} @* +Default Value: @code{nil} + +Additional flags to add when linking this target. +Use ldlibs to add addition libraries. Use this to specify specific +options to the linker. + +Note: Not currently used. This bug needs to be fixed. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method project-debug-target :AFTER obj +Debug a program target @var{OBJ}. +@end deffn + +@deffn Method ede-proj-makefile-insert-rules :AFTER this +Insert rules needed by @var{THIS} target. +@end deffn + +@deffn Method ede-proj-makefile-insert-automake-post-variables :AFTER this +Insert bin_PROGRAMS variables needed by target @var{THIS}. +@end deffn + +@deffn Method ede-proj-makefile-insert-automake-pre-variables :AFTER this +Insert bin_PROGRAMS variables needed by target @var{THIS}. +@end deffn + + +@node ede-proj-target-makefile-shared-object +@subsection ede-proj-target-makefile-shared-object +@tgindex ede-proj-target-makefile-shared-object + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{ede-proj-target}.} +@table @code +@item @w{@xref{ede-proj-target-makefile}.} +@table @code +@item @w{@xref{ede-proj-target-makefile-objectcode}.} +@table @code +@item @w{@xref{ede-proj-target-makefile-program}.} +@table @code +@item ede-proj-target-makefile-shared-object +No children +@end table +@end table +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@subsubsection Specialized Methods + +@deffn Method ede-proj-configure-add-missing :AFTER this +Query if any files needed by @var{THIS} provided by automake are missing. +Results in --add-missing being passed to automake. +@end deffn + +@deffn Method ede-proj-makefile-sourcevar :AFTER this +Return the variable name for @var{THIS}'s sources. +@end deffn + +@deffn Method ede-proj-makefile-insert-automake-post-variables :AFTER this +Insert bin_PROGRAMS variables needed by target @var{THIS}. +We need to override -program which has an LDADD element. +@end deffn + +@deffn Method ede-proj-makefile-target-name :AFTER this +Return the name of the main target for @var{THIS} target. +@end deffn + +@deffn Method ede-proj-makefile-insert-automake-pre-variables :AFTER this +Insert bin_PROGRAMS variables needed by target @var{THIS}. +We aren't acutally inserting SOURCE details, but this is used by the +Makefile.am generator, so use it to add this important bin program. +@end deffn + + +@node ede-proj-target-elisp +@subsection ede-proj-target-elisp +@tgindex ede-proj-target-elisp + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{ede-proj-target}.} +@table @code +@item @w{@xref{ede-proj-target-makefile}.} +@table @code +@item ede-proj-target-elisp +@table @asis +@item Children: +@w{@xref{ede-proj-target-elisp-autoloads}.} +@end table +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :aux-packages +Type: @code{list} @* +Default Value: @code{nil} + +Additional packages needed. +There should only be one toplevel package per auxiliary tool needed. +These packages location is found, and added to the compile time +load path. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method project-compile-target :AFTER obj +Compile all sources in a Lisp target @var{OBJ}. +Bonus: Return a cons cell: (COMPILED . UPTODATE). +@end deffn + +@deffn Method ede-proj-flush-autoconf :AFTER this +Flush the configure file (current buffer) to accomodate @var{THIS}. +@end deffn + +@deffn Method ede-buffer-mine :AFTER this buffer +Return @code{t} if object @var{THIS} lays claim to the file in @var{BUFFER}. +Lays claim to all .elc files that match .el files in this target. +@end deffn + +@deffn Method ede-proj-makefile-sourcevar :AFTER this +Return the variable name for @var{THIS}'s sources. +@end deffn + +@deffn Method ede-proj-tweak-autoconf :AFTER this +Tweak the configure file (current buffer) to accomodate @var{THIS}. +@end deffn + +@deffn Method ede-update-version-in-source :AFTER this version +In a Lisp file, updated a version string for @var{THIS} to @var{VERSION}. +There are standards in Elisp files specifying how the version string +is found, such as a @code{-version} variable, or the standard header. +@end deffn + +@node ede-proj-target-elisp-autoloads +@subsection ede-proj-target-elisp-autoloads +@tgindex ede-proj-target-elisp-autoloads + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{ede-proj-target}.} +@table @code +@item @w{@xref{ede-proj-target-makefile}.} +@table @code +@item @w{@xref{ede-proj-target-elisp}.} +@table @code +@item ede-proj-target-elisp-autoloads +No children +@end table +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :aux-packages +Type: @code{list} @* +Default Value: @code{("cedet-autogen")} + +@xref{ede-proj-target-elisp}. +@item :autoload-file +Type: @code{string} @* +Default Value: @code{"loaddefs.el"} + +The file that autoload definitions are placed in. +There should be one load defs file for a given package. The load defs are created +for all Emacs Lisp sources that exist in the directory of the created target. +@refill + +@item :autoload-dirs +Type: @code{list} @* +Default Value: @code{nil} + +The directories to scan for autoload definitions. +If @code{nil} defaults to the current directory. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method ede-proj-makefile-dependencies :AFTER this +Return a string representing the dependencies for @var{THIS}. +Always return an empty string for an autoloads generator. +@end deffn + +@deffn Method project-compile-target :AFTER obj +Create or update the autoload target. +@end deffn + +@deffn Method ede-proj-flush-autoconf :AFTER this +Flush the configure file (current buffer) to accomodate @var{THIS}. +@end deffn + +@deffn Method ede-buffer-mine :AFTER this buffer +Return @code{t} if object @var{THIS} lays claim to the file in @var{BUFFER}. +Lays claim to all .elc files that match .el files in this target. +@end deffn + +@deffn Method ede-proj-makefile-sourcevar :AFTER this +Return the variable name for @var{THIS}'s sources. +@end deffn + +@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this +Insert any symbols that the DIST rule should depend on. +Emacs Lisp autoload files ship the generated .el files. +Argument @var{THIS} is the target which needs to insert an info file. +@end deffn + +@deffn Method ede-proj-tweak-autoconf :AFTER this +Tweak the configure file (current buffer) to accomodate @var{THIS}. +@end deffn + +@deffn Method ede-update-version-in-source :AFTER this version +In a Lisp file, updated a version string for @var{THIS} to @var{VERSION}. +There are standards in Elisp files specifying how the version string +is found, such as a @code{-version} variable, or the standard header. +@end deffn + +@deffn Method ede-proj-compilers :AFTER obj +List of compilers being used by @var{OBJ}. +If the @code{compiler} slot is empty, get the car of the compilers list. +@end deffn + +@deffn Method ede-proj-makefile-insert-dist-filepatterns :AFTER this +Insert any symbols that the DIST rule should distribute. +Emacs Lisp autoload files ship the generated .el files. +Argument @var{THIS} is the target which needs to insert an info file. +@end deffn + +@deffn Method ede-proj-makefile-insert-source-variables :AFTER this &optional moresource +Insert the source variables needed by @var{THIS}. +Optional argument @var{MORESOURCE} is a list of additional sources to add to the +sources variable. +@end deffn + + +@node ede-proj-target-makefile-miscelaneous +@subsection ede-proj-target-makefile-miscelaneous +@tgindex ede-proj-target-makefile-miscelaneous + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{ede-proj-target}.} +@table @code +@item @w{@xref{ede-proj-target-makefile}.} +@table @code +@item ede-proj-target-makefile-miscelaneous +No children +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :submakefile +Type: @code{string} @* +Default Value: @code{""} + +Miscellaneous sources which have a specialized makefile. +The sub-makefile is used to build this target. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method ede-proj-makefile-insert-rules :AFTER this +Create the make rule needed to create an archive for @var{THIS}. +@end deffn + +@deffn Method ede-proj-makefile-sourcevar :AFTER this +Return the variable name for @var{THIS}'s sources. +@end deffn + +@deffn Method ede-proj-makefile-dependency-files :AFTER this +Return a list of files which @var{THIS} target depends on. +@end deffn + + +@node ede-proj-target-makefile-info +@subsection ede-proj-target-makefile-info +@tgindex ede-proj-target-makefile-info + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{ede-proj-target}.} +@table @code +@item @w{@xref{ede-proj-target-makefile}.} +@table @code +@item ede-proj-target-makefile-info +No children +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :mainmenu +Type: @code{string} @* +Default Value: @code{""} + +The main menu resides in this file. +All other sources should be included independently. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method ede-proj-configure-add-missing :AFTER this +Query if any files needed by @var{THIS} provided by automake are missing. +Results in --add-missing being passed to automake. +@end deffn + +@deffn Method object-write :AFTER this +Before committing any change to @var{THIS}, make sure the mainmenu is first. +@end deffn + +@deffn Method ede-proj-makefile-sourcevar :AFTER this +Return the variable name for @var{THIS}'s sources. +@end deffn + +@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this +Insert any symbols that the DIST rule should depend on. +Texinfo files want to insert generated `.info' files. +Argument @var{THIS} is the target which needs to insert an info file. +@end deffn + +@deffn Method ede-proj-makefile-target-name :AFTER this +Return the name of the main target for @var{THIS} target. +@end deffn + +@deffn Method ede-documentation :AFTER this +Return a list of files that provides documentation. +Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other +files in the project. +@end deffn + +@deffn Method ede-proj-makefile-insert-dist-filepatterns :AFTER this +Insert any symbols that the DIST rule should depend on. +Texinfo files want to insert generated `.info' files. +Argument @var{THIS} is the target which needs to insert an info file. +@end deffn + +@deffn Method ede-proj-makefile-insert-source-variables :AFTER this &optional moresource +Insert the source variables needed by @var{THIS} info target. +Optional argument @var{MORESOURCE} is a list of additional sources to add to the +sources variable. +Does the usual for Makefile mode, but splits source into two variables +when working in Automake mode. +@end deffn + +@node ede-proj-target-scheme +@subsection ede-proj-target-scheme +@tgindex ede-proj-target-scheme + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{ede-proj-target}.} +@table @code +@item ede-proj-target-scheme +No children +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :interpreter +Type: @code{string} @* +Default Value: @code{"guile"} + +The preferred interpreter for this code. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method ede-proj-tweak-autoconf :AFTER this +Tweak the configure file (current buffer) to accomodate @var{THIS}. +@end deffn + + +@node project-am-target +@subsection project-am-target +@tgindex project-am-target + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item project-am-target +@table @asis +@item Children: +@w{@xref{project-am-objectcode},} @w{project-am-header,} @w{@xref{project-am-lisp},} @w{@xref{project-am-texinfo},} @w{@xref{project-am-man}.} +@end table +@end table +@end table +@end table +@end table +@end table + +@subsubsection Specialized Methods + +@deffn Method project-compile-target-command :AFTER this +Default target to use when compiling a given target. +@end deffn + +@deffn Method project-make-dist :AFTER this +Run the current project in the debugger. +@end deffn + +@deffn Method project-edit-file-target :AFTER obj +Edit the target associated w/ this file. +@end deffn + +@node project-am-objectcode +@subsection project-am-objectcode +@tgindex project-am-objectcode + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{project-am-target}.