Mercurial > emacs
changeset 72364:6aeca9f02ce7
(Fmouse_position, Fmouse_pixel_position)
(Fset_mouse_position, Fset_mouse_pixel_position): Doc fix.
author | Eli Zaretskii <eliz@gnu.org> |
---|---|
date | Sat, 12 Aug 2006 11:36:15 +0000 |
parents | 6589d3f305ef |
children | ab268a773f05 |
files | src/frame.c |
diffstat | 1 files changed, 11 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/src/frame.c Fri Aug 11 15:43:40 2006 +0000 +++ b/src/frame.c Sat Aug 12 11:36:15 2006 +0000 @@ -1429,7 +1429,8 @@ DEFUN ("mouse-position", Fmouse_position, Smouse_position, 0, 0, 0, doc: /* Return a list (FRAME X . Y) giving the current mouse frame and position. The position is given in character cells, where (0, 0) is the -upper-left corner. +upper-left corner of the frame, X is the horizontal offset, and Y is +the vertical offset. If Emacs is running on a mouseless terminal or hasn't been programmed to read the mouse position, it returns the selected frame for FRAME and nil for X and Y. @@ -1477,7 +1478,8 @@ Smouse_pixel_position, 0, 0, 0, doc: /* Return a list (FRAME X . Y) giving the current mouse frame and position. The position is given in pixel units, where (0, 0) is the -upper-left corner. +upper-left corner of the frame, X is the horizontal offset, and Y is +the vertical offset. If Emacs is running on a mouseless terminal or hasn't been programmed to read the mouse position, it returns the selected frame for FRAME and nil for X and Y. */) @@ -1510,6 +1512,10 @@ so the coordinates of the top left character in the frame may be nonzero due to left-hand scroll bars or the menu bar. +The position is given in character cells, where (0, 0) is the +upper-left corner of the frame, X is the horizontal offset, and Y is +the vertical offset. + This function is a no-op for an X frame that is not visible. If you have just created a frame, you must wait for it to become visible before calling this function on it, like this. @@ -1542,6 +1548,9 @@ DEFUN ("set-mouse-pixel-position", Fset_mouse_pixel_position, Sset_mouse_pixel_position, 3, 3, 0, doc: /* Move the mouse pointer to pixel position (X,Y) in FRAME. +The position is given in pixels, where (0, 0) is the upper-left corner +of the frame, X is the horizontal offset, and Y is the vertical offset. + Note, this is a no-op for an X frame that is not visible. If you have just created a frame, you must wait for it to become visible before calling this function on it, like this.