changeset 72364:6aeca9f02ce7

(Fmouse_position, Fmouse_pixel_position) (Fset_mouse_position, Fset_mouse_pixel_position): Doc fix.
author Eli Zaretskii <eliz@gnu.org>
date Sat, 12 Aug 2006 11:36:15 +0000
parents 6589d3f305ef
children ab268a773f05
files src/frame.c
diffstat 1 files changed, 11 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/src/frame.c	Fri Aug 11 15:43:40 2006 +0000
+++ b/src/frame.c	Sat Aug 12 11:36:15 2006 +0000
@@ -1429,7 +1429,8 @@
 DEFUN ("mouse-position", Fmouse_position, Smouse_position, 0, 0, 0,
        doc: /* Return a list (FRAME X . Y) giving the current mouse frame and position.
 The position is given in character cells, where (0, 0) is the
-upper-left corner.
+upper-left corner of the frame, X is the horizontal offset, and Y is
+the vertical offset.
 If Emacs is running on a mouseless terminal or hasn't been programmed
 to read the mouse position, it returns the selected frame for FRAME
 and nil for X and Y.
@@ -1477,7 +1478,8 @@
        Smouse_pixel_position, 0, 0, 0,
        doc: /* Return a list (FRAME X . Y) giving the current mouse frame and position.
 The position is given in pixel units, where (0, 0) is the
-upper-left corner.
+upper-left corner of the frame, X is the horizontal offset, and Y is
+the vertical offset.
 If Emacs is running on a mouseless terminal or hasn't been programmed
 to read the mouse position, it returns the selected frame for FRAME
 and nil for X and Y.  */)
@@ -1510,6 +1512,10 @@
 so the coordinates of the top left character in the frame
 may be nonzero due to left-hand scroll bars or the menu bar.
 
+The position is given in character cells, where (0, 0) is the
+upper-left corner of the frame, X is the horizontal offset, and Y is
+the vertical offset.
+
 This function is a no-op for an X frame that is not visible.
 If you have just created a frame, you must wait for it to become visible
 before calling this function on it, like this.
@@ -1542,6 +1548,9 @@
 DEFUN ("set-mouse-pixel-position", Fset_mouse_pixel_position,
        Sset_mouse_pixel_position, 3, 3, 0,
        doc: /* Move the mouse pointer to pixel position (X,Y) in FRAME.
+The position is given in pixels, where (0, 0) is the upper-left corner
+of the frame, X is the horizontal offset, and Y is the vertical offset.
+
 Note, this is a no-op for an X frame that is not visible.
 If you have just created a frame, you must wait for it to become visible
 before calling this function on it, like this.