} +@table @code +@item project-am-objectcode +@table @asis +@item Children: +@w{@xref{project-am-program},} @w{project-am-lib.} +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@subsubsection Specialized Methods + +@deffn Method project-am-macro :AFTER this +Return the default macro to 'edit' for this object type. +@end deffn + +@deffn Method project-debug-target :AFTER obj +Run the current project target in a debugger. +@end deffn + +@deffn Method project-compile-target-command :AFTER this +Default target to use when compiling an object code target. +@end deffn + +@deffn Method ede-buffer-header-file :AFTER this buffer +There are no default header files. +@end deffn + +@node project-am-program +@subsection project-am-program +@tgindex project-am-program + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{project-am-target}.} +@table @code +@item @w{@xref{project-am-objectcode}.} +@table @code +@item project-am-program +No children +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :ldadd @* +Default Value: @code{nil} + +Additional LD args. +@refill +@end table +@end table + +@node project-am-header-noinst +@subsection project-am-header-noinst +@tgindex project-am-header-noinst + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{project-am-target}.} +@table @code +@item @w{project-am-header.} +@table @code +@item project-am-header-noinst +No children +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@subsubsection Specialized Methods + +@deffn Method project-am-macro :AFTER this +Return the default macro to 'edit' for this object. +@end deffn + +@node project-am-header-inst +@subsection project-am-header-inst +@tgindex project-am-header-inst + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{project-am-target}.} +@table @code +@item @w{project-am-header.} +@table @code +@item project-am-header-inst +No children +@end table +@end table +@end table +@end table +@end table +@end table +@end table + +@subsubsection Specialized Methods + +@deffn Method project-am-macro :AFTER this +Return the default macro to 'edit' for this object. +@end deffn + +@node project-am-lisp +@subsection project-am-lisp +@tgindex project-am-lisp + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{project-am-target}.} +@table @code +@item project-am-lisp +No children +@end table +@end table +@end table +@end table +@end table +@end table + +@subsubsection Specialized Methods + +@deffn Method project-am-macro :AFTER this +Return the default macro to 'edit' for this object. +@end deffn + +@node project-am-texinfo +@subsection project-am-texinfo +@tgindex project-am-texinfo + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{project-am-target}.} +@table @code +@item project-am-texinfo +No children +@end table +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :include @* +Default Value: @code{nil} + +Additional texinfo included in this one. +@refill + +@end table +@end table +@subsubsection Specialized Methods + +@deffn Method project-am-macro :AFTER this +Return the default macro to 'edit' for this object type. +@end deffn + +@deffn Method project-compile-target-command :AFTER this +Default target t- use when compling a texinfo file. +@end deffn + +@deffn Method ede-documentation :AFTER this +Return a list of files that provides documentation. +Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other +files in the project. +@end deffn + +@node project-am-man +@comment node-name, next, previous, up +@subsection project-am-man +@tgindex project-am-man + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-speedbar +@table @code +@item eieio-speedbar-directory-button +@table @code +@item @w{@xref{ede-target}.} +@table @code +@item @w{@xref{project-am-target}.} +@table @code +@item project-am-man +No children +@end table +@end table +@end table +@end table +@end table +@end table + +@subsubsection Specialized Methods + +@deffn Method project-am-macro :AFTER this +Return the default macro to 'edit' for this object type. +@end deffn + +@node Sourcecode +@section Sourcecode + +The source code type is an object designed to associated files with +targets. + +@menu +* ede-sourcecode :: +@end menu + + +@node ede-sourcecode +@subsection ede-sourcecode +@scindex ede-sourcecode + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-instance-inheritor +@table @code +@item ede-sourcecode +No children +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :parent-instance +Type: @code{eieio-instance-inheritor-child} + +The parent of this instance. +If a slot of this class is reference, and is unbound, then the parent +is checked for a value. +@refill + +@item :name +Type: @code{string} + +The name of this type of source code. +Such as "C" or "Emacs Lisp" +@refill + +@item :sourcepattern +Type: @code{string} @* +Default Value: @code{".*"} + +Emacs regex matching sourcecode this target accepts. +@refill + +@item :auxsourcepattern +Type: @code{(or null string)} @* +Default Value: @code{nil} + +Emacs regex matching auxiliary source code this target accepts. +Aux source are source code files needed for compilation, which are not comiled +themselves. +@refill + +@item :enable-subdirectories +Type: @code{boolean} @* +Default Value: @code{nil} + +Non @code{nil} if this sourcecode type uses subdirectores. +If sourcecode always lives near the target creating it, this should be nil. +If sourcecode can, or typically lives in a subdirectory of the owning +target, set this to t. +@refill + +@item :garbagepattern +Type: @code{list} @* +Default Value: @code{nil} + +Shell file regex matching files considered as garbage. +This is a list of items added to an @code{rm} command when executing a @code{clean} +type directive. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method ede-want-any-files-p :AFTER this filenames +Return non-@code{nil} if @var{THIS} will accept any files in @var{FILENAMES}. +@end deffn + +@deffn Method ede-want-any-source-files-p :AFTER this filenames +Return non-@code{nil} if @var{THIS} will accept any source files in @var{FILENAMES}. +@end deffn + +@deffn Method ede-want-any-auxiliary-files-p :AFTER this filenames +Return non-@code{nil} if @var{THIS} will accept any aux files in @var{FILENAMES}. +@end deffn + +@deffn Method ede-buffer-header-file :AFTER this filename +Return a list of file names of header files for @var{THIS} with @var{FILENAME}. +Used to guess header files, but uses the auxsource regular expression. +@end deffn + +@deffn Method ede-want-file-p :AFTER this filename +Return non-@code{nil} if sourcecode definition @var{THIS} will take @var{FILENAME}. +@end deffn + +@deffn Method ede-want-file-source-p :AFTER this filename +Return non-@code{nil} if @var{THIS} will take @var{FILENAME} as an auxiliary . +@end deffn + +@deffn Method ede-want-file-auxiliary-p :AFTER this filename +Return non-@code{nil} if @var{THIS} will take @var{FILENAME} as an auxiliary . +@end deffn + +@node Compilers +@section Compilers + +The compiler object is designed to associate source code with +compilers. The target then references the compilers it can use. +When the makefile is created, this object type knows how to create +compile commands. + +@menu +* ede-compilation-program :: +* ede-compiler :: +* ede-object-compiler :: +* ede-linker :: +@end menu + + +@node ede-compilation-program +@subsection ede-compilation-program +@cmindex ede-compilation-program + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-instance-inheritor +@table @code +@item ede-compilation-program +@table @asis +@item Children: +@w{@xref{ede-compiler},} @w{@xref{ede-linker}.} +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :parent-instance +Type: @code{eieio-instance-inheritor-child} + +The parent of this instance. +If a slot of this class is reference, and is unbound, then the parent +is checked for a value. +@refill + +@item :name +Type: @code{string} + +Name of this type of compiler. +@refill + +@item :variables +Type: @code{list} + +Variables needed in the Makefile for this compiler. +An assoc list where each element is (VARNAME . VALUE) where VARNAME +is a string, and VALUE is either a string, or a list of strings. +For example, GCC would define CC=gcc, and emacs would define EMACS=emacs. +@refill + +@item :sourcetype +Type: @code{list} + +A list of @code{ede-sourcecode} @xref{ede-sourcecode}. objects this class will handle. +This is used to match target objects with the compilers and linkers +they can use, and which files this object is interested in. +@refill + +@item :rules +Type: @code{list} @* +Default Value: @code{nil} + +Auxiliary rules needed for this compiler to run. +For example, yacc/lex files need additional chain rules, or inferences. +@refill + +@item :commands +Type: @code{list} + +The commands used to execute this compiler. +The object which uses this compiler will place these commands after +it's rule definition. +@refill + +@item :autoconf +Type: @code{list} @* +Default Value: @code{nil} + +Autoconf function to call if this type of compiler is used. +When a project is in Automake mode, this defines the autoconf function to +call to initialize automake to use this compiler. +For example, there may be multiple C compilers, but they all probably +use the same autoconf form. +@refill + +@item :objectextention +Type: @code{string} + +A string which is the extention used for object files. +For example, C code uses .o on unix, and Emacs Lisp uses .elc. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method ede-proj-flush-autoconf :AFTER this +Flush the configure file (current buffer) to accomodate @var{THIS}. +@end deffn + +@deffn Method ede-proj-makefile-insert-rules :AFTER this +Insert rules needed for @var{THIS} compiler object. +@end deffn + +@deffn Method ede-proj-makefile-insert-variables :AFTER this +Insert variables needed by the compiler @var{THIS}. +@end deffn + +@deffn Method ede-proj-makefile-insert-commands :AFTER this +Insert the commands needed to use compiler @var{THIS}. +The object creating makefile rules must call this method for the +compiler it decides to use after inserting in the rule. +@end deffn + +@deffn Method ede-object-sourcecode :AFTER this +Retrieves the slot @code{sourcetype} from an object of class @code{ede-compilation-program} +@end deffn + +@deffn Method ede-proj-tweak-autoconf :AFTER this +Tweak the configure file (current buffer) to accomodate @var{THIS}. +@end deffn + + +@node ede-compiler +@subsection ede-compiler +@cmindex ede-compiler + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-instance-inheritor +@table @code +@item @w{@xref{ede-compilation-program}.} +@table @code +@item ede-compiler +@table @asis +@item Children: +@w{@xref{ede-object-compiler},} @w{semantic-ede-grammar-compiler-class.