Mercurial > emacs
changeset 70193:98b37295acb8
(Face Resources): Split table into font resources and the rest.
Combine similar attributes for brevity.
author | Richard M. Stallman <rms@gnu.org> |
---|---|
date | Sun, 23 Apr 2006 21:52:54 +0000 |
parents | 174ade98e30b |
children | c26552fcb626 |
files | man/xresources.texi |
diffstat | 1 files changed, 30 insertions(+), 36 deletions(-) [+] |
line wrap: on
line diff
--- a/man/xresources.texi Sun Apr 23 21:51:55 2006 +0000 +++ b/man/xresources.texi Sun Apr 23 21:52:54 2006 +0000 @@ -301,12 +301,10 @@ @node Face Resources @appendixsec X Resources for Faces - You can also use resources to customize the appearance of particular + You can use resources to customize the appearance of particular faces (@pxref{Faces}): @table @code -@item @var{face}.attributeFont -Font for face @var{face}. @item @var{face}.attributeForeground Foreground color for face @var{face}. @item @var{face}.attributeBackground @@ -314,49 +312,45 @@ @item @var{face}.attributeUnderline Underline flag for face @var{face}. Use @samp{on} or @samp{true} for yes. +@item @var{face}.attributeStrikeThrough +@itemx @var{face}.attributeOverline +@itemx @var{face}.attributeBox +@itemx @var{face}.attributeInverse +Likewise, for other boolean font attributes. +@item @var{face}.attributeStipple +The name of a pixmap data file to use for the stipple pattern, or +@code{false} to not use stipple for the face @var{face}. +@item @var{face}.attributeBackgroundPixmap +The background pixmap for the face @var{face}. Should be a name of a +pixmap file or @code{false}. +@item @var{face}.attributeFont +Font name (full XFD name or valid X abbreviation) for face @var{face}. +Instead of this, you can specify the font through separate attributes. +@end table + + Instead of using @code{attributeFont} to specify a font name, you can +select a font through these separate attributes: + +@table @code @item @var{face}.attributeFamily Font family for face @var{face}. -@item @var{face}.attributeWidth -Relative proportional width of the font to use for face @var{face}. -It should be one of @code{ultra-condensed}, @code{extra-condensed}, -@code{condensed}, @code{semi-condensed}, @code{normal}, -@code{semi-expanded}, @code{expanded}, @code{extra-expanded}, or -@code{ultra-expanded}. @item @var{face}.attributeHeight Height of the font to use for face @var{face}: either an integer specifying the height in units of 1/10@dmn{pt}, or a floating point number that specifies a scale factor to scale the underlying face's default font, or a function to be called with the default height which will return a new height. -@item @var{face}.attributeWeight -A weight to use for the face @var{face}. It must be one of -@code{ultra-bold}, @code{extra-bold}, @code{bold}, -@code{semi-bold}, @code{normal}, @code{semi-light}, @code{light}, -@code{extra-light}, @code{ultra-light}. -@item @var{face}.attributeSlant -The slant to use for the font of face @var{face}. It must be one of -@code{italic}, @code{oblique}, @code{normal}, -@code{reverse-italic}, or @code{reverse-oblique}. -@item @var{face}.attributeStrikeThrough -Whether the face @var{face} should be drawn with a line striking -through the characters. -@item @var{face}.attributeOverline -Whether the characters in the face @var{face} should be overlined. -@item @var{face}.attributeBox -Whether to draw a box around the characters in face @var{face}. -@item @var{face}.attributeInverse -Whether to display the characters in face @var{face} in inverse -video. -@item @var{face}.attributeStipple -The name of a pixmap data file to use for the stipple pattern, or -@code{false} to not use stipple for the face @var{face}. -@item @var{face}.attributeBackgroundPixmap -The background pixmap for the face @var{face}. Should be a name of a -pixmap file or @code{false}. +@item @var{face}.attributeWidth +@itemx @var{face}.attributeWeight +@itemx @var{face}.attributeSlant +Each of these resources corresponds to a like-named font attribute, +and you write the resource value the same as the symbol you would use +for the font attribute value. @item @var{face}.attributeBold -Whether to draw the characters in the face @var{face} as bold. +Bold flag for face @var{face}---instead of @code{attributeWeight}. Use @samp{on} or @samp{true} for +yes. @item @var{face}.attributeItalic -Whether to draw the characters in the face @var{face} as italic. +Italic flag for face @var{face}---instead of @code{attributeSlant}. @end table @node Lucid Resources