Mercurial > emacs
changeset 111330:651ebb81e47d
Fix the most annoying typo in the world.
* lisp/play/gomoku.el (gomoku-loosing-threshold): Correct spelling.
(gomoku-human-plays): Use new name.
author | Glenn Morris <rgm@gnu.org> |
---|---|
date | Tue, 02 Nov 2010 20:33:24 -0700 |
parents | be0bea620615 |
children | f3a306e9418e |
files | lisp/ChangeLog lisp/play/gomoku.el |
diffstat | 2 files changed, 7 insertions(+), 4 deletions(-) [+] |
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--- a/lisp/ChangeLog Tue Nov 02 20:30:37 2010 -0700 +++ b/lisp/ChangeLog Tue Nov 02 20:33:24 2010 -0700 @@ -1,5 +1,8 @@ 2010-11-03 Glenn Morris <rgm@gnu.org> + * play/gomoku.el (gomoku-loosing-threshold): Correct spelling. + (gomoku-human-plays): Use new name. + * play/gomoku.el (nil-score, Xscore, XXscore, XXXscore, XXXXscore) (Oscore, OOscore, OOOscore, OOOOscore): Rename with gomoku- prefix. (gomoku-score-trans-table, gomoku-winning-threshold)
--- a/lisp/play/gomoku.el Tue Nov 02 20:30:37 2010 -0700 +++ b/lisp/play/gomoku.el Tue Nov 02 20:33:24 2010 -0700 @@ -278,7 +278,7 @@ ;; its contents as a set, i.e. not considering the order of its elements. The ;; highest score is given to the "OOOO" qtuples because playing in such a ;; qtuple is winning the game. Just after this comes the "XXXX" qtuple because -;; not playing in it is just loosing the game, and so on. Note that a +;; not playing in it is just losing the game, and so on. Note that a ;; "polluted" qtuple, i.e. one containing at least one X and at least one O, ;; has score zero because there is no more any point in playing in it, from ;; both an attacking and a defending point of view. @@ -348,12 +348,12 @@ ;; qtuple, thus to be a winning move. Similarly, the only way for a square to ;; have a score between gomoku-XXXXscore and gomoku-OOOOscore is to belong to a "XXXX" ;; qtuple. We may use these considerations to detect when a given move is -;; winning or loosing. +;; winning or losing. (defconst gomoku-winning-threshold gomoku-OOOOscore "Threshold score beyond which an Emacs move is winning.") -(defconst gomoku-loosing-threshold gomoku-XXXXscore +(defconst gomoku-losing-threshold gomoku-XXXXscore "Threshold score beyond which a human move is winning.") @@ -872,7 +872,7 @@ (t (setq score (aref gomoku-score-table square)) (gomoku-play-move square 1) - (cond ((and (>= score gomoku-loosing-threshold) + (cond ((and (>= score gomoku-losing-threshold) ;; Just testing SCORE > THRESHOLD is not enough for ;; detecting wins, it just gives an indication that ;; we confirm with GOMOKU-FIND-FILLED-QTUPLE.