changeset 473:999d0b38694e

Initial revision
author Jim Blandy <jimb@redhat.com>
date Sat, 21 Dec 1991 08:23:15 +0000
parents e6b49c51a9bb
children c3bbd755b7da
files lisp/emacs-lisp/autoload.el lisp/emacs-lisp/debug.el lisp/play/blackbox.el lisp/progmodes/asm-mode.el
diffstat 4 files changed, 1267 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lisp/emacs-lisp/autoload.el	Sat Dec 21 08:23:15 1991 +0000
@@ -0,0 +1,290 @@
+;;; Maintain autoloads in loaddefs.el.
+;;; Copyright (C) 1991 Free Software Foundation, Inc.
+;;; Written by Roland McGrath.
+;;;
+;;; This program is free software; you can redistribute it and/or modify
+;;; it under the terms of the GNU General Public License as published by
+;;; the Free Software Foundation; either version 1, or (at your option)
+;;; any later version.
+;;;
+;;; This program is distributed in the hope that it will be useful,
+;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+;;; GNU General Public License for more details.
+;;;
+;;; A copy of the GNU General Public License can be obtained from this
+;;; program's author (send electronic mail to roland@ai.mit.edu) or from
+;;; the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA
+;;; 02139, USA.
+;;;
+
+(defun make-autoload (form file)
+  "Turn FORM, a defun or defmacro, into an autoload for source file FILE.
+Returns nil if FORM is not a defun or defmacro."
+  (let ((car (car-safe form)))
+    (if (or (eq car 'defun) (eq car 'defmacro))
+	(let (name doc macrop)
+	  (setq macrop (eq car 'defmacro))
+	  (setq form (cdr form))
+	  (setq name (car form))
+	  ;; Ignore the arguments.
+	  (setq form (cdr (cdr form)))
+	  (setq doc (car form))
+	  (if (stringp doc)
+	      (setq form (cdr form))
+	    (setq doc nil))
+	  (list 'autoload (list 'quote name) file doc
+		(eq (car-safe (car form)) 'interactive) macrop))
+      nil)))
+
+(defconst generate-autoload-cookie ";;;###autoload"
+  "Magic comment that tells \\[update-file-autoloads]
+to make the following form into an autoload.  This string should be
+meaningless to Lisp (e.g., a comment).
+
+This string is used:
+
+;;;###autoload
+\(defun function-to-be-autoloaded () ...)
+
+If this string appears alone on a line, the following form will be
+read and an autoload made for it.  If there is further text on the line,
+that text will be copied verbatim to `generated-autoload-file'.")
+
+(defconst generate-autoload-section-header "\f\n;;;### "
+  "String inserted before the form identifying
+the section of autoloads for a file.")
+
+(defconst generate-autoload-section-trailer "\n;;;***\n"
+  "String which indicates the end of the section of autoloads for a file.")
+
+;; Forms which have doc-strings which should be printed specially.
+;; A doc-string-elt property of ELT says that (nth ELT FORM) is
+;; the doc-string in FORM.
+;; Note: defconst and defvar should NOT be marked in this way.
+;; We don't want to produce defconsts and defvars that make-docfile can
+;; grok, because then it would grok them twice, once in foo.el (where they
+;; are given with ;;;###autoload) and once in loaddefs.el.
+(put 'autoload 'doc-string-elt 3)
+
+(defun generate-file-autoloads (file)
+  "Insert at point a loaddefs autoload section for FILE.
+autoloads are generated for defuns and defmacros in FILE
+marked by `generate-autoload-regexp' (which see).
+If FILE is being visited in a buffer, the contents of the buffer
+are used."