} +@end table + +@end table + +@end table + +@end table +@end table + + Create a new object with name NAME of class type ede-compiler + +@table @asis +@item Slots: + +@table @code +@item :parent-instance +Type: @code{eieio-instance-inheritor-child} + +The parent of this instance. +If a slot of this class is reference, and is unbound, then the parent +is checked for a value. +@refill + +@item :name +Type: @code{string} + +Name of this type of compiler. +@refill + +@item :variables +Type: @code{list} + +Variables needed in the Makefile for this compiler. +An assoc list where each element is (VARNAME . VALUE) where VARNAME +is a string, and VALUE is either a string, or a list of strings. +For example, GCC would define CC=gcc, and emacs would define EMACS=emacs. +@refill + +@item :sourcetype +Type: @code{list} + +A list of @code{ede-sourcecode} @xref{ede-sourcecode}. objects this class will handle. +This is used to match target objects with the compilers and linkers +they can use, and which files this object is interested in. +@refill + +@item :commands +Type: @code{list} + +The commands used to execute this compiler. +The object which uses this compiler will place these commands after +it's rule definition. +@refill + +@item :objectextention +Type: @code{string} + +A string which is the extention used for object files. +For example, C code uses .o on unix, and Emacs Lisp uses .elc. +@refill + +@item :makedepends +Type: @code{boolean} @* +Default Value: @code{nil} + +Non-@code{nil} if this compiler can make dependencies. +@refill + +@item :uselinker +Type: @code{boolean} @* +Default Value: @code{nil} + +Non-@code{nil} if this compiler creates code that can be linked. +This requires that the containing target also define a list of available +linkers that can be used. +@refill + +@end table + +@end table +@subsubsection Specialized Methods + +@deffn Method ede-proj-makefile-insert-object-variables :AFTER this targetname sourcefiles +Insert an OBJ variable to specify object code to be generated for @var{THIS}. +The name of the target is @var{TARGETNAME} as a string. @var{SOURCEFILES} is the list of +files to be objectified. +Not all compilers do this. +@end deffn + +@deffn Method ede-compiler-intermediate-objects-p :AFTER this +Return non-@code{nil} if @var{THIS} has intermediate object files. +If this compiler creates code that can be linked together, +then the object files created by the compiler are considered intermediate. +@end deffn + +@deffn Method ede-compiler-intermediate-object-variable :AFTER this targetname +Return a string based on @var{THIS} representing a make object variable. +@var{TARGETNAME} is the name of the target that these objects belong to. +@end deffn + + +@node ede-object-compiler +@subsection ede-object-compiler +@cmindex ede-object-compiler + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-instance-inheritor +@table @code +@item @w{@xref{ede-compilation-program}.} +@table @code +@item @w{@xref{ede-compiler}.} +@table @code +@item ede-object-compiler +No children +@end table +@end table +@end table +@end table +@end table + +@table @asis +@item Slots: + +@table @code +@item :uselinker +Type: @code{boolean} @* +Default Value: @code{t} + +@xref{ede-compiler}. +@item :dependencyvar +Type: @code{list} + +A variable dedicated to dependency generation. +@refill +@end table +@end table + +@subsubsection Specialized Methods + +@deffn Method ede-proj-makefile-insert-variables :AFTER this +Insert variables needed by the compiler @var{THIS}. +@end deffn + +@node ede-linker +@subsection ede-linker +@cmindex ede-linker + +@table @asis +@item Inheritance Tree: +@table @code +@item eieio-instance-inheritor +@table @code +@item @w{@xref{ede-compilation-program}.} +@table @code +@item ede-linker +No children +@end table + +@end table + +@end table +@end table + + Create a new object with name NAME of class type ede-linker + +@table @asis +@item Slots: + +@table @code +@item :name +Type: @code{string} + +Name of this type of compiler. +@refill + +@item :variables +Type: @code{list} + +Variables needed in the Makefile for this compiler. +An assoc list where each element is (VARNAME . VALUE) where VARNAME +is a string, and VALUE is either a string, or a list of strings. +For example, GCC would define CC=gcc, and emacs would define EMACS=emacs. +@refill + +@item :sourcetype +Type: @code{list} + +A list of @code{ede-sourcecode} @xref{ede-sourcecode}. objects this class will handle. +This is used to match target objects with the compilers and linkers +they can use, and which files this object is interested in. +@refill + +@item :commands +Type: @code{list} + +The commands used to execute this compiler. +The object which uses this compiler will place these commands after +it's rule definition. +@refill + +@item :objectextention +Type: @code{string} + +A string which is the extention used for object files. +For example, C code uses .o on unix, and Emacs Lisp uses .elc. +@refill + +@end table +@end table + +@bye
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/doc/misc/eieio.texi Wed Oct 07 01:10:52 2009 +0000 @@ -0,0 +1,1911 @@ +\input texinfo +@setfilename ../../info/eieio +@set TITLE Enhanced Implementation of Emacs Interpreted Objects +@set AUTHOR Eric M. Ludlam +@settitle @value{TITLE} + +@c ************************************************************************* +@c @ Header +@c ************************************************************************* + +@copying +This manual documents EIEIO, an object framework for Emacs Lisp. + +Copyright @copyright{} 2007, 2008, 2009 Free Software Foundation, Inc. + +@quotation +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.3 or +any later version published by the Free Software Foundation; with no +Invariant Sections, with the Front-Cover texts being ``A GNU Manual,'' +and with the Back-Cover Texts as in (a) below. A copy of the license +is included in the section entitled ``GNU Free Documentation License.'' + +(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and +modify this GNU manual. Buying copies from the FSF supports it in +developing GNU and promoting software freedom.'' +@end quotation +@end copying + +@ifinfo +@format +START-INFO-DIR-ENTRY +* eieio: (eieio). Objects for Emacs +END-INFO-DIR-ENTRY +@end format +@end ifinfo + +@titlepage +@center @titlefont{@value{TITLE}} +@sp 4 +@center by @value{AUTHOR} +@end titlepage +@page + +@macro eieio{} +@i{EIEIO} +@end macro + +@node Top, Quick Start, (dir), (dir) +@comment node-name, next, previous, up +@top EIEIO + +@eieio{} (``Enhanced Implementation of Emacs Interpreted Objects'') is +a CLOS (Common Lisp Object System) compatibility layer for Emacs Lisp. +It provides a framework for writing object-oriented applications in +Emacs. + +@ifnottex +@insertcopying +@end ifnottex + +@menu +* Quick Start:: Quick start for EIEIO. +* Introduction:: Why use @eieio{}? Basic overview, samples list. +* Building Classes:: How to write new class structures. +* Making New Objects:: How to construct new objects. +* Accessing Slots:: How to access a slot. +* Writing Methods:: How to write a method. +@c * Method Invocation:: How methods are invoked. +* Predicates:: Class-p, Object-p, etc-p. +* Association Lists:: List of objects as association lists. +* Customizing:: Customizing objects. +* Introspection:: Looking inside a class. +* Base Classes:: Additional classes you can inherit from. +* Browsing:: Browsing your class lists. +* Class Values:: Displaying information about a class or object. +* Default Superclass:: The root superclasses. +* Signals:: When you make errors +* Naming Conventions:: Name your objects in an Emacs friendly way. +* CLOS compatibility:: What are the differences? +* Wish List:: Things about EIEIO that could be improved. +* Function Index:: +@end menu + +@node Quick Start +@chapter Quick Start + +@eieio{} provides an Object Oriented layer for Emacs Lisp. You can +use @eieio{} to create classes, methods for those classes, and +instances of classes. + +Here is a simple example of a class named @code{record}, containing +three slots named @code{name}, @code{birthday}, and @code{phone}: + +@example +(defclass record () ; No superclasses + ((name :initarg :name + :initform "" + :type string + :custom string + :documentation "The name of a person.") + (birthday :initarg :birthday + :initform "Jan 1, 1970" + :custom string + :type string + :documentation "The person's birthday.") + (phone :initarg :phone + :initform "" + :documentation "Phone number.")) + "A single record for tracking people I know.") +@end example + +Each class can have methods, which are defined like this: + +@example +(defmethod call-record ((rec record) &optional scriptname) + "Dial the phone for the record REC. +Execute the program SCRIPTNAME to dial the phone." + (message "Dialing the phone for %s" (oref rec name)) + (shell-command (concat (or scriptname "dialphone.sh") + " " + (oref rec phone)))) +@end example + +@noindent +In this example, the first argument to @code{call-record} is a list, +of the form (@var{varname} @var{classname}). @var{varname} is the +name of the variable used for the first argument; @var{classname} is +the name of the class that is expected as the first argument for this +method. + +@eieio{} dispatches methods based on the type of the first argument. +You can have multiple methods with the same name for different classes +of object. When the @code{call-record} method is called, the first +argument is examined to determine the class of that argument, and the +method matching the input type is then executed. + +Once the behavior of a class is defined, you can create a new +object of type @code{record}. Objects are created by calling the +constructor. The constructor is a function with the same name as your +class which returns a new instance of that class. Here is an example: + +@example +(setq rec (record "Eric" :name "Eric" :birthday "June" :phone "555-5555")) +@end example + +@noindent +The first argument is the name given to this instance. Each instance +is given a name, so different instances can be easily distinguished +when debugging. + +It can be a bit repetitive to also have a :name slot. To avoid doing +this, it is sometimes handy to use the base class @code{eieio-named}. +@xref{eieio-named}. + +Calling methods on an object is a lot like calling any function. The +first argument should be an object of a class which has had this +method defined for it. In this example it would look like this: + +@example +(call-record rec) +@end example + +@noindent +or + +@example +(call-record rec "my-call-script") +@end example + +In these examples, @eieio{} automatically examines the class of +@code{rec}, and ensures that the method defined above is called. If +@code{rec} is some other class lacking a @code{call-record} method, or +some other data type, Emacs signals a @code{no-method-definition} +error. @ref{Signals}. + +@node Introduction +@comment node-name, next, previous, up +@chapter Introduction + +Due to restrictions in the Emacs Lisp language, CLOS cannot be +completely supported, and a few functions have been added in place of +setf. + +@eieio{} supports the following features: + +@enumerate +@item +A structured framework for the creation of basic classes with attributes +and methods using singular inheritance similar to CLOS. +@item +Type checking, and slot unbinding. +@item +Method definitions similar to CLOS. +@item +Simple and complex class browsers. +@item +Edebug support for methods. +@item +Imenu updates. +@item +Byte compilation support of methods. +@item +Help system extensions for classes and methods. +@item +Automatic texinfo documentation generator. +@item +Several base classes for interesting tasks. +@item +Simple test suite. +@item +Public and private classifications for slots (extensions to CLOS) +@item +Customization support in a class (extension to CLOS) +@end enumerate + +Here are some CLOS features that @eieio{} presently lacks: + +@table @asis +@item Complete @code{defclass} tag support +All CLOS tags are currently supported, but the following are not +currently implemented correctly: + +@table @code +@item :metaclass +There is only one base superclass for all @eieio{} classes, which is +the @code{eieio-default-superclass}. +@item :default-initargs +Each slot has an @code{:initarg} tag, so this is not really necessary. +@end table + +@item Mock object initializers +Each class contains a mock object used for fast initialization of +instantiated objects. Using functions with side effects on object slot +values can potentially cause modifications in the mock object. @eieio{} +should use a deep copy but currently does not. + +@item @code{:around} method tag +This CLOS method tag is non-functional. + +@end table + +@node