Mercurial > emacs
changeset 47007:724e287f33a3
Update for Texinfo version 4.2
author | Robert J. Chassell <bob@rattlesnake.com> |
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date | Fri, 23 Aug 2002 19:52:29 +0000 |
parents | f267224443ae |
children | c299d527a088 |
files | lispintro/emacs-lisp-intro.txt |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lispintro/emacs-lisp-intro.txt Fri Aug 23 19:52:29 2002 +0000 @@ -0,0 +1,16197 @@ +START-INFO-DIR-ENTRY +* Emacs Lisp Intro: (eintr). + A simple introduction to Emacs Lisp programming. +END-INFO-DIR-ENTRY + +Short Contents +************** + +An Introduction to Programming in Emacs Lisp +Preface +List Processing +Practicing Evaluation +How To Write Function Definitions +A Few Buffer-Related Functions +A Few More Complex Functions +Narrowing and Widening +`car', `cdr', `cons': Fundamental Functions +Cutting and Storing Text +How Lists are Implemented +Yanking Text Back +Loops and Recursion +Regular Expression Searches +Counting: Repetition and Regexps +Counting Words in a `defun' +Readying a Graph +Your `.emacs' File +Debugging +Conclusion +The `the-the' Function +Handling the Kill Ring +A Graph with Labelled Axes +GNU Free Documentation License +Index +About the Author + + +Table of Contents +***************** + + +An Introduction to Programming in Emacs Lisp + +Preface + Why Study Emacs Lisp? + On Reading this Text + For Whom This is Written + Lisp History + A Note for Novices + Thank You + +List Processing + Lisp Lists + Numbers, Lists inside of Lists + Lisp Atoms + Whitespace in Lists + GNU Emacs Helps You Type Lists + Run a Program + Generate an Error Message + Symbol Names and Function Definitions + The Lisp Interpreter + Complications + Byte Compiling + Evaluation + Evaluating Inner Lists + Variables + `fill-column', an Example Variable + Error Message for a Symbol Without a Function + Error Message for a Symbol Without a Value + Arguments + Arguments' Data Types + An Argument as the Value of a Variable or List + Variable Number of Arguments + Using the Wrong Type Object as an Argument + The `message' Function + Setting the Value of a Variable + Using `set' + Using `setq' + Counting + Summary + Exercises + +Practicing Evaluation + How to Evaluate + Buffer Names + Getting Buffers + Switching Buffers + Buffer Size and the Location of Point + Exercise + +How To Write Function Definitions + An Aside about Primitive Functions + The `defun' Special Form + Install a Function Definition + The effect of installation + Change a Function Definition + Make a Function Interactive + An Interactive `multiply-by-seven', An Overview + An Interactive `multiply-by-seven' + Different Options for `interactive' + Install Code Permanently + `let' + `let' Prevents Confusion + The Parts of a `let' Expression + Sample `let' Expression + Uninitialized Variables in a `let' Statement + The `if' Special Form + `if' in more detail + The `type-of-animal' Function in Detail + If-then-else Expressions + Truth and Falsehood in Emacs Lisp + An explanation of `nil' + `save-excursion' + Point and Mark + Template for a `save-excursion' Expression + Review + Exercises + +A Few Buffer-Related Functions + Finding More Information + A Simplified `beginning-of-buffer' Definition + The Definition of `mark-whole-buffer' + An overview of `mark-whole-buffer' + Body of `mark-whole-buffer' + The Definition of `append-to-buffer' + An Overview of `append-to-buffer' + The `append-to-buffer' Interactive Expression + The Body of `append-to-buffer' + `save-excursion' in `append-to-buffer' + Review + Exercises + +A Few More Complex Functions + The Definition of `copy-to-buffer' + The Definition of `insert-buffer' + The Code for `insert-buffer' + The Interactive Expression in `insert-buffer' + A Read-only Buffer + `b' in an Interactive Expression + The Body of the `insert-buffer' Function + `insert-buffer' With an `if' Instead of an `or' + The `or' in the Body + The `let' Expression in `insert-buffer' + Complete Definition of `beginning-of-buffer' + Optional Arguments + `beginning-of-buffer' with an Argument + Disentangle `beginning-of-buffer' + What happens in a large buffer + What happens in a small buffer + The Complete `beginning-of-buffer' + Review + `optional' Argument Exercise + +Narrowing and Widening + The Advantages of Narrowing + The `save-restriction' Special Form + `what-line' + Exercise with Narrowing + +`car', `cdr', `cons': Fundamental Functions + Strange Names + `car' and `cdr' + `cons' + Build a list + Find the Length of a List: `length' + `nthcdr' + `nth' + `setcar' + `setcdr' + Exercise + +Cutting and Storing Text + Storing Text in a List + `zap-to-char' + The Complete `zap-to-char' Implementation + The `interactive' Expression + The Body of `zap-to-char' + The `search-forward' Function + The `progn' Special Form + Summing up `zap-to-char' + `kill-region' + The Complete `kill-region' Definition + `condition-case' + `delete-and-extract-region' + Digression into C + Initializing a Variable with `defvar' + Seeing the Current Value of a Variable + `defvar' and an asterisk + `copy-region-as-kill' + The complete `copy-region-as-kill' function definition + The Body of `copy-region-as-kill' + `last-command' and `this-command' + The `kill-append' function + The `kill-new' function + Review + Searching Exercises + +How Lists are Implemented + Lists diagrammed + Symbols as a Chest of Drawers + Exercise + +Yanking Text Back + Kill Ring Overview + The `kill-ring-yank-pointer' Variable + Exercises with `yank' and `nthcdr' + +Loops and Recursion + `while' + Looping with `while' + A `while' Loop and a List + An Example: `print-elements-of-list' + A Loop with an Incrementing Counter + Example with incrementing counter + The parts of the function definition + Putting the function definition together + Loop with a Decrementing Counter + Example with decrementing counter + The parts of the function definition + Putting the function definition together + Save your time: `dolist' and `dotimes' + The `dolist' Macro + The `dotimes' Macro + Recursion + Building Robots: Extending the Metaphor + The Parts of a Recursive Definition + Recursion with a List + Recursion in Place of a Counter + An argument of 1 or 2 + An argument of 3 or 4 + Recursion Example Using `cond' + Recursive Patterns + Recursive Pattern: _every_ + Recursive Pattern: _accumulate_ + Recursive Pattern: _keep_ + Recursion without Deferments + No Deferment Solution + Looping Exercise + +Regular Expression Searches + The Regular Expression for `sentence-end' + The `re-search-forward' Function + `forward-sentence' + Complete `forward-sentence' function definition + The `while' loops + The regular expression search + `forward-paragraph': a Goldmine of Functions + Shortened `forward-paragraph' function definition + The `let*' expression + The forward motion `while' loop + Between paragraphs + Within paragraphs + No fill prefix + With a fill prefix + Summary + Create Your Own `TAGS' File + Review + Exercises with `re-search-forward' + +Counting: Repetition and Regexps + Counting words + The `count-words-region' Function + Designing `count-words-region' + The Whitespace Bug in `count-words-region' + Count Words Recursively + Exercise: Counting Punctuation + +Counting Words in a `defun' + Divide and Conquer + What to Count? + What Constitutes a Word or Symbol? + The `count-words-in-defun' Function + Count Several `defuns' Within a File + Find a File + `lengths-list-file' in Detail + Count Words in `defuns' in Different Files + Determine the lengths of `defuns' + The `append' Function + Recursively Count Words in Different Files + Prepare the Data for Display in a Graph + Sorting Lists + Making a List of Files + Counting function definitions + +Readying a Graph + Printing the Columns of a Graph + The `graph-body-print' Function + The `recursive-graph-body-print' Function + Need for Printed Axes + Exercise + +Your `.emacs' File + Emacs' Default Configuration + Site-wide Initialization Files + Specifying Variables using `defcustom' + Beginning a `.emacs' File + Text and Auto Fill Mode + Mail Aliases + Indent Tabs Mode + Some Keybindings + Keymaps + Loading Files + Autoloading + A Simple Extension: `line-to-top-of-window' + X11 Colors + Miscellaneous Settings for a `.emacs' File + A Modified Mode Line + +Debugging + `debug' + `debug-on-entry' + `debug-on-quit' and `(debug)' + The `edebug' Source Level Debugger + Debugging Exercises + +Conclusion + +The `the-the' Function + +Handling the Kill Ring + The `rotate-yank-pointer' Function + `rotate-yank-pointer' in Outline + The Body of `rotate-yank-pointer' + Digression about the word `error' + The else-part of the `if' expression + The `%' remainder function + Using `%' in `rotate-yank-pointer' + Pointing to the last element + `yank' + Passing the argument + Passing a negative argument + `yank-pop' + +A Graph with Labelled Axes + Labelled Example Graph + The `print-graph' Varlist + The `print-Y-axis' Function + What height should the label be? + Side Trip: Compute a Remainder + Construct a Y Axis Element + Create a Y Axis Column + The Not Quite Final Version of `print-Y-axis' + The `print-X-axis' Function + Similarities and differences + X Axis Tic Marks + Printing the Whole Graph + Changes for the Final Version + Testing `print-graph' + Graphing Numbers of Words and Symbols + A `lambda' Expression: Useful Anonymity + The `mapcar' Function + Another Bug ... Most Insidious + The Printed Graph + +GNU Free Documentation License + +Index + +About the Author + + +An Introduction to Programming in Emacs Lisp +******************************************** + +This is an introduction to `Programming in Emacs Lisp', for people +who are not programmers. + +Edition 2.07, 2002 Aug 23 + +Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1997, 2001, 2002 +Free Software Foundation, Inc. + + +Published by the Free Software Foundation, Inc. +59 Temple Place, Suite 330 +Boston, MA 02111-1307 USA +Edition 2.07, 2002 Aug 23 + +ISBN 1-882114-43-4 + +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.1 or +any later version published by the Free Software Foundation; there +being no Invariant Section, with the Front-Cover Texts being "A GNU +Manual", and with the Back-Cover Texts as in (a) below. A copy of +the license is included in the section entitled "GNU Free +Documentation License". + +(a) The FSF's Back-Cover Text is: "You have freedom to copy and +modify this GNU Manual, like GNU software. Copies published by the +Free Software Foundation raise funds for GNU development." +This master menu first lists each chapter and index; then it lists +every node in every chapter. + +Preface +******* + +Most of the GNU Emacs integrated environment is written in the +programming language called Emacs Lisp. The code written in this +programming language is the software--the sets of instructions--that +tell the computer what to do when you give it commands. Emacs is +designed so that you can write new code in Emacs Lisp and easily +install it as an extension to the editor. + +(GNU Emacs is sometimes called an "extensible editor", but it does +much more than provide editing capabilities. It is better to refer to +Emacs as an "extensible computing environment". However, that phrase +is quite a mouthful. It is easier to refer to Emacs simply as an +editor. Moreover, everything you do in Emacs--find the Mayan date +and phases of the moon, simplify polynomials, debug code, manage +files, read letters, write books--all these activities are kinds of +editing in the most general sense of the word.) + +Why Study Emacs Lisp? +===================== + +Although Emacs Lisp is usually thought of in association only with +Emacs, it is a full computer programming language. You can use Emacs +Lisp as you would any other programming language. + +Perhaps you want to understand programming; perhaps you want to extend +Emacs; or perhaps you want to become a programmer. This introduction +to Emacs Lisp is designed to get you started: to guide you in +learning the fundamentals of programming, and more importantly, to +show you how you can teach yourself to go further. + +On Reading this Text +==================== + +All through this document, you will see little sample programs you can +run inside of Emacs. If you read this document in Info inside of GNU +Emacs, you can run the programs as they appear. (This is easy to do +and is explained when the examples are presented.) Alternatively, +you can read this introduction as a printed book while sitting beside +a computer running Emacs. (This is what I like to do; I like printed +books.) If you don't have a running Emacs beside you, you can still +read this book, but in this case, it is best to treat it as a novel +or as a travel guide to a country not yet visited: interesting, but +not the same as being there. + +Much of this introduction is dedicated to walk-throughs or guided +tours of code used in GNU Emacs. These tours are designed for two +purposes: first, to give you familiarity with real, working code +(code you use every day); and, second, to give you familiarity with +the way Emacs works. It is interesting to see how a working +environment is implemented. Also, I hope that you will pick up the +habit of browsing through source code. You can learn from it and +mine it for ideas. Having GNU Emacs is like having a dragon's cave +of treasures. + +In addition to learning about Emacs as an editor and Emacs Lisp as a +programming language, the examples and guided tours will give you an +opportunity to get acquainted with Emacs as a Lisp programming +environment. GNU Emacs supports programming and provides tools that +you will want to become comfortable using, such as `M-.' (the key +which invokes the `find-tag' command). You will also learn about +buffers and other objects that are part of the environment. Learning +about these features of Emacs is like learning new routes around your +home town. + +Finally, I hope to convey some of the skills for using Emacs to learn +aspects of programming that you don't know. You can often use Emacs +to help you understand what puzzles you or to find out how to do +something new. This self-reliance is not only a pleasure, but an +advantage. + +For Whom This is Written +======================== + +This text is written as an elementary introduction for people who are +not programmers. If you are a programmer, you may not be satisfied +with this primer. The reason is that you may have become expert at +reading reference manuals and be put off by the way this text is +organized. + +An expert programmer who reviewed this text said to me: + + I prefer to learn from reference manuals. I "dive into" each + paragraph, and "come up for air" between paragraphs. + + When I get to the end of a paragraph, I assume that that subject + is done, finished, that I know everything I need (with the + possible exception of the case when the next paragraph starts + talking about it in more detail). I expect that a well written + reference manual will not have a lot of redundancy, and that it + will have excellent pointers to the (one) place where the + information I want is. + +This introduction is not written for this person! + +Firstly, I try to say everything at least three times: first, to +introduce it; second, to show it in context; and third, to show it in +a different context, or to review it. + +Secondly, I hardly ever put all the information about a subject in one +place, much less in one paragraph. To my way of thinking, that +imposes too heavy a burden on the reader. Instead I try to explain +only what you need to know at the time. (Sometimes I include a +little extra information so you won't be surprised later when the +additional information is formally introduced.) + +When you read this text, you are not expected to learn everything the +first time. Frequently, you need only make, as it were, a `nodding +acquaintance' with some of the items mentioned. My hope is that I +have structured the text and given you enough hints that you will be +alert to what is important, and concentrate on it. + +You will need to "dive into" some paragraphs; there is no other way +to read them. But I have tried to keep down the number of such +paragraphs. This book is intended as an approachable hill, rather +than as a daunting mountain. + +This introduction to `Programming in Emacs Lisp' has a companion +document, *Note The GNU Emacs Lisp Reference Manual: (elisp)Top. The +reference manual has more detail than this introduction. In the +reference manual, all the information about one topic is concentrated +in one place. You should turn to it if you are like the programmer +quoted above. And, of course, after you have read this +`Introduction', you will find the `Reference Manual' useful when you +are writing your own programs. + +Lisp History +============ + +Lisp was first developed in the late 1950s at the Massachusetts +Institute of Technology for research in artificial intelligence. The +great power of the Lisp language makes it superior for other purposes +as well, such as writing editor commands and integrated environments. + +GNU Emacs Lisp is largely inspired by Maclisp, which was written at +MIT in the 1960s. It is somewhat inspired by Common Lisp, which +became a standard in the 1980s. However, Emacs Lisp is much simpler +than Common Lisp. (The standard Emacs distribution contains an +optional extensions file, `cl.el', that adds many Common Lisp +features to Emacs Lisp.) + +A Note for Novices +================== + +If you don't know GNU Emacs, you can still read this document +profitably. However, I recommend you learn Emacs, if only to learn to +move around your computer screen. You can teach yourself how to use +Emacs with the on-line tutorial. To use it, type `C-h t'. (This +means you press and release the <CTRL> key and the `h' at the same +time, and then press and release `t'.) + +Also, I often refer to one of Emacs' standard commands by listing the +keys which you press to invoke the command and then giving the name of +the command in parentheses, like this: `M-C-\' (`indent-region'). +What this means is that the `indent-region' command is customarily +invoked by typing `M-C-\'. (You can, if you wish, change the keys +that are typed to invoke the command; this is called "rebinding". +*Note Keymaps: Keymaps.) The abbreviation `M-C-\' means that you +type your <META> key, <CTRL> key and <\> key all at the same time. +(On many modern keyboards the <META> key is labelled <ALT>.) +Sometimes a combination like this is called a keychord, since it is +similar to the way you play a chord on a piano. If your keyboard does +not have a <META> key, the <ESC> key prefix is used in place of it. +In this case, `M-C-\' means that you press and release your <ESC> key +and then type the <CTRL> key and the <\> key at the same time. But +usually `M-C-\' means press the <CTRL> key along with the key that is +labelled <ALT> and, at the same time, press the <\> key. + +In addition to typing a lone keychord, you can prefix what you type +with `C-u', which is called the `universal argument'. The `C-u' +keychord passes an argument to the subsequent command. Thus, to +indent a region of plain text by 6 spaces, mark the region, and then +type `C-u 6 M-C-\'. (If you do not specify a number, Emacs either +passes the number 4 to the command or otherwise runs the command +differently than it would otherwise.) *Note Numeric Arguments: +(emacs)Arguments. + +If you are reading this in Info using GNU Emacs, you can read through +this whole document just by pressing the space bar, <SPC>. (To learn +about Info, type `C-h i' and then select Info.) + +A note on terminology: when I use the word Lisp alone, I often am +referring to the various dialects of Lisp in general, but when I speak +of Emacs Lisp, I am referring to GNU Emacs Lisp in particular. + +Thank You +========= + +My thanks to all who helped me with this book. My especial thanks to +Jim Blandy, Noah Friedman, Jim Kingdon, Roland McGrath, Frank Ritter, +Randy Smith, Richard M. Stallman, and Melissa Weisshaus. My thanks +also go to both Philip Johnson and David Stampe for their patient +encouragement. My mistakes are my own. + + Robert J. Chassell + +List Processing +*************** + +To the untutored eye, Lisp is a strange programming language. In Lisp +code there are parentheses everywhere. Some people even claim that +the name stands for `Lots of Isolated Silly Parentheses'. But the +claim is unwarranted. Lisp stands for LISt Processing, and the +programming language handles _lists_ (and lists of lists) by putting +them between parentheses. The parentheses mark the boundaries of the +list. Sometimes a list is preceded by a single apostrophe or +quotation mark, `''. Lists are the basis of Lisp. + +Lisp Lists +========== + +In Lisp, a list looks like this: `'(rose violet daisy buttercup)'. +This list is preceded by a single apostrophe. It could just as well +be written as follows, which looks more like the kind of list you are +likely to be familiar with: + + '(rose + violet + daisy + buttercup) + +The elements of this list are the names of the four different flowers, +separated from each other by whitespace and surrounded by parentheses, +like flowers in a field with a stone wall around them. + +Numbers, Lists inside of Lists +------------------------------ + +Lists can also have numbers in them, as in this list: `(+ 2 2)'. +This list has a plus-sign, `+', followed by two `2's, each separated +by whitespace. + +In Lisp, both data and programs are represented the same way; that is, +they are both lists of words, numbers, or other lists, separated by +whitespace and surrounded by parentheses. (Since a program looks like +data, one program may easily serve as data for another; this is a very +powerful feature of Lisp.) (Incidentally, these two parenthetical +remarks are _not_ Lisp lists, because they contain `;' and `.' as +punctuation marks.) + +Here is another list, this time with a list inside of it: + + '(this list has (a list inside of it)) + +The components of this list are the words `this', `list', `has', and +the list `(a list inside of it)'. The interior list is made up of +the words `a', `list', `inside', `of', `it'. + +Lisp Atoms +---------- + +In Lisp, what we have been calling words are called "atoms". This +term comes from the historical meaning of the word atom, which means +`indivisible'. As far as Lisp is concerned, the words we have been +using in the lists cannot be divided into any smaller parts and still +mean the same thing as part of a program; likewise with numbers and +single character symbols like `+'. On the other hand, unlike an +atom, a list can be split into parts. (*Note `car' `cdr' & `cons' +Fundamental Functions: car cdr & cons.) + +In a list, atoms are separated from each other by whitespace. They +can be right next to a parenthesis. + +Technically speaking, a list in Lisp consists of parentheses +surrounding atoms separated by whitespace or surrounding other lists +or surrounding both atoms and other lists. A list can have just one +atom in it or have nothing in it at all. A list with nothing in it +looks like this: `()', and is called the "empty list". Unlike +anything else, an empty list is considered both an atom and a list at +the same time. + +The printed representation of both atoms and lists are called +"symbolic expressions" or, more concisely, "s-expressions". The word +"expression" by itself can refer to either the printed +representation, or to the atom or list as it is held internally in the +computer. Often, people use the term "expression" indiscriminately. +(Also, in many texts, the word "form" is used as a synonym for +expression.) + +Incidentally, the atoms that make up our universe were named such when +they were thought to be indivisible; but it has been found that +physical atoms are not indivisible. Parts can split off an atom or +it can fission into two parts of roughly equal size. Physical atoms +were named prematurely, before their truer nature was found. In +Lisp, certain kinds of atom, such as an array, can be separated into +parts; but the mechanism for doing this is different from the +mechanism for splitting a list. As far as list operations are +concerned, the atoms of a list are unsplittable. + +As in English, the meanings of the component letters of a Lisp atom +are different from the meaning the letters make as a word. For +example, the word for the South American sloth, the `ai', is +completely different from the two words, `a', and `i'. + +There are many kinds of atom in nature but only a few in Lisp: for +example, "numbers", such as 37, 511, or 1729, and "symbols", such as +`+', `foo', or `forward-line'. The words we have listed in the +examples above are all symbols. In everyday Lisp conversation, the +word "atom" is not often used, because programmers usually try to be +more specific about what kind of atom they are dealing with. Lisp +programming is mostly about symbols (and sometimes numbers) within +lists. (Incidentally, the preceding three word parenthetical remark +is a proper list in Lisp, since it consists of atoms, which in this +case are symbols, separated by whitespace and enclosed by +parentheses, without any non-Lisp punctuation.) + +In addition, text between double quotation marks--even sentences or +paragraphs--is an atom. Here is an example: + + '(this list includes "text between quotation marks.") + +In Lisp, all of the quoted text including the punctuation mark and the +blank spaces is a single atom. This kind of atom is called a +"string" (for `string of characters') and is the sort of thing that +is used for messages that a computer can print for a human to read. +Strings are a different kind of atom than numbers or symbols and are +used differently. + +Whitespace in Lists +------------------- + +The amount of whitespace in a list does not matter. From the point +of view of the Lisp language, + + '(this list + looks like this) + +is exactly the same as this: + + '(this list looks like this) + +Both examples show what to Lisp is the same list, the list made up of +the symbols `this', `list', `looks', `like', and `this' in that order. + +Extra whitespace and newlines are designed to make a list more +readable by humans. When Lisp reads the expression, it gets rid of +all the extra whitespace (but it needs to have at least one space +between atoms in order to tell them apart.) + +Odd as it seems, the examples we have seen cover almost all of what +Lisp lists look like! Every other list in Lisp looks more or less +like one of these examples, except that the list may be longer and +more complex. In brief, a list is between parentheses, a string is +between quotation marks, a symbol looks like a word, and a number +looks like a number. (For certain situations, square brackets, dots +and a few other special characters may be used; however, we will go +quite far without them.) + +GNU Emacs Helps You Type Lists +------------------------------ + +When you type a Lisp expression in GNU Emacs using either Lisp +Interaction mode or Emacs Lisp mode, you have available to you several +commands to format the Lisp expression so it is easy to read. For +example, pressing the <TAB> key automatically indents the line the +cursor is on by the right amount. A command to properly indent the +code in a region is customarily bound to `M-C-\'. Indentation is +designed so that you can see which elements of a list belong to which +list--elements of a sub-list are indented more than the elements of +the enclosing list. + +In addition, when you type a closing parenthesis, Emacs momentarily +jumps the cursor back to the matching opening parenthesis, so you can +see which one it is. This is very useful, since every list you type +in Lisp must have its closing parenthesis match its opening +parenthesis. (*Note Major Modes: (emacs)Major Modes, for more +information about Emacs' modes.) + +Run a Program +============= + +A list in Lisp--any list--is a program ready to run. If you run it +(for which the Lisp jargon is "evaluate"), the computer will do one +of three things: do nothing except return to you the list itself; send +you an error message; or, treat the first symbol in the list as a +command to do something. (Usually, of course, it is the last of these +three things that you really want!) + +The single apostrophe, `'', that I put in front of some of the +example lists in preceding sections is called a "quote"; when it +precedes a list, it tells Lisp to do nothing with the list, other than +take it as it is written. But if there is no quote preceding a list, +the first item of the list is special: it is a command for the +computer to obey. (In Lisp, these commands are called _functions_.) +The list `(+ 2 2)' shown above did not have a quote in front of it, +so Lisp understands that the `+' is an instruction to do something +with the rest of the list: add the numbers that follow. + +If you are reading this inside of GNU Emacs in Info, here is how you +can evaluate such a list: place your cursor immediately after the +right hand parenthesis of the following list and then type `C-x C-e': + + (+ 2 2) + +You will see the number `4' appear in the echo area. (In the jargon, +what you have just done is "evaluate the list." The echo area is the +line at the bottom of the screen that displays or "echoes" text.) +Now try the same thing with a quoted list: place the cursor right +after the following list and type `C-x C-e': + + '(this is a quoted list) + +You will see `(this is a quoted list)' appear in the echo area. + +In both cases, what you are doing is giving a command to the program +inside of GNU Emacs called the "Lisp interpreter"--giving the +interpreter a command to evaluate the expression. The name of the +Lisp interpreter comes from the word for the task done by a human who +comes up with the meaning of an expression--who "interprets" it. + +You can also evaluate an atom that is not part of a list--one that is +not surrounded by parentheses; again, the Lisp interpreter translates +from the humanly readable expression to the language of the computer. +But before discussing this (*note Variables::), we will discuss what +the Lisp interpreter does when you make an error. + +Generate an Error Message +========================= + +Partly so you won't worry if you do it accidentally, we will now give +a command to the Lisp interpreter that generates an error message. +This is a harmless activity; and indeed, we will often try to generate +error messages intentionally. Once you understand the jargon, error +messages can be informative. Instead of being called "error" +messages, they should be called "help" messages. They are like +signposts to a traveller in a strange country; deciphering them can be +hard, but once understood, they can point the way. + +The error message is generated by a built-in GNU Emacs debugger. We +will `enter the debugger'. You get out of the debugger by typing `q'. + +What we will do is evaluate a list that is not quoted and does not +have a meaningful command as its first element. Here is a list almost +exactly the same as the one we just used, but without the single-quote +in front of it. Position the cursor right after it and type `C-x +C-e': + + (this is an unquoted list) + +What you see depends on which version of Emacs you are running. GNU +Emacs version 21 provides more information than version 20 and before. +First, the more recent result of generating an error; then the +earlier, version 20 result. + +In GNU Emacs version 21, a `*Backtrace*' window will open up and you +will see the following in it: + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--Lisp error: (void-function this) + (this is an unquoted list) + eval((this is an unquoted list)) + eval-last-sexp-1(nil) + eval-last-sexp(nil) + call-interactively(eval-last-sexp) + ---------- Buffer: *Backtrace* ---------- + +Your cursor will be in this window (you may have to wait a few seconds +before it becomes visible). To quit the debugger and make the +debugger window go away, type: + + q + +Please type `q' right now, so you become confident that you can get +out of the debugger. Then, type `C-x C-e' again to re-enter it. + +Based on what we already know, we can almost read this error message. + +You read the `*Backtrace*' buffer from the bottom up; it tells you +what Emacs did. When you typed `C-x C-e', you made an interactive +call to the command `eval-last-sexp'. `eval' is an abbreviation for +`evaluate' and `sexp' is an abbreviation for `symbolic expression'. +The command means `evaluate last symbolic expression', which is the +expression just before your cursor. + +Each line above tells you what the Lisp interpreter evaluated next. +The most recent action is at the top. The buffer is called the +`*Backtrace*' buffer because it enables you to track Emacs backwards. + +At the top of the `*Backtrace*' buffer, you see the line: + + Debugger entered--Lisp error: (void-function this) + +The Lisp interpreter tried to evaluate the first atom of the list, the +word `this'. It is this action that generated the error message +`void-function this'. + +The message contains the words `void-function' and `this'. + +The word `function' was mentioned once before. It is a very +important word. For our purposes, we can define it by saying that a +"function" is a set of instructions to the computer that tell the +computer to do something. + +Now we can begin to understand the error message: `void-function +this'. The function (that is, the word `this') does not have a +definition of any set of instructions for the computer to carry out. + +The slightly odd word, `void-function', is designed to cover the way +Emacs Lisp is implemented, which is that when a symbol does not have +a function definition attached to it, the place that should contain +the instructions is `void'. + +On the other hand, since we were able to add 2 plus 2 successfully, by +evaluating `(+ 2 2)', we can infer that the symbol `+' must have a +set of instructions for the computer to obey and those instructions +must be to add the numbers that follow the `+'. + +In GNU Emacs version 20, and in earlier versions, you will see only +one line of error message; it will appear in the echo area and look +like this: + + Symbol's function definition is void: this + +(Also, your terminal may beep at you--some do, some don't; and others +blink. This is just a device to get your attention.) The message +goes away as soon as you type another key, even just to move the +cursor. + +We know the meaning of the word `Symbol'. It refers to the first +atom of the list, the word `this'. The word `function' refers to the +instructions that tell the computer what to do. (Technically, the +symbol tells the computer where to find the instructions, but this is +a complication we can ignore for the moment.) + +The error message can be understood: `Symbol's function definition is +void: this'. The symbol (that is, the word `this') lacks +instructions for the computer to carry out. + +Symbol Names and Function Definitions +===================================== + +We can articulate another characteristic of Lisp based on what we have +discussed so far--an important characteristic: a symbol, like `+', is +not itself the set of instructions for the computer to carry out. +Instead, the symbol is used, perhaps temporarily, as a way of +locating the definition or set of instructions. What we see is the +name through which the instructions can be found. Names of people +work the same way. I can be referred to as `Bob'; however, I am not +the letters `B', `o', `b' but am the consciousness consistently +associated with a particular life-form. The name is not me, but it +can be used to refer to me. + +In Lisp, one set of instructions can be attached to several names. +For example, the computer instructions for adding numbers can be +linked to the symbol `plus' as well as to the symbol `+' (and are in +some dialects of Lisp). Among humans, I can be referred to as +`Robert' as well as `Bob' and by other words as well. + +On the other hand, a symbol can have only one function definition +attached to it at a time. Otherwise, the computer would be confused +as to which definition to use. If this were the case among people, +only one person in the world could be named `Bob'. However, the +function definition to which the name refers can be changed readily. +(*Note Install a Function Definition: Install.) + +Since Emacs Lisp is large, it is customary to name symbols in a way +that identifies the part of Emacs to which the function belongs. +Thus, all the names for functions that deal with Texinfo start with +`texinfo-' and those for functions that deal with reading mail start +with `rmail-'. + +The Lisp Interpreter +==================== + +Based on what we have seen, we can now start to figure out what the +Lisp interpreter does when we command it to evaluate a list. First, +it looks to see whether there is a quote before the list; if there +is, the interpreter just gives us the list. On the other hand, if +there is no quote, the interpreter looks at the first element in the +list and sees whether it has a function definition. If it does, the +interpreter carries out the instructions in the function definition. +Otherwise, the interpreter prints an error message. + +This is how Lisp works. Simple. There are added complications which +we will get to in a minute, but these are the fundamentals. Of +course, to write Lisp programs, you need to know how to write +function definitions and attach them to names, and how to do this +without confusing either yourself or the computer. + +Complications +------------- + +Now, for the first complication. In addition to lists, the Lisp +interpreter can evaluate a symbol that is not quoted and does not have +parentheses around it. The Lisp interpreter will attempt to determine +the symbol's value as a "variable". This situation is described in +the section on variables. (*Note Variables::.) + +The second complication occurs because some functions are unusual and +do not work in the usual manner. Those that don't are called "special +forms". They are used for special jobs, like defining a function, and +there are not many of them. In the next few chapters, you will be +introduced to several of the more important special forms. + +The third and final complication is this: if the function that the +Lisp interpreter is looking at is not a special form, and if it is +part of a list, the Lisp interpreter looks to see whether the list +has a list inside of it. If there is an inner list, the Lisp +interpreter first figures out what it should do with the inside list, +and then it works on the outside list. If there is yet another list +embedded inside the inner list, it works on that one first, and so +on. It always works on the innermost list first. The interpreter +works on the innermost list first, to evaluate the result of that +list. The result may be used by the enclosing expression. + +Otherwise, the interpreter works left to right, from one expression to +the next. + +Byte Compiling +-------------- + +One other aspect of interpreting: the Lisp interpreter is able to +interpret two kinds of entity: humanly readable code, on which we will +focus exclusively, and specially processed code, called "byte +compiled" code, which is not humanly readable. Byte compiled code +runs faster than humanly readable code. + +You can transform humanly readable code into byte compiled code by +running one of the compile commands such as `byte-compile-file'. +Byte compiled code is usually stored in a file that ends with a +`.elc' extension rather than a `.el' extension. You will see both +kinds of file in the `emacs/lisp' directory; the files to read are +those with `.el' extensions. + +As a practical matter, for most things you might do to customize or +extend Emacs, you do not need to byte compile; and I will not discuss +the topic here. *Note Byte Compilation: (elisp)Byte Compilation, for +a full description of byte compilation. + +Evaluation +========== + +When the Lisp interpreter works on an expression, the term for the +activity is called "evaluation". We say that the interpreter +`evaluates the expression'. I've used this term several times before. +The word comes from its use in everyday language, `to ascertain the +value or amount of; to appraise', according to `Webster's New +Collegiate Dictionary'. + +After evaluating an expression, the Lisp interpreter will most likely +"return" the value that the computer produces by carrying out the +instructions it found in the function definition, or perhaps it will +give up on that function and produce an error message. (The +interpreter may also find itself tossed, so to speak, to a different +function or it may attempt to repeat continually what it is doing for +ever and ever in what is called an `infinite loop'. These actions +are less common; and we can ignore them.) Most frequently, the +interpreter returns a value. + +At the same time the interpreter returns a value, it may do something +else as well, such as move a cursor or copy a file; this other kind of +action is called a "side effect". Actions that we humans think are +important, such as printing results, are often "side effects" to the +Lisp interpreter. The jargon can sound peculiar, but it turns out +that it is fairly easy to learn to use side effects. + +In summary, evaluating a symbolic expression most commonly causes the +Lisp interpreter to return a value and perhaps carry out a side +effect; or else produce an error. + +Evaluating Inner Lists +---------------------- + +If evaluation applies to a list that is inside another list, the outer +list may use the value returned by the first evaluation as information +when the outer list is evaluated. This explains why inner expressions +are evaluated first: the values they return are used by the outer +expressions. + +We can investigate this process by evaluating another addition +example. Place your cursor after the following expression and type +`C-x C-e': + + (+ 2 (+ 3 3)) + +The number 8 will appear in the echo area. + +What happens is that the Lisp interpreter first evaluates the inner +expression, `(+ 3 3)', for which the value 6 is returned; then it +evaluates the outer expression as if it were written `(+ 2 6)', which +returns the value 8. Since there are no more enclosing expressions to +evaluate, the interpreter prints that value in the echo area. + +Now it is easy to understand the name of the command invoked by the +keystrokes `C-x C-e': the name is `eval-last-sexp'. The letters +`sexp' are an abbreviation for `symbolic expression', and `eval' is +an abbreviation for `evaluate'. The command means `evaluate last +symbolic expression'. + +As an experiment, you can try evaluating the expression by putting the +cursor at the beginning of the next line immediately following the +expression, or inside the expression. + +Here is another copy of the expression: + + (+ 2 (+ 3 3)) + +If you place the cursor at the beginning of the blank line that +immediately follows the expression and type `C-x C-e', you will still +get the value 8 printed in the echo area. Now try putting the cursor +inside the expression. If you put it right after the next to last +parenthesis (so it appears to sit on top of the last parenthesis), +you will get a 6 printed in the echo area! This is because the +command evaluates the expression `(+ 3 3)'. + +Now put the cursor immediately after a number. Type `C-x C-e' and +you will get the number itself. In Lisp, if you evaluate a number, +you get the number itself--this is how numbers differ from symbols. +If you evaluate a list starting with a symbol like `+', you will get a +value returned that is the result of the computer carrying out the +instructions in the function definition attached to that name. If a +symbol by itself is evaluated, something different happens, as we will +see in the next section. + +Variables +========= + +In Emacs Lisp, a symbol can have a value attached to it just as it can +have a function definition attached to it. The two are different. +The function definition is a set of instructions that a computer will +obey. A value, on the other hand, is something, such as number or a +name, that can vary (which is why such a symbol is called a variable). +The value of a symbol can be any expression in Lisp, such as a symbol, +number, list, or string. A symbol that has a value is often called a +"variable". + +A symbol can have both a function definition and a value attached to +it at the same time. Or it can have just one or the other. The two +are separate. This is somewhat similar to the way the name Cambridge +can refer to the city in Massachusetts and have some information +attached to the name as well, such as "great programming center". + +Another way to think about this is to imagine a symbol as being a +chest of drawers. The function definition is put in one drawer, the +value in another, and so on. What is put in the drawer holding the +value can be changed without affecting the contents of the drawer +holding the function definition, and vice-versa. + +`fill-column', an Example Variable +---------------------------------- + +The variable `fill-column' illustrates a symbol with a value attached +to it: in every GNU Emacs buffer, this symbol is set to some value, +usually 72 or 70, but sometimes to some other value. To find the +value of this symbol, evaluate it by itself. If you are reading this +in Info inside of GNU Emacs, you can do this by putting the cursor +after the symbol and typing `C-x C-e': + + fill-column + +After I typed `C-x C-e', Emacs printed the number 72 in my echo area. +This is the value for which `fill-column' is set for me as I write +this. It may be different for you in your Info buffer. Notice that +the value returned as a variable is printed in exactly the same way +as the value returned by a function carrying out its instructions. +From the point of view of the Lisp interpreter, a value returned is a +value returned. What kind of expression it came from ceases to +matter once the value is known. + +A symbol can have any value attached to it or, to use the jargon, we +can "bind" the variable to a value: to a number, such as 72; to a +string, `"such as this"'; to a list, such as `(spruce pine oak)'; we +can even bind a variable to a function definition. + +A symbol can be bound to a value in several ways. *Note Setting the +Value of a Variable: set & setq, for information about one way to do +this. + +Error Message for a Symbol Without a Function +--------------------------------------------- + +When we evaluated `fill-column' to find its value as a variable, we +did not place parentheses around the word. This is because we did +not intend to use it as a function name. + +If `fill-column' were the first or only element of a list, the Lisp +interpreter would attempt to find the function definition attached to +it. But `fill-column' has no function definition. Try evaluating +this: + + (fill-column) + +In GNU Emacs version 21, you will create a `*Backtrace*' buffer that +says: + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--Lisp error: (void-function fill-column) + (fill-column) + eval((fill-column)) + eval-last-sexp-1(nil) + eval-last-sexp(nil) + call-interactively(eval-last-sexp) + ---------- Buffer: *Backtrace* ---------- + +(Remember, to quit the debugger and make the debugger window go away, +type `q' in the `*Backtrace*' buffer.) + +In GNU Emacs 20 and before, you will produce an error message that +says: + + Symbol's function definition is void: fill-column + +(The message will go away away as soon as you move the cursor or type +another key.) + +Error Message for a Symbol Without a Value +------------------------------------------ + +If you attempt to evaluate a symbol that does not have a value bound +to it, you will receive an error message. You can see this by +experimenting with our 2 plus 2 addition. In the following +expression, put your cursor right after the `+', before the first +number 2, type `C-x C-e': + + (+ 2 2) + +In GNU Emacs 21, you will create a `*Backtrace*' buffer that says: + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--Lisp error: (void-variable +) + eval(+) + eval-last-sexp-1(nil) + eval-last-sexp(nil) + call-interactively(eval-last-sexp) + ---------- Buffer: *Backtrace* ---------- + +(As with the other times we entered the debugger, you can quit by +typing `q' in the `*Backtrace*' buffer.) + +This backtrace is different from the very first error message we saw, +which said, `Debugger entered--Lisp error: (void-function this)'. In +this case, the function does not have a value as a variable; while in +the other error message, the function (the word `this') did not have +a definition. + +In this experiment with the `+', what we did was cause the Lisp +interpreter to evaluate the `+' and look for the value of the +variable instead of the function definition. We did this by placing +the cursor right after the symbol rather than after the parenthesis +of the enclosing list as we did before. As a consequence, the Lisp +interpreter evaluated the preceding s-expression, which in this case +was the `+' by itself. + +Since `+' does not have a value bound to it, just the function +definition, the error message reported that the symbol's value as a +variable was void. + +In GNU Emacs version 20 and before, your error message will say: + + Symbol's value as variable is void: + + +The meaning is the same as in GNU Emacs 21. + +Arguments +========= + +To see how information is passed to functions, let's look again at +our old standby, the addition of two plus two. In Lisp, this is +written as follows: + + (+ 2 2) + +If you evaluate this expression, the number 4 will appear in your echo +area. What the Lisp interpreter does is add the numbers that follow +the `+'. + +The numbers added by `+' are called the "arguments" of the function +`+'. These numbers are the information that is given to or "passed" +to the function. + +The word `argument' comes from the way it is used in mathematics and +does not refer to a disputation between two people; instead it refers +to the information presented to the function, in this case, to the +`+'. In Lisp, the arguments to a function are the atoms or lists +that follow the function. The values returned by the evaluation of +these atoms or lists are passed to the function. Different functions +require different numbers of arguments; some functions require none at +all.(1) + +---------- Footnotes ---------- + +(1) It is curious to track the path by which the word `argument' came +to have two different meanings, one in mathematics and the other in +everyday English. According to the `Oxford English Dictionary', the +word derives from the Latin for `to make clear, prove'; thus it came +to mean, by one thread of derivation, `the evidence offered as +proof', which is to say, `the information offered', which led to its +meaning in Lisp. But in the other thread of derivation, it came to +mean `to assert in a manner against which others may make counter +assertions', which led to the meaning of the word as a disputation. +(Note here that the English word has two different definitions +attached to it at the same time. By contrast, in Emacs Lisp, a +symbol cannot have two different function definitions at the same +time.) + +Arguments' Data Types +--------------------- + +The type of data that should be passed to a function depends on what +kind of information it uses. The arguments to a function such as `+' +must have values that are numbers, since `+' adds numbers. Other +functions use different kinds of data for their arguments. + +For example, the `concat' function links together or unites two or +more strings of text to produce a string. The arguments are strings. +Concatenating the two character strings `abc', `def' produces the +single string `abcdef'. This can be seen by evaluating the following: + + (concat "abc" "def") + +The value produced by evaluating this expression is `"abcdef"'. + +A function such as `substring' uses both a string and numbers as +arguments. The function returns a part of the string, a substring of +the first argument. This function takes three arguments. Its first +argument is the string of characters, the second and third arguments +are numbers that indicate the beginning and end of the substring. The +numbers are a count of the number of characters (including spaces and +punctuations) from the beginning of the string. + +For example, if you evaluate the following: + + (substring "The quick brown fox jumped." 16 19) + +you will see `"fox"' appear in the echo area. The arguments are the +string and the two numbers. + +Note that the string passed to `substring' is a single atom even +though it is made up of several words separated by spaces. Lisp +counts everything between the two quotation marks as part of the +string, including the spaces. You can think of the `substring' +function as a kind of `atom smasher' since it takes an otherwise +indivisible atom and extracts a part. However, `substring' is only +able to extract a substring from an argument that is a string, not +from another type of atom such as a number or symbol. + +An Argument as the Value of a Variable or List +---------------------------------------------- + +An argument can be a symbol that returns a value when it is evaluated. +For example, when the symbol `fill-column' by itself is evaluated, it +returns a number. This number can be used in an addition. + +Position the cursor after the following expression and type `C-x C-e': + + (+ 2 fill-column) + +The value will be a number two more than what you get by evaluating +`fill-column' alone. For me, this is 74, because the value of +`fill-column' is 72. + +As we have just seen, an argument can be a symbol that returns a value +when evaluated. In addition, an argument can be a list that returns a +value when it is evaluated. For example, in the following expression, +the arguments to the function `concat' are the strings `"The "' and +`" red foxes."' and the list `(number-to-string (+ 2 fill-column))'. + + (concat "The " (number-to-string (+ 2 fill-column)) " red foxes.") + +If you evaluate this expression--and if, as with my Emacs, +`fill-column' evaluates to 72--`"The 74 red foxes."' will appear in +the echo area. (Note that you must put spaces after the word `The' +and before the word `red' so they will appear in the final string. +The function `number-to-string' converts the integer that the +addition function returns to a string. `number-to-string' is also +known as `int-to-string'.) + +Variable Number of Arguments +---------------------------- + +Some functions, such as `concat', `+' or `*', take any number of +arguments. (The `*' is the symbol for multiplication.) This can be +seen by evaluating each of the following expressions in the usual +way. What you will see in the echo area is printed in this text +after `=>', which you may read as `evaluates to'. + +In the first set, the functions have no arguments: + + (+) => 0 + + (*) => 1 + +In this set, the functions have one argument each: + + (+ 3) => 3 + + (* 3) => 3 + +In this set, the functions have three arguments each: + + (+ 3 4 5) => 12 + + (* 3 4 5) => 60 + +Using the Wrong Type Object as an Argument +------------------------------------------ + +When a function is passed an argument of the wrong type, the Lisp +interpreter produces an error message. For example, the `+' function +expects the values of its arguments to be numbers. As an experiment +we can pass it the quoted symbol `hello' instead of a number. +Position the cursor after the following expression and type `C-x C-e': + + (+ 2 'hello) + +When you do this you will generate an error message. What has +happened is that `+' has tried to add the 2 to the value returned by +`'hello', but the value returned by `'hello' is the symbol `hello', +not a number. Only numbers can be added. So `+' could not carry out +its addition. + +In GNU Emacs version 21, you will create and enter a `*Backtrace*' +buffer that says: + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--Lisp error: + (wrong-type-argument number-or-marker-p hello) + +(2 hello) + eval((+ 2 (quote hello))) + eval-last-sexp-1(nil) + eval-last-sexp(nil) + call-interactively(eval-last-sexp) + ---------- Buffer: *Backtrace* ---------- + +As usual, the error message tries to be helpful and makes sense after +you learn how to read it. + +The first part of the error message is straightforward; it says +`wrong type argument'. Next comes the mysterious jargon word +`number-or-marker-p'. This word is trying to tell you what kind of +argument the `+' expected. + +The symbol `number-or-marker-p' says that the Lisp interpreter is +trying to determine whether the information presented it (the value of +the argument) is a number or a marker (a special object representing a +buffer position). What it does is test to see whether the `+' is +being given numbers to add. It also tests to see whether the +argument is something called a marker, which is a specific feature of +Emacs Lisp. (In Emacs, locations in a buffer are recorded as markers. +When the mark is set with the `C-@' or `C-<SPC>' command, its +position is kept as a marker. The mark can be considered a +number--the number of characters the location is from the beginning +of the buffer.) In Emacs Lisp, `+' can be used to add the numeric +value of marker positions as numbers. + +The `p' of `number-or-marker-p' is the embodiment of a practice +started in the early days of Lisp programming. The `p' stands for +`predicate'. In the jargon used by the early Lisp researchers, a +predicate refers to a function to determine whether some property is +true or false. So the `p' tells us that `number-or-marker-p' is the +name of a function that determines whether it is true or false that +the argument supplied is a number or a marker. Other Lisp symbols +that end in `p' include `zerop', a function that tests whether its +argument has the value of zero, and `listp', a function that tests +whether its argument is a list. + +Finally, the last part of the error message is the symbol `hello'. +This is the value of the argument that was passed to `+'. If the +addition had been passed the correct type of object, the value passed +would have been a number, such as 37, rather than a symbol like +`hello'. But then you would not have got the error message. + +In GNU Emacs version 20 and before, the echo area displays an error +message that says: + + Wrong type argument: number-or-marker-p, hello + +This says, in different words, the same as the top line of the +`*Backtrace*' buffer. + +The `message' Function +---------------------- + +Like `+', the `message' function takes a variable number of +arguments. It is used to send messages to the user and is so useful +that we will describe it here. + +A message is printed in the echo area. For example, you can print a +message in your echo area by evaluating the following list: + + (message "This message appears in the echo area!") + +The whole string between double quotation marks is a single argument +and is printed in toto. (Note that in this example, the message +itself will appear in the echo area within double quotes; that is +because you see the value returned by the `message' function. In +most uses of `message' in programs that you write, the text will be +printed in the echo area as a side-effect, without the quotes. *Note +`multiply-by-seven' in detail: multiply-by-seven in detail, for an +example of this.) + +However, if there is a `%s' in the quoted string of characters, the +`message' function does not print the `%s' as such, but looks to the +argument that follows the string. It evaluates the second argument +and prints the value at the location in the string where the `%s' is. + +You can see this by positioning the cursor after the following +expression and typing `C-x C-e': + + (message "The name of this buffer is: %s." (buffer-name)) + +In Info, `"The name of this buffer is: *info*."' will appear in the +echo area. The function `buffer-name' returns the name of the buffer +as a string, which the `message' function inserts in place of `%s'. + +To print a value as an integer, use `%d' in the same way as `%s'. +For example, to print a message in the echo area that states the +value of the `fill-column', evaluate the following: + + (message "The value of fill-column is %d." fill-column) + +On my system, when I evaluate this list, `"The value of fill-column +is 72."' appears in my echo area(1). + +If there is more than one `%s' in the quoted string, the value of the +first argument following the quoted string is printed at the location +of the first `%s' and the value of the second argument is printed at +the location of the second `%s', and so on. + +For example, if you evaluate the following, + + (message "There are %d %s in the office!" + (- fill-column 14) "pink elephants") + +a rather whimsical message will appear in your echo area. On my +system it says, `"There are 58 pink elephants in the office!"'. + +The expression `(- fill-column 14)' is evaluated and the resulting +number is inserted in place of the `%d'; and the string in double +quotes, `"pink elephants"', is treated as a single argument and +inserted in place of the `%s'. (That is to say, a string between +double quotes evaluates to itself, like a number.) + +Finally, here is a somewhat complex example that not only illustrates +the computation of a number, but also shows how you can use an +expression within an expression to generate the text that is +substituted for `%s': + + (message "He saw %d %s" + (- fill-column 34) + (concat "red " + (substring + "The quick brown foxes jumped." 16 21) + " leaping.")) + +In this example, `message' has three arguments: the string, `"He saw +%d %s"', the expression, `(- fill-column 32)', and the expression +beginning with the function `concat'. The value resulting from the +evaluation of `(- fill-column 32)' is inserted in place of the `%d'; +and the value returned by the expression beginning with `concat' is +inserted in place of the `%s'. + +When I evaluate the expression, the message `"He saw 38 red foxes +leaping."' appears in my echo area. + +---------- Footnotes ---------- + +(1) Actually, you can use `%s' to print a number. It is +non-specific. `%d' prints only the part of a number left of a +decimal point, and not anything that is not a number. + +Setting the Value of a Variable +=============================== + +There are several ways by which a variable can be given a value. One +of the ways is to use either the function `set' or the function +`setq'. Another way is to use `let' (*note let::). (The jargon for +this process is to "bind" a variable to a value.) + +The following sections not only describe how `set' and `setq' work +but also illustrate how arguments are passed. + +Using `set' +----------- + +To set the value of the symbol `flowers' to the list `'(rose violet +daisy buttercup)', evaluate the following expression by positioning +the cursor after the expression and typing `C-x C-e'. + + (set 'flowers '(rose violet daisy buttercup)) + +The list `(rose violet daisy buttercup)' will appear in the echo +area. This is what is _returned_ by the `set' function. As a side +effect, the symbol `flowers' is bound to the list ; that is, the +symbol `flowers', which can be viewed as a variable, is given the +list as its value. (This process, by the way, illustrates how a side +effect to the Lisp interpreter, setting the value, can be the primary +effect that we humans are interested in. This is because every Lisp +function must return a value if it does not get an error, but it will +only have a side effect if it is designed to have one.) + +After evaluating the `set' expression, you can evaluate the symbol +`flowers' and it will return the value you just set. Here is the +symbol. Place your cursor after it and type `C-x C-e'. + + flowers + +When you evaluate `flowers', the list `(rose violet daisy buttercup)' +appears in the echo area. + +Incidentally, if you evaluate `'flowers', the variable with a quote +in front of it, what you will see in the echo area is the symbol +itself, `flowers'. Here is the quoted symbol, so you can try this: + + 'flowers + +Note also, that when you use `set', you need to quote both arguments +to `set', unless you want them evaluated. Since we do not want +either argument evaluated, neither the variable `flowers' nor the +list `(rose violet daisy buttercup)', both are quoted. (When you use +`set' without quoting its first argument, the first argument is +evaluated before anything else is done. If you did this and +`flowers' did not have a value already, you would get an error +message that the `Symbol's value as variable is void'; on the other +hand, if `flowers' did return a value after it was evaluated, the +`set' would attempt to set the value that was returned. There are +situations where this is the right thing for the function to do; but +such situations are rare.) + +Using `setq' +------------ + +As a practical matter, you almost always quote the first argument to +`set'. The combination of `set' and a quoted first argument is so +common that it has its own name: the special form `setq'. This +special form is just like `set' except that the first argument is +quoted automatically, so you don't need to type the quote mark +yourself. Also, as an added convenience, `setq' permits you to set +several different variables to different values, all in one +expression. + +To set the value of the variable `carnivores' to the list `'(lion +tiger leopard)' using `setq', the following expression is used: + + (setq carnivores '(lion tiger leopard)) + +This is exactly the same as using `set' except the first argument is +automatically quoted by `setq'. (The `q' in `setq' means `quote'.) + +With `set', the expression would look like this: + + (set 'carnivores '(lion tiger leopard)) + +Also, `setq' can be used to assign different values to different +variables. The first argument is bound to the value of the second +argument, the third argument is bound to the value of the fourth +argument, and so on. For example, you could use the following to +assign a list of trees to the symbol `trees' and a list of herbivores +to the symbol `herbivores': + + (setq trees '(pine fir oak maple) + herbivores '(gazelle antelope zebra)) + +(The expression could just as well have been on one line, but it might +not have fit on a page; and humans find it easier to read nicely +formatted lists.) + +Although I have been using the term `assign', there is another way of +thinking about the workings of `set' and `setq'; and that is to say +that `set' and `setq' make the symbol _point_ to the list. This +latter way of thinking is very common and in forthcoming chapters we +shall come upon at least one symbol that has `pointer' as part of its +name. The name is chosen because the symbol has a value, +specifically a list, attached to it; or, expressed another way, the +symbol is set to "point" to the list. + +Counting +-------- + +Here is an example that shows how to use `setq' in a counter. You +might use this to count how many times a part of your program repeats +itself. First set a variable to zero; then add one to the number each +time the program repeats itself. To do this, you need a variable that +serves as a counter, and two expressions: an initial `setq' +expression that sets the counter variable to zero; and a second +`setq' expression that increments the counter each time it is +evaluated. + + (setq counter 0) ; Let's call this the initializer. + + (setq counter (+ counter 1)) ; This is the incrementer. + + counter ; This is the counter. + +(The text following the `;' are comments. *Note Change a Function +Definition: Change a defun.) + +If you evaluate the first of these expressions, the initializer, +`(setq counter 0)', and then evaluate the third expression, +`counter', the number `0' will appear in the echo area. If you then +evaluate the second expression, the incrementer, `(setq counter (+ +counter 1))', the counter will get the value 1. So if you again +evaluate `counter', the number `1' will appear in the echo area. +Each time you evaluate the second expression, the value of the +counter will be incremented. + +When you evaluate the incrementer, `(setq counter (+ counter 1))', +the Lisp interpreter first evaluates the innermost list; this is the +addition. In order to evaluate this list, it must evaluate the +variable `counter' and the number `1'. When it evaluates the variable +`counter', it receives its current value. It passes this value and +the number `1' to the `+' which adds them together. The sum is then +returned as the value of the inner list and passed to the `setq' +which sets the variable `counter' to this new value. Thus, the value +of the variable, `counter', is changed. + +Summary +======= + +Learning Lisp is like climbing a hill in which the first part is the +steepest. You have now climbed the most difficult part; what remains +becomes easier as you progress onwards. + +In summary, + + * Lisp programs are made up of expressions, which are lists or + single atoms. + + * Lists are made up of zero or more atoms or inner lists, + separated by whitespace and surrounded by parentheses. A list + can be empty. + + * Atoms are multi-character symbols, like `forward-paragraph', + single character symbols like `+', strings of characters between + double quotation marks, or numbers. + + * A number evaluates to itself. + + * A string between double quotes also evaluates to itself. + + * When you evaluate a symbol by itself, its value is returned. + + * When you evaluate a list, the Lisp interpreter looks at the + first symbol in the list and then at the function definition + bound to that symbol. Then the instructions in the function + definition are carried out. + + * A single-quote, `'', tells the Lisp interpreter that it should + return the following expression as written, and not evaluate it + as it would if the quote were not there. + + * Arguments are the information passed to a function. The + arguments to a function are computed by evaluating the rest of + the elements of the list of which the function is the first + element. + + * A function always returns a value when it is evaluated (unless + it gets an error); in addition, it may also carry out some + action called a "side effect". In many cases, a function's + primary purpose is to create a side effect. + +Exercises +========= + +A few simple exercises: + + * Generate an error message by evaluating an appropriate symbol + that is not within parentheses. + + * Generate an error message by evaluating an appropriate symbol + that is between parentheses. + + * Create a counter that increments by two rather than one. + + * Write an expression that prints a message in the echo area when + evaluated. + +Practicing Evaluation +********************* + +Before learning how to write a function definition in Emacs Lisp, it +is useful to spend a little time evaluating various expressions that +have already been written. These expressions will be lists with the +functions as their first (and often only) element. Since some of the +functions associated with buffers are both simple and interesting, we +will start with those. In this section, we will evaluate a few of +these. In another section, we will study the code of several other +buffer-related functions, to see how they were written. + +How to Evaluate +=============== + +Whenever you give an editing command to Emacs Lisp, such as the +command to move the cursor or to scroll the screen, you are evaluating +an expression, the first element of which is a function. This is how +Emacs works. + +When you type keys, you cause the Lisp interpreter to evaluate an +expression and that is how you get your results. Even typing plain +text involves evaluating an Emacs Lisp function, in this case, one +that uses `self-insert-command', which simply inserts the character +you typed. The functions you evaluate by typing keystrokes are called +"interactive" functions, or "commands"; how you make a function +interactive will be illustrated in the chapter on how to write +function definitions. *Note Making a Function Interactive: +Interactive. + +In addition to typing keyboard commands, we have seen a second way to +evaluate an expression: by positioning the cursor after a list and +typing `C-x C-e'. This is what we will do in the rest of this +section. There are other ways to evaluate an expression as well; +these will be described as we come to them. + +Besides being used for practicing evaluation, the functions shown in +the next few sections are important in their own right. A study of +these functions makes clear the distinction between buffers and +files, how to switch to a buffer, and how to determine a location +within it. + +Buffer Names +============ + +The two functions, `buffer-name' and `buffer-file-name', show the +difference between a file and a buffer. When you evaluate the +following expression, `(buffer-name)', the name of the buffer appears +in the echo area. When you evaluate `(buffer-file-name)', the name +of the file to which the buffer refers appears in the echo area. +Usually, the name returned by `(buffer-name)' is the same as the name +of the file to which it refers, and the name returned by +`(buffer-file-name)' is the full path-name of the file. + +A file and a buffer are two different entities. A file is information +recorded permanently in the computer (unless you delete it). A +buffer, on the other hand, is information inside of Emacs that will +vanish at the end of the editing session (or when you kill the +buffer). Usually, a buffer contains information that you have copied +from a file; we say the buffer is "visiting" that file. This copy is +what you work on and modify. Changes to the buffer do not change the +file, until you save the buffer. When you save the buffer, the +buffer is copied to the file and is thus saved permanently. + +If you are reading this in Info inside of GNU Emacs, you can evaluate +each of the following expressions by positioning the cursor after it +and typing `C-x C-e'. + + (buffer-name) + + (buffer-file-name) + +When I do this, `"introduction.texinfo"' is the value returned by +evaluating `(buffer-name)', and +`"/gnu/work/intro/introduction.texinfo"' is the value returned by +evaluating `(buffer-file-name)'. The former is the name of the +buffer and the latter is the name of the file. (In the expressions, +the parentheses tell the Lisp interpreter to treat `buffer-name' and +`buffer-file-name' as functions; without the parentheses, the +interpreter would attempt to evaluate the symbols as variables. +*Note Variables::.) + +In spite of the distinction between files and buffers, you will often +find that people refer to a file when they mean a buffer and +vice-versa. Indeed, most people say, "I am editing a file," rather +than saying, "I am editing a buffer which I will soon save to a +file." It is almost always clear from context what people mean. +When dealing with computer programs, however, it is important to keep +the distinction in mind, since the computer is not as smart as a +person. + +The word `buffer', by the way, comes from the meaning of the word as a +cushion that deadens the force of a collision. In early computers, a +buffer cushioned the interaction between files and the computer's +central processing unit. The drums or tapes that held a file and the +central processing unit were pieces of equipment that were very +different from each other, working at their own speeds, in spurts. +The buffer made it possible for them to work together effectively. +Eventually, the buffer grew from being an intermediary, a temporary +holding place, to being the place where work is done. This +transformation is rather like that of a small seaport that grew into a +great city: once it was merely the place where cargo was warehoused +temporarily before being loaded onto ships; then it became a business +and cultural center in its own right. + +Not all buffers are associated with files. For example, when you +start an Emacs session by typing the command `emacs' alone, without +naming any files, Emacs will start with the `*scratch*' buffer on the +screen. This buffer is not visiting any file. Similarly, a `*Help*' +buffer is not associated with any file. + +If you switch to the `*scratch*' buffer, type `(buffer-name)', +position the cursor after it, and type `C-x C-e' to evaluate the +expression, the name `"*scratch*"' is returned and will appear in the +echo area. `"*scratch*"' is the name of the buffer. However, if you +type `(buffer-file-name)' in the `*scratch*' buffer and evaluate +that, `nil' will appear in the echo area. `nil' is from the Latin +word for `nothing'; in this case, it means that the `*scratch*' +buffer is not associated with any file. (In Lisp, `nil' is also used +to mean `false' and is a synonym for the empty list, `()'.) + +Incidentally, if you are in the `*scratch*' buffer and want the value +returned by an expression to appear in the `*scratch*' buffer itself +rather than in the echo area, type `C-u C-x C-e' instead of `C-x +C-e'. This causes the value returned to appear after the expression. +The buffer will look like this: + + (buffer-name)"*scratch*" + +You cannot do this in Info since Info is read-only and it will not +allow you to change the contents of the buffer. But you can do this +in any buffer you can edit; and when you write code or documentation +(such as this book), this feature is very useful. + +Getting Buffers +=============== + +The `buffer-name' function returns the _name_ of the buffer; to get +the buffer _itself_, a different function is needed: the +`current-buffer' function. If you use this function in code, what +you get is the buffer itself. + +A name and the object or entity to which the name refers are different +from each other. You are not your name. You are a person to whom +others refer by name. If you ask to speak to George and someone +hands you a card with the letters `G', `e', `o', `r', `g', and `e' +written on it, you might be amused, but you would not be satisfied. +You do not want to speak to the name, but to the person to whom the +name refers. A buffer is similar: the name of the scratch buffer is +`*scratch*', but the name is not the buffer. To get a buffer itself, +you need to use a function such as `current-buffer'. + +However, there is a slight complication: if you evaluate +`current-buffer' in an expression on its own, as we will do here, +what you see is a printed representation of the name of the buffer +without the contents of the buffer. Emacs works this way for two +reasons: the buffer may be thousands of lines long--too long to be +conveniently displayed; and, another buffer may have the same contents +but a different name, and it is important to distinguish between them. + +Here is an expression containing the function: + + (current-buffer) + +If you evaluate the expression in the usual way, `#<buffer *info*>' +appears in the echo area. The special format indicates that the +buffer itself is being returned, rather than just its name. + +Incidentally, while you can type a number or symbol into a program, +you cannot do that with the printed representation of a buffer: the +only way to get a buffer itself is with a function such as +`current-buffer'. + +A related function is `other-buffer'. This returns the most recently +selected buffer other than the one you are in currently. If you have +recently switched back and forth from the `*scratch*' buffer, +`other-buffer' will return that buffer. + +You can see this by evaluating the expression: + + (other-buffer) + +You should see `#<buffer *scratch*>' appear in the echo area, or the +name of whatever other buffer you switched back from most recently(1). + +---------- Footnotes ---------- + +(1) Actually, by default, if the buffer from which you just switched +is visible to you in another window, `other-buffer' will choose the +most recent buffer that you cannot see; this is a subtlety that I +often forget. + +Switching Buffers +================= + +The `other-buffer' function actually provides a buffer when it is +used as an argument to a function that requires one. We can see this +by using `other-buffer' and `switch-to-buffer' to switch to a +different buffer. + +But first, a brief introduction to the `switch-to-buffer' function. +When you switched back and forth from Info to the `*scratch*' buffer +to evaluate `(buffer-name)', you most likely typed `C-x b' and then +typed `*scratch*'(1) when prompted in the minibuffer for the name of +the buffer to which you wanted to switch. The keystrokes, `C-x b', +cause the Lisp interpreter to evaluate the interactive function +`switch-to-buffer'. As we said before, this is how Emacs works: +different keystrokes call or run different functions. For example, +`C-f' calls `forward-char', `M-e' calls `forward-sentence', and so on. + +By writing `switch-to-buffer' in an expression, and giving it a +buffer to switch to, we can switch buffers just the way `C-x b' does. + +Here is the Lisp expression: + + (switch-to-buffer (other-buffer)) + +The symbol `switch-to-buffer' is the first element of the list, so +the Lisp interpreter will treat it as a function and carry out the +instructions that are attached to it. But before doing that, the +interpreter will note that `other-buffer' is inside parentheses and +work on that symbol first. `other-buffer' is the first (and in this +case, the only) element of this list, so the Lisp interpreter calls +or runs the function. It returns another buffer. Next, the +interpreter runs `switch-to-buffer', passing to it, as an argument, +the other buffer, which is what Emacs will switch to. If you are +reading this in Info, try this now. Evaluate the expression. (To +get back, type `C-x b <RET>'.)