+  (interactive "fGenerate autoloads for file: ")
+  (let ((outbuf (current-buffer))
+	(inbuf (find-file-noselect file))
+	(autoloads-done '())
+	(load-name (let ((name (file-name-nondirectory file)))
+		     (if (string-match "\\.elc?$" name)
+			 (substring name 0 (match-beginning 0))
+		       name)))
+	(print-length nil)
+	(floating-output-format "%20e")
+	(done-any nil)
+	output-end)
+    (message "Generating autoloads for %s..." file)
+    (save-excursion
+      (set-buffer inbuf)
+      (save-excursion
+	(save-restriction
+	  (widen)
+	  (goto-char (point-min))
+	  (while (not (eobp))
+	    (skip-chars-forward " \t\n\f")
+	    (cond ((looking-at (regexp-quote generate-autoload-cookie))
+		   (search-forward generate-autoload-cookie)
+		   (skip-chars-forward " \t")
+		   (setq done-any t)
+		   (if (eolp)
+		       ;; Read the next form and make an autoload.
+		       (let* ((form (prog1 (read (current-buffer))
+				      (forward-line 1)))
+			      (autoload (make-autoload form load-name))
+			      (doc-string-elt (get (car-safe form)
+						   'doc-string-elt)))
+			 (if autoload
+			     (setq autoloads-done (cons (nth 1 form)
+							autoloads-done))
+			   (setq autoload form))
+			 (if (and doc-string-elt
+				  (stringp (nth doc-string-elt autoload)))
+			     ;; We need to hack the printing because the
+			     ;; doc-string must be printed specially for
+			     ;; make-docfile (sigh).
+			     (let* ((p (nthcdr (1- doc-string-elt) autoload))
+				    (elt (cdr p)))
+			       (setcdr p nil)
+			       (princ "\n(" outbuf)
+			       (mapcar (function (lambda (elt)
+						   (prin1 elt outbuf)
+						   (princ " " outbuf)))
+				       autoload)
+			       (princ "\"\\\n" outbuf)
+			       (princ (substring (prin1-to-string (car elt)) 1)
+				      outbuf)
+			       (if (null (cdr elt))
+				   (princ ")" outbuf)
+				 (princ " " outbuf)
+				 (princ (substring (prin1-to-string (cdr elt))
+						   1)
+					outbuf))
+			       (terpri outbuf))
+			   (print autoload outbuf)))
+		     ;; Copy the rest of the line to the output.
+		     (let ((begin (point)))
+		       (forward-line 1)
+		       (princ (buffer-substring begin (point)) outbuf))))
+		  ((looking-at ";")
+		   ;; Don't read the comment.
+		   (forward-line 1))
+		  (t
+		   (forward-sexp 1)
+		   (forward-line 1))))))
+      (set-buffer outbuf)
+      (setq output-end (point-marker)))
+    (if done-any
+	(progn
+	  (insert generate-autoload-section-header)
+	  (prin1 (list 'autoloads autoloads-done load-name file
+		       (nth 5 (file-attributes file)))
+		 outbuf)
+	  (terpri outbuf)
+	  (insert ";;; Generated autoloads from " file "\n")
+	  (goto-char output-end)
+	  (insert generate-autoload-section-trailer)))
+    (message "Generating autoloads for %s...done" file)))
+
+(defconst generated-autoload-file "loaddefs.el"
+   "*File \\[update-file-autoloads] puts autoloads into.
+A .el file can set this in its local variables section to make its
+autoloads go somewhere else.")
+
+;;;###autoload
+(defun update-file-autoloads (file)
+  "Update the autoloads for FILE in `generated-autoload-file'
+\(which FILE might bind in its local variables)."
+  (interactive "fUpdate autoloads for file: ")
+  (let ((load-name (let ((name (file-name-nondirectory file)))
+		     (if (string-match "\\.elc?$" name)
+			 (substring name 0 (match-beginning 0))
+		       name)))
+	(done nil)
+	(existing-buffer (get-file-buffer file)))
+    (save-excursion
+      ;; We want to get a value for generated-autoload-file from
+      ;; the local variables section if it's there.