Building Classes +@comment node-name, next, previous, up +@chapter Building Classes + +A @dfn{class} is a definition for organizing data and methods +together. An @eieio{} class has structures similar to the classes +found in other object-oriented (OO) languages. + +To create a new class, use the @code{defclass} macro: + +@defmac defclass class-name superclass-list slot-list &rest options-and-doc + +Create a new class named @var{class-name}. The class is represented +by a self-referential symbol with the name @var{class-name}. @eieio{} +stores the structure of the class as a symbol property of +@var{class-name} (@pxref{Symbol Components,,,elisp,GNU Emacs Lisp +Reference Manual}). + +The @var{class-name} symbol's variable documentation string is a +modified version of the doc string found in @var{options-and-doc}. +Each time a method is defined, the symbol's documentation string is +updated to include the methods documentation as well. + +The parent classes for @var{class-name} is @var{superclass-list}. +Each element of @var{superclass-list} must be a class. These classes +are the parents of the class being created. Every slot that appears +in each parent class is replicated in the new class. + +If two parents share the same slot name, the parent which appears in +the @var{superclass-list} first sets the tags for that slot. If the +new class has a slot with the same name as the parent, the new slot +overrides the parent's slot. +@end defmac + +@noindent +Whenever defclass is used to create a new class, two predicates are +created for it, named @code{@var{CLASS-NAME}-p} and +@code{@var{CLASS-NAME}-child-p}: + +@defun CLASS-NAME-p object +Return @code{t} if @var{OBJECT} is of the class @var{CLASS-NAME}. +@end defun + +@defun CLASS-NAME-child-p object +Return @code{t} if @var{OBJECT} is of the class @var{CLASS-NAME}, +or is of a subclass of @var{CLASS-NAME}. +@end defun + +@defvar eieio-error-unsupported-class-tags +If non-nil, @code{defclass} signals an error if a tag in a slot +specifier is unsupported. + +This option is here to support programs written with older versions of +@eieio{}, which did not produce such errors. +@end defvar + +@menu +* Inheritance:: How to specify parents classes +* Slot Options:: How to specify features of a slot. +* Class Options:: How to specify features for this class. +@end menu + +@node Inheritance +@section Inheritance + +@dfn{Inheritance} is a basic feature of an object-oriented language. +In @eieio{}, a defined class specifies the super classes from which it +inherits by using the second argument to @code{defclass}. Here is an +example: + +@example +(defclass my-baseclass () + ((slot-A :initarg :slot-A) + (slot-B :initarg :slot-B)) + "My Baseclass.") +@end example + +@noindent +To subclass from @code{my-baseclass}, we specify it in the superclass +list: + +@example +(defclass my-subclass (my-baseclass) + ((specific-slot-A :initarg specific-slot-A) + ) + "My subclass of my-baseclass") +@end example + +@indent +Instances of @code{my-subclass} will inherit @code{slot-A} and +@code{slot-B}, in addition to having @code{specific-slot-A} from the +declaration of @code{my-subclass}. + +@eieio{} also supports multiple inheritance. Suppose we define a +second baseclass, perhaps an ``interface'' class, like this: + +@example +(defclass my-interface () + ((interface-slot :initarg :interface-slot)) + "An interface to special behavior." + :abstract t) +@end example + +@noindent +The interface class defines a special @code{interface-slot}, and also +specifies itself as abstract. Abstract classes cannot be +instantiated. It is not required to make interfaces abstract, but it +is a good programming practice. + +We can now modify our definition of @code{my-subclass} to use this +interface class, together with our original base class: + +@example +(defclass my-subclass (my-baseclass my-interface) + ((specific-slot-A :initarg specific-slot-A) + ) + "My subclass of my-baseclass") +@end example + +@noindent +With this, @code{my-subclass} also has @code{interface-slot}. + +If @code{my-baseclass} and @code{my-interface} had slots with the same +name, then the superclass showing up in the list first defines the +slot attributes. + +Inheritance in @eieio{} is more than just combining different slots. +It is also important in method invocation. @ref{Methods}. + +If a method is called on an instance of @code{my-subclass}, and that +method only has an implementation on @code{my-baseclass}, or perhaps +@code{my-interface}, then the implementation for the baseclass is +called. + +If there is a method implementation for @code{my-subclass}, and +another in @code{my-baseclass}, the implementation for +@code{my-subclass} can call up to the superclass as well. + +@node Slot Options +@section Slot Options + +The @var{slot-list} argument to @code{defclass} is a list of elements +where each element defines one slot. Each slot is a list of the form + +@example + (SLOT-NAME :TAG1 ATTRIB-VALUE1 + :TAG2 ATTRIB-VALUE2 + :TAGN ATTRIB-VALUEN) +@end example + +@noindent +where @var{SLOT-NAME} is a symbol that will be used to refer to the +slot. @var{:TAG} is a symbol that describes a feature to be set +on the slot. @var{ATTRIB-VALUE} is a lisp expression that will be +used for @var{:TAG}. + +Valid tags are: + +@table @code +@item :initarg +A symbol that can be used in the argument list of the constructor to +specify a value for the new instance being created. + +A good symbol to use for initarg is one that starts with a colon @code{:}. + +The slot specified like this: +@example + (myslot :initarg :myslot) +@end example +could then be initialized to the number 1 like this: +@example + (myobject "name" :myslot 1) +@end example + +@xref{Making New Objects}. + +@item :initform +A expression used as the default value for this slot. + +If @code{:initform} is left out, that slot defaults to being unbound. +It is an error to reference an unbound slot, so if you need +slots to always be in a bound state, you should always use an +@code{:initform} specifier. + +Use @code{slot-boundp} to test if a slot is unbound +(@pxref{Predicates}). Use @code{slot-makeunbound} to set a slot to +being unbound after giving it a value (@pxref{Accessing Slots}). + +The value passed to initform is automatically quoted. Thus, +@example +:initform (1 2 3) +@end example +appears as the specified list in the default object. +A symbol that is a function like this: +@example +:initform + +@end example +will set the initial value as that symbol. +A function that is a lambda expression, like this: +@example +:initform (lambda () some-variablename) +@end example + +will be evaluated at instantiation time to the value of +@code{some-variablename}. +@c This feature was more annoying than useful. Use the +@c `initialize-instance' function to do this. +@c +@c On the other hand, if you need code to be +@c executed at instantiation time as the initform, code like this: +@c @example +@c :initform (lambda () (+ 1 some-global-var)) +@c @end example +@c will be identified as a function call, and be executed in place. + +@cindex lambda-default + + +Lastly, using the function @code{lambda-default} instead of +@code{lambda} will let you specify a lambda expression to use as the +value, without evaluation, thus: +@example +:initform (lambda-default () some-variablename) +@end example +@c @@TODO - This will be deleted after fair warning. +will not be evaluated at instantiation time, and the value in this +slot will instead be @code{(lambda () some-variablename)}. + +After a class has been created with @code{defclass}, you can change +that default value with @code{oset-default}. @ref{Accessing Slots}. + +@item :type +An unquoted type specifier used to validate data set into this slot. +@xref{(cl)Type Predicates}. +Here are some examples: + @table @code + @item symbol + A symbol. + @item number + A number type + @item my-class-name + An object of your class type. + @item (or null symbol) + A symbol, or nil. + @item function + A function symbol, or a @code{lambda-default} expression. + + @end table + +@item :allocation +Either :class or :instance (defaults to :instance) used to +specify how data is stored. Slots stored per instance have unique +values for each object. Slots stored per class have shared values for +each object. If one object changes a :class allocated slot, then all +objects for that class gain the new value. + +@item :documentation +Documentation detailing the use of this slot. This documentation is +exposed when the user describes a class, and during customization of an +object. + +@item :accessor +Name of a generic function which can be used to fetch the value of this slot. +You can call this function later on your object and retrieve the value +of the slot. + +This options is in the CLOS spec, but is not fully compliant in @eieio{}. + +@item :writer +Name of a generic function which will write this slot. + +This options is in the CLOS spec, but is not fully compliant in @eieio{}. + +@item :reader +Name of a generic function which will read this slot. + +This options is in the CLOS spec, but is not fully compliant in @eieio{}. + +@item :custom +A custom :type specifier used when editing an object of this type. +See documentation for @code{defcustom} for details. This specifier is +equivalent to the :type spec of a @code{defcustom} call. + +This options is specific to Emacs, and is not in the CLOS spec. + +@item :label +When customizing an object, the value of :label will be used instead +of the slot name. This enables better descriptions of the data than +would usually be afforded. + +This options is specific to Emacs, and is not in the CLOS spec. + +@item :group +Similar to @code{defcustom}'s :group command, this organizes different +slots in an object into groups. When customizing an object, only the +slots belonging to a specific group need be worked with, simplifying the +size of the display. + +This options is specific to Emacs, and is not in the CLOS spec. + +@item :printer +This routine takes a symbol which is a function name. The function +should accept one argument. The a rgument is the value from the slot +to be printed. The function in @code{object-write} will write the +slot value out to a printable form on @code{standard-output}. + +The output format MUST be something that could in turn be interpreted +with @code{read} such that the object can be brought back in from the +output stream. Thus, if you wanted to output a symbol, you would need +to quote the symbol. If you wanted to run a function on load, you +can output the code to do the construction of the value. + +@item :protection +When using a slot referencing function such as @code{slot-value}, and +the value behind @var{slot} is private or protected, then the current +scope of operation must be within a method of the calling object. + +Valid values are: + +@table @code +@item :public +Access this slot from any scope. +@item :protected +Access this slot only from methods of the same class or a child class. +@item :private +Access this slot only from methods of the same class. +@end table + +This options is specific to Emacs, and is not in the CLOS spec. + +@end table + +@node Class Options +@section Class Options + +In the @var{options-and-doc} arguments to @code{defclass}, the +following class options may be specified: + +@table @code +@item :documentation +A documentation string for this class. + +If an Emacs-style documentation string is also provided, then this +option is ignored. An Emacs-style documentation string is not +prefixed by the @code{:documentation} tag, and appears after the list +of slots, and before the options. + +@item :allow-nil-initform +If this option is non-nil, and the @code{:initform} is @code{nil}, but +the @code{:type} is specifies something such as @code{string} then allow +this to pass. The