(2) + +In the programming examples in later sections of this document, you +will see the function `set-buffer' more often than +`switch-to-buffer'. This is because of a difference between computer +programs and humans: humans have eyes and expect to see the buffer on +which they are working on their computer terminals. This is so +obvious, it almost goes without saying. However, programs do not +have eyes. When a computer program works on a buffer, that buffer +does not need to be visible on the screen. + +`switch-to-buffer' is designed for humans and does two different +things: it switches the buffer to which Emacs' attention is directed; +and it switches the buffer displayed in the window to the new buffer. +`set-buffer', on the other hand, does only one thing: it switches the +attention of the computer program to a different buffer. The buffer +on the screen remains unchanged (of course, normally nothing happens +there until the command finishes running). + +Also, we have just introduced another jargon term, the word "call". +When you evaluate a list in which the first symbol is a function, you +are calling that function. The use of the term comes from the notion +of the function as an entity that can do something for you if you +`call' it--just as a plumber is an entity who can fix a leak if you +call him or her. + +---------- Footnotes ---------- + +(1) Or rather, to save typing, you probably typed just part of the +name, such as `*sc', and then pressed your `TAB' key to cause it to +expand to the full name; and then typed your `RET' key. + +(2) Remember, this expression will move you to your most recent other +buffer that you cannot see. If you really want to go to your most +recently selected buffer, even if you can still see it, you need to +evaluate the following more complex expression: + + (switch-to-buffer (other-buffer (current-buffer) t)) + +In this case, the first argument to `other-buffer' tells it which +buffer to skip--the current one--and the second argument tells +`other-buffer' it is OK to switch to a visible buffer. In regular +use, `switch-to-buffer' takes you to an invisible window since you +would most likely use `C-x o' (`other-window') to go to another +visible buffer. + +Buffer Size and the Location of Point +===================================== + +Finally, let's look at several rather simple functions, +`buffer-size', `point', `point-min', and `point-max'. These give +information about the size of a buffer and the location of point +within it. + +The function `buffer-size' tells you the size of the current buffer; +that is, the function returns a count of the number of characters in +the buffer. + + (buffer-size) + +You can evaluate this in the usual way, by positioning the cursor +after the expression and typing `C-x C-e'. + +In Emacs, the current position of the cursor is called "point". The +expression `(point)' returns a number that tells you where the cursor +is located as a count of the number of characters from the beginning +of the buffer up to point. + +You can see the character count for point in this buffer by evaluating +the following expression in the usual way: + + (point) + +As I write this, the value of `point' is 65724. The `point' function +is frequently used in some of the examples later in this book. + +The value of point depends, of course, on its location within the +buffer. If you evaluate point in this spot, the number will be +larger: + + (point) + +For me, the value of point in this location is 66043, which means that +there are 319 characters (including spaces) between the two +expressions. + +The function `point-min' is somewhat similar to `point', but it +returns the value of the minimum permissible value of point in the +current buffer. This is the number 1 unless "narrowing" is in +effect. (Narrowing is a mechanism whereby you can restrict yourself, +or a program, to operations on just a part of a buffer. *Note +Narrowing and Widening: Narrowing & Widening.) Likewise, the +function `point-max' returns the value of the maximum permissible +value of point in the current buffer. + +Exercise +======== + +Find a file with which you are working and move towards its middle. +Find its buffer name, file name, length, and your position in the +file. + +How To Write Function Definitions +********************************* + +When the Lisp interpreter evaluates a list, it looks to see whether +the first symbol on the list has a function definition attached to +it; or, put another way, whether the symbol points to a function +definition. If it does, the computer carries out the instructions in +the definition. A symbol that has a function definition is called, +simply, a function (although, properly speaking, the definition is +the function and the symbol refers to it.) + +An Aside about Primitive Functions +================================== + +All functions are defined in terms of other functions, except for a +few "primitive" functions that are written in the C programming +language. When you write functions' definitions, you will write them +in Emacs Lisp and use other functions as your building blocks. Some +of the functions you will use will themselves be written in Emacs +Lisp (perhaps by you) and some will be primitives written in C. The +primitive functions are used exactly like those written in Emacs Lisp +and behave like them. They are written in C so we can easily run GNU +Emacs on any computer that has sufficient power and can run C. + +Let me re-emphasize this: when you write code in Emacs Lisp, you do +not distinguish between the use of functions written in C and the use +of functions written in Emacs Lisp. The difference is irrelevant. I +mention the distinction only because it is interesting to know. +Indeed, unless you investigate, you won't know whether an +already-written function is written in Emacs Lisp or C. + +The `defun' Special Form +======================== + +In Lisp, a symbol such as `mark-whole-buffer' has code attached to it +that tells the computer what to do when the function is called. This +code is called the "function definition" and is created by evaluating +a Lisp expression that starts with the symbol `defun' (which is an +abbreviation for _define function_). Because `defun' does not +evaluate its arguments in the usual way, it is called a "special +form". + +In subsequent sections, we will look at function definitions from the +Emacs source code, such as `mark-whole-buffer'. In this section, we +will describe a simple function definition so you can see how it +looks. This function definition uses arithmetic because it makes for +a simple example. Some people dislike examples using arithmetic; +however, if you are such a person, do not despair. Hardly any of the +code we will study in the remainder of this introduction involves +arithmetic or mathematics. The examples mostly involve text in one +way or another. + +A function definition has up to five parts following the word `defun': + + 1. The name of the symbol to which the function definition should be + attached. + + 2. A list of the arguments that will be passed to the function. If + no arguments will be passed to the function, this is an empty + list, `()'. + + 3. Documentation describing the function. (Technically optional, + but strongly recommended.) + + 4. Optionally, an expression to make the function interactive so + you can use it by typing `M-x' and then the name of the + function; or by typing an appropriate key or keychord. + + 5. The code that instructs the computer what to do: the "body" of + the function definition. + +It is helpful to think of the five parts of a function definition as +being organized in a template, with slots for each part: + + (defun FUNCTION-NAME (ARGUMENTS...) + "OPTIONAL-DOCUMENTATION..." + (interactive ARGUMENT-PASSING-INFO) ; optional + BODY...) + +As an example, here is the code for a function that multiplies its +argument by 7. (This example is not interactive. *Note Making a +Function Interactive: Interactive, for that information.) + + (defun multiply-by-seven (number) + "Multiply NUMBER by seven." + (* 7 number)) + +This definition begins with a parenthesis and the symbol `defun', +followed by the name of the function. + +The name of the function is followed by a list that contains the +arguments that will be passed to the function. This list is called +the "argument list". In this example, the list has only one element, +the symbol, `number'. When the function is used, the symbol will be +bound to the value that is used as the argument to the function. + +Instead of choosing the word `number' for the name of the argument, I +could have picked any other name. For example, I could have chosen +the word `multiplicand'. I picked the word `number' because it tells +what kind of value is intended for this slot; but I could just as +well have chosen the word `multiplicand' to indicate the role that the +value placed in this slot will play in the workings of the function. +I could have called it `foogle', but that would have been a bad +choice because it would not tell humans what it means. The choice of +name is up to the programmer and should be chosen to make the meaning +of the function clear. + +Indeed, you can choose any name you wish for a symbol in an argument +list, even the name of a symbol used in some other function: the name +you use in an argument list is private to that particular definition. +In that definition, the name refers to a different entity than any use +of the same name outside the function definition. Suppose you have a +nick-name `Shorty' in your family; when your family members refer to +`Shorty', they mean you. But outside your family, in a movie, for +example, the name `Shorty' refers to someone else. Because a name in +an argument list is private to the function definition, you can +change the value of such a symbol inside the body of a function +without changing its value outside the function. The effect is +similar to that produced by a `let' expression. (*Note `let': let.) + +The argument list is followed by the documentation string that +describes the function. This is what you see when you type `C-h f' +and the name of a function. Incidentally, when you write a +documentation string like this, you should make the first line a +complete sentence since some commands, such as `apropos', print only +the first line of a multi-line documentation string. Also, you +should not indent the second line of a documentation string, if you +have one, because that looks odd when you use `C-h f' +(`describe-function'). The documentation string is optional, but it +is so useful, it should be included in almost every function you +write. + +The third line of the example consists of the body of the function +definition. (Most functions' definitions, of course, are longer than +this.) In this function, the body is the list, `(* 7 number)', which +says to multiply the value of NUMBER by 7. (In Emacs Lisp, `*' is +the function for multiplication, just as `+' is the function for +addition.) + +When you use the `multiply-by-seven' function, the argument `number' +evaluates to the actual number you want used. Here is an example +that shows how `multiply-by-seven' is used; but don't try to evaluate +this yet! + + (multiply-by-seven 3) + +The symbol `number', specified in the function definition in the next +section, is given or "bound to" the value 3 in the actual use of the +function. Note that although `number' was inside parentheses in the +function definition, the argument passed to the `multiply-by-seven' +function is not in parentheses. The parentheses are written in the +function definition so the computer can figure out where the argument +list ends and the rest of the function definition begins. + +If you evaluate this example, you are likely to get an error message. +(Go ahead, try it!) This is because we have written the function +definition, but not yet told the computer about the definition--we +have not yet installed (or `loaded') the function definition in Emacs. +Installing a function is the process that tells the Lisp interpreter +the definition of the function. Installation is described in the next +section. + +Install a Function Definition +============================= + +If you are reading this inside of Info in Emacs, you can try out the +`multiply-by-seven' function by first evaluating the function +definition and then evaluating `(multiply-by-seven 3)'. A copy of +the function definition follows. Place the cursor after the last +parenthesis of the function definition and type `C-x C-e'. When you +do this, `multiply-by-seven' will appear in the echo area. (What +this means is that when a function definition is evaluated, the value +it returns is the name of the defined function.) At the same time, +this action installs the function definition. + + (defun multiply-by-seven (number) + "Multiply NUMBER by seven." + (* 7 number)) + +By evaluating this `defun', you have just installed +`multiply-by-seven' in Emacs. The function is now just as much a +part of Emacs as `forward-word' or any other editing function you +use. (`multiply-by-seven' will stay installed until you quit Emacs. +To reload code automatically whenever you start Emacs, see *Note +Installing Code Permanently: Permanent Installation.) + +The effect of installation +-------------------------- + +You can see the effect of installing `multiply-by-seven' by +evaluating the following sample. Place the cursor after the following +expression and type `C-x C-e'. The number 21 will appear in the echo +area. + + (multiply-by-seven 3) + +If you wish, you can read the documentation for the function by typing +`C-h f' (`describe-function') and then the name of the function, +`multiply-by-seven'. When you do this, a `*Help*' window will appear +on your screen that says: + + multiply-by-seven: + Multiply NUMBER by seven. + +(To return to a single window on your screen, type `C-x 1'.) + +Change a Function Definition +---------------------------- + +If you want to change the code in `multiply-by-seven', just rewrite +it. To install the new version in place of the old one, evaluate the +function definition again. This is how you modify code in Emacs. It +is very simple. + +As an example, you can change the `multiply-by-seven' function to add +the number to itself seven times instead of multiplying the number by +seven. It produces the same answer, but by a different path. At the +same time, we will add a comment to the code; a comment is text that +the Lisp interpreter ignores, but that a human reader may find useful +or enlightening. The comment is that this is the "second version". + + (defun multiply-by-seven (number) ; Second version. + "Multiply NUMBER by seven." + (+ number number number number number number number)) + +The comment follows a semicolon, `;'. In Lisp, everything on a line +that follows a semicolon is a comment. The end of the line is the +end of the comment. To stretch a comment over two or more lines, +begin each line with a semicolon. + +*Note Beginning a `.emacs' File: Beginning a .emacs File, and *Note +Comments: (elisp)Comments, for more about comments. + +You can install this version of the `multiply-by-seven' function by +evaluating it in the same way you evaluated the first function: place +the cursor after the last parenthesis and type `C-x C-e'. + +In summary, this is how you write code in Emacs Lisp: you write a +function; install it; test it; and then make fixes or enhancements and +install it again. + +Make a Function Interactive +=========================== + +You make a function interactive by placing a list that begins with +the special form `interactive' immediately after the documentation. +A user can invoke an interactive function by typing `M-x' and then +the name of the function; or by typing the keys to which it is bound, +for example, by typing `C-n' for `next-line' or `C-x h' for +`mark-whole-buffer'. + +Interestingly, when you call an interactive function interactively, +the value returned is not automatically displayed in the echo area. +This is because you often call an interactive function for its side +effects, such as moving forward by a word or line, and not for the +value returned. If the returned value were displayed in the echo area +each time you typed a key, it would be very distracting. + +An Interactive `multiply-by-seven', An Overview +----------------------------------------------- + +Both the use of the special form `interactive' and one way to display +a value in the echo area can be illustrated by creating an +interactive version of `multiply-by-seven'. + +Here is the code: + + (defun multiply-by-seven (number) ; Interactive version. + "Multiply NUMBER by seven." + (interactive "p") + (message "The result is %d" (* 7 number))) + +You can install this code by placing your cursor after it and typing +`C-x C-e'. The name of the function will appear in your echo area. +Then, you can use this code by typing `C-u' and a number and then +typing `M-x multiply-by-seven' and pressing <RET>. The phrase `The +result is ...' followed by the product will appear in the echo area. + +Speaking more generally, you invoke a function like this in either of +two ways: + + 1. By typing a prefix argument that contains the number to be + passed, and then typing `M-x' and the name of the function, as + with `C-u 3 M-x forward-sentence'; or, + + 2. By typing whatever key or keychord the function is bound to, as + with `C-u 3 M-e'. + +Both the examples just mentioned work identically to move point +forward three sentences. (Since `multiply-by-seven' is not bound to +a key, it could not be used as an example of key binding.) + +(*Note Some Keybindings: Keybindings, to learn how to bind a command +to a key.) + +A prefix argument is passed to an interactive function by typing the +<META> key followed by a number, for example, `M-3 M-e', or by typing +`C-u' and then a number, for example, `C-u 3 M-e' (if you type `C-u' +without a number, it defaults to 4). + +An Interactive `multiply-by-seven' +---------------------------------- + +Let's look at the use of the special form `interactive' and then at +the function `message' in the interactive version of +`multiply-by-seven'. You will recall that the function definition +looks like this: + + (defun multiply-by-seven (number) ; Interactive version. + "Multiply NUMBER by seven." + (interactive "p") + (message "The result is %d" (* 7 number))) + +In this function, the expression, `(interactive "p")', is a list of +two elements. The `"p"' tells Emacs to pass the prefix argument to +the function and use its value for the argument of the function. + +The argument will be a number. This means that the symbol `number' +will be bound to a number in the line: + + (message "The result is %d" (* 7 number)) + +For example, if your prefix argument is 5, the Lisp interpreter will +evaluate the line as if it were: + + (message "The result is %d" (* 7 5)) + +(If you are reading this in GNU Emacs, you can evaluate this +expression yourself.) First, the interpreter will evaluate the inner +list, which is `(* 7 5)'. This returns a value of 35. Next, it will +evaluate the outer list, passing the values of the second and +subsequent elements of the list to the function `message'. + +As we have seen, `message' is an Emacs Lisp function especially +designed for sending a one line message to a user. (*Note The +`message' function: message.) In summary, the `message' function +prints its first argument in the echo area as is, except for +occurrences of `%d', `%s', or `%c'. When it sees one of these +control sequences, the function looks to the second and subsequent +arguments and prints the value of the argument in the location in the +string where the control sequence is located. + +In the interactive `multiply-by-seven' function, the control string +is `%d', which requires a number, and the value returned by +evaluating `(* 7 5)' is the number 35. Consequently, the number 35 +is printed in place of the `%d' and the message is `The result is 35'. + +(Note that when you call the function `multiply-by-seven', the +message is printed without quotes, but when you call `message', the +text is printed in double quotes. This is because the value returned +by `message' is what appears in the echo area when you evaluate an +expression whose first element is `message'; but when embedded in a +function, `message' prints the text as a side effect without quotes.) + +Different Options for `interactive' +=================================== + +In the example, `multiply-by-seven' used `"p"' as the argument to +`interactive'. This argument told Emacs to interpret your typing +either `C-u' followed by a number or <META> followed by a number as a +command to pass that number to the function as its argument. Emacs +has more than twenty characters predefined for use with +`interactive'. In almost every case, one of these options will +enable you to pass the right information interactively to a function. +(*Note Code Characters for `interactive': (elisp)Interactive Codes.) + +For example, the character `r' causes Emacs to pass the beginning and +end of the region (the current values of point and mark) to the +function as two separate arguments. It is used as follows: + + (interactive "r") + +On the other hand, a `B' tells Emacs to ask for the name of a buffer +that will be passed to the function. When it sees a `B', Emacs will +ask for the name by prompting the user in the minibuffer, using a +string that follows the `B', as in `"BAppend to buffer: "'. Not only +will Emacs prompt for the name, but Emacs will complete the name if +you type enough of it and press <TAB>. + +A function with two or more arguments can have information passed to +each argument by adding parts to the string that follows +`interactive'. When you do this, the information is passed to each +argument in the same order it is specified in the `interactive' list. +In the string, each part is separated from the next part by a `\n', +which is a newline. For example, you could follow `"BAppend to +buffer: "' with a `\n') and an `r'. This would cause Emacs to pass +the values of point and mark to the function as well as prompt you +for the buffer--three arguments in all. + +In this case, the function definition would look like the following, +where `buffer', `start', and `end' are the symbols to which +`interactive' binds the buffer and the current values of the +beginning and ending of the region: + + (defun NAME-OF-FUNCTION (buffer start end) + "DOCUMENTATION..." + (interactive "BAppend to buffer: \nr") + BODY-OF-FUNCTION...) + +(The space after the colon in the prompt makes it look better when you +are prompted. The `append-to-buffer' function looks exactly like +this. *Note The Definition of `append-to-buffer': append-to-buffer.) + +If a function does not have arguments, then `interactive' does not +require any. Such a function contains the simple expression +`(interactive)'. The `mark-whole-buffer' function is like this. + +Alternatively, if the special letter-codes are not right for your +application, you can pass your own arguments to `interactive' as a +list. *Note Using `Interactive': (elisp)interactive, for more +information about this advanced technique. + +Install Code Permanently +======================== + +When you install a function definition by evaluating it, it will stay +installed until you quit Emacs. The next time you start a new session +of Emacs, the function will not be installed unless you evaluate the +function definition again. + +At some point, you may want to have code installed automatically +whenever you start a new session of Emacs. There are several ways of +doing this: + + * If you have code that is just for yourself, you can put the code + for the function definition in your `.emacs' initialization + file. When you start Emacs, your `.emacs' file is automatically + evaluated and all the function definitions within it are + installed. *Note Your `.emacs' File: Emacs Initialization. + + * Alternatively, you can put the function definitions that you want + installed in one or more files of their own and use the `load' + function to cause Emacs to evaluate and thereby install each of + the functions in the files. *Note Loading Files: Loading Files. + + * On the other hand, if you have code that your whole site will + use, it is usual to put it in a file called `site-init.el' that + is loaded when Emacs is built. This makes the code available to + everyone who uses your machine. (See the `INSTALL' file that is + part of the Emacs distribution.) + +Finally, if you have code that everyone who uses Emacs may want, you +can post it on a computer network or send a copy to the Free Software +Foundation. (When you do this, please license the code and its +documentation under a license that permits other people to run, copy, +study, modify, and redistribute the code and which protects you from +having your work taken from you.) If you send a copy of your code to +the Free Software Foundation, and properly protect yourself and +others, it may be included in the next release of Emacs. In large +part, this is how Emacs has grown over the past years, by donations. + +`let' +===== + +The `let' expression is a special form in Lisp that you will need to +use in most function definitions. + +`let' is used to attach or bind a symbol to a value in such a way +that the Lisp interpreter will not confuse the variable with a +variable of the same name that is not part of the function. + +To understand why the `let' special form is necessary, consider the +situation in which you own a home that you generally refer to as `the +house', as in the sentence, "The house needs painting." If you are +visiting a friend and your host refers to `the house', he is likely +to be referring to _his_ house, not yours, that is, to a different +house. + +If your friend is referring to his house and you think he is referring +to your house, you may be in for some confusion. The same thing could +happen in Lisp if a variable that is used inside of one function has +the same name as a variable that is used inside of another function, +and the two are not intended to refer to the same value. The `let' +special form prevents this kind of confusion. + +`let' Prevents Confusion +------------------------ + +The `let' special form prevents confusion. `let' creates a name for +a "local variable" that overshadows any use of the same name outside +the `let' expression. This is like understanding that whenever your +host refers to `the house', he means his house, not yours. (Symbols +used in argument lists work the same way. *Note The `defun' Special +Form: defun.) + +Local variables created by a `let' expression retain their value +_only_ within the `let' expression itself (and within expressions +called within the `let' expression); the local variables have no +effect outside the `let' expression. + +Another way to think about `let' is that it is like a `setq' that is +temporary and local. The values set by `let' are automatically +undone when the `let' is finished. The setting only affects +expressions that are inside the bounds of the `let' expression. In +computer science jargon, we would say "the binding of a symbol is +visible only in functions called in the `let' form; in Emacs Lisp, +scoping is dynamic, not lexical." + +`let' can create more than one variable at once. Also, `let' gives +each variable it creates an initial value, either a value specified +by you, or `nil'. (In the jargon, this is called `binding the +variable to the value'.) After `let' has created and bound the +variables, it executes the code in the body of the `let', and returns +the value of the last expression in the body, as the value of the +whole `let' expression. (`Execute' is a jargon term that means to +evaluate a list; it comes from the use of the word meaning `to give +practical effect to' (`Oxford English Dictionary'). Since you +evaluate an expression to perform an action, `execute' has evolved as +a synonym to `evaluate'.) + +The Parts of a `let' Expression +------------------------------- + +A `let' expression is a list of three parts. The first part is the +symbol `let'. The second part is a list, called a "varlist", each +element of which is either a symbol by itself or a two-element list, +the first element of which is a symbol. The third part of the `let' +expression is the body of the `let'. The body usually consists of +one or more lists. + +A template for a `let' expression looks like this: + + (let VARLIST BODY...) + +The symbols in the varlist are the variables that are given initial +values by the `let' special form. Symbols by themselves are given +the initial value of `nil'; and each symbol that is the first element +of a two-element list is bound to the value that is returned when the +Lisp interpreter evaluates the second element. + +Thus, a varlist might look like this: `(thread (needles 3))'. In +this case, in a `let' expression, Emacs binds the symbol `thread' to +an initial value of `nil', and binds the symbol `needles' to an +initial value of 3. + +When you write a `let' expression, what you do is put the appropriate +expressions in the slots of the `let' expression template. + +If the varlist is composed of two-element lists, as is often the case, +the template for the `let' expression looks like this: + + (let ((VARIABLE VALUE) + (VARIABLE VALUE) + ...) + BODY...) + +Sample `let' Expression +----------------------- + +The following expression creates and gives initial values to the two +variables `zebra' and `tiger'. The body of the `let' expression is a +list which calls the `message' function. + + (let ((zebra 'stripes) + (tiger 'fierce)) + (message "One kind of animal has %s and another is %s." + zebra tiger)) + +Here, the varlist is `((zebra 'stripes) (tiger 'fierce))'. + +The two variables are `zebra' and `tiger'. Each variable is the +first element of a two-element list and each value is the second +element of its two-element list. In the varlist, Emacs binds the +variable `zebra' to the value `stripes', and binds the variable +`tiger' to the value `fierce'. In this example, both values are +symbols preceded by a quote. The values could just as well have been +another list or a string. The body of the `let' follows after the +list holding the variables. In this example, the body is a list that +uses the `message' function to print a string in the echo area. + +You may evaluate the example in the usual fashion, by placing the +cursor after the last parenthesis and typing `C-x C-e'. When you do +this, the following will appear in the echo area: + + "One kind of animal has stripes and another is fierce." + +As we have seen before, the `message' function prints its first +argument, except for `%s'. In this example, the value of the variable +`zebra' is printed at the location of the first `%s' and the value of +the variable `tiger' is printed at the location of the second `%s'. + +Uninitialized Variables in a `let' Statement +-------------------------------------------- + +If you do not bind the variables in a `let' statement to specific +initial values, they will automatically be bound to an initial value +of `nil', as in the following expression: + + (let ((birch 3) + pine + fir + (oak 'some)) + (message + "Here are %d variables with %s, %s, and %s value." + birch pine fir oak)) + +Here, the varlist is `((birch 3) pine fir (oak 'some))'. + +If you evaluate this expression in the usual way, the following will +appear in your echo area: + + "Here are 3 variables with nil, nil, and some value." + +In this example, Emacs binds the symbol `birch' to the number 3, +binds the symbols `pine' and `fir' to `nil', and binds the symbol +`oak' to the value `some'. + +Note that in the first part of the `let', the variables `pine' and +`fir' stand alone as atoms that are not surrounded by parentheses; +this is because they are being bound to `nil', the empty list. But +`oak' is bound to `some' and so is a part of the list `(oak 'some)'. +Similarly, `birch' is bound to the number 3 and so is in a list with +that number. (Since a number evaluates to itself, the number does +not need to be quoted. Also, the number is printed in the message +using a `%d' rather than a `%s'.) The four variables as a group are +put into a list to delimit them from the body of the `let'. + +The `if' Special Form +===================== + +A third special form, in addition to `defun' and `let', is the +conditional `if'. This form is used to instruct the computer to make +decisions. You can write function definitions without using `if', +but it is used often enough, and is important enough, to be included +here. It is used, for example, in the code for the function +`beginning-of-buffer'. + +The basic idea behind an `if', is that "_if_ a test is true, _then_ +an expression is evaluated." If the test is not true, the expression +is not evaluated. For example, you might make a decision such as, +"if it is warm and sunny, then go to the beach!" + +`if' in more detail +------------------- + +An `if' expression written in Lisp does not use the word `then'; the +test and the action are the second and third elements of the list +whose first element is `if'. Nonetheless, the test part of an `if' +expression is often called the "if-part" and the second argument is +often called the "then-part". + +Also, when an `if' expression is written, the true-or-false-test is +usually written on the same line as the symbol `if', but the action +to carry out if the test is true, the "then-part", is written on the +second and subsequent lines. This makes the `if' expression easier +to read. + + (if TRUE-OR-FALSE-TEST + ACTION-TO-CARRY-OUT-IF-TEST-IS-TRUE) + +The true-or-false-test will be an expression that is evaluated by the +Lisp interpreter. + +Here is an example that you can evaluate in the usual manner. The +test is whether the number 5 is greater than the number 4. Since it +is, the message `5 is greater than 4!' will be printed. + + (if (> 5 4) ; if-part + (message "5 is greater than 4!")) ; then-part + +(The function `>' tests whether its first argument is greater than +its second argument and returns true if it is.) + +Of course, in actual use, the test in an `if' expression will not be +fixed for all time as it is by the expression `(> 5 4)'. Instead, at +least one of the variables used in the test will be bound to a value +that is not known ahead of time. (If the value were known ahead of +time, we would not need to run the test!) + +For example, the value may be bound to an argument of a function +definition. In the following function definition, the character of +the animal is a value that is passed to the function. If the value +bound to `characteristic' is `fierce', then the message, `It's a +tiger!' will be printed; otherwise, `nil' will be returned. + + (defun type-of-animal (characteristic) + "Print message in echo area depending on CHARACTERISTIC. + If the CHARACTERISTIC is the symbol `fierce', + then warn of a tiger." + (if (equal characteristic 'fierce) + (message "It's a tiger!"))) + +If you are reading this inside of GNU Emacs, you can evaluate the +function definition in the usual way to install it in Emacs, and then +you can evaluate the following two expressions to see the results: + + (type-of-animal 'fierce) + + (type-of-animal 'zebra) + +When you evaluate `(type-of-animal 'fierce)', you will see the +following message printed in the echo area: `"It's a tiger!"'; and +when you evaluate `(type-of-animal 'zebra)' you will see `nil' +printed in the echo area. + +The `type-of-animal' Function in Detail +--------------------------------------- + +Let's look at the `type-of-animal' function in detail. + +The function definition for `type-of-animal' was written by filling +the slots of two templates, one for a function definition as a whole, +and a second for an `if' expression. + +The template for every function that is not interactive is: + + (defun NAME-OF-FUNCTION (ARGUMENT-LIST) + "DOCUMENTATION..." + BODY...) + +The parts of the function that match this template look like this: + + (defun type-of-animal (characteristic) + "Print message in echo area depending on CHARACTERISTIC. + If the CHARACTERISTIC is the symbol `fierce', + then warn of a tiger." + BODY: THE `if' EXPRESSION) + +The name of function is `type-of-animal'; it is passed the value of +one argument. The argument list is followed by a multi-line +documentation string. The documentation string is included in the +example because it is a good habit to write documentation string for +every function definition. The body of the function definition +consists of the `if' expression. + +The template for an `if' expression looks like this: + + (if TRUE-OR-FALSE-TEST + ACTION-TO-CARRY-OUT-IF-THE-TEST-RETURNS-TRUE) + +In the `type-of-animal' function, the code for the `if' looks like +this: + + (if (equal characteristic 'fierce) + (message "It's a tiger!"))) + +Here, the true-or-false-test is the expression: + + (equal characteristic 'fierce) + +In Lisp, `equal' is a function that determines whether its first +argument is equal to its second argument. The second argument is the +quoted symbol `'fierce' and the first argument is the value of the +symbol `characteristic'--in other words, the argument passed to this +function. + +In the first exercise of `type-of-animal', the argument `fierce' is +passed to `type-of-animal'. Since `fierce' is equal to `fierce', the +expression, `(equal characteristic 'fierce)', returns a value of +true. When this happens, the `if' evaluates the second argument or +then-part of the `if': `(message "It's tiger!")'. + +On the other hand, in the second exercise of `type-of-animal', the +argument `zebra' is passed to `type-of-animal'. `zebra' is not equal +to `fierce', so the then-part is not evaluated and `nil' is returned +by the `if' expression. + +If-then-else Expressions +======================== + +An `if' expression may have an optional third argument, called the +"else-part", for the case when the true-or-false-test returns false. +When this happens, the second argument or then-part of the overall +`if' expression is _not_ evaluated, but the third or else-part _is_ +evaluated. You might think of this as the cloudy day alternative for +the decision `if it is warm and sunny, then go to the beach, else +read a book!". + +The word "else" is not written in the Lisp code; the else-part of an +`if' expression comes after the then-part. In the written Lisp, the +else-part is usually written to start on a line of its own and is +indented less than the then-part: + + (if TRUE-OR-FALSE-TEST + ACTION-TO-CARRY-OUT-IF-THE-TEST-RETURNS-TRUE + ACTION-TO-CARRY-OUT-IF-THE-TEST-RETURNS-FALSE) + +For example, the following `if' expression prints the message `4 is +not greater than 5!' when you evaluate it in the usual way: + + (if (> 4 5) ; if-part + (message "5 is greater than 4!") ; then-part + (message "4 is not greater than 5!")) ; else-part + +Note that the different levels of indentation make it easy to +distinguish the then-part from the else-part. (GNU Emacs has several +commands that automatically indent `if' expressions correctly. *Note +GNU Emacs Helps You Type Lists: Typing Lists.) + +We can extend the `type-of-animal' function to include an else-part +by simply incorporating an additional part to the `if' expression. + +You can see the consequences of doing this if you evaluate the +following version of the `type-of-animal' function definition to +install it and then evaluate the two subsequent expressions to pass +different arguments to the function. + + (defun type-of-animal (characteristic) ; Second version. + "Print message in echo area depending on CHARACTERISTIC. + If the CHARACTERISTIC is the symbol `fierce', + then warn of a tiger; + else say it's not fierce." + (if (equal characteristic 'fierce) + (message "It's a tiger!") + (message "It's not fierce!"))) + + + (type-of-animal 'fierce) + + (type-of-animal 'zebra) + +When you evaluate `(type-of-animal 'fierce)', you will see the +following message printed in the echo area: `"It's a tiger!"'; but +when you evaluate `(type-of-animal 'zebra)', you will see `"It's not +fierce!"'. + +(Of course, if the CHARACTERISTIC were `ferocious', the message +`"It's not fierce!"' would be printed; and it would be misleading! +When you write code, you need to take into account the possibility +that some such argument will be tested by the `if' and write your +program accordingly.) + +Truth and Falsehood in Emacs Lisp +================================= + +There is an important aspect to the truth test in an `if' expression. +So far, we have spoken of `true' and `false' as values of predicates +as if they were new kinds of Emacs Lisp objects. In fact, `false' is +just our old friend `nil'. Anything else--anything at all--is `true'. + +The expression that tests for truth is interpreted as "true" if the +result of evaluating it is a value that is not `nil'. In other +words, the result of the test is considered true if the value +returned is a number such as 47, a string such as `"hello"', or a +symbol (other than `nil') such as `flowers', or a list, or even a +buffer! + +An explanation of `nil' +----------------------- + +Before illustrating a test for truth, we need an explanation of `nil'. + +In Emacs Lisp, the symbol `nil' has two meanings. First, it means the +empty list. Second, it means false and is the value returned when a +true-or-false-test tests false. `nil' can be written as an empty +list, `()', or as `nil'. As far as the Lisp interpreter is +concerned, `()' and `nil' are the same. Humans, however, tend to use +`nil' for false and `()' for the empty list. + +In Emacs Lisp, any value that is not `nil'--is not the empty list--is +considered true. This means that if an evaluation returns something +that is not an empty list, an `if' expression will test true. For +example, if a number is put in the slot for the test, it will be +evaluated and will return itself, since that is what numbers do when +evaluated. In this conditional, the `if' expression will test true. +The expression tests false only when `nil', an empty list, is +returned by evaluating the expression. + +You can see this by evaluating the two expressions in the following +examples. + +In the first example, the number 4 is evaluated as the test in the +`if' expression and returns itself; consequently, the then-part of +the expression is evaluated and returned: `true' appears in the echo +area. In the second example, the `nil' indicates false; +consequently, the else-part of the expression is evaluated and +returned: `false' appears in the echo area. + + (if 4 + 'true + 'false) + + (if nil + 'true + 'false) + +Incidentally, if some other useful value is not available for a test +that returns true, then the Lisp interpreter will return the symbol +`t' for true. For example, the expression `(> 5 4)' returns `t' when +evaluated, as you can see by evaluating it in the usual way: + + (> 5 4) + +On the other hand, this function returns `nil' if the test is false. + + (> 4 5) + +`save-excursion' +================ + +The `save-excursion' function is the fourth and final special form +that we will discuss in this chapter. + +In Emacs Lisp programs used for editing, the `save-excursion' +function is very common. It saves the location of point and mark, +executes the body of the function, and then restores point and mark to +their previous positions if their locations were changed. Its primary +purpose is to keep the user from being surprised and disturbed by +unexpected movement of point or mark. + +Point and Mark +-------------- + +Before discussing `save-excursion', however, it may be useful first +to review what point and mark are in GNU Emacs. "Point" is the +current location of the cursor. Wherever the cursor is, that is +point. More precisely, on terminals where the cursor appears to be +on top of a character, point is immediately before the character. In +Emacs Lisp, point is an integer. The first character in a buffer is +number one, the second is number two, and so on. The function +`point' returns the current position of the cursor as a number. Each +buffer has its own value for point. + +The "mark" is another position in the buffer; its value can be set +with a command such as `C-<SPC>' (`set-mark-command'). If a mark has +been set, you can use the command `C-x C-x' +(`exchange-point-and-mark') to cause the cursor to jump to the mark +and set the mark to be the previous position of point. In addition, +if you set another mark, the position of the previous mark is saved +in the mark ring. Many mark positions can be saved this way. You +can jump the cursor to a saved mark by typing `C-u C-<SPC>' one or +more times. + +The part of the buffer between point and mark is called "the region". +Numerous commands work on the region, including `center-region', +`count-lines-region', `kill-region', and `print-region'. + +The `save-excursion' special form saves the locations of point and +mark and restores those positions after the code within the body of +the special form is evaluated by the Lisp interpreter. Thus, if +point were in the beginning of a piece of text and some code moved +point to the end of the buffer, the `save-excursion' would put point +back to where it was before, after the expressions in the body of the +function were evaluated. + +In Emacs, a function frequently moves point as part of its internal +workings even though a user would not expect this. For example, +`count-lines-region' moves point. To prevent the user from being +bothered by jumps that are both unexpected and (from the user's point +of view) unnecessary, `save-excursion' is often used to keep point and +mark in the location expected by the user. The use of +`save-excursion' is good housekeeping. + +To make sure the house stays clean, `save-excursion' restores the +values of point and mark even if something goes wrong in the code +inside of it (or, to be more precise and to use the proper jargon, +"in case of abnormal exit"). This feature is very helpful. + +In addition to recording the values of point and mark, +`save-excursion' keeps track of the current buffer, and restores it, +too. This means you can write code that will change the buffer and +have `save-excursion' switch you back to the original buffer. This +is how `save-excursion' is used in `append-to-buffer'. (*Note The +Definition of `append-to-buffer': append-to-buffer.) + +Template for a `save-excursion' Expression +------------------------------------------ + +The template for code using `save-excursion' is simple: + + (save-excursion + BODY...) + +The body of the function is one or more expressions that will be +evaluated in sequence by the Lisp interpreter. If there is more than +one expression in the body, the value of the last one will be returned +as the value of the `save-excursion' function. The other expressions +in the body are evaluated only for their side effects; and +`save-excursion' itself is used only for its side effect (which is +restoring the positions of point and mark). + +In more detail, the template for a `save-excursion' expression looks +like this: + + (save-excursion + FIRST-EXPRESSION-IN-BODY + SECOND-EXPRESSION-IN-BODY + THIRD-EXPRESSION-IN-BODY + ... + LAST-EXPRESSION-IN-BODY) + +An expression, of course, may be a symbol on its own or a list. + +In Emacs Lisp code, a `save-excursion' expression often occurs within +the body of a `let' expression. It looks like this: + + (let VARLIST + (save-excursion + BODY...)) + +Review +====== + +In the last few chapters we have introduced a fair number of functions +and special forms. Here they are described in brief, along with a few +similar functions that have not been mentioned yet. + +`eval-last-sexp' + Evaluate the last symbolic expression before the current + location of point. The value is printed in the echo area unless + the function is invoked with an argument; in that case, the + output is printed in the current buffer. This command is + normally bound to `C-x C-e'. + +`defun' + Define function. This special form has up to five parts: the + name, a template for the arguments that will be passed to the + function, documentation, an optional interactive declaration, + and the body of the definition. + + For example: + + (defun back-to-indentation () + "Move point to first visible character on line." + (interactive) + (beginning-of-line 1) + (skip-chars-forward " \t")) + +`interactive' + Declare to the interpreter that the function can be used + interactively. This special form may be followed by a string + with one or more parts that pass the information to the + arguments of the function, in sequence. These parts may also + tell the interpreter to prompt for information. Parts of the + string are separated by newlines, `\n'. + + Common code characters are: + + `b' + The name of an existing buffer. + + `f' + The name of an existing file. + + `p' + The numeric prefix argument. (Note that this `p' is lower + case.) + + `r' + Point and the mark, as two numeric arguments, smallest + first. This is the only code letter that specifies two + successive arguments rather than one. + + *Note Code Characters for `interactive': (elisp)Interactive + Codes, for a complete list of code characters. + +`let' + Declare that a list of variables is for use within the body of + the `let' and give them an initial value, either `nil' or a + specified value; then evaluate the rest of the expressions in + the body of the `let' and return the value of the last one. + Inside the body of the `let', the Lisp interpreter does not see + the values of the variables of the same names that are bound + outside of the `let'. + + For example, + + (let ((foo (buffer-name)) + (bar (buffer-size))) + (message + "This buffer is %s and has %d characters." + foo bar)) + +`save-excursion' + Record the values of point and mark and the current buffer before + evaluating the body of this special form. Restore the values of + point and mark and buffer afterward. + + For example, + + (message "We are %d characters into this buffer." + (- (point) + (save-excursion + (goto-char (point-min)) (point)))) + +`if' + Evaluate the first argument to the function; if it is true, + evaluate the second argument; else evaluate the third argument, + if there is one. + + The `if' special form is called a "conditional". There are + other conditionals in Emacs Lisp, but `if' is perhaps the most + commonly used. + + For example, + + (if (string-equal + (number-to-string 21) + (substring (emacs-version) 10 12)) + (message "This is version 21 Emacs") + (message "This is not version 21 Emacs")) + +`equal' +`eq' + Test whether two objects are the same. `equal' uses one meaning + of the word `same' and `eq' uses another: `equal' returns true + if the two objects have a similar structure and contents, such as + two copies of the same book. On the other hand, `eq', returns + true if both arguments are actually the same object. + +`<' +`>' +`<=' +`>=' + The `<' function tests whether its first argument is smaller than + its second argument. A corresponding function, `>', tests + whether the first argument is greater than the second. + Likewise, `<=' tests whether the first argument is less than or + equal to the second and `>=' tests whether the first argument is + greater than or equal to the second. In all cases, both + arguments must be numbers or markers (markers indicate positions + in buffers). + +`string<' +`string-lessp' +`string=' +`string-equal' + The `string-lessp' function tests whether its first argument is + smaller than the second argument. A shorter, alternative name + for the same function (a `defalias') is `string<'. + + The arguments to `string-lessp' must be strings or symbols; the + ordering is lexicographic, so case is significant. The print + names of symbols are used instead of the symbols themselves. + + An empty string, `""', a string with no characters in it, is + smaller than any string of characters. + + `string-equal' provides the corresponding test for equality. Its + shorter, alternative name is `string='. There are no string test + functions that correspond to >, `>=', or `<='. + +`message' + Print a message in the echo area. The first argument is a string + that can contain `%s', `%d', or `%c' to print the value of + arguments that follow the string. The argument used by `%s' must + be a string or a symbol; the argument used by `%d' must be a + number. The argument used by `%c' must be an ascii code number; + it will be printed as the character with that ASCII code. + +`setq' +`set' + The `setq' function sets the value of its first argument to the + value of the second argument. The first argument is + automatically quoted by `setq'. It does the same for succeeding + pairs of arguments. Another function, `set', takes only two + arguments and evaluates both of them before setting the value + returned by its first argument to the value returned by its + second argument. + +`buffer-name' + Without an argument, return the name of the buffer, as a string. + +`buffer-file-name' + Without an argument, return the name of the file the buffer is + visiting. + +`current-buffer' + Return the buffer in which Emacs is active; it may not be the + buffer that is visible on the screen. + +`other-buffer' + Return the most recently selected buffer (other than the buffer + passed to `other-buffer' as an argument and other than the + current buffer). + +`switch-to-buffer' + Select a buffer for Emacs to be active in and display it in the + current window so users can look at it. Usually bound to `C-x + b'. + +`set-buffer' + Switch Emacs' attention to a buffer on which programs will run. + Don't alter what the window is showing. + +`buffer-size' + Return the number of characters in the current buffer. + +`point' + Return the value of the current position of the cursor, as an + integer counting the number of characters from the beginning of + the buffer. + +`point-min' + Return the minimum permissible value of point in the current + buffer. This is 1, unless narrowing is in effect. + +`point-max' + Return the value of the maximum permissible value of point in the + current buffer. This is the end of the buffer, unless narrowing + is in effect. + +Exercises +========= + + * Write a non-interactive function that doubles the value of its + argument, a number. Make that function interactive. + + * Write a function that tests whether the current value of + `fill-column' is greater than the argument passed to the + function, and if so, prints an appropriate message. + +A Few Buffer-Related Functions +****************************** + +In this chapter we study in detail several of the functions used in +GNU Emacs. This is called a "walk-through". These functions are +used as examples of Lisp code, but are not imaginary examples; with +the exception of the first, simplified function definition, these +functions show the actual code used in GNU Emacs. You can learn a +great deal from these definitions. The functions described here are +all related to buffers. Later, we will study other functions. + +Finding More Information +======================== + +In this walk-through, I will describe each new function as we come to +it, sometimes in detail and sometimes briefly. If you are interested, +you can get the full documentation of any Emacs Lisp function at any +time by typing `C-h f' and then the name of the function (and then +<RET>). Similarly, you can get the full documentation for a variable +by typing `C-h v' and then the name of the variable (and then <RET>). + +In versions 20 and higher, when a function is written in Emacs Lisp, +`describe-function' will also tell you the location of the function +definition. If you move point over the file name and press the <RET> +key, which is this case means `help-follow' rather than `return' or +`enter', Emacs will take you directly to the function definition. + +More generally, if you want to see a function in its original source +file, you can use the `find-tags' function to jump to it. +`find-tags' works with a wide variety of languages, not just Lisp, +and C, and it works with non-programming text as well. For example, +`find-tags' will jump to the various nodes in the Texinfo source file +of this document. + +The `find-tags' function depends on `tags tables' that record the +locations of the functions, variables, and other items to which +`find-tags' jumps. + +To use the `find-tags' command, type `M-.' (i.e., type the <META> +key and the period key at the same time, or else type the <ESC> key +and then type the period key), and then, at the prompt, type in the +name of the function whose source code you want to see, such as +`mark-whole-buffer', and then type <RET>. Emacs will switch buffers +and display the source code for the function on your screen. To +switch back to your current buffer, type `C-x b <RET>'. (On some +keyboards, the <META> key is labelled <ALT>.) + +Depending on how the initial default values of your copy of Emacs are +set, you may also need to specify the location of your `tags table', +which is a file called `TAGS'. For example, if you are interested in +Emacs sources, the tags table you will most likely want, if it has +already been created for you, will be in a subdirectory of the +`/usr/local/share/emacs/' directory; thus you would use the `M-x +visit-tags-table' command and specify a pathname such as +`/usr/local/share/emacs/21.0.100/lisp/TAGS' or +`/usr/local/src/emacs/lisp/TAGS'. If the tags table has not already +been created, you will have to create it yourself. + +To create a `TAGS' file in a specific directory, switch to that +directory in Emacs using `M-x cd' command, or list the directory with +`C-x d' (`dired'). Then run the compile command, with `etags *.el' +as the command to execute + + M-x compile RET etags *.el RET + +For more information, see *Note Create Your Own `TAGS' File: etags. + +After you become more familiar with Emacs Lisp, you will find that +you will frequently use `find-tags' to navigate your way around +source code; and you will create your own `TAGS' tables. + +Incidentally, the files that contain Lisp code are conventionally +called "libraries". The metaphor is derived from that of a +specialized library, such as a law library or an engineering library, +rather than a general library. Each library, or file, contains +functions that relate to a particular topic or activity, such as +`abbrev.el' for handling abbreviations and other typing shortcuts, +and `help.el' for on-line help. (Sometimes several libraries provide +code for a single activity, as the various `rmail...' files provide +code for reading electronic mail.) In `The GNU Emacs Manual', you +will see sentences such as "The `C-h p' command lets you search the +standard Emacs Lisp libraries by topic keywords." + +A Simplified `beginning-of-buffer' Definition +============================================= + +The `beginning-of-buffer' command is a good function to start with +since you are likely to be familiar with it and it is easy to +understand. Used as an interactive command, `beginning-of-buffer' +moves the cursor to the beginning of the buffer, leaving the mark at +the previous position. It is generally bound to `M-<'. + +In this section, we will discuss a shortened version of the function +that shows how it is most frequently used. This shortened function +works as written, but it does not contain the code for a complex +option. In another section, we will describe the entire function. +(*Note Complete Definition of `beginning-of-buffer': +beginning-of-buffer.) + +Before looking at the code, let's consider what the function +definition has to contain: it must include an expression that makes +the function interactive so it can be called by typing `M-x +beginning-of-buffer' or by typing a keychord such as `M-<'; it must +include code to leave a mark at the original position in the buffer; +and it must include code to move the cursor to the beginning of the +buffer. + +Here is the complete text of the shortened version of the function: + + (defun simplified-beginning-of-buffer () + "Move point to the beginning of the buffer; + leave mark at previous position." + (interactive) + (push-mark) + (goto-char (point-min))) + +Like all function definitions, this definition has five parts +following the special form `defun': + + 1. The name: in this example, `simplified-beginning-of-buffer'. + + 2. A list of the arguments: in this example, an empty list, `()', + + 3. The documentation string. + + 4. The interactive expression. + + 5. The body. + +In this function definition, the argument list is empty; this means +that this function does not require any arguments. (When we look at +the definition for the complete function, we will see that it may be +passed an optional argument.) + +The interactive expression tells Emacs that the function is intended +to be used interactively. In this example, `interactive' does not +have an argument because `simplified-beginning-of-buffer' does not +require one. + +The body of the function consists of the two lines: + + (push-mark) + (goto-char (point-min)) + +The first of these lines is the expression, `(push-mark)'. When this +expression is evaluated by the Lisp interpreter, it sets a mark at +the current position of the cursor, wherever that may be. The +position of this mark is saved in the mark ring. + +The next line is `(goto-char (point-min))'. This expression jumps +the cursor to the minimum point in the buffer, that is, to the +beginning of the buffer (or to the beginning of the accessible portion +of the buffer if it is narrowed. *Note Narrowing and Widening: +Narrowing & Widening.) + +The `push-mark' command sets a mark at the place where the cursor was +located before it was moved to the beginning of the buffer by the +`(goto-char (point-min))' expression. Consequently, you can, if you +wish, go back to where you were originally by typing `C-x C-x'. + +That is all there is to the function definition! + +When you are reading code such as this and come upon an unfamiliar +function, such as `goto-char', you can find out what it does by using +the `describe-function' command. To use this command, type `C-h f' +and then type in the name of the function and press <RET>. The +`describe-function' command will print the function's documentation +string in a `*Help*' window. For example, the documentation for +`goto-char' is: + + One arg, a number. Set point to that number. + Beginning of buffer is position (point-min), + end is (point-max). + +(The prompt for `describe-function' will offer you the symbol under +or preceding the cursor, so you can save typing by positioning the +cursor right over or after the function and then typing `C-h f +<RET>'.) + +The `end-of-buffer' function definition is written in the same way as +the `beginning-of-buffer' definition except that the body of the +function contains the expression `(goto-char (point-max))' in place +of `(goto-char (point-min))'. + +The Definition of `mark-whole-buffer' +===================================== + +The `mark-whole-buffer' function is no harder to understand than the +`simplified-beginning-of-buffer' function. In this case, however, we +will look at the complete function, not a shortened version. + +The `mark-whole-buffer' function is not as commonly used as the +`beginning-of-buffer' function, but is useful nonetheless: it marks a +whole buffer as a region by putting point at the beginning and a mark +at the end of the buffer. It is generally bound to `C-x h'. + +An overview of `mark-whole-buffer' +---------------------------------- + +In GNU Emacs 20, the code for the complete function looks like this: + + (defun mark-whole-buffer () + "Put point at beginning and mark at end of buffer." + (interactive) + (push-mark (point)) + (push-mark (point-max)) + (goto-char (point-min))) + +Like all other functions, the `mark-whole-buffer' function fits into +the template for a function definition. The template looks like this: + + (defun NAME-OF-FUNCTION (ARGUMENT-LIST) + "DOCUMENTATION..." + (INTERACTIVE-EXPRESSION...) + BODY...) + +Here is how the function works: the name of the function is +`mark-whole-buffer'; it is followed by an empty argument list, `()', +which means that the function does not require arguments. The +documentation comes next. + +The next line is an `(interactive)' expression that tells Emacs that +the function will be used interactively. These details are similar +to the `simplified-beginning-of-buffer' function described in the +previous section. + +Body of `mark-whole-buffer' +--------------------------- + +The body of the `mark-whole-buffer' function consists of three lines +of code: + + (push-mark (point)) + (push-mark (point-max)) + (goto-char (point-min)) + +The first of these lines is the expression, `(push-mark (point))'. + +This line does exactly the same job as the first line of the body of +the `simplified-beginning-of-buffer' function, which is written +`(push-mark)'. In both cases, the Lisp interpreter sets a mark at +the current position of the cursor. + +I don't know why the expression in `mark-whole-buffer' is written +`(push-mark (point))' and the expression in `beginning-of-buffer' is +written `(push-mark)'. Perhaps whoever wrote the code did not know +that the arguments for `push-mark' are optional and that if +`push-mark' is not passed an argument, the function automatically +sets mark at the location of point by default. Or perhaps the +expression was written so as to parallel the structure of the next +line. In any case, the line causes Emacs to determine the position +of point and set a mark there. + +The next line of `mark-whole-buffer' is `(push-mark (point-max)'. +This expression sets a mark at the point in the buffer that has the +highest number. This will be the end of the buffer (or, if the +buffer is narrowed, the end of the accessible portion of the buffer. +*Note Narrowing and Widening: Narrowing & Widening, for more about +narrowing.) After this mark has been set, the previous mark, the one +set at point, is no longer set, but Emacs remembers its position, +just as all other recent marks are always remembered. This means +that you can, if you wish, go back to that position by typing `C-u +C-<SPC>' twice. + +(In GNU Emacs 21, the `(push-mark (point-max)' is slightly more +complicated than shown here. The line reads + + (push-mark (point-max) nil t) + +(The expression works nearly the same as before. It sets a mark at +the highest numbered place in the buffer that it can. However, in +this version, `push-mark' has two additional arguments. The second +argument to `push-mark' is `nil'. This tells the function it +_should_ display a message that says `Mark set' when it pushes the +mark. The third argument is `t'. This tells `push-mark' to activate +the mark when Transient Mark mode is turned on. Transient Mark mode +highlights the currently active region. It is usually turned off.) + +Finally, the last line of the function is `(goto-char (point-min)))'. +This is written exactly the same way as it is written in +`beginning-of-buffer'. The expression moves the cursor to the +minimum point in the buffer, that is, to the beginning of the buffer +(or to the beginning of the accessible portion of the buffer). As a +result of this, point is placed at the beginning of the buffer and +mark is set at the end of the buffer. The whole buffer is, +therefore, the region. + +The Definition of `append-to-buffer' +==================================== + +The `append-to-buffer' command is very nearly as simple as the +`mark-whole-buffer' command. What it does is copy the region (that +is, the part of the buffer between point and mark) from the current +buffer to a specified buffer. + +An Overview of `append-to-buffer' +--------------------------------- + +The `append-to-buffer' command uses the `insert-buffer-substring' +function to copy the region. `insert-buffer-substring' is described +by its name: it takes a string of characters from part of a buffer, a +"substring", and inserts them into another buffer. Most of +`append-to-buffer' is concerned with setting up the conditions for +`insert-buffer-substring' to work: the code must specify both the +buffer to which the text will go and the region that will be copied. +Here is the complete text of the function: + + (defun append-to-buffer (buffer start end) + "Append to specified buffer the text of the region. + It is inserted into that buffer before its point. + + When calling from a program, give three arguments: + a buffer or the name of one, and two character numbers + specifying the portion of the current buffer to be copied." + (interactive "BAppend to buffer: \nr") + (let ((oldbuf (current-buffer))) + (save-excursion + (set-buffer (get-buffer-create buffer)) + (insert-buffer-substring oldbuf start end)))) + +The function can be understood by looking at it as a series of +filled-in templates. + +The outermost template is for the function definition. In this +function, it looks like this (with several slots filled in): + + (defun append-to-buffer (buffer start end) + "DOCUMENTATION..." + (interactive "BAppend to buffer: \nr") + BODY...) + +The first line of the function includes its name and three arguments. +The arguments are the `buffer' to which the text will be copied, and +the `start' and `end' of the region in the current buffer that will +be copied. + +The next part of the function is the documentation, which is clear and +complete. + +The `append-to-buffer' Interactive Expression +--------------------------------------------- + +Since the `append-to-buffer' function will be used interactively, the +function must have an `interactive' expression. (For a review of +`interactive', see *Note Making a Function Interactive: Interactive.) +The expression reads as follows: + + (interactive "BAppend to buffer: \nr") + +This expression has an argument inside of quotation marks and that +argument has two parts, separated by `\n'. + +The first part is `BAppend to buffer: '. Here, the `B' tells Emacs +to ask for the name of the buffer that will be passed to the +function. Emacs will ask for the name by prompting the user in the +minibuffer, using the string following the `B', which is the string +`Append to buffer: '. Emacs then binds the variable `buffer' in the +function's argument list to the specified buffer. + +The newline, `\n', separates the first part of the argument from the +second part. It is followed by an `r' that tells Emacs to bind the +two arguments that follow the symbol `buffer' in the function's +argument list (that is, `start' and `end') to the values of point and +mark. + +The Body of `append-to-buffer' +------------------------------ + +The body of the `append-to-buffer' function begins with `let'. + +As we have seen before (*note `let': let.), the purpose of a `let' +expression is to create and give initial values to one or more +variables that will only be used within the body of the `let'. This +means that such a variable will not be confused with any variable of +the same name outside the `let' expression. + +We can see how the `let' expression fits into the function as a whole +by showing a template for `append-to-buffer' with the `let' +expression in outline: + + (defun append-to-buffer (buffer start end) + "DOCUMENTATION..." + (interactive "BAppend to buffer: \nr") + (let ((VARIABLE VALUE)) + BODY...) + +The `let' expression has three elements: + + 1. The symbol `let'; + + 2. A varlist containing, in this case, a single