+      (set-buffer (find-file-noselect file))
+      (set-buffer (find-file-noselect generated-autoload-file))
+      (save-excursion
+	(save-restriction
+	  (widen)
+	  (goto-char (point-min))
+	  (while (search-forward generate-autoload-section-header nil t)
+	    (let ((form (condition-case ()
+			    (read (current-buffer))
+			  (end-of-file nil))))
+	      (if (string= (nth 2 form) load-name)
+		  (let ((begin (match-beginning 0))
+			(last-time (nth 4 form))
+			(file-time (nth 5 (file-attributes file))))
+		    (if (and (or (null existing-buffer)
+				 (not (buffer-modified-p existing-buffer)))
+			     (listp last-time) (= (length last-time) 2)
+			     (or (> (car last-time) (car file-time))
+				 (and (= (car last-time) (car file-time))
+				      (>= (nth 1 last-time)
+					  (nth 1 file-time)))))
+			(message "Autoload section for %s is up to date."
+				 file)
+		      (search-forward generate-autoload-section-trailer)
+		      (delete-region begin (point))
+		      (generate-file-autoloads file))
+		    (setq done t))))))
+	(if done
+	    ()
+	  ;; Have the user tell us where to put the section.
+	  (save-window-excursion
+	    (switch-to-buffer (current-buffer))
+	    (with-output-to-temp-buffer "*Help*"
+	      (princ (substitute-command-keys
+		      (format "\
+Move point to where the autoload section
+for %s should be inserted.
+Then do \\[exit-recursive-edit]."
+			      file))))
+	    (recursive-edit))
+	  (generate-file-autoloads file)))
+      (if (and (null existing-buffer)
+	       (setq existing-buffer (get-file-buffer file)))
+	  (kill-buffer existing-buffer)))))
+
+;;;###autoload
+(defun update-autoloads-here ()
+  "Update the sections of the current buffer generated by
+\\[update-file-autoloads]."
+  (interactive)
+  (let ((generated-autoload-file (buffer-file-name)))
+    (save-excursion
+      (goto-char (point-min))
+      (while (search-forward generate-autoload-section-header nil t)
+	(let* ((form (condition-case ()
+			 (read (current-buffer))
+		       (end-of-file nil)))
+	       (file (nth 3 form)))
+	  (if (and (stringp file)
+		   (or (get-file-buffer file)
+		       (file-exists-p file)))
+	      ()
+	    (setq file (if (y-or-n-p (format "Library \"%s\" (load \
+file \"%s\") doesn't exist.  Remove its autoload section? "
+					     (nth 2 form) file))
+			   t
+			 (condition-case ()
+			     (read-file-name (format "Find \"%s\" load file: "
+						     (nth 2 form))
+					     nil nil t)
+			   (quit nil)))))
+	  (if file
+	      (let ((begin (match-beginning 0)))
+		(search-forward generate-autoload-section-trailer)
+		(delete-region begin (point))))
+	  (if (stringp file)
+	      (generate-file-autoloads file)))))))
+
+;;;###autoload
+(defun update-directory-autoloads (dir)
+  "Run \\[update-file-autoloads] on each .el file in DIR."
+  (interactive "DUpdate autoloads for directory: ")
+  (mapcar 'update-file-autoloads
+	  (directory-files dir nil "\\.el$")))
+
+;;;###autoload
+(defun batch-update-autoloads ()
+  "Update the autoloads for the files or directories on the command line.
+Runs \\[update-file-autoloads] on files and \\[update-directory-autoloads]
+on directories.  Must be used only with -batch, and kills Emacs on completion.
+Each file will be processed even if an error occurred previously.
+For example, invoke \"emacs -batch -f batch-byte-compile *.el\""
+  (if (not noninteractive)
+      (error "batch-update-file-autoloads is to be used only with -batch"))
+  (let ((lost nil)
+	(args command-line-args-left))
+    (while args
+      (catch 'file
+	(condition-case lossage
+	    (if (file-directory-p (expand-file-name (car args)))
+		(update-directory-autoloads (car args))
+	      (update-file-autoloads (car args)))
+	  (error (progn (message ">>Error processing %s: %s"
+				 (car args) lossage)
+			(setq lost t)
+			(throw 'file nil)))))
+      (setq args (cdr args)))
+    (save-some-buffers t)
+    (message "Done")
+    (kill-emacs (if lost 1 0))))
+
+(provide 'autoload)
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lisp/emacs-lisp/debug.el	Sat Dec 21 08:23:15 1991 +0000
@@ -0,0 +1,347 @@
+;; Debuggers and related commands for Emacs
+;; Copyright (C) 1985, 1986 Free Software Foundation, Inc.