default is to have this option be off. This is +implemented as an alternative to unbound slots. + +This options is specific to Emacs, and is not in the CLOS spec. + +@item :abstract +A class which is @code{:abstract} cannot be instantiated, and instead +is used to define an interface which subclasses should implement. + +This option is specific to Emacs, and is not in the CLOS spec. + +@item :custom-groups +This is a list of groups that can be customized within this class. This +slot is auto-generated when a class is created and need not be +specified. It can be retrieved with the @code{class-option} command, +however, to see what groups are available. + +This option is specific to Emacs, and is not in the CLOS spec. + +@item :method-invocation-order +This controls the order in which method resolution occurs for +@code{:primary} methods in cases of multiple inheritance. The order +affects which method is called first in a tree, and if +@code{call-next-method} is used, it controls the order in which the +stack of methods are run. + +Valid values are: + +@table @code +@item :breadth-first +Search for methods in the class hierarchy in breadth first order. +This is the default. +@item :depth-first +Search for methods in the class hierarchy in a depth first order. +@end table + +@c @xref{Method Invocation}, for more on method invocation order. + +@item :metaclass +Unsupported CLOS option. Enables the use of a different base class other +than @code{standard-class}. + +@item :default-initargs +Unsupported CLOS option. Specifies a list of initargs to be used when +creating new objects. As far as I can tell, this duplicates the +function of @code{:initform}. +@end table + +@xref{CLOS compatibility}, for more details on CLOS tags versus +@eieio{}-specific tags. + +@node Making New Objects +@comment node-name, next, previous, up +@chapter Making New Objects + +Suppose we have defined a simple class is defined, such as: + +@example +(defclass record () + ( ) "Doc String") +@end example + +@noindent +It is now possible to create objects of that class type. + +Calling @code{defclass} has defined two new functions. One is the +constructor @var{record}, and the other is the predicate, +@var{record-p}. + +@defun record object-name &rest slots + +This creates and returns a new object. This object is not assigned to +anything, and will be garbage collected if not saved. This object +will be given the string name @var{object-name}. There can be +multiple objects of the same name, but the name slot provides a handy +way to keep track of your objects. @var{slots} is just all the slots +you wish to preset. Any slot set as such @emph{will not} get its +default value, and any side effects from a slot's @code{:initform} +that may be a function will not occur. + +An example pair would appear simply as @code{:value 1}. Of course you +can do any valid Lispy thing you want with it, such as +@code{:value (if (boundp 'special-symbol) special-symbol nil)} + +Example of creating an object from a class: + +@example +(record "test" :value 3 :reference nil) +@end example + +@end defun + +To create an object from a class symbol, use use @code{make-instance}. + +@defun make-instance class &rest initargs +@anchor{make-instance} +Make a new instance of @var{class} based on @var{initargs}. +@var{class} is a class symbol. For example: + +@example + (make-instance 'foo) +@end example + + @var{initargs} is a property list with keywords based on the @code{:initarg} +for each slot. For example: + +@example + (make-instance @code{'foo} @code{:slot1} value1 @code{:slotN} valueN) +@end example + +Compatability note: + +If the first element of @var{initargs} is a string, it is used as the +name of the class. + +In @eieio{}, the class' constructor requires a name for use when printing. +@dfn{make-instance} in CLOS doesn't use names the way Emacs does, so the +class is used as the name slot instead when @var{initargs} doesn't start with +a string. +@end defun + +@node Accessing Slots +@comment node-name, next, previous, up +@chapter Accessing Slots + +There are several ways to access slot values in an object. The naming +and argument-order conventions are similar to those used for +referencing vectors (@pxref{Vectors,,,elisp,GNU Emacs Lisp Reference +Manual}). + +@defmac oset object slot value +This macro sets the value behind @var{slot} to @var{value} in +@var{object}. It returns @var{value}. +@end defmac + +@defmac oset-default class slot value +This macro sets the @code{:initform} for @var{slot} in @var{class} to +@var{value}. + +This allows the user to set both public and private defaults after the +class has been constructed, and provides a way to to configure the +default behavior of packages built with classes (the same way +@code{setq-default} does for buffer-local variables). + +For example, if a user wanted all @code{data-objects} (@pxref{Building +Classes}) to inform a special object of his own devising when they +changed, this can be arranged by simply executing this bit of code: + +@example +(oset-default data-object reference (list my-special-object)) +@end example +@end defmac + +@defmac oref obj slot +@anchor{oref} +Retrieve the value stored in @var{obj} in the slot named by @var{slot}. +Slot is the name of the slot when created by @dfn{defclass} or the label +created by the @code{:initarg} tag. +@end defmac + +@defmac oref-default obj slot +@anchor{oref-default} +Gets the default value of @var{obj} (maybe a class) for @var{slot}. +The default value is the value installed in a class with the @code{:initform} +tag. @var{slot} can be the slot name, or the tag specified by the @code{:initarg} +tag in the @dfn{defclass} call. +@end defmac + +The following accessors are defined by CLOS to reference or modify +slot values, and use the previously mentioned set/ref routines. + +@defun slot-value object slot +@anchor{slot-value} +This function retrieves the value of @var{slot} from @var{object}. +Unlike @code{oref}, the symbol for @var{slot} must be quoted. +@end defun + +@defun set-slot-value object slot value +@anchor{set-slot-value} +This is not a CLOS function, but is meant to mirror @code{slot-value} if +you don't want to use the cl package's @code{setf} function. This +function sets the value of @var{slot} from @var{object}. Unlike +@code{oset}, the symbol for @var{slot} must be quoted. +@end defun + +@defun slot-makeunbound object slot +This function unbinds @var{slot} in @var{object}. Referencing an +unbound slot can signal an error. +@end defun + +@defun object-add-to-list object slot item &optional append +@anchor{object-add-to-list} +In OBJECT's @var{slot}, add @var{item} to the list of elements. +Optional argument @var{append} indicates we need to append to the list. +If @var{item} already exists in the list in @var{slot}, then it is not added. +Comparison is done with @dfn{equal} through the @dfn{member} function call. +If @var{slot} is unbound, bind it to the list containing @var{item}. +@end defun + +@defun object-remove-from-list object slot item +@anchor{object-remove-from-list} +In OBJECT's @var{slot}, remove occurrences of @var{item}. +Deletion is done with @dfn{delete}, which deletes by side effect +and comparisons are done with @dfn{equal}. +If @var{slot} is unbound, do nothing. +@end defun + +@defun with-slots spec-list object &rest body +@anchor{with-slots} +Bind @var{spec-list} lexically to slot values in @var{object}, and execute @var{body}. +This establishes a lexical environment for referring to the slots in +the instance named by the given slot-names as though they were +variables. Within such a context the value of the slot can be +specified by using its slot name, as if it were a lexically bound +variable. Both setf and setq can be used to set the value of the +slot. + +@var{spec-list} is of a form similar to @dfn{let}. For example: + +@example + ((VAR1 SLOT1) + SLOT2 + SLOTN + (VARN+1 SLOTN+1)) +@end example + +Where each @var{var} is the local variable given to the associated +@var{slot}. A Slot specified without a variable name is given a +variable name of the same name as the slot. + +@example +(defclass myclass () (x :initarg 1)) +(setq mc (make-instance 'myclass)) +(with-slots (x) mc x) => 1 +(with-slots ((something x)) mc something) => 1 +@end example +@end defun + +@node Writing Methods +@comment node-name, next, previous, up +@chapter Writing Methods + +Writing a method in @eieio{} is similar to writing a function. The +differences are that there are some extra options and there can be +multiple definitions under the same function symbol. + +Where a method defines an implementation for a particular data type, a +@dfn{generic method} accepts any argument, but contains no code. It +is used to provide the dispatching to the defined methods. A generic +method has no body, and is merely a symbol upon which methods are +attached. It also provides the base documentation for what methods +with that name do. + +@menu +* Generics:: +* Methods:: +* Static Methods:: +@end menu + +@node Generics +@section Generics + +Each @eieio{} method has one corresponding generic. This generic +provides a function binding and the base documentation for the method +symbol (@pxref{Symbol Components,,,elisp,GNU Emacs Lisp Reference +Manual}). + +@defmac defgeneric method arglist [doc-string] +This macro turns the (unquoted) symbol @var{method} into a function. +@var{arglist} is the default list of arguments to use (not implemented +yet). @var{doc-string} is the documentation used for this symbol. + +A generic function acts as a placeholder for methods. There is no +need to call @code{defgeneric} yourself, as @code{defmethod} will call +it if necessary. Currently the argument list is unused. + +@code{defgeneric} signals an error if you attempt to turn an existing +Emacs Lisp function into a generic function. + +You can also create a generic method with @code{defmethod} +(@pxref{Methods}). When a method is created and there is no generic +method in place with that name, then a new generic will be created, +and the new method will use it. +@end defmac + +In CLOS, a generic call also be used to provide an argument list and +dispatch precedence for all the arguments. In @eieio{}, dispatching +only occurs for the first argument, so the @var{arglist} is not used. + +@node Methods +@section Methods + +A method is a function that is executed if the first argument passed +to it matches the method's class. Different @eieio{} classes may +share the same method names. + +Methods are created with the @code{defmethod} macro, which is similar +to @code{defun}. + +@defmac defmethod method [:before | :primary | :after | :static ] arglist [doc-string] forms + +@var{method} is the name of the function to create. + +@code{:before} and @code{:after} specify execution order (i.e., when +this form is called). If neither of these symbols are present, the +default priority is used (before @code{:after} and after +@code{:before}); this default priority is represented in CLOS as +@code{:primary}. + +@b{Note:} The @code{:BEFORE}, @code{:PRIMARY}, @code{:AFTER}, and +@code{:STATIC} method tags were in all capital letters in previous +versions of @eieio{}. + +@var{arglist} is the list of arguments to this method. The first +argument in this list---and @emph{only} the first argument---may have +a type specifier (see the example below). If no type specifier is +supplied, the method applies to any object. + +@var{doc-string} is the documentation attached to the implementation. +All method doc-strings are incorporated into the generic method's +function documentation. + +@var{forms} is the body of the function. + +@end defmac + +@noindent +In the following example, we create a method @code{mymethod} for the +@code{classname} class: + +@example +(defmethod mymethod ((obj classname) secondarg) + "Doc string" ) +@end example + +@noindent +This method only executes if the @var{obj} argument passed to it is an +@eieio{} object of class @code{classname}. + +A method with no type specifier is a @dfn{default method}. If a given +class has no implementation, then the default method is called when +that method is used on a given object of that class. + +Only one default method per execution specifier (@code{:before}, +@code{:primary}, or @code{:after}) is allowed. If two +@code{defmethod}s appear with @var{arglist}s lacking a type specifier, +and having the same execution specifier, then the first implementation +is replaced. + +When a method is called on an object, but there is no method specified +for that object, but there is a method specified for object's parent +class, the parent class' method is called. If there is a method +defined for both, only the child's method is called. A child method +may call a parent's method using @code{call-next-method}, described +below. + +If multiple methods and default methods are defined for the same +method and class, they are executed in this order: + +@enumerate +@item method :before +@item default :before +@item method :primary +@item default :primary +@item method :after +@item default :after +@end enumerate + +If no methods exist, Emacs signals a @code{no-method-definition} +error. @xref{Signals}. + +@defun call-next-method &rest replacement-args +@anchor{call-next-method} + +This function calls the superclass method from a subclass method. +This is the ``next method'' specified in the current method list. + +If @var{replacement-args} is non-@code{nil}, then use them instead of +@code{eieio-generic-call-arglst}. At the top level, the generic +argument list is passed in. + +Use @code{next-method-p} to find out if there is a next method to +call. +@end defun + +@defun next-method-p +@anchor{next-method-p} +Non-@code{nil} if there is a next method. +Returns a list of lambda expressions which is the @code{next-method} +order. +@end defun + +At present, @eieio{} does not implement all the features of CLOS: + +@enumerate +@item +There is currently no @code{:around} tag. +@item +CLOS allows multiple sets of type-cast arguments, but @eieio{} only +allows the first argument to be cast. +@end enumerate + +@node Static Methods +@section Static Methods + +Static methods do not depend on an object instance, but instead +operate on an object's class. You can create a static method by using +the @code{:static} key with @code{defmethod}. + +Do not treat the first argument of a @code{:static} method as an +object unless you test it first. Use the functions +@code{oref-default} or @code{oset-default} which will work on a class, +or on the class of an object. + +A Class' @code{constructor} method is defined as a @code{:static} +method. + +@b{Note:} The @code{:static} keyword is unique to @eieio{}. + +@c TODO - Write some more about static methods here + +@c @node Method Invocation +@c @chapter Method Invocation + +@c TODO - writeme + +@node Predicates +@comment node-name, next, previous, up +@chapter Predicates and Utilities + +Now that we know how to create classes, access slots, and define +methods, it might be useful to verify that everything is doing ok. To +help with this a plethora of predicates have been created. + +@defun find-class symbol &optional errorp +@anchor{find-class} +Return the class that @var{symbol} represents. +If there is no class, @code{nil} is returned if @var{errorp} is @code{nil}. +If @var{errorp} is non-@code{nil}, @code{wrong-argument-type} is signaled. +@end defun + +@defun class-p class +@anchor{class-p} +Return @code{t} if @var{class} is a valid class vector. +@var{class} is a symbol. +@end defun + +@defun slot-exists-p object-or-class slot +@anchor{slot-exists-p} +Non-@code{nil} if @var{object-or-class} has @var{slot}. +@end defun + +@defun slot-boundp object slot +@anchor{slot-boundp} +Non-@code{nil} if OBJECT's @var{slot} is bound. +Setting a slot's value makes it bound. Calling @dfn{slot-makeunbound} will +make a slot unbound. +@var{object} can be an instance or a class. +@end defun + +@defun class-name class +Return a string of the form @samp{#<class myclassname>} which should look +similar to other Lisp objects like buffers and processes. Printing a +class results only in a symbol. +@end defun + +@defun class-option class option +Return the value in @var{CLASS} of a given @var{OPTION}. +For example: + +@example +(class-option eieio-default-superclass :documentation) +@end example + +Will fetch the documentation string for @code{eieio-default-superclass}. +@end defun + +@defun class-constructor class +Return a symbol used as a constructor for @var{class}. The +constructor is a function used to create new instances of +@var{CLASS}. This function provides a way to make an object of a class +without knowing what it is. This is not a part of CLOS. +@end defun + +@defun object-name obj +Return a string of the form @samp{#<object-class myobjname>} for @var{obj}. +This should look like Lisp symbols from other parts of emacs such as +buffers and processes, and is shorter and cleaner than printing the +object's vector. It is more useful to use @code{object-print} to get +and object's print form, as this allows the object to add extra display +information into the symbol. +@end defun + +@defun object-class obj +Returns the class symbol from @var{obj}. +@end defun + +@defun class-of obj +CLOS symbol which does the same thing as @code{object-class} +@end defun + +@defun object-class-fast obj +Same as @code{object-class} except this is a macro, and no +type-checking is performed. +@end defun + +@defun object-class-name obj +Returns the symbol of @var{obj}'s class. +@end defun + +@defun class-parents class +Returns the direct parents class of @var{class}. Returns @code{nil} if +it is a superclass. +@end defun + +@defun class-parents-fast class +Just like @code{class-parent} except it is a macro and no type checking +is performed. +@end defun + +@defun class-parent class +Deprecated function which returns the first parent of @var{class}. +@end defun + +@defun class-children class +Return the list of classes inheriting from @var{class}. +@end defun + +@defun class-children-fast class +Just like @code{class-children}, but with no checks. +@end defun + +@defun same-class-p obj class +Returns @code{t} if @var{obj}'s class is the same as @var{class}. +@end defun + +@defun same-class-fast-p obj class +Same as @code{same-class-p} except this is a macro and no type checking +is performed. +@end defun + +@defun object-of-class-p obj class +Returns @code{t} if @var{obj} inherits anything from @var{class}. This +is different from @code{same-class-p} because it checks for inheritance. +@end defun + +@defun child-of-class-p child class +Returns @code{t} if @var{child} is a subclass of @var{class}. +@end defun + +@defun generic-p method-symbol +Returns @code{t} if @code{method-symbol} is a generic function, as +opposed to a regular Emacs Lisp function. +@end defun + +@node Association Lists +@chapter Association Lists + +Lisp offers the concept of association lists, with primitives such as +@code{assoc} used to access them. The following functions can be used +to manage association lists of @eieio{} objects: + +@defun object-assoc key slot list +@anchor{object-assoc} +Return an object if @var{key} is @dfn{equal} to SLOT's value of an object in @var{list}. +@var{list} is a list of objects who's slots are searched. +Objects in @var{list} do not need to have a slot named @var{slot}, nor does +@var{slot} need to be bound. If these errors occur, those objects will +be ignored. +@end defun + + +@defun object-assoc-list slot list +Return an association list generated by extracting @var{slot} from all +objects in @var{list}. For each element of @var{list} the @code{car} is +the value of @var{slot}, and the @code{cdr} is the object it was +extracted from. This is useful for generating completion tables. +@end defun + +@defun eieio-build-class-alist &optional base-class +Returns an alist of all currently defined classes. This alist is +suitable for completion lists used by interactive functions to select a +class. The optional argument @var{base-class} allows the programmer to +select only a subset of classes which includes @var{base-class} and +all its subclasses. +@end defun + +@node Customizing +@comment node-name, next, previous, up +@chapter Customizing Objects + +@eieio{} supports the Custom facility through two new widget types. +If a variable is declared as type @code{object}, then full editing of +slots via the widgets is made possible. This should be used +carefully, however, because modified objects are cloned, so if there +are other references to these objects, they will no longer be linked +together. + +If you want in place editing of objects, use the following methods: + +@defun eieio-customize-object object +Create a custom buffer and insert a widget for editing @var{object}. At +the end, an @code{Apply} and @code{Reset} button are available. This +will edit the object "in place" so references to it are also changed. +There is no effort to prevent multiple edits of a singular object, so +care must be taken by the user of this function. +@end defun + +@defun eieio-custom-widget-insert object flags +This method inserts an edit object into the current buffer in place. +It is implemented as @code{(widget-create 'object-edit :value object)}. +This method is provided as a locale for adding tracking, or +specializing the widget insert procedure for any object. +@end defun + +To define a slot with an object in it, use the @code{object} tag. This +widget type will be automatically converted to @code{object-edit} if you +do in place editing of you object. + +If you want to have additional actions taken when a user clicks on the +@code{Apply} button, then overload the method @code{eieio-done-customizing}. +This method does nothing by default, but that may change in the future. +This would be the best way to make your objects persistent when using +in-place editing. + +@section Widget extention + +When widgets are being created, one new widget extention has been added, +called the @code{:slotofchoices}. When this occurs in a widget +definition, all elements after it are removed, and the slot is specifies +is queried and converted into a series of constants. + +@example +(choice (const :tag "None" nil) + :slotofchoices morestuff) +@end example + +and if the slot @code{morestuff} contains @code{(sym1 sym2 sym3)}, the +above example is converted into: + +@example +(choice (const :tag "None" nil) + (const sym1) + (const sym2) + (const sym3)) +@end example + +This is useful when a given item needs to be selected from a list of +items defined in this second slot. + +@node Introspection +@chapter Introspection + +Introspection permits a programmer to peek at the contents of a class +without any previous knowledge of that class. While @eieio{} implements +objects on top of vectors, and thus everything is technically visible, +some functions have been provided. None of these functions are a part +of CLOS. + +@defun object-slots obj +Return the list of public slots for @var{obj}. +@end defun + +@defun class-slot-initarg class slot +For the given @var{class} return the :initarg associated with +@var{slot}. Not all slots have initargs, so the return value can be +nil. +@end defun + +@node Base Classes +@comment node-name, next, previous, up +@chapter Base Classes + +All defined classes, if created with no specified parent class, +inherit from a special class called @code{eieio-default-superclass}. +@xref{Default Superclass}. + +Often, it is more convenient to inherit from one of the other base +classes provided by @eieio{}, which have useful pre-defined +properties. (Since @eieio{} supports multiple inheritance, you can +even inherit from more than one of