two-element list, + `(VARIABLE VALUE)'; + + 3. The body of the `let' expression. + +In the `append-to-buffer' function, the varlist looks like this: + + (oldbuf (current-buffer)) + +In this part of the `let' expression, the one variable, `oldbuf', is +bound to the value returned by the `(current-buffer)' expression. +The variable, `oldbuf', is used to keep track of the buffer in which +you are working and from which you will copy. + +The element or elements of a varlist are surrounded by a set of +parentheses so the Lisp interpreter can distinguish the varlist from +the body of the `let'. As a consequence, the two-element list within +the varlist is surrounded by a circumscribing set of parentheses. +The line looks like this: + + (let ((oldbuf (current-buffer))) + ... ) + +The two parentheses before `oldbuf' might surprise you if you did not +realize that the first parenthesis before `oldbuf' marks the boundary +of the varlist and the second parenthesis marks the beginning of the +two-element list, `(oldbuf (current-buffer))'. + +`save-excursion' in `append-to-buffer' +-------------------------------------- + +The body of the `let' expression in `append-to-buffer' consists of a +`save-excursion' expression. + +The `save-excursion' function saves the locations of point and mark, +and restores them to those positions after the expressions in the +body of the `save-excursion' complete execution. In addition, +`save-excursion' keeps track of the original buffer, and restores it. +This is how `save-excursion' is used in `append-to-buffer'. + +Incidentally, it is worth noting here that a Lisp function is normally +formatted so that everything that is enclosed in a multi-line spread +is indented more to the right than the first symbol. In this function +definition, the `let' is indented more than the `defun', and the +`save-excursion' is indented more than the `let', like this: + + (defun ... + ... + ... + (let... + (save-excursion + ... + +This formatting convention makes it easy to see that the two lines in +the body of the `save-excursion' are enclosed by the parentheses +associated with `save-excursion', just as the `save-excursion' itself +is enclosed by the parentheses associated with the `let': + + (let ((oldbuf (current-buffer))) + (save-excursion + (set-buffer (get-buffer-create buffer)) + (insert-buffer-substring oldbuf start end)))) + +The use of the `save-excursion' function can be viewed as a process +of filling in the slots of a template: + + (save-excursion + FIRST-EXPRESSION-IN-BODY + SECOND-EXPRESSION-IN-BODY + ... + LAST-EXPRESSION-IN-BODY) + +In this function, the body of the `save-excursion' contains only two +expressions. The body looks like this: + + (set-buffer (get-buffer-create buffer)) + (insert-buffer-substring oldbuf start end) + +When the `append-to-buffer' function is evaluated, the two +expressions in the body of the `save-excursion' are evaluated in +sequence. The value of the last expression is returned as the value +of the `save-excursion' function; the other expression is evaluated +only for its side effects. + +The first line in the body of the `save-excursion' uses the +`set-buffer' function to change the current buffer to the one +specified in the first argument to `append-to-buffer'. (Changing the +buffer is the side effect; as we have said before, in Lisp, a side +effect is often the primary thing we want.) The second line does the +primary work of the function. + +The `set-buffer' function changes Emacs' attention to the buffer to +which the text will be copied and from which `save-excursion' will +return. + +The line looks like this: + + (set-buffer (get-buffer-create buffer)) + +The innermost expression of this list is `(get-buffer-create +buffer)'. This expression uses the `get-buffer-create' function, +which either gets the named buffer, or if it does not exist, creates +one with the given name. This means you can use `append-to-buffer' to +put text into a buffer that did not previously exist. + +`get-buffer-create' also keeps `set-buffer' from getting an +unnecessary error: `set-buffer' needs a buffer to go to; if you were +to specify a buffer that does not exist, Emacs would baulk. Since +`get-buffer-create' will create a buffer if none exists, `set-buffer' +is always provided with a buffer. + +The last line of `append-to-buffer' does the work of appending the +text: + + (insert-buffer-substring oldbuf start end) + +The `insert-buffer-substring' function copies a string _from_ the +buffer specified as its first argument and inserts the string into +the present buffer. In this case, the argument to +`insert-buffer-substring' is the value of the variable created and +bound by the `let', namely the value of `oldbuf', which was the +current buffer when you gave the `append-to-buffer' command. + +After `insert-buffer-substring' has done its work, `save-excursion' +will restore the action to the original buffer and `append-to-buffer' +will have done its job. + +Written in skeletal form, the workings of the body look like this: + + (let (BIND-`oldbuf'-TO-VALUE-OF-`current-buffer') + (save-excursion ; Keep track of buffer. + CHANGE-BUFFER + INSERT-SUBSTRING-FROM-`oldbuf'-INTO-BUFFER) + + CHANGE-BACK-TO-ORIGINAL-BUFFER-WHEN-FINISHED + LET-THE-LOCAL-MEANING-OF-`oldbuf'-DISAPPEAR-WHEN-FINISHED + +In summary, `append-to-buffer' works as follows: it saves the value +of the current buffer in the variable called `oldbuf'. It gets the +new buffer, creating one if need be, and switches Emacs to it. Using +the value of `oldbuf', it inserts the region of text from the old +buffer into the new buffer; and then using `save-excursion', it +brings you back to your original buffer. + +In looking at `append-to-buffer', you have explored a fairly complex +function. It shows how to use `let' and `save-excursion', and how to +change to and come back from another buffer. Many function +definitions use `let', `save-excursion', and `set-buffer' this way. + +Review +====== + +Here is a brief summary of the various functions discussed in this +chapter. + +`describe-function' +`describe-variable' + Print the documentation for a function or variable. + Conventionally bound to `C-h f' and `C-h v'. + +`find-tag' + Find the file containing the source for a function or variable + and switch buffers to it, positioning point at the beginning of + the item. Conventionally bound to `M-.' (that's a period + following the <META> key). + +`save-excursion' + Save the location of point and mark and restore their values + after the arguments to `save-excursion' have been evaluated. + Also, remember the current buffer and return to it. + +`push-mark' + Set mark at a location and record the value of the previous mark + on the mark ring. The mark is a location in the buffer that + will keep its relative position even if text is added to or + removed from the buffer. + +`goto-char' + Set point to the location specified by the value of the + argument, which can be a number, a marker, or an expression + that returns the number of a position, such as `(point-min)'. + +`insert-buffer-substring' + Copy a region of text from a buffer that is passed to the + function as an argument and insert the region into the current + buffer. + +`mark-whole-buffer' + Mark the whole buffer as a region. Normally bound to `C-x h'. + +`set-buffer' + Switch the attention of Emacs to another buffer, but do not + change the window being displayed. Used when the program rather + than a human is to work on a different buffer. + +`get-buffer-create' +`get-buffer' + Find a named buffer or create one if a buffer of that name does + not exist. The `get-buffer' function returns `nil' if the named + buffer does not exist. + +Exercises +========= + + * Write your own `simplified-end-of-buffer' function definition; + then test it to see whether it works. + + * Use `if' and `get-buffer' to write a function that prints a + message telling you whether a buffer exists. + + * Using `find-tag', find the source for the `copy-to-buffer' + function. + +A Few More Complex Functions +**************************** + +In this chapter, we build on what we have learned in previous chapters +by looking at more complex functions. The `copy-to-buffer' function +illustrates use of two `save-excursion' expressions in one +definition, while the `insert-buffer' function illustrates use of an +asterisk in an `interactive' expression, use of `or', and the +important distinction between a name and the object to which the name +refers. + +The Definition of `copy-to-buffer' +================================== + +After understanding how `append-to-buffer' works, it is easy to +understand `copy-to-buffer'. This function copies text into a +buffer, but instead of adding to the second buffer, it replaces the +previous text in the second buffer. The code for the +`copy-to-buffer' function is almost the same as the code for +`append-to-buffer', except that `erase-buffer' and a second +`save-excursion' are used. (*Note The Definition of +`append-to-buffer': append-to-buffer, for the description of +`append-to-buffer'.) + +The body of `copy-to-buffer' looks like this + + ... + (interactive "BCopy to buffer: \nr") + (let ((oldbuf (current-buffer))) + (save-excursion + (set-buffer (get-buffer-create buffer)) + (erase-buffer) + (save-excursion + (insert-buffer-substring oldbuf start end))))) + +This code is similar to the code in `append-to-buffer': it is only +after changing to the buffer to which the text will be copied that +the definition for this function diverges from the definition for +`append-to-buffer': the `copy-to-buffer' function erases the buffer's +former contents. (This is what is meant by `replacement'; to replace +text, Emacs erases the previous text and then inserts new text.) +After erasing the previous contents of the buffer, `save-excursion' +is used for a second time and the new text is inserted. + +Why is `save-excursion' used twice? Consider again what the function +does. + +In outline, the body of `copy-to-buffer' looks like this: + + (let (BIND-`oldbuf'-TO-VALUE-OF-`current-buffer') + (save-excursion ; First use of `save-excursion'. + CHANGE-BUFFER + (erase-buffer) + (save-excursion ; Second use of `save-excursion'. + INSERT-SUBSTRING-FROM-`oldbuf'-INTO-BUFFER))) + +The first use of `save-excursion' returns Emacs to the buffer from +which the text is being copied. That is clear, and is just like its +use in `append-to-buffer'. Why the second use? The reason is that +`insert-buffer-substring' always leaves point at the _end_ of the +region being inserted. The second `save-excursion' causes Emacs to +leave point at the beginning of the text being inserted. In most +circumstances, users prefer to find point at the beginning of +inserted text. (Of course, the `copy-to-buffer' function returns the +user to the original buffer when done--but if the user _then_ +switches to the copied-to buffer, point will go to the beginning of +the text. Thus, this use of a second `save-excursion' is a little +nicety.) + +The Definition of `insert-buffer' +================================= + +`insert-buffer' is yet another buffer-related function. This command +copies another buffer _into_ the current buffer. It is the reverse +of `append-to-buffer' or `copy-to-buffer', since they copy a region +of text _from_ the current buffer to another buffer. + +In addition, this code illustrates the use of `interactive' with a +buffer that might be "read-only" and the important distinction +between the name of an object and the object actually referred to. + +The Code for `insert-buffer' +---------------------------- + +Here is the code: + + (defun insert-buffer (buffer) + "Insert after point the contents of BUFFER. + Puts mark after the inserted text. + BUFFER may be a buffer or a buffer name." + (interactive "*bInsert buffer: ") + (or (bufferp buffer) + (setq buffer (get-buffer buffer))) + (let (start end newmark) + (save-excursion + (save-excursion + (set-buffer buffer) + (setq start (point-min) end (point-max))) + (insert-buffer-substring buffer start end) + (setq newmark (point))) + (push-mark newmark))) + +As with other function definitions, you can use a template to see an +outline of the function: + + (defun insert-buffer (buffer) + "DOCUMENTATION..." + (interactive "*bInsert buffer: ") + BODY...) + +The Interactive Expression in `insert-buffer' +--------------------------------------------- + +In `insert-buffer', the argument to the `interactive' declaration has +two parts, an asterisk, `*', and `bInsert buffer: '. + +A Read-only Buffer +.................. + +The asterisk is for the situation when the current buffer is a +read-only buffer--a buffer that cannot be modified. If +`insert-buffer' is called when the current buffer is read-only, a +message to this effect is printed in the echo area and the terminal +may beep or blink at you; you will not be permitted to insert anything +into current buffer. The asterisk does not need to be followed by a +newline to separate it from the next argument. + +`b' in an Interactive Expression +................................ + +The next argument in the interactive expression starts with a lower +case `b'. (This is different from the code for `append-to-buffer', +which uses an upper-case `B'. *Note The Definition of +`append-to-buffer': append-to-buffer.) The lower-case `b' tells the +Lisp interpreter that the argument for `insert-buffer' should be an +existing buffer or else its name. (The upper-case `B' option +provides for the possibility that the buffer does not exist.) Emacs +will prompt you for the name of the buffer, offering you a default +buffer, with name completion enabled. If the buffer does not exist, +you receive a message that says "No match"; your terminal may beep at +you as well. + +The Body of the `insert-buffer' Function +---------------------------------------- + +The body of the `insert-buffer' function has two major parts: an `or' +expression and a `let' expression. The purpose of the `or' +expression is to ensure that the argument `buffer' is bound to a +buffer and not just the name of a buffer. The body of the `let' +expression contains the code which copies the other buffer into the +current buffer. + +In outline, the two expressions fit into the `insert-buffer' function +like this: + + (defun insert-buffer (buffer) + "DOCUMENTATION..." + (interactive "*bInsert buffer: ") + (or ... + ... + (let (VARLIST) + BODY-OF-`let'... ) + +To understand how the `or' expression ensures that the argument +`buffer' is bound to a buffer and not to the name of a buffer, it is +first necessary to understand the `or' function. + +Before doing this, let me rewrite this part of the function using +`if' so that you can see what is done in a manner that will be +familiar. + +`insert-buffer' With an `if' Instead of an `or' +----------------------------------------------- + +The job to be done is to make sure the value of `buffer' is a buffer +itself and not the name of a buffer. If the value is the name, then +the buffer itself must be got. + +You can imagine yourself at a conference where an usher is wandering +around holding a list with your name on it and looking for you: the +usher is "bound" to your name, not to you; but when the usher finds +you and takes your arm, the usher becomes "bound" to you. + +In Lisp, you might describe this situation like this: + + (if (not (holding-on-to-guest)) + (find-and-take-arm-of-guest)) + +We want to do the same thing with a buffer--if we do not have the +buffer itself, we want to get it. + +Using a predicate called `bufferp' that tells us whether we have a +buffer (rather than its name), we can write the code like this: + + (if (not (bufferp buffer)) ; if-part + (setq buffer (get-buffer buffer))) ; then-part + +Here, the true-or-false-test of the `if' expression is +`(not (bufferp buffer))'; and the then-part is the expression +`(setq buffer (get-buffer buffer))'. + +In the test, the function `bufferp' returns true if its argument is a +buffer--but false if its argument is the name of the buffer. (The +last character of the function name `bufferp' is the character `p'; +as we saw earlier, such use of `p' is a convention that indicates +that the function is a predicate, which is a term that means that the +function will determine whether some property is true or false. +*Note Using the Wrong Type Object as an Argument: Wrong Type of +Argument.) + +The function `not' precedes the expression `(bufferp buffer)', so the +true-or-false-test looks like this: + + (not (bufferp buffer)) + +`not' is a function that returns true if its argument is false and +false if its argument is true. So if `(bufferp buffer)' returns +true, the `not' expression returns false and vice-versa: what is "not +true" is false and what is "not false" is true. + +Using this test, the `if' expression works as follows: when the value +of the variable `buffer' is actually a buffer rather then its name, +the true-or-false-test returns false and the `if' expression does not +evaluate the then-part. This is fine, since we do not need to do +anything to the variable `buffer' if it really is a buffer. + +On the other hand, when the value of `buffer' is not a buffer itself, +but the name of a buffer, the true-or-false-test returns true and the +then-part of the expression is evaluated. In this case, the +then-part is `(setq buffer (get-buffer buffer))'. This expression +uses the `get-buffer' function to return an actual buffer itself, +given its name. The `setq' then sets the variable `buffer' to the +value of the buffer itself, replacing its previous value (which was +the name of the buffer). + +The `or' in the Body +-------------------- + +The purpose of the `or' expression in the `insert-buffer' function is +to ensure that the argument `buffer' is bound to a buffer and not +just to the name of a buffer. The previous section shows how the job +could have been done using an `if' expression. However, the +`insert-buffer' function actually uses `or'. To understand this, it +is necessary to understand how `or' works. + +An `or' function can have any number of arguments. It evaluates each +argument in turn and returns the value of the first of its arguments +that is not `nil'. Also, and this is a crucial feature of `or', it +does not evaluate any subsequent arguments after returning the first +non-`nil' value. + +The `or' expression looks like this: + + (or (bufferp buffer) + (setq buffer (get-buffer buffer))) + +The first argument to `or' is the expression `(bufferp buffer)'. +This expression returns true (a non-`nil' value) if the buffer is +actually a buffer, and not just the name of a buffer. In the `or' +expression, if this is the case, the `or' expression returns this +true value and does not evaluate the next expression--and this is fine +with us, since we do not want to do anything to the value of `buffer' +if it really is a buffer. + +On the other hand, if the value of `(bufferp buffer)' is `nil', which +it will be if the value of `buffer' is the name of a buffer, the Lisp +interpreter evaluates the next element of the `or' expression. This +is the expression `(setq buffer (get-buffer buffer))'. This +expression returns a non-`nil' value, which is the value to which it +sets the variable `buffer'--and this value is a buffer itself, not +the name of a buffer. + +The result of all this is that the symbol `buffer' is always bound to +a buffer itself rather than to the name of a buffer. All this is +necessary because the `set-buffer' function in a following line only +works with a buffer itself, not with the name to a buffer. + +Incidentally, using `or', the situation with the usher would be +written like this: + + (or (holding-on-to-guest) (find-and-take-arm-of-guest)) + +The `let' Expression in `insert-buffer' +--------------------------------------- + +After ensuring that the variable `buffer' refers to a buffer itself +and not just to the name of a buffer, the `insert-buffer function' +continues with a `let' expression. This specifies three local +variables, `start', `end', and `newmark' and binds them to the +initial value `nil'. These variables are used inside the remainder +of the `let' and temporarily hide any other occurrence of variables +of the same name in Emacs until the end of the `let'. + +The body of the `let' contains two `save-excursion' expressions. +First, we will look at the inner `save-excursion' expression in +detail. The expression looks like this: + + (save-excursion + (set-buffer buffer) + (setq start (point-min) end (point-max))) + +The expression `(set-buffer buffer)' changes Emacs' attention from +the current buffer to the one from which the text will copied. In +that buffer, the variables `start' and `end' are set to the beginning +and end of the buffer, using the commands `point-min' and +`point-max'. Note that we have here an illustration of how `setq' is +able to set two variables in the same expression. The first argument +of `setq' is set to the value of its second, and its third argument +is set to the value of its fourth. + +After the body of the inner `save-excursion' is evaluated, the +`save-excursion' restores the original buffer, but `start' and `end' +remain set to the values of the beginning and end of the buffer from +which the text will be copied. + +The outer `save-excursion' expression looks like this: + + (save-excursion + (INNER-`save-excursion'-EXPRESSION + (GO-TO-NEW-BUFFER-AND-SET-`start'-AND-`end') + (insert-buffer-substring buffer start end) + (setq newmark (point))) + +The `insert-buffer-substring' function copies the text _into_ the +current buffer _from_ the region indicated by `start' and `end' in +`buffer'. Since the whole of the second buffer lies between `start' +and `end', the whole of the second buffer is copied into the buffer +you are editing. Next, the value of point, which will be at the end +of the inserted text, is recorded in the variable `newmark'. + +After the body of the outer `save-excursion' is evaluated, point and +mark are relocated to their original places. + +However, it is convenient to locate a mark at the end of the newly +inserted text and locate point at its beginning. The `newmark' +variable records the end of the inserted text. In the last line of +the `let' expression, the `(push-mark newmark)' expression function +sets a mark to this location. (The previous location of the mark is +still accessible; it is recorded on the mark ring and you can go back +to it with `C-u C-<SPC>'.) Meanwhile, point is located at the +beginning of the inserted text, which is where it was before you +called the insert function. + +The whole `let' expression looks like this: + + (let (start end newmark) + (save-excursion + (save-excursion + (set-buffer buffer) + (setq start (point-min) end (point-max))) + (insert-buffer-substring buffer start end) + (setq newmark (point))) + (push-mark newmark)) + +Like the `append-to-buffer' function, the `insert-buffer' function +uses `let', `save-excursion', and `set-buffer'. In addition, the +function illustrates one way to use `or'. All these functions are +building blocks that we will find and use again and again. + +Complete Definition of `beginning-of-buffer' +============================================ + +The basic structure of the `beginning-of-buffer' function has already +been discussed. (*Note A Simplified `beginning-of-buffer' +Definition: simplified-beginning-of-buffer.) This section describes +the complex part of the definition. + +As previously described, when invoked without an argument, +`beginning-of-buffer' moves the cursor to the beginning of the +buffer, leaving the mark at the previous position. However, when the +command is invoked with a number between one and ten, the function +considers that number to be a fraction of the length of the buffer, +measured in tenths, and Emacs moves the cursor that fraction of the +way from the beginning of the buffer. Thus, you can either call this +function with the key command `M-<', which will move the cursor to +the beginning of the buffer, or with a key command such as `C-u 7 +M-<' which will move the cursor to a point 70% of the way through the +buffer. If a number bigger than ten is used for the argument, it +moves to the end of the buffer. + +The `beginning-of-buffer' function can be called with or without an +argument. The use of the argument is optional. + +Optional Arguments +------------------ + +Unless told otherwise, Lisp expects that a function with an argument +in its function definition will be called with a value for that +argument. If that does not happen, you get an error and a message +that says `Wrong number of arguments'. + +However, optional arguments are a feature of Lisp: a "keyword" may be +used to tell the Lisp interpreter that an argument is optional. The +keyword is `&optional'. (The `&' in front of `optional' is part of +the keyword.) In a function definition, if an argument follows the +keyword `&optional', a value does not need to be passed to that +argument when the function is called. + +The first line of the function definition of `beginning-of-buffer' +therefore looks like this: + + (defun beginning-of-buffer (&optional arg) + +In outline, the whole function looks like this: + + (defun beginning-of-buffer (&optional arg) + "DOCUMENTATION..." + (interactive "P") + (push-mark) + (goto-char + (IF-THERE-IS-AN-ARGUMENT + FIGURE-OUT-WHERE-TO-GO + ELSE-GO-TO + (point-min)))) + +The function is similar to the `simplified-beginning-of-buffer' +function except that the `interactive' expression has `"P"' as an +argument and the `goto-char' function is followed by an if-then-else +expression that figures out where to put the cursor if there is an +argument. + +The `"P"' in the `interactive' expression tells Emacs to pass a +prefix argument, if there is one, to the function. A prefix argument +is made by typing the <META> key followed by a number, or by typing +`C-u' and then a number (if you don't type a number, `C-u' defaults +to 4). + +The true-or-false-test of the `if' expression is simple: it is simply +the argument `arg'. If `arg' has a value that is not `nil', which +will be the case if `beginning-of-buffer' is called with an argument, +then this true-or-false-test will return true and the then-part of +the `if' expression will be evaluated. On the other hand, if +`beginning-of-buffer' is not called with an argument, the value of +`arg' will be `nil' and the else-part of the `if' expression will be +evaluated. The else-part is simply `point-min', and when this is the +outcome, the whole `goto-char' expression is `(goto-char +(point-min))', which is how we saw the `beginning-of-buffer' function +in its simplified form. + +`beginning-of-buffer' with an Argument +-------------------------------------- + +When `beginning-of-buffer' is called with an argument, an expression +is evaluated which calculates what value to pass to `goto-char'. +This expression is rather complicated at first sight. It includes an +inner `if' expression and much arithmetic. It looks like this: + + (if (> (buffer-size) 10000) + ;; Avoid overflow for large buffer sizes! + (* (prefix-numeric-value arg) (/ (buffer-size) 10)) + (/ + (+ 10 + (* + (buffer-size) (prefix-numeric-value arg))) 10)) + +Disentangle `beginning-of-buffer' +................................. + +Like other complex-looking expressions, the conditional expression +within `beginning-of-buffer' can be disentangled by looking at it as +parts of a template, in this case, the template for an if-then-else +expression. In skeletal form, the expression looks like this: + + (if (BUFFER-IS-LARGE + DIVIDE-BUFFER-SIZE-BY-10-AND-MULTIPLY-BY-ARG + ELSE-USE-ALTERNATE-CALCULATION + +The true-or-false-test of this inner `if' expression checks the size +of the buffer. The reason for this is that the old Version 18 Emacs +used numbers that are no bigger than eight million or so and in the +computation that followed, the programmer feared that Emacs might try +to use over-large numbers if the buffer were large. The term +`overflow', mentioned in the comment, means numbers that are over +large. Version 21 Emacs uses larger numbers, but this code has not +been touched, if only because people now look at buffers that are far, +far larger than ever before. + +There are two cases: if the buffer is large and if it is not. + +What happens in a large buffer +.............................. + +In `beginning-of-buffer', the inner `if' expression tests whether the +size of the buffer is greater than 10,000 characters. To do this, it +uses the `>' function and the `buffer-size' function. + +The line looks like this: + + (if (> (buffer-size) 10000) + +When the buffer is large, the then-part of the `if' expression is +evaluated. It reads like this (after formatting for easy reading): + + (* + (prefix-numeric-value arg) + (/ (buffer-size) 10)) + +This expression is a multiplication, with two arguments to the +function `*'. + +The first argument is `(prefix-numeric-value arg)'. When `"P"' is +used as the argument for `interactive', the value passed to the +function as its argument is passed a "raw prefix argument", and not a +number. (It is a number in a list.) To perform the arithmetic, a +conversion is necessary, and `prefix-numeric-value' does the job. + +The second argument is `(/ (buffer-size) 10)'. This expression +divides the numeric value of the buffer by ten. This produces a +number that tells how many characters make up one tenth of the buffer +size. (In Lisp, `/' is used for division, just as `*' is used for +multiplication.) + +In the multiplication expression as a whole, this amount is multiplied +by the value of the prefix argument--the multiplication looks like +this: + + (* NUMERIC-VALUE-OF-PREFIX-ARG + NUMBER-OF-CHARACTERS-IN-ONE-TENTH-OF-THE-BUFFER) + +If, for example, the prefix argument is `7', the one-tenth value will +be multiplied by 7 to give a position 70% of the way through the +buffer. + +The result of all this is that if the buffer is large, the +`goto-char' expression reads like this: + + (goto-char (* (prefix-numeric-value arg) + (/ (buffer-size) 10))) + +This puts the cursor where we want it. + +What happens in a small buffer +.............................. + +If the buffer contains fewer than 10,000 characters, a slightly +different computation is performed. You might think this is not +necessary, since the first computation could do the job. However, in +a small buffer, the first method may not put the cursor on exactly the +desired line; the second method does a better job. + +The code looks like this: + + (/ (+ 10 (* (buffer-size) (prefix-numeric-value arg))) 10)) + +This is code in which you figure out what happens by discovering how +the functions are embedded in parentheses. It is easier to read if +you reformat it with each expression indented more deeply than its +enclosing expression: + + (/ + (+ 10 + (* + (buffer-size) + (prefix-numeric-value arg))) + 10)) + +Looking at parentheses, we see that the innermost operation is +`(prefix-numeric-value arg)', which converts the raw argument to a +number. This number is multiplied by the buffer size in the following +expression: + + (* (buffer-size) (prefix-numeric-value arg) + +This multiplication creates a number that may be larger than the size +of the buffer--seven times larger if the argument is 7, for example. +Ten is then added to this number and finally the large number is +divided by ten to provide a value that is one character larger than +the percentage position in the buffer. + +The number that results from all this is passed to `goto-char' and +the cursor is moved to that point. + +The Complete `beginning-of-buffer' +---------------------------------- + +Here is the complete text of the `beginning-of-buffer' function: + + (defun beginning-of-buffer (&optional arg) + "Move point to the beginning of the buffer; + leave mark at previous position. + With arg N, put point N/10 of the way + from the true beginning. + Don't use this in Lisp programs! + \(goto-char (point-min)) is faster + and does not set the mark." + (interactive "P") + (push-mark) + (goto-char + (if arg + (if (> (buffer-size) 10000) + ;; Avoid overflow for large buffer sizes! + (* (prefix-numeric-value arg) + (/ (buffer-size) 10)) + (/ (+ 10 (* (buffer-size) + (prefix-numeric-value arg))) + 10)) + (point-min))) + (if arg (forward-line 1))) + +Except for two small points, the previous discussion shows how this +function works. The first point deals with a detail in the +documentation string, and the second point concerns the last line of +the function. + +In the documentation string, there is reference to an expression: + + \(goto-char (point-min)) + +A `\' is used before the first parenthesis of this expression. This +`\' tells the Lisp interpreter that the expression should be printed +as shown in the documentation rather than evaluated as a symbolic +expression, which is what it looks like. + +Finally, the last line of the `beginning-of-buffer' command says to +move point to the beginning of the next line if the command is +invoked with an argument: + + (if arg (forward-line 1))) + +This puts the cursor at the beginning of the first line after the +appropriate tenths position in the buffer. This is a flourish that +means that the cursor is always located _at least_ the requested +tenths of the way through the buffer, which is a nicety that is, +perhaps, not necessary, but which, if it did not occur, would be sure +to draw complaints. + +Review +====== + +Here is a brief summary of some of the topics covered in this chapter. + +`or' + Evaluate each argument in sequence, and return the value of the + first argument that is not `nil'; if none return a value that is + not `nil', return `nil'. In brief, return the first true value + of the arguments; return a true value if one _or_ any of the + other are true. + +`and' + Evaluate each argument in sequence, and if any are `nil', return + `nil'; if none are `nil', return the value of the last argument. + In brief, return a true value only if all the arguments are + true; return a true value if one _and_ each of the others is + true. + +`&optional' + A keyword used to indicate that an argument to a function + definition is optional; this means that the function can be + evaluated without the argument, if desired. + +`prefix-numeric-value' + Convert the `raw prefix argument' produced by `(interactive + "P")' to a numeric value. + +`forward-line' + Move point forward to the beginning of the next line, or if the + argument is greater than one, forward that many lines. If it + can't move as far forward as it is supposed to, `forward-line' + goes forward as far as it can and then returns a count of the + number of additional lines it was supposed to move but couldn't. + +`erase-buffer' + Delete the entire contents of the current buffer. + +`bufferp' + Return `t' if its argument is a buffer; otherwise return `nil'. + +`optional' Argument Exercise +============================ + +Write an interactive function with an optional argument that tests +whether its argument, a number, is greater or less than the value of +`fill-column', and tells you which, in a message. However, if you do +not pass an argument to the function, use 56 as a default value. + +Narrowing and Widening +********************** + +Narrowing is a feature of Emacs that makes it possible for you to +focus on a specific part of a buffer, and work without accidentally +changing other parts. Narrowing is normally disabled since it can +confuse novices. + +The Advantages of Narrowing +=========================== + +With narrowing, the rest of a buffer is made invisible, as if it +weren't there. This is an advantage if, for example, you want to +replace a word in one part of a buffer but not in another: you narrow +to the part you want and the replacement is carried out only in that +section, not in the rest of the buffer. Searches will only work +within a narrowed region, not outside of one, so if you are fixing a +part of a document, you can keep yourself from accidentally finding +parts you do not need to fix by narrowing just to the region you want. +(The key binding for `narrow-to-region' is `C-x n n'.) + +However, narrowing does make the rest of the buffer invisible, which +can scare people who inadvertently invoke narrowing and think they +have deleted a part of their file. Moreover, the `undo' command +(which is usually bound to `C-x u') does not turn off narrowing (nor +should it), so people can become quite desperate if they do not know +that they can return the rest of a buffer to visibility with the +`widen' command. (The key binding for `widen' is `C-x n w'.) + +Narrowing is just as useful to the Lisp interpreter as to a human. +Often, an Emacs Lisp function is designed to work on just part of a +buffer; or conversely, an Emacs Lisp function needs to work on all of +a buffer that has been narrowed. The `what-line' function, for +example, removes the narrowing from a buffer, if it has any narrowing +and when it has finished its job, restores the narrowing to what it +was. On the other hand, the `count-lines' function, which is called +by `what-line', uses narrowing to restrict itself to just that portion +of the buffer in which it is interested and then restores the previous +situation. + +The `save-restriction' Special Form +=================================== + +In Emacs Lisp, you can use the `save-restriction' special form to +keep track of whatever narrowing is in effect, if any. When the Lisp +interpreter meets with `save-restriction', it executes the code in +the body of the `save-restriction' expression, and then undoes any +changes to narrowing that the code caused. If, for example, the +buffer is narrowed and the code that follows `save-restriction' gets +rid of the narrowing, `save-restriction' returns the buffer to its +narrowed region afterwards. In the `what-line' command, any +narrowing the buffer may have is undone by the `widen' command that +immediately follows the `save-restriction' command. Any original +narrowing is restored just before the completion of the function. + +The template for a `save-restriction' expression is simple: + + (save-restriction + BODY... ) + +The body of the `save-restriction' is one or more expressions that +will be evaluated in sequence by the Lisp interpreter. + +Finally, a point to note: when you use both `save-excursion' and +`save-restriction', one right after the other, you should use +`save-excursion' outermost. If you write them in reverse order, you +may fail to record narrowing in the buffer to which Emacs switches +after calling `save-excursion'. Thus, when written together, +`save-excursion' and `save-restriction' should be written like this: + + (save-excursion + (save-restriction + BODY...)) + +In other circumstances, when not written together, the +`save-excursion' and `save-restriction' special forms must be written +in the order appropriate to the function. + +For example, + + (save-restriction + (widen) + (save-excursion + BODY...)) + +`what-line' +=========== + +The `what-line' command tells you the number of the line in which the +cursor is located. The function illustrates the use of the +`save-restriction' and `save-excursion' commands. Here is the text +of the function in full: + + (defun what-line () + "Print the current line number (in the buffer) of point." + (interactive) + (save-restriction + (widen) + (save-excursion + (beginning-of-line) + (message "Line %d" + (1+ (count-lines 1 (point))))))) + +The function has a documentation line and is interactive, as you would +expect. The next two lines use the functions `save-restriction' and +`widen'. + +The `save-restriction' special form notes whatever narrowing is in +effect, if any, in the current buffer and restores that narrowing +after the code in the body of the `save-restriction' has been +evaluated. + +The `save-restriction' special form is followed by `widen'. This +function undoes any narrowing the current buffer may have had when +`what-line' was called. (The narrowing that was there is the +narrowing that `save-restriction' remembers.) This widening makes it +possible for the line counting commands to count from the beginning +of the buffer. Otherwise, they would have been limited to counting +within the accessible region. Any original narrowing is restored +just before the completion of the function by the `save-restriction' +special form. + +The call to `widen' is followed by `save-excursion', which saves the +location of the cursor (i.e., of point) and of the mark, and restores +them after the code in the body of the `save-excursion' uses the +`beginning-of-line' function to move point. + +(Note that the `(widen)' expression comes between the +`save-restriction' and `save-excursion' special forms. When you +write the two `save- ...' expressions in sequence, write +`save-excursion' outermost.) + +The last two lines of the `what-line' function are functions to count +the number of lines in the buffer and then print the number in the +echo area. + + (message "Line %d" + (1+ (count-lines 1 (point))))))) + +The `message' function prints a one-line message at the bottom of the +Emacs screen. The first argument is inside of quotation marks and is +printed as a string of characters. However, it may contain `%d', +`%s', or `%c' to print arguments that follow the string. `%d' prints +the argument as a decimal, so the message will say something such as +`Line 243'. + +The number that is printed in place of the `%d' is computed by the +last line of the function: + + (1+ (count-lines 1 (point))) + +What this does is count the lines from the first position of the +buffer, indicated by the `1', up to `(point)', and then add one to +that number. (The `1+' function adds one to its argument.) We add +one to it because line 2 has only one line before it, and +`count-lines' counts only the lines _before_ the current line. + +After `count-lines' has done its job, and the message has been +printed in the echo area, the `save-excursion' restores point and +mark to their original positions; and `save-restriction' restores the +original narrowing, if any. + +Exercise with Narrowing +======================= + +Write a function that will display the first 60 characters of the +current buffer, even if you have narrowed the buffer to its latter +half so that the first line is inaccessible. Restore point, mark, +and narrowing. For this exercise, you need to use +`save-restriction', `widen', `goto-char', `point-min', +`buffer-substring', `message', and other functions, a whole potpourri. + +`car', `cdr', `cons': Fundamental Functions +******************************************* + +In Lisp, `car', `cdr', and `cons' are fundamental functions. The +`cons' function is used to construct lists, and the `car' and `cdr' +functions are used to take them apart. + +In the walk through of the `copy-region-as-kill' function, we will +see `cons' as well as two variants on `cdr', namely, `setcdr' and +`nthcdr'. (*Note copy-region-as-kill::.) + +Strange Names +============= + +The name of the `cons' function is not unreasonable: it is an +abbreviation of the word `construct'. The origins of the names for +`car' and `cdr', on the other hand, are esoteric: `car' is an acronym +from the phrase `Contents of the Address part of the Register'; and +`cdr' (pronounced `could-er') is an acronym from the phrase `Contents +of the Decrement part of the Register'. These phrases refer to +specific pieces of hardware on the very early computer on which the +original Lisp was developed. Besides being obsolete, the phrases +have been completely irrelevant for more than 25 years to anyone +thinking about Lisp. Nonetheless, although a few brave scholars have +begun to use more reasonable names for these functions, the old terms +are still in use. In particular, since the terms are used in the +Emacs Lisp source code, we will use them in this introduction. + +`car' and `cdr' +=============== + +The CAR of a list is, quite simply, the first item in the list. Thus +the CAR of the list `(rose violet daisy buttercup)' is `rose'. + +If you are reading this in Info in GNU Emacs, you can see this by +evaluating the following: + + (car '(rose violet daisy buttercup)) + +After evaluating the expression, `rose' will appear in the echo area. + +Clearly, a more reasonable name for the `car' function would be +`first' and this is often suggested. + +`car' does not remove the first item from the list; it only reports +what it is. After `car' has been applied to a list, the list is +still the same as it was. In the jargon, `car' is `non-destructive'. +This feature turns out to be important. + +The CDR of a list is the rest of the list, that is, the `cdr' +function returns the part of the list that follows the first item. +Thus, while the CAR of the list `'(rose violet daisy buttercup)' is +`rose', the rest of the list, the value returned by the `cdr' +function, is `(violet daisy buttercup)'. + +You can see this by evaluating the following in the usual way: + + (cdr '(rose violet daisy buttercup)) + +When you evaluate this, `(violet daisy buttercup)' will appear in the +echo area. + +Like `car', `cdr' does not remove any elements from the list--it just +returns a report of what the second and subsequent elements are. + +Incidentally, in the example, the list of flowers is quoted. If it +were not, the Lisp interpreter would try to evaluate the list by +calling `rose' as a function. In this example, we do not want to do +that. + +Clearly, a more reasonable name for `cdr' would be `rest'. + +(There is a lesson here: when you name new functions, consider very +carefully what you are doing, since you may be stuck with the names +for far longer than you expect. The reason this document perpetuates +these names is that the Emacs Lisp source code uses them, and if I did +not use them, you would have a hard time reading the code; but do, +please, try to avoid using these terms yourself. The people who come +after you will be grateful to you.) + +When `car' and `cdr' are applied to a list made up of symbols, such +as the list `(pine fir oak maple)', the element of the list returned +by the function `car' is the symbol `pine' without any parentheses +around it. `pine' is the first element in the list. However, the +CDR of the list is a list itself, `(fir oak maple)', as you can see +by evaluating the following expressions in the usual way: + + (car '(pine fir oak maple)) + + (cdr '(pine fir oak maple)) + +On the other hand, in a list of lists, the first element is itself a +list. `car' returns this first element as a list. For example, the +following list contains three sub-lists, a list of carnivores, a list +of herbivores and a list of sea mammals: + + (car '((lion tiger cheetah) + (gazelle antelope zebra) + (whale dolphin seal))) + +In this example, the first element or CAR of the list is the list of +carnivores, `(lion tiger cheetah)', and the rest of the list is +`((gazelle antelope zebra) (whale dolphin seal))'. + + (cdr '((lion tiger cheetah) + (gazelle antelope zebra) + (whale dolphin seal))) + +It is worth saying again that `car' and `cdr' are +non-destructive--that is, they do not modify or change lists to which +they are applied. This is very important for how they are used. + +Also, in the first chapter, in the discussion about atoms, I said that +in Lisp, "certain kinds of atom, such as an array, can be separated +into parts; but the mechanism for doing this is different from the +mechanism for splitting a list. As far as Lisp is concerned, the +atoms of a list are unsplittable." (*Note Lisp Atoms::.) The `car' +and `cdr' functions are used for splitting lists and are considered +fundamental to Lisp. Since they cannot split or gain access to the +parts of an array, an array is considered an atom. Conversely, the +other fundamental function, `cons', can put together or construct a +list, but not an array. (Arrays are handled by array-specific +functions. *Note Arrays: (elisp)Arrays.) + +`cons' +====== + +The `cons' function constructs lists; it is the inverse of `car' and +`cdr'. For example, `cons' can be used to make a four element list +from the three element list, `(fir oak maple)': + + (cons 'pine '(fir oak maple)) + +After evaluating this list, you will see + + (pine fir oak maple) + +appear in the echo area. `cons' causes the creation of a new list in +which the element is followed by the elements of the original list. + +We often say that ``cons' puts a new element at the beginning of a +list; it attaches or pushes elements onto the list', but this +phrasing can be misleading, since `cons' does not change an existing +list, but creates a new one. + +Like `car' and `cdr', `cons' is non-destructive. + +Build a list +------------ + +`cons' must have a list to attach to.(1) You cannot start from +absolutely nothing. If you are building a list, you need to provide +at least an empty list at the beginning. Here is a series of `cons' +expressions that build up a list of flowers. If you are reading this +in Info in GNU Emacs, you can evaluate each of the expressions in the +usual way; the value is printed in this text after `=>', which you +may read as `evaluates to'. + + (cons 'buttercup ()) + => (buttercup) + + (cons 'daisy '(buttercup)) + => (daisy buttercup) + + (cons 'violet '(daisy buttercup)) + => (violet daisy buttercup) + + (cons 'rose '(violet daisy buttercup)) + => (rose violet daisy buttercup) + +In the first example, the empty list is shown as `()' and a list made +up of `buttercup' followed by the empty list is constructed. As you +can see, the empty list is not shown in the list that was +constructed. All that you see is `(buttercup)'. The empty list is +not counted as an element of a list because there is nothing in an +empty list. Generally speaking, an empty list is invisible. + +The second example, `(cons 'daisy '(buttercup))' constructs a new, +two element list by putting `daisy' in front of `buttercup'; and the +third example constructs a three element list by putting `violet' in +front of `daisy' and `buttercup'. + +---------- Footnotes ---------- + +(1) Actually, you can `cons' an element to an atom to produce a +dotted pair. Dotted pairs are not discussed here; see *Note Dotted +Pair Notation: (elisp)Dotted Pair Notation. + +Find the Length of a List: `length' +----------------------------------- + +You can find out how many elements there are in a list by using the +Lisp function `length', as in the following examples: + + (length '(buttercup)) + => 1 + + (length '(daisy buttercup)) + => 2 + + (length (cons 'violet '(daisy buttercup))) + => 3 + +In the third example, the `cons' function is used to construct a +three element list which is then passed to the `length' function as +its argument. + +We can also use `length' to count the number of elements in an empty +list: + + (length ()) + => 0 + +As you would expect, the number of elements in an empty list is zero. + +An interesting experiment is to find out what happens if you try to +find the length of no list at all; that is, if you try to call +`length' without giving it an argument, not even an empty list: + + (length ) + +What you see, if you evaluate this, is the error message + + Wrong number of arguments: #<subr length>, 0 + +This means that the function receives the wrong number of arguments, +zero, when it expects some other number of arguments. In this case, +one argument is expected, the argument being a list whose length the +function is measuring. (Note that _one_ list is _one_ argument, even +if the list has many elements inside it.) + +The part of the error message that says `#<subr length>' is the name +of the function. This is written with a special notation, `#<subr', +that indicates that the function `length' is one of the primitive +functions written in C rather than in Emacs Lisp. (`subr' is an +abbreviation for `subroutine'.) *Note What Is a Function?: +(elisp)What Is a Function, for more about subroutines. + +`nthcdr' +======== + +The `nthcdr' function is associated with the `cdr' function. What it +does is take the CDR of a list repeatedly. + +If you take the CDR of the list `(pine fir oak maple)', you will be +returned the list `(fir oak maple)'. If you repeat this on what was +returned, you will be returned the list `(oak maple)'. (Of course, +repeated CDRing on the original list will just give you the original +CDR since the function does not change the list. You need to +evaluate the CDR of the CDR and so on.) If you continue this, +eventually you will be returned an empty list, which in this case, +instead of being shown as `()' is shown as `nil'. + +For review, here is a series of repeated CDRs, the text following the +`=>' shows what is returned. + + (cdr '(pine fir oak maple)) + =>(fir oak maple) + + (cdr '(fir oak maple)) + => (oak maple) + + (cdr '(oak maple)) + =>(maple) + + (cdr '(maple)) + => nil + + (cdr 'nil) + => nil + + (cdr ()) + => nil + +You can also do several CDRs without printing the values in between, +like this: + + (cdr (cdr '(pine fir oak maple))) + => (oak maple) + +In this example, the Lisp interpreter evaluates the innermost list +first. The innermost list is quoted, so it just passes the list as +it is to the innermost `cdr'. This `cdr' passes a list made up of the +second and subsequent elements of the list to the outermost `cdr', +which produces a list composed of the third and subsequent elements of +the original list. In this example, the `cdr' function is repeated +and returns a list that consists of the original list without its +first two elements. + +The `nthcdr' function does the same as repeating the call to `cdr'. +In the following example, the argument 2 is passed to the function +`nthcdr', along with the list, and the value returned is the list +without its first two items, which is exactly the same as repeating +`cdr' twice on the list: + + (nthcdr 2 '(pine fir oak maple)) + => (oak maple) + +Using the original four element list, we can see what happens when +various numeric arguments are passed to `nthcdr', including 0, 1, and +5: + + ;; Leave the list as it was. + (nthcdr 0 '(pine fir oak maple)) + => (pine fir oak maple) + + ;; Return a copy without the first element. + (nthcdr 1 '(pine fir oak maple)) + => (fir oak maple) + + ;; Return a copy of the list without three elements. + (nthcdr 3 '(pine fir oak maple)) + => (maple) + + ;; Return a copy lacking all four elements. + (nthcdr 4 '(pine fir oak maple)) + => nil + + ;; Return a copy lacking all elements. + (nthcdr 5 '(pine fir oak maple)) + => nil + +`nth' +===== + +The `nthcdr' function takes the CDR of a list repeatedly. The `nth' +function takes the CAR of the result returned by `nthcdr'. It +returns the Nth element of the list. + +Thus, if it were not defined in C for speed, the definition of `nth' +would be: + + (defun nth (n list) + "Returns the Nth element of LIST. + N counts from zero. If LIST is not that long, nil is returned." + (car (nthcdr n list))) + +(Originally, `nth' was defined in Emacs Lisp in `subr.el', but its +definition was redone in C in the 1980s.) + +The `nth' function returns a single element of a list. This can be +very convenient. + +Note that the elements are numbered from zero, not one. That is to +say, the first element of a list, its CAR is the zeroth element. +This is called `zero-based' counting and often bothers people who are +accustomed to the first element in a list being number one, which is +`one-based'. + +For example: + + (nth 0 '("one" "two" "three")) + => "one" + + (nth 1 '("one" "two" "three")) + => "two" + +It is worth mentioning that `nth', like `nthcdr' and `cdr', does not +change the original list--the function is non-destructive. This is +in sharp contrast to the `setcar' and `setcdr' functions. + +`setcar' +======== + +As you might guess from their names, the `setcar' and `setcdr' +functions set the CAR or the CDR of a list to a new value. They +actually change the original list, unlike `car' and `cdr' which leave +the original list as it was. One way to find out how this works is +to experiment. We will start with the `setcar' function. + +First, we can make a list and then set the value of a variable to the +list, using the `setq' function. Here is a list of animals: + + (setq animals '(antelope giraffe lion tiger)) + +If you are reading this in Info inside of GNU Emacs, you can evaluate +this expression in the usual fashion, by positioning the cursor after +the expression and typing `C-x C-e'. (I'm doing this right here as I +write this. This is one of the advantages of having the interpreter +built into the computing environment.) + +When we evaluate the variable `animals', we see that it is bound to +the list `(antelope giraffe lion tiger)': + + animals + => (antelope giraffe lion tiger) + +Put another way, the variable `animals' points to the list `(antelope +giraffe lion tiger)'. + +Next, evaluate the function `setcar' while passing it two arguments, +the variable `animals' and the quoted symbol `hippopotamus'; this is +done by writing the three element list `(setcar animals +'hippopotamus)' and then evaluating it in the usual fashion: + + (setcar animals 'hippopotamus) + +After evaluating this expression, evaluate the variable `animals' +again. You will see that the list of animals has changed: + + animals + => (hippopotamus giraffe lion tiger) + +The first element on the list, `antelope' is replaced by +`hippopotamus'. + +So we can see that `setcar' did not add a new element to the list as +`cons' would have; it replaced `giraffe' with `hippopotamus'; it +_changed_ the list. + +`setcdr' +======== + +The `setcdr' function is similar to the `setcar' function, except +that the function replaces the second and subsequent elements of a +list rather than the first element. + +To see how this works, set the value of the variable to a list of +domesticated animals by evaluating the following expression: + + (setq domesticated-animals '(horse cow sheep goat)) + +If you now evaluate the list, you will be returned the list `(horse +cow sheep goat)': + + domesticated-animals + => (horse cow sheep goat) + +Next, evaluate `setcdr' with two arguments, the name of the variable +which has a list as its value, and the list to which the CDR of the +first list will be set; + + (setcdr domesticated-animals '(cat dog)) + +If you evaluate this expression, the list `(cat dog)' will appear in +the echo area. This is the value returned by the function. The +result we are interested in is the "side effect", which we can see by +evaluating the variable `domesticated-animals': + + domesticated-animals + => (horse cat dog) + +Indeed, the list is changed from `(horse cow sheep goat)' to `(horse +cat dog)'. The CDR of the list is changed from `(cow sheep goat)' to +`(cat dog)'. + +Exercise +======== + +Construct a list of four birds by evaluating several expressions with +`cons'. Find out what happens when you `cons' a list onto itself. +Replace the first element of the list of four birds with a fish. +Replace the rest of that list with a list of other fish. + +Cutting and Storing Text +************************ + +Whenever you cut or clip text out of a buffer with a `kill' command in +GNU Emacs, it is stored in a list and you can bring it back with a +`yank' command. + +(The use of the word `kill' in Emacs for processes which specifically +_do not_ destroy the values of the entities is an unfortunate +historical accident. A much more appropriate word would be `clip' +since that is what the kill commands do; they clip text out of a +buffer and put it into storage from which it can be brought back. I +have often been tempted to replace globally all occurrences of `kill' +in the Emacs sources with `clip' and all occurrences of `killed' with +`clipped'.) + +Storing Text in a List +====================== + +When text is cut out of a buffer, it is stored on a list. Successive +pieces of text are stored on the list successively, so the list might +look like this: + + ("a piece of text" "previous piece") + +The function `cons' can be used to to create a new list from a piece +of text (an `atom', to use the jargon) and an existing list, like +this: + + (cons "another piece" + '("a piece of text" "previous piece")) + +If you evaluate this expression, a list of three elements will appear +in the echo area: + + ("another piece" "a piece of text" "previous piece") + +With the `car' and `nthcdr' functions, you can retrieve whichever +piece of text you want. For example, in the following code, `nthcdr +1 ...' returns the list with the first item removed; and the `car' +returns the first element of that remainder--the second element of +the original list: + + (car (nthcdr 1 '("another piece" + "a piece of text" + "previous piece"))) + => "a piece of text" + +The actual functions in Emacs are more complex than this, of course. +The code for cutting and retrieving text has to be written so that +Emacs can figure out which element in the list you want--the first, +second, third, or whatever. In addition, when you get to the end of +the list, Emacs should give you the first element of the list, rather +than nothing at all. + +The list that holds the pieces of text is called the "kill ring". +This chapter leads up to a description of the kill ring and how it is +used by first tracing how the `zap-to-char' function works. This +function uses (or `calls') a function that invokes a function that +manipulates the kill ring. Thus, before reaching the mountains, we +climb the foothills. + +A subsequent chapter describes how text that is cut from the buffer is +retrieved. *Note Yanking Text Back: Yanking. + +`zap-to-char' +============= + +The `zap-to-char' function barely changed between GNU Emacs version +19 and GNU Emacs version 21. However, `zap-to-char' calls another +function, `kill-region', which enjoyed a major rewrite on the way to +version 21. + +The `kill-region' function in Emacs 19 is complex, but does not use +code that is important at this time. We will skip it. + +The `kill-region' function in Emacs 21 is easier to read than the +same function in Emacs 19 and introduces a very important concept, +that of error handling. We will walk through the function. + +But first, let us look at the interactive `zap-to-char' function. + +The Complete `zap-to-char' Implementation +----------------------------------------- + +The GNU Emacs version 19 and version 21 implementations of the +`zap-to-char' function are nearly identical in form, and they work +alike. The function removes the text in the region between the +location of the cursor (i.e., of point) up to and including the next +occurrence of a specified character. The text that `zap-to-char' +removes is put in the kill ring; and it can be retrieved from the kill +ring by typing `C-y' (`yank'). If the command is given an argument, +it removes text through that number of occurrences. Thus, if the +cursor were at the beginning of this sentence and the character were +`s', `Thus' would be removed. If the argument were two, `Thus, if +the curs' would be removed, up to and including the `s' in `cursor'. + +If the specified character is not found, `zap-to-char' will say +"Search failed", tell you the character you typed, and not remove any +text. + +In order to determine how much text to remove, `zap-to-char' uses a +search function. Searches are used extensively in code that +manipulates text, and we will focus attention on them as well as on +the deletion command. + +Here is the complete text of the version 19 implementation of the +function: + + (defun zap-to-char (arg char) ; version 19 implementation + "Kill up to and including ARG'th occurrence of CHAR. + Goes backward if ARG is negative; error if CHAR not found." + (interactive "*p\ncZap to char: ") + (kill-region (point) + (progn + (search-forward + (char-to-string char) nil nil arg) + (point)))) + +The `interactive' Expression +---------------------------- + +The interactive expression in the `zap-to-char' command looks like +this: + + (interactive "*p\ncZap to char: ") + +The part within quotation marks, `"*p\ncZap to char: "', specifies +three different things. First, and most simply, the asterisk, `*', +causes an error to be signalled if the buffer is read-only. This +means that if you try `zap-to-char' in a read-only buffer you will +not be able to remove text, and you will receive a message that says +"Buffer is read-only"; your terminal may beep at you as well. + +The version 21 implementation does not have the asterisk, `*'. The +function works the same as in version 19: in both cases, it cannot +remove text from a read-only buffer but the function does copy the +text that would have been removed to the kill ring. Also, in both +cases, you see an error message. + +However, the version 19 implementation copies text from a read-only +buffer only because of a mistake in the implementation of +`interactive'. According to the documentation for `interactive', the +asterisk, `*', should prevent the `zap-to-char' function from doing +anything at all when the buffer is read only. The function should +not copy the text to the kill ring. It is a bug that it does. + +In version 21, `interactive' is implemented correctly. So the +asterisk, `*', had to be removed from the interactive specification. +If you insert an `*' and evaluate the function definition, then the +next time you run the `zap-to-char' function on a read-only buffer, +you will not copy any text. + +That change aside, and a change to the documentation, the two versions +of the `zap-to-char' function are identical. + +Let us continue with the interactive specification. + +The second part of `"*p\ncZap to char: "' is the `p'. This part is +separated from the next part by a newline, `\n'. The `p' means that +the first argument to the function will be passed the value of a +`processed prefix'. The prefix argument is passed by typing `C-u' +and a number, or `M-' and a number. If the function is called +interactively without a prefix, 1 is passed to this argument. + +The third part of `"*p\ncZap to char: "' is `cZap to char: '. In +this part, the lower case `c' indicates that `interactive' expects a +prompt and that the argument will be a character. The prompt follows +the `c' and is the string `Zap to char: ' (with a space after the +colon to make it look good). + +What all this does is prepare the arguments to `zap-to-char' so they +are of the right type, and give the user a prompt. + +The Body of `zap-to-char' +------------------------- + +The body of the `zap-to-char' function contains the code that kills +(that is, removes) the text in the region from the current position +of the cursor up to and including the specified character. The first +part of the code looks like this: + + (kill-region (point) ... + +`(point)' is the current position of the cursor. + +The next part of the code is an expression using `progn'. The body +of the `progn' consists of calls to `search-forward' and `point'. + +It is easier to understand how `progn' works after learning about +`search-forward', so we will look at `search-forward' and then at +`progn'. + +The `search-forward' Function +----------------------------- + +The `search-forward' function is used to locate the +zapped-for-character in `zap-to-char'. If the search is successful, +`search-forward' leaves point immediately after the last character in +the target string. (In `zap-to-char', the target string is just one +character long.) If the search is backwards, `search-forward' leaves +point just before the first character in the target. Also, +`search-forward' returns `t' for true. (Moving point is therefore a +`side effect'.) + +In `zap-to-char', the `search-forward' function looks like this: + + (search-forward (char-to-string char) nil nil arg) + +The `search-forward' function takes four arguments: + + 1. The first argument is the target, what is searched for. This + must be a string, such as `"z"'. + + As it happens, the argument passed to `zap-to-char' is a single + character. Because of the way computers are built, the Lisp + interpreter may treat a single character as being different from + a string of characters. Inside the computer, a single character + has a different electronic format than a string of one + character. (A single character can often be recorded in the + computer using exactly one byte; but a string may be longer, and + the computer needs to be ready for this.) Since the + `search-forward' function searches for a string, the character + that the `zap-to-char' function receives as its argument must be + converted inside the computer from one format to the other; + otherwise the `search-forward' function will fail. The + `char-to-string' function is used to make this conversion. + + 2. The second argument bounds the search; it is specified as a + position in the buffer. In this case, the search can go to the + end of the buffer, so no bound is set and the second argument is + `nil'. + + 3. The third argument tells the function what it should do if the + search fails--it can signal an error (and print a message) or it + can return `nil'. A `nil' as the third argument causes the + function to signal an error when the search fails. + + 4. The fourth argument to `search-forward' is the repeat count--how + many occurrences of the string to look for. This argument is + optional and if the function is called without a repeat count, + this argument is passed the value 1. If this argument is + negative, the search goes backwards. + +In template form, a `search-forward' expression looks like this: + + (search-forward "TARGET-STRING" + LIMIT-OF-SEARCH + WHAT-TO-DO-IF-SEARCH-FAILS + REPEAT-COUNT) + +We will look at `progn' next. + +The `progn' Special Form +------------------------ + +`progn' is a special form that causes each of its arguments to be +evaluated in sequence and then returns the value of the last one. The +preceding expressions are evaluated only for the side effects they +perform. The values produced by them are discarded. + +The template for a `progn' expression is very simple: + + (progn + BODY...) + +In `zap-to-char', the `progn' expression has to do two things: put +point in exactly the right position; and return the location of point +so that `kill-region' will know how far to kill to. + +The first argument to the `progn' is `search-forward'. When +`search-forward' finds the string, the function leaves point +immediately after the last character in the target string. (In this +case the target string is just one character long.) If the search is +backwards, `search-forward' leaves point just before the first +character in the target. The movement of point is a side effect. + +The second and last argument to `progn' is the expression `(point)'. +This expression returns the value of point, which in this case will +be the location to which it has been moved by `search-forward'. This +value is returned by the `progn' expression and is passed to +`kill-region' as `kill-region''s second argument. + +Summing up `zap-to-char' +------------------------ + +Now that we have seen how `search-forward' and `progn' work, we can +see how the `zap-to-char' function works as a whole. + +The first argument to `kill-region' is the position of the cursor +when the `zap-to-char' command is given--the value of point at that +time. Within the `progn', the search function then moves point to +just after the zapped-to-character and `point' returns the value of +this location. The `kill-region' function puts together these two +values of point, the first one as the beginning of the region and the +second one as the end of the region, and removes the region. + +The `progn' special form is necessary because the `kill-region' +command takes two arguments; and it would fail if `search-forward' +and `point' expressions were written in sequence as two additional +arguments. The `progn' expression is a single argument to +`kill-region' and returns the one value that `kill-region' needs for +its second argument. + +`kill-region' +============= + +The `zap-to-char' function uses the `kill-region' function. This +function clips text from a region and copies that text to the kill +ring, from which it may be retrieved. + +The Emacs 21 version of that function uses `condition-case' and +`copy-region-as-kill', both of which we will explain. +`condition-case' is an important special form. + +In essence, the `kill-region' function calls `condition-case', which +takes three arguments. In this function, the first argument does +nothing. The second argument contains the code that does the work +when all goes well. The third argument contains the code that is +called in the event of an error. + +The Complete `kill-region' Definition +------------------------------------- + +We will go through the `condition-case' code in a moment. First, let +us look at the complete definition of `kill-region', with comments +added: + + (defun kill-region (beg end) + "Kill between point and mark. + The text is deleted but saved in the kill ring." + (interactive "r") + + ;; 1. `condition-case' takes three arguments. + ;; If the first argument is nil, as it is here, + ;; information about the error signal is not + ;; stored for use by another function. + (condition-case nil + + ;; 2. The second argument to `condition-case' + ;; tells the Lisp interpreter what to do when all goes well. + + ;; The `delete-and-extract-region' function usually does the + ;; work. If the beginning and ending of the region are both + ;; the same, then the variable `string' will be empty, or nil + (let ((string (delete-and-extract-region beg end))) + + ;; `when' is an `if' clause that cannot take an `else-part'. + ;; Emacs normally sets the value of `last-command' to the + ;; previous command. + ;; `kill-append' concatenates the new string and the old. + ;; `kill-new' inserts text into a new item in the kill ring. + (when string + (if (eq last-command 'kill-region) + ;; if true, prepend string + (kill-append string (< end beg)) + (kill-new string))) + (setq this-command 'kill-region)) + + ;; 3. The third argument to `condition-case' tells the interpreter + ;; what to do with an error. + ;; The third argument has a conditions part and a body part. + ;; If the conditions are met (in this case, + ;; if text or buffer is read-only) + ;; then the body is executed. + ((buffer-read-only text-read-only) ;; this is the if-part + ;; then... + (copy-region-as-kill beg end) + (if kill-read-only-ok ;; usually this variable is nil + (message "Read only text copied to kill ring") + ;; or else, signal an error if the buffer is read-only; + (barf-if-buffer-read-only) + ;; and, in any case, signal that the text is read-only. + (signal 'text-read-only (list (current-buffer))))))) + +`condition-case' +---------------- + +As we have seen earlier (*note Generate an Error Message: Making +Errors.), when the Emacs Lisp interpreter has trouble evaluating an +expression, it provides you with help; in the jargon, this is called +"signaling an error". Usually, the computer stops the program and +shows you a message. + +However, some programs undertake complicated actions. They should not +simply stop on an error. In the `kill-region' function, the most +likely error is that you will try to kill text that is read-only and +cannot be removed. So the `kill-region' function contains code to +handle this circumstance. This code, which makes up the body of the +`kill-region' function, is inside of a `condition-case' special form. + +The template for `condition-case' looks like this: + + (condition-case + VAR + BODYFORM + ERROR-HANDLER...) + +The second argument, BODYFORM, is straightforward. The +`condition-case' special form causes the Lisp interpreter to evaluate +the code in BODYFORM. If no error occurs, the special form returns +the code's value and produces the side-effects, if any. + +In short, the BODYFORM part of a `condition-case' expression +determines what should happen when everything works correctly. + +However, if an error occurs, among its other actions, the function +generating the error signal will define one or more error condition +names. + +An error handler is the third argument to `condition case'. An error +handler has two parts, a CONDITION-NAME and a BODY. If the +CONDITION-NAME part of an error handler matches a condition name +generated by an error, then the BODY part of the error handler is run. + +As you will expect, the CONDITION-NAME part of an error handler may +be either a single condition name or a list of condition names. + +Also, a complete `condition-case' expression may contain more than +one error handler. When an error occurs, the first applicable +handler is run. + +Lastly, the first argument to the `condition-case' expression, the +VAR argument, is sometimes bound to a variable that contains +information about the error. However, if that argument is nil, as is +the case in `kill-region', that information is discarded. + +In brief, in the `kill-region' function, the code `condition-case' +works like this: + + IF NO ERRORS, RUN ONLY THIS CODE + BUT, IF ERRORS, RUN THIS OTHER CODE. + +`delete-and-extract-region' +--------------------------- + +A `condition-case' expression has two parts, a part that is evaluated +in the expectation that all will go well, but which may generate an +error; and a part that is evaluated when there is an error. + +First, let us look at the code in `kill-region' that is run in the +expectation that all goes well. This is the core of the function. +The code looks like this: + + (let ((string (delete-and-extract-region beg end))) + (when string + (if (eq last-command 'kill-region) + (kill-append string (< end beg)) + (kill-new string))) + (setq this-command 'kill-region)) + +It looks complicated because we have the new functions +`delete-and-extract-region', `kill-append', and `kill-new' as well as +the new variables, `last-command' and `this-command'. + +The `delete-and-extract-region' function is straightforward. It is a +built-in function that deletes the text in a region (a side effect) +and also returns that text. This is the function that actually +removes the text. (And if it cannot do that, it signals the error.) + +In this `let' expression, the text that `delete-and-extract-region' +returns is placed in the local variable called `string'. This is the +text that is removed from the buffer. (To be more precise, the +variable is set to point to the address of the extracted text; to say +it is `placed in' the variable is simply a shorthand.) + +If the variable `string' does point to text, that text is added to +the kill ring. The variable will have a `nil' value if no text was +removed. + +The code uses `when' to determine whether the variable `string' +points to text. A `when' statement is simply a programmers' +convenience. A `when' statement is an `if' statement without the +possibility of an else clause. In your mind, you can replace `when' +with `if' and understand what goes on. That is what the Lisp +interpreter does. + +Technically speaking, `when' is a Lisp macro. A Lisp "macro" enables +you to define new control constructs and other language features. It +tells the interpreter how to compute another Lisp expression which +will in turn compute the value. In this case, the `other expression' +is an `if' expression. For more about Lisp macros, see *Note Macros: +(elisp)Macros. The C programming language also provides macros. +These are different, but also useful. We will briefly look at C +macros in *Note Digression into C::. + +If the string has content, then another conditional expression is +executed. This is an `if' with both a then-part and an else-part. + + (if (eq last-command 'kill-region) + (kill-append string (< end beg)) + (kill-new string))) + +The then-part is evaluated if the previous command was another call to +`kill-region'; if not, the else-part is evaluated. + +`last-command' is a variable that comes with Emacs that we have not +seen before. Normally, whenever a function is executed, Emacs sets +the value of `last-command' to the previous command. + +In this segment of the definition, the `if' expression checks whether +the previous command was `kill-region'. If it was, + + (kill-append string (< end beg)) + +concatenates a copy of the newly clipped text to the just previously +clipped text in the kill ring. (If the `(< end beg))' expression is +true, `kill-append' prepends the string to the just previously +clipped text. For a detailed discussion, see *Note The `kill-append' +function: kill-append function.) + +If you then yank back the text, i.e., `paste' it, you get both pieces +of text at once. That way, if you delete two words in a row, and +then yank them back, you get both words, in their proper order, with +one yank. (The `(< end beg))' expression makes sure the order is +correct.) + +On the other hand, if the previous command is not `kill-region', then +the `kill-new' function is called, which adds the text to the kill +ring as the latest item, and sets the `kill-ring-yank-pointer' +variable to point to it. + +Digression into C +================= + +The `zap-to-char' command uses the `delete-and-extract-region' +function, which in turn uses two other functions, +`copy-region-as-kill' and `del_range_1'. The `copy-region-as-kill' +function will be described in a following section; it puts a copy of +the region in the kill ring so it can be yanked back. (*Note +`copy-region-as-kill': copy-region-as-kill.) + +The `delete-and-extract-region' function removes the contents of a +region and you cannot get them back. + +Unlike the other code discussed here, `delete-and-extract-region' is +not written in Emacs Lisp; it is written in C and is one of the +primitives of the GNU Emacs system. Since it is very simple, I will +digress briefly from Lisp and describe it here. + +Like many of the other Emacs primitives, `delete-and-extract-region' +is written as an instance of a C macro, a macro being a template for +code. The complete macro looks like this: + + DEFUN ("delete-and-extract-region", Fdelete_and_extract_region, + Sdelete_and_extract_region, 2, 2, 0, + "Delete the text between START and END and return it.") + (start, end) + Lisp_Object start, end; + { + validate_region (&start, &end); + return del_range_1 (XINT (start), XINT (end), 1, 1); + } + +Without going into the details of the macro writing process, let me +point out that this macro starts with the word `DEFUN'. The word +`DEFUN' was chosen since the code serves the same purpose as `defun' +does in Lisp. The word `DEFUN' is followed by seven parts inside of +parentheses: + + * The first part is the name given to the function in Lisp, + `delete-and-extract-region'. + + * The second part is the name of the function in C, + `Fdelete_and_extract_region'. By convention, it starts with + `F'. Since C does not use hyphens in names, underscores are used + instead. + + * The third part is the name for the C constant structure that + records information on this function for internal use. It is + the name of the function in C but begins with an `S' instead of + an `F'. + + * The fourth and fifth parts specify the minimum and maximum + number of arguments the function can have. This function + demands exactly 2 arguments. + + * The sixth part is nearly like the argument that follows the + `interactive' declaration in a function written in Lisp: a letter + followed, perhaps, by a prompt. The only difference from the + Lisp is when the macro is called with no arguments. Then you + write a `0' (which is a `null string'), as in this macro. + + If you were to specify arguments, you would place them between + quotation marks. The C macro for `goto-char' includes `"NGoto + char: "' in this position to indicate that the function expects + a raw prefix, in this case, a numerical location in a buffer, + and provides a prompt. + + * The seventh part is a documentation string, just like the one + for a function written in Emacs Lisp, except that every newline + must be written explicitly as `\n' followed by a backslash and + carriage return. + + Thus, the first two lines of documentation for `goto-char' are + written like this: + + "Set point to POSITION, a number or marker.