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is free software; you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 1, or (at your option)
+;; any later version.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs; see the file COPYING.  If not, write to
+;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+
+
+(defvar debug-function-list nil
+  "List of functions currently set for debug on entry.")
+
+;;;###autoload
+(setq debugger 'debug)
+;;;###autoload
+(defun debug (&rest debugger-args)
+  "Enter debugger.  Returns if user says \"continue\".
+Arguments are mainly for use when this is called from the internals
+of the evaluator.
+
+You may call with no args, or you may pass nil as the first arg and
+any other args you like.  In that case, the list of args after the
+first will be printed into the backtrace buffer."
+  (message "Entering debugger...")
+  (let (debugger-value
+	(debugger-match-data (match-data))
+	(debug-on-error nil)
+	(debug-on-quit nil)
+	(debugger-buffer (let ((default-major-mode 'fundamental-mode))
+			   (generate-new-buffer "*Backtrace*")))
+	(debugger-old-buffer (current-buffer))
+	(debugger-step-after-exit nil)
+	;; Don't keep reading from an executing kbd macro!
+	(executing-macro nil)
+	(cursor-in-echo-area nil))
+    (unwind-protect
+	(save-excursion
+	  (save-window-excursion
+	    (pop-to-buffer debugger-buffer)
+	    (erase-buffer)
+	    (let ((standard-output (current-buffer))
+		  (print-escape-newlines t)
+		  (print-length 50))
+	      (backtrace))
+	    (goto-char (point-min))
+	    (debugger-mode)
+	    (delete-region (point)
+			   (progn
+			     (search-forward "\n  debug(")
+			     (forward-line 1)
+			     (point)))
+	    (debugger-reenable)
+	    (cond ((memq (car debugger-args) '(lambda debug))
+		   (insert "Entering:\n")
+		   (if (eq (car debugger-args) 'debug)
+		       (progn
+			 (backtrace-debug 4 t)
+			 (delete-char 1)
+			 (insert ?*)
+			 (beginning-of-line))))
+		  ((eq (car debugger-args) 'exit)
+		   (insert "Return value: ")
+		   (setq debugger-value (nth 1 debugger-args))
+		   (prin1 debugger-value (current-buffer))
+		   (insert ?\n)
+		   (delete-char 1)
+		   (insert ? )
+		   (beginning-of-line))
+		  ((eq (car debugger-args) 'error)
+		   (insert "Signalling: ")
+		   (prin1 (nth 1 debugger-args) (current-buffer))
+		   (insert ?\n))
+		  ((eq (car debugger-args) t)
+		   (insert "Beginning evaluation of function call form:\n"))
+		  (t
+		   (prin1 (if (eq (car debugger-args) 'nil)
+			      (cdr debugger-args) debugger-args)
+			  (current-buffer))
+		   (insert ?\n)))
+	    (message "")
+	    (let ((inhibit-trace t)
+		  (standard-output nil)
+		  (buffer-read-only t))
+	      (message "")
+	      (recursive-edit))))
+      ;; So that users do not try to execute debugger commands
+      ;;  in an invalid context
+      (kill-buffer debugger-buffer)
+      (store-match-data debugger-match-data))
+    (setq debug-on-next-call debugger-step-after-exit)
+    debugger-value))
+
+(defun debugger-step-through ()
+  "Proceed, stepping through subexpressions of this expression.
+Enter another debugger on next entry to eval, apply or funcall."
+  (interactive)
+  (setq debugger-step-after-exit t)
+  (message "Proceeding, will debug on next eval or call.")
+  (exit-recursive-edit))
+
+(defun debugger-continue ()
+  "Continue, evaluating this expression without stopping."