these classes at once.) + +@menu +* eieio-instance-inheritor:: Enable value inheritance between instances. +* eieio-instance-tracker:: Enable self tracking instances. +* eieio-singleton:: Only one instance of a given class. +* eieio-persistent:: Enable persistence for a class. +* eieio-named:: Use the object name as a :name slot. +* eieio-speedbar:: Enable speedbar support in your objects. +@end menu + +@node eieio-instance-inheritor +@comment node-name, next, previous, up +@section @code{eieio-instance-inheritor} + +This class is defined in the package @file{eieio-base}. + +Instance inheritance is a mechanism whereby the value of a slot in +object instance can reference the parent instance. If the parent's slot +value is changed, then the child instance is also changed. If the +child's slot is set, then the parent's slot is not modified. + +@deftp {Class} eieio-instance-inheritor parent-instance +A class whose instances are enabled with instance inheritance. +The @var{parent-instance} slot indicates the instance which is +considered the parent of the current instance. Default is @code{nil}. +@end deftp + +@cindex clone +To use this class, inherit from it with your own class. +To make a new instance that inherits from and existing instance of your +class, use the @code{clone} method with additional parameters +to specify local values. + +@cindex slot-unbound +The @code{eieio-instance-inheritor} class works by causing cloned +objects to have all slots unbound. This class' @code{slot-unbound} +method will cause references to unbound slots to be redirected to the +parent instance. If the parent slot is also unbound, then +@code{slot-unbound} will signal an an error named @code{slot-unbound}. + +@node eieio-instance-tracker +@section @code{eieio-instance-tracker} + +This class is defined in the package @file{eieio-base}. + +Sometimes it is useful to keep a master list of all instances of a given +class. The class @code{eieio-instance-tracker} performs this task. + +@deftp {Class} eieio-instance-tracker tracker-symbol +Enable instance tracking for this class. +The slot @var{tracker-symbol} should be initialized in inheritors of +this class to a symbol created with @code{defvar}. This symbol will +serve as the variable used as a master list of all objects of the given +class. +@end deftp + +@defmethod eieio-instance-tracker initialize-instance obj slot +This method is defined as an @code{:after} method. +It adds new instances to the master list. Do not overload this method +unless you use @code{call-next-method.} +@end defmethod + +@defmethod eieio-instance-tracker delete-instance obj +Remove @var{obj} from the master list of instances of this class. +This may let the garbage collector nab this instance. +@end defmethod + +@deffn eieio-instance-tracker-find key slot list-symbol +This convenience function lets you find instances. @var{key} is the +value to search for. @var{slot} is the slot to compare @var{KEY} +against. The function @code{equal} is used for comparison. +The paramter @var{list-symbol} is the variable symbol which contains the +list of objects to be searched. +@end deffn + +@node eieio-singleton +@comment node-name, next, previous, up +@section @code{eieio-singleton} + +This class is defined in the package @file{eieio-base}. + +@deftp {Class} eieio-singleton +Inheriting from the singleton class will guarantee that there will +only ever be one instance of this class. Multiple calls to +@code{make-instance} will always return the same object. +@end deftp + +@node eieio-persistent +@comment node-name, next, previous, up +@section @code{eieio-persistent} + +This class is defined in the package @file{eieio-base}. + +If you want an object, or set of objects to be persistent, meaning the +slot values are important to keep saved between sessions, then you will +want your top level object to inherit from @code{eieio-persistent}. + +To make sure your persistent object can be moved, make sure all file +names stored to disk are made relative with +@code{eieio-persistent-path-relative}. + +@deftp {Class} eieio-persistent file file-header-line +Enables persistence for instances of this class. +Slot @var{file} with initarg @code{:file} is the file name in which this +object will be saved. +Class allocated slot @var{file-header-line} is used with method +@code{object-write} as a header comment. +@end deftp + +All objects can write themselves to a file, but persistent objects have +several additional methods that aid in maintaining them. + +@defmethod eieio-persistent eieio-persistent-save obj &optional file +Write the object @var{obj} to its file. +If optional argument @var{file} is specified, use that file name +instead. +@end defmethod + +@defmethod eieio-persistent eieio-persistent-path-relative obj file +Return a file name derived from @var{file} which is relative to the +stored location of @var{OBJ}. This method should be used to convert +file names so that they are relative to the save file, making any system +of files movable from one location to another. +@end defmethod + +@defmethod eieio-persistent object-write obj &optional comment +Like @code{object-write} for @code{standard-object}, but will derive +a header line comment from the class allocated slot if one is not +provided. +@end defmethod + +@defun eieio-persistent-read filename +Read @var{filename} which contains an @code{eieio-persistent} object +previously written with @code{eieio-persistent-save}. +@end defun + +@node eieio-named +@comment node-name, next, previous, up +@section @code{eieio-named} + +This class is defined in the package @file{eieio-base}. + +@deftp {Class} eieio-named +Object with a name. +Name storage already occurs in an object. This object provides get/set +access to it. +@end deftp + +@node eieio-speedbar +@comment node-name, next, previous, up +@section @code{eieio-speedbar} + +This class is in package @file{eieio-speedbar}. + +If a series of class instances map to a tree structure, it is possible +to cause your classes to be displayable in Speedbar. @xref{Top,,,speedbar}. +Inheriting from these classes will enable a speedbar major display mode +with a minimum of effort. + +@deftp {Class} eieio-speedbar buttontype buttonface +Enables base speedbar display for a class. +@cindex speedbar-make-tag-line +The slot @var{buttontype} is any of the symbols allowed by the +function @code{speedbar-make-tag-line} for the @var{exp-button-type} +argument @xref{Extending,,,speedbar}. +The slot @var{buttonface} is the face to use for the text of the string +displayed in speedbar. +The slots @var{buttontype} and @var{buttonface} are class allocated +slots, and do not take up space in your instances. +@end deftp + +@deftp {Class} eieio-speedbar-directory-button buttontype buttonface +This class inherits from @code{eieio-speedbar} and initializes +@var{buttontype} and @var{buttonface} to appear as directory level lines. +@end deftp + +@deftp {Class} eieio-speedbar-file-button buttontype buttonface +This class inherits from @code{eieio-speedbar} and initializes +@var{buttontype} and @var{buttonface} to appear as file level lines. +@end deftp + +To use these classes, inherit from one of them in you class. You can +use multiple inheritance with them safely. To customize your class for +speedbar display, override the default values for @var{buttontype} and +@var{buttonface} to get the desired effects. + +Useful methods to define for your new class include: + +@defmethod eieio-speedbar eieio-speedbar-derive-line-path obj depth +Return a string representing a directory associated with an instance +of @var{obj}. @var{depth} can be used to indice how many levels of +indentation have been opened by the user where @var{obj} is shown. +@end defmethod + + +@defmethod eieio-speedbar eieio-speedbar-description obj +Return a string description of @var{OBJ}. +This is shown in the minibuffer or tooltip when the mouse hovers over +this instance in speedbar. +@end defmethod + +@defmethod eieio-speedbar eieio-speedbar-child-description obj +Return a string representing a description of a child node of @var{obj} +when that child is not an object. It is often useful to just use +item info helper functions such as @code{speedbar-item-info-file-helper}. +@end defmethod + +@defmethod eieio-speedbar eieio-speedbar-object-buttonname obj +Return a string which is the text displayed in speedbar for @var{obj}. +@end defmethod + +@defmethod eieio-speedbar eieio-speedbar-object-children obj +Return a list of children of @var{obj}. +@end defmethod + +@defmethod eieio-speedbar eieio-speedbar-child-make-tag-lines obj depth +This method inserts a list of speedbar tag lines for @var{obj} to +represent its children. Implement this method for your class +if your children are not objects themselves. You still need to +implement @code{eieio-speedbar-object-children}. + +In this method, use techniques specified in the Speedbar manual. +@xref{Extending,,,speedbar}. +@end defmethod + +Some other functions you will need to learn to use are: + +@deffn eieio-speedbar-create make-map key-map menu name toplevelfn +Register your object display mode with speedbar. +@var{make-map} is a function which initialized you keymap. +@var{key-map} is a symbol you keymap is installed into. +@var{menu} is an easy menu vector representing menu items specific to your +object display. +@var{name} is a short string to use as a name identifying you mode. +@var{toplevelfn} is a function called which must return a list of +objects representing those in the instance system you wish to browse in +speedbar. + +Read the Extending chapter in the speedbar manual for more information +on how speedbar modes work +@xref{Extending,,,speedbar}. +@end deffn + +@node Browsing +@comment node-name, next, previous, up +@chapter Browsing class trees + +The command @kbd{M-x eieio-browse} displays a buffer listing all the +currently loaded classes in emacs. The classes are listed in an +indented tree structure, starting from @code{eieio-default-superclass} +(@pxref{Default Superclass}). + +With a prefix argument, this command prompts for a class name; it then +lists only that class and its subclasses. + +Here is a sample tree from our current example: + +@example +eieio-default-superclass + +--data-object + +--data-object-symbol +@end example + +Note: new classes are consed into the inheritance lists, so the tree +comes out upside-down. + +@node Class Values +@comment node-name, next, previous, up +@chapter Class Values + +Details about any class or object can be retrieved using the function +@code{eieio-describe-class} function. Interactively, type in the name of +a class. In a program, pass it a string with the name of a class, a +class symbol, or an object. The resulting buffer will display all slot +names. + +Additionally, all methods defined to have functionality on this class is +displayed. + +@node Default Superclass +@comment node-name, next, previous, up +@chapter Default Superclass + +All defined classes, if created with no specified parent class) will +inherit from a special class stored in +@code{eieio-default-superclass}. This superclass is quite simple, but +with it, certain default methods or attributes can be added to all +objects. In CLOS, this would be named @code{STANDARD-CLASS}, and that +symbol is an alias to @code{eieio-default-superclass}. +@refill + +Currently, the default superclass is defined as follows: + +@example +(defclass eieio-default-superclass nil + nil + "Default parent class for classes with no specified parent class. +Its slots are automatically adopted by classes with no specified +parents. This class is not stored in the `parent' slot of a class vector." + :abstract t) +@end example + +The default superclass implements several methods providing a default +behavior for all objects created by @eieio{}. + +@menu +* Initialization:: How