Mercurial > emacs
changeset 29265:69f20c18d6eb
*** empty log message ***
author | Kenichi Handa <handa@m17n.org> |
---|---|
date | Sun, 28 May 2000 23:54:22 +0000 |
parents | 1e4a5ffdacf5 |
children | 60f4996144af |
files | lispref/nonascii.texi |
diffstat | 1 files changed, 36 insertions(+), 25 deletions(-) [+] |
line wrap: on
line diff
--- a/lispref/nonascii.texi Sun May 28 13:27:33 2000 +0000 +++ b/lispref/nonascii.texi Sun May 28 23:54:22 2000 +0000 @@ -157,7 +157,7 @@ when converting unibyte text to multibyte. It also applies when @code{self-insert-command} inserts a character in the unibyte non-@sc{ascii} range, 128 through 255. However, the function -@code{insert-char} does not perform this conversion. +@code{insert} and @code{insert-char} do not perform this conversion. The right value to use to select character set @var{cs} is @code{(- (make-char @var{cs}) 128)}. If the value of @@ -169,7 +169,7 @@ This variable provides a more general alternative to @code{nonascii-insert-offset}. You can use it to specify independently how to translate each code in the range of 128 through 255 into a -multibyte character. The value should be a vector, or @code{nil}. +multibyte character. The value should be a char-table, or @code{nil}. If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}. @end defvar @@ -200,7 +200,10 @@ sequence of bytes. As a consequence, it can change the contents viewed as characters; a sequence of two bytes which is treated as one character in multibyte representation will count as two characters in unibyte -representation. +representation. Character codes 128 through 159 are an exception. They +are represented by one byte in a unibyte buffer, but when the buffer is +set to multibyte, they are converted to two-byte sequences, and vice +versa. This function sets @code{enable-multibyte-characters} to record which representation is in use. It also adjusts various data in the buffer @@ -244,7 +247,7 @@ codes cannot occur at all in multibyte text. Only the @sc{ascii} codes 0 through 127 are truly legitimate in both representations. -@defun char-valid-p charcode +@defun char-valid-p charcode &optional genericp This returns @code{t} if @var{charcode} is valid for either one of the two text representations. @@ -256,6 +259,10 @@ (char-valid-p 2248) @result{} t @end example + +If the optional argument @var{genericp} is non-nil, this function +returns @code{t} if @var{charcode} is a generic character +(@pxref{Generic Character}). @end defun @node Character Sets @@ -299,8 +306,9 @@ This function returns the charset property list of the character set @var{charset}. Although @var{charset} is a symbol, this is not the same as the property list of that symbol. Charset properties are used for -special purposes within Emacs; for example, @code{x-charset-registry} -helps determine which fonts to use (@pxref{Font Selection}). +special purposes within Emacs; for example, +@code{preferred-coding-system} helps determine which coding system to +use to encode characters in a charset. @end defun @node Chars and Bytes @@ -312,12 +320,13 @@ In multibyte representation, each character occupies one or more bytes. Each character set has an @dfn{introduction sequence}, which is normally one or two bytes long. (Exception: the @sc{ascii} character -set has a zero-length introduction sequence.) The introduction sequence -is the beginning of the byte sequence for any character in the character -set. The rest of the character's bytes distinguish it from the other -characters in the same character set. Depending on the character set, -there are either one or two distinguishing bytes; the number of such -bytes is called the @dfn{dimension} of the character set. +set and the @sc{eight-bit-graphic} character set have a zero-length +introduction sequence.) The introduction sequence is the beginning of +the byte sequence for any character in the character set. The rest of +the character's bytes distinguish it from the other characters in the +same character set. Depending on the character set, there are either +one or two distinguishing bytes; the number of such bytes is called the +@dfn{dimension} of the character set. @defun charset-dimension charset This function returns the dimension of @var{charset}; at present, the @@ -357,14 +366,8 @@ @result{} (latin-iso8859-1 72) (split-char 65) @result{} (ascii 65) -@end example - -Unibyte non-@sc{ascii} characters are considered as part of -the @code{ascii} character set: - -@example -(split-char 192) - @result{} (ascii 192) +(split-char 128) + @result{} (eight-bit-control 128) @end example @end defun @@ -395,10 +398,15 @@ @result{} 2176 (char-valid-p 2176) @result{} nil +(char-valid-p 2176 t) + @result{} t (split-char 2176) @result{} (latin-iso8859-1 0) @end example +The character sets @sc{ascii}, @sc{eight-bit-control}, and +@sc{eight-bit-graphic} don't have corresponding generic characters. + @node Scanning Charsets @section Scanning for Character Sets @@ -599,14 +607,16 @@ @end defvar @defvar save-buffer-coding-system -This variable specifies the coding system for saving the buffer---but it -is not used for @code{write-region}. +This variable specifies the coding system for saving the buffer (by +overriding @code{buffer-file-coding-system}). Note that it is not used +for @code{write-region}. When a command to save the buffer starts out to use -@code{save-buffer-coding-system}, and that coding system cannot handle +@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}), +and that coding system cannot handle the actual text in the buffer, the command asks the user to choose another coding system. After that happens, the command also updates -@code{save-buffer-coding-system} to represent the coding system that the +@code{buffer-file-coding-system} to represent the coding system that the user specified. @end defvar @@ -632,7 +642,8 @@ @defun coding-system-list &optional base-only This function returns a list of all coding system names (symbols). If @var{base-only} is non-@code{nil}, the value includes only the -base coding systems. Otherwise, it includes variant coding systems as well. +base coding systems. Otherwise, it includes alias and variant coding +systems as well. @end defun @defun coding-system-p object