+  (interactive)
+  (message "Continuing.")
+  (exit-recursive-edit))
+
+(defun debugger-return-value (val)
+  "Continue, specifying value to return.
+This is only useful when the value returned from the debugger
+will be used, such as in a debug on exit from a frame."
+  (interactive "XReturn value (evaluated): ")
+  (setq debugger-value val)
+  (princ "Returning " t)
+  (prin1 debugger-value)
+  (exit-recursive-edit))
+
+(defun debugger-jump ()
+  "Continue to exit from this frame, with all debug-on-entry suspended."
+  (interactive)
+  ;; Compensate for the two extra stack frames for debugger-jump.
+  (let ((debugger-frame-offset (+ debugger-frame-offset 2)))
+    (debugger-frame))
+  ;; Turn off all debug-on-entry functions
+  ;; but leave them in the list.
+  (let ((list debug-function-list))
+    (while list
+      (fset (car list)
+	    (debug-on-entry-1 (car list) (symbol-function (car list)) nil))
+      (setq list (cdr list))))
+  (message "Continuing through this frame")
+  (exit-recursive-edit))
+
+(defun debugger-reenable ()
+  "Turn all debug-on-entry functions back on."
+  (let ((list debug-function-list))
+    (while list
+      (or (consp (symbol-function (car list)))
+	  (debug-convert-byte-code (car list)))
+      (fset (car list)
+	    (debug-on-entry-1 (car list) (symbol-function (car list)) t))
+      (setq list (cdr list)))))
+
+(defun debugger-frame-number ()
+  "Return number of frames in backtrace before the one point points at."
+  (save-excursion
+    (beginning-of-line)
+    (let ((opoint (point))
+	  (count 0))
+      (goto-char (point-min))
+      (if (or (equal (buffer-substring (point) (+ (point) 6))
+		     "Signal")
+	      (equal (buffer-substring (point) (+ (point) 6))
+		     "Return"))
+	  (progn
+	    (search-forward ":")
+	    (forward-sexp 1)))
+      (forward-line 1)
+      (while (progn
+	       (forward-char 2)
+	       (if (= (following-char) ?\()
+		   (forward-sexp 1)
+		 (forward-sexp 2))
+	       (forward-line 1)
+	       (<= (point) opoint))
+	(setq count (1+ count)))
+      count)))
+
+;; Chosen empirically to account for all the frames
+;; that will exist when debugger-frame is called
+;; within the first one that appears in the backtrace buffer.
+;; Assumes debugger-frame is called from a key;
+;; will be wrong if it is called with Meta-x.
+(defconst debugger-frame-offset 8 "")
+
+(defun debugger-frame ()
+  "Request entry to debugger when this frame exits.
+Applies to the frame whose line point is on in the backtrace."
+  (interactive)
+  (beginning-of-line)
+  (let ((level (debugger-frame-number)))
+    (backtrace-debug (+ level debugger-frame-offset) t))
+  (if (= (following-char) ? )
+      (let ((buffer-read-only nil))
+	(delete-char 1)
+	(insert ?*)))
+  (beginning-of-line))
+
+(defun debugger-frame-clear ()
+  "Do not enter to debugger when this frame exits.
+Applies to the frame whose line point is on in the backtrace."