objects are initialized +* Basic Methods:: Clone, print, and write +* Signal Handling:: Methods for managing signals. +@end menu + +@node Initialization +@section Initialization + +When creating an object of any type, you can use its constructor, or +@code{make-instance}. This, in turns calls the method +@code{initialize-instance}, which then calls the method +@code{shared-initialize}. + +These methods are all implemented on the default superclass so you do +not need to write them yourself, unless you need to override one of +their behaviors. + +Users should not need to call @code{initialize-instance} or +@code{shared-initialize}, as these are used by @code{make-instance} to +initialize the object. They are instead provided so that users can +augment these behaviors. + +@defun initialize-instance obj &rest slots +Initialize @var{obj}. Sets slots of @var{obj} with @var{slots} which +is a list of name/value pairs. These are actually just passed to +@code{shared-initialize}. +@end defun + +@defun shared-initialize obj &rest slots +Sets slots of @var{obj} with @var{slots} which is a list of name/value +pairs. + +This is called from the default @code{constructor}. +@end defun + +@node Basic Methods +@section Basic Methods + +Additional useful methods defined on the base sublcass are: + +@defun clone obj &rest params +@anchor{clone} +Make a copy of @var{obj}, and then apply @var{params}. +@var{params} is a parameter list of the same form as @var{initialize-instance} +which are applied to change the object. When overloading @dfn{clone}, be +sure to call @dfn{call-next-method} first and modify the returned object. +@end defun + +@defun object-print this &rest strings +@anchor{object-print} +Pretty printer for object @var{this}. Call function @dfn{object-name} with @var{strings}. +The default method for printing object @var{this} is to use the +function @dfn{object-name}. + +It is sometimes useful to put a summary of the object into the +default #<notation> string when using eieio browsing tools. + +Implement this function and specify @var{strings} in a call to +@dfn{call-next-method} to provide additional summary information. +When passing in extra strings from child classes, always remember +to prepend a space. + +@example +(defclass data-object () + (value) + "Object containing one data slot.") + +(defmethod object-print ((this data-object) &optional strings) + "Return a string with a summary of the data object as part of the name." + (apply 'call-next-method this + (cons (format " value: %s" (render this)) strings))) +@end example + +here is what some output could look like: +@example +(object-print test-object) + => #<data-object test-object value: 3> +@end example +@end defun + +@defun object-write obj &optional comment +Write @var{obj} onto a stream in a readable fashion. The resulting +output will be Lisp code which can be used with @code{read} and +@code{eval} to recover the object. Only slots with @code{:initarg}s +are written to the stream. +@end defun + +@node Signal Handling +@section Signal Handling + +The default superclass defines methods for managing error conditions. +These methods all throw a signal for a particular error condition. + +By implementing one of these methods for a class, you can change the +behavior that occurs during one of these error cases, or even ignore +the error by providing some behavior. + +@defun slot-missing ab &rest foo +@anchor{slot-missing} +Method invoked when an attempt to access a slot in @var{object} fails. +@var{slot-name} is the name of the failed slot, @var{operation} is the type of access +that was requested, and optional @var{new-value} is the value that was desired +to be set. + +This method is called from @code{oref}, @code{oset}, and other functions which +directly reference slots in EIEIO objects. + +The default method signals an error of type @code{invalid-slot-name}. +@xref{Signals}. + +You may override this behavior, but it is not expected to return in the +current implementation. + +This function takes arguments in a different order than in CLOS. +@end defun + +@defun slot-unbound object class slot-name fn +@anchor{slot-unbound} +Slot unbound is invoked during an attempt to reference an unbound slot. +@var{object} is the instance of the object being reference. @var{class} is the +class of @var{object}, and @var{slot-name} is the offending slot. This function +throws the signal @code{unbound-slot}. You can overload this function and +return the value to use in place of the unbound value. +Argument @var{fn} is the function signaling this error. +Use @dfn{slot-boundp} to determine if a slot is bound or not. + +In @var{clos}, the argument list is (@var{class} @var{object} @var{slot-name}), but +@var{eieio} can only dispatch on the first argument, so the first two are swapped. +@end defun + +@defun no-applicable-method object method &rest args +@anchor{no-applicable-method} +Called if there are no implementations for @var{object} in @var{method}. +@var{object} is the object which has no method implementation. +@var{args} are the arguments that were passed to @var{method}. + +Implement this for a class to block this signal. The return +value becomes the return value of the original method call. +@end defun + +@defun no-next-method object &rest args +@anchor{no-next-method} +Called from @dfn{call-next-method} when no additional methods are available. +@var{object} is othe object being called on @dfn{call-next-method}. +@var{args} are the arguments it is called by. +This method signals @dfn{no-next-method} by default. Override this +method to not throw an error, and it's return value becomes the +return value of @dfn{call-next-method}. +@end defun + +@node Signals +@comment node-name, next, previous, up +@chapter Signals + +There are new condition names (signals) that can be caught when using +@eieio{}. + +@deffn Signal invalid-slot-name obj-or-class slot +This signal is called when an attempt to reference a slot in an +@var{obj-or-class} is made, and the @var{slot} is not defined for +it. +@end deffn + +@deffn Signal no-method-definition method arguments +This signal is called when @var{method} is called, with @var{arguments} +and nothing is resolved. This occurs when @var{method} has been +defined, but the arguments make it impossible for @eieio{} to determine +which method body to run. + +To prevent this signal from occurring in your class, implement the +method @code{no-applicable-method} for your class. This method is +called when to throw this signal, so implementing this for your class +allows you block the signal, and perform some work. +@end deffn + +@deffn Signal no-next-method class arguments +This signal is called if the function @code{call-next-method} is called +and there is no next method to be called. + +Overload the method @code{no-next-method} to protect against this signal. +@end deffn + +@deffn Signal invalid-slot-type slot spec value +This signal is called when an attempt to set @var{slot} is made, and +@var{value} doesn't match the specified type @var{spec}. + +In @eieio{}, this is also used if a slot specifier has an invalid value +during a @code{defclass}. +@end deffn + +@deffn Signal unbound-slot object class slot +This signal is called when an attempt to reference @var{slot} in +@var{object} is made, and that instance is currently unbound. +@end deffn + +@node Naming Conventions +@comment node-name, next, previous, up +@chapter Naming Conventions + +@pxref{Standards,,,elisp,GNU Emacs Lisp Reference Manual}, for a +description of Emacs Lisp programming conventions. These conventions +help ensure that Emacs packages work nicely one another, so an +@eieio{}-based program should follow them. Here are some conventions +that apply specifically to @eieio{}-based programs: + +@itemize + +@item Come up with a package prefix that is relatively short. Prefix +all classes, and methods with your prefix. This is a standard +convention for functions and variables in Emacs. + +@item Do not prefix method names with the class name. All methods in +@eieio{} are ``virtual'', and are dynamically dispatched. Anyone can +override your methods at any time. Your methods should be prefixed +with your package name. + +@item Do not prefix slots in your class. The slots are always locally +scoped to your class, and need no prefixing. + +@item If your library inherits from other libraries of classes, you +must ``require'' that library with the @code{require} command. + +@end itemize + +@node CLOS compatibility +@comment node-name, next, previous, up +@chapter CLOS compatibility + +Currently, the following functions should behave almost as expected from +CLOS. + +@table @code + +@item defclass +All slot keywords are available but not all work correctly. +Slot keyword differences are: + +@table @asis + +@item :reader, and :writer tags +Create methods that signal errors instead of creating an unqualified +method. You can still create new ones to do its business. + +@item :accessor +This should create an unqualified method to access a slot, but +instead pre-builds a method that gets the slot's value. + +@item :type +Specifier uses the @code{typep} function from the @file{cl} +package. @xref{(cl)Type Predicates}. It therefore has the same issues as +that package. Extensions include the ability to provide object names. +@end table + +Defclass also supports class options, but does not currently use values +of @code{:metaclass}, and @code{:default-initargs}. + +@item make-instance +Make instance works as expected, however it just uses the @eieio{} instance +creator automatically generated when a new class is created. +@xref{Making New Objects}. + +@item defgeneric +Creates the desired symbol, and accepts all of the expected arguments +except @code{:around}. + +@item defmethod +Calls defgeneric, and accepts most of the expected arguments. Only +the first argument to the created method may have a type specifier. +To type cast against a class, the class must exist before defmethod is +called. In addition, the @code{:around} tag is not supported. + +@item call-next-method +Inside a method, calls the next available method up the inheritance tree +for the given object. This is different than that found in CLOS because +in @eieio{} this function accepts replacement arguments. This permits +subclasses to modify arguments as they are passed up the tree. If no +arguments are given, the expected CLOS behavior is used. +@item setf +If the common-lisp subsystem is loaded, the setf parameters are also +loaded so the form @code{(setf (slot-value object slot) t)} should +work. +@end table + +CLOS supports the @code{describe} command, but @eieio{} only provides +@code{eieio-describe-class}, and @code{eieio-describe-generic}. These +functions are adviced into @code{describe-variable}, and +@code{describe-function}. + +When creating a new class (@pxref{Building Classes}) there are several +new keywords supported by @eieio{}. + +In @eieio{} tags are in lower case, not mixed case. + +@node Wish List +@chapter Wish List + +@eieio{} is an incomplete implementation of CLOS. Finding ways to +improve the compatability would help make CLOS style programs run +better in Emacs. + +Some important compatability features that would be good to add are: + +@enumerate +@item +@code{:around} method key. + +@item +Method dispatch for built-in types. +@item +Method dispatch for multiple argument typing. +@item +Improve integration with the @file{cl} package. +@end enumerate + +There are also improvements to be made to allow @eieio{} to operate +better in the Emacs environment. + +@enumerate +@item +Allow subclasing of Emacs built-in types, such as faces, markers, and +buffers. +@item +Allow method overloading of method-like functions in Emacs. +@end enumerate + +@node Function Index +@unnumbered Function Index + +@printindex fn + +@contents +@bye