\n\ + Beginning of buffer is position (point-min), end is (point-max). + +In a C macro, the formal parameters come next, with a statement of +what kind of object they are, followed by what might be called the +`body' of the macro. For `delete-and-extract-region' the `body' +consists of the following two lines: + + validate_region (&start, &end); + return del_range_1 (XINT (start), XINT (end), 1, 1); + +The first function, `validate_region' checks whether the values +passed as the beginning and end of the region are the proper type and +are within range. The second function, `del_range_1', actually +deletes the text. + +`del_range_1' is a complex function we will not look into. It +updates the buffer and does other things. + +However, it is worth looking at the two arguments passed to +`del_range'. These are `XINT (start)' and `XINT (end)'. + +As far as the C language is concerned, `start' and `end' are two +integers that mark the beginning and end of the region to be +deleted(1). + +In early versions of Emacs, these two numbers were thirty-two bits +long, but the code is slowly being generalized to handle other +lengths. Three of the available bits are used to specify the type of +information and a fourth bit is used for handling the computer's +memory; the remaining bits are used as `content'. + +`XINT' is a C macro that extracts the relevant number from the longer +collection of bits; the four other bits are discarded. + +The command in `delete-and-extract-region' looks like this: + + del_range_1 (XINT (start), XINT (end), 1, 1); + +It deletes the region between the beginning position, `start', and +the ending position, `end'. + +From the point of view of the person writing Lisp, Emacs is all very +simple; but hidden underneath is a great deal of complexity to make it +all work. + +---------- Footnotes ---------- + +(1) More precisely, and requiring more expert knowledge to +understand, the two integers are of type `Lisp_Object', which can +also be a C union instead of an integer type. + +Initializing a Variable with `defvar' +===================================== + +Unlike the `delete-and-extract-region' function, the +`copy-region-as-kill' function is written in Emacs Lisp. Two +functions within it, `kill-append' and `kill-new', copy a region in a +buffer and save it in a variable called the `kill-ring'. This +section describes how the `kill-ring' variable is created and +initialized using the `defvar' special form. + +(Again we note that the term `kill-ring' is a misnomer. The text +that is clipped out of the buffer can be brought back; it is not a +ring of corpses, but a ring of resurrectable text.) + +In Emacs Lisp, a variable such as the `kill-ring' is created and +given an initial value by using the `defvar' special form. The name +comes from "define variable". + +The `defvar' special form is similar to `setq' in that it sets the +value of a variable. It is unlike `setq' in two ways: first, it only +sets the value of the variable if the variable does not already have +a value. If the variable already has a value, `defvar' does not +override the existing value. Second, `defvar' has a documentation +string. + +(Another special form, `defcustom', is designed for variables that +people customize. It has more features than `defvar'. (*Note +Setting Variables with `defcustom': defcustom.) + +Seeing the Current Value of a Variable +-------------------------------------- + +You can see the current value of a variable, any variable, by using +the `describe-variable' function, which is usually invoked by typing +`C-h v'. If you type `C-h v' and then `kill-ring' (followed by +<RET>) when prompted, you will see what is in your current kill +ring--this may be quite a lot! Conversely, if you have been doing +nothing this Emacs session except read this document, you may have +nothing in it. Also, you will see the documentation for `kill-ring': + + Documentation: + List of killed text sequences. + Since the kill ring is supposed to interact nicely with cut-and-paste + facilities offered by window systems, use of this variable should + interact nicely with `interprogram-cut-function' and + `interprogram-paste-function'. The functions `kill-new', + `kill-append', and `current-kill' are supposed to implement this + interaction; you may want to use them instead of manipulating the kill + ring directly. + +The kill ring is defined by a `defvar' in the following way: + + (defvar kill-ring nil + "List of killed text sequences. + ...") + +In this variable definition, the variable is given an initial value of +`nil', which makes sense, since if you have saved nothing, you want +nothing back if you give a `yank' command. The documentation string +is written just like the documentation string of a `defun'. As with +the documentation string of the `defun', the first line of the +documentation should be a complete sentence, since some commands, +like `apropos', print only the first line of documentation. +Succeeding lines should not be indented; otherwise they look odd when +you use `C-h v' (`describe-variable'). + +`defvar' and an asterisk +------------------------ + +In the past, Emacs used the `defvar' special form both for internal +variables that you would not expect a user to change and for +variables that you do expect a user to change. Although you can still +use `defvar' for user customizable variables, please use `defcustom' +instead, since that special form provides a path into the +Customization commands. (*Note Setting Variables with `defcustom': +defcustom.) + +When you specified a variable using the `defvar' special form, you +could distinguish a readily settable variable from others by typing +an asterisk, `*', in the first column of its documentation string. +For example: + + (defvar shell-command-default-error-buffer nil + "*Buffer name for `shell-command' ... error output. + ... ") + +This means that you could (and still can) use the `edit-options' +command to change the value of `shell-command-default-error-buffer' +temporarily. + +However, options set using `edit-options' are set only for the +duration of your editing session. The new values are not saved +between sessions. Each time Emacs starts, it reads the original +value, unless you change the value within your `.emacs' file, either +by setting it manually or by using `customize'. *Note Your `.emacs' +File: Emacs Initialization. + +For me, the major use of the `edit-options' command is to suggest +variables that I might want to set in my `.emacs' file. I urge you +to look through the list. (*Note Editing Variable Values: +(emacs)Edit Options.) + +`copy-region-as-kill' +===================== + +The `copy-region-as-kill' function copies a region of text from a +buffer and (via either `kill-append' or `kill-new') saves it in the +`kill-ring'. + +If you call `copy-region-as-kill' immediately after a `kill-region' +command, Emacs appends the newly copied text to the previously copied +text. This means that if you yank back the text, you get it all, +from both this and the previous operation. On the other hand, if +some other command precedes the `copy-region-as-kill', the function +copies the text into a separate entry in the kill ring. + +The complete `copy-region-as-kill' function definition +------------------------------------------------------ + +Here is the complete text of the version 21 `copy-region-as-kill' +function: + + (defun copy-region-as-kill (beg end) + "Save the region as if killed, but don't kill it. + In Transient Mark mode, deactivate the mark. + If `interprogram-cut-function' is non-nil, also save + the text for a window system cut and paste." + (interactive "r") + (if (eq last-command 'kill-region) + (kill-append (buffer-substring beg end) (< end beg)) + (kill-new (buffer-substring beg end))) + (if transient-mark-mode + (setq deactivate-mark t)) + nil) + +As usual, this function can be divided into its component parts: + + (defun copy-region-as-kill (ARGUMENT-LIST) + "DOCUMENTATION..." + (interactive "r") + BODY...) + +The arguments are `beg' and `end' and the function is interactive +with `"r"', so the two arguments must refer to the beginning and end +of the region. If you have been reading though this document from +the beginning, understanding these parts of a function is almost +becoming routine. + +The documentation is somewhat confusing unless you remember that the +word `kill' has a meaning different from its usual meaning. The +`Transient Mark' and `interprogram-cut-function' comments explain +certain side-effects. + +After you once set a mark, a buffer always contains a region. If you +wish, you can use Transient Mark mode to highlight the region +temporarily. (No one wants to highlight the region all the time, so +Transient Mark mode highlights it only at appropriate times. Many +people turn off Transient Mark mode, so the region is never +highlighted.) + +Also, a windowing system allows you to copy, cut, and paste among +different programs. In the X windowing system, for example, the +`interprogram-cut-function' function is `x-select-text', which works +with the windowing system's equivalent of the Emacs kill ring. + +The body of the `copy-region-as-kill' function starts with an `if' +clause. What this clause does is distinguish between two different +situations: whether or not this command is executed immediately after +a previous `kill-region' command. In the first case, the new region +is appended to the previously copied text. Otherwise, it is inserted +into the beginning of the kill ring as a separate piece of text from +the previous piece. + +The last two lines of the function prevent the region from lighting up +if Transient Mark mode is turned on. + +The body of `copy-region-as-kill' merits discussion in detail. + +The Body of `copy-region-as-kill' +--------------------------------- + +The `copy-region-as-kill' function works in much the same way as the +`kill-region' function (*note `kill-region': kill-region.). Both are +written so that two or more kills in a row combine their text into a +single entry. If you yank back the text from the kill ring, you get +it all in one piece. Moreover, kills that kill forward from the +current position of the cursor are added to the end of the previously +copied text and commands that copy text backwards add it to the +beginning of the previously copied text. This way, the words in the +text stay in the proper order. + +Like `kill-region', the `copy-region-as-kill' function makes use of +the `last-command' variable that keeps track of the previous Emacs +command. + +`last-command' and `this-command' +................................. + +Normally, whenever a function is executed, Emacs sets the value of +`this-command' to the function being executed (which in this case +would be `copy-region-as-kill'). At the same time, Emacs sets the +value of `last-command' to the previous value of `this-command'. + +In the first part of the body of the `copy-region-as-kill' function, +an `if' expression determines whether the value of `last-command' is +`kill-region'. If so, the then-part of the `if' expression is +evaluated; it uses the `kill-append' function to concatenate the text +copied at this call to the function with the text already in the +first element (the CAR) of the kill ring. On the other hand, if the +value of `last-command' is not `kill-region', then the +`copy-region-as-kill' function attaches a new element to the kill +ring using the `kill-new' function. + +The `if' expression reads as follows; it uses `eq', which is a +function we have not yet seen: + + (if (eq last-command 'kill-region) + ;; then-part + (kill-append (buffer-substring beg end) (< end beg)) + ;; else-part + (kill-new (buffer-substring beg end))) + +The `eq' function tests whether its first argument is the same Lisp +object as its second argument. The `eq' function is similar to the +`equal' function in that it is used to test for equality, but differs +in that it determines whether two representations are actually the +same object inside the computer, but with different names. `equal' +determines whether the structure and contents of two expressions are +the same. + +If the previous command was `kill-region', then the Emacs Lisp +interpreter calls the `kill-append' function + +The `kill-append' function +.......................... + +The `kill-append' function looks like this: + + (defun kill-append (string before-p) + "Append STRING to the end of the latest kill in the kill ring. + If BEFORE-P is non-nil, prepend STRING to the kill. + If `interprogram-cut-function' is set, pass the resulting kill to + it." + (kill-new (if before-p + (concat string (car kill-ring)) + (concat (car kill-ring) string)) + t)) + +The `kill-append' function is fairly straightforward. It uses the +`kill-new' function, which we will discuss in more detail in a moment. + +First, let us look at the conditional that is one of the two arguments +to `kill-new'. It uses `concat' to concatenate the new text to the +CAR of the kill ring. Whether it prepends or appends the text +depends on the results of an `if' expression: + + (if before-p ; if-part + (concat string (car kill-ring)) ; then-part + (concat (car kill-ring) string)) ; else-part + +If the region being killed is before the region that was killed in the +last command, then it should be prepended before the material that was +saved in the previous kill; and conversely, if the killed text follows +what was just killed, it should be appended after the previous text. +The `if' expression depends on the predicate `before-p' to decide +whether the newly saved text should be put before or after the +previously saved text. + +The symbol `before-p' is the name of one of the arguments to +`kill-append'. When the `kill-append' function is evaluated, it is +bound to the value returned by evaluating the actual argument. In +this case, this is the expression `(< end beg)'. This expression +does not directly determine whether the killed text in this command +is located before or after the kill text of the last command; what is +does is determine whether the value of the variable `end' is less +than the value of the variable `beg'. If it is, it means that the +user is most likely heading towards the beginning of the buffer. +Also, the result of evaluating the predicate expression, `(< end +beg)', will be true and the text will be prepended before the +previous text. On the other hand, if the value of the variable `end' +is greater than the value of the variable `beg', the text will be +appended after the previous text. + +When the newly saved text will be prepended, then the string with the +new text will be concatenated before the old text: + + (concat string (car kill-ring)) + +But if the text will be appended, it will be concatenated after the +old text: + + (concat (car kill-ring) string)) + +To understand how this works, we first need to review the `concat' +function. The `concat' function links together or unites two strings +of text. The result is a string. For example: + + (concat "abc" "def") + => "abcdef" + + (concat "new " + (car '("first element" "second element"))) + => "new first element" + + (concat (car + '("first element" "second element")) " modified") + => "first element modified" + +We can now make sense of `kill-append': it modifies the contents of +the kill ring. The kill ring is a list, each element of which is +saved text. The `kill-append' function uses the `kill-new' function +which in turn uses the `setcar' function. + +The `kill-new' function +....................... + +The `kill-new' function looks like this: + + (defun kill-new (string &optional replace) + "Make STRING the latest kill in the kill ring. + Set the kill-ring-yank pointer to point to it. + If `interprogram-cut-function' is non-nil, apply it to STRING. + Optional second argument REPLACE non-nil means that STRING will replace + the front of the kill ring, rather than being added to the list." + (and (fboundp 'menu-bar-update-yank-menu) + (menu-bar-update-yank-menu string (and replace (car kill-ring)))) + (if (and replace kill-ring) + (setcar kill-ring string) + (setq kill-ring (cons string kill-ring)) + (if (> (length kill-ring) kill-ring-max) + (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil))) + (setq kill-ring-yank-pointer kill-ring) + (if interprogram-cut-function + (funcall interprogram-cut-function string (not replace)))) + +As usual, we can look at this function in parts. + +The first line of the documentation makes sense: + + Make STRING the latest kill in the kill ring. + +Let's skip over the rest of the documentation for the moment. + +Also, let's skip over the first two lines of code, those involving +`menu-bar-update-yank-menu'. We will explain them below. + +The critical lines are these: + + (if (and replace kill-ring) + ;; then + (setcar kill-ring string) + ;; else + (setq kill-ring (cons string kill-ring)) + (if (> (length kill-ring) kill-ring-max) + ;; avoid overly long kill ring + (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil))) + (setq kill-ring-yank-pointer kill-ring) + (if interprogram-cut-function + (funcall interprogram-cut-function string (not replace)))) + +The conditional test is `(and replace kill-ring)'. This will be true +when two conditions are met: the kill ring has something in it, and +the `replace' variable is true. + +The `kill-append' function sets `replace' to be true; then, when the +kill ring has at least one item in it, the `setcar' expression is +executed: + + (setcar kill-ring string) + +The `setcar' function actually changes the first element of the +`kill-ring' list to the value of `string'. It replaces the first +element. + +On the other hand, if the kill ring is empty, or replace is false, the +else-part of the condition is executed: + + (setq kill-ring (cons string kill-ring)) + (if (> (length kill-ring) kill-ring-max) + (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil)) + +This expression first constructs a new version of the kill ring by +prepending `string' to the existing kill ring as a new element. Then +it executes a second `if' clause. This second `if' clause keeps the +kill ring from growing too long. + +Let's look at these two expressions in order. + +The `setq' line of the else-part sets the new value of the kill ring +to what results from adding the string being killed to the old kill +ring. + +We can see how this works with an example: + + (setq example-list '("here is a clause" "another clause")) + +After evaluating this expression with `C-x C-e', you can evaluate +`example-list' and see what it returns: + + example-list + => ("here is a clause" "another clause") + +Now, we can add a new element on to this list by evaluating the +following expression: + + (setq example-list (cons "a third clause" example-list)) + +When we evaluate `example-list', we find its value is: + + example-list + => ("a third clause" "here is a clause" "another clause") + +Thus, the third clause was added to the list by `cons'. + +This is exactly similar to what the `setq' and `cons' do in the +function. Here is the line again: + + (setq kill-ring (cons string kill-ring)) + +Now for the second part of the `if' clause. This expression keeps +the kill ring from growing too long. It looks like this: + + (if (> (length kill-ring) kill-ring-max) + (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil)) + +The code checks whether the length of the kill ring is greater than +the maximum permitted length. This is the value of `kill-ring-max' +(which is 60, by default). If the length of the kill ring is too +long, then this code sets the last element of the kill ring to `nil'. +It does this by using two functions, `nthcdr' and `setcdr'. + +We looked at `setcdr' earlier (*note `setcdr': setcdr.). It sets the +CDR of a list, just as `setcar' sets the CAR of a list. In this +case, however, `setcdr' will not be setting the CDR of the whole kill +ring; the `nthcdr' function is used to cause it to set the CDR of the +next to last element of the kill ring--this means that since the CDR +of the next to last element is the last element of the kill ring, it +will set the last element of the kill ring. + +The `nthcdr' function works by repeatedly taking the CDR of a +list--it takes the CDR of the CDR of the CDR ... It does this N +times and returns the results. + +Thus, if we had a four element list that was supposed to be three +elements long, we could set the CDR of the next to last element to +`nil', and thereby shorten the list. + +You can see this by evaluating the following three expressions in +turn. First set the value of `trees' to `(maple oak pine birch)', +then set the CDR of its second CDR to `nil' and then find the value +of `trees': + + (setq trees '(maple oak pine birch)) + => (maple oak pine birch) + + (setcdr (nthcdr 2 trees) nil) + => nil + + trees + => (maple oak pine) + +(The value returned by the `setcdr' expression is `nil' since that is +what the CDR is set to.) + +To repeat, in `kill-new', the `nthcdr' function takes the CDR a +number of times that is one less than the maximum permitted size of +the kill ring and sets the CDR of that element (which will be the +rest of the elements in the kill ring) to `nil'. This prevents the +kill ring from growing too long. + +The next to last expression in the `kill-new' function is + + (setq kill-ring-yank-pointer kill-ring) + +The `kill-ring-yank-pointer' is a global variable that is set to be +the `kill-ring'. + +Even though the `kill-ring-yank-pointer' is called a `pointer', it is +a variable just like the kill ring. However, the name has been +chosen to help humans understand how the variable is used. The +variable is used in functions such as `yank' and `yank-pop' (*note +Yanking Text Back: Yanking.). + +Now, to return to the first two lines in the body of the function: + + (and (fboundp 'menu-bar-update-yank-menu) + (menu-bar-update-yank-menu string (and replace (car kill-ring)))) + +This is an expression whose first element is the function `and'. + +The `and' special form evaluates each of its arguments until one of +the arguments returns a value of `nil', in which case the `and' +expression returns `nil'; however, if none of the arguments returns a +value of `nil', the value resulting from evaluating the last argument +is returned. (Since such a value is not `nil', it is considered true +in Emacs Lisp.) In other words, an `and' expression returns a true +value only if all its arguments are true. + +In this case, the expression tests first to see whether +`menu-bar-update-yank-menu' exists as a function, and if so, calls +it. The `fboundp' function returns true if the symbol it is testing +has a function definition that `is not void'. If the symbol's +function definition were void, we would receive an error message, as +we did when we created errors intentionally (*note Generate an Error +Message: Making Errors.). + +Essentially, the `and' is an `if' expression that reads like this: + + if THE-MENU-BAR-FUNCTION-EXISTS + then EXECUTE-IT + +`menu-bar-update-yank-menu' is one of the functions that make it +possible to use the `Select and Paste' menu in the Edit item of a menu +bar; using a mouse, you can look at the various pieces of text you +have saved and select one piece to paste. + +Finally, the last expression in the `kill-new' function adds the +newly copied string to whatever facility exists for copying and +pasting among different programs running in a windowing system. In +the X Windowing system, for example, the `x-select-text' function +takes the string and stores it in memory operated by X. You can paste +the string in another program, such as an Xterm. + +The expression looks like this: + + (if interprogram-cut-function + (funcall interprogram-cut-function string (not replace)))) + +If an `interprogram-cut-function' exists, then Emacs executes +`funcall', which in turn calls its first argument as a function and +passes the remaining arguments to it. (Incidentally, as far as I can +see, this `if' expression could be replaced by an `and' expression +similar to the one in the first part of the function.) + +We are not going to discuss windowing systems and other programs +further, but merely note that this is a mechanism that enables GNU +Emacs to work easily and well with other programs. + +This code for placing text in the kill ring, either concatenated with +an existing element or as a new element, leads us to the code for +bringing back text that has been cut out of the buffer--the yank +commands. However, before discussing the yank commands, it is better +to learn how lists are implemented in a computer. This will make +clear such mysteries as the use of the term `pointer'. + +Review +====== + +Here is a brief summary of some recently introduced functions. + +`car' +`cdr' + `car' returns the first element of a list; `cdr' returns the + second and subsequent elements of a list. + + For example: + + (car '(1 2 3 4 5 6 7)) + => 1 + (cdr '(1 2 3 4 5 6 7)) + => (2 3 4 5 6 7) + +`cons' + `cons' constructs a list by prepending its first argument to its + second argument. + + For example: + + (cons 1 '(2 3 4)) + => (1 2 3 4) + +`nthcdr' + Return the result of taking CDR `n' times on a list. The `rest + of the rest', as it were. + + For example: + + (nthcdr 3 '(1 2 3 4 5 6 7)) + => (4 5 6 7) + +`setcar' +`setcdr' + `setcar' changes the first element of a list; `setcdr' changes + the second and subsequent elements of a list. + + For example: + + (setq triple '(1 2 3)) + + (setcar triple '37) + + triple + => (37 2 3) + + (setcdr triple '("foo" "bar")) + + triple + => (37 "foo" "bar") + +`progn' + Evaluate each argument in sequence and then return the value of + the last. + + For example: + + (progn 1 2 3 4) + => 4 + +`save-restriction' + Record whatever narrowing is in effect in the current buffer, if + any, and restore that narrowing after evaluating the arguments. + +`search-forward' + Search for a string, and if the string is found, move point. + + Takes four arguments: + + 1. The string to search for. + + 2. Optionally, the limit of the search. + + 3. Optionally, what to do if the search fails, return `nil' or + an error message. + + 4. Optionally, how many times to repeat the search; if + negative, the search goes backwards. + +`kill-region' +`delete-region' +`copy-region-as-kill' + `kill-region' cuts the text between point and mark from the + buffer and stores that text in the kill ring, so you can get it + back by yanking. + + `delete-and-extract-region' removes the text between point and + mark from the buffer and throws it away. You cannot get it back. + + `copy-region-as-kill' copies the text between point and mark into + the kill ring, from which you can get it by yanking. The + function does not cut or remove the text from the buffer. + +Searching Exercises +=================== + + * Write an interactive function that searches for a string. If the + search finds the string, leave point after it and display a + message that says "Found!". (Do not use `search-forward' for + the name of this function; if you do, you will overwrite the + existing version of `search-forward' that comes with Emacs. Use + a name such as `test-search' instead.) + + * Write a function that prints the third element of the kill ring + in the echo area, if any; if the kill ring does not contain a + third element, print an appropriate message. + +How Lists are Implemented +************************* + +In Lisp, atoms are recorded in a straightforward fashion; if the +implementation is not straightforward in practice, it is, nonetheless, +straightforward in theory. The atom `rose', for example, is recorded +as the four contiguous letters `r', `o', `s', `e'. A list, on the +other hand, is kept differently. The mechanism is equally simple, +but it takes a moment to get used to the idea. A list is kept using +a series of pairs of pointers. In the series, the first pointer in +each pair points to an atom or to another list, and the second +pointer in each pair points to the next pair, or to the symbol `nil', +which marks the end of the list. + +A pointer itself is quite simply the electronic address of what is +pointed to. Hence, a list is kept as a series of electronic +addresses. + +Lists diagrammed +================ + +For example, the list `(rose violet buttercup)' has three elements, +`rose', `violet', and `buttercup'. In the computer, the electronic +address of `rose' is recorded in a segment of computer memory along +with the address that gives the electronic address of where the atom +`violet' is located; and that address (the one that tells where +`violet' is located) is kept along with an address that tells where +the address for the atom `buttercup' is located. + +This sounds more complicated than it is and is easier seen in a +diagram: + + ___ ___ ___ ___ ___ ___ + |___|___|--> |___|___|--> |___|___|--> nil + | | | + | | | + --> rose --> violet --> buttercup + + + +In the diagram, each box represents a word of computer memory that +holds a Lisp object, usually in the form of a memory address. The +boxes, i.e. the addresses, are in pairs. Each arrow points to what +the address is the address of, either an atom or another pair of +addresses. The first box is the electronic address of `rose' and the +arrow points to `rose'; the second box is the address of the next +pair of boxes, the first part of which is the address of `violet' and +the second part of which is the address of the next pair. The very +last box points to the symbol `nil', which marks the end of the list. + +When a variable is set to a list with a function such as `setq', it +stores the address of the first box in the variable. Thus, +evaluation of the expression + + (setq bouquet '(rose violet buttercup)) + +creates a situation like this: + + bouquet + | + | ___ ___ ___ ___ ___ ___ + --> |___|___|--> |___|___|--> |___|___|--> nil + | | | + | | | + --> rose --> violet --> buttercup + + + +In this example, the symbol `bouquet' holds the address of the first +pair of boxes. + +This same list can be illustrated in a different sort of box notation +like this: + + bouquet + | + | -------------- --------------- ---------------- + | | car | cdr | | car | cdr | | car | cdr | + -->| rose | o------->| violet | o------->| butter- | nil | + | | | | | | | cup | | + -------------- --------------- ---------------- + + + +(Symbols consist of more than pairs of addresses, but the structure of +a symbol is made up of addresses. Indeed, the symbol `bouquet' +consists of a group of address-boxes, one of which is the address of +the printed word `bouquet', a second of which is the address of a +function definition attached to the symbol, if any, a third of which +is the address of the first pair of address-boxes for the list `(rose +violet buttercup)', and so on. Here we are showing that the symbol's +third address-box points to the first pair of address-boxes for the +list.) + +If a symbol is set to the CDR of a list, the list itself is not +changed; the symbol simply has an address further down the list. (In +the jargon, CAR and CDR are `non-destructive'.) Thus, evaluation of +the following expression + + (setq flowers (cdr bouquet)) + +produces this: + + + bouquet flowers + | | + | ___ ___ | ___ ___ ___ ___ + --> | | | --> | | | | | | + |___|___|----> |___|___|--> |___|___|--> nil + | | | + | | | + --> rose --> violet --> buttercup + + + + +The value of `flowers' is `(violet buttercup)', which is to say, the +symbol `flowers' holds the address of the pair of address-boxes, the +first of which holds the address of `violet', and the second of which +holds the address of `buttercup'. + +A pair of address-boxes is called a "cons cell" or "dotted pair". +*Note List Type: (elisp)List Type, and *Note Dotted Pair Notation: +(elisp)Dotted Pair Notation, for more information about cons cells +and dotted pairs. + +The function `cons' adds a new pair of addresses to the front of a +series of addresses like that shown above. For example, evaluating +the expression + + (setq bouquet (cons 'lily bouquet)) + +produces: + + + bouquet flowers + | | + | ___ ___ ___ ___ | ___ ___ ___ ___ + --> | | | | | | --> | | | | | | + |___|___|----> |___|___|----> |___|___|---->|___|___|--> nil + | | | | + | | | | + --> lily --> rose --> violet --> buttercup + + + + +However, this does not change the value of the symbol `flowers', as +you can see by evaluating the following, + + (eq (cdr (cdr bouquet)) flowers) + +which returns `t' for true. + +Until it is reset, `flowers' still has the value `(violet +buttercup)'; that is, it has the address of the cons cell whose first +address is of `violet'. Also, this does not alter any of the +pre-existing cons cells; they are all still there. + +Thus, in Lisp, to get the CDR of a list, you just get the address of +the next cons cell in the series; to get the CAR of a list, you get +the address of the first element of the list; to `cons' a new element +on a list, you add a new cons cell to the front of the list. That is +all there is to it! The underlying structure of Lisp is brilliantly +simple! + +And what does the last address in a series of cons cells refer to? It +is the address of the empty list, of `nil'. + +In summary, when a Lisp variable is set to a value, it is provided +with the address of the list to which the variable refers. + +Symbols as a Chest of Drawers +============================= + +In an earlier section, I suggested that you might imagine a symbol as +being a chest of drawers. The function definition is put in one +drawer, the value in another, and so on. What is put in the drawer +holding the value can be changed without affecting the contents of the +drawer holding the function definition, and vice-versa. + +Actually, what is put in each drawer is the address of the value or +function definition. It is as if you found an old chest in the attic, +and in one of its drawers you found a map giving you directions to +where the buried treasure lies. + +(In addition to its name, symbol definition, and variable value, a +symbol has a `drawer' for a "property list" which can be used to +record other information. Property lists are not discussed here; see +*Note Property Lists: (elisp)Property Lists.) + +Here is a fanciful representation: + + + Chest of Drawers Contents of Drawers + + __ o0O0o __ + / \ + --------------------- + | directions to | [map to] + | symbol name | bouquet + | | + +---------------------+ + | directions to | + | symbol definition | [none] + | | + +---------------------+ + | directions to | [map to] + | variable value | (rose violet buttercup) + | | + +---------------------+ + | directions to | + | property list | [not described here] + | | + +---------------------+ + |/ \| + + + + +Exercise +======== + +Set `flowers' to `violet' and `buttercup'. Cons two more flowers on +to this list and set this new list to `more-flowers'. Set the CAR of +`flowers' to a fish. What does the `more-flowers' list now contain? + +Yanking Text Back +***************** + +Whenever you cut text out of a buffer with a `kill' command in GNU +Emacs, you can bring it back with a `yank' command. The text that is +cut out of the buffer is put in the kill ring and the yank commands +insert the appropriate contents of the kill ring back into a buffer +(not necessarily the original buffer). + +A simple `C-y' (`yank') command inserts the first item from the kill +ring into the current buffer. If the `C-y' command is followed +immediately by `M-y', the first element is replaced by the second +element. Successive `M-y' commands replace the second element with +the third, fourth, or fifth element, and so on. When the last +element in the kill ring is reached, it is replaced by the first +element and the cycle is repeated. (Thus the kill ring is called a +`ring' rather than just a `list'. However, the actual data structure +that holds the text is a list. *Note Handling the Kill Ring: Kill +Ring, for the details of how the list is handled as a ring.) + +Kill Ring Overview +================== + +The kill ring is a list of textual strings. This is what it looks +like: + + ("some text" "a different piece of text" "yet more text") + +If this were the contents of my kill ring and I pressed `C-y', the +string of characters saying `some text' would be inserted in this +buffer where my cursor is located. + +The `yank' command is also used for duplicating text by copying it. +The copied text is not cut from the buffer, but a copy of it is put +on the kill ring and is inserted by yanking it back. + +Three functions are used for bringing text back from the kill ring: +`yank', which is usually bound to `C-y'; `yank-pop', which is usually +bound to `M-y'; and `rotate-yank-pointer', which is used by the two +other functions. + +These functions refer to the kill ring through a variable called the +`kill-ring-yank-pointer'. Indeed, the insertion code for both the +`yank' and `yank-pop' functions is: + + (insert (car kill-ring-yank-pointer)) + +To begin to understand how `yank' and `yank-pop' work, it is first +necessary to look at the `kill-ring-yank-pointer' variable and the +`rotate-yank-pointer' function. + +The `kill-ring-yank-pointer' Variable +===================================== + +`kill-ring-yank-pointer' is a variable, just as `kill-ring' is a +variable. It points to something by being bound to the value of what +it points to, like any other Lisp variable. + +Thus, if the value of the kill ring is: + + ("some text" "a different piece of text" "yet more text") + +and the `kill-ring-yank-pointer' points to the second clause, the +value of `kill-ring-yank-pointer' is: + + ("a different piece of text" "yet more text") + +As explained in the previous chapter (*note List Implementation::), +the computer does not keep two different copies of the text being +pointed to by both the `kill-ring' and the `kill-ring-yank-pointer'. +The words "a different piece of text" and "yet more text" are not +duplicated. Instead, the two Lisp variables point to the same pieces +of text. Here is a diagram: + + kill-ring kill-ring-yank-pointer + | | + | ___ ___ | ___ ___ ___ ___ + ---> | | | --> | | | | | | + |___|___|----> |___|___|--> |___|___|--> nil + | | | + | | | + | | --> "yet more text" + | | + | --> "a different piece of text + | + --> "some text" + + + + +Both the variable `kill-ring' and the variable +`kill-ring-yank-pointer' are pointers. But the kill ring itself is +usually described as if it were actually what it is composed of. The +`kill-ring' is spoken of as if it were the list rather than that it +points to the list. Conversely, the `kill-ring-yank-pointer' is +spoken of as pointing to a list. + +These two ways of talking about the same thing sound confusing at +first but make sense on reflection. The kill ring is generally +thought of as the complete structure of data that holds the +information of what has recently been cut out of the Emacs buffers. +The `kill-ring-yank-pointer' on the other hand, serves to +indicate--that is, to `point to'--that part of the kill ring of which +the first element (the CAR) will be inserted. + +The `rotate-yank-pointer' function changes the element in the kill +ring to which the `kill-ring-yank-pointer' points; when the pointer +is set to point to the next element beyond the end of the kill ring, +it automatically sets it to point to the first element of the kill +ring. This is how the list is transformed into a ring. The +`rotate-yank-pointer' function itself is not difficult, but contains +many details. It and the much simpler `yank' and `yank-pop' +functions are described in an appendix. *Note Handling the Kill +Ring: Kill Ring. + +Exercises with `yank' and `nthcdr' +================================== + + * Using `C-h v' (`describe-variable'), look at the value of your + kill ring. Add several items to your kill ring; look at its + value again. Using `M-y' (`yank-pop)', move all the way around + the kill ring. How many items were in your kill ring? Find the + value of `kill-ring-max'. Was your kill ring full, or could you + have kept more blocks of text within it? + + * Using `nthcdr' and `car', construct a series of expressions to + return the first, second, third, and fourth elements of a list. + +Loops and Recursion +******************* + +Emacs Lisp has two primary ways to cause an expression, or a series of +expressions, to be evaluated repeatedly: one uses a `while' loop, and +the other uses "recursion". + +Repetition can be very valuable. For example, to move forward four +sentences, you need only write a program that will move forward one +sentence and then repeat the process four times. Since a computer +does not get bored or tired, such repetitive action does not have the +deleterious effects that excessive or the wrong kinds of repetition +can have on humans. + +People mostly write Emacs Lisp functions using `while' loops and +their kin; but you can use recursion, which provides a very powerful +way to think about and then to solve problems(1). + +---------- Footnotes ---------- + +(1) You can write recursive functions to be frugal or wasteful of +mental or computer resources; as it happens, methods that people find +easy--that are frugal of `mental resources'--sometimes use +considerable computer resources. Emacs was designed to run on +machines that we now consider limited and its default settings are +conservative. You may want to increase the values of +`max-specpdl-size' and `max-lisp-eval-depth'. In my `.emacs' file, I +set them to 15 and 30 times their default value. + +`while' +======= + +The `while' special form tests whether the value returned by +evaluating its first argument is true or false. This is similar to +what the Lisp interpreter does with an `if'; what the interpreter does +next, however, is different. + +In a `while' expression, if the value returned by evaluating the +first argument is false, the Lisp interpreter skips the rest of the +expression (the "body" of the expression) and does not evaluate it. +However, if the value is true, the Lisp interpreter evaluates the body +of the expression and then again tests whether the first argument to +`while' is true or false. If the value returned by evaluating the +first argument is again true, the Lisp interpreter again evaluates the +body of the expression. + +The template for a `while' expression looks like this: + + (while TRUE-OR-FALSE-TEST + BODY...) + +Looping with `while' +-------------------- + +So long as the true-or-false-test of the `while' expression returns a +true value when it is evaluated, the body is repeatedly evaluated. +This process is called a loop since the Lisp interpreter repeats the +same thing again and again, like an airplane doing a loop. When the +result of evaluating the true-or-false-test is false, the Lisp +interpreter does not evaluate the rest of the `while' expression and +`exits the loop'. + +Clearly, if the value returned by evaluating the first argument to +`while' is always true, the body following will be evaluated again +and again ... and again ... forever. Conversely, if the value +returned is never true, the expressions in the body will never be +evaluated. The craft of writing a `while' loop consists of choosing +a mechanism such that the true-or-false-test returns true just the +number of times that you want the subsequent expressions to be +evaluated, and then have the test return false. + +The value returned by evaluating a `while' is the value of the +true-or-false-test. An interesting consequence of this is that a +`while' loop that evaluates without error will return `nil' or false +regardless of whether it has looped 1 or 100 times or none at all. A +`while' expression that evaluates successfully never returns a true +value! What this means is that `while' is always evaluated for its +side effects, which is to say, the consequences of evaluating the +expressions within the body of the `while' loop. This makes sense. +It is not the mere act of looping that is desired, but the +consequences of what happens when the expressions in the loop are +repeatedly evaluated. + +A `while' Loop and a List +------------------------- + +A common way to control a `while' loop is to test whether a list has +any elements. If it does, the loop is repeated; but if it does not, +the repetition is ended. Since this is an important technique, we +will create a short example to illustrate it. + +A simple way to test whether a list has elements is to evaluate the +list: if it has no elements, it is an empty list and will return the +empty list, `()', which is a synonym for `nil' or false. On the +other hand, a list with elements will return those elements when it +is evaluated. Since Emacs Lisp considers as true any value that is +not `nil', a list that returns elements will test true in a `while' +loop. + +For example, you can set the variable `empty-list' to `nil' by +evaluating the following `setq' expression: + + (setq empty-list ()) + +After evaluating the `setq' expression, you can evaluate the variable +`empty-list' in the usual way, by placing the cursor after the symbol +and typing `C-x C-e'; `nil' will appear in your echo area: + + empty-list + +On the other hand, if you set a variable to be a list with elements, +the list will appear when you evaluate the variable, as you can see by +evaluating the following two expressions: + + (setq animals '(gazelle giraffe lion tiger)) + + animals + +Thus, to create a `while' loop that tests whether there are any items +in the list `animals', the first part of the loop will be written +like this: + + (while animals + ... + +When the `while' tests its first argument, the variable `animals' is +evaluated. It returns a list. So long as the list has elements, the +`while' considers the results of the test to be true; but when the +list is empty, it considers the results of the test to be false. + +To prevent the `while' loop from running forever, some mechanism +needs to be provided to empty the list eventually. An oft-used +technique is to have one of the subsequent forms in the `while' +expression set the value of the list to be the CDR of the list. Each +time the `cdr' function is evaluated, the list will be made shorter, +until eventually only the empty list will be left. At this point, +the test of the `while' loop will return false, and the arguments to +the `while' will no longer be evaluated. + +For example, the list of animals bound to the variable `animals' can +be set to be the CDR of the original list with the following +expression: + + (setq animals (cdr animals)) + +If you have evaluated the previous expressions and then evaluate this +expression, you will see `(giraffe lion tiger)' appear in the echo +area. If you evaluate the expression again, `(lion tiger)' will +appear in the echo area. If you evaluate it again and yet again, +`(tiger)' appears and then the empty list, shown by `nil'. + +A template for a `while' loop that uses the `cdr' function repeatedly +to cause the true-or-false-test eventually to test false looks like +this: + + (while TEST-WHETHER-LIST-IS-EMPTY + BODY... + SET-LIST-TO-CDR-OF-LIST) + +This test and use of `cdr' can be put together in a function that +goes through a list and prints each element of the list on a line of +its own. + +An Example: `print-elements-of-list' +------------------------------------ + +The `print-elements-of-list' function illustrates a `while' loop with +a list. + +The function requires several lines for its output. If you are +reading this in Emacs 21 or a later version, you can evaluate the +following expression inside of Info, as usual. + +If you are using an earlier version of Emacs, you need to copy the +necessary expressions to your `*scratch*' buffer and evaluate them +there. This is because the echo area had only one line in the +earlier versions. + +You can copy the expressions by marking the beginning of the region +with `C-<SPC>' (`set-mark-command'), moving the cursor to the end of +the region and then copying the region using `M-w' +(`copy-region-as-kill'). In the `*scratch*' buffer, you can yank the +expressions back by typing `C-y' (`yank'). + +After you have copied the expressions to the `*scratch*' buffer, +evaluate each expression in turn. Be sure to evaluate the last +expression, `(print-elements-of-list animals)', by typing `C-u C-x +C-e', that is, by giving an argument to `eval-last-sexp'. This will +cause the result of the evaluation to be printed in the `*scratch*' +buffer instead of being printed in the echo area. (Otherwise you +will see something like this in your echo area: +`^Jgazelle^J^Jgiraffe^J^Jlion^J^Jtiger^Jnil', in which each `^J' +stands for a `newline'.) + +If you are using Emacs 21 or later, you can evaluate these expressions +directly in the Info buffer, and the echo area will grow to show the +results. + + (setq animals '(gazelle giraffe lion tiger)) + + (defun print-elements-of-list (list) + "Print each element of LIST on a line of its own." + (while list + (print (car list)) + (setq list (cdr list)))) + + (print-elements-of-list animals) + +When you evaluate the three expressions in sequence, you will see +this: + + gazelle + + giraffe + + lion + + tiger + nil + +Each element of the list is printed on a line of its own (that is what +the function `print' does) and then the value returned by the +function is printed. Since the last expression in the function is the +`while' loop, and since `while' loops always return `nil', a `nil' is +printed after the last element of the list. + +A Loop with an Incrementing Counter +----------------------------------- + +A loop is not useful unless it stops when it ought. Besides +controlling a loop with a list, a common way of stopping a loop is to +write the first argument as a test that returns false when the correct +number of repetitions are complete. This means that the loop must +have a counter--an expression that counts how many times the loop +repeats itself. + +The test can be an expression such as `(< count desired-number)' +which returns `t' for true if the value of `count' is less than the +`desired-number' of repetitions and `nil' for false if the value of +`count' is equal to or is greater than the `desired-number'. The +expression that increments the count can be a simple `setq' such as +`(setq count (1+ count))', where `1+' is a built-in function in Emacs +Lisp that adds 1 to its argument. (The expression `(1+ count)' has +the same result as `(+ count 1)', but is easier for a human to read.) + +The template for a `while' loop controlled by an incrementing counter +looks like this: + + SET-COUNT-TO-INITIAL-VALUE + (while (< count desired-number) ; true-or-false-test + BODY... + (setq count (1+ count))) ; incrementer + +Note that you need to set the initial value of `count'; usually it is +set to 1. + +Example with incrementing counter +................................. + +Suppose you are playing on the beach and decide to make a triangle of +pebbles, putting one pebble in the first row, two in the second row, +three in the third row and so on, like this: + + + * + * * + * * * + * * * * + + +(About 2500 years ago, Pythagoras and others developed the beginnings +of number theory by considering questions such as this.) + +Suppose you want to know how many pebbles you will need to make a +triangle with 7 rows? + +Clearly, what you need to do is add up the numbers from 1 to 7. There +are two ways to do this; start with the smallest number, one, and add +up the list in sequence, 1, 2, 3, 4 and so on; or start with the +largest number and add the list going down: 7, 6, 5, 4 and so on. +Because both mechanisms illustrate common ways of writing `while' +loops, we will create two examples, one counting up and the other +counting down. In this first example, we will start with 1 and add +2, 3, 4 and so on. + +If you are just adding up a short list of numbers, the easiest way to +do it is to add up all the numbers at once. However, if you do not +know ahead of time how many numbers your list will have, or if you +want to be prepared for a very long list, then you need to design +your addition so that what you do is repeat a simple process many +times instead of doing a more complex process once. + +For example, instead of adding up all the pebbles all at once, what +you can do is add the number of pebbles in the first row, 1, to the +number in the second row, 2, and then add the total of those two rows +to the third row, 3. Then you can add the number in the fourth row, +4, to the total of the first three rows; and so on. + +The critical characteristic of the process is that each repetitive +action is simple. In this case, at each step we add only two numbers, +the number of pebbles in the row and the total already found. This +process of adding two numbers is repeated again and again until the +last row has been added to the total of all the preceding rows. In a +more complex loop the repetitive action might not be so simple, but +it will be simpler than doing everything all at once. + +The parts of the function definition +.................................... + +The preceding analysis gives us the bones of our function definition: +first, we will need a variable that we can call `total' that will be +the total number of pebbles. This will be the value returned by the +function. + +Second, we know that the function will require an argument: this +argument will be the total number of rows in the triangle. It can be +called `number-of-rows'. + +Finally, we need a variable to use as a counter. We could call this +variable `counter', but a better name is `row-number'. That is +because what the counter does is count rows, and a program should be +written to be as understandable as possible. + +When the Lisp interpreter first starts evaluating the expressions in +the function, the value of `total' should be set to zero, since we +have not added anything to it. Then the function should add the +number of pebbles in the first row to the total, and then add the +number of pebbles in the second to the total, and then add the number +of pebbles in the third row to the total, and so on, until there are +no more rows left to add. + +Both `total' and `row-number' are used only inside the function, so +they can be declared as local variables with `let' and given initial +values. Clearly, the initial value for `total' should be 0. The +initial value of `row-number' should be 1, since we start with the +first row. This means that the `let' statement will look like this: + + (let ((total 0) + (row-number 1)) + BODY...) + +After the internal variables are declared and bound to their initial +values, we can begin the `while' loop. The expression that serves as +the test should return a value of `t' for true so long as the +`row-number' is less than or equal to the `number-of-rows'. (If the +expression tests true only so long as the row number is less than the +number of rows in the triangle, the last row will never be added to +the total; hence the row number has to be either less than or equal +to the number of rows.) + +Lisp provides the `<=' function that returns true if the value of its +first argument is less than or equal to the value of its second +argument and false otherwise. So the expression that the `while' +will evaluate as its test should look like this: + + (<= row-number number-of-rows) + +The total number of pebbles can be found by repeatedly adding the +number of pebbles in a row to the total already found. Since the +number of pebbles in the row is equal to the row number, the total +can be found by adding the row number to the total. (Clearly, in a +more complex situation, the number of pebbles in the row might be +related to the row number in a more complicated way; if this were the +case, the row number would be replaced by the appropriate expression.) + + (setq total (+ total row-number)) + +What this does is set the new value of `total' to be equal to the sum +of adding the number of pebbles in the row to the previous total. + +After setting the value of `total', the conditions need to be +established for the next repetition of the loop, if there is one. +This is done by incrementing the value of the `row-number' variable, +which serves as a counter. After the `row-number' variable has been +incremented, the true-or-false-test at the beginning of the `while' +loop tests whether its value is still less than or equal to the value +of the `number-of-rows' and if it is, adds the new value of the +`row-number' variable to the `total' of the previous repetition of +the loop. + +The built-in Emacs Lisp function `1+' adds 1 to a number, so the +`row-number' variable can be incremented with this expression: + + (setq row-number (1+ row-number)) + +Putting the function definition together +........................................ + +We have created the parts for the function definition; now we need to +put them together. + +First, the contents of the `while' expression: + + (while (<= row-number number-of-rows) ; true-or-false-test + (setq total (+ total row-number)) + (setq row-number (1+ row-number))) ; incrementer + +Along with the `let' expression varlist, this very nearly completes +the body of the function definition. However, it requires one final +element, the need for which is somewhat subtle. + +The final touch is to place the variable `total' on a line by itself +after the `while' expression. Otherwise, the value returned by the +whole function is the value of the last expression that is evaluated +in the body of the `let', and this is the value returned by the +`while', which is always `nil'. + +This may not be evident at first sight. It almost looks as if the +incrementing expression is the last expression of the whole function. +But that expression is part of the body of the `while'; it is the +last element of the list that starts with the symbol `while'. +Moreover, the whole of the `while' loop is a list within the body of +the `let'. + +In outline, the function will look like this: + + (defun NAME-OF-FUNCTION (ARGUMENT-LIST) + "DOCUMENTATION..." + (let (VARLIST) + (while (TRUE-OR-FALSE-TEST) + BODY-OF-WHILE... ) + ... ) ; Need final expression here. + +The result of evaluating the `let' is what is going to be returned by +the `defun' since the `let' is not embedded within any containing +list, except for the `defun' as a whole. However, if the `while' is +the last element of the `let' expression, the function will always +return `nil'. This is not what we want! Instead, what we want is +the value of the variable `total'. This is returned by simply +placing the symbol as the last element of the list starting with +`let'. It gets evaluated after the preceding elements of the list +are evaluated, which means it gets evaluated after it has been +assigned the correct value for the total. + +It may be easier to see this by printing the list starting with `let' +all on one line. This format makes it evident that the VARLIST and +`while' expressions are the second and third elements of the list +starting with `let', and the `total' is the last element: + + (let (VARLIST) (while (TRUE-OR-FALSE-TEST) BODY-OF-WHILE... ) total) + +Putting everything together, the `triangle' function definition looks +like this: + + (defun triangle (number-of-rows) ; Version with + ; incrementing counter. + "Add up the number of pebbles in a triangle. + The first row has one pebble, the second row two pebbles, + the third row three pebbles, and so on. + The argument is NUMBER-OF-ROWS." + (let ((total 0) + (row-number 1)) + (while (<= row-number number-of-rows) + (setq total (+ total row-number)) + (setq row-number (1+ row-number))) + total)) + +After you have installed `triangle' by evaluating the function, you +can try it out. Here are two examples: + + (triangle 4) + + (triangle 7) + +The sum of the first four numbers is 10 and the sum of the first seven +numbers is 28. + +Loop with a Decrementing Counter +-------------------------------- + +Another common way to write a `while' loop is to write the test so +that it determines whether a counter is greater than zero. So long +as the counter is greater than zero, the loop is repeated. But when +the counter is equal to or less than zero, the loop is stopped. For +this to work, the counter has to start out greater than zero and then +be made smaller and smaller by a form that is evaluated repeatedly. + +The test will be an expression such as `(> counter 0)' which returns +`t' for true if the value of `counter' is greater than zero, and +`nil' for false if the value of `counter' is equal to or less than +zero. The expression that makes the number smaller and smaller can +be a simple `setq' such as `(setq counter (1- counter))', where `1-' +is a built-in function in Emacs Lisp that subtracts 1 from its +argument. + +The template for a decrementing `while' loop looks like this: + + (while (> counter 0) ; true-or-false-test + BODY... + (setq counter (1- counter))) ; decrementer + +Example with decrementing counter +................................. + +To illustrate a loop with a decrementing counter, we will rewrite the +`triangle' function so the counter decreases to zero. + +This is the reverse of the earlier version of the function. In this +case, to find out how many pebbles are needed to make a triangle with +3 rows, add the number of pebbles in the third row, 3, to the number +in the preceding row, 2, and then add the total of those two rows to +the row that precedes them, which is 1. + +Likewise, to find the number of pebbles in a triangle with 7 rows, add +the number of pebbles in the seventh row, 7, to the number in the +preceding row, which is 6, and then add the total of those two rows to +the row that precedes them, which is 5, and so on. As in the previous +example, each addition only involves adding two numbers, the total of +the rows already added up and the number of pebbles in the row that is +being added to the total. This process of adding two numbers is +repeated again and again until there are no more pebbles to add. + +We know how many pebbles to start with: the number of pebbles in the +last row is equal to the number of rows. If the triangle has seven +rows, the number of pebbles in the last row is 7. Likewise, we know +how many pebbles are in the preceding row: it is one less than the +number in the row. + +The parts of the function definition +.................................... + +We start with three variables: the total number of rows in the +triangle; the number of pebbles in a row; and the total number of +pebbles, which is what we want to calculate. These variables can be +named `number-of-rows', `number-of-pebbles-in-row', and `total', +respectively. + +Both `total' and `number-of-pebbles-in-row' are used only inside the +function and are declared with `let'. The initial value of `total' +should, of course, be zero. However, the initial value of +`number-of-pebbles-in-row' should be equal to the number of rows in +the triangle, since the addition will start with the longest row. + +This means that the beginning of the `let' expression will look like +this: + + (let ((total 0) + (number-of-pebbles-in-row number-of-rows)) + BODY...) + +The total number of pebbles can be found by repeatedly adding the +number of pebbles in a row to the total already found, that is, by +repeatedly evaluating the following expression: + + (setq total (+ total number-of-pebbles-in-row)) + +After the `number-of-pebbles-in-row' is added to the `total', the +`number-of-pebbles-in-row' should be decremented by one, since the +next time the loop repeats, the preceding row will be added to the +total. + +The number of pebbles in a preceding row is one less than the number +of pebbles in a row, so the built-in Emacs Lisp function `1-' can be +used to compute the number of pebbles in the preceding row. This can +be done with the following expression: + + (setq number-of-pebbles-in-row + (1- number-of-pebbles-in-row)) + +Finally, we know that the `while' loop should stop making repeated +additions when there are no pebbles in a row. So the test for the +`while' loop is simply: + + (while (> number-of-pebbles-in-row 0) + +Putting the function definition together +........................................ + +We can put these expressions together to create a function definition +that works. However, on examination, we find that one of the local +variables is unneeded! + +The function definition looks like this: + + ;;; First subtractive version. + (defun triangle (number-of-rows) + "Add up the number of pebbles in a triangle." + (let ((total 0) + (number-of-pebbles-in-row number-of-rows)) + (while (> number-of-pebbles-in-row 0) + (setq total (+ total number-of-pebbles-in-row)) + (setq number-of-pebbles-in-row + (1- number-of-pebbles-in-row))) + total)) + +As written, this function works. + +However, we do not need `number-of-pebbles-in-row'. + +When the `triangle' function is evaluated, the symbol +`number-of-rows' will be bound to a number, giving it an initial +value. That number can be changed in the body of the function as if +it were a local variable, without any fear that such a change will +effect the value of the variable outside of the function. This is a +very useful characteristic of Lisp; it means that the variable +`number-of-rows' can be used anywhere in the function where +`number-of-pebbles-in-row' is used. + +Here is a second version of the function written a bit more cleanly: + + (defun triangle (number) ; Second version. + "Return sum of numbers 1 through NUMBER inclusive." + (let ((total 0)) + (while (> number 0) + (setq total (+ total number)) + (setq number (1- number))) + total)) + +In brief, a properly written `while' loop will consist of three parts: + + 1. A test that will return false after the loop has repeated itself + the correct number of times. + + 2. An expression the evaluation of which will return the value + desired after being repeatedly evaluated. + + 3. An expression to change the value passed to the + true-or-false-test so that the test returns false after the loop + has repeated itself the right number of times. + +Save your time: `dolist' and `dotimes' +====================================== + +In addition to `while', both `dolist' and `dotimes' provide for +looping. Sometimes these are quicker to write than the equivalent +`while' loop. Both are Lisp macros. (*Note Macros: (elisp)Macros. ) + +`dolist' works like a `while' loop that `CDRs down a list': `dolist' +automatically shortens the list each time it loops--takes the CDR of +the list--and binds the CAR of each shorter version of the list to +the first of its arguments. + +`dotimes' loops a specific number of times: you specify the number. + +The `dolist' Macro +.................. + +Suppose, for example, you want to reverse a list, so that "first" +"second" "third" becomes "third" "second" "first". + +In practice, you would use the `reverse' function, like this: + + (setq animals '(gazelle giraffe lion tiger)) + + (reverse animals) + +Here is how you could reverse the list using a `while' loop: + + (setq animals '(gazelle giraffe lion tiger)) + + (defun reverse-list-with-while (list) + "Using while, reverse the order of LIST." + (let (value) ; make sure list starts empty + (while list + (setq value (cons (car list) value)) + (setq list (cdr list))) + value)) + + (reverse-list-with-while animals) + +And here is how you could use the `dolist' macro: + + (setq animals '(gazelle giraffe lion tiger)) + + (defun reverse-list-with-dolist (list) + "Using dolist, reverse the order of LIST." + (let (value) ; make sure list starts empty + (dolist (element list value) + (setq value (cons element value))))) + + (reverse-list-with-dolist animals) + +In Info, you can place your cursor after the closing parenthesis of +each expression and type `C-x C-e'; in each case, you should see + + (tiger lion giraffe gazelle) + +in the echo area. + +For this example, the existing `reverse' function is obviously best. +The `while' loop is just like our first example (*note A `while' Loop +and a List: Loop Example.). The `while' first checks whether the +list has elements; if so, it constructs a new list by adding the +first element of the list to the existing list (which in the first +iteration of the loop is `nil'). Since the second element is +prepended in front of the first element, and the third element is +prepended in front of the second element, the list is reversed. + +In the expression using a `while' loop, the `(setq list (cdr list))' +expression shortens the list, so the `while' loop eventually stops. +In addition, it provides the `cons' expression with a new first +element by creating a new and shorter list at each repetition of the +loop. + +The `dolist' expression does very much the same as the `while' +expression, except that the `dolist' macro does some of the work you +have to do when writing a `while' expression. + +Like a `while' loop, a `dolist' loops. What is different is that it +automatically shortens the list each time it loops -- it `CDRs down +the list' on its own -- and it automatically binds the CAR of each +shorter version of the list to the first of its arguments. + +In the example, the CAR of each shorter version of the list is +referred to using the symbol `element', the list itself is called +`list', and the value returned is called `value'. The remainder of +the `dolist' expression is the body. + +The `dolist' expression binds the CAR of each shorter version of the +list to `element' and then evaluates the body of the expression; and +repeats the loop. The result is returned in `value'. + +The `dotimes' Macro +................... + +The `dotimes' macro is similar to `dolist', except that it loops a +specific number of times. + +The first argument to `dotimes' is assigned the numbers 0, 1, 2 and +so forth each time around the loop, and the value of the third +argument is returned. You need to provide the value of the second +argument, which is how many times the macro loops. + +For example, the following binds the numbers from 0 up to, but not +including, the number 3 to the first argument, NUMBER, and then +constructs a list of the three numbers. (The first number is 0, the +second number is 1, and the third number is 2; this makes a total of +three numbers in all, starting with zero as the first number.) + + (let (value) ; otherwise a value is a void variable + (dotimes (number 3 value) + (setq value (cons number value)))) + + => (2 1 0) + +`dotimes' returns `value', so the way to use `dotimes' is to operate +on some expression NUMBER number of times and then return the result, +either as a list or an atom. + +Here is an example of a `defun' that uses `dotimes' to add up the +number of pebbles in a triangle. + + (defun triangle-using-dotimes (number-of-rows) + "Using dotimes, add up the number of pebbles in a triangle." + (let ((total 0)) ; otherwise a total is a void variable + (dotimes (number number-of-rows total) + (setq total (+ total (1+ number)))))) + + (triangle-using-dotimes 4) + +Recursion +========= + +A recursive function contains code that tells the Lisp interpreter to +call a program that runs exactly like itself, but with slightly +different arguments. The code runs exactly the same because it has +the same name. However, even though the program has the same name, it +is not the same entity. It is different. In the jargon, it is a +different `instance'. + +Eventually, if the program is written correctly, the `slightly +different arguments' will become sufficiently different from the first +arguments that the final instance will stop. + +Building Robots: Extending the Metaphor +--------------------------------------- + +It is sometimes helpful to think of a running program as a robot that +does a job. In doing its job, a recursive function calls on a second +robot to help it. The second robot is identical to the first in every +way, except that the second robot helps the first and has been passed +different arguments than the first. + +In a recursive function, the second robot may call a third; and the +third may call a fourth, and so on. Each of these is a different +entity; but all are clones. + +Since each robot has slightly different instructions--the arguments +will differ from one robot to the next--the last robot should know +when to stop. + +Let's expand on the metaphor in which a computer program is a robot. + +A function definition provides the blueprints for a robot. When you +install a function definition, that is, when you evaluate a `defun' +special form, you install the necessary equipment to build robots. +It is as if you were in a factory, setting up an assembly line. +Robots with the same name are built according to the same blueprints. +So they have, as it were, the same `model number', but a different +`serial number'. + +We often say that a recursive function `calls itself'. What we mean +is that the instructions in a recursive function cause the Lisp +interpreter to run a different function that has the same name and +does the same job as the first, but with different arguments. + +It is important that the arguments differ from one instance to the +next; otherwise, the process will never stop. + +The Parts of a Recursive Definition +----------------------------------- + +A recursive function typically contains a conditional expression which +has three parts: + + 1. A true-or-false-test that determines whether the function is + called again, here called the "do-again-test". + + 2. The name of the function. When this name is called, a new + instance of the function--a new robot, as it were--is created + and told what to do. + + 3. An expression that returns a different value each time the + function is called, here called the "next-step-expression". + Consequently, the argument (or arguments) passed to the new + instance of the function will be different from that passed to + the previous instance. This causes the conditional expression, + the "do-again-test", to test false after the correct number of + repetitions. + +Recursive functions can be much simpler than any other kind of +function. Indeed, when people first start to use them, they often +look so mysteriously simple as to be incomprehensible. Like riding a +bicycle, reading a recursive function definition takes a certain knack +which is hard at first but then seems simple. + +There are several different common recursive patterns. A very simple +pattern looks like this: + + (defun NAME-OF-RECURSIVE-FUNCTION (ARGUMENT-LIST) + "DOCUMENTATION..." + (if DO-AGAIN-TEST + BODY... + (NAME-OF-RECURSIVE-FUNCTION + NEXT-STEP-EXPRESSION))) + +Each time a recursive function is evaluated, a new instance of it is +created and told what to do. The arguments tell the instance what to +do. + +An argument is bound to the value of the next-step-expression. Each +instance runs with a different value of the next-step-expression. + +The value in the next-step-expression is used in the do-again-test. + +The value returned by the next-step-expression is passed to the new +instance of the function, which evaluates it (or some +transmogrification of it) to determine whether to continue or stop. +The next-step-expression is designed so that the do-again-test returns +false when the function should no longer be repeated. + +The do-again-test is sometimes called the "stop condition", since it +stops the repetitions when it tests false. + +Recursion with a List +--------------------- + +The example of a `while' loop that printed the elements of a list of +numbers can be written recursively. Here is the code, including an +expression to set the value of the variable `animals' to a list. + +If you are using Emacs 20 or before, this example must be copied to +the `*scratch*' buffer and each expression must be evaluated there. +Use `C-u C-x C-e' to evaluate the `(print-elements-recursively +animals)' expression so that the results are printed in the buffer; +otherwise the Lisp interpreter will try to squeeze the results into +the one line of the echo area. + +Also, place your cursor immediately after the last closing parenthesis +of the `print-elements-recursively' function, before the comment. +Otherwise, the Lisp interpreter will try to evaluate the comment. + +If you are using Emacs 21 or later, you can evaluate this expression +directly in Info. + + (setq animals '(gazelle giraffe lion tiger)) + + (defun print-elements-recursively (list) + "Print each element of LIST on a line of its own. + Uses recursion." + (if list ; do-again-test + (progn + (print (car list)) ; body + (print-elements-recursively ; recursive call + (cdr list))))) ; next-step-expression + + (print-elements-recursively animals) + +The `print-elements-recursively' function first tests whether there +is any content in the list; if there is, the function prints the +first element of the list, the CAR of the list. Then the function +`invokes itself', but gives itself as its argument, not the whole +list, but the second and subsequent elements of the list, the CDR of +the list. + +Put another way, if the list is not empty, the function invokes +another instance of code that is similar to the initial code, but is a +different thread of execution, with different arguments than the first +instance. + +Put in yet another way, if the list is not empty, the first robot +assemblies a second robot and tells it what to do; the second robot is +a different individual from the first, but is the same model. + +When the second evaluation occurs, the `if' expression is evaluated +and if true, prints the first element of the list it receives as its +argument (which is the second element of the original list). Then +the function `calls itself' with the CDR of the list it is invoked +with, which (the second time around) is the CDR of the CDR of the +original list. + +Note that although we say that the function `calls itself', what we +mean is that the Lisp interpreter assembles and instructs a new +instance of the program. The new instance is a clone of the first, +but is a separate individual. + +Each time the function `invokes itself', it invokes itself on a +shorter version of the original list. It creates a new instance that +works on a shorter list. + +Eventually, the function invokes itself on an empty list. It creates +a new instance whose argument is `nil'. The conditional expression +tests the value of `list'. Since the value of `list' is `nil', the +`if' expression tests false so the then-part is not evaluated. The +function as a whole then returns `nil'. + +When you evaluate `(print-elements-recursively animals)' in the +`*scratch*' buffer, you see this result: + + gazelle + + giraffe + + lion + + tiger + nil + +Recursion in Place of a Counter +------------------------------- + +The `triangle' function described in a previous section can also be +written recursively. It looks like this: + + (defun triangle-recursively (number) + "Return the sum of the numbers 1 through NUMBER inclusive. + Uses recursion." + (if (= number 1) ; do-again-test + 1 ; then-part + (+ number ; else-part + (triangle-recursively ; recursive call + (1- number))))) ; next-step-expression + + (triangle-recursively 7) + +You can install this function by evaluating it and then try it by +evaluating `(triangle-recursively 7)'. (Remember to put your cursor +immediately after the last parenthesis of the function definition, +before the comment.) The function evaluates to 28. + +To understand how this function works, let's consider what happens in +the various cases when the function is passed 1, 2, 3, or 4 as the +value of its argument. + +An argument of 1 or 2 +..................... + +First, what happens if the value of the argument is 1? + +The function has an `if' expression after the documentation string. +It tests whether the value of `number' is equal to 1; if so, Emacs +evaluates the then-part of the `if' expression, which returns the +number 1 as the value of the function. (A triangle with one row has +one pebble in it.) + +Suppose, however, that the value of the argument is 2. In this case, +Emacs evaluates the else-part of the `if' expression. + +The else-part consists of an addition, the recursive call to +`triangle-recursively' and a decrementing action; and it looks like +this: + + (+ number (triangle-recursively (1- number))) + +When Emacs evaluates this expression, the innermost expression is +evaluated first; then the other parts in sequence. Here are the steps +in detail: + +Step 1 Evaluate the innermost expression. + The innermost expression is `(1- number)' so Emacs decrements the + value of `number' from 2 to 1. + +Step 2 Evaluate the `triangle-recursively' function. + The Lisp interpreter creates an individual instance of + `triangle-recursively'. It does not matter that this function is + contained within itself. Emacs passes the result Step 1 as the + argument used by this instance of the `triangle-recursively' + function + + In this case, Emacs evaluates `triangle-recursively' with an + argument of 1. This means that this evaluation of + `triangle-recursively' returns 1. + +Step 3 Evaluate the value of `number'. + The variable `number' is the second element of the list that + starts with `+'; its value is 2. + +Step 4 Evaluate the `+' expression. + The `+' expression receives two arguments, the first from the + evaluation of `number' (Step 3) and the second from the + evaluation of `triangle-recursively' (Step 2). + + The result of the addition is the sum of 2 plus 1, and the + number 3 is returned, which is correct. A triangle with two + rows has three pebbles in it. + +An argument of 3 or 4 +..................... + +Suppose that `triangle-recursively' is called with an argument of 3. + +Step 1 Evaluate the do-again-test. + The `if' expression is evaluated first. This is the do-again + test and returns false, so the else-part of the `if' expression + is evaluated. (Note that in this example, the do-again-test + causes the function to call itself when it tests false, not when + it tests true.) + +Step 2 Evaluate the innermost expression of the else-part. + The innermost expression of the else-part is evaluated, which + decrements 3 to 2. This is the next-step-expression. + +Step 3 Evaluate the `triangle-recursively' function. + The number 2 is passed to the `triangle-recursively' function. + + We know what happens when Emacs evaluates `triangle-recursively' + with an argument of 2. After going through the sequence of + actions described earlier, it returns a value of 3. So that is + what will happen here. + +Step 4 Evaluate the addition. + 3 will be passed as an argument to the addition and will be + added to the number with which the function was called, which is + 3. + +The value returned by the function as a whole will be 6. + +Now that we know what will happen when `triangle-recursively' is +called with an argument of 3, it is evident what will happen if it is +called with an argument of 4: + + In the recursive call, the evaluation of + + (triangle-recursively (1- 4)) + + will return the value of evaluating + + (triangle-recursively 3) + + which is 6 and this value will be added to 4 by the addition in + the third line. + +The value returned by the function as a whole will be 10. + +Each time `triangle-recursively' is evaluated, it evaluates a version +of itself--a different instance of itself--with a smaller argument, +until the argument is small enough so that it does not evaluate +itself. + +Note that this particular design for a recursive function requires +that operations be deferred. + +Before `(triangle-recursively 7)' can calculate its answer, it must +call `(triangle-recursively 6)'; and before `(triangle-recursively +6)' can calculate its answer, it must call `(triangle-recursively +5)'; and so on. That is to say, the calculation that +`(triangle-recursively 7)' makes must be deferred until +`(triangle-recursively 6)' makes its calculation; and +`(triangle-recursively 6)' must defer until `(triangle-recursively +5)' completes; and so on. + +If each of these instances of `triangle-recursively' are thought of +as different robots, the first robot must wait for the second to +complete its job, which must wait until the third completes, and so +on. + +There is a way around this kind of waiting, which we will discuss in +*Note Recursion without Deferments: No Deferment. + +Recursion Example Using `cond' +------------------------------ + +The version of `triangle-recursively' described earlier is written +with the `if' special form. It can also be written using another +special form called `cond'. The name of the special form `cond' is +an abbreviation of the word `conditional'. + +Although the `cond' special form is not used as often in the Emacs +Lisp sources as `if', it is used often enough to justify explaining +it. + +The template for a `cond' expression looks like this: + + (cond + BODY...) + +where the BODY is a series of lists. + +Written out more fully, the template looks like this: + + (cond + (FIRST-TRUE-OR-FALSE-TEST FIRST-CONSEQUENT) + (SECOND-TRUE-OR-FALSE-TEST SECOND-CONSEQUENT) + (THIRD-TRUE-OR-FALSE-TEST THIRD-CONSEQUENT) + ...) + +When the Lisp interpreter evaluates the `cond' expression, it +evaluates the first element (the CAR or true-or-false-test) of the +first expression in a series of expressions within the body of the +`cond'. + +If the true-or-false-test returns `nil' the rest of that expression, +the consequent, is skipped and the true-or-false-test of the next +expression is evaluated. When an expression is found whose +true-or-false-test returns a value that is not `nil', the consequent +of that expression is evaluated. The consequent can be one or more +expressions. If the consequent consists of more than one expression, +the expressions are evaluated in sequence and the value of the last +one is returned. If the expression does not have a consequent, the +value of the true-or-false-test is returned. + +If none of the true-or-false-tests test true, the `cond' expression +returns `nil'. + +Written using `cond', the `triangle' function looks like this: + + (defun triangle-using-cond (number) + (cond ((<= number 0) 0) + ((= number 1) 1) + ((> number 1) + (+ number (triangle-using-cond (1- number)))))) + +In this example, the `cond' returns 0 if the number is less than or +equal to 0, it returns 1 if the number is 1 and it evaluates `(+ +number (triangle-using-cond (1- number)))' if the number is greater +than 1. + +Recursive Patterns +------------------ + +Here are three common recursive patterns. Each involves a list. +Recursion does not need to involve lists, but Lisp is designed for +lists and this provides a sense of its primal capabilities. + +Recursive Pattern: _every_ +.......................... + +In the `every' recursive pattern, an action is performed on every +element of a list. + +The basic pattern is: + + * If a list be empty, return `nil'. + + * Else, act on the beginning of the list (the CAR of the list) + - through a recursive call by the function on the rest + (the CDR) of the list, + + - and, optionally, combine the acted-on element, using + `cons', with the results of acting on the rest. + +Here is example: + + (defun square-each (numbers-list) + "Square each of a NUMBERS LIST, recursively." + (if (not numbers-list) ; do-again-test + nil + (cons + (* (car numbers-list) (car numbers-list)) + (square-each (cdr numbers-list))))) ; next-step-expression + + (square-each '(1 2 3)) + => (1 4 9) + +If `numbers-list' is empty, do nothing. But if it has content, +construct a list combining the square of the first number in the list +with the result of the recursive call. + +(The example follows the pattern exactly: `nil' is returned if the +numbers' list is empty. In practice, you would write the conditional +so it carries out the action when the numbers' list is not empty.) + +The `print-elements-recursively' function (*note Recursion with a +List: Recursion with list.) is another example of an `every' pattern, +except in this case, rather than bring the results together using +`cons', we print each element of output. + +The `print-elements-recursively' function looks like this: + + (setq animals '(gazelle giraffe lion tiger)) + + (defun print-elements-recursively (list) + "Print each element of LIST on a line of its own. + Uses recursion." + (if list ; do-again-test + (progn + (print (car list)) ; body + (print-elements-recursively ; recursive call + (cdr list))))) ; next-step-expression + + (print-elements-recursively animals) + +The pattern for `print-elements-recursively' is: + + * If the list be empty, do nothing. + + * But if the list has at least one element, + - act on the beginning of the list (the CAR of the list), + + - and make a recursive call on the rest (the CDR) of the + list. + +Recursive Pattern: _accumulate_ +............................... + +Another recursive pattern is called the `accumulate' pattern. In the +`accumulate' recursive pattern, an action is performed on every +element of a list and the result of that action is accumulated with +the results of performing the action on the other elements. + +This is very like the `every' pattern using `cons', except that +`cons' is not used, but some other combiner. + +The pattern is: + + * If a list be empty, return zero or some other constant. + + * Else, act on the beginning of the list (the CAR of the list), + - and combine that acted-on element, using `+' or + some other combining function, with + + - a recursive call by the function on the rest (the CDR) + of the list. + +Here is an example: + + (defun add-elements (numbers-list) + "Add the elements of NUMBERS-LIST together." + (if (not numbers-list) + 0 + (+ (car numbers-list) (add-elements (cdr numbers-list))))) + + (add-elements '(1 2 3 4)) + => 10 + +*Note Making a List of Files: Files List, for an example of the +accumulate pattern. + +Recursive Pattern: _keep_ +......................... + +A third recursive pattern is called the `keep' pattern. In the +`keep' recursive pattern, each element of a list is tested; the +element is acted on and the results are kept only if the element +meets a criterion. + +Again, this is very like the `every' pattern, except the element is +skipped unless it meets a criterion. + +The pattern has three parts: + + * If a list be empty, return `nil'. + + * Else, if the beginning of the list (the CAR of the list) passes + a test + - act on that element and combine it, using `cons' with + + - a recursive call by the function on the rest (the CDR) + of the list. + + * Otherwise, if the beginning of the list (the CAR of the list) + fails the test + - skip on that element, + + - and, recursively call the function on the rest (the + CDR) of the list. + +Here is an example that uses `cond': + + (defun keep-three-letter-words (word-list) + "Keep three letter words in WORD-LIST." + (cond + ;; First do-again-test: stop-condition + ((not word-list) nil) + + ;; Second do-again-test: when to act + ((eq 3 (length (symbol-name (car word-list)))) + ;; combine acted-on element with recursive call on shorter list + (cons (car word-list) (keep-three-letter-words (cdr word-list)))) + + ;; Third do-again-test: when to skip element; + ;; recursively call shorter list with next-step expression + (t (keep-three-letter-words (cdr word-list))))) + + (keep-three-letter-words '(one two three four five six)) + => (one two six) + +It goes without saying that you need not use `nil' as the test for +when to stop; and you can, of course, combine these patterns. + +Recursion without Deferments +---------------------------- + +Let's consider again what happens with the `triangle-recursively' +function. We will find that the intermediate calculations are +deferred until all can be done. + +Here is the function definition: + + (defun triangle-recursively (number) + "Return the sum of the numbers 1 through NUMBER inclusive. + Uses recursion." + (if (= number 1) ; do-again-test + 1 ; then-part + (+ number ; else-part + (triangle-recursively ; recursive call + (1- number))))) ; next-step-expression + +What happens when we call this function with a argument of 7? + +The first instance of the `triangle-recursively' function adds the +number 7 to the value returned by a second instance of +`triangle-recursively', an instance that has been passed an argument +of 6. That is to say, the first calculation is: + + (+ 7 (triangle-recursively 6)) + +The first instance of `triangle-recursively'--you may want to think +of it as a little robot--cannot complete its job. It must hand off +the calculation for `(triangle-recursively 6)' to a second instance +of the program, to a second robot. This second individual is +completely different from the first one; it is, in the jargon, a +`different instantiation'. Or, put another way, it is a different +robot. It is the same model as the first; it calculates triangle +numbers recursively; but it has a different serial number. + +And what does `(triangle-recursively 6)' return? It returns the +number 6 added to the value returned by evaluating +`triangle-recursively' with an argument of 5. Using the robot +metaphor, it asks yet another robot to help it. + +Now the total is: + + (+ 7 6 (triangle-recursively 5)) + +And what happens next? + + (+ 7 6 5 (triangle-recursively 4)) + +Each time `triangle-recursively' is called, except for the last time, +it creates another instance of the program--another robot--and asks +it to make a calculation. + +Eventually, the full addition is set up and performed: + + (+ 7 6 5 4 3 2 1) + +This design for the function defers the calculation of the first step +until the second can be done, and defers that until the third can be +done, and so on. Each deferment means the computer must remember what +is being waited on. This is not a problem when there are only a few +steps, as in this example. But it can be a problem when there are +more steps. + +No Deferment Solution +--------------------- + +The solution to the problem of deferred operations is to write in a +manner that does not defer operations(1). This requires writing to a +different pattern, often one that involves writing two function +definitions, an `initialization' function and a `helper' function. + +The `initialization' function sets up the job; the `helper' function +does the work. + +Here are the two function definitions for adding up numbers. They are +so simple, I find them hard to understand. + + (defun triangle-initialization (number) + "Return the sum of the numbers 1 through NUMBER inclusive. + This is the `initialization' component of a two function + duo that uses recursion." + (triangle-recursive-helper 0 0 number)) + + (defun triangle-recursive-helper (sum counter number) + "Return SUM, using COUNTER, through NUMBER inclusive. + This is the `helper' component of a two function duo + that uses recursion." + (if (> counter number) + sum + (triangle-recursive-helper (+ sum counter) ; sum + (1+ counter) ; counter + number))) ; number + +Install both function definitions by evaluating them, then call +`triangle-initialization' with 2 rows: + + (triangle-initialization 2) + => 3 + +The `initialization' function calls the first instance of the `helper' +function with three arguments: zero, zero, and a number which is the +number of rows in the triangle. + +The first two arguments passed to the `helper' function are +initialization values. These values are changed when +`triangle-recursive-helper' invokes new instances.(2) + +Let's see what happens when we have a triangle that has one row. +(This triangle will have one pebble in it!) + +`triangle-initialization' will call its helper with the arguments +`0 0 1'. That function will run the conditional test whether `(> +counter number)': + + (> 0 1) + +and find that the result is false, so it will invoke the then-part of +the `if' clause: + + (triangle-recursive-helper + (+ sum counter) ; sum plus counter => sum + (1+ counter) ; increment counter => counter + number) ; number stays the same + +which will first compute: + + (triangle-recursive-helper (+ 0 0) ; sum + (1+ 0) ; counter + 1) ; number +which is: + + (triangle-recursive-helper 0 1 1) + +Again, `(> counter number)' will be false, so again, the Lisp +interpreter will evaluate `triangle-recursive-helper', creating a new +instance with new arguments. + +This new instance will be; + + (triangle-recursive-helper + (+ sum counter) ; sum plus counter => sum + (1+ counter) ; increment counter => counter + number) ; number stays the same + +which is: + + (triangle-recursive-helper 1 2 1) + +In this case, the `(> counter number)' test will be true! So the +instance will return the value of the sum, which will be 1, as +expected. + +Now, let's pass `triangle-initialization' an argument of 2, to find +out how many pebbles there are in a triangle with two rows. + +That function calls `(triangle-recursive-helper 0 0 2)'. + +In stages, the instances called will be: + + sum counter number + (triangle-recursive-helper 0 1 2) + + (triangle-recursive-helper 1 2 2) + + (triangle-recursive-helper 3 3 2) + +When the last instance is called, the `(> counter number)' test will +be true, so the instance will return the value of `sum', which will +be 3. + +This kind of pattern helps when you are writing functions that can use +many resources in a computer. + +---------- Footnotes ---------- + +(1) The phrase "tail recursive" is used to describe such a process, +one that uses `constant space'. + +(2) The jargon is mildly confusing: `triangle-recursive-helper' uses +a process that is iterative in a procedure that is recursive. The +process is called iterative because the computer need only record the +three values, `sum', `counter', and `number'; the procedure is +recursive because the function `calls itself'. On the other hand, +both the process and the procedure used by `triangle-recursively' are +called recursive. The word `recursive' has different meanings in the +two contexts. + +Looping Exercise +================ + + * Write a function similar to `triangle' in which each row has a + value which is the square of the row number. Use a `while' loop. + + * Write a function similar to `triangle' that multiplies instead of + adds the values. + + * Rewrite these two functions recursively. Rewrite these functions + using `cond'. + + * Write a function for Texinfo mode that creates an index entry at + the beginning of a paragraph for every `@dfn' within the + paragraph. (In a Texinfo file, `@dfn' marks a definition. For + more information, see *Note Indicating Definitions: + (texinfo)Indicating.) + +Regular Expression Searches +*************************** + +Regular expression searches are used extensively in GNU Emacs. The +two functions, `forward-sentence' and `forward-paragraph', illustrate +these searches well. They use regular expressions to find where to +move point. The phrase `regular expression' is often written as +`regexp'. + +Regular expression searches are described in *Note Regular Expression +Search: (emacs)Regexp Search, as well as in *Note Regular +Expressions: (elisp)Regular Expressions. In writing this chapter, I +am presuming that you have at least a mild acquaintance with them. +The major point to remember is that regular expressions permit you to +search for patterns as well as for literal strings of characters. +For example, the code in `forward-sentence' searches for the pattern +of possible characters that could mark the end of a sentence, and +moves point to that spot. + +Before looking at the code for the `forward-sentence' function, it is +worth considering what the pattern that marks the end of a sentence +must be. The pattern is discussed in the next section; following that +is a description of the regular expression search function, +`re-search-forward'. The `forward-sentence' function is described in +the section following. Finally, the `forward-paragraph' function is +described in the last section of this chapter. `forward-paragraph' +is a complex function that introduces several new features. + +The Regular Expression for `sentence-end' +========================================= + +The symbol `sentence-end' is bound to the pattern that marks the end +of a sentence. What should this regular expression be? + +Clearly, a sentence may be ended by a period, a question mark, or an +exclamation mark. Indeed, only clauses that end with one of those +three characters should be considered the end of a sentence. This +means that the pattern should include the character set: + + [.?!] + +However, we do not want `forward-sentence' merely to jump to a +period, a question mark, or an exclamation mark, because such a +character might be used in the middle of a sentence. A period, for +example, is used after abbreviations. So other information is needed. + +According to convention, you type two spaces after every sentence, but +only one space after a period, a question mark, or an exclamation +mark in the body of a sentence. So a period, a question mark, or an +exclamation mark followed by two spaces is a good indicator of an end +of sentence. However, in a file, the two spaces may instead be a tab +or the end of a line. This means that the regular expression should +include these three items as alternatives. + +This group of alternatives will look like this: + + \\($\\| \\| \\) + ^ ^^ + TAB SPC + +Here, `$' indicates the end of the line, and I have pointed out where +the tab and two spaces are inserted in the expression. Both are +inserted by putting the actual characters into the expression. + +Two backslashes, `\\', are required before the parentheses and +vertical bars: the first backslash quotes the following backslash in +Emacs; and the second indicates that the following character, the +parenthesis or the vertical bar, is special. + +Also, a sentence may be followed by one or more carriage returns, like +this: + + [ + ]* + +Like tabs and spaces, a carriage return is inserted into a regular +expression by inserting it literally. The asterisk indicates that the +<RET> is repeated zero or more times. + +But a sentence end does not consist only of a period, a question mark +or an exclamation mark followed by appropriate space: a closing +quotation mark or a closing brace of some kind may precede the space. +Indeed more than one such mark or brace may precede the space. +These require a expression that looks like this: + + []\"')}]* + +In this expression, the first `]' is the first character in the +expression; the second character is `"', which is preceded by a `\' +to tell Emacs the `"' is _not_ special. The last three characters +are `'', `)', and `}'. + +All this suggests what the regular expression pattern for matching the +end of a sentence should be; and, indeed, if we evaluate +`sentence-end' we find that it returns the following value: + + sentence-end + => "[.?!][]\"')}]*\\($\\| \\| \\)[ + ]*" + +The `re-search-forward' Function +================================ + +The `re-search-forward' function is very like the `search-forward' +function. (*Note The `search-forward' Function: search-forward.) + +`re-search-forward' searches for a regular expression. If the search +is successful, it leaves point immediately after the last character +in the target. If the search is backwards, it leaves point just +before the first character in the target. You may tell +`re-search-forward' to return `t' for true. (Moving point is +therefore a `side effect'.) + +Like `search-forward', the `re-search-forward' function takes four +arguments: + + 1. The first argument is the regular expression that the function + searches for. The regular expression will be a string between + quotations marks. + + 2. The optional second argument limits how far the function will + search; it is a bound, which is specified as a position in the + buffer. + + 3. The optional third argument specifies how the function responds + to failure: `nil' as the third argument causes the function to + signal an error (and print a message) when the search fails; any + other value causes it to return `nil' if the search fails and `t' + if the search succeeds. + + 4. The optional fourth argument is the repeat count. A negative + repeat count causes `re-search-forward' to search backwards. + +The template for `re-search-forward' looks like this: + + (re-search-forward "REGULAR-EXPRESSION" + LIMIT-OF-SEARCH + WHAT-TO-DO-IF-SEARCH-FAILS + REPEAT-COUNT) + +The second, third, and fourth arguments are optional. However, if you +want to pass a value to either or both of the last two arguments, you +must also pass a value to all the preceding arguments. Otherwise, the +Lisp interpreter will mistake which argument you are passing the value +to. + +In the `forward-sentence' function, the regular expression will be +the value of the variable `sentence-end', namely: + + "[.?!][]\"')}]*\\($\\| \\| \\)[ + ]*" + +The limit of the search will be the end of the paragraph (since a +sentence cannot go beyond a paragraph). If the search fails, the +function will return `nil'; and the repeat count will be provided by +the argument to the `forward-sentence' function. + +`forward-sentence' +================== + +The command to move the cursor forward a sentence is a straightforward +illustration of how to use regular expression searches in Emacs Lisp. +Indeed, the function looks longer and more complicated than it is; +this is because the function is designed to go backwards as well as +forwards; and, optionally, over more than one sentence. The function +is usually bound to the key command `M-e'. + +Complete `forward-sentence' function definition +----------------------------------------------- + +Here is the code for `forward-sentence': + + (defun forward-sentence (&optional arg) + "Move forward to next sentence-end. With argument, repeat. + With negative argument, move backward repeatedly to sentence-beginning. + Sentence ends are identified by the value of sentence-end + treated as a regular expression. Also, every paragraph boundary + terminates sentences as well." + (interactive "p") + (or arg (setq arg 1)) + (while (< arg 0) + (let ((par-beg + (save-excursion (start-of-paragraph-text) (point)))) + (if (re-search-backward + (concat sentence-end "[^ \t\n]") par-beg t) + (goto-char (1- (match-end 0))) + (goto-char par-beg))) + (setq arg (1+ arg))) + (while (> arg 0) + (let ((par-end + (save-excursion (end-of-paragraph-text) (point)))) + (if (re-search-forward sentence-end par-end t) + (skip-chars-backward " \t\n") + (goto-char par-end))) + (setq arg (1- arg)))) + +The function looks long at first sight and it is best to look at its +skeleton first, and then its muscle. The way to see the skeleton is +to look at the expressions that start in the left-most columns: + + (defun forward-sentence (&optional arg) + "DOCUMENTATION..." + (interactive "p") + (or arg (setq arg 1)) + (while (< arg 0) + BODY-OF-WHILE-LOOP + (while (> arg 0) + BODY-OF-WHILE-LOOP + +This looks much simpler! The function definition consists of +documentation, an `interactive' expression, an `or' expression, and +`while' loops. + +Let's look at each of these parts in turn. + +We note that the documentation is thorough and understandable. + +The function has an `interactive "p"' declaration. This means that +the processed prefix argument, if any, is passed to the function as +its argument. (This will be a number.) If the function is not +passed an argument (it is optional) then the argument `arg' will be +bound to 1. When `forward-sentence' is called non-interactively +without an argument, `arg' is bound to `nil'. + +The `or' expression handles the prefix argument. What it does is +either leave the value of `arg' as it is, but only if `arg' is bound +to a value; or it sets the value of `arg' to 1, in the case when +`arg' is bound to `nil'. + +The `while' loops +----------------- + +Two `while' loops follow the `or' expression. The first `while' has +a true-or-false-test that tests true if the prefix argument for +`forward-sentence' is a negative number. This is for going +backwards. The body of this loop is similar to the body of the +second `while' clause, but it is not exactly the same. We will skip +this `while' loop and concentrate on the second `while' loop. + +The second `while' loop is for moving point forward. Its skeleton +looks like this: + + (while (> arg 0) ; true-or-false-test + (let VARLIST + (if (TRUE-OR-FALSE-TEST) + THEN-PART + ELSE-PART + (setq arg (1- arg)))) ; `while' loop decrementer + +The `while' loop is of the decrementing kind. (*Note A Loop with a +Decrementing Counter: Decrementing Loop.) It has a +true-or-false-test that tests true so long as the counter (in this +case, the variable `arg') is greater than zero; and it has a +decrementer that subtracts 1 from the value of the counter every time +the loop repeats. + +If no prefix argument is given to `forward-sentence', which is the +most common way the command is used, this `while' loop will run once, +since the value of `arg' will be 1. + +The body of the `while' loop consists of a `let' expression, which +creates and binds a local variable, and has, as its body, an `if' +expression. + +The body of the `while' loop looks like this: + + (let ((par-end + (save-excursion (end-of-paragraph-text) (point)))) + (if (re-search-forward sentence-end par-end t) + (skip-chars-backward " \t\n") + (goto-char par-end))) + +The `let' expression creates and binds the local variable `par-end'. +As we shall see, this local variable is designed to provide a bound +or limit to the regular expression search. If the search fails to +find a proper sentence ending in the paragraph, it will stop on +reaching the end of the paragraph. + +But first, let us examine how `par-end' is bound to the value of the +end of the paragraph. What happens is that the `let' sets the value +of `par-end' to the value returned when the Lisp interpreter +evaluates the expression + + (save-excursion (end-of-paragraph-text) (point)) + +In this expression, `(end-of-paragraph-text)' moves point to the end +of the paragraph, `(point)' returns the value of point, and then +`save-excursion' restores point to its original position. Thus, the +`let' binds `par-end' to the value returned by the `save-excursion' +expression, which is the position of the end of the paragraph. (The +`(end-of-paragraph-text)' function uses `forward-paragraph', which we +will discuss shortly.) + +Emacs next evaluates the body of the `let', which is an `if' +expression that looks like this: + + (if (re-search-forward sentence-end par-end t) ; if-part + (skip-chars-backward " \t\n") ; then-part + (goto-char par-end))) ; else-part + +The `if' tests whether its first argument is true and if so, +evaluates its then-part; otherwise, the Emacs Lisp interpreter +evaluates the else-part. The true-or-false-test of the `if' +expression is the regular expression search. + +It may seem odd to have what looks like the `real work' of the +`forward-sentence' function buried here, but this is a common way +this kind of operation is carried out in Lisp. + +The regular expression search +----------------------------- + +The `re-search-forward' function searches for the end of the +sentence, that is, for the pattern defined by the `sentence-end' +regular expression. If the pattern is found--if the end of the +sentence is found--then the `re-search-forward' function does two +things: + + 1. The `re-search-forward' function carries out a side effect, which + is to move point to the end of the occurrence found. + + 2. The `re-search-forward' function returns a value of true. This + is the value received by the `if', and means that the search was + successful. + +The side effect, the movement of point, is completed before the `if' +function is handed the value returned by the successful conclusion of +the search. + +When the `if' function receives the value of true from a successful +call to `re-search-forward', the `if' evaluates the then-part, which +is the expression `(skip-chars-backward " \t\n")'. This expression +moves backwards over any blank spaces, tabs or carriage returns until +a printed character is found and then leaves point after the +character. Since point has already been moved to the end of the +pattern that marks the end of the sentence, this action leaves point +right after the closing printed character of the sentence, which is +usually a period. + +On the other hand, if the `re-search-forward' function fails to find +a pattern marking the end of the sentence, the function returns +false. The false then causes the `if' to evaluate its third +argument, which is `(goto-char par-end)': it moves point to the end +of the paragraph. + +Regular expression searches are exceptionally useful and the pattern +illustrated by `re-search-forward', in which the search is the test +of an `if' expression, is handy. You will see or write code +incorporating this pattern often. + +`forward-paragraph': a Goldmine of Functions +============================================ + +The `forward-paragraph' function moves point forward to the end of +the paragraph. It is usually bound to `M-}' and makes use of a +number of functions that are important in themselves, including +`let*', `match-beginning', and `looking-at'. + +The function definition for `forward-paragraph' is considerably +longer than the function definition for `forward-sentence' because it +works with a paragraph, each line of which may begin with a fill +prefix. + +A fill prefix consists of a string of characters that are repeated at +the beginning of each line. For example, in Lisp code, it is a +convention to start each line of a paragraph-long comment with `;;; +'. In Text mode, four blank spaces make up another common fill +prefix, creating an indented paragraph. (*Note Fill Prefix: +(emacs)Fill Prefix, for more information about fill prefixes.) + +The existence of a fill prefix means that in addition to being able to +find the end of a paragraph whose lines begin on the left-most +column, the `forward-paragraph' function must be able to find the end +of a paragraph when all or many of the lines in the buffer begin with +the fill prefix. + +Moreover, it is sometimes practical to ignore a fill prefix that +exists, especially when blank lines separate paragraphs. This is an +added complication. + +Shortened `forward-paragraph' function definition +------------------------------------------------- + +Rather than print all of the `forward-paragraph' function, we will +only print parts of it. Read without preparation, the function can +be daunting! + +In outline, the function looks like this: + + (defun forward-paragraph (&optional arg) + "DOCUMENTATION..." + (interactive "p") + (or arg (setq arg 1)) + (let* + VARLIST + (while (< arg 0) ; backward-moving-code + ... + (setq arg (1+ arg))) + (while (> arg 0) ; forward-moving-code + ... + (setq arg (1- arg))))) + +The first parts of the function are routine: the function's argument +list consists of one optional argument. Documentation follows. + +The lower case `p' in the `interactive' declaration means that the +processed prefix argument, if any, is passed to the function. This +will be a number, and is the repeat count of how many paragraphs +point will move. The `or' expression in the next line handles the +common case when no argument is passed to the function, which occurs +if the function is called from other code rather than interactively. +This case was described earlier. (*Note The `forward-sentence' +function: forward-sentence.) Now we reach the end of the familiar +part of this function. + +The `let*' expression +--------------------- + +The next line of the `forward-paragraph' function begins a `let*' +expression. This is a different kind of expression than we have seen +so far. The symbol is `let*' not `let'. + +The `let*' special form is like `let' except that Emacs sets each +variable in sequence, one after another, and variables in the latter +part of the varlist can make use of the values to which Emacs set +variables in the earlier part of the varlist. + +In the `let*' expression in this function, Emacs binds two variables: +`fill-prefix-regexp' and `paragraph-separate'. The value to which +`paragraph-separate' is bound depends on the value of +`fill-prefix-regexp'. + +Let's look at each in turn. The symbol `fill-prefix-regexp' is set +to the value returned by evaluating the following list: + + (and fill-prefix + (not (equal fill-prefix "")) + (not paragraph-ignore-fill-prefix) + (regexp-quote fill-prefix)) + +This is an expression whose first element is the `and' special form. + +As we learned earlier (*note The `kill-new' function: kill-new +function.), the `and' special form evaluates each of its arguments +until one of the arguments returns a value of `nil', in which case +the `and' expression returns `nil'; however, if none of the arguments +returns a value of `nil', the value resulting from evaluating the +last argument is returned. (Since such a value is not `nil', it is +considered true in Lisp.) In other words, an `and' expression +returns a true value only if all its arguments are true. + +In this case, the variable `fill-prefix-regexp' is bound to a +non-`nil' value only if the following four expressions produce a true +(i.e., a non-`nil') value when they are evaluated; otherwise, +`fill-prefix-regexp' is bound to `nil'. + +`fill-prefix' + When this variable is evaluated, the value of the fill prefix, + if any, is returned. If there is no fill prefix, this variable + returns `nil'. + +`(not (equal fill-prefix "")' + This expression checks whether an existing fill prefix is an + empty string, that is, a string with no characters in it. An + empty string is not a useful fill prefix. + +`(not paragraph-ignore-fill-prefix)' + This expression returns `nil' if the variable + `paragraph-ignore-fill-prefix' has been turned on by being set + to a true value such as `t'. + +`(regexp-quote fill-prefix)' + This is the last argument to the `and' special form. If all the + arguments to the `and' are true, the value resulting from + evaluating this expression will be returned by the `and' + expression and bound to the variable `fill-prefix-regexp', + +The result of evaluating this `and' expression successfully is that +`fill-prefix-regexp' will be bound to the value of `fill-prefix' as +modified by the `regexp-quote' function. What `regexp-quote' does is +read a string and return a regular expression that will exactly match +the string and match nothing else. This means that +`fill-prefix-regexp' will be set to a value that will exactly match +the fill prefix if the fill prefix exists. Otherwise, the variable +will be set to `nil'. + +The second local variable in the `let*' expression is +`paragraph-separate'. It is bound to the value returned by +evaluating the expression: + + (if fill-prefix-regexp + (concat paragraph-separate + "\\|^" fill-prefix-regexp "[ \t]*$") + paragraph-separate))) + +This expression shows why `let*' rather than `let' was used. The +true-or-false-test for the `if' depends on whether the variable +`fill-prefix-regexp' evaluates to `nil' or some other value. + +If `fill-prefix-regexp' does not have a value, Emacs evaluates the +else-part of the `if' expression and binds `paragraph-separate' to +its local value. (`paragraph-separate' is a regular expression that +matches what separates paragraphs.) + +But if `fill-prefix-regexp' does have a value, Emacs evaluates the +then-part of the `if' expression and binds `paragraph-separate' to a +regular expression that includes the `fill-prefix-regexp' as part of +the pattern. + +Specifically, `paragraph-separate' is set to the original value of +the paragraph separate regular expression concatenated with an +alternative expression that consists of the `fill-prefix-regexp' +followed by a blank line. The `^' indicates that the +`fill-prefix-regexp' must begin a line, and the optional whitespace +to the end of the line is defined by `"[ \t]*$"'.) The `\\|' defines +this portion of the regexp as an alternative to `paragraph-separate'. + +Now we get into the body of the `let*'. The first part of the body +of the `let*' deals with the case when the function is given a +negative argument and is therefore moving backwards. We will skip +this section. + +The forward motion `while' loop +------------------------------- + +The second part of the body of the `let*' deals with forward motion. +It is a `while' loop that repeats itself so long as the value of +`arg' is greater than zero. In the most common use of the function, +the value of the argument is 1, so the body of the `while' loop is +evaluated exactly once, and the cursor moves forward one paragraph. + +This part handles three situations: when point is between paragraphs, +when point is within a paragraph and there is a fill prefix, and when +point is within a paragraph and there is no fill prefix. + +The `while' loop looks like this: + + (while (> arg 0) + (beginning-of-line) + + ;; between paragraphs + (while (prog1 (and (not (eobp)) + (looking-at paragraph-separate)) + (forward-line 1))) + + ;; within paragraphs, with a fill prefix + (if fill-prefix-regexp + ;; There is a fill prefix; it overrides paragraph-start. + (while (and (not (eobp)) + (not (looking-at paragraph-separate)) + (looking-at fill-prefix-regexp)) + (forward-line 1)) + + ;; within paragraphs, no fill prefix + (if (re-search-forward paragraph-start nil t) + (goto-char (match-beginning 0)) + (goto-char (point-max)))) + + (setq arg (1- arg))) + +We can see immediately that this is a decrementing counter `while' +loop, using the expression `(setq arg (1- arg))' as the decrementer. + +The body of the loop consists of three expressions: + + ;; between paragraphs + (beginning-of-line) + (while + BODY-OF-WHILE) + + ;; within paragraphs, with fill prefix + (if TRUE-OR-FALSE-TEST + THEN-PART + + ;; within paragraphs, no fill prefix + ELSE-PART + +When the Emacs Lisp interpreter evaluates the body of the `while' +loop, the first thing it does is evaluate the `(beginning-of-line)' +expression and move point to the beginning of the line. Then there +is an inner `while' loop. This `while' loop is designed to move the +cursor out of the blank space between paragraphs, if it should happen +to be there. Finally, there is an `if' expression that actually +moves point to the end of the paragraph. + +Between paragraphs +------------------ + +First, let us look at the inner `while' loop. This loop handles the +case when point is between paragraphs; it uses three functions that +are new to us: `prog1', `eobp' and `looking-at'. + + * `prog1' is similar to the `progn' special form, except that + `prog1' evaluates its arguments in sequence and then returns the + value of its first argument as the value of the whole + expression. (`progn' returns the value of its last argument as + the value of the expression.) The second and subsequent + arguments to `prog1' are evaluated only for their side effects. + + * `eobp' is an abbreviation of `End Of Buffer P' and is a function + that returns true if point is at the end of the buffer. + + * `looking-at' is a function that returns true if the text + following point matches the regular expression passed + `looking-at' as its argument. + +The `while' loop we are studying looks like this: + + (while (prog1 (and (not (eobp)) + (looking-at paragraph-separate)) + (forward-line 1))) + +This is a `while' loop with no body! The true-or-false-test of the +loop is the expression: + + (prog1 (and (not (eobp)) + (looking-at paragraph-separate)) + (forward-line 1)) + +The first argument to the `prog1' is the `and' expression. It has +within in it a test of whether point is at the end of the buffer and +also a test of whether the pattern following point matches the regular +expression for separating paragraphs. + +If the cursor is not at the end of the buffer and if the characters +following the cursor mark the separation between two paragraphs, then +the `and' expression is true. After evaluating the `and' expression, +the Lisp interpreter evaluates the second argument to `prog1', which +is `forward-line'. This moves point forward one line. The value +returned by the `prog1' however, is the value of its first argument, +so the `while' loop continues so long as point is not at the end of +the buffer and is between paragraphs. When, finally, point is moved +to a paragraph, the `and' expression tests false. Note however, that +the `forward-line' command is carried out anyhow. This means that +when point is moved from between paragraphs to a paragraph, it is left +at the beginning of the second line of the paragraph. + +Within paragraphs +----------------- + +The next expression in the outer `while' loop is an `if' expression. +The Lisp interpreter evaluates the then-part of the `if' when the +`fill-prefix-regexp' variable has a value other than `nil', and it +evaluates the else-part when the value of `if fill-prefix-regexp' is +`nil', that is, when there is no fill prefix. + +No fill prefix +-------------- + +It is simplest to look at the code for the case when there is no fill +prefix first. This code consists of yet another inner `if' +expression, and reads as follows: + + (if (re-search-forward paragraph-start nil t) + (goto-char (match-beginning 0)) + (goto-char (point-max))) + +This expression actually does the work that most people think of as +the primary purpose of the `forward-paragraph' command: it causes a +regular expression search to occur that searches forward to the start +of the next paragraph and if it is found, moves point there; but if +the start of another paragraph if not found, it moves point to the +end of the accessible region of the buffer. + +The only unfamiliar part of this is the use of `match-beginning'. +This is another function that is new to us. The `match-beginning' +function returns a number specifying the location of the start of the +text that was matched by the last regular expression search. + +The `match-beginning' function is used here because of a +characteristic of a forward search: a successful forward search, +regardless of whether it is a plain search or a regular expression +search, will move point to the end of the text that is found. In this +case, a successful search will move point to the end of the pattern +for `paragraph-start', which will be the beginning of the next +paragraph rather than the end of the current one. + +However, we want to put point at the end of the current paragraph, +not at the beginning of the next one. The two positions may be +different, because there may be several blank lines between +paragraphs. + +When given an argument of 0, `match-beginning' returns the position +that is the start of the text that the most recent regular expression +search matched. In this case, the most recent regular expression +search is the one looking for `paragraph-start', so `match-beginning' +returns the beginning position of the pattern, rather than the end of +the pattern. The beginning position is the end of the paragraph. + +(Incidentally, when passed a positive number as an argument, the +`match-beginning' function will place point at that parenthesized +expression in the last regular expression. It is a useful function.) + +With a fill prefix +------------------ + +The inner `if' expression just discussed is the else-part of an +enclosing `if' expression which tests whether there is a fill prefix. +If there is a fill prefix, the then-part of this `if' is evaluated. +It looks like this: + + (while (and (not (eobp)) + (not (looking-at paragraph-separate)) + (looking-at fill-prefix-regexp)) + (forward-line 1)) + +What this expression does is move point forward line by line so long +as three conditions are true: + + 1. Point is not at the end of the buffer. + + 2. The text following point does not separate paragraphs. + + 3. The pattern following point is the fill prefix regular + expression. + +The last condition may be puzzling, until you remember that point was +moved to the beginning of the line early in the `forward-paragraph' +function. This means that if the text has a fill prefix, the +`looking-at' function will see it. + +Summary +------- + +In summary, when moving forward, the `forward-paragraph' function +does the following: + + * Move point to the beginning of the line. + + * Skip over lines between paragraphs. + + * Check whether there is a fill prefix, and if there is: + + -- Go forward line by line so long as the line is not a + paragraph separating line. + + * But if there is no fill prefix, + + -- Search for the next paragraph start pattern. + + -- Go to the beginning of the paragraph start pattern, which + will be the end of the previous paragraph. + + -- Or else go to the end of the accessible portion of the + buffer. + +For review, here is the code we have just been discussing, formatted +for clarity: + + (interactive "p") + (or arg (setq arg 1)) + (let* ( + (fill-prefix-regexp + (and fill-prefix (not (equal fill-prefix "")) + (not paragraph-ignore-fill-prefix) + (regexp-quote fill-prefix))) + + (paragraph-separate + (if fill-prefix-regexp + (concat paragraph-separate + "\\|^" + fill-prefix-regexp + "[ \t]*$") + paragraph-separate))) + + OMITTED-BACKWARD-MOVING-CODE ... + + (while (> arg 0) ; forward-moving-code + (beginning-of-line) + + (while (prog1 (and (not (eobp)) + (looking-at paragraph-separate)) + (forward-line 1))) + + (if fill-prefix-regexp + (while (and (not (eobp)) ; then-part + (not (looking-at paragraph-separate)) + (looking-at fill-prefix-regexp)) + (forward-line 1)) + ; else-part: the inner-if + (if (re-search-forward paragraph-start nil t) + (goto-char (match-beginning 0)) + (goto-char (point-max)))) + + (setq arg (1- arg))))) ; decrementer + +The full definition for the `forward-paragraph' function not only +includes this code for going forwards, but also code for going +backwards. + +If you are reading this inside of GNU Emacs and you want to see the +whole function, you can type `C-h f' (`describe-function') and the +name of the function. This gives you the function documentation and +the name of the library containing the function's source. Place +point over the name of the library and press the RET key; you will be +taken directly to the source. (Be sure to install your sources! +Without them, you are like a person who tries to drive a car with his +eyes shut!) + +Or - a good habit to get into - you can type `M-.' (`find-tag') and +the name of the function when prompted for it. This will take you +directly to the source. If the `find-tag' function first asks you +for the name of a `TAGS' table, give it the name of the `TAGS' file +such as `/usr/local/share/emacs/21.0.100/lisp/TAGS'. (The exact path +to your `TAGS' file depends on how your copy of Emacs was installed.) + +You can also create your own `TAGS' file for directories that lack +one. *Note Create Your Own `TAGS' File: etags. + +Create Your Own `TAGS' File +=========================== + +The `M-.' (`find-tag') command takes you directly to the source for a +function, variable, node, or other source. The function depends on +tags tables to tell it where to go. + +You often need to build and install tags tables yourself. They are +not built automatically. A tags table is called a `TAGS' file; the +name is in upper case letters. + +You can create a `TAGS' file by calling the `etags' program that +comes as a part of the Emacs distribution. Usually, `etags' is +compiled and installed when Emacs is built. (`etags' is not an Emacs +Lisp function or a part of Emacs; it is a C program.) + +To create a `TAGS' file, first switch to the directory in which you +want to create the file. In Emacs you can do this with the `M-x cd' +command, or by visiting a file in the directory, or by listing the +directory with `C-x d' (`dired'). Then run the compile command, with +`etags *.el' as the command to execute + + M-x compile RET etags *.el RET + +to create a `TAGS' file. + +For example, if you have a large number of files in your `~/emacs' +directory, as I do--I have 137 `.el' files in it, of which I load +12--you can create a `TAGS' file for the Emacs Lisp files in that +directory. + +The `etags' program takes all the usual shell `wildcards'. For +example, if you have two directories for which you want a single +`TAGS file', type `etags *.el ../elisp/*.el', where `../elisp/' is +the second directory: + + M-x compile RET etags *.el ../elisp/*.el RET + +Type + + M-x compile RET etags --help RET + +to see a list of the options accepted by `etags' as well as a list of +supported languages. + +The `etags' program handles more than 20 languages, including Emacs +Lisp, Common Lisp, Scheme, C, C++, Ada, Fortran, Java, LaTeX, Pascal, +Perl, Python, Texinfo, makefiles, and most assemblers. The program +has no switches for specifying the language; it recognizes the +language in an input file according to its file name and contents. + +`etags' is very helpful when you are writing code yourself and want +to refer back to functions you have already written. Just run +`etags' again at intervals as you write new functions, so they become +part of the `TAGS' file. + +If you think an appropriate `TAGS' file already exists for what you +want, but do not know where it is, you can use the `locate' program +to attempt to find it. + +Type `M-x locate RET TAGS RET' and Emacs will list for you the full +path names of all your `TAGS' files. On my system, this command +lists 34 `TAGS' files. On the other hand, a `plain vanilla' system I +recently installed did not contain any `TAGS' files. + +If the tags table you want has been created, you can use the `M-x +visit-tags-table' command to specify it. Otherwise, you will need to +create the tag table yourself and then use `M-x visit-tags-table'. + +Building Tags in the Emacs sources +.................................. + +The GNU Emacs sources come with a `Makefile' that contains a +sophisticated `etags' command that creates, collects, and merges tags +tables from all over the Emacs sources and puts the information into +one `TAGS' file in the `src/' directory below the top level of your +Emacs source directory. + +To build this `TAGS' file, go to the top level of your Emacs source +directory and run the compile command `make tags': + + M-x compile RET make tags RET + +(The `make tags' command works well with the GNU Emacs sources, as +well as with some other source packages.) + +For more information, see *Note Tag Tables: (emacs)Tags. + +Review +====== + +Here is a brief summary of some recently introduced functions. + +`while' + Repeatedly evaluate the body of the expression so long as the + first element of the body tests true. Then return `nil'. (The + expression is evaluated only for its side effects.) + + For example: + + (let ((foo 2)) + (while (> foo 0) + (insert (format "foo is %d.\n" foo)) + (setq foo (1- foo)))) + + => foo is 2. + foo is 1. + nil + + (The `insert' function inserts its arguments at point; the + `format' function returns a string formatted from its arguments + the way `message' formats its arguments; `\n' produces a new + line.) + +`re-search-forward' + Search for a pattern, and if the pattern is found, move point to + rest just after it. + + Takes four arguments, like `search-forward': + + 1. A regular expression that specifies the pattern to search + for. + + 2. Optionally, the limit of the search. + + 3. Optionally, what to do if the search fails, return `nil' or + an error message. + + 4. Optionally, how many times to repeat the search; if + negative, the search goes backwards. + +`let*' + Bind some variables locally to particular values, and then + evaluate the remaining arguments, returning the value of the + last one. While binding the local variables, use the local + values of variables bound earlier, if any. + + For example: + + (let* ((foo 7) + (bar (* 3 foo))) + (message "`bar' is %d." bar)) + => `bar' is 21. + +`match-beginning' + Return the position of the start of the text found by the last + regular expression search. + +`looking-at' + Return `t' for true if the text after point matches the argument, + which should be a regular expression. + +`eobp' + Return `t' for true if point is at the end of the accessible part + of a buffer. The end of the accessible part is the end of the + buffer if the buffer is not narrowed; it is the end of the + narrowed part if the buffer is narrowed. + +`prog1' + Evaluate each argument in sequence and then return the value of + the _first_. + + For example: + + (prog1 1 2 3 4) + => 1 + +Exercises with `re-search-forward' +================================== + + * Write a function to search for a regular expression that matches + two or more blank lines in sequence. + + * Write a function to search for duplicated words, such as `the + the'. *Note Syntax of Regular Expressions: (emacs)Regexps, for + information on how to write a regexp (a regular expression) to + match a string that is composed of two identical halves. You + can devise several regexps; some are better than others. The + function I use is described in an appendix, along with several + regexps. *Note `the-the' Duplicated Words Function: the-the. + +Counting: Repetition and Regexps +******************************** + +Repetition and regular expression searches are powerful tools that you +often use when you write code in Emacs Lisp. This chapter illustrates +the use of regular expression searches through the construction of +word count commands using `while' loops and recursion. + +Counting words +============== + +The standard Emacs distribution contains a function for counting the +number of lines within a region. However, there is no corresponding +function for counting words. + +Certain types of writing ask you to count words. Thus, if you write +an essay, you may be limited to 800 words; if you write a novel, you +may discipline yourself to write 1000 words a day. It seems odd to me +that Emacs lacks a word count command. Perhaps people use Emacs +mostly for code or types of documentation that do not require word +counts; or perhaps they restrict themselves to the operating system +word count command, `wc'. Alternatively, people may follow the +publishers' convention and compute a word count by dividing the +number of characters in a document by five. In any event, here are +commands to count words. + +The `count-words-region' Function +================================= + +A word count command could count words in a line, paragraph, region, +or buffer. What should the command cover? You could design the +command to count the number of words in a complete buffer. However, +the Emacs tradition encourages flexibility--you may want to count +words in just a section, rather than all of a buffer. So it makes +more sense to design the command to count the number of words in a +region. Once you have a `count-words-region' command, you can, if +you wish, count words in a whole buffer by marking it with `C-x h' +(`mark-whole-buffer'). + +Clearly, counting words is a repetitive act: starting from the +beginning of the region, you count the first word, then the second +word, then the third word, and so on, until you reach the end of the +region. This means that word counting is ideally suited to recursion +or to a `while' loop. + +Designing `count-words-region' +------------------------------ + +First, we will implement the word count command with a `while' loop, +then with recursion. The command will, of course, be interactive. + +The template for an interactive function definition is, as always: + + (defun NAME-OF-FUNCTION (ARGUMENT-LIST) + "DOCUMENTATION..." + (INTERACTIVE-EXPRESSION...) + BODY...) + +What we need to do is fill in the slots. + +The name of the function should be self-explanatory and similar to the +existing `count-lines-region' name. This makes the name easier to +remember. `count-words-region' is a good choice. + +The function counts words within a region. This means that the +argument list must contain symbols that are bound to the two +positions, the beginning and end of the region. These two positions +can be called `beginning' and `end' respectively. The first line of +the documentation should be a single sentence, since that is all that +is printed as documentation by a command such as `apropos'. The +interactive expression will be of the form `(interactive "r")', since +that will cause Emacs to pass the beginning and end of the region to +the function's argument list. All this is routine. + +The body of the function needs to be written to do three tasks: +first, to set up conditions under which the `while' loop can count +words, second, to run the `while' loop, and third, to send a message +to the user. + +When a user calls `count-words-region', point may be at the beginning +or the end of the region. However, the counting process must start +at the beginning of the region. This means we will want to put point +there if it is not already there. Executing `(goto-char beginning)' +ensures this. Of course, we will want to return point to its +expected position when the function finishes its work. For this +reason, the body must be enclosed in a `save-excursion' expression. + +The central part of the body of the function consists of a `while' +loop in which one expression jumps point forward word by word, and +another expression counts those jumps. The true-or-false-test of the +`while' loop should test true so long as point should jump forward, +and false when point is at the end of the region. + +We could use `(forward-word 1)' as the expression for moving point +forward word by word, but it is easier to see what Emacs identifies +as a `word' if we use a regular expression search. + +A regular expression search that finds the pattern for which it is +searching leaves point after the last character matched. This means +that a succession of successful word searches will move point forward +word by word. + +As a practical matter, we want the regular expression search to jump +over whitespace and punctuation between words as well as over the +words themselves. A regexp that refuses to jump over interword +whitespace would never jump more than one word! This means that the +regexp should include the whitespace and punctuation that follows a +word, if any, as well as the word itself. (A word may end a buffer +and not have any following whitespace or punctuation, so that part of +the regexp must be optional.) + +Thus, what we want for the regexp is a pattern defining one or more +word constituent characters followed, optionally, by one or more +characters that are not word constituents. The regular expression for +this is: + + \w+\W* + +The buffer's syntax table determines which characters are and are not +word constituents. (*Note What Constitutes a Word or Symbol?: +Syntax, for more about syntax. Also, see *Note Syntax: +(emacs)Syntax, and *Note Syntax Tables: (elisp)Syntax Tables.) + +The search expression looks like this: + + (re-search-forward "\\w+\\W*") + +(Note that paired backslashes precede the `w' and `W'. A single +backslash has special meaning to the Emacs Lisp interpreter. It +indicates that the following character is interpreted differently than +usual. For example, the two characters, `\n', stand for `newline', +rather than for a backslash followed by `n'. Two backslashes in a +row stand for an ordinary, `unspecial' backslash.) + +We need a counter to count how many words there are; this variable +must first be set to 0 and then incremented each time Emacs goes +around the `while' loop. The incrementing expression is simply: + + (setq count (1+ count)) + +Finally, we want to tell the user how many words there are in the +region. The `message' function is intended for presenting this kind +of information to the user. The message has to be phrased so that it +reads properly regardless of how many words there are in the region: +we don't want to say that "there are 1 words in the region". The +conflict between singular and plural is ungrammatical. We can solve +this problem by using a conditional expression that evaluates +different messages depending on the number of words in the region. +There are three possibilities: no words in the region, one word in the +region, and more than one word. This means that the `cond' special +form is appropriate. + +All this leads to the following function definition: + + ;;; First version; has bugs! + (defun count-words-region (beginning end) + "Print number of words in the region. + Words are defined as at least one word-constituent + character followed by at least one character that + is not a word-constituent. The buffer's syntax + table determines which characters these are." + (interactive "r") + (message "Counting words in region ... ") + + ;;; 1. Set up appropriate conditions. + (save-excursion + (goto-char beginning) + (let ((count 0)) + + ;;; 2. Run the while loop. + (while (< (point) end) + (re-search-forward "\\w+\\W*") + (setq count (1+ count))) + + ;;; 3. Send a message to the user. + (cond ((zerop count) + (message + "The region does NOT have any words.")) + ((= 1 count) + (message + "The region has 1 word.")) + (t + (message + "The region has %d words." count)))))) + +As written, the function works, but not in all circumstances. + +The Whitespace Bug in `count-words-region' +------------------------------------------ + +The `count-words-region' command described in the preceding section +has two bugs, or rather, one bug with two manifestations. First, if +you mark a region containing only whitespace in the middle of some +text, the `count-words-region' command tells you that the region +contains one word! Second, if you mark a region containing only +whitespace at the end of the buffer or the accessible portion of a +narrowed buffer, the command displays an error message that looks +like this: + + Search failed: "\\w+\\W*" + +If you are reading this in Info in GNU Emacs, you can test for these +bugs yourself. + +First, evaluate the function in the usual manner to install it. Here +is a copy of the definition. Place your cursor after the closing +parenthesis and type `C-x C-e' to install it. + + ;; First version; has bugs! + (defun count-words-region (beginning end) + "Print number of words in the region. + Words are defined as at least one word-constituent character followed + by at least one character that is not a word-constituent. The buffer's + syntax table determines which characters these are." + (interactive "r") + (message "Counting words in region ... ") + + ;;; 1. Set up appropriate conditions. + (save-excursion + (goto-char beginning) + (let ((count 0)) + + ;;; 2. Run the while loop. + (while (< (point) end) + (re-search-forward "\\w+\\W*") + (setq count (1+ count))) + + ;;; 3. Send a message to the user. + (cond ((zerop count) + (message "The region does NOT have any words.")) + ((= 1 count) (message "The region has 1 word.")) + (t (message "The region has %d words." count)))))) + +If you wish, you can also install this keybinding by evaluating it: + + (global-set-key "\C-c=" 'count-words-region) + +To conduct the first test, set mark and point to the beginning and end +of the following line and then type `C-c =' (or `M-x +count-words-region' if you have not bound `C-c ='): + + one two three + +Emacs will tell you, correctly, that the region has three words. + +Repeat the test, but place mark at the beginning of the line and place +point just _before_ the word `one'. Again type the command `C-c =' +(or `M-x count-words-region'). Emacs should tell you that the region +has no words, since it is composed only of the whitespace at the +beginning of the line. But instead Emacs tells you that the region +has one word! + +For the third test, copy the sample line to the end of the +`*scratch*' buffer and then type several spaces at the end of the +line. Place mark right after the word `three' and point at the end +of line. (The end of the line will be the end of the buffer.) Type +`C-c =' (or `M-x count-words-region') as you did before. Again, +Emacs should tell you that the region has no words, since it is +composed only of the whitespace at the end of the line. Instead, +Emacs displays an error message saying `Search failed'. + +The two bugs stem from the same problem. + +Consider the first manifestation of the bug, in which the command +tells you that the whitespace at the beginning of the line contains +one word. What happens is this: The `M-x count-words-region' command +moves point to the beginning of the region. The `while' tests +whether the value of point is smaller than the value of `end', which +it is. Consequently, the regular expression search looks for and +finds the first word. It leaves point after the word. `count' is +set to one. The `while' loop repeats; but this time the value of +point is larger than the value of `end', the loop is exited; and the +function displays a message saying the number of words in the region +is one. In brief, the regular expression search looks for and finds +the word even though it is outside the marked region. + +In the second manifestation of the bug, the region is whitespace at +the end of the buffer. Emacs says `Search failed'. What happens is +that the true-or-false-test in the `while' loop tests true, so the +search expression is executed. But since there are no more words in +the buffer, the search fails. + +In both manifestations of the bug, the search extends or attempts to +extend outside of the region. + +The solution is to limit the search to the region--this is a fairly +simple action, but as you may have come to expect, it is not quite as +simple as you might think. + +As we have seen, the `re-search-forward' function takes a search +pattern as its first argument. But in addition to this first, +mandatory argument, it accepts three optional arguments. The optional +second argument bounds the search. The optional third argument, if +`t', causes the function to return `nil' rather than signal an error +if the search fails. The optional fourth argument is a repeat count. +(In Emacs, you can see a function's documentation by typing `C-h f', +the name of the function, and then <RET>.) + +In the `count-words-region' definition, the value of the end of the +region is held by the variable `end' which is passed as an argument +to the function. Thus, we can add `end' as an argument to the +regular expression search expression: + + (re-search-forward "\\w+\\W*" end) + +However, if you make only this change to the `count-words-region' +definition and then test the new version of the definition on a +stretch of whitespace, you will receive an error message saying +`Search failed'. + +What happens is this: the search is limited to the region, and fails +as you expect because there are no word-constituent characters in the +region. Since it fails, we receive an error message. But we do not +want to receive an error message in this case; we want to receive the +message that "The region does NOT have any words." + +The solution to this problem is to provide `re-search-forward' with a +third argument of `t', which causes the function to return `nil' +rather than signal an error if the search fails. + +However, if you make this change and try it, you will see the message +"Counting words in region ... " and ... you will keep on seeing that +message ..., until you type `C-g' (`keyboard-quit'). + +Here is what happens: the search is limited to the region, as before, +and it fails because there are no word-constituent characters in the +region, as expected. Consequently, the `re-search-forward' +expression returns `nil'. It does nothing else. In particular, it +does not move point, which it does as a side effect if it finds the +search target. After the `re-search-forward' expression returns +`nil', the next expression in the `while' loop is evaluated. This +expression increments the count. Then the loop repeats. The +true-or-false-test tests true because the value of point is still less +than the value of end, since the `re-search-forward' expression did +not move point. ... and the cycle repeats ... + +The `count-words-region' definition requires yet another +modification, to cause the true-or-false-test of the `while' loop to +test false if the search fails. Put another way, there are two +conditions that must be satisfied in the true-or-false-test before the +word count variable is incremented: point must still be within the +region and the search expression must have found a word to count. + +Since both the first condition and the second condition must be true +together, the two expressions, the region test and the search +expression, can be joined with an `and' special form and embedded in +the `while' loop as the true-or-false-test, like this: + + (and (< (point) end) (re-search-forward "\\w+\\W*" end t)) + +(*Note forward-paragraph::, for information about `and'.) + +The `re-search-forward' expression returns `t' if the search succeeds +and as a side effect moves point. Consequently, as words are found, +point is moved through the region. When the search expression fails +to find another word, or when point reaches the end of the region, +the true-or-false-test tests false, the `while' loop exists, and the +`count-words-region' function displays one or other of its messages. + +After incorporating these final changes, the `count-words-region' +works without bugs (or at least, without bugs that I have found!). +Here is what it looks like: + + ;;; Final version: `while' + (defun count-words-region (beginning end) + "Print number of words in the region." + (interactive "r") + (message "Counting words in region ... ") + + ;;; 1. Set up appropriate conditions. + (save-excursion + (let ((count 0)) + (goto-char beginning) + + ;;; 2. Run the while loop. + (while (and (< (point) end) + (re-search-forward "\\w+\\W*" end t)) + (setq count (1+ count))) + + ;;; 3. Send a message to the user. + (cond ((zerop count) + (message + "The region does NOT have any words.")) + ((= 1 count) + (message + "The region has 1 word.")) + (t + (message + "The region has %d words." count)))))) + +Count Words Recursively +======================= + +You can write the function for counting words recursively as well as +with a `while' loop. Let's see how this is done. + +First, we need to recognize that the `count-words-region' function +has three jobs: it sets up the appropriate conditions for counting to +occur; it counts the words in the region; and it sends a message to +the user telling how many words there are. + +If we write a single recursive function to do everything, we will +receive a message for every recursive call. If the region contains 13 +words, we will receive thirteen messages, one right after the other. +We don't want this! Instead, we must write two functions to do the +job, one of which (the recursive function) will be used inside of the +other. One function will set up the conditions and display the +message; the other will return the word count. + +Let us start with the function that causes the message to be +displayed. We can continue to call this `count-words-region'. + +This is the function that the user will call. It will be interactive. +Indeed, it will be similar to our previous versions of this function, +except that it will call `recursive-count-words' to determine how +many words are in the region. + +We can readily construct a template for this function, based on our +previous versions: + + ;; Recursive version; uses regular expression search + (defun count-words-region (beginning end) + "DOCUMENTATION..." + (INTERACTIVE-EXPRESSION...) + + ;;; 1. Set up appropriate conditions. + (EXPLANATORY MESSAGE) + (SET-UP FUNCTIONS... + + ;;; 2. Count the words. + RECURSIVE CALL + + ;;; 3. Send a message to the user. + MESSAGE PROVIDING WORD COUNT)) + +The definition looks straightforward, except that somehow the count +returned by the recursive call must be passed to the message +displaying the word count. A little thought suggests that this can be +done by making use of a `let' expression: we can bind a variable in +the varlist of a `let' expression to the number of words in the +region, as returned by the recursive call; and then the `cond' +expression, using binding, can display the value to the user. + +Often, one thinks of the binding within a `let' expression as somehow +secondary to the `primary' work of a function. But in this case, +what you might consider the `primary' job of the function, counting +words, is done within the `let' expression. + +Using `let', the function definition looks like this: + + (defun count-words-region (beginning end) + "Print number of words in the region." + (interactive "r") + + ;;; 1. Set up appropriate conditions. + (message "Counting words in region ... ") + (save-excursion + (goto-char beginning) + + ;;; 2. Count the words. + (let ((count (recursive-count-words end))) + + ;;; 3. Send a message to the user. + (cond ((zerop count) + (message + "The region does NOT have any words.")) + ((= 1 count) + (message + "The region has 1 word.")) + (t + (message + "The region has %d words." count)))))) + +Next, we need to write the recursive counting function. + +A recursive function has at least three parts: the `do-again-test', +the `next-step-expression', and the recursive call. + +The do-again-test determines whether the function will or will not be +called again. Since we are counting words in a region and can use a +function that moves point forward for every word, the do-again-test +can check whether point is still within the region. The do-again-test +should find the value of point and determine whether point is before, +at, or after the value of the end of the region. We can use the +`point' function to locate point. Clearly, we must pass the value of +the end of the region to the recursive counting function as an +argument. + +In addition, the do-again-test should also test whether the search +finds a word. If it does not, the function should not call itself +again. + +The next-step-expression changes a value so that when the recursive +function is supposed to stop calling itself, it stops. More +precisely, the next-step-expression changes a value so that at the +right time, the do-again-test stops the recursive function from +calling itself again. In this case, the next-step-expression can be +the expression that moves point forward, word by word. + +The third part of a recursive function is the recursive call. + +Somewhere, also, we also need a part that does the `work' of the +function, a part that does the counting. A vital part! + +But already, we have an outline of the recursive counting function: + + (defun recursive-count-words (region-end) + "DOCUMENTATION..." + DO-AGAIN-TEST + NEXT-STEP-EXPRESSION + RECURSIVE CALL) + +Now we need to fill in the slots. Let's start with the simplest cases +first: if point is at or beyond the end of the region, there cannot +be any words in the region, so the function should return zero. +Likewise, if the search fails, there are no words to count, so the +function should return zero. + +On the other hand, if point is within the region and the search +succeeds, the function should call itself again. + +Thus, the do-again-test should look like this: + + (and (< (point) region-end) + (re-search-forward "\\w+\\W*" region-end t)) + +Note that the search expression is part of the do-again-test--the +function returns `t' if its search succeeds and `nil' if it fails. +(*Note The Whitespace Bug in `count-words-region': Whitespace Bug, +for an explanation of how `re-search-forward' works.) + +The do-again-test is the true-or-false test of an `if' clause. +Clearly, if the do-again-test succeeds, the then-part of the `if' +clause should call the function again; but if it fails, the else-part +should return zero since either point is outside the region or the +search failed because there were no words to find. + +But before considering the recursive call, we need to consider the +next-step-expression. What is it? Interestingly, it is the search +part of the do-again-test. + +In addition to returning `t' or `nil' for the do-again-test, +`re-search-forward' moves point forward as a side effect of a +successful search. This is the action that changes the value of +point so that the recursive function stops calling itself when point +completes its movement through the region. Consequently, the +`re-search-forward' expression is the next-step-expression. + +In outline, then, the body of the `recursive-count-words' function +looks like this: + + (if DO-AGAIN-TEST-AND-NEXT-STEP-COMBINED + ;; then + RECURSIVE-CALL-RETURNING-COUNT + ;; else + RETURN-ZERO) + +How to incorporate the mechanism that counts? + +If you are not used to writing recursive functions, a question like +this can be troublesome. But it can and should be approached +systematically. + +We know that the counting mechanism should be associated in some way +with the recursive call. Indeed, since the next-step-expression moves +point forward by one word, and since a recursive call is made for +each word, the counting mechanism must be an expression that adds one +to the value returned by a call to `recursive-count-words'. + +Consider several cases: + + * If there are two words in the region, the function should return + a value resulting from adding one to the value returned when it + counts the first word, plus the number returned when it counts + the remaining words in the region, which in this case is one. + + * If there is one word in the region, the function should return a + value resulting from adding one to the value returned when it + counts that word, plus the number returned when it counts the + remaining words in the region, which in this case is zero. + + * If there are no words in the region, the function should return + zero. + +From the sketch we can see that the else-part of the `if' returns +zero for the case of no words. This means that the then-part of the +`if' must return a value resulting from adding one to the value +returned from a count of the remaining words. + +The expression will look like this, where `1+' is a function that +adds one to its argument. + + (1+ (recursive-count-words region-end)) + +The whole `recursive-count-words' function will then look like this: + + (defun recursive-count-words (region-end) + "DOCUMENTATION..." + + ;;; 1. do-again-test + (if (and (< (point) region-end) + (re-search-forward "\\w+\\W*" region-end t)) + + ;;; 2. then-part: the recursive call + (1+ (recursive-count-words region-end)) + + ;;; 3. else-part + 0)) + +Let's examine how this works: + +If there are no words in the region, the else part of the `if' +expression is evaluated and consequently the function returns zero. + +If there is one word in the region, the value of point is less than +the value of `region-end' and the search succeeds. In this case, the +true-or-false-test of the `if' expression tests true, and the +then-part of the `if' expression is evaluated. The counting +expression is evaluated. This expression returns a value (which will +be the value returned by the whole function) that is the sum of one +added to the value returned by a recursive call. + +Meanwhile, the next-step-expression has caused point to jump over the +first (and in this case only) word in the region. This means that +when `(recursive-count-words region-end)' is evaluated a second time, +as a result of the recursive call, the value of point will be equal +to or greater than the value of region end. So this time, +`recursive-count-words' will return zero. The zero will be added to +one, and the original evaluation of `recursive-count-words' will +return one plus zero, which is one, which is the correct amount. + +Clearly, if there are two words in the region, the first call to +`recursive-count-words' returns one added to the value returned by +calling `recursive-count-words' on a region containing the remaining +word--that is, it adds one to one, producing two, which is the +correct amount. + +Similarly, if there are three words in the region, the first call to +`recursive-count-words' returns one added to the value returned by +calling `recursive-count-words' on a region containing the remaining +two words--and so on and so on. + +With full documentation the two functions look like this: + +The recursive function: + + (defun recursive-count-words (region-end) + "Number of words between point and REGION-END." + + ;;; 1. do-again-test + (if (and (< (point) region-end) + (re-search-forward "\\w+\\W*" region-end t)) + + ;;; 2. then-part: the recursive call + (1+ (recursive-count-words region-end)) + + ;;; 3. else-part + 0)) + +The wrapper: + + ;;; Recursive version + (defun count-words-region (beginning end) + "Print number of words in the region. + + Words are defined as at least one word-constituent + character followed by at least one character that is + not a word-constituent. The buffer's syntax table + determines which characters these are." + (interactive "r") + (message "Counting words in region ... ") + (save-excursion + (goto-char beginning) + (let ((count (recursive-count-words end))) + (cond ((zerop count) + (message + "The region does NOT have any words.")) + ((= 1 count) + (message "The region has 1 word.")) + (t + (message + "The region has %d words." count)))))) + +Exercise: Counting Punctuation +============================== + +Using a `while' loop, write a function to count the number of +punctuation marks in a region--period, comma, semicolon, colon, +exclamation mark, and question mark. Do the same using recursion. + +Counting Words in a `defun' +*************************** + +Our next project is to count the number of words in a function +definition. Clearly, this can be done using some variant of +`count-word-region'. *Note Counting Words: Repetition and Regexps: +Counting Words. If we are just going to count the words in one +definition, it is easy enough to mark the definition with the `C-M-h' +(`mark-defun') command, and then call `count-word-region'. + +However, I am more ambitious: I want to count the words and symbols in +every definition in the Emacs sources and then print a graph that +shows how many functions there are of each length: how many contain 40 +to 49 words or symbols, how many contain 50 to 59 words or symbols, +and so on. I have often been curious how long a typical function is, +and this will tell. + +Divide and Conquer +================== + +Described in one phrase, the histogram project is daunting; but +divided into numerous small steps, each of which we can take one at a +time, the project becomes less fearsome. Let us consider what the +steps must be: + + * First, write a function to count the words in one definition. + This includes the problem of handling symbols as well as words. + + * Second, write a function to list the numbers of words in each + function in a file. This function can use the + `count-words-in-defun' function. + + * Third, write a function to list the numbers of words in each + function in each of several files. This entails automatically + finding the various files, switching to them, and counting the + words in the definitions within them. + + * Fourth, write a function to convert the list of numbers that we + created in step three to a form that will be suitable for + printing as a graph. + + * Fifth, write a function to print the results as a graph. + +This is quite a project! But if we take each step slowly, it will not +be difficult. + +What to Count? +============== + +When we first start thinking about how to count the words in a +function definition, the first question is (or ought to be) what are +we going to count? When we speak of `words' with respect to a Lisp +function definition, we are actually speaking, in large part, of +`symbols'. For example, the following `multiply-by-seven' function +contains the five symbols `defun', `multiply-by-seven', `number', +`*', and `7'. In addition, in the documentation string, it contains +the four words `Multiply', `NUMBER', `by', and `seven'. The symbol +`number' is repeated, so the definition contains a total of ten words +and symbols. + + (defun multiply-by-seven (number) + "Multiply NUMBER by seven." + (* 7 number)) + +However, if we mark the `multiply-by-seven' definition with `C-M-h' +(`mark-defun'), and then call `count-words-region' on it, we will +find that `count-words-region' claims the definition has eleven +words, not ten! Something is wrong! + +The problem is twofold: `count-words-region' does not count the `*' +as a word, and it counts the single symbol, `multiply-by-seven', as +containing three words. The hyphens are treated as if they were +interword spaces rather than intraword connectors: +`multiply-by-seven' is counted as if it were written `multiply by +seven'. + +The cause of this confusion is the regular expression search within +the `count-words-region' definition that moves point forward word by +word. In the canonical version of `count-words-region', the regexp +is: + + "\\w+\\W*" + +This regular expression is a pattern defining one or more word +constituent characters possibly followed by one or more characters +that are not word constituents. What is meant by `word constituent +characters' brings us to the issue of syntax, which is worth a section +of its own. + +What Constitutes a Word or Symbol? +================================== + +Emacs treats different characters as belonging to different "syntax +categories". For example, the regular expression, `\\w+', is a +pattern specifying one or more _word constituent_ characters. Word +constituent characters are members of one syntax category. Other +syntax categories include the class of punctuation characters, such +as the period and the comma, and the class of whitespace characters, +such as the blank space and the tab character. (For more +information, see *Note Syntax: (emacs)Syntax, and *Note Syntax +Tables: (elisp)Syntax Tables.) + +Syntax tables specify which characters belong to which categories. +Usually, a hyphen is not specified as a `word constituent character'. +Instead, it is specified as being in the `class of characters that are +part of symbol names but not words.' This means that the +`count-words-region' function treats it in the same way it treats an +interword white space, which is why `count-words-region' counts +`multiply-by-seven' as three words. + +There are two ways to cause Emacs to count `multiply-by-seven' as one +symbol: modify the syntax table or modify the regular expression. + +We could redefine a hyphen as a word constituent character by +modifying the syntax table that Emacs keeps for each mode. This +action would serve our purpose, except that a hyphen is merely the +most common character within symbols that is not typically a word +constituent character; there are others, too. + +Alternatively, we can redefine the regular expression used in the +`count-words' definition so as to include symbols. This procedure +has the merit of clarity, but the task is a little tricky. + +The first part is simple enough: the pattern must match "at least one +character that is a word or symbol constituent". Thus: + + "\\(\\w\\|\\s_\\)+" + +The `\\(' is the first part of the grouping construct that includes +the `\\w' and the `\\s_' as alternatives, separated by the `\\|'. +The `\\w' matches any word-constituent character and the `\\s_' +matches any character that is part of a symbol name but not a +word-constituent character. The `+' following the group indicates +that the word or symbol constituent characters must be matched at +least once. + +However, the second part of the regexp is more difficult to design. +What we want is to follow the first part with "optionally one or more +characters that are not constituents of a word or symbol". At first, +I thought I could define this with the following: + + "\\(\\W\\|\\S_\\)*" + +The upper case `W' and `S' match characters that are _not_ word or +symbol constituents. Unfortunately, this expression matches any +character that is either not a word constituent or not a symbol +constituent. This matches any character! + +I then noticed that every word or symbol in my test region was +followed by white space (blank space, tab, or newline). So I tried +placing a pattern to match one or more blank spaces after the pattern +for one or more word or symbol constituents. This failed, too. Words +and symbols are often separated by whitespace, but in actual code +parentheses may follow symbols and punctuation may follow words. So +finally, I designed a pattern in which the word or symbol constituents +are followed optionally by characters that are not white space and +then followed optionally by white space. + +Here is the full regular expression: + + "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*" + +The `count-words-in-defun' Function +=================================== + +We have seen that there are several ways to write a +`count-word-region' function. To write a `count-words-in-defun', we +need merely adapt one of these versions. + +The version that uses a `while' loop is easy to understand, so I am +going to adapt that. Because `count-words-in-defun' will be part of +a more complex program, it need not be interactive and it need not +display a message but just return the count. These considerations +simplify the definition a little. + +On the other hand, `count-words-in-defun' will be used within a +buffer that contains function definitions. Consequently, it is +reasonable to ask that the function determine whether it is called +when point is within a function definition, and if it is, to return +the count for that definition. This adds complexity to the +definition, but saves us from needing to pass arguments to the +function. + +These considerations lead us to prepare the following template: + + (defun count-words-in-defun () + "DOCUMENTATION..." + (SET UP... + (WHILE LOOP...) + RETURN COUNT) + +As usual, our job is to fill in the slots. + +First, the set up. + +We are presuming that this function will be called within a buffer +containing function definitions. Point will either be within a +function definition or not. For `count-words-in-defun' to work, +point must move to the beginning of the definition, a counter must +start at zero, and the counting loop must stop when point reaches the +end of the definition. + +The `beginning-of-defun' function searches backwards for an opening +delimiter such as a `(' at the beginning of a line, and moves point +to that position, or else to the limit of the search. In practice, +this means that `beginning-of-defun' moves point to the beginning of +an enclosing or preceding function definition, or else to the +beginning of the buffer. We can use `beginning-of-defun' to place +point where we wish to start. + +The `while' loop requires a counter to keep track of the words or +symbols being counted. A `let' expression can be used to create a +local variable for this purpose, and bind it to an initial value of +zero. + +The `end-of-defun' function works like `beginning-of-defun' except +that it moves point to the end of the definition. `end-of-defun' can +be used as part of an expression that determines the position of the +end of the definition. + +The set up for `count-words-in-defun' takes shape rapidly: first we +move point to the beginning of the definition, then we create a local +variable to hold the count, and finally, we record the position of +the end of the definition so the `while' loop will know when to stop +looping. + +The code looks like this: + + (beginning-of-defun) + (let ((count 0) + (end (save-excursion (end-of-defun) (point)))) + +The code is simple. The only slight complication is likely to concern +`end': it is bound to the position of the end of the definition by a +`save-excursion' expression that returns the value of point after +`end-of-defun' temporarily moves it to the end of the definition. + +The second part of the `count-words-in-defun', after the set up, is +the `while' loop. + +The loop must contain an expression that jumps point forward word by +word and symbol by symbol, and another expression that counts the +jumps. The true-or-false-test for the `while' loop should test true +so long as point should jump forward, and false when point is at the +end of the definition. We have already redefined the regular +expression for this (*note Syntax::), so the loop is straightforward: + + (while (and (< (point) end) + (re-search-forward + "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*" end t) + (setq count (1+ count))) + +The third part of the function definition returns the count of words +and symbols. This part is the last expression within the body of the +`let' expression, and can be, very simply, the local variable +`count', which when evaluated returns the count. + +Put together, the `count-words-in-defun' definition looks like this: + + (defun count-words-in-defun () + "Return the number of words and symbols in a defun." + (beginning-of-defun) + (let ((count 0) + (end (save-excursion (end-of-defun) (point)))) + (while + (and (< (point) end) + (re-search-forward + "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*" + end t)) + (setq count (1+ count))) + count)) + +How to test this? The function is not interactive, but it is easy to +put a wrapper around the function to make it interactive; we can use +almost the same code as for the recursive version of +`count-words-region': + + ;;; Interactive version. + (defun count-words-defun () + "Number of words and symbols in a function definition." + (interactive) + (message + "Counting words and symbols in function definition ... ") + (let ((count (count-words-in-defun))) + (cond + ((zerop count) + (message + "The definition does NOT have any words or symbols.")) + ((= 1 count) + (message + "The definition has 1 word or symbol.")) + (t + (message + "The definition has %d words or symbols." count))))) + +Let's re-use `C-c =' as a convenient keybinding: + + (global-set-key "\C-c=" 'count-words-defun) + +Now we can try out `count-words-defun': install both +`count-words-in-defun' and `count-words-defun', and set the +keybinding, and then place the cursor within the following definition: + + (defun multiply-by-seven (number) + "Multiply NUMBER by seven." + (* 7 number)) + => 10 + +Success! The definition has 10 words and symbols. + +The next problem is to count the numbers of words and symbols in +several definitions within a single file. + +Count Several `defuns' Within a File +==================================== + +A file such as `simple.el' may have 80 or more function definitions +within it. Our long term goal is to collect statistics on many +files, but as a first step, our immediate goal is to collect +statistics on one file. + +The information will be a series of numbers, each number being the +length of a function definition. We can store the numbers in a list. + +We know that we will want to incorporate the information regarding one +file with information about many other files; this means that the +function for counting definition lengths within one file need only +return the list of lengths. It need not and should not display any +messages. + +The word count commands contain one expression to jump point forward +word by word and another expression to count the jumps. The function +to return the lengths of definitions can be designed to work the same +way, with one expression to jump point forward definition by +definition and another expression to construct the lengths' list. + +This statement of the problem makes it elementary to write the +function definition. Clearly, we will start the count at the +beginning of the file, so the first command will be `(goto-char +(point-min))'. Next, we start the `while' loop; and the +true-or-false test of the loop can be a regular expression search for +the next function definition--so long as the search succeeds, point +is moved forward and then the body of the loop is evaluated. The body +needs an expression that constructs the lengths' list. `cons', the +list construction command, can be used to create the list. That is +almost all there is to it. + +Here is what this fragment of code looks like: + + (goto-char (point-min)) + (while (re-search-forward "^(defun" nil t) + (setq lengths-list + (cons (count-words-in-defun) lengths-list))) + +What we have left out is the mechanism for finding the file that +contains the function definitions. + +In previous examples, we either used this, the Info file, or we +switched back and forth to some other buffer, such as the `*scratch*' +buffer. + +Finding a file is a new process that we have not yet discussed. + +Find a File +=========== + +To find a file in Emacs, you use the `C-x C-f' (`find-file') command. +This command is almost, but not quite right for the lengths problem. + +Let's look at the source for `find-file' (you can use the `find-tag' +command or `C-h f' (`describe-function') to find the source of a +function): + + (defun find-file (filename) + "Edit file FILENAME. + Switch to a buffer visiting file FILENAME, + creating one if none already exists." + (interactive "FFind file: ") + (switch-to-buffer (find-file-noselect filename))) + +The definition possesses short but complete documentation and an +interactive specification that prompts you for a file name when you +use the command interactively. The body of the definition contains +two functions, `find-file-noselect' and `switch-to-buffer'. + +According to its documentation as shown by `C-h f' (the +`describe-function' command), the `find-file-noselect' function reads +the named file into a buffer and returns the buffer. However, the +buffer is not selected. Emacs does not switch its attention (or +yours if you are using `find-file-noselect') to the named buffer. +That is what `switch-to-buffer' does: it switches the buffer to which +Emacs attention is directed; and it switches the buffer displayed in +the window to the new buffer. We have discussed buffer switching +elsewhere. (*Note Switching Buffers::.) + +In this histogram project, we do not need to display each file on the +screen as the program determines the length of each definition within +it. Instead of employing `switch-to-buffer', we can work with +`set-buffer', which redirects the attention of the computer program +to a different buffer but does not redisplay it on the screen. So +instead of calling on `find-file' to do the job, we must write our +own expression. + +The task is easy: use `find-file-noselect' and `set-buffer'. + +`lengths-list-file' in Detail +============================= + +The core of the `lengths-list-file' function is a `while' loop +containing a function to move point forward `defun by defun' and a +function to count the number of words and symbols in each defun. +This core must be surrounded by functions that do various other tasks, +including finding the file, and ensuring that point starts out at the +beginning of the file. The function definition looks like this: + + (defun lengths-list-file (filename) + "Return list of definitions' lengths within FILE. + The returned list is a list of numbers. + Each number is the number of words or + symbols in one function definition." + (message "Working on `%s' ... " filename) + (save-excursion + (let ((buffer (find-file-noselect filename)) + (lengths-list)) + (set-buffer buffer) + (setq buffer-read-only t) + (widen) + (goto-char (point-min)) + (while (re-search-forward "^(defun" nil t) + (setq lengths-list + (cons (count-words-in-defun) lengths-list))) + (kill-buffer buffer) + lengths-list))) + +The function is passed one argument, the name of the file on which it +will work. It has four lines of documentation, but no interactive +specification. Since people worry that a computer is broken if they +don't see anything going on, the first line of the body is a message. + +The next line contains a `save-excursion' that returns Emacs' +attention to the current buffer when the function completes. This is +useful in case you embed this function in another function that +presumes point is restored to the original buffer. + +In the varlist of the `let' expression, Emacs finds the file and +binds the local variable `buffer' to the buffer containing the file. +At the same time, Emacs creates `lengths-list' as a local variable. + +Next, Emacs switches its attention to the buffer. + +In the following line, Emacs makes the buffer read-only. Ideally, +this line is not necessary. None of the functions for counting words +and symbols in a function definition should change the buffer. +Besides, the buffer is not going to be saved, even if it were changed. +This line is entirely the consequence of great, perhaps excessive, +caution. The reason for the caution is that this function and those +it calls work on the sources for Emacs and it is very inconvenient if +they are inadvertently modified. It goes without saying that I did +not realize a need for this line until an experiment went awry and +started to modify my Emacs source files ... + +Next comes a call to widen the buffer if it is narrowed. This +function is usually not needed--Emacs creates a fresh buffer if none +already exists; but if a buffer visiting the file already exists Emacs +returns that one. In this case, the buffer may be narrowed and must +be widened. If we wanted to be fully `user-friendly', we would +arrange to save the restriction and the location of point, but we +won't. + +The `(goto-char (point-min))' expression moves point to the beginning +of the buffer. + +Then comes a `while' loop in which the `work' of the function is +carried out. In the loop, Emacs determines the length of each +definition and constructs a lengths' list containing the information. + +Emacs kills the buffer after working through it. This is to save +space inside of Emacs. My version of Emacs 19 contained over 300 +source files of interest; Emacs 21 contains over 800 source files. +Another function will apply `lengths-list-file' to each of the files. + +Finally, the last expression within the `let' expression is the +`lengths-list' variable; its value is returned as the value of the +whole function. + +You can try this function by installing it in the usual fashion. Then +place your cursor after the following expression and type `C-x C-e' +(`eval-last-sexp'). + + (lengths-list-file + "/usr/local/share/emacs/21.0.100/lisp/emacs-lisp/debug.el") + +(You may need to change the pathname of the file; the one here worked +with GNU Emacs version 21.0.100. To change the expression, copy it to +the `*scratch*' buffer and edit it. + +(Also, to see the full length of the list, rather than a truncated +version, you may have to evaluate the following: + + (custom-set-variables '(eval-expression-print-length nil)) + +(*Note Setting Variables with `defcustom': defcustom. Then evaluate +the `lengths-list-file' expression.) + +The lengths' list for `debug.el' takes less than a second to produce +and looks like this: + + (77 95 85 87 131 89 50 25 44 44 68 35 64 45 17 34 167 457) + +(Using my old machine, the version 19 lengths' list for `debug.el' +took seven seconds to produce and looked like this: + + (75 41 80 62 20 45 44 68 45 12 34 235) + +(The newer version of `debug.el' contains more defuns than the +earlier one; and my new machine is much faster than the old one.) + +Note that the length of the last definition in the file is first in +the list. + +Count Words in `defuns' in Different Files +========================================== + +In the previous section, we created a function that returns a list of +the lengths of each definition in a file. Now, we want to define a +function to return a master list of the lengths of the definitions in +a list of files. + +Working on each of a list of files is a repetitious act, so we can use +either a `while' loop or recursion. + +Determine the lengths of `defuns' +--------------------------------- + +The design using a `while' loop is routine. The argument passed the +function is a list of files. As we saw earlier (*note Loop +Example::), you can write a `while' loop so that the body of the loop +is evaluated if such a list contains elements, but to exit the loop +if the list is empty. For this design to work, the body of the loop +must contain an expression that shortens the list each time the body +is evaluated, so that eventually the list is empty. The usual +technique is to set the value of the list to the value of the CDR of +the list each time the body is evaluated. + +The template looks like this: + + (while TEST-WHETHER-LIST-IS-EMPTY + BODY... + SET-LIST-TO-CDR-OF-LIST) + +Also, we remember that a `while' loop returns `nil' (the result of +evaluating the true-or-false-test), not the result of any evaluation +within its body. (The evaluations within the body of the loop are +done for their side effects.) However, the expression that sets the +lengths' list is part of the body--and that is the value that we want +returned by the function as a whole. To do this, we enclose the +`while' loop within a `let' expression, and arrange that the last +element of the `let' expression contains the value of the lengths' +list. (*Note Loop Example with an Incrementing Counter: Incrementing +Example.) + +These considerations lead us directly to the function itself: + + ;;; Use `while' loop. + (defun lengths-list-many-files (list-of-files) + "Return list of lengths of defuns in LIST-OF-FILES." + (let (lengths-list) + + ;;; true-or-false-test + (while list-of-files + (setq lengths-list + (append + lengths-list + + ;;; Generate a lengths' list. + (lengths-list-file + (expand-file-name (car list-of-files))))) + + ;;; Make files' list shorter. + (setq list-of-files (cdr list-of-files))) + + ;;; Return final value of lengths' list. + lengths-list)) + +`expand-file-name' is a built-in function that converts a file name +to the absolute, long, path name form of the directory in which the +function is called. + +Thus, if `expand-file-name' is called on `debug.el' when Emacs is +visiting the `/usr/local/share/emacs/21.0.100/lisp/emacs-lisp/' +directory, + + debug.el + +becomes + + /usr/local/share/emacs/21.0.100/lisp/emacs-lisp/debug.el + +The only other new element of this function definition is the as yet +unstudied function `append', which merits a short section for itself. + +The `append' Function +--------------------- + +The `append' function attaches one list to another. Thus, + + (append '(1 2 3 4) '(5 6 7 8)) + +produces the list + + (1 2 3 4 5 6 7 8) + +This is exactly how we want to attach two lengths' lists produced by +`lengths-list-file' to each other. The results contrast with `cons', + + (cons '(1 2 3 4) '(5 6 7 8)) + +which constructs a new list in which the first argument to `cons' +becomes the first element of the new list: + + ((1 2 3 4) 5 6 7 8) + +Recursively Count Words in Different Files +========================================== + +Besides a `while' loop, you can work on each of a list of files with +recursion. A recursive version of `lengths-list-many-files' is short +and simple. + +The recursive function has the usual parts: the `do-again-test', the +`next-step-expression', and the recursive call. The `do-again-test' +determines whether the function should call itself again, which it +will do if the `list-of-files' contains any remaining elements; the +`next-step-expression' resets the `list-of-files' to the CDR of +itself, so eventually the list will be empty; and the recursive call +calls itself on the shorter list. The complete function is shorter +than this description! + + (defun recursive-lengths-list-many-files (list-of-files) + "Return list of lengths of each defun in LIST-OF-FILES." + (if list-of-files ; do-again-test + (append + (lengths-list-file + (expand-file-name (car list-of-files))) + (recursive-lengths-list-many-files + (cdr list-of-files))))) + +In a sentence, the function returns the lengths' list for the first of +the `list-of-files' appended to the result of calling itself on the +rest of the `list-of-files'. + +Here is a test of `recursive-lengths-list-many-files', along with the +results of running `lengths-list-file' on each of the files +individually. + +Install `recursive-lengths-list-many-files' and `lengths-list-file', +if necessary, and then evaluate the following expressions. You may +need to change the files' pathnames; those here work when this Info +file and the Emacs sources are located in their customary places. To +change the expressions, copy them to the `*scratch*' buffer, edit +them, and then evaluate them. + +The results are shown after the `=>'. (These results are for files +from Emacs Version 21.0.100; files from other versions of Emacs may +produce different results.) + + (cd "/usr/local/share/emacs/21.0.100/") + + (lengths-list-file "./lisp/macros.el") + => (273 263 456 90) + + (lengths-list-file "./lisp/mail/mailalias.el") + => (38 32 26 77 174 180 321 198 324) + + (lengths-list-file "./lisp/makesum.el") + => (85 181) + + (recursive-lengths-list-many-files + '("./lisp/macros.el" + "./lisp/mail/mailalias.el" + "./lisp/makesum.el")) + => (273 263 456 90 38 32 26 77 174 180 321 198 324 85 181) + +The `recursive-lengths-list-many-files' function produces the output +we want. + +The next step is to prepare the data in the list for display in a +graph. + +Prepare the Data for Display in a Graph +======================================= + +The `recursive-lengths-list-many-files' function returns a list of +numbers. Each number records the length of a function definition. +What we need to do now is transform this data into a list of numbers +suitable for generating a graph. The new list will tell how many +functions definitions contain less than 10 words and symbols, how +many contain between 10 and 19 words and symbols, how many contain +between 20 and 29 words and symbols, and so on. + +In brief, we need to go through the lengths' list produced by the +`recursive-lengths-list-many-files' function and count the number of +defuns within each range of lengths, and produce a list of those +numbers. + +Based on what we have done before, we can readily foresee that it +should not be too hard to write a function that `CDRs' down the +lengths' list, looks at each element, determines which length range it +is in, and increments a counter for that range. + +However, before beginning to write such a function, we should consider +the advantages of sorting the lengths' list first, so the numbers are +ordered from smallest to largest. First, sorting will make it easier +to count the numbers in each range, since two adjacent numbers will +either be in the same length range or in adjacent ranges. Second, by +inspecting a sorted list, we can discover the highest and lowest +number, and thereby determine the largest and smallest length range +that we will need. + +Sorting Lists +------------- + +Emacs contains a function to sort lists, called (as you might guess) +`sort'. The `sort' function takes two arguments, the list to be +sorted, and a predicate that determines whether the first of two list +elements is "less" than the second. + +As we saw earlier (*note Using the Wrong Type Object as an Argument: +Wrong Type of Argument.), a predicate is a function that determines +whether some property is true or false. The `sort' function will +reorder a list according to whatever property the predicate uses; +this means that `sort' can be used to sort non-numeric lists by +non-numeric criteria--it can, for example, alphabetize a list. + +The `<' function is used when sorting a numeric list. For example, + + (sort '(4 8 21 17 33 7 21 7) '<) + +produces this: + + (4 7 7 8 17 21 21 33) + +(Note that in this example, both the arguments are quoted so that the +symbols are not evaluated before being passed to `sort' as arguments.) + +Sorting the list returned by the `recursive-lengths-list-many-files' +function is straightforward; it uses the `<' function: + + (sort + (recursive-lengths-list-many-files + '("../lisp/macros.el" + "../lisp/mailalias.el" + "../lisp/makesum.el")) + '< + +which produces: + + (85 86 116 122 154 176 179 265) + +(Note that in this example, the first argument to `sort' is not +quoted, since the expression must be evaluated so as to produce the +list that is passed to `sort'.) + +Making a List of Files +---------------------- + +The `recursive-lengths-list-many-files' function requires a list of +files as its argument. For our test examples, we constructed such a +list by hand; but the Emacs Lisp source directory is too large for us +to do for that. Instead, we will write a function to do the job for +us. In this function, we will use both a `while' loop and a +recursive call. + +We did not have to write a function like this for older versions of +GNU Emacs, since they placed all the `.el' files in one directory. +Instead, we were able to use the `directory-files' function, which +lists the names of files that match a specified pattern within a +single directory. + +However, recent versions of Emacs place Emacs Lisp files in +sub-directories of the top level `lisp' directory. This +re-arrangement eases navigation. For example, all the mail related +files are in a `lisp' sub-directory called `mail'. But at the same +time, this arrangement forces us to create a file listing function +that descends into the sub-directories. + +We can create this function, called `files-in-below-directory', using +familiar functions such as `car', `nthcdr', and `substring' in +conjunction with an existing function called +`directory-files-and-attributes'. This latter function not only +lists all the filenames in a directory, including the names of +sub-directories, but also their attributes. + +To restate our goal: to create a function that will enable us to feed +filenames to `recursive-lengths-list-many-files' as a list that looks +like this (but with more elements): + + ("../lisp/macros.el" + "../lisp/mail/rmail.el" + "../lisp/makesum.el") + +The `directory-files-and-attributes' function returns a list of +lists. Each of the lists within the main list consists of 13 +elements. The first element is a string that contains the name of the +file - which, in GNU/Linux, may be a `directory file', that is to +say, a file with the special attributes of a directory. The second +element of the list is `t' for a directory, a string for symbolic +link (the string is the name linked to), or `nil'. + +For example, the first `.el' file in the `lisp/' directory is +`abbrev.el'. Its name is +`/usr/local/share/emacs/21.0.100/lisp/abbrev.el' and it is not a +directory or a symbolic link. + +This is how `directory-files-and-attributes' lists that file and its +attributes: + + ("/usr/local/share/emacs/21.0.100/lisp/abbrev.el" + nil + 1 + 1000 + 100 + (15019 32380) + (14883 48041) + (15214 49336) + 11583 + "-rw-rw-r--" + t + 341385 + 776) + +On the other hand, `mail/' is a directory within the `lisp/' +directory. The beginning of its listing looks like this: + + ("/usr/local/share/emacs/21.0.100/lisp/mail" + t + ... + ) + +(Look at the documentation of `file-attributes' to learn about the +different attributes. Bear in mind that the `file-attributes' +function does not list the filename, so its first element is +`directory-files-and-attributes''s second element.) + +We will want our new function, `files-in-below-directory', to list +the `.el' files in the directory it is told to check, and in any +directories below that directory. + +This gives us a hint on how to construct `files-in-below-directory': +within a directory, the function should add `.el' filenames to a +list; and if, within a directory, the function comes upon a +sub-directory, it should go into that sub-directory and repeat its +actions. + +However, we should note that every directory contains a name that +refers to itself, called `.', ("dot") and a name that refers to its +parent directory, called `..' ("double dot"). (In `/', the root +directory, `..' refers to itself, since `/' has no parent.) Clearly, +we do not want our `files-in-below-directory' function to enter those +directories, since they always lead us, directly or indirectly, to +the current directory. + +Consequently, our `files-in-below-directory' function must do several +tasks: + + * Check to see whether it is looking at a filename that ends in + `.el'; and if so, add its name to a list. + + * Check to see whether it is looking at a filename that is the + name of a directory; and if so, + + - Check to see whether it is looking at `.' or `..'; and if + so skip it. + + - Or else, go into that directory and repeat the process. + +Let's write a function definition to do these tasks. We will use a +`while' loop to move from one filename to another within a directory, +checking what needs to be done; and we will use a recursive call to +repeat the actions on each sub-directory. The recursive pattern is +`accumulate' (*note Recursive Pattern: _accumulate_: Accumulate.), +using `append' as the combiner. + +Here is the function: + + (defun files-in-below-directory (directory) + "List the .el files in DIRECTORY and in its sub-directories." + ;; Although the function will be used non-interactively, + ;; it will be easier to test if we make it interactive. + ;; The directory will have a name such as + ;; "/usr/local/share/emacs/21.0.100/lisp/" + (interactive "DDirectory name: ") + (let (el-files-list + (current-directory-list + (directory-files-and-attributes directory t))) + ;; while we are in the current directory + (while current-directory-list + (cond + ;; check to see whether filename ends in `.el' + ;; and if so, append its name to a list. + ((equal ".el" (substring (car (car current-directory-list)) -3)) + (setq el-files-list + (cons (car (car current-directory-list)) el-files-list))) + ;; check whether filename is that of a directory + ((eq t (car (cdr (car current-directory-list)))) + ;; decide whether to skip or recurse + (if + (equal (or "." "..") + (substring (car (car current-directory-list)) -1)) + ;; then do nothing if filename is that of + ;; current directory or parent + () + ;; else descend into the directory and repeat the process + (setq el-files-list + (append + (files-in-below-directory + (car (car current-directory-list))) + el-files-list))))) + ;; move to the next filename in the list; this also + ;; shortens the list so the while loop eventually comes to an end + (setq current-directory-list (cdr current-directory-list))) + ;; return the filenames + el-files-list)) + +The `files-in-below-directory' `directory-files' function takes one +argument, the name of a directory. + +Thus, on my system, + + (length + (files-in-below-directory "/usr/local/share/emacs/21.0.100/lisp/")) + +tells me that my version 21.0.100 Lisp sources directory contains 754 +`.el' files. + +`files-in-below-directory' returns a list in reverse alphabetical +order. An expression to sort the list in alphabetical order looks +like this: + + (sort + (files-in-below-directory "/usr/local/share/emacs/21.0.100/lisp/") + 'string-lessp) + +Counting function definitions +----------------------------- + +Our immediate goal is to generate a list that tells us how many +function definitions contain fewer than 10 words and symbols, how many +contain between 10 and 19 words and symbols, how many contain between +20 and 29 words and symbols, and so on. + +With a sorted list of numbers, this is easy: count how many elements +of the list are smaller than 10, then, after moving past the numbers +just counted, count how many are smaller than 20, then, after moving +past the numbers just counted, count how many are smaller than 30, and +so on. Each of the numbers, 10, 20, 30, 40, and the like, is one +larger than the top of that range. We can call the list of such +numbers the `top-of-ranges' list. + +If we wished, we could generate this list automatically, but it is +simpler to write a list manually. Here it is: + + (defvar top-of-ranges + '(10 20 30 40 50 + 60 70 80 90 100 + 110 120 130 140 150 + 160 170 180 190 200 + 210 220 230 240 250 + 260 270 280 290 300) + "List specifying ranges for `defuns-per-range'.") + +To change the ranges, we edit this list. + +Next, we need to write the function that creates the list of the +number of definitions within each range. Clearly, this function must +take the `sorted-lengths' and the `top-of-ranges' lists as arguments. + +The `defuns-per-range' function must do two things again and again: +it must count the number of definitions within a range specified by +the current top-of-range value; and it must shift to the next higher +value in the `top-of-ranges' list after counting the number of +definitions in the current range. Since each of these actions is +repetitive, we can use `while' loops for the job. One loop counts +the number of definitions in the range defined by the current +top-of-range value, and the other loop selects each of the +top-of-range values in turn. + +Several entries of the `sorted-lengths' list are counted for each +range; this means that the loop for the `sorted-lengths' list will be +inside the loop for the `top-of-ranges' list, like a small gear +inside a big gear. + +The inner loop counts the number of definitions within the range. It +is a simple counting loop of the type we have seen before. (*Note A +loop with an incrementing counter: Incrementing Loop.) The +true-or-false test of the loop tests whether the value from the +`sorted-lengths' list is smaller than the current value of the top of +the range. If it is, the function increments the counter and tests +the next value from the `sorted-lengths' list. + +The inner loop looks like this: + + (while LENGTH-ELEMENT-SMALLER-THAN-TOP-OF-RANGE + (setq number-within-range (1+ number-within-range)) + (setq sorted-lengths (cdr sorted-lengths))) + +The outer loop must start with the lowest value of the +`top-of-ranges' list, and then be set to each of the succeeding +higher values in turn. This can be done with a loop like this: + + (while top-of-ranges + BODY-OF-LOOP... + (setq top-of-ranges (cdr top-of-ranges))) + +Put together, the two loops look like this: + + (while top-of-ranges + + ;; Count the number of elements within the current range. + (while LENGTH-ELEMENT-SMALLER-THAN-TOP-OF-RANGE + (setq number-within-range (1+ number-within-range)) + (setq sorted-lengths (cdr sorted-lengths))) + + ;; Move to next range. + (setq top-of-ranges (cdr top-of-ranges))) + +In addition, in each circuit of the outer loop, Emacs should record +the number of definitions within that range (the value of +`number-within-range') in a list. We can use `cons' for this +purpose. (*Note `cons': cons.) + +The `cons' function works fine, except that the list it constructs +will contain the number of definitions for the highest range at its +beginning and the number of definitions for the lowest range at its +end. This is because `cons' attaches new elements of the list to the +beginning of the list, and since the two loops are working their way +through the lengths' list from the lower end first, the +`defuns-per-range-list' will end up largest number first. But we +will want to print our graph with smallest values first and the +larger later. The solution is to reverse the order of the +`defuns-per-range-list'. We can do this using the `nreverse' +function, which reverses the order of a list. + +For example, + + (nreverse '(1 2 3 4)) + +produces: + + (4 3 2 1) + +Note that the `nreverse' function is "destructive"--that is, it +changes the list to which it is applied; this contrasts with the +`car' and `cdr' functions, which are non-destructive. In this case, +we do not want the original `defuns-per-range-list', so it does not +matter that it is destroyed. (The `reverse' function provides a +reversed copy of a list, leaving the original list as is.) + +Put all together, the `defuns-per-range' looks like this: + + (defun defuns-per-range (sorted-lengths top-of-ranges) + "SORTED-LENGTHS defuns in each TOP-OF-RANGES range." + (let ((top-of-range (car top-of-ranges)) + (number-within-range 0) + defuns-per-range-list) + + ;; Outer loop. + (while top-of-ranges + + ;; Inner loop. + (while (and + ;; Need number for numeric test. + (car sorted-lengths) + (< (car sorted-lengths) top-of-range)) + + ;; Count number of definitions within current range. + (setq number-within-range (1+ number-within-range)) + (setq sorted-lengths (cdr sorted-lengths))) + + ;; Exit inner loop but remain within outer loop. + + (setq defuns-per-range-list + (cons number-within-range defuns-per-range-list)) + (setq number-within-range 0) ; Reset count to zero. + + ;; Move to next range. + (setq top-of-ranges (cdr top-of-ranges)) + ;; Specify next top of range value. + (setq top-of-range (car top-of-ranges))) + + ;; Exit outer loop and count the number of defuns larger than + ;; the largest top-of-range value. + (setq defuns-per-range-list + (cons + (length sorted-lengths) + defuns-per-range-list)) + + ;; Return a list of the number of definitions within each range, + ;; smallest to largest. + (nreverse defuns-per-range-list))) + +The function is straightforward except for one subtle feature. The +true-or-false test of the inner loop looks like this: + + (and (car sorted-lengths) + (< (car sorted-lengths) top-of-range)) + +instead of like this: + + (< (car sorted-lengths) top-of-range) + +The purpose of the test is to determine whether the first item in the +`sorted-lengths' list is less than the value of the top of the range. + +The simple version of the test works fine unless the `sorted-lengths' +list has a `nil' value. In that case, the `(car sorted-lengths)' +expression function returns `nil'. The `<' function cannot compare a +number to `nil', which is an empty list, so Emacs signals an error and +stops the function from attempting to continue to execute. + +The `sorted-lengths' list always becomes `nil' when the counter +reaches the end of the list. This means that any attempt to use the +`defuns-per-range' function with the simple version of the test will +fail. + +We solve the problem by using the `(car sorted-lengths)' expression +in conjunction with the `and' expression. The `(car sorted-lengths)' +expression returns a non-`nil' value so long as the list has at least +one number within it, but returns `nil' if the list is empty. The +`and' expression first evaluates the `(car sorted-lengths)' +expression, and if it is `nil', returns false _without_ evaluating the +`<' expression. But if the `(car sorted-lengths)' expression returns +a non-`nil' value, the `and' expression evaluates the `<' expression, +and returns that value as the value of the `and' expression. + +This way, we avoid an error. *Note forward-paragraph::, for more +information about `and'. + +Here is a short test of the `defuns-per-range' function. First, +evaluate the expression that binds (a shortened) `top-of-ranges' list +to the list of values, then evaluate the expression for binding the +`sorted-lengths' list, and then evaluate the `defuns-per-range' +function. + + ;; (Shorter list than we will use later.) + (setq top-of-ranges + '(110 120 130 140 150 + 160 170 180 190 200)) + + (setq sorted-lengths + '(85 86 110 116 122 129 154 176 179 200 265 300 300)) + + (defuns-per-range sorted-lengths top-of-ranges) + +The list returned looks like this: + + (2 2 2 0 0 1 0 2 0 0 4) + +Indeed, there are two elements of the `sorted-lengths' list smaller +than 110, two elements between 110 and 119, two elements between 120 +and 129, and so on. There are four elements with a value of 200 or +larger. + +Readying a Graph +**************** + +Our goal is to construct a graph showing the numbers of function +definitions of various lengths in the Emacs lisp sources. + +As a practical matter, if you were creating a graph, you would +probably use a program such as `gnuplot' to do the job. (`gnuplot' +is nicely integrated into GNU Emacs.) In this case, however, we +create one from scratch, and in the process we will re-acquaint +ourselves with some of what we learned before and learn more. + +In this chapter, we will first write a simple graph printing function. +This first definition will be a "prototype", a rapidly written +function that enables us to reconnoiter this unknown graph-making +territory. We will discover dragons, or find that they are myth. +After scouting the terrain, we will feel more confident and enhance +the function to label the axes automatically. + +Printing the Columns of a Graph +=============================== + +Since Emacs is designed to be flexible and work with all kinds of +terminals, including character-only terminals, the graph will need to +be made from one of the `typewriter' symbols. An asterisk will do; as +we enhance the graph-printing function, we can make the choice of +symbol a user option. + +We can call this function `graph-body-print'; it will take a +`numbers-list' as its only argument. At this stage, we will not +label the graph, but only print its body. + +The `graph-body-print' function inserts a vertical column of +asterisks for each element in the `numbers-list'. The height of each +line is determined by the value of that element of the `numbers-list'. + +Inserting columns is a repetitive act; that means that this function +can be written either with a `while' loop or recursively. + +Our first challenge is to discover how to print a column of asterisks. +Usually, in Emacs, we print characters onto a screen horizontally, +line by line, by typing. We have two routes we can follow: write our +own column-insertion function or discover whether one exists in Emacs. + +To see whether there is one in Emacs, we can use the `M-x apropos' +command. This command is like the `C-h a' (command-apropos) command, +except that the latter finds only those functions that are commands. +The `M-x apropos' command lists all symbols that match a regular +expression, including functions that are not interactive. + +What we want to look for is some command that prints or inserts +columns. Very likely, the name of the function will contain either +the word `print' or the word `insert' or the word `column'. +Therefore, we can simply type `M-x apropos RET print\|insert\|column +RET' and look at the result. On my system, this command takes quite +some time, and then produces a list of 79 functions and variables. +Scanning down the list, the only function that looks as if it might +do the job is `insert-rectangle'. + +Indeed, this is the function we want; its documentation says: + + insert-rectangle: + Insert text of RECTANGLE with upper left corner at point. + RECTANGLE's first line is inserted at point, + its second line is inserted at a point vertically under point, etc. + RECTANGLE should be a list of strings. + +We can run a quick test, to make sure it does what we expect of it. + +Here is the result of placing the cursor after the `insert-rectangle' +expression and typing `C-u C-x C-e' (`eval-last-sexp'). The function +inserts the strings `"first"', `"second"', and `"third"' at and below +point. Also the function returns `nil'. + + (insert-rectangle '("first" "second" "third"))first + second + third + nil + +Of course, we won't be inserting the text of the `insert-rectangle' +expression itself into the buffer in which we are making the graph, +but will call the function from our program. We shall, however, have +to make sure that point is in the buffer at the place where the +`insert-rectangle' function will insert its column of strings. + +If you are reading this in Info, you can see how this works by +switching to another buffer, such as the `*scratch*' buffer, placing +point somewhere in the buffer, typing `M-:', typing the +`insert-rectangle' expression into the minibuffer at the prompt, and +then typing <RET>. This causes Emacs to evaluate the expression in +the minibuffer, but to use as the value of point the position of +point in the `*scratch*' buffer. (`M-:' is the keybinding for +`eval-expression'.) + +We find when we do this that point ends up at the end of the last +inserted line--that is to say, this function moves point as a +side-effect. If we were to repeat the command, with point at this +position, the next insertion would be below and to the right of the +previous insertion. We don't want this! If we are going to make a +bar graph, the columns need to be beside each other. + +So we discover that each cycle of the column-inserting `while' loop +must reposition point to the place we want it, and that place will be +at the top, not the bottom, of the column. Moreover, we remember +that when we print a graph, we do not expect all the columns to be +the same height. This means that the top of each column may be at a +different height from the previous one. We cannot simply reposition +point to the same line each time, but moved over to the right--or +perhaps we can... + +We are planning to make the columns of the bar graph out of asterisks. +The number of asterisks in the column is the number specified by the +current element of the `numbers-list'. We need to construct a list +of asterisks of the right length for each call to `insert-rectangle'. +If this list consists solely of the requisite number of asterisks, +then we will have position point the right number of lines above the +base for the graph to print correctly. This could be difficult. + +Alternatively, if we can figure out some way to pass +`insert-rectangle' a list of the same length each time, then we can +place point on the same line each time, but move it over one column +to the right for each new column. If we do this, however, some of +the entries in the list passed to `insert-rectangle' must be blanks +rather than asterisks. For example, if the maximum height of the +graph is 5, but the height of the column is 3, then +`insert-rectangle' requires an argument that looks like this: + + (" " " " "*" "*" "*") + +This last proposal is not so difficult, so long as we can determine +the column height. There are two ways for us to specify the column +height: we can arbitrarily state what it will be, which would work +fine for graphs of that height; or we can search through the list of +numbers and use the maximum height of the list as the maximum height +of the graph. If the latter operation were difficult, then the former +procedure would be easiest, but there is a function built into Emacs +that determines the maximum of its arguments. We can use that +function. The function is called `max' and it returns the largest of +all its arguments, which must be numbers. Thus, for example, + + (max 3 4 6 5 7 3) + +returns 7. (A corresponding function called `min' returns the +smallest of all its arguments.) + +However, we cannot simply call `max' on the `numbers-list'; the `max' +function expects numbers as its argument, not a list of numbers. +Thus, the following expression, + + (max '(3 4 6 5 7 3)) + +produces the following error message; + + Wrong type of argument: number-or-marker-p, (3 4 6 5 7 3) + +We need a function that passes a list of arguments to a function. +This function is `apply'. This function `applies' its first argument +(a function) to its remaining arguments, the last of which may be a +list. + +For example, + + (apply 'max 3 4 7 3 '(4 8 5)) + +returns 8. + +(Incidentally, I don't know how you would learn of this function +without a book such as this. It is possible to discover other +functions, like `search-forward' or `insert-rectangle', by guessing +at a part of their names and then using `apropos'. Even though its +base in metaphor is clear--`apply' its first argument to the rest--I +doubt a novice would come up with that particular word when using +`apropos' or other aid. Of course, I could be wrong; after all, the +function was first named by someone who had to invent it.) + +The second and subsequent arguments to `apply' are optional, so we +can use `apply' to call a function and pass the elements of a list to +it, like this, which also returns 8: + + (apply 'max '(4 8 5)) + +This latter way is how we will use `apply'. The +`recursive-lengths-list-many-files' function returns a numbers' list +to which we can apply `max' (we could also apply `max' to the sorted +numbers' list; it does not matter whether the list is sorted or not.) + +Hence, the operation for finding the maximum height of the graph is +this: + + (setq max-graph-height (apply 'max numbers-list)) + +Now we can return to the question of how to create a list of strings +for a column of the graph. Told the maximum height of the graph and +the number of asterisks that should appear in the column, the +function should return a list of strings for the `insert-rectangle' +command to insert. + +Each column is made up of asterisks or blanks. Since the function is +passed the value of the height of the column and the number of +asterisks in the column, the number of blanks can be found by +subtracting the number of asterisks from the height of the column. +Given the number of blanks and the number of asterisks, two `while' +loops can be used to construct the list: + + ;;; First version. + (defun column-of-graph (max-graph-height actual-height) + "Return list of strings that is one column of a graph." + (let ((insert-list nil) + (number-of-top-blanks + (- max-graph-height actual-height))) + + ;; Fill in asterisks. + (while (> actual-height 0) + (setq insert-list (cons "*" insert-list)) + (setq actual-height (1- actual-height))) + + ;; Fill in blanks. + (while (> number-of-top-blanks 0) + (setq insert-list (cons " " insert-list)) + (setq number-of-top-blanks + (1- number-of-top-blanks))) + + ;; Return whole list. + insert-list)) + +If you install this function and then evaluate the following +expression you will see that it returns the list as desired: + + (column-of-graph 5 3) + +returns + + (" " " " "*" "*" "*") + +As written, `column-of-graph' contains a major flaw: the symbols used +for the blank and for the marked entries in the column are +`hard-coded' as a space and asterisk. This is fine for a prototype, +but you, or another user, may wish to use other symbols. For example, +in testing the graph function, you many want to use a period in place +of the space, to make sure the point is being repositioned properly +each time the `insert-rectangle' function is called; or you might +want to substitute a `+' sign or other symbol for the asterisk. You +might even want to make a graph-column that is more than one display +column wide. The program should be more flexible. The way to do +that is to replace the blank and the asterisk with two variables that +we can call `graph-blank' and `graph-symbol' and define those +variables separately. + +Also, the documentation is not well written. These considerations +lead us to the second version of the function: + + (defvar graph-symbol "*" + "String used as symbol in graph, usually an asterisk.") + + (defvar graph-blank " " + "String used as blank in graph, usually a blank space. + graph-blank must be the same number of columns wide + as graph-symbol.") + +(For an explanation of `defvar', see *Note Initializing a Variable +with `defvar': defvar.) + + ;;; Second version. + (defun column-of-graph (max-graph-height actual-height) + "Return MAX-GRAPH-HEIGHT strings; ACTUAL-HEIGHT are graph-symbols. + The graph-symbols are contiguous entries at the end + of the list. + The list will be inserted as one column of a graph. + The strings are either graph-blank or graph-symbol." + + (let ((insert-list nil) + (number-of-top-blanks + (- max-graph-height actual-height))) + + ;; Fill in `graph-symbols'. + (while (> actual-height 0) + (setq insert-list (cons graph-symbol insert-list)) + (setq actual-height (1- actual-height))) + + ;; Fill in `graph-blanks'. + (while (> number-of-top-blanks 0) + (setq insert-list (cons graph-blank insert-list)) + (setq number-of-top-blanks + (1- number-of-top-blanks))) + + ;; Return whole list. + insert-list)) + +If we wished, we could rewrite `column-of-graph' a third time to +provide optionally for a line graph as well as for a bar graph. This +would not be hard to do. One way to think of a line graph is that it +is no more than a bar graph in which the part of each bar that is +below the top is blank. To construct a column for a line graph, the +function first constructs a list of blanks that is one shorter than +the value, then it uses `cons' to attach a graph symbol to the list; +then it uses `cons' again to attach the `top blanks' to the list. + +It is easy to see how to write such a function, but since we don't +need it, we will not do it. But the job could be done, and if it were +done, it would be done with `column-of-graph'. Even more important, +it is worth noting that few changes would have to be made anywhere +else. The enhancement, if we ever wish to make it, is simple. + +Now, finally, we come to our first actual graph printing function. +This prints the body of a graph, not the labels for the vertical and +horizontal axes, so we can call this `graph-body-print'. + +The `graph-body-print' Function +=============================== + +After our preparation in the preceding section, the +`graph-body-print' function is straightforward. The function will +print column after column of asterisks and blanks, using the elements +of a numbers' list to specify the number of asterisks in each column. +This is a repetitive act, which means we can use a decrementing +`while' loop or recursive function for the job. In this section, we +will write the definition using a `while' loop. + +The `column-of-graph' function requires the height of the graph as an +argument, so we should determine and record that as a local variable. + +This leads us to the following template for the `while' loop version +of this function: + + (defun graph-body-print (numbers-list) + "DOCUMENTATION..." + (let ((height ... + ...)) + + (while numbers-list + INSERT-COLUMNS-AND-REPOSITION-POINT + (setq numbers-list (cdr numbers-list))))) + +We need to fill in the slots of the template. + +Clearly, we can use the `(apply 'max numbers-list)' expression to +determine the height of the graph. + +The `while' loop will cycle through the `numbers-list' one element at +a time. As it is shortened by the `(setq numbers-list (cdr +numbers-list))' expression, the CAR of each instance of the list is +the value of the argument for `column-of-graph'. + +At each cycle of the `while' loop, the `insert-rectangle' function +inserts the list returned by `column-of-graph'. Since the +`insert-rectangle' function moves point to the lower right of the +inserted rectangle, we need to save the location of point at the time +the rectangle is inserted, move back to that position after the +rectangle is inserted, and then move horizontally to the next place +from which `insert-rectangle' is called. + +If the inserted columns are one character wide, as they will be if +single blanks and asterisks are used, the repositioning command is +simply `(forward-char 1)'; however, the width of a column may be +greater than one. This means that the repositioning command should be +written `(forward-char symbol-width)'. The `symbol-width' itself is +the length of a `graph-blank' and can be found using the expression +`(length graph-blank)'. The best place to bind the `symbol-width' +variable to the value of the width of graph column is in the varlist +of the `let' expression. + +These considerations lead to the following function definition: + + (defun graph-body-print (numbers-list) + "Print a bar graph of the NUMBERS-LIST. + The numbers-list consists of the Y-axis values." + + (let ((height (apply 'max numbers-list)) + (symbol-width (length graph-blank)) + from-position) + + (while numbers-list + (setq from-position (point)) + (insert-rectangle + (column-of-graph height (car numbers-list))) + (goto-char from-position) + (forward-char symbol-width) + ;; Draw graph column by column. + (sit-for 0) + (setq numbers-list (cdr numbers-list))) + ;; Place point for X axis labels. + (forward-line height) + (insert "\n") + )) + +The one unexpected expression in this function is the `(sit-for 0)' +expression in the `while' loop. This expression makes the graph +printing operation more interesting to watch than it would be +otherwise. The expression causes Emacs to `sit' or do nothing for a +zero length of time and then redraw the screen. Placed here, it +causes Emacs to redraw the screen column by column. Without it, +Emacs would not redraw the screen until the function exits. + +We can test `graph-body-print' with a short list of numbers. + + 1. Install `graph-symbol', `graph-blank', `column-of-graph', which + are in *Note Columns of a graph::, and `graph-body-print'. + + 2. Copy the following expression: + + (graph-body-print '(1 2 3 4 6 4 3 5 7 6 5 2 3)) + + 3. Switch to the `*scratch*' buffer and place the cursor where you + want the graph to start. + + 4. Type `M-:' (`eval-expression'). + + 5. Yank the `graph-body-print' expression into the minibuffer with + `C-y' (`yank)'. + + 6. Press <RET> to evaluate the `graph-body-print' expression. + +Emacs will print a graph like this: + + * + * ** + * **** + *** **** + ********* * + ************ + ************* + +The `recursive-graph-body-print' Function +========================================= + +The `graph-body-print' function may also be written recursively. The +recursive solution is divided into two parts: an outside `wrapper' +that uses a `let' expression to determine the values of several +variables that need only be found once, such as the maximum height of +the graph, and an inside function that is called recursively to print +the graph. + +The `wrapper' is uncomplicated: + + (defun recursive-graph-body-print (numbers-list) + "Print a bar graph of the NUMBERS-LIST. + The numbers-list consists of the Y-axis values." + (let ((height (apply 'max numbers-list)) + (symbol-width (length graph-blank)) + from-position) + (recursive-graph-body-print-internal + numbers-list + height + symbol-width))) + +The recursive function is a little more difficult. It has four parts: +the `do-again-test', the printing code, the recursive call, and the +`next-step-expression'. The `do-again-test' is an `if' expression +that determines whether the `numbers-list' contains any remaining +elements; if it does, the function prints one column of the graph +using the printing code and calls itself again. The function calls +itself again according to the value produced by the +`next-step-expression' which causes the call to act on a shorter +version of the `numbers-list'. + + (defun recursive-graph-body-print-internal + (numbers-list height symbol-width) + "Print a bar graph. + Used within recursive-graph-body-print function." + + (if numbers-list + (progn + (setq from-position (point)) + (insert-rectangle + (column-of-graph height (car numbers-list))) + (goto-char from-position) + (forward-char symbol-width) + (sit-for 0) ; Draw graph column by column. + (recursive-graph-body-print-internal + (cdr numbers-list) height symbol-width)))) + +After installation, this expression can be tested; here is a sample: + + (recursive-graph-body-print '(3 2 5 6 7 5 3 4 6 4 3 2 1)) + +Here is what `recursive-graph-body-print' produces: + + * + ** * + **** * + **** *** + * ********* + ************ + ************* + +Either of these two functions, `graph-body-print' or +`recursive-graph-body-print', create the body of a graph. + +Need for Printed Axes +===================== + +A graph needs printed axes, so you can orient yourself. For a do-once +project, it may be reasonable to draw the axes by hand using Emacs' +Picture mode; but a graph drawing function may be used more than once. + +For this reason, I have written enhancements to the basic +`print-graph-body' function that automatically print labels for the +horizontal and vertical axes. Since the label printing functions do +not contain much new material, I have placed their description in an +appendix. *Note A Graph with Labelled Axes: Full Graph. + +Exercise +======== + +Write a line graph version of the graph printing functions. + +Your `.emacs' File +****************** + +"You don't have to like Emacs to like it" - this seemingly +paradoxical statement is the secret of GNU Emacs. The plain, `out of +the box' Emacs is a generic tool. Most people who use it, customize +it to suit themselves. + +GNU Emacs is mostly written in Emacs Lisp; this means that by writing +expressions in Emacs Lisp you can change or extend Emacs. + +Emacs' Default Configuration +============================ + +There are those who appreciate Emacs' default configuration. After +all, Emacs starts you in C mode when you edit a C file, starts you in +Fortran mode when you edit a Fortran file, and starts you in +Fundamental mode when you edit an unadorned file. This all makes +sense, if you do not know who is going to use Emacs. Who knows what a +person hopes to do with an unadorned file? Fundamental mode is the +right default for such a file, just as C mode is the right default for +editing C code. But when you do know who is going to use Emacs--you, +yourself--then it makes sense to customize Emacs. + +For example, I seldom want Fundamental mode when I edit an otherwise +undistinguished file; I want Text mode. This is why I customize +Emacs: so it suits me. + +You can customize and extend Emacs by writing or adapting a +`~/.emacs' file. This is your personal initialization file; its +contents, written in Emacs Lisp, tell Emacs what to do.(1) + +A `~/.emacs' file contains Emacs Lisp code. You can write this code +yourself; or you can use Emacs' `customize' feature to write the code +for you. You can combine your own expressions and auto-written +Customize expressions in your `.emacs' file. + +(I myself prefer to write my own expressions, except for those, +particularly fonts, that I find easier to manipulate using the +`customize' command. I combine the two methods.) + +Most of this chapter is about writing expressions yourself. It +describes a simple `.emacs' file; for more information, see *Note The +Init File: (emacs)Init File, and *Note The Init File: (elisp)Init +File. + +---------- Footnotes ---------- + +(1) You may also add `.el' to `~/.emacs' and call it a `~/.emacs.el' +file. In the past, you were forbidden to type the extra keystrokes +that the name `~/.emacs.el' requires, but now you may. The new +format is consistent with the Emacs Lisp file naming conventions; the +old format saves typing. + +Site-wide Initialization Files +============================== + +In addition to your personal initialization file, Emacs automatically +loads various site-wide initialization files, if they exist. These +have the same form as your `.emacs' file, but are loaded by everyone. + +Two site-wide initialization files, `site-load.el' and +`site-init.el', are loaded into Emacs and then `dumped' if a `dumped' +version of Emacs is created, as is most common. (Dumped copies of +Emacs load more quickly. However, once a file is loaded and dumped, +a change to it does not lead to a change in Emacs unless you load it +yourself or re-dump Emacs. *Note Building Emacs: (elisp)Building +Emacs, and the `INSTALL' file.) + +Three other site-wide initialization files are loaded automatically +each time you start Emacs, if they exist. These are `site-start.el', +which is loaded _before_ your `.emacs' file, and `default.el', and +the terminal type file, which are both loaded _after_ your `.emacs' +file. + +Settings and definitions in your `.emacs' file will overwrite +conflicting settings and definitions in a `site-start.el' file, if it +exists; but the settings and definitions in a `default.el' or +terminal type file will overwrite those in your `.emacs' file. (You +can prevent interference from a terminal type file by setting +`term-file-prefix' to `nil'. *Note A Simple Extension: Simple +Extension.) + +The `INSTALL' file that comes in the distribution contains +descriptions of the `site-init.el' and `site-load.el' files. + +The `loadup.el', `startup.el', and `loaddefs.el' files control +loading. These files are in the `lisp' directory of the Emacs +distribution and are worth perusing. + +The `loaddefs.el' file contains a good many suggestions as to what to +put into your own `.emacs' file, or into a site-wide initialization +file. + +Specifying Variables using `defcustom' +====================================== + +You can specify variables using `defcustom' so that you and others +can then use Emacs' `customize' feature to set their values. (You +cannot use `customize' to write function definitions; but you can +write `defuns' in your `.emacs' file. Indeed, you can write any Lisp +expression in your `.emacs' file.) + +The `customize' feature depends on the `defcustom' special form. +Although you can use `defvar' or `setq' for variables that users set, +the `defcustom' special form is designed for the job. + +You can use your knowledge of `defvar' for writing the first three +arguments for `defcustom'. The first argument to `defcustom' is the +name of the variable. The second argument is the variable's initial +value, if any; and this value is set only if the value has not +already been set. The third argument is the documentation. + +The fourth and subsequent arguments to `defcustom' specify types and +options; these are not featured in `defvar'. (These arguments are +optional.) + +Each of these arguments consists of a keyword followed by a value. +Each keyword starts with the character `:'. + +For example, the customizable user option variable `text-mode-hook' +looks like this: + + (defcustom text-mode-hook nil + "Normal hook run when entering Text mode and many related modes." + :type 'hook + :options '(turn-on-auto-fill flyspell-mode) + :group 'data) + +The name of the variable is `text-mode-hook'; it has no default +value; and its documentation string tells you what it does. + +The `:type' keyword tells Emacs what kind of data `text-mode-hook' +should be set to and how to display the value in a Customization +buffer. + +The `:options' keyword specifies a suggested list of values for the +variable. Currently, you can use `:options' only for a hook. The +list is only a suggestion; it is not exclusive; a person who sets the +variable may set it to other values; the list shown following the +`:options' keyword is intended to offer convenient choices to a user. + +Finally, the `:group' keyword tells the Emacs Customization command +in which group the variable is located. This tells where to find it. + +For more information, see *Note Writing Customization Definitions: +(elisp)Customization. + +Consider `text-mode-hook' as an example. + +There are two ways to customize this variable. You can use the +customization command or write the appropriate expressions yourself. + +Using the customization command, you can type: + + M-x customize + +and find that the group for editing files of data is called `data'. +Enter that group. Text Mode Hook is the first member. You can click +on its various options to set the values. After you click on the +button to + + Save for Future Sessions + +Emacs will write an expression into your `.emacs' file. It will look +like this: + + (custom-set-variables + ;; custom-set-variables was added by Custom -- + ;; don't edit or cut/paste it! + ;; Your init file should contain only one such instance. + '(text-mode-hook (quote (turn-on-auto-fill text-mode-hook-identify)))) + +(The `text-mode-hook-identify' function tells +`toggle-text-mode-auto-fill' which buffers are in Text mode.) + +In spite of the warning, you certainly may edit, cut, and paste the +expression! I do all time. The purpose of the warning is to scare +those who do not know what they are doing, so they do not +inadvertently generate an error. + +The `custom-set-variables' works somewhat differently than a `setq'. +While I have never learned the differences, I do modify the +`custom-set-variables' expressions in my `.emacs' file by hand: I +make the changes in what appears to me to be a reasonable manner and +have not had any problems. Others prefer to use the Customization +command and let Emacs do the work for them. + +Another `custom-set-...' function is `custom-set-faces'. This +function sets the various font faces. Over time, I have set a +considerable number of faces. Some of the time, I re-set them using +`customize'; other times, I simply edit the `custom-set-faces' +expression in my `.emacs' file itself. + +The second way to customize your `text-mode-hook' is to set it +yourself in your `.emacs' file using code that has nothing to do with +the `custom-set-...' functions. + +When you do this, and later use `customize', you will see a message +that says + + this option has been changed outside the customize buffer. + +This message is only a warning. If you click on the button to + + Save for Future Sessions + +Emacs will write a `custom-set-...' expression near the end of your +`.emacs' file that will be evaluated after your hand-written +expression. It will, therefore, overrule your hand-written +expression. No harm will be done. When you do this, however, be +careful to remember which expression is active; if you forget, you +may confuse yourself. + +So long as you remember where the values are set, you will have no +trouble. In any event, the values are always set in your +initialization file, which is usually called `.emacs'. + +I myself use `customize' for hardly anything. Mostly, I write +expressions myself. + +Beginning a `.emacs' File +========================= + +When you start Emacs, it loads your `.emacs' file unless you tell it +not to by specifying `-q' on the command line. (The `emacs -q' +command gives you a plain, out-of-the-box Emacs.) + +A `.emacs' file contains Lisp expressions. Often, these are no more +than expressions to set values; sometimes they are function +definitions. + +*Note The Init File `~/.emacs': (emacs)Init File, for a short +description of initialization files. + +This chapter goes over some of the same ground, but is a walk among +extracts from a complete, long-used `.emacs' file--my own. + +The first part of the file consists of comments: reminders to myself. +By now, of course, I remember these things, but when I started, I did +not. + + ;;;; Bob's .emacs file + ; Robert J. Chassell + ; 26 September 1985 + +Look at that date! I started this file a long time ago. I have been +adding to it ever since. + + ; Each section in this file is introduced by a + ; line beginning with four semicolons; and each + ; entry is introduced by a line beginning with + ; three semicolons. + +This describes the usual conventions for comments in Emacs Lisp. +Everything on a line that follows a semicolon is a comment. Two, +three, and four semicolons are used as section and subsection +markers. (*Note Comments: (elisp)Comments, for more about comments.) + + ;;;; The Help Key + ; Control-h is the help key; + ; after typing control-h, type a letter to + ; indicate the subject about which you want help. + ; For an explanation of the help facility, + ; type control-h two times in a row. + +Just remember: type `C-h' two times for help. + + ; To find out about any mode, type control-h m + ; while in that mode. For example, to find out + ; about mail mode, enter mail mode and then type + ; control-h m. + +`Mode help', as I call this, is very helpful. Usually, it tells you +all you need to know. + +Of course, you don't need to include comments like these in your +`.emacs' file. I included them in mine because I kept forgetting +about Mode help or the conventions for comments--but I was able to +remember to look here to remind myself. + +Text and Auto Fill Mode +======================= + +Now we come to the part that `turns on' Text mode and Auto Fill mode. + + ;;; Text mode and Auto Fill mode + ; The next three lines put Emacs into Text mode + ; and Auto Fill mode, and are for writers who + ; want to start writing prose rather than code. + + (setq default-major-mode 'text-mode) + (add-hook 'text-mode-hook 'text-mode-hook-identify) + (add-hook 'text-mode-hook 'turn-on-auto-fill) + +Here is the first part of this `.emacs' file that does something +besides remind a forgetful human! + +The first of the two lines in parentheses tells Emacs to turn on Text +mode when you find a file, _unless_ that file should go into some +other mode, such as C mode. + +When Emacs reads a file, it looks at the extension to the file name, +if any. (The extension is the part that comes after a `.'.) If the +file ends with a `.c' or `.h' extension then Emacs turns on C mode. +Also, Emacs looks at first nonblank line of the file; if the line +says `-*- C -*-', Emacs turns on C mode. Emacs possesses a list of +extensions and specifications that it uses automatically. In +addition, Emacs looks near the last page for a per-buffer, "local +variables list", if any. + +*Note How Major Modes are Chosen: (emacs)Choosing Modes. + +*Note Local Variables in Files: (emacs)File Variables. + +Now, back to the `.emacs' file. + +Here is the line again; how does it work? + + (setq default-major-mode 'text-mode) + +This line is a short, but complete Emacs Lisp expression. + +We are already familiar with `setq'. It sets the following variable, +`default-major-mode', to the subsequent value, which is `text-mode'. +The single quote mark before `text-mode' tells Emacs to deal directly +with the `text-mode' variable, not with whatever it might stand for. +*Note Setting the Value of a Variable: set & setq, for a reminder of +how `setq' works. The main point is that there is no difference +between the procedure you use to set a value in your `.emacs' file +and the procedure you use anywhere else in Emacs. + +Here are the next two lines: + + (add-hook 'text-mode-hook 'text-mode-hook-identify) + (add-hook 'text-mode-hook 'turn-on-auto-fill) + +In these two lines, the `add-hook' command first adds +`text-mode-hook-identify' to the variable called `text-mode-hook' and +then adds `turn-on-auto-fill' to the variable. + +`turn-on-auto-fill' is the name of a program, that, you guessed it!, +turns on Auto Fill mode. `text-mode-hook-identify' is a function +that tells `toggle-text-mode-auto-fill' which buffers are in Text +mode. + +Every time Emacs turns on Text mode, Emacs runs the commands `hooked' +onto Text mode. So every time Emacs turns on Text mode, Emacs also +turns on Auto Fill mode. + +In brief, the first line causes Emacs to enter Text mode when you edit +a file, unless the file name extension, first non-blank line, or local +variables tell Emacs otherwise. + +Text mode among other actions, sets the syntax table to work +conveniently for writers. In Text mode, Emacs considers an apostrophe +as part of a word like a letter; but Emacs does not consider a period +or a space as part of a word. Thus, `M-f' moves you over `it's'. On +the other hand, in C mode, `M-f' stops just after the `t' of `it's'. + +The second and third lines causes Emacs to turn on Auto Fill mode when +it turns on Text mode. In Auto Fill mode, Emacs automatically breaks +a line that is too wide and brings the excessively wide part of the +line down to the next line. Emacs breaks lines between words, not +within them. + +When Auto Fill mode is turned off, lines continue to the right as you +type them. Depending on how you set the value of `truncate-lines', +the words you type either disappear off the right side of the screen, +or else are shown, in a rather ugly and unreadable manner, as a +continuation line on the screen. + +In addition, in this part of my `.emacs' file, I tell the Emacs fill +commands to insert two spaces after a colon: + + (setq colon-double-space t) + +Mail Aliases +============ + +Here is a `setq' that `turns on' mail aliases, along with more +reminders. + + ;;; Mail mode + ; To enter mail mode, type `C-x m' + ; To enter RMAIL (for reading mail), + ; type `M-x rmail' + + (setq mail-aliases t) + +This `setq' command sets the value of the variable `mail-aliases' to +`t'. Since `t' means true, the line says, in effect, "Yes, use mail +aliases." + +Mail aliases are convenient short names for long email addresses or +for lists of email addresses. The file where you keep your `aliases' +is `~/.mailrc'. You write an alias like this: + + alias geo george@foobar.wiz.edu + +When you write a message to George, address it to `geo'; the mailer +will automatically expand `geo' to the full address. + +Indent Tabs Mode +================ + +By default, Emacs inserts tabs in place of multiple spaces when it +formats a region. (For example, you might indent many lines of text +all at once with the `indent-region' command.) Tabs look fine on a +terminal or with ordinary printing, but they produce badly indented +output when you use TeX or Texinfo since TeX ignores tabs. + +The following turns off Indent Tabs mode: + + ;;; Prevent Extraneous Tabs + (setq-default indent-tabs-mode nil) + +Note that this line uses `setq-default' rather than the `setq' +command that we have seen before. The `setq-default' command sets +values only in buffers that do not have their own local values for +the variable. + +*Note Tabs vs. Spaces: (emacs)Just Spaces. + +*Note Local Variables in Files: (emacs)File Variables. + +Some Keybindings +================ + +Now for some personal keybindings: + + ;;; Compare windows + (global-set-key "\C-cw" 'compare-windows) + +`compare-windows' is a nifty command that compares the text in your +current window with text in the next window. It makes the comparison +by starting at point in each window, moving over text in each window +as far as they match. I use this command all the time. + +This also shows how to set a key globally, for all modes. + +The command is `global-set-key'. It is followed by the keybinding. +In a `.emacs' file, the keybinding is written as shown: `\C-c' stands +for `control-c', which means `press the control key and the `c' key +at the same time'. The `w' means `press the `w' key'. The +keybinding is surrounded by double quotation marks. In +documentation, you would write this as `C-c w'. (If you were binding +a <META> key, such as `M-c', rather than a <CTL> key, you would write +`\M-c'. *Note Rebinding Keys in Your Init File: (emacs)Init +Rebinding, for details.) + +The command invoked by the keys is `compare-windows'. Note that +`compare-windows' is preceded by a single quote; otherwise, Emacs +would first try to evaluate the symbol to determine its value. + +These three things, the double quotation marks, the backslash before +the `C', and the single quote mark are necessary parts of keybinding +that I tend to forget. Fortunately, I have come to remember that I +should look at my existing `.emacs' file, and adapt what is there. + +As for the keybinding itself: `C-c w'. This combines the prefix key, +`C-c', with a single character, in this case, `w'. This set of keys, +`C-c' followed by a single character, is strictly reserved for +individuals' own use. (I call these `own' keys, since these are for +my own use.) You should always be able to create such a keybinding +for your own use without stomping on someone else's keybinding. If +you ever write an extension to Emacs, please avoid taking any of +these keys for public use. Create a key like `C-c C-w' instead. +Otherwise, we will run out of `own' keys. + +Here is another keybinding, with a comment: + + ;;; Keybinding for `occur' + ; I use occur a lot, so let's bind it to a key: + (global-set-key "\C-co" 'occur) + +The `occur' command shows all the lines in the current buffer that +contain a match for a regular expression. Matching lines are shown +in a buffer called `*Occur*'. That buffer serves as a menu to jump +to occurrences. + +Here is how to unbind a key, so it does not work: + + ;;; Unbind `C-x f' + (global-unset-key "\C-xf") + +There is a reason for this unbinding: I found I inadvertently typed +`C-x f' when I meant to type `C-x C-f'. Rather than find a file, as +I intended, I accidentally set the width for filled text, almost +always to a width I did not want. Since I hardly ever reset my +default width, I simply unbound the key. + +The following rebinds an existing key: + + ;;; Rebind `C-x C-b' for `buffer-menu' + (global-set-key "\C-x\C-b" 'buffer-menu) + +By default, `C-x C-b' runs the `list-buffers' command. This command +lists your buffers in _another_ window. Since I almost always want +to do something in that window, I prefer the `buffer-menu' command, +which not only lists the buffers, but moves point into that window. + +Keymaps +======= + +Emacs uses "keymaps" to record which keys call which commands. When +you use `global-set-key' to set the keybinding for a single command +in all parts of Emacs, you are specifying the keybinding in +`current-global-map'. + +Specific modes, such as C mode or Text mode, have their own keymaps; +the mode-specific keymaps override the global map that is shared by +all buffers. + +The `global-set-key' function binds, or rebinds, the global keymap. +For example, the following binds the key `C-x C-b' to the function +`buffer-menu': + + (global-set-key "\C-x\C-b" 'buffer-menu) + +Mode-specific keymaps are bound using the `define-key' function, +which takes a specific keymap as an argument, as well as the key and +the command. For example, my `.emacs' file contains the following +expression to bind the `texinfo-insert-@group' command to `C-c C-c g': + + (define-key texinfo-mode-map "\C-c\C-cg" 'texinfo-insert-@group) + +The `texinfo-insert-@group' function itself is a little extension to +Texinfo mode that inserts `@group' into a Texinfo file. I use this +command all the time and prefer to type the three strokes `C-c C-c g' +rather than the six strokes `@ g r o u p'. (`@group' and its +matching `@end group' are commands that keep all enclosed text +together on one page; many multi-line examples in this book are +surrounded by `@group ... @end group'.) + +Here is the `texinfo-insert-@group' function definition: + + (defun texinfo-insert-@group () + "Insert the string @group in a Texinfo buffer." + (interactive) + (beginning-of-line) + (insert "@group\n")) + +(Of course, I could have used Abbrev mode to save typing, rather than +write a function to insert a word; but I prefer key strokes consistent +with other Texinfo mode key bindings.) + +You will see numerous `define-key' expressions in `loaddefs.el' as +well as in the various mode libraries, such as `cc-mode.el' and +`lisp-mode.el'. + +*Note Customizing Key Bindings: (emacs)Key Bindings, and *Note +Keymaps: (elisp)Keymaps, for more information about keymaps. + +Loading Files +============= + +Many people in the GNU Emacs community have written extensions to +Emacs. As time goes by, these extensions are often included in new +releases. For example, the Calendar and Diary packages are now part +of the standard GNU Emacs. + +(Calc, which I consider a vital part of Emacs, would be part of the +standard distribution except that it was so large it was packaged +separately and no one has changed that.) + +You can use a `load' command to evaluate a complete file and thereby +install all the functions and variables in the file into Emacs. For +example: + + (load "~/emacs/slowsplit") + +This evaluates, i.e. loads, the `slowsplit.el' file or if it exists, +the faster, byte compiled `slowsplit.elc' file from the `emacs' +sub-directory of your home directory. The file contains the function +`split-window-quietly', which John Robinson wrote in 1989. + +The `split-window-quietly' function splits a window with the minimum +of redisplay. I installed it in 1989 because it worked well with the +slow 1200 baud terminals I was then using. Nowadays, I only +occasionally come across such a slow connection, but I continue to use +the function because I like the way it leaves the bottom half of a +buffer in the lower of the new windows and the top half in the upper +window. + +To replace the key binding for the default `split-window-vertically', +you must also unset that key and bind the keys to +`split-window-quietly', like this: + + (global-unset-key "\C-x2") + (global-set-key "\C-x2" 'split-window-quietly) + +If you load many extensions, as I do, then instead of specifying the +exact location of the extension file, as shown above, you can specify +that directory as part of Emacs' `load-path'. Then, when Emacs loads +a file, it will search that directory as well as its default list of +directories. (The default list is specified in `paths.h' when Emacs +is built.) + +The following command adds your `~/emacs' directory to the existing +load path: + + ;;; Emacs Load Path + (setq load-path (cons "~/emacs" load-path)) + +Incidentally, `load-library' is an interactive interface to the +`load' function. The complete function looks like this: + + (defun load-library (library) + "Load the library named LIBRARY. + This is an interface to the function `load'." + (interactive "sLoad library: ") + (load library)) + +The name of the function, `load-library', comes from the use of +`library' as a conventional synonym for `file'. The source for the +`load-library' command is in the `files.el' library. + +Another interactive command that does a slightly different job is +`load-file'. *Note Libraries of Lisp Code for Emacs: (emacs)Lisp +Libraries, for information on the distinction between `load-library' +and this command. + +Autoloading +=========== + +Instead of installing a function by loading the file that contains it, +or by evaluating the function definition, you can make the function +available but not actually install it until it is first called. This +is called "autoloading". + +When you execute an autoloaded function, Emacs automatically evaluates +the file that contains the definition, and then calls the function. + +Emacs starts quicker with autoloaded functions, since their libraries +are not loaded right away; but you need to wait a moment when you +first use such a function, while its containing file is evaluated. + +Rarely used functions are frequently autoloaded. The `loaddefs.el' +library contains hundreds of autoloaded functions, from +`bookmark-set' to `wordstar-mode'. Of course, you may come to use a +`rare' function frequently. When you do, you should load that +function's file with a `load' expression in your `.emacs' file. + +In my `.emacs' file for Emacs version 21, I load 12 libraries that +contain functions that would otherwise be autoloaded. (Actually, it +would have been better to include these files in my `dumped' Emacs +when I built it, but I forgot. *Note Building Emacs: (elisp)Building +Emacs, and the `INSTALL' file for more about dumping.) + +You may also want to include autoloaded expressions in your `.emacs' +file. `autoload' is a built-in function that takes up to five +arguments, the final three of which are optional. The first argument +is the name of the function to be autoloaded; the second is the name +of the file to be loaded. The third argument is documentation for the +function, and the fourth tells whether the function can be called +interactively. The fifth argument tells what type of +object--`autoload' can handle a keymap or macro as well as a function +(the default is a function). + +Here is a typical example: + + (autoload 'html-helper-mode + "html-helper-mode" "Edit HTML documents" t) + +(`html-helper-mode' is an alternative to `html-mode', which is a +standard part of the distribution). + +This expression autoloads the `html-helper-mode' function. It takes +it from the `html-helper-mode.el' file (or from the byte compiled +file `html-helper-mode.elc', if it exists.) The file must be located +in a directory specified by `load-path'. The documentation says that +this is a mode to help you edit documents written in the HyperText +Markup Language. You can call this mode interactively by typing `M-x +html-helper-mode'. (You need to duplicate the function's regular +documentation in the autoload expression because the regular function +is not yet loaded, so its documentation is not available.) + +*Note Autoload: (elisp)Autoload, for more information. + +A Simple Extension: `line-to-top-of-window' +=========================================== + +Here is a simple extension to Emacs that moves the line point is on to +the top of the window. I use this all the time, to make text easier +to read. + +You can put the following code into a separate file and then load it +from your `.emacs' file, or you can include it within your `.emacs' +file. + +Here is the definition: + + ;;; Line to top of window; + ;;; replace three keystroke sequence C-u 0 C-l + (defun line-to-top-of-window () + "Move the line point is on to top of window." + (interactive) + (recenter 0)) + +Now for the keybinding. + +Nowadays, function keys as well as mouse button events and non-ASCII +characters are written within square brackets, without quotation +marks. (In Emacs version 18 and before, you had to write different +function key bindings for each different make of terminal.) + +I bind `line-to-top-of-window' to my <F6> function key like this: + + (global-set-key [f6] 'line-to-top-of-window) + +For more information, see *Note Rebinding Keys in Your Init File: +(emacs)Init Rebinding. + +If you run two versions of GNU Emacs, such as versions 20 and 21, and +use one `.emacs' file, you can select which code to evaluate with the +following conditional: + + (cond + ((string-equal (number-to-string 20) (substring (emacs-version) 10 12)) + ;; evaluate version 20 code + ( ... )) + ((string-equal (number-to-string 21) (substring (emacs-version) 10 12)) + ;; evaluate version 21 code + ( ... ))) + +For example, in contrast to version 20, version 21 blinks its cursor +by default. I hate such blinking, as well as some other features in +version 21, so I placed the following in my `.emacs' file(1): + + (if (string-equal "21" (substring (emacs-version) 10 12)) + (progn + (blink-cursor-mode 0) + ;; Insert newline when you press `C-n' (next-line) + ;; at the end of the buffer + (setq next-line-add-newlines t) + ;; Turn on image viewing + (auto-image-file-mode t) + ;; Turn on menu bar (this bar has text) + ;; (Use numeric argument to turn on) + (menu-bar-mode 1) + ;; Turn off tool bar (this bar has icons) + ;; (Use numeric argument to turn on) + (tool-bar-mode nil) + ;; Turn off tooltip mode for tool bar + ;; (This mode causes icon explanations to pop up) + ;; (Use numeric argument to turn on) + (tooltip-mode nil) + ;; If tooltips turned on, make tips appear promptly + (setq tooltip-delay 0.1) ; default is one second + )) + +(You will note that instead of typing `(number-to-string 21)', I +decided to save typing and wrote `21' as a string, `"21"', rather +than convert it from an integer to a string. In this instance, this +expression is better than the longer, but more general +`(number-to-string 21)'. However, if you do not know ahead of time +what type of information will be returned, then the +`number-to-string' function will be needed.) + +---------- Footnotes ---------- + +(1) When I start instances of Emacs that do not load my `.emacs' file +or any site file, I also turn off blinking: + + emacs -q --no-site-file -eval '(blink-cursor-mode nil)' + +X11 Colors +========== + +You can specify colors when you use Emacs with the MIT X Windowing +system. + +I dislike the default colors and specify my own. + +Here are the expressions in my `.emacs' file that set values: + + ;; Set cursor color + (set-cursor-color "white") + + ;; Set mouse color + (set-mouse-color "white") + + ;; Set foreground and background + (set-foreground-color "white") + (set-background-color "darkblue") + + ;;; Set highlighting colors for isearch and drag + (set-face-foreground 'highlight "white") + (set-face-background 'highlight "blue") + + (set-face-foreground 'region "cyan") + (set-face-background 'region "blue") + + (set-face-foreground 'secondary-selection "skyblue") + (set-face-background 'secondary-selection "darkblue") + + ;; Set calendar highlighting colors + (setq calendar-load-hook + '(lambda () + (set-face-foreground 'diary-face "skyblue") + (set-face-background 'holiday-face "slate blue") + (set-face-foreground 'holiday-face "white"))) + +The various shades of blue soothe my eye and prevent me from seeing +the screen flicker. + +Alternatively, I could have set my specifications in various X +initialization files. For example, I could set the foreground, +background, cursor, and pointer (i.e., mouse) colors in my +`~/.Xresources' file like this: + + Emacs*foreground: white + Emacs*background: darkblue + Emacs*cursorColor: white + Emacs*pointerColor: white + +In any event, since it is not part of Emacs, I set the root color of +my X window in my `~/.xinitrc' file, like this(1): + + # I use TWM for window manager. + xsetroot -solid Navy -fg white & + +---------- Footnotes ---------- + +(1) I occasionally run more modern window managers, such as Sawfish +with GNOME, Enlightenment, SCWM, or KDE; in those cases, I often +specify an image rather than a plain color. + +Miscellaneous Settings for a `.emacs' File +========================================== + +Here are a few miscellaneous settings: + + - Set the shape and color of the mouse cursor: + ; Cursor shapes are defined in + ; `/usr/include/X11/cursorfont.h'; + ; for example, the `target' cursor is number 128; + ; the `top_left_arrow' cursor is number 132. + + (let ((mpointer (x-get-resource "*mpointer" + "*emacs*mpointer"))) + ;; If you have not set your mouse pointer + ;; then set it, otherwise leave as is: + (if (eq mpointer nil) + (setq mpointer "132")) ; top_left_arrow + (setq x-pointer-shape (string-to-int mpointer)) + (set-mouse-color "white")) + +A Modified Mode Line +==================== + +Finally, a feature I really like: a modified mode line. + +When I work over a network, I forget which machine I am using. Also, +I tend to I lose track of where I am, and which line point is on. + +So I reset my mode line to look like this: + + -:-- foo.texi rattlesnake:/home/bob/ Line 1 (Texinfo Fill) Top + +I am visiting a file called `foo.texi', on my machine `rattlesnake' +in my `/home/bob' buffer. I am on line 1, in Texinfo mode, and am at +the top of the buffer. + +My `.emacs' file has a section that looks like this: + + ;; Set a Mode Line that tells me which machine, which directory, + ;; and which line I am on, plus the other customary information. + (setq default-mode-line-format + (quote + (#("-" 0 1 + (help-echo + "mouse-1: select window, mouse-2: delete others ...")) + mode-line-mule-info + mode-line-modified + mode-line-frame-identification + " " + mode-line-buffer-identification + " " + (:eval (substring + (system-name) 0 (string-match "\\..+" (system-name)))) + ":" + default-directory + #(" " 0 1 + (help-echo + "mouse-1: select window, mouse-2: delete others ...")) + (line-number-mode " Line %l ") + global-mode-string + #(" %[(" 0 6 + (help-echo + "mouse-1: select window, mouse-2: delete others ...")) + (:eval (mode-line-mode-name)) + mode-line-process + minor-mode-alist + #("%n" 0 2 (help-echo "mouse-2: widen" local-map (keymap ...))) + ")%] " + (-3 . "%P") + ;; "-%-" + ))) + +Here, I redefine the default mode line. Most of the parts are from +the original; but I make a few changes. I set the _default_ mode +line format so as to permit various modes, such as Info, to override +it. + +Many elements in the list are self-explanatory: `mode-line-modified' +is a variable that tells whether the buffer has been modified, +`mode-name' tells the name of the mode, and so on. However, the +format looks complicated because of two features we have not +discussed. + +The first string in the mode line is a dash or hyphen, `-'. In the +old days, it would have been specified simply as `"-"'. But +nowadays, Emacs can add properties to a string, such as highlighting +or, as in this case, a help feature. If you place your mouse cursor +over the hyphen, some help information appears (By default, you must +wait one second before the information appears. You can change that +timing by changing the value of `tooltip-delay'.) + +The new string format has a special syntax: + + #("-" 0 1 (help-echo "mouse-1: select window, ...")) + +The `#(' begins a list. The first element of the list is the string +itself, just one `-'. The second and third elements specify the +range over which the fourth element applies. A range starts _after_ +a character, so a zero means the range starts just before the first +character; a 1 means that the range ends just after the first +character. The third element is the property for the range. It +consists of a property list, a property name, in this case, +`help-echo', followed by a value, in this case, a string. The +second, third, and fourth elements of this new string format can be +repeated. + +*Note Text Properties in String: (elisp)Text Props and Strings, and +see *Note Mode Line Format: (elisp)Mode Line Format, for more +information. + +`mode-line-buffer-identification' displays the current buffer name. +It is a list beginning `(#("%12b" 0 4 ...'. The `#(' begins the list. + +The `"%12b"' displays the current buffer name, using the +`buffer-name' function with which we are familiar; the `12' specifies +the maximum number of characters that will be displayed. When a name +has fewer characters, whitespace is added to fill out to this number. +(Buffer names can and often should be longer than 12 characters; +this length works well in a typical 80 column wide window.) + +`:eval' is a new feature in GNU Emacs version 21. It says to +evaluate the following form and use the result as a string to display. +In this case, the expression displays the first component of the full +system name. The end of the first component is a `.' (`period'), so +I use the `string-match' function to tell me the length of the first +component. The substring from the zeroth character to that length is +the name of the machine. + +This is the expression: + + (:eval (substring + (system-name) 0 (string-match "\\..+" (system-name)))) + +`%[' and `%]' cause a pair of square brackets to appear for each +recursive editing level. `%n' says `Narrow' when narrowing is in +effect. `%P' tells you the percentage of the buffer that is above +the bottom of the window, or `Top', `Bottom', or `All'. (A lower +case `p' tell you the percentage above the _top_ of the window.) +`%-' inserts enough dashes to fill out the line. + +Remember, "You don't have to like Emacs to like it" -- your own Emacs +can have different colors, different commands, and different keys +than a default Emacs. + +On the other hand, if you want to bring up a plain `out of the box' +Emacs, with no customization, type: + + emacs -q + +This will start an Emacs that does _not_ load your `~/.emacs' +initialization file. A plain, default Emacs. Nothing more. + +Debugging +********* + +GNU Emacs has two debuggers, `debug' and `edebug'. The first is +built into the internals of Emacs and is always with you; the second +requires that you instrument a function before you can use it. + +Both debuggers are described extensively in *Note Debugging Lisp +Programs: (elisp)Debugging. In this chapter, I will walk through a +short example of each. + +`debug' +======= + +Suppose you have written a function definition that is intended to +return the sum of the numbers 1 through a given number. (This is the +`triangle' function discussed earlier. *Note Example with +Decrementing Counter: Decrementing Example, for a discussion.) + +However, your function definition has a bug. You have mistyped `1=' +for `1-'. Here is the broken definition: + + (defun triangle-bugged (number) + "Return sum of numbers 1 through NUMBER inclusive." + (let ((total 0)) + (while (> number 0) + (setq total (+ total number)) + (setq number (1= number))) ; Error here. + total)) + +If you are reading this in Info, you can evaluate this definition in +the normal fashion. You will see `triangle-bugged' appear in the +echo area. + +Now evaluate the `triangle-bugged' function with an argument of 4: + + (triangle-bugged 4) + +In GNU Emacs version 21, you will create and enter a `*Backtrace*' +buffer that says: + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--Lisp error: (void-function 1=) + (1= number) + (setq number (1= number)) + (while (> number 0) (setq total (+ total number)) + (setq number (1= number))) + (let ((total 0)) (while (> number 0) (setq total ...) + (setq number ...)) total) + triangle-bugged(4) + eval((triangle-bugged 4)) + eval-last-sexp-1(nil) + eval-last-sexp(nil) + call-interactively(eval-last-sexp) + ---------- Buffer: *Backtrace* ---------- + +(I have reformatted this example slightly; the debugger does not fold +long lines. As usual, you can quit the debugger by typing `q' in the +`*Backtrace*' buffer.) + +In practice, for a bug as simple as this, the `Lisp error' line will +tell you what you need to know to correct the definition. The +function `1=' is `void'. + +In GNU Emacs 20 and before, you will see: + + Symbol's function definition is void: 1= + +which has the same meaning as the `*Backtrace*' buffer line in +version 21. + +However, suppose you are not quite certain what is going on? You can +read the complete backtrace. + +In this case, you need to run GNU Emacs 21, which automatically starts +the debugger that puts you in the `*Backtrace*' buffer; or else, you +need to start the debugger manually as described below. + +Read the `*Backtrace*' buffer from the bottom up; it tells you what +Emacs did that led to the error. Emacs made an interactive call to +`C-x C-e' (`eval-last-sexp'), which led to the evaluation of the +`triangle-bugged' expression. Each line above tells you what the +Lisp interpreter evaluated next. + +The third line from the top of the buffer is + + (setq number (1= number)) + +Emacs tried to evaluate this expression; in order to do so, it tried +to evaluate the inner expression shown on the second line from the +top: + + (1= number) + +This is where the error occurred; as the top line says: + + Debugger entered--Lisp error: (void-function 1=) + +You can correct the mistake, re-evaluate the function definition, and +then run your test again. + +`debug-on-entry' +================ + +GNU Emacs 21 starts the debugger automatically when your function has +an error. GNU Emacs version 20 and before did not; it simply +presented you with an error message. You had to start the debugger +manually. + +You can start the debugger manually for all versions of Emacs; the +advantage is that the debugger runs even if you do not have a bug in +your code. Sometimes your code will be free of bugs! + +You can enter the debugger when you call the function by calling +`debug-on-entry'. + +Type: + + M-x debug-on-entry RET triangle-bugged RET + +Now, evaluate the following: + + (triangle-bugged 5) + +All versions of Emacs will create a `*Backtrace*' buffer and tell you +that it is beginning to evaluate the `triangle-bugged' function: + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--entering a function: + * triangle-bugged(5) + eval((triangle-bugged 5)) + eval-last-sexp-1(nil) + eval-last-sexp(nil) + call-interactively(eval-last-sexp) + ---------- Buffer: *Backtrace* ---------- + +In the `*Backtrace*' buffer, type `d'. Emacs will evaluate the first +expression in `triangle-bugged'; the buffer will look like this: + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--beginning evaluation of function call form: + * (let ((total 0)) (while (> number 0) (setq total ...) + (setq number ...)) total) + * triangle-bugged(5) + eval((triangle-bugged 5)) + eval-last-sexp-1(nil) + eval-last-sexp(nil) + call-interactively(eval-last-sexp) + ---------- Buffer: *Backtrace* ---------- + +Now, type `d' again, eight times, slowly. Each time you type `d', +Emacs will evaluate another expression in the function definition. + +Eventually, the buffer will look like this: + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--beginning evaluation of function call form: + * (setq number (1= number)) + * (while (> number 0) (setq total (+ total number)) + (setq number (1= number))) + * (let ((total 0)) (while (> number 0) (setq total ...) + (setq number ...)) total) + * triangle-bugged(5) + eval((triangle-bugged 5)) + eval-last-sexp-1(nil) + eval-last-sexp(nil) + call-interactively(eval-last-sexp) + ---------- Buffer: *Backtrace* ---------- + +Finally, after you type `d' two more times, Emacs will reach the +error, and the top two lines of the `*Backtrace*' buffer will look +like this: + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--Lisp error: (void-function 1=) + * (1= number) + ... + ---------- Buffer: *Backtrace* ---------- + +By typing `d', you were able to step through the function. + +You can quit a `*Backtrace*' buffer by typing `q' in it; this quits +the trace, but does not cancel `debug-on-entry'. + +To cancel the effect of `debug-on-entry', call +`cancel-debug-on-entry' and the name of the function, like this: + + M-x cancel-debug-on-entry RET triangle-bugged RET + +(If you are reading this in Info, cancel `debug-on-entry' now.) + +`debug-on-quit' and `(debug)' +============================= + +In addition to setting `debug-on-error' or calling `debug-on-entry', +there are two other ways to start `debug'. + +You can start `debug' whenever you type `C-g' (`keyboard-quit') by +setting the variable `debug-on-quit' to `t'. This is useful for +debugging infinite loops. + +Or, you can insert a line that says `(debug)' into your code where +you want the debugger to start, like this: + + (defun triangle-bugged (number) + "Return sum of numbers 1 through NUMBER inclusive." + (let ((total 0)) + (while (> number 0) + (setq total (+ total number)) + (debug) ; Start debugger. + (setq number (1= number))) ; Error here. + total)) + +The `debug' function is described in detail in *Note The Lisp +Debugger: (elisp)Debugger. + +The `edebug' Source Level Debugger +================================== + +Edebug is a source level debugger. Edebug normally displays the +source of the code you are debugging, with an arrow at the left that +shows which line you are currently executing. + +You can walk through the execution of a function, line by line, or run +quickly until reaching a "breakpoint" where execution stops. + +Edebug is described in *Note Edebug: (elisp)edebug. + +Here is a bugged function definition for `triangle-recursively'. +*Note Recursion in place of a counter: Recursive triangle function, +for a review of it. + + (defun triangle-recursively-bugged (number) + "Return sum of numbers 1 through NUMBER inclusive. + Uses recursion." + (if (= number 1) + 1 + (+ number + (triangle-recursively-bugged + (1= number))))) ; Error here. + +Normally, you would install this definition by positioning your cursor +after the function's closing parenthesis and typing `C-x C-e' +(`eval-last-sexp') or else by positioning your cursor within the +definition and typing `C-M-x' (`eval-defun'). (By default, the +`eval-defun' command works only in Emacs Lisp mode or in Lisp +Interactive mode.) + +However, to prepare this function definition for Edebug, you must +first "instrument" the code using a different command. You can do +this by positioning your cursor within the definition and typing + + M-x edebug-defun RET + +This will cause Emacs to load Edebug automatically if it is not +already loaded, and properly instrument the function. + +After instrumenting the function, place your cursor after the +following expression and type `C-x C-e' (`eval-last-sexp'): + + (triangle-recursively-bugged 3) + +You will be jumped back to the source for +`triangle-recursively-bugged' and the cursor positioned at the +beginning of the `if' line of the function. Also, you will see an +arrowhead at the left hand side of that line. The arrowhead marks +the line where the function is executing. (In the following examples, +we show the arrowhead with `=>'; in a windowing system, you may see +the arrowhead as a solid triangle in the window `fringe'.) + + =>-!-(if (= number 1) + +In the example, the location of point is displayed as `-!-' (in a +printed book, it is displayed with a five pointed star). + +If you now press <SPC>, point will move to the next expression to be +executed; the line will look like this: + + =>(if -!-(= number 1) + +As you continue to press <SPC>, point will move from expression to +expression. At the same time, whenever an expression returns a value, +that value will be displayed in the echo area. For example, after you +move point past `number', you will see the following: + + Result: 3 = C-c + +This means the value of `number' is 3, which is ASCII `control-c' +(the third letter of the alphabet). + +You can continue moving through the code until you reach the line with +the error. Before evaluation, that line looks like this: + + => -!-(1= number))))) ; Error here. + +When you press <SPC> once again, you will produce an error message +that says: + + Symbol's function definition is void: 1= + +This is the bug. + +Press `q' to quit Edebug. + +To remove instrumentation from a function definition, simply +re-evaluate it with a command that does not instrument it. For +example, you could place your cursor after the definition's closing +parenthesis and type `C-x C-e'. + +Edebug does a great deal more than walk with you through a function. +You can set it so it races through on its own, stopping only at an +error or at specified stopping points; you can cause it to display the +changing values of various expressions; you can find out how many +times a function is called, and more. + +Edebug is described in *Note Edebug: (elisp)edebug. + +Debugging Exercises +=================== + + * Install the `count-words-region' function and then cause it to + enter the built-in debugger when you call it. Run the command + on a region containing two words. You will need to press `d' a + remarkable number of times. On your system, is a `hook' called + after the command finishes? (For information on hooks, see + *Note Command Loop Overview: (elisp)Command Overview.) + + * Copy `count-words-region' into the `*scratch*' buffer, + instrument the function for Edebug, and walk through its + execution. The function does not need to have a bug, although + you can introduce one if you wish. If the function lacks a bug, + the walk-through completes without problems. + + * While running Edebug, type `?' to see a list of all the Edebug + commands. (The `global-edebug-prefix' is usually `C-x X', i.e. + `<CTL>-x' followed by an upper case `X'; use this prefix for + commands made outside of the Edebug debugging buffer.) + + * In the Edebug debugging buffer, use the `p' + (`edebug-bounce-point') command to see where in the region the + `count-words-region' is working. + + * Move point to some spot further down function and then type the + `h' (`edebug-goto-here') command to jump to that location. + + * Use the `t' (`edebug-trace-mode') command to cause Edebug to + walk through the function on its own; use an upper case `T' for + `edebug-Trace-fast-mode'. + + * Set a breakpoint, then run Edebug in Trace mode until it reaches + the stopping point. + +Conclusion +********** + +We have now reached the end of this Introduction. You have now +learned enough about programming in Emacs Lisp to set values, to write +simple `.emacs' files for yourself and your friends, and write simple +customizations and extensions to Emacs. + +This is a place to stop. Or, if you wish, you can now go onward, and +teach yourself. + +You have learned some of the basic nuts and bolts of programming. But +only some. There are a great many more brackets and hinges that are +easy to use that we have not touched. + +A path you can follow right now lies among the sources to GNU Emacs +and in *Note The GNU Emacs Lisp Reference Manual: (elisp)Top. + +The Emacs Lisp sources are an adventure. When you read the sources +and come across a function or expression that is unfamiliar, you need +to figure out or find out what it does. + +Go to the Reference Manual. It is a thorough, complete, and fairly +easy-to-read description of Emacs Lisp. It is written not only for +experts, but for people who know what you know. (The `Reference +Manual' comes with the standard GNU Emacs distribution. Like this +introduction, it comes as a Texinfo source file, so you can read it +on-line and as a typeset, printed book.) + +Go to the other on-line help that is part of GNU Emacs: the on-line +documentation for all functions, and `find-tags', the program that +takes you to sources. + +Here is an example of how I explore the sources. Because of its name, +`simple.el' is the file I looked at first, a long time ago. As it +happens some of the functions in `simple.el' are complicated, or at +least look complicated at first sight. The `open-line' function, for +example, looks complicated. + +You may want to walk through this function slowly, as we did with the +`forward-sentence' function. (*Note forward-sentence::.) Or you may +want to skip that function and look at another, such as `split-line'. +You don't need to read all the functions. According to +`count-words-in-defun', the `split-line' function contains 27 words +and symbols. + +Even though it is short, `split-line' contains four expressions we +have not studied: `skip-chars-forward', `indent-to', `current-column' +and `?\n'. + +Consider the `skip-chars-forward' function. (It is part of the +function definition for `back-to-indentation', which is shown in +*Note Review: Review.) + +In GNU Emacs, you can find out more about `skip-chars-forward' by +typing `C-h f' (`describe-function') and the name of the function. +This gives you the function documentation. + +You may be able to guess what is done by a well named function such as +`indent-to'; or you can look it up, too. Incidentally, the +`describe-function' function itself is in `help.el'; it is one of +those long, but decipherable functions. You can look up +`describe-function' using the `C-h f' command! + +In this instance, since the code is Lisp, the `*Help*' buffer +contains the name of the library containing the function's source. +You can put point over the name of the library and press the RET key, +which in this situation is bound to `help-follow', and be taken +directly to the source, in the same way as `M-.' (`find-tag'). + +The definition for `describe-function' illustrates how to customize +the `interactive' expression without using the standard character +codes; and it shows how to create a temporary buffer. + +(The `indent-to' function is written in C rather than Emacs Lisp; it +is a `built-in' function. `help-follow' only provides you with the +documentation of a built-in function; it does not take you to the +source. But `find-tag' will take you to the source, if properly set +up.) + +You can look at a function's source using `find-tag', which is bound +to `M-.' Finally, you can find out what the Reference Manual has to +say by visiting the manual in Info, and typing `i' (`Info-index') and +the name of the function, or by looking up `skip-chars-forward' in +the index to a printed copy of the manual. + +Similarly, you can find out what is meant by `?\n'. You can try +using `Info-index' with `?\n'. It turns out that this action won't +help; but don't give up. If you search the index for `\n' without +the `?', you will be taken directly to the relevant section of the +manual. (*Note Character Type: (elisp)Character Type. `?\n' stands +for the newline character.) + +Other interesting source files include `paragraphs.el', +`loaddefs.el', and `loadup.el'. The `paragraphs.el' file includes +short, easily understood functions as well as longer ones. The +`loaddefs.el' file contains the many standard autoloads and many +keymaps. I have never looked at it all; only at parts. `loadup.el' +is the file that loads the standard parts of Emacs; it tells you a +great deal about how Emacs is built. (*Note Building Emacs: +(elisp)Building Emacs, for more about building.) + +As I said, you have learned some nuts and bolts; however, and very +importantly, we have hardly touched major aspects of programming; I +have said nothing about how to sort information, except to use the +predefined `sort' function; I have said nothing about how to store +information, except to use variables and lists; I have said nothing +about how to write programs that write programs. These are topics for +another, and different kind of book, a different kind of learning. + +What you have done is learn enough for much practical work with GNU +Emacs. What you have done is get started. This is the end of a +beginning. + +The `the-the' Function +********************** + +Sometimes when you you write text, you duplicate words--as with "you +you" near the beginning of this sentence. I find that most +frequently, I duplicate "the'; hence, I call the function for +detecting duplicated words, `the-the'. + +As a first step, you could use the following regular expression to +search for duplicates: + + \\(\\w+[ \t\n]+\\)\\1 + +This regexp matches one or more word-constituent characters followed +by one or more spaces, tabs, or newlines. However, it does not detect +duplicated words on different lines, since the ending of the first +word, the end of the line, is different from the ending of the second +word, a space. (For more information about regular expressions, see +*Note Regular Expression Searches: Regexp Search, as well as *Note +Syntax of Regular Expressions: (emacs)Regexps, and *Note Regular +Expressions: (elisp)Regular Expressions.) + +You might try searching just for duplicated word-constituent +characters but that does not work since the pattern detects doubles +such as the two occurrences of `th' in `with the'. + +Another possible regexp searches for word-constituent characters +followed by non-word-constituent characters, reduplicated. Here, +`\\w+' matches one or more word-constituent characters and `\\W*' +matches zero or more non-word-constituent characters. + + \\(\\(\\w+\\)\\W*\\)\\1 + +Again, not useful. + +Here is the pattern that I use. It is not perfect, but good enough. +`\\b' matches the empty string, provided it is at the beginning or +end of a word; `[^@ \n\t]+' matches one or more occurrences of any +characters that are _not_ an @-sign, space, newline, or tab. + + \\b\\([^@ \n\t]+\\)[ \n\t]+\\1\\b + +One can write more complicated expressions, but I found that this +expression is good enough, so I use it. + +Here is the `the-the' function, as I include it in my `.emacs' file, +along with a handy global key binding: + + (defun the-the () + "Search forward for for a duplicated word." + (interactive) + (message "Searching for for duplicated words ...") + (push-mark) + ;; This regexp is not perfect + ;; but is fairly good over all: + (if (re-search-forward + "\\b\\([^@ \n\t]+\\)[ \n\t]+\\1\\b" nil 'move) + (message "Found duplicated word.") + (message "End of buffer"))) + + ;; Bind `the-the' to C-c \ + (global-set-key "\C-c\\" 'the-the) + + +Here is test text: + + one two two three four five + five six seven + +You can substitute the other regular expressions shown above in the +function definition and try each of them on this list. + +Handling the Kill Ring +********************** + +The kill ring is a list that is transformed into a ring by the +workings of the `rotate-yank-pointer' function. The `yank' and +`yank-pop' commands use the `rotate-yank-pointer' function. This +appendix describes the `rotate-yank-pointer' function as well as both +the `yank' and the `yank-pop' commands. + +The `rotate-yank-pointer' Function +================================== + +The `rotate-yank-pointer' function changes the element in the kill +ring to which `kill-ring-yank-pointer' points. For example, it can +change `kill-ring-yank-pointer' from pointing to the second element +to point to the third element. + +Here is the code for `rotate-yank-pointer': + + (defun rotate-yank-pointer (arg) + "Rotate the yanking point in the kill ring." + (interactive "p") + (let ((length (length kill-ring))) + (if (zerop length) + ;; then-part + (error "Kill ring is empty") + ;; else-part + (setq kill-ring-yank-pointer + (nthcdr (% (+ arg + (- length + (length + kill-ring-yank-pointer))) + length) + kill-ring))))) + +`rotate-yank-pointer' in Outline +-------------------------------- + +The `rotate-yank-pointer' function looks complex, but as usual, it +can be understood by taking it apart piece by piece. First look at +it in skeletal form: + + (defun rotate-yank-pointer (arg) + "Rotate the yanking point in the kill ring." + (interactive "p") + (let VARLIST + BODY...) + +This function takes one argument, called `arg'. It has a brief +documentation string; and it is interactive with a small `p', which +means that the argument must be a processed prefix passed to the +function as a number. + +The body of the function definition is a `let' expression, which +itself has a body as well as a VARLIST. + +The `let' expression declares a variable that will be only usable +within the bounds of this function. This variable is called `length' +and is bound to a value that is equal to the number of items in the +kill ring. This is done by using the function called `length'. +(Note that this function has the same name as the variable called +`length'; but one use of the word is to name the function and the +other is to name the variable. The two are quite distinct. +Similarly, an English speaker will distinguish between the meanings +of the word `ship' when he says: "I must ship this package +immediately." and "I must get aboard the ship immediately.") + +The function `length' tells the number of items there are in a list, +so `(length kill-ring)' returns the number of items there are in the +kill ring. + +The Body of `rotate-yank-pointer' +--------------------------------- + +The body of `rotate-yank-pointer' is a `let' expression and the body +of the `let' expression is an `if' expression. + +The purpose of the `if' expression is to find out whether there is +anything in the kill ring. If the kill ring is empty, the `error' +function stops evaluation of the function and prints a message in the +echo area. On the other hand, if the kill ring has something in it, +the work of the function is done. + +Here is the if-part and then-part of the `if' expression: + + (if (zerop length) ; if-part + (error "Kill ring is empty") ; then-part + ... + +If there is not anything in the kill ring, its length must be zero and +an error message sent to the user: `Kill ring is empty'. The `if' +expression uses the function `zerop' which returns true if the value +it is testing is zero. When `zerop' tests true, the then-part of the +`if' is evaluated. The then-part is a list starting with the +function `error', which is a function that is similar to the +`message' function (*note message::), in that it prints a one-line +message in the echo area. However, in addition to printing a +message, `error' also stops evaluation of the function within which +it is embedded. This means that the rest of the function will not be +evaluated if the length of the kill ring is zero. + +Digression about the word `error' +................................. + +(In my opinion, it is slightly misleading, at least to humans, to use +the term `error' as the name of the `error' function. A better term +would be `cancel'. Strictly speaking, of course, you cannot point +to, much less rotate a pointer to a list that has no length, so from +the point of view of the computer, the word `error' is correct. But +a human expects to attempt this sort of thing, if only to find out +whether the kill ring is full or empty. This is an act of +exploration. + +(From the human point of view, the act of exploration and discovery is +not necessarily an error, and therefore should not be labelled as one, +even in the bowels of a computer. As it is, the code in Emacs implies +that a human who is acting virtuously, by exploring his or her +environment, is making an error. This is bad. Even though the +computer takes the same steps as it does when there is an `error', a +term such as `cancel' would have a clearer connotation.) + +The else-part of the `if' expression +.................................... + +The else-part of the `if' expression is dedicated to setting the +value of `kill-ring-yank-pointer' when the kill ring has something in +it. The code looks like this: + + (setq kill-ring-yank-pointer + (nthcdr (% (+ arg + (- length + (length kill-ring-yank-pointer))) + length) + kill-ring))))) + +This needs some examination. Clearly, `kill-ring-yank-pointer' is +being set to be equal to some CDR of the kill ring, using the +`nthcdr' function that is described in an earlier section. (*Note +copy-region-as-kill::.) But exactly how does it do this? + +Before looking at the details of the code let's first consider the +purpose of the `rotate-yank-pointer' function. + +The `rotate-yank-pointer' function changes what +`kill-ring-yank-pointer' points to. If `kill-ring-yank-pointer' +starts by pointing to the first element of a list, a call to +`rotate-yank-pointer' causes it to point to the second element; and +if `kill-ring-yank-pointer' points to the second element, a call to +`rotate-yank-pointer' causes it to point to the third element. (And +if `rotate-yank-pointer' is given an argument greater than 1, it +jumps the pointer that many elements.) + +The `rotate-yank-pointer' function uses `setq' to reset what the +`kill-ring-yank-pointer' points to. If `kill-ring-yank-pointer' +points to the first element of the kill ring, then, in the simplest +case, the `rotate-yank-pointer' function must cause it to point to +the second element. Put another way, `kill-ring-yank-pointer' must +be reset to have a value equal to the CDR of the kill ring. + +That is, under these circumstances, + + (setq kill-ring-yank-pointer + ("some text" "a different piece of text" "yet more text")) + + (setq kill-ring + ("some text" "a different piece of text" "yet more text")) + +the code should do this: + + (setq kill-ring-yank-pointer (cdr kill-ring)) + +As a result, the `kill-ring-yank-pointer' will look like this: + + kill-ring-yank-pointer + => ("a different piece of text" "yet more text")) + +The actual `setq' expression uses the `nthcdr' function to do the job. + +As we have seen before (*note nthcdr::), the `nthcdr' function works +by repeatedly taking the CDR of a list--it takes the CDR of the CDR +of the CDR ... + +The two following expressions produce the same result: + + (setq kill-ring-yank-pointer (cdr kill-ring)) + + (setq kill-ring-yank-pointer (nthcdr 1 kill-ring)) + +In the `rotate-yank-pointer' function, however, the first argument to +`nthcdr' is a rather complex looking expression with lots of +arithmetic inside of it: + + (% (+ arg + (- length + (length kill-ring-yank-pointer))) + length) + +As usual, we need to look at the most deeply embedded expression first +and then work our way towards the light. + +The most deeply embedded expression is `(length +kill-ring-yank-pointer)'. This finds the length of the current value +of the `kill-ring-yank-pointer'. (Remember that the +`kill-ring-yank-pointer' is the name of a variable whose value is a +list.) + +The measurement of the length is inside the expression: + + (- length (length kill-ring-yank-pointer)) + +In this expression, the first `length' is the variable that was +assigned the length of the kill ring in the `let' statement at the +beginning of the function. (One might think this function would be +clearer if the variable `length' were named `length-of-kill-ring' +instead; but if you look at the text of the whole function, you will +see that it is so short that naming this variable `length' is not a +bother, unless you are pulling the function apart into very tiny +pieces as we are doing here.) + +So the line `(- length (length kill-ring-yank-pointer))' tells the +difference between the length of the kill ring and the length of the +list whose name is `kill-ring-yank-pointer'. + +To see how all this fits into the `rotate-yank-pointer' function, +let's begin by analyzing the case where `kill-ring-yank-pointer' +points to the first element of the kill ring, just as `kill-ring' +does, and see what happens when `rotate-yank-pointer' is called with +an argument of 1. + +The variable `length' and the value of the expression `(length +kill-ring-yank-pointer)' will be the same since the variable `length' +is the length of the kill ring and the `kill-ring-yank-pointer' is +pointing to the whole kill ring. Consequently, the value of + + (- length (length kill-ring-yank-pointer)) + +will be zero. Since the value of `arg' will be 1, this will mean +that the value of the whole expression + + (+ arg (- length (length kill-ring-yank-pointer))) + +will be 1. + +Consequently, the argument to `nthcdr' will be found as the result of +the expression + + (% 1 length) + +The `%' remainder function +.......................... + +To understand `(% 1 length)', we need to understand `%'. According +to its documentation (which I just found by typing `C-h f % <RET>'), +the `%' function returns the remainder of its first argument divided +by its second argument. For example, the remainder of 5 divided by 2 +is 1. (2 goes into 5 twice with a remainder of 1.) + +What surprises people who don't often do arithmetic is that a smaller +number can be divided by a larger number and have a remainder. In the +example we just used, 5 was divided by 2. We can reverse that and +ask, what is the result of dividing 2 by 5? If you can use +fractions, the answer is obviously 2/5 or .4; but if, as here, you +can only use whole numbers, the result has to be something different. +Clearly, 5 can go into 2 zero times, but what of the remainder? To +see what the answer is, consider a case that has to be familiar from +childhood: + + * 5 divided by 5 is 1 with a remainder of 0; + + * 6 divided by 5 is 1 with a remainder of 1; + + * 7 divided by 5 is 1 with a remainder of 2. + + * Similarly, 10 divided by 5 is 2 with a remainder of 0; + + * 11 divided by 5 is 2 with a remainder of 1; + + * 12 divided by 5 is 1 with a remainder of 2. + +By considering the cases as parallel, we can see that + + * zero divided by 5 must be zero with a remainder of zero; + + * 1 divided by 5 must be zero with a remainder of 1; + + * 2 divided by 5 must be zero with a remainder of 2; + +and so on. + +So, in this code, if the value of `length' is 5, then the result of +evaluating + + (% 1 5) + +is 1. (I just checked this by placing the cursor after the expression +and typing `C-x C-e'. Indeed, 1 is printed in the echo area.) + +Using `%' in `rotate-yank-pointer' +.................................. + +When the `kill-ring-yank-pointer' points to the beginning of the kill +ring, and the argument passed to `rotate-yank-pointer' is 1, the `%' +expression returns 1: + + (- length (length kill-ring-yank-pointer)) + => 0 + +therefore, + + (+ arg (- length (length kill-ring-yank-pointer))) + => 1 + +and consequently: + + (% (+ arg (- length (length kill-ring-yank-pointer))) + length) + => 1 + +regardless of the value of `length'. + +As a result of this, the `setq kill-ring-yank-pointer' expression +simplifies to: + + (setq kill-ring-yank-pointer (nthcdr 1 kill-ring)) + +What it does is now easy to understand. Instead of pointing as it did +to the first element of the kill ring, the `kill-ring-yank-pointer' +is set to point to the second element. + +Clearly, if the argument passed to `rotate-yank-pointer' is two, then +the `kill-ring-yank-pointer' is set to `(nthcdr 2 kill-ring)'; and so +on for different values of the argument. + +Similarly, if the `kill-ring-yank-pointer' starts out pointing to the +second element of the kill ring, its length is shorter than the +length of the kill ring by 1, so the computation of the remainder is +based on the expression `(% (+ arg 1) length)'. This means that the +`kill-ring-yank-pointer' is moved from the second element of the kill +ring to the third element if the argument passed to +`rotate-yank-pointer' is 1. + +Pointing to the last element +............................ + +The final question is, what happens if the `kill-ring-yank-pointer' +is set to the _last_ element of the kill ring? Will a call to +`rotate-yank-pointer' mean that nothing more can be taken from the +kill ring? The answer is no. What happens is different and useful. +The `kill-ring-yank-pointer' is set to point to the beginning of the +kill ring instead. + +Let's see how this works by looking at the code, assuming the length +of the kill ring is 5 and the argument passed to +`rotate-yank-pointer' is 1. When the `kill-ring-yank-pointer' points +to the last element of the kill ring, its length is 1. The code +looks like this: + + (% (+ arg (- length (length kill-ring-yank-pointer))) length) + +When the variables are replaced by their numeric values, the +expression looks like this: + + (% (+ 1 (- 5 1)) 5) + +This expression can be evaluated by looking at the most embedded inner +expression first and working outwards: The value of `(- 5 1)' is 4; +the sum of `(+ 1 4)' is 5; and the remainder of dividing 5 by 5 is +zero. So what `rotate-yank-pointer' will do is + + (setq kill-ring-yank-pointer (nthcdr 0 kill-ring)) + +which will set the `kill-ring-yank-pointer' to point to the beginning +of the kill ring. + +So what happens with successive calls to `rotate-yank-pointer' is that +it moves the `kill-ring-yank-pointer' from element to element in the +kill ring until it reaches the end; then it jumps back to the +beginning. And this is why the kill ring is called a ring, since by +jumping back to the beginning, it is as if the list has no end! (And +what is a ring, but an entity with no end?) + +`yank' +====== + +After learning about `rotate-yank-pointer', the code for the `yank' +function is almost easy. It has only one tricky part, which is the +computation of the argument to be passed to `rotate-yank-pointer'. + +The code looks like this: + + (defun yank (&optional arg) + "Reinsert the last stretch of killed text. + More precisely, reinsert the stretch of killed text most + recently killed OR yanked. + With just C-U as argument, same but put point in front + (and mark at end). With argument n, reinsert the nth + most recently killed stretch of killed text. + See also the command \\[yank-pop]." + + (interactive "*P") + (rotate-yank-pointer (if (listp arg) 0 + (if (eq arg '-) -1 + (1- arg)))) + (push-mark (point)) + (insert (car kill-ring-yank-pointer)) + (if (consp arg) + (exchange-point-and-mark))) + +Glancing over this code, we can understand the last few lines readily +enough. The mark is pushed, that is, remembered; then the first +element (the CAR) of what the `kill-ring-yank-pointer' points to is +inserted; and then, if the argument passed the function is a `cons', +point and mark are exchanged so the point is put in the front of the +inserted text rather than at the end. This option is explained in +the documentation. The function itself is interactive with `"*P"'. +This means it will not work on a read-only buffer, and that the +unprocessed prefix argument is passed to the function. + +Passing the argument +.................... + +The hard part of `yank' is understanding the computation that +determines the value of the argument passed to `rotate-yank-pointer'. +Fortunately, it is not so difficult as it looks at first sight. + +What happens is that the result of evaluating one or both of the `if' +expressions will be a number and that number will be the argument +passed to `rotate-yank-pointer'. + +Laid out with comments, the code looks like this: + + (if (listp arg) ; if-part + 0 ; then-part + (if (eq arg '-) ; else-part, inner if + -1 ; inner if's then-part + (1- arg)))) ; inner if's else-part + +This code consists of two `if' expression, one the else-part of the +other. + +The first or outer `if' expression tests whether the argument passed +to `yank' is a list. Oddly enough, this will be true if `yank' is +called without an argument--because then it will be passed the value +of `nil' for the optional argument and an evaluation of `(listp nil)' +returns true! So, if no argument is passed to `yank', the argument +passed to `rotate-yank-pointer' inside of `yank' is zero. This means +the pointer is not moved and the first element to which +`kill-ring-yank-pointer' points is inserted, as we expect. +Similarly, if the argument for `yank' is `C-u', this will be read as +a list, so again, a zero will be passed to `rotate-yank-pointer'. +(`C-u' produces an unprocessed prefix argument of `(4)', which is a +list of one element.) At the same time, later in the function, this +argument will be read as a `cons' so point will be put in the front +and mark at the end of the insertion. (The `P' argument to +`interactive' is designed to provide these values for the case when +an optional argument is not provided or when it is `C-u'.) + +The then-part of the outer `if' expression handles the case when +there is no argument or when it is `C-u'. The else-part handles the +other situations. The else-part is itself another `if' expression. + +The inner `if' expression tests whether the argument is a minus sign. +(This is done by pressing the <META> and `-' keys at the same time, +or the <ESC> key and then the `-' key). In this case, the +`rotate-yank-pointer' function is passed `-1' as an argument. This +moves the `kill-ring-yank-pointer' backwards, which is what is +desired. + +If the true-or-false-test of the inner `if' expression is false (that +is, if the argument is not a minus sign), the else-part of the +expression is evaluated. This is the expression `(1- arg)'. Because +of the two `if' expressions, it will only occur when the argument is +a positive number or when it is a negative number (not just a minus +sign on its own). What `(1- arg)' does is decrement the number and +return it. (The `1-' function subtracts one from its argument.) +This means that if the argument to `rotate-yank-pointer' is 1, it is +reduced to zero, which means the first element to which +`kill-ring-yank-pointer' points is yanked back, as you would expect. + +Passing a negative argument +........................... + +Finally, the question arises, what happens if either the remainder +function, `%', or the `nthcdr' function is passed a negative +argument, as they quite well may? + +The answers can be found by a quick test. When `(% -1 5)' is +evaluated, a negative number is returned; and if `nthcdr' is called +with a negative number, it returns the same value as if it were +called with a first argument of zero. This can be seen by evaluating +the following code. + +Here the `=>' points to the result of evaluating the code preceding +it. This was done by positioning the cursor after the code and +typing `C-x C-e' (`eval-last-sexp') in the usual fashion. You can do +this if you are reading this in Info inside of GNU Emacs. + + (% -1 5) + => -1 + + (setq animals '(cats dogs elephants)) + => (cats dogs elephants) + + (nthcdr 1 animals) + => (dogs elephants) + + (nthcdr 0 animals) + => (cats dogs elephants) + + (nthcdr -1 animals) + => (cats dogs elephants) + +So, if a minus sign or a negative number is passed to `yank', the +`kill-ring-yank-point' is rotated backwards until it reaches the +beginning of the list. Then it stays there. Unlike the other case, +when it jumps from the end of the list to the beginning of the list, +making a ring, it stops. This makes sense. You often want to get +back to the most recently clipped out piece of text, but you don't +usually want to insert text from as many as thirty kill commands ago. +So you need to work through the ring to get to the end, but won't +cycle around it inadvertently if you are trying to come back to the +beginning. + +Incidentally, any number passed to `yank' with a minus sign preceding +it will be treated as -1. This is evidently a simplification for +writing the program. You don't need to jump back towards the +beginning of the kill ring more than one place at a time and doing +this is easier than writing a function to determine the magnitude of +the number that follows the minus sign. + +`yank-pop' +========== + +After understanding `yank', the `yank-pop' function is easy. Leaving +out the documentation to save space, it looks like this: + + (defun yank-pop (arg) + (interactive "*p") + (if (not (eq last-command 'yank)) + (error "Previous command was not a yank")) + (setq this-command 'yank) + (let ((before (< (point) (mark)))) + (delete-region (point) (mark)) + (rotate-yank-pointer arg) + (set-mark (point)) + (insert (car kill-ring-yank-pointer)) + (if before (exchange-point-and-mark)))) + +The function is interactive with a small `p' so the prefix argument +is processed and passed to the function. The command can only be +used after a previous yank; otherwise an error message is sent. This +check uses the variable `last-command' which is discussed elsewhere. +(*Note copy-region-as-kill::.) + +The `let' clause sets the variable `before' to true or false +depending whether point is before or after mark and then the region +between point and mark is deleted. This is the region that was just +inserted by the previous yank and it is this text that will be +replaced. Next the `kill-ring-yank-pointer' is rotated so that the +previously inserted text is not reinserted yet again. Mark is set at +the beginning of the place the new text will be inserted and then the +first element to which `kill-ring-yank-pointer' points is inserted. +This leaves point after the new text. If in the previous yank, point +was left before the inserted text, point and mark are now exchanged +so point is again left in front of the newly inserted text. That is +all there is to it! + +A Graph with Labelled Axes +************************** + +Printed axes help you understand a graph. They convey scale. In an +earlier chapter (*note Readying a Graph: Readying a Graph.), we wrote +the code to print the body of a graph. Here we write the code for +printing and labelling vertical and horizontal axes, along with the +body itself. + +Labelled Example Graph +====================== + +Since insertions fill a buffer to the right and below point, the new +graph printing function should first print the Y or vertical axis, +then the body of the graph, and finally the X or horizontal axis. +This sequence lays out for us the contents of the function: + + 1. Set up code. + + 2. Print Y axis. + + 3. Print body of graph. + + 4. Print X axis. + +Here is an example of how a finished graph should look: + + 10 - + * + * * + * ** + * *** + 5 - * ******* + * *** ******* + ************* + *************** + 1 - **************** + | | | | + 1 5 10 15 + +In this graph, both the vertical and the horizontal axes are labelled +with numbers. However, in some graphs, the horizontal axis is time +and would be better labelled with months, like this: + + 5 - * + * ** * + ******* + ********** ** + 1 - ************** + | ^ | + Jan June Jan + +Indeed, with a little thought, we can easily come up with a variety of +vertical and horizontal labelling schemes. Our task could become +complicated. But complications breed confusion. Rather than permit +this, it is better choose a simple labelling scheme for our first +effort, and to modify or replace it later. + +These considerations suggest the following outline for the +`print-graph' function: + + (defun print-graph (numbers-list) + "DOCUMENTATION..." + (let ((height ... + ...)) + (print-Y-axis height ... ) + (graph-body-print numbers-list) + (print-X-axis ... ))) + +We can work on each part of the `print-graph' function definition in +turn. + +The `print-graph' Varlist +========================= + +In writing the `print-graph' function, the first task is to write the +varlist in the `let' expression. (We will leave aside for the moment +any thoughts about making the function interactive or about the +contents of its documentation string.) + +The varlist should set several values. Clearly, the top of the label +for the vertical axis must be at least the height of the graph, which +means that we must obtain this information here. Note that the +`print-graph-body' function also requires this information. There is +no reason to calculate the height of the graph in two different +places, so we should change `print-graph-body' from the way we +defined it earlier to take advantage of the calculation. + +Similarly, both the function for printing the X axis labels and the +`print-graph-body' function need to learn the value of the width of +each symbol. We can perform the calculation here and change the +definition for `print-graph-body' from the way we defined it in the +previous chapter. + +The length of the label for the horizontal axis must be at least as +long as the graph. However, this information is used only in the +function that prints the horizontal axis, so it does not need to be +calculated here. + +These thoughts lead us directly to the following form for the varlist +in the `let' for `print-graph': + + (let ((height (apply 'max numbers-list)) ; First version. + (symbol-width (length graph-blank))) + +As we shall see, this expression is not quite right. + +The `print-Y-axis' Function +=========================== + +The job of the `print-Y-axis' function is to print a label for the +vertical axis that looks like this: + + 10 - + + + + + 5 - + + + + 1 - + +The function should be passed the height of the graph, and then should +construct and insert the appropriate numbers and marks. + +It is easy enough to see in the figure what the Y axis label should +look like; but to say in words, and then to write a function +definition to do the job is another matter. It is not quite true to +say that we want a number and a tic every five lines: there are only +three lines between the `1' and the `5' (lines 2, 3, and 4), but four +lines between the `5' and the `10' (lines 6, 7, 8, and 9). It is +better to say that we want a number and a tic mark on the base line +(number 1) and then that we want a number and a tic on the fifth line +from the bottom and on every line that is a multiple of five. + +What height should the label be? +-------------------------------- + +The next issue is what height the label should be? Suppose the +maximum height of tallest column of the graph is seven. Should the +highest label on the Y axis be `5 -', and should the graph stick up +above the label? Or should the highest label be `7 -', and mark the +peak of the graph? Or should the highest label be `10 -', which is a +multiple of five, and be higher than the topmost value of the graph? + +The latter form is preferred. Most graphs are drawn within rectangles +whose sides are an integral number of steps long--5, 10, 15, and so +on for a step distance of five. But as soon as we decide to use a +step height for the vertical axis, we discover that the simple +expression in the varlist for computing the height is wrong. The +expression is `(apply 'max numbers-list)'. This returns the precise +height, not the maximum height plus whatever is necessary to round up +to the nearest multiple of five. A more complex expression is +required. + +As usual in cases like this, a complex problem becomes simpler if it +is divided into several smaller problems. + +First, consider the case when the highest value of the graph is an +integral multiple of five--when it is 5, 10, 15 ,or some higher +multiple of five. We can use this value as the Y axis height. + +A fairly simply way to determine whether a number is a multiple of +five is to divide it by five and see if the division results in a +remainder. If there is no remainder, the number is a multiple of +five. Thus, seven divided by five has a remainder of two, and seven +is not an integral multiple of five. Put in slightly different +language, more reminiscent of the classroom, five goes into seven +once, with a remainder of two. However, five goes into ten twice, +with no remainder: ten is an integral multiple of five. + +Side Trip: Compute a Remainder +------------------------------ + +In Lisp, the function for computing a remainder is `%'. The function +returns the remainder of its first argument divided by its second +argument. As it happens, `%' is a function in Emacs Lisp that you +cannot discover using `apropos': you find nothing if you type `M-x +apropos <RET> remainder <RET>'. The only way to learn of the +existence of `%' is to read about it in a book such as this or in the +Emacs Lisp sources. The `%' function is used in the code for +`rotate-yank-pointer', which is described in an appendix. (*Note The +Body of `rotate-yank-pointer': rotate-yk-ptr body.) + +You can try the `%' function by evaluating the following two +expressions: + + (% 7 5) + + (% 10 5) + +The first expression returns 2 and the second expression returns 0. + +To test whether the returned value is zero or some other number, we +can use the `zerop' function. This function returns `t' if its +argument, which must be a number, is zero. + + (zerop (% 7 5)) + => nil + + (zerop (% 10 5)) + => t + +Thus, the following expression will return `t' if the height of the +graph is evenly divisible by five: + + (zerop (% height 5)) + +(The value of `height', of course, can be found from `(apply 'max +numbers-list)'.) + +On the other hand, if the value of `height' is not a multiple of +five, we want to reset the value to the next higher multiple of five. +This is straightforward arithmetic using functions with which we are +already familiar. First, we divide the value of `height' by five to +determine how many times five goes into the number. Thus, five goes +into twelve twice. If we add one to this quotient and multiply by +five, we will obtain the value of the next multiple of five that is +larger than the height. Five goes into twelve twice. Add one to two, +and multiply by five; the result is fifteen, which is the next +multiple of five that is higher than twelve. The Lisp expression for +this is: + + (* (1+ (/ height 5)) 5) + +For example, if you evaluate the following, the result is 15: + + (* (1+ (/ 12 5)) 5) + +All through this discussion, we have been using `five' as the value +for spacing labels on the Y axis; but we may want to use some other +value. For generality, we should replace `five' with a variable to +which we can assign a value. The best name I can think of for this +variable is `Y-axis-label-spacing'. + +Using this term, and an `if' expression, we produce the following: + + (if (zerop (% height Y-axis-label-spacing)) + height + ;; else + (* (1+ (/ height Y-axis-label-spacing)) + Y-axis-label-spacing)) + +This expression returns the value of `height' itself if the height is +an even multiple of the value of the `Y-axis-label-spacing' or else +it computes and returns a value of `height' that is equal to the next +higher multiple of the value of the `Y-axis-label-spacing'. + +We can now include this expression in the `let' expression of the +`print-graph' function (after first setting the value of +`Y-axis-label-spacing'): + + (defvar Y-axis-label-spacing 5 + "Number of lines from one Y axis label to next.") + + ... + (let* ((height (apply 'max numbers-list)) + (height-of-top-line + (if (zerop (% height Y-axis-label-spacing)) + height + ;; else + (* (1+ (/ height Y-axis-label-spacing)) + Y-axis-label-spacing))) + (symbol-width (length graph-blank)))) + ... + +(Note use of the `let*' function: the initial value of height is +computed once by the `(apply 'max numbers-list)' expression and then +the resulting value of `height' is used to compute its final value. +*Note The `let*' expression: fwd-para let, for more about `let*'.) + +Construct a Y Axis Element +-------------------------- + +When we print the vertical axis, we want to insert strings such as +`5 -' and `10 - ' every five lines. Moreover, we want the numbers +and dashes to line up, so shorter numbers must be padded with leading +spaces. If some of the strings use two digit numbers, the strings +with single digit numbers must include a leading blank space before +the number. + +To figure out the length of the number, the `length' function is +used. But the `length' function works only with a string, not with a +number. So the number has to be converted from being a number to +being a string. This is done with the `number-to-string' function. +For example, + + (length (number-to-string 35)) + => 2 + + (length (number-to-string 100)) + => 3 + +(`number-to-string' is also called `int-to-string'; you will see this +alternative name in various sources.) + +In addition, in each label, each number is followed by a string such +as ` - ', which we will call the `Y-axis-tic' marker. This variable +is defined with `defvar': + + (defvar Y-axis-tic " - " + "String that follows number in a Y axis label.") + +The length of the Y label is the sum of the length of the Y axis tic +mark and the length of the number of the top of the graph. + + (length (concat (number-to-string height) Y-axis-tic))) + +This value will be calculated by the `print-graph' function in its +varlist as `full-Y-label-width' and passed on. (Note that we did not +think to include this in the varlist when we first proposed it.) + +To make a complete vertical axis label, a tic mark is concatenated +with a number; and the two together may be preceded by one or more +spaces depending on how long the number is. The label consists of +three parts: the (optional) leading spaces, the number, and the tic +mark. The function is passed the value of the number for the specific +row, and the value of the width of the top line, which is calculated +(just once) by `print-graph'. + + (defun Y-axis-element (number full-Y-label-width) + "Construct a NUMBERed label element. + A numbered element looks like this ` 5 - ', + and is padded as needed so all line up with + the element for the largest number." + (let* ((leading-spaces + (- full-Y-label-width + (length + (concat (number-to-string number) + Y-axis-tic))))) + (concat + (make-string leading-spaces ? ) + (number-to-string number) + Y-axis-tic))) + +The `Y-axis-element' function concatenates together the leading +spaces, if any; the number, as a string; and the tic mark. + +To figure out how many leading spaces the label will need, the +function subtracts the actual length of the label--the length of the +number plus the length of the tic mark--from the desired label width. + +Blank spaces are inserted using the `make-string' function. This +function takes two arguments: the first tells it how long the string +will be and the second is a symbol for the character to insert, in a +special format. The format is a question mark followed by a blank +space, like this, `? '. *Note Character Type: (elisp)Character Type, +for a description of the syntax for characters. + +The `number-to-string' function is used in the concatenation +expression, to convert the number to a string that is concatenated +with the leading spaces and the tic mark. + +Create a Y Axis Column +---------------------- + +The preceding functions provide all the tools needed to construct a +function that generates a list of numbered and blank strings to insert +as the label for the vertical axis: + + (defun Y-axis-column (height width-of-label) + "Construct list of Y axis labels and blank strings. + For HEIGHT of line above base and WIDTH-OF-LABEL." + (let (Y-axis) + (while (> height 1) + (if (zerop (% height Y-axis-label-spacing)) + ;; Insert label. + (setq Y-axis + (cons + (Y-axis-element height width-of-label) + Y-axis)) + ;; Else, insert blanks. + (setq Y-axis + (cons + (make-string width-of-label ? ) + Y-axis))) + (setq height (1- height))) + ;; Insert base line. + (setq Y-axis + (cons (Y-axis-element 1 width-of-label) Y-axis)) + (nreverse Y-axis))) + +In this function, we start with the value of `height' and +repetitively subtract one from its value. After each subtraction, we +test to see whether the value is an integral multiple of the +`Y-axis-label-spacing'. If it is, we construct a numbered label +using the `Y-axis-element' function; if not, we construct a blank +label using the `make-string' function. The base line consists of +the number one followed by a tic mark. + +The Not Quite Final Version of `print-Y-axis' +--------------------------------------------- + +The list constructed by the `Y-axis-column' function is passed to the +`print-Y-axis' function, which inserts the list as a column. + + (defun print-Y-axis (height full-Y-label-width) + "Insert Y axis using HEIGHT and FULL-Y-LABEL-WIDTH. + Height must be the maximum height of the graph. + Full width is the width of the highest label element." + ;; Value of height and full-Y-label-width + ;; are passed by `print-graph'. + (let ((start (point))) + (insert-rectangle + (Y-axis-column height full-Y-label-width)) + ;; Place point ready for inserting graph. + (goto-char start) + ;; Move point forward by value of full-Y-label-width + (forward-char full-Y-label-width))) + +The `print-Y-axis' uses the `insert-rectangle' function to insert the +Y axis labels created by the `Y-axis-column' function. In addition, +it places point at the correct position for printing the body of the +graph. + +You can test `print-Y-axis': + + 1. Install + + Y-axis-label-spacing + Y-axis-tic + Y-axis-element + Y-axis-column + print-Y-axis + + 2. Copy the following expression: + + (print-Y-axis 12 5) + + 3. Switch to the `*scratch*' buffer and place the cursor where you + want the axis labels to start. + + 4. Type `M-:' (`eval-expression'). + + 5. Yank the `graph-body-print' expression into the minibuffer with + `C-y' (`yank)'. + + 6. Press <RET> to evaluate the expression. + +Emacs will print labels vertically, the top one being `10 - '. (The +`print-graph' function will pass the value of `height-of-top-line', +which in this case would end up as 15.) + +The `print-X-axis' Function +=========================== + +X axis labels are much like Y axis labels, except that the tics are +on a line above the numbers. Labels should look like this: + + | | | | + 1 5 10 15 + +The first tic is under the first column of the graph and is preceded +by several blank spaces. These spaces provide room in rows above for +the Y axis labels. The second, third, fourth, and subsequent tics +are all spaced equally, according to the value of +`X-axis-label-spacing'. + +The second row of the X axis consists of numbers, preceded by several +blank spaces and also separated according to the value of the variable +`X-axis-label-spacing'. + +The value of the variable `X-axis-label-spacing' should itself be +measured in units of `symbol-width', since you may want to change the +width of the symbols that you are using to print the body of the +graph without changing the ways the graph is labelled. + +Similarities and differences +---------------------------- + +The `print-X-axis' function is constructed in more or less the same +fashion as the `print-Y-axis' function except that it has two lines: +the line of tic marks and the numbers. We will write a separate +function to print each line and then combine them within the +`print-X-axis' function. + +This is a three step process: + + 1. Write a function to print the X axis tic marks, + `print-X-axis-tic-line'. + + 2. Write a function to print the X numbers, + `print-X-axis-numbered-line'. + + 3. Write a function to print both lines, the `print-X-axis' + function, using `print-X-axis-tic-line' and + `print-X-axis-numbered-line'. + +X Axis Tic Marks +---------------- + +The first function should print the X axis tic marks. We must specify +the tic marks themselves and their spacing: + + (defvar X-axis-label-spacing + (if (boundp 'graph-blank) + (* 5 (length graph-blank)) 5) + "Number of units from one X axis label to next.") + +(Note that the value of `graph-blank' is set by another `defvar'. +The `boundp' predicate checks whether it has already been set; +`boundp' returns `nil' if it has not. If `graph-blank' were unbound +and we did not use this conditional construction, in GNU Emacs 21, we +would enter the debugger and see an error message saying +`Debugger entered--Lisp error: (void-variable graph-blank)'.) + +Here is the `defvar' for `X-axis-tic-symbol': + + (defvar X-axis-tic-symbol "|" + "String to insert to point to a column in X axis.") + +The goal is to make a line that looks like this: + + | | | | + +The first tic is indented so that it is under the first column, which +is indented to provide space for the Y axis labels. + +A tic element consists of the blank spaces that stretch from one tic +to the next plus a tic symbol. The number of blanks is determined by +the width of the tic symbol and the `X-axis-label-spacing'. + +The code looks like this: + + ;;; X-axis-tic-element + ... + (concat + (make-string + ;; Make a string of blanks. + (- (* symbol-width X-axis-label-spacing) + (length X-axis-tic-symbol)) + ? ) + ;; Concatenate blanks with tic symbol. + X-axis-tic-symbol) + ... + +Next, we determine how many blanks are needed to indent the first tic +mark to the first column of the graph. This uses the value of +`full-Y-label-width' passed it by the `print-graph' function. + +The code to make `X-axis-leading-spaces' looks like this: + + ;; X-axis-leading-spaces + ... + (make-string full-Y-label-width ? ) + ... + +We also need to determine the length of the horizontal axis, which is +the length of the numbers list, and the number of tics in the +horizontal axis: + + ;; X-length + ... + (length numbers-list) + + ;; tic-width + ... + (* symbol-width X-axis-label-spacing) + + ;; number-of-X-tics + (if (zerop (% (X-length tic-width))) + (/ (X-length tic-width)) + (1+ (/ (X-length tic-width)))) + +All this leads us directly to the function for printing the X axis +tic line: + + (defun print-X-axis-tic-line + (number-of-X-tics X-axis-leading-spaces X-axis-tic-element) + "Print tics for X axis." + (insert X-axis-leading-spaces) + (insert X-axis-tic-symbol) ; Under first column. + ;; Insert second tic in the right spot. + (insert (concat + (make-string + (- (* symbol-width X-axis-label-spacing) + ;; Insert white space up to second tic symbol. + (* 2 (length X-axis-tic-symbol))) + ? ) + X-axis-tic-symbol)) + ;; Insert remaining tics. + (while (> number-of-X-tics 1) + (insert X-axis-tic-element) + (setq number-of-X-tics (1- number-of-X-tics)))) + +The line of numbers is equally straightforward: + +First, we create a numbered element with blank spaces before each +number: + + (defun X-axis-element (number) + "Construct a numbered X axis element." + (let ((leading-spaces + (- (* symbol-width X-axis-label-spacing) + (length (number-to-string number))))) + (concat (make-string leading-spaces ? ) + (number-to-string number)))) + +Next, we create the function to print the numbered line, starting with +the number "1" under the first column: + + (defun print-X-axis-numbered-line + (number-of-X-tics X-axis-leading-spaces) + "Print line of X-axis numbers" + (let ((number X-axis-label-spacing)) + (insert X-axis-leading-spaces) + (insert "1") + (insert (concat + (make-string + ;; Insert white space up to next number. + (- (* symbol-width X-axis-label-spacing) 2) + ? ) + (number-to-string number))) + ;; Insert remaining numbers. + (setq number (+ number X-axis-label-spacing)) + (while (> number-of-X-tics 1) + (insert (X-axis-element number)) + (setq number (+ number X-axis-label-spacing)) + (setq number-of-X-tics (1- number-of-X-tics))))) + +Finally, we need to write the `print-X-axis' that uses +`print-X-axis-tic-line' and `print-X-axis-numbered-line'. + +The function must determine the local values of the variables used by +both `print-X-axis-tic-line' and `print-X-axis-numbered-line', and +then it must call them. Also, it must print the carriage return that +separates the two lines. + +The function consists of a varlist that specifies five local +variables, and calls to each of the two line printing functions: + + (defun print-X-axis (numbers-list) + "Print X axis labels to length of NUMBERS-LIST." + (let* ((leading-spaces + (make-string full-Y-label-width ? )) + ;; symbol-width is provided by graph-body-print + (tic-width (* symbol-width X-axis-label-spacing)) + (X-length (length numbers-list)) + (X-tic + (concat + (make-string + ;; Make a string of blanks. + (- (* symbol-width X-axis-label-spacing) + (length X-axis-tic-symbol)) + ? ) + ;; Concatenate blanks with tic symbol. + X-axis-tic-symbol)) + (tic-number + (if (zerop (% X-length tic-width)) + (/ X-length tic-width) + (1+ (/ X-length tic-width))))) + (print-X-axis-tic-line tic-number leading-spaces X-tic) + (insert "\n") + (print-X-axis-numbered-line tic-number leading-spaces))) + +You can test `print-X-axis': + + 1. Install `X-axis-tic-symbol', `X-axis-label-spacing', + `print-X-axis-tic-line', as well as `X-axis-element', + `print-X-axis-numbered-line', and `print-X-axis'. + + 2. Copy the following expression: + + (progn + (let ((full-Y-label-width 5) + (symbol-width 1)) + (print-X-axis + '(1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16)))) + + 3. Switch to the `*scratch*' buffer and place the cursor where you + want the axis labels to start. + + 4. Type `M-:' (`eval-expression'). + + 5. Yank the test expression into the minibuffer with `C-y' (`yank)'. + + 6. Press <RET> to evaluate the expression. + +Emacs will print the horizontal axis like this: + + | | | | | + 1 5 10 15 20 + +Printing the Whole Graph +======================== + +Now we are nearly ready to print the whole graph. + +The function to print the graph with the proper labels follows the +outline we created earlier (*note A Graph with Labelled Axes: Full +Graph.), but with additions. + +Here is the outline: + + (defun print-graph (numbers-list) + "DOCUMENTATION..." + (let ((height ... + ...)) + (print-Y-axis height ... ) + (graph-body-print numbers-list) + (print-X-axis ... ))) + +Changes for the Final Version +----------------------------- + +The final version is different from what we planned in two ways: +first, it contains additional values calculated once in the varlist; +second, it carries an option to specify the labels' increment per row. +This latter feature turns out to be essential; otherwise, a graph may +have more rows than fit on a display or on a sheet of paper. + +This new feature requires a change to the `Y-axis-column' function, +to add `vertical-step' to it. The function looks like this: + + ;;; Final version. + (defun Y-axis-column + (height width-of-label &optional vertical-step) + "Construct list of labels for Y axis. + HEIGHT is maximum height of graph. + WIDTH-OF-LABEL is maximum width of label. + VERTICAL-STEP, an option, is a positive integer + that specifies how much a Y axis label increments + for each line. For example, a step of 5 means + that each line is five units of the graph." + (let (Y-axis + (number-per-line (or vertical-step 1))) + (while (> height 1) + (if (zerop (% height Y-axis-label-spacing)) + ;; Insert label. + (setq Y-axis + (cons + (Y-axis-element + (* height number-per-line) + width-of-label) + Y-axis)) + ;; Else, insert blanks. + (setq Y-axis + (cons + (make-string width-of-label ? ) + Y-axis))) + (setq height (1- height))) + ;; Insert base line. + (setq Y-axis (cons (Y-axis-element + (or vertical-step 1) + width-of-label) + Y-axis)) + (nreverse Y-axis))) + +The values for the maximum height of graph and the width of a symbol +are computed by `print-graph' in its `let' expression; so +`graph-body-print' must be changed to accept them. + + ;;; Final version. + (defun graph-body-print (numbers-list height symbol-width) + "Print a bar graph of the NUMBERS-LIST. + The numbers-list consists of the Y-axis values. + HEIGHT is maximum height of graph. + SYMBOL-WIDTH is number of each column." + (let (from-position) + (while numbers-list + (setq from-position (point)) + (insert-rectangle + (column-of-graph height (car numbers-list))) + (goto-char from-position) + (forward-char symbol-width) + ;; Draw graph column by column. + (sit-for 0) + (setq numbers-list (cdr numbers-list))) + ;; Place point for X axis labels. + (forward-line height) + (insert "\n"))) + +Finally, the code for the `print-graph' function: + + ;;; Final version. + (defun print-graph + (numbers-list &optional vertical-step) + "Print labelled bar graph of the NUMBERS-LIST. + The numbers-list consists of the Y-axis values. + + Optionally, VERTICAL-STEP, a positive integer, + specifies how much a Y axis label increments for + each line. For example, a step of 5 means that + each row is five units." + (let* ((symbol-width (length graph-blank)) + ;; `height' is both the largest number + ;; and the number with the most digits. + (height (apply 'max numbers-list)) + (height-of-top-line + (if (zerop (% height Y-axis-label-spacing)) + height + ;; else + (* (1+ (/ height Y-axis-label-spacing)) + Y-axis-label-spacing))) + (vertical-step (or vertical-step 1)) + (full-Y-label-width + (length + (concat + (number-to-string + (* height-of-top-line vertical-step)) + Y-axis-tic)))) + + (print-Y-axis + height-of-top-line full-Y-label-width vertical-step) + (graph-body-print + numbers-list height-of-top-line symbol-width) + (print-X-axis numbers-list))) + +Testing `print-graph' +--------------------- + +We can test the `print-graph' function with a short list of numbers: + + 1. Install the final versions of `Y-axis-column', + `graph-body-print', and `print-graph' (in addition to the rest + of the code.) + + 2. Copy the following expression: + + (print-graph '(3 2 5 6 7 5 3 4 6 4 3 2 1)) + + 3. Switch to the `*scratch*' buffer and place the cursor where you + want the axis labels to start. + + 4. Type `M-:' (`eval-expression'). + + 5. Yank the test expression into the minibuffer with `C-y' (`yank)'. + + 6. Press <RET> to evaluate the expression. + +Emacs will print a graph that looks like this: + + 10 - + + + * + ** * + 5 - **** * + **** *** + * ********* + ************ + 1 - ************* + + | | | | + 1 5 10 15 + +On the other hand, if you pass `print-graph' a `vertical-step' value +of 2, by evaluating this expression: + + (print-graph '(3 2 5 6 7 5 3 4 6 4 3 2 1) 2) + +The graph looks like this: + + 20 - + + + * + ** * + 10 - **** * + **** *** + * ********* + ************ + 2 - ************* + + | | | | + 1 5 10 15 + +(A question: is the `2' on the bottom of the vertical axis a bug or a +feature? If you think it is a bug, and should be a `1' instead, (or +even a `0'), you can modify the sources.) + +Graphing Numbers of Words and Symbols +------------------------------------- + +Now for the graph for which all this code was written: a graph that +shows how many function definitions contain fewer than 10 words and +symbols, how many contain between 10 and 19 words and symbols, how +many contain between 20 and 29 words and symbols, and so on. + +This is a multi-step process. First make sure you have loaded all the +requisite code. + +It is a good idea to reset the value of `top-of-ranges' in case you +have set it to some different value. You can evaluate the following: + + (setq top-of-ranges + '(10 20 30 40 50 + 60 70 80 90 100 + 110 120 130 140 150 + 160 170 180 190 200 + 210 220 230 240 250 + 260 270 280 290 300) + +Next create a list of the number of words and symbols in each range. + +Evaluate the following: + + (setq list-for-graph + (defuns-per-range + (sort + (recursive-lengths-list-many-files + (directory-files "/usr/local/emacs/lisp" + t ".+el$")) + '<) + top-of-ranges)) + +On my machine, this takes about an hour. It looks though 303 Lisp +files in my copy of Emacs version 19.23. After all that computing, +the `list-for-graph' has this value: + + (537 1027 955 785 594 483 349 292 224 199 166 120 116 99 + 90 80 67 48 52 45 41 33 28 26 25 20 12 28 11 13 220) + +This means that my copy of Emacs has 537 function definitions with +fewer than 10 words or symbols in them, 1,027 function definitions +with 10 to 19 words or symbols in them, 955 function definitions with +20 to 29 words or symbols in them, and so on. + +Clearly, just by looking at this list we can see that most function +definitions contain ten to thirty words and symbols. + +Now for printing. We do _not_ want to print a graph that is 1,030 +lines high ... Instead, we should print a graph that is fewer than +twenty-five lines high. A graph that height can be displayed on +almost any monitor, and easily printed on a sheet of paper. + +This means that each value in `list-for-graph' must be reduced to +one-fiftieth its present value. + +Here is a short function to do just that, using two functions we have +not yet seen, `mapcar' and `lambda'. + + (defun one-fiftieth (full-range) + "Return list, each number one-fiftieth of previous." + (mapcar '(lambda (arg) (/ arg 50)) full-range)) + +A `lambda' Expression: Useful Anonymity +--------------------------------------- + +`lambda' is the symbol for an anonymous function, a function without +a name. Every time you use an anonymous function, you need to +include its whole body. + +Thus, + + (lambda (arg) (/ arg 50)) + +is a function definition that says `return the value resulting from +dividing whatever is passed to me as `arg' by 50'. + +Earlier, for example, we had a function `multiply-by-seven'; it +multiplied its argument by 7. This function is similar, except it +divides its argument by 50; and, it has no name. The anonymous +equivalent of `multiply-by-seven' is: + + (lambda (number) (* 7 number)) + +(*Note The `defun' Special Form: defun.) + +If we want to multiply 3 by 7, we can write: + + (multiply-by-seven 3) + \_______________/ ^ + | | + function argument + + + +This expression returns 21. + +Similarly, we can write: + + ((lambda (number) (* 7 number)) 3) + \____________________________/ ^ + | | + anonymous function argument + + + +If we want to divide 100 by 50, we can write: + + ((lambda (arg) (/ arg 50)) 100) + \______________________/ \_/ + | | + anonymous function argument + + + +This expression returns 2. The 100 is passed to the function, which +divides that number by 50. + +*Note Lambda Expressions: (elisp)Lambda Expressions, for more about +`lambda'. Lisp and lambda expressions derive from the Lambda +Calculus. + +The `mapcar' Function +--------------------- + +`mapcar' is a function that calls its first argument with each +element of its second argument, in turn. The second argument must be +a sequence. + +The `map' part of the name comes from the mathematical phrase, +`mapping over a domain', meaning to apply a function to each of the +elements in a domain. The mathematical phrase is based on the +metaphor of a surveyor walking, one step at a time, over an area he is +mapping. And `car', of course, comes from the Lisp notion of the +first of a list. + +For example, + + (mapcar '1+ '(2 4 6)) + => (3 5 7) + +The function `1+' which adds one to its argument, is executed on +_each_ element of the list, and a new list is returned. + +Contrast this with `apply', which applies its first argument to all +the remaining. (*Note Readying a Graph: Readying a Graph, for a +explanation of `apply'.) + +In the definition of `one-fiftieth', the first argument is the +anonymous function: + + (lambda (arg) (/ arg 50)) + +and the second argument is `full-range', which will be bound to +`list-for-graph'. + +The whole expression looks like this: + + (mapcar '(lambda (arg) (/ arg 50)) full-range)) + +*Note Mapping Functions: (elisp)Mapping Functions, for more about +`mapcar'. + +Using the `one-fiftieth' function, we can generate a list in which +each element is one-fiftieth the size of the corresponding element in +`list-for-graph'. + + (setq fiftieth-list-for-graph + (one-fiftieth list-for-graph)) + +The resulting list looks like this: + + (10 20 19 15 11 9 6 5 4 3 3 2 2 + 1 1 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 4) + +This, we are almost ready to print! (We also notice the loss of +information: many of the higher ranges are 0, meaning that fewer than +50 defuns had that many words or symbols--but not necessarily meaning +that none had that many words or symbols.) + +Another Bug ... Most Insidious +------------------------------ + +I said `almost ready to print'! Of course, there is a bug in the +`print-graph' function ... It has a `vertical-step' option, but not +a `horizontal-step' option. The `top-of-range' scale goes from 10 to +300 by tens. But the `print-graph' function will print only by ones. + +This is a classic example of what some consider the most insidious +type of bug, the bug of omission. This is not the kind of bug you can +find by studying the code, for it is not in the code; it is an omitted +feature. Your best actions are to try your program early and often; +and try to arrange, as much as you can, to write code that is easy to +understand and easy to change. Try to be aware, whenever you can, +that whatever you have written, _will_ be rewritten, if not soon, +eventually. A hard maxim to follow. + +It is the `print-X-axis-numbered-line' function that needs the work; +and then the `print-X-axis' and the `print-graph' functions need to +be adapted. Not much needs to be done; there is one nicety: the +numbers ought to line up under the tic marks. This takes a little +thought. + +Here is the corrected `print-X-axis-numbered-line': + + (defun print-X-axis-numbered-line + (number-of-X-tics X-axis-leading-spaces + &optional horizontal-step) + "Print line of X-axis numbers" + (let ((number X-axis-label-spacing) + (horizontal-step (or horizontal-step 1))) + (insert X-axis-leading-spaces) + ;; Delete extra leading spaces. + (delete-char + (- (1- + (length (number-to-string horizontal-step))))) + (insert (concat + (make-string + ;; Insert white space. + (- (* symbol-width + X-axis-label-spacing) + (1- + (length + (number-to-string horizontal-step))) + 2) + ? ) + (number-to-string + (* number horizontal-step)))) + ;; Insert remaining numbers. + (setq number (+ number X-axis-label-spacing)) + (while (> number-of-X-tics 1) + (insert (X-axis-element + (* number horizontal-step))) + (setq number (+ number X-axis-label-spacing)) + (setq number-of-X-tics (1- number-of-X-tics))))) + +If you are reading this in Info, you can see the new versions of +`print-X-axis' `print-graph' and evaluate them. If you are reading +this in a printed book, you can see the changed lines here (the full +text is too much to print). + + (defun print-X-axis (numbers-list horizontal-step) + "Print X axis labels to length of NUMBERS-LIST. + Optionally, HORIZONTAL-STEP, a positive integer, + specifies how much an X axis label increments for + each column." + ;; Value of symbol-width and full-Y-label-width + ;; are passed by `print-graph'. + (let* ((leading-spaces + (make-string full-Y-label-width ? )) + ;; symbol-width is provided by graph-body-print + (tic-width (* symbol-width X-axis-label-spacing)) + (X-length (length numbers-list)) + (X-tic + (concat + (make-string + ;; Make a string of blanks. + (- (* symbol-width X-axis-label-spacing) + (length X-axis-tic-symbol)) + ? ) + ;; Concatenate blanks with tic symbol. + X-axis-tic-symbol)) + (tic-number + (if (zerop (% X-length tic-width)) + (/ X-length tic-width) + (1+ (/ X-length tic-width))))) + + (print-X-axis-tic-line + tic-number leading-spaces X-tic) + (insert "\n") + (print-X-axis-numbered-line + tic-number leading-spaces horizontal-step))) + + (defun print-graph + (numbers-list &optional vertical-step horizontal-step) + "Print labelled bar graph of the NUMBERS-LIST. + The numbers-list consists of the Y-axis values. + + Optionally, VERTICAL-STEP, a positive integer, + specifies how much a Y axis label increments for + each line. For example, a step of 5 means that + each row is five units. + + Optionally, HORIZONTAL-STEP, a positive integer, + specifies how much an X axis label increments for + each column." + (let* ((symbol-width (length graph-blank)) + ;; `height' is both the largest number + ;; and the number with the most digits. + (height (apply 'max numbers-list)) + (height-of-top-line + (if (zerop (% height Y-axis-label-spacing)) + height + ;; else + (* (1+ (/ height Y-axis-label-spacing)) + Y-axis-label-spacing))) + (vertical-step (or vertical-step 1)) + (full-Y-label-width + (length + (concat + (number-to-string + (* height-of-top-line vertical-step)) + Y-axis-tic)))) + (print-Y-axis + height-of-top-line full-Y-label-width vertical-step) + (graph-body-print + numbers-list height-of-top-line symbol-width) + (print-X-axis numbers-list horizontal-step))) + +The Printed Graph +----------------- + +When made and installed, you can call the `print-graph' command like +this: + + (print-graph fiftieth-list-for-graph 50 10) + +Here is the graph: + + + + 1000 - * + ** + ** + ** + ** + 750 - *** + *** + *** + *** + **** + 500 - ***** + ****** + ****** + ****** + ******* + 250 - ******** + ********* * + *********** * + ************* * + 50 - ***************** * * + | | | | | | | | + 10 50 100 150 200 250 300 350 + + + +The largest group of functions contain 10 - 19 words and symbols each. + +GNU Free Documentation License +****************************** + + Version 1.1, March 2000 + Copyright (C) 2000 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA + + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + 0. 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However, parties who have received copies, or rights, + from you under this License will not have their licenses + terminated so long as such parties remain in full compliance. + + 10. FUTURE REVISIONS OF THIS LICENSE + + The Free Software Foundation may publish new, revised versions + of the GNU Free Documentation License from time to time. Such + new versions will be similar in spirit to the present version, + but may differ in detail to address new problems or concerns. + See `http://www.gnu.org/copyleft/'. + + Each version of the License is given a distinguishing version + number. If the Document specifies that a particular numbered + version of this License "or any later version" applies to it, + you have the option of following the terms and conditions either + of that specified version or of any later version that has been + published (not as a draft) by the Free Software Foundation. If + the Document does not specify a version number of this License, + you may choose any version ever published (not as a draft) by + the Free Software Foundation. + +Index +***** + +% (remainder function): + See ``Side Trip: Compute a Remainder''. +(debug) in code: + See ```debug-on-quit' and `(debug)'''. +* (multiplication): + See ``The `defun' Special Form''. +* for read-only buffer: + See ``A Read-only Buffer''. +*scratch* buffer: + See ``An Example: `print-elements-of-list'''. +.emacs file: + See ``Your `.emacs' File''. +.emacs file, beginning of: + See ``Beginning a `.emacs' File''. +/ (division): + See ``What happens in a large buffer''. +<= (less than or equal): + See ``The parts of the function definition''. +> (greater than): + See ```if' in more detail''. +Accumulate, type of recursive pattern: + See ``Recursive Pattern: _accumulate_''. +add-hook: + See ``Text and Auto Fill Mode''. +and <1>: + See ``The `let*' expression''. +and: + See ``The `kill-new' function''. +and, introduced: + See ``The `kill-new' function''. +Anonymous function: + See ``A `lambda' Expression: Useful Anonymity''. +append-to-buffer: + See ``The Definition of `append-to-buffer'''. +apply: + See ``Printing the Columns of a Graph''. +apropos: + See ``Printing the Columns of a Graph''. +Argument as local variable: + See ``Putting the function definition together''. +argument defined: + See ``Arguments''. +argument list defined: + See ``The `defun' Special Form''. +Argument, wrong type of: + See ``Using the Wrong Type Object as an Argument''. +Arguments: + See ``Arguments''. +Arguments' data types: + See ``Arguments' Data Types''. +Arguments, variable number of: + See ``Variable Number of Arguments''. +Asterisk for read-only buffer: + See ``A Read-only Buffer''. +Auto Fill mode turned on: + See ``Text and Auto Fill Mode''. +autoload: + See ``Autoloading''. +Automatic mode selection: + See ``Text and Auto Fill Mode''. +Axis, print horizontal: + See ``The `print-X-axis' Function''. +Axis, print vertical: + See ``The `print-Y-axis' Function''. +beginning-of-buffer: + See ``Complete Definition of `beginning-of-buffer'''. +bind defined: + See ``Setting the Value of a Variable''. +body defined: + See ``The `defun' Special Form''. +Body of graph: + See ``Readying a Graph''. +Buffer size: + See ``Buffer Size and the Location of Point''. +Buffer, history of word: + See ``Buffer Names''. +buffer-file-name: + See ``Buffer Names''. +buffer-menu, bound to key: + See ``Some Keybindings''. +buffer-name: + See ``Buffer Names''. +Bug, most insidious type: + See ``Another Bug ... Most Insidious''. +Building robots: + See ``Building Robots: Extending the Metaphor''. +Building Tags in the Emacs sources: + See ``Create Your Own `TAGS' File''. +Byte compiling: + See ``Byte Compiling''. +C language primitives: + See ``An Aside about Primitive Functions''. +C, a digression into: + See ``Digression into C''. +call defined: + See ``Switching Buffers''. +cancel-debug-on-entry: + See ```debug-on-entry'''. +car, introduced: + See ```car', `cdr', `cons': Fundamental Functions''. +cdr, introduced: + See ```car', `cdr', `cons': Fundamental Functions''. +Changing a function definition: + See ``Change a Function Definition''. +Chest of Drawers, metaphor for a symbol: + See ``Symbols as a Chest of Drawers''. +Clipping text: + See ``Cutting and Storing Text''. +Code installation: + See ``Install Code Permanently''. +command defined: + See ``How to Evaluate''. +Comments in Lisp code: + See ``Change a Function Definition''. +Common Lisp: + See ``Lisp History''. +compare-windows: + See ``Some Keybindings''. +concat: + See ``Arguments' Data Types''. +cond: + See ``Recursion Example Using `cond'''. +condition-case: + See ```condition-case'''. +Conditional 'twixt two versions of Emacs: + See ``A Simple Extension: `line-to-top-of-window'''. +Conditional with if: + See ``The `if' Special Form''. +cons, example: + See ``The `kill-new' function''. +cons, introduced: + See ```cons'''. +copy-region-as-kill: + See ```copy-region-as-kill'''. +copy-to-buffer: + See ``The Definition of `copy-to-buffer'''. +Count words recursively: + See ``Count Words Recursively''. +count-words-in-defun: + See ``The `count-words-in-defun' Function''. +count-words-region: + See ``The `count-words-region' Function''. +Counting: + See ``Counting''. +Counting words in a defun <1>: + See ``The `count-words-in-defun' Function''. +Counting words in a defun: + See ``Counting Words in a `defun'''. +current-buffer: + See ``Getting Buffers''. +Customizing your .emacs file: + See ``Your `.emacs' File''. +Cutting and storing text: + See ``Cutting and Storing Text''. +Data types: + See ``Arguments' Data Types''. +debug: + See ```debug'''. +debug-on-entry: + See ```debug-on-entry'''. +debug-on-quit: + See ```debug-on-quit' and `(debug)'''. +debugging: + See ``Debugging''. +default-mode-line-format: + See ``A Modified Mode Line''. +default.el init file: + See ``Site-wide Initialization Files''. +defcustom: + See ``Specifying Variables using `defcustom'''. +Deferment in recursion: + See ``Recursion without Deferments''. +Defermentless solution: + See ``No Deferment Solution''. +Definition installation: + See ``Install a Function Definition''. +Definition writing: + See ``How To Write Function Definitions''. +Definition, how to change: + See ``Change a Function Definition''. +defun: + See ``The `defun' Special Form''. +defvar: + See ``Initializing a Variable with `defvar'''. +defvar for a user customizable variable: + See ```defvar' and an asterisk''. +defvar with an asterisk: + See ```defvar' and an asterisk''. +delete-and-extract-region <1>: + See ``Digression into C''. +delete-and-extract-region: + See ```delete-and-extract-region'''. +Deleting text: + See ``Cutting and Storing Text''. +describe-function: + See ``A Simplified `beginning-of-buffer' Definition''. +describe-function, introduced: + See ``Finding More Information''. +Digression into C: + See ``Digression into C''. +directory-files: + See ``Making a List of Files''. +Division: + See ``What happens in a large buffer''. +dolist: + See ``The `dolist' Macro''. +dotimes: + See ``The `dotimes' Macro''. +Drawers, Chest of, metaphor for a symbol: + See ``Symbols as a Chest of Drawers''. +Duplicated words function: + See ``The `the-the' Function''. +edebug: + See ``The `edebug' Source Level Debugger''. +edit-options: + See ```defvar' and an asterisk''. +Else: + See ``If-then-else Expressions''. +Emacs version, choosing: + See ``A Simple Extension: `line-to-top-of-window'''. +empty list defined: + See ``Lisp Atoms''. +empty string defined: + See ``Review''. +eobp: + See ``Between paragraphs''. +eq: + See ``Review''. +eq (example of use): + See ```last-command' and `this-command'''. +equal: + See ``Review''. +Erasing text: + See ``Cutting and Storing Text''. +error: + See ``The Body of `rotate-yank-pointer'''. +Error for symbol without function: + See ``Error Message for a Symbol Without a Function''. +Error for symbol without value: + See ``Error Message for a Symbol Without a Value''. +Error message generation: + See ``Generate an Error Message''. +etags: + See ``Create Your Own `TAGS' File''. +evaluate defined: + See ``Run a Program''. +Evaluating inner lists: + See ``Evaluating Inner Lists''. +Evaluation: + See ``Evaluation''. +Evaluation practice: + See ``Practicing Evaluation''. +Every, type of recursive pattern: + See ``Recursive Pattern: _every_''. +Example variable, fill-column: + See ```fill-column', an Example Variable''. +expression defined: + See ``Lisp Atoms''. +Falsehood and truth in Emacs Lisp: + See ``Truth and Falsehood in Emacs Lisp''. +FDL, GNU Free Documentation License: + See ``GNU Free Documentation License''. +files-in-below-directory: + See ``Making a List of Files''. +fill-column, an example variable: + See ```fill-column', an Example Variable''. +Find a File: + See ``Find a File''. +Find function documentation: + See ``Finding More Information''. +Find source of function: + See ``Finding More Information''. +find-tags: + See ``Finding More Information''. +Flowers in a field: + See ``Lisp Lists''. +Focusing attention (narrowing): + See ``Narrowing and Widening''. +form defined: + See ``Lisp Atoms''. +Formatting convention: + See ```save-excursion' in `append-to-buffer'''. +Formatting help: + See ``GNU Emacs Helps You Type Lists''. +forward-paragraph: + See ```forward-paragraph': a Goldmine of Functions''. +forward-sentence: + See ```forward-sentence'''. +function defined: + See ``Generate an Error Message''. +function definition defined: + See ``The `defun' Special Form''. +Function definition installation: + See ``Install a Function Definition''. +Function definition writing: + See ``How To Write Function Definitions''. +Function definition, how to change: + See ``Change a Function Definition''. +Functions, primitive: + See ``An Aside about Primitive Functions''. +Generate an error message: + See ``Generate an Error Message''. +Getting a buffer: + See ``Getting Buffers''. +Global set key: + See ``Some Keybindings''. +global-set-key: + See ``Some Keybindings''. +global-unset-key: + See ``Some Keybindings''. +Graph prototype: + See ``Readying a Graph''. +Graph, printing all: + See ``Printing the Whole Graph''. +graph-body-print: + See ``The `graph-body-print' Function''. +graph-body-print Final version.: + See ``Changes for the Final Version''. +Handling the kill ring: + See ``Handling the Kill Ring''. +Help typing lists: + See ``GNU Emacs Helps You Type Lists''. +Horizontal axis printing: + See ``The `print-X-axis' Function''. +if: + See ``The `if' Special Form''. +if-part defined: + See ```if' in more detail''. +indent-tabs-mode: + See ``Indent Tabs Mode''. +Indentation for formatting: + See ```save-excursion' in `append-to-buffer'''. +Initialization file: + See ``Your `.emacs' File''. +Initializing a variable: + See ``Initializing a Variable with `defvar'''. +Inner list evaluation: + See ``Evaluating Inner Lists''. +insert-buffer: + See ``The Definition of `insert-buffer'''. +insert-buffer-substring: + See ``An Overview of `append-to-buffer'''. +Insidious type of bug: + See ``Another Bug ... Most Insidious''. +Install a Function Definition: + See ``Install a Function Definition''. +Install code permanently: + See ``Install Code Permanently''. +interactive: + See ``Make a Function Interactive''. +interactive function defined: + See ``How to Evaluate''. +Interactive functions: + See ``Make a Function Interactive''. +Interactive options: + See ``Different Options for `interactive'''. +interactive, example use of: + See ``The Interactive Expression in `insert-buffer'''. +Interpreter, Lisp, explained: + See ``Run a Program''. +Interpreter, what it does: + See ``The Lisp Interpreter''. +Keep, type of recursive pattern: + See ``Recursive Pattern: _keep_''. +Key setting globally: + See ``Some Keybindings''. +Key unbinding: + See ``Some Keybindings''. +Keymaps: + See ``Keymaps''. +Keyword: + See ``Optional Arguments''. +Kill ring handling: + See ``Handling the Kill Ring''. +Kill ring overview: + See ``Kill Ring Overview''. +kill-append: + See ``The `kill-append' function''. +kill-new: + See ``The `kill-new' function''. +kill-region: + See ```kill-region'''. +Killing text: + See ``Cutting and Storing Text''. +lambda: + See ``A `lambda' Expression: Useful Anonymity''. +length: + See ``Find the Length of a List: `length'''. +lengths-list-file: + See ```lengths-list-file' in Detail''. +lengths-list-many-files: + See ``Determine the lengths of `defuns'''. +let: + See ```let'''. +let expression sample: + See ``Sample `let' Expression''. +let expression, parts of: + See ``The Parts of a `let' Expression''. +let variables uninitialized: + See ``Uninitialized Variables in a `let' Statement''. +Library, as term for `file': + See ``Finding More Information''. +line-to-top-of-window: + See ``A Simple Extension: `line-to-top-of-window'''. +Lisp Atoms: + See ``Lisp Atoms''. +Lisp history: + See ``Lisp History''. +Lisp interpreter, explained: + See ``Run a Program''. +Lisp interpreter, what it does: + See ``The Lisp Interpreter''. +Lisp Lists: + See ``Lisp Lists''. +Lisp macro: + See ```delete-and-extract-region'''. +list-buffers, rebound: + See ``Some Keybindings''. +Lists in a computer: + See ``How Lists are Implemented''. +load-library: + See ``Loading Files''. +load-path: + See ``Loading Files''. +Loading files: + See ``Loading Files''. +local variable defined: + See ```let' Prevents Confusion''. +Local variables list, per-buffer,: + See ``Text and Auto Fill Mode''. +Location of point: + See ``Buffer Size and the Location of Point''. +looking-at: + See ``Between paragraphs''. +Loops: + See ```while'''. +Loops and recursion: + See ``Loops and Recursion''. +Maclisp: + See ``Lisp History''. +Macro, lisp: + See ```delete-and-extract-region'''. +Mail aliases: + See ``Mail Aliases''. +make tags: + See ``Create Your Own `TAGS' File''. +make-string: + See ``Construct a Y Axis Element''. +mapcar: + See ``The `mapcar' Function''. +mark: + See ```save-excursion'''. +mark-whole-buffer: + See ``The Definition of `mark-whole-buffer'''. +match-beginning: + See ``No fill prefix''. +max: + See ``Printing the Columns of a Graph''. +message: + See ``The `message' Function''. +min: + See ``Printing the Columns of a Graph''. +Mode line format: + See ``A Modified Mode Line''. +Mode selection, automatic: + See ``Text and Auto Fill Mode''. +Motion by sentence and paragraph: + See ``Regular Expression Searches''. +Narrowing: + See ``Narrowing and Widening''. +narrowing defined: + See ``Buffer Size and the Location of Point''. +nil: + See ``Truth and Falsehood in Emacs Lisp''. +nil, history of word: + See ``Buffer Names''. +No deferment solution: + See ``No Deferment Solution''. +nreverse: + See ``Counting function definitions''. +nth: + See ```nth'''. +nthcdr <1>: + See ```copy-region-as-kill'''. +nthcdr: + See ```nthcdr'''. +nthcdr, example: + See ``The `kill-new' function''. +number-to-string: + See ``Construct a Y Axis Element''. +occur: + See ``Some Keybindings''. +optional: + See ``Optional Arguments''. +Optional arguments: + See ``Optional Arguments''. +Options for interactive: + See ``Different Options for `interactive'''. +or: + See ``The `or' in the Body''. +other-buffer: + See ``Getting Buffers''. +Paragraphs, movement by: + See ``Regular Expression Searches''. +Parts of a Recursive Definition: + See ``The Parts of a Recursive Definition''. +Parts of let expression: + See ``The Parts of a `let' Expression''. +Passing information to functions: + See ``Arguments''. +Pasting text: + See ``Yanking Text Back''. +Patterns, searching for: + See ``Regular Expression Searches''. +Per-buffer, local variables list: + See ``Text and Auto Fill Mode''. +Permanent code installation: + See ``Install Code Permanently''. +point: + See ```save-excursion'''. +point defined: + See ``Buffer Size and the Location of Point''. +Point location: + See ``Buffer Size and the Location of Point''. +Point, mark, buffer preservation: + See ```save-excursion'''. +Practicing evaluation: + See ``Practicing Evaluation''. +Preserving point, mark, and buffer: + See ```save-excursion'''. +Primitive functions: + See ``An Aside about Primitive Functions''. +Primitives written in C: + See ``An Aside about Primitive Functions''. +Print horizontal axis: + See ``The `print-X-axis' Function''. +Print vertical axis: + See ``The `print-Y-axis' Function''. +print-elements-of-list: + See ``An Example: `print-elements-of-list'''. +print-elements-recursively: + See ``Recursion with a List''. +print-graph Final version.: + See ``Changes for the Final Version''. +print-graph varlist: + See ``The `print-graph' Varlist''. +print-X-axis: + See ``X Axis Tic Marks''. +print-X-axis-numbered-line: + See ``X Axis Tic Marks''. +print-X-axis-tic-line: + See ``X Axis Tic Marks''. +print-Y-axis: + See ``The Not Quite Final Version of `print-Y-axis'''. +Printing the whole graph: + See ``Printing the Whole Graph''. +prog1: + See ``Between paragraphs''. +progn: + See ``The `progn' Special Form''. +Program, running one: + See ``Run a Program''. +Prototype graph: + See ``Readying a Graph''. +re-search-forward: + See ``The `re-search-forward' Function''. +Read-only buffer: + See ``A Read-only Buffer''. +Readying a graph: + See ``Readying a Graph''. +Rebinding keys: + See ``Keymaps''. +Recursion: + See ``Recursion''. +Recursion and loops: + See ``Loops and Recursion''. +Recursion without Deferments: + See ``Recursion without Deferments''. +Recursive Definition Parts: + See ``The Parts of a Recursive Definition''. +Recursive pattern: accumulate: + See ``Recursive Pattern: _accumulate_''. +Recursive pattern: every: + See ``Recursive Pattern: _every_''. +Recursive pattern: keep: + See ``Recursive Pattern: _keep_''. +Recursive Patterns: + See ``Recursive Patterns''. +recursive-count-words: + See ``Count Words Recursively''. +recursive-graph-body-print: + See ``The `recursive-graph-body-print' Function''. +recursive-lengths-list-many-files: + See ``Recursively Count Words in Different Files''. +Recursively counting words: + See ``Count Words Recursively''. +regexp-quote: + See ``The `let*' expression''. +Region, what it is: + See ```save-excursion'''. +Regular expression searches: + See ``Regular Expression Searches''. +Regular expressions for word counting: + See ``Counting: Repetition and Regexps''. +Remainder function, %: + See ``Side Trip: Compute a Remainder''. +Repetition (loops): + See ``Loops and Recursion''. +Repetition for word counting: + See ``Counting: Repetition and Regexps''. +Retrieving text: + See ``Yanking Text Back''. +reverse: + See ``Counting function definitions''. +Ring, making a list like a: + See ``Handling the Kill Ring''. +Robots, building: + See ``Building Robots: Extending the Metaphor''. +rotate-yank-pointer <1>: + See ``The `rotate-yank-pointer' Function''. +rotate-yank-pointer: + See ``Yanking Text Back''. +Run a program: + See ``Run a Program''. +Sample let expression: + See ``Sample `let' Expression''. +save-excursion: + See ```save-excursion'''. +save-restriction: + See ``The `save-restriction' Special Form''. +search-forward: + See ``The `search-forward' Function''. +Searches, illustrating: + See ``Regular Expression Searches''. +sentence-end: + See ``The Regular Expression for `sentence-end'''. +Sentences, movement by: + See ``Regular Expression Searches''. +set: + See ``Using `set'''. +set-buffer: + See ``Switching Buffers''. +setcar: + See ```setcar'''. +setcdr: + See ```setcdr'''. +setcdr, example: + See ``The `kill-new' function''. +setq: + See ``Using `setq'''. +Setting a key globally: + See ``Some Keybindings''. +Setting value of variable: + See ``Setting the Value of a Variable''. +side effect defined: + See ``Evaluation''. +Simple extension in .emacs file: + See ``A Simple Extension: `line-to-top-of-window'''. +simplified-beginning-of-buffer: + See ``A Simplified `beginning-of-buffer' Definition''. +site-init.el init file: + See ``Site-wide Initialization Files''. +site-load.el init file: + See ``Site-wide Initialization Files''. +Size of buffer: + See ``Buffer Size and the Location of Point''. +Solution without deferment: + See ``No Deferment Solution''. +sort: + See ``Sorting Lists''. +Source level debugger: + See ``The `edebug' Source Level Debugger''. +Special form: + See ``Complications''. +Special form of defun: + See ``The `defun' Special Form''. +Storing and cutting text: + See ``Cutting and Storing Text''. +string defined: + See ``Lisp Atoms''. +switch-to-buffer: + See ``Switching Buffers''. +Switching to a buffer: + See ``Switching Buffers''. +Symbol names: + See ``Symbol Names and Function Definitions''. +Symbol without function error: + See ``Error Message for a Symbol Without a Function''. +Symbol without value error: + See ``Error Message for a Symbol Without a Value''. +Symbolic expressions, introduced: + See ``Lisp Atoms''. +Symbols as a Chest of Drawers: + See ``Symbols as a Chest of Drawers''. +Syntax categories and tables: + See ``What Constitutes a Word or Symbol?''. +Tabs, preventing: + See ``Indent Tabs Mode''. +TAGS file, create own: + See ``Create Your Own `TAGS' File''. +Tags in the Emacs sources: + See ``Create Your Own `TAGS' File''. +TAGS table, specifying: + See ``Finding More Information''. +Text between double quotation marks: + See ``Lisp Atoms''. +Text Mode turned on: + See ``Text and Auto Fill Mode''. +Text retrieval: + See ``Yanking Text Back''. +the-the: + See ``The `the-the' Function''. +then-part defined: + See ```if' in more detail''. +top-of-ranges: + See ``Counting function definitions''. +triangle-bugged: + See ```debug'''. +triangle-recursively: + See ``Recursion in Place of a Counter''. +Truth and falsehood in Emacs Lisp: + See ``Truth and Falsehood in Emacs Lisp''. +Types of data: + See ``Arguments' Data Types''. +Unbinding key: + See ``Some Keybindings''. +Uninitialized let variables: + See ``Uninitialized Variables in a `let' Statement''. +Variable initialization: + See ``Initializing a Variable with `defvar'''. +Variable number of arguments: + See ``Variable Number of Arguments''. +Variable, example of, fill-column: + See ```fill-column', an Example Variable''. +Variable, setting value: + See ``Setting the Value of a Variable''. +Variables: + See ``Variables''. +varlist defined: + See ``The Parts of a `let' Expression''. +Version of Emacs, choosing: + See ``A Simple Extension: `line-to-top-of-window'''. +Vertical axis printing: + See ``The `print-Y-axis' Function''. +what-line: + See ```what-line'''. +while: + See ```while'''. +Whitespace in lists: + See ``Whitespace in Lists''. +Whole graph printing: + See ``Printing the Whole Graph''. +Widening: + See ``Narrowing and Widening''. +Widening, example of: + See ```what-line'''. +Word counting in a defun: + See ``Counting Words in a `defun'''. +Words and symbols in defun: + See ``What to Count?''. +Words, counted recursively: + See ``Count Words Recursively''. +Words, duplicated: + See ``The `the-the' Function''. +Writing a function definition: + See ``How To Write Function Definitions''. +Wrong type of argument: + See ``Using the Wrong Type Object as an Argument''. +X axis printing: + See ``The `print-X-axis' Function''. +X-axis-element: + See ``X Axis Tic Marks''. +Y axis printing: + See ``The `print-Y-axis' Function''. +Y-axis-column: + See ``Create a Y Axis Column''. +Y-axis-column Final version.: + See ``Changes for the Final Version''. +Y-axis-label-spacing: + See ``Side Trip: Compute a Remainder''. +Y-axis-tic: + See ``Construct a Y Axis Element''. +yank <1>: + See ```yank'''. +yank: + See ``Yanking Text Back''. +yank-pop: + See ```yank-pop'''. +zap-to-char: + See ```zap-to-char'''. +zerop: + See ``The Body of `rotate-yank-pointer'''. +About the Author +**************** + + Robert J. Chassell has worked with GNU Emacs since 1985. He + writes and edits, teaches Emacs and Emacs Lisp, and speaks + throughout the world on software freedom. Chassell was a + founding Director and Treasurer of the Free Software Foundation, + Inc. He is co-author of the `Texinfo' manual, and has edited + more than a dozen other books. He graduated from Cambridge + University, in England. He has an abiding interest in social + and economic history and flies his own airplane. + +