+  (interactive)
+  (beginning-of-line)
+  (let ((level (debugger-frame-number)))
+    (backtrace-debug (+ level debugger-frame-offset) nil))
+  (if (= (following-char) ?*)
+      (let ((buffer-read-only nil))
+	(delete-char 1)
+	(insert ? )))
+  (beginning-of-line))
+
+(defun debugger-eval-expression (exp)
+  (interactive "xEval: ")
+  (save-excursion
+    (if (null (buffer-name debugger-old-buffer))
+	;; old buffer deleted
+	(setq debugger-old-buffer (current-buffer)))
+    (set-buffer debugger-old-buffer)
+    (eval-expression exp)))
+
+(defvar debugger-mode-map nil)
+(if debugger-mode-map
+    nil
+  (let ((loop ? ))
+    (setq debugger-mode-map (make-keymap))
+    (suppress-keymap debugger-mode-map)
+    (define-key debugger-mode-map "-" 'negative-argument)
+    (define-key debugger-mode-map "b" 'debugger-frame)
+    (define-key debugger-mode-map "c" 'debugger-continue)
+    (define-key debugger-mode-map "j" 'debugger-jump)
+    (define-key debugger-mode-map "r" 'debugger-return-value)
+    (define-key debugger-mode-map "u" 'debugger-frame-clear)
+    (define-key debugger-mode-map "d" 'debugger-step-through)
+    (define-key debugger-mode-map "l" 'debugger-list-functions)
+    (define-key debugger-mode-map "h" 'describe-mode)
+    (define-key debugger-mode-map "q" 'top-level)
+    (define-key debugger-mode-map "e" 'debugger-eval-expression)
+    (define-key debugger-mode-map " " 'next-line)))
+
+(put 'debugger-mode 'mode-class 'special)
+
+(defun debugger-mode ()
+  "Mode for backtrace buffers, selected in debugger.
+\\<debugger-mode-map>
+A line starts with `*' if exiting that frame will call the debugger.
+Type \\[debugger-frame] or \\[debugger-frame-clear] to set or remove the `*'.
+
+When in debugger due to frame being exited,
+use the \\[debugger-return-value] command to override the value
+being returned from that frame.
+
+Use \\[debug-on-entry] and \\[cancel-debug-on-entry] to control
+which functions will enter the debugger when called.
+
+Complete list of commands:
+\\{debugger-mode-map}"
+  (kill-all-local-variables)    
+  (setq major-mode 'debugger-mode)
+  (setq mode-name "Debugger")
+  (setq truncate-lines t)
+  (set-syntax-table emacs-lisp-mode-syntax-table)
+  (use-local-map debugger-mode-map))
+
+;;;###autoload
+(defun debug-on-entry (function)
+  "Request FUNCTION to invoke debugger each time it is called.
+If the user continues, FUNCTION's execution proceeds.
+Works by modifying the definition of FUNCTION,
+which must be written in Lisp, not predefined.
+Use \\[cancel-debug-on-entry] to cancel the effect of this command.
+Redefining FUNCTION also does that."
+  (interactive "aDebug on entry (to function): ")
+  (debugger-reenable)
+  (if (subrp (symbol-function function))
+      (error "Function %s is a primitive" function))
+  (or (consp (symbol-function function))
+      (debug-convert-byte-code function))
+  (or (consp (symbol-function function))
+      (error "Definition of %s is not a list" function))
+  (fset function (debug-on-entry-1 function (symbol-function function) t))
+  (or (memq function debug-function-list)
+      (setq debug-function-list (cons function debug-function-list)))
+  function)
+
+;;;###autoload
+(defun cancel-debug-on-entry (&optional function)
+  "Undo effect of \\[debug-on-entry] on FUNCTION.
+If argument is nil or an empty string, cancel for all functions."
+  (interactive "aCancel debug on entry (to function): ")
+  (debugger-reenable)
+  (if (and function (not (string= function "")))
+      (progn
+	(fset function
+	      (debug-on-entry-1 function (symbol-function function) nil))
+	(setq debug-function-list (delq function debug-function-list))
+	function)
+    (message "Cancelling debug-on-entry for all functions")
+    (mapcar 'cancel-debug-on-entry debug-function-list)))
+
+(defun debug-convert-byte-code (function)
+  (let ((defn (symbol-function function)))
+    (if (not (consp defn))
+	;; Assume a compiled code object.
+	(let* ((contents (append defn nil))
+	       (body
+		(list (list 'byte-code (nth 1 contents)
+			    (nth 2 contents) (nth 3 contents)))))
+	  (if (nthcdr 5 contents)
+	      (setq body (cons (list 'interactive (nth 5 contents)) body)))
+	  (if (nth 4 contents)
+	      (setq body (cons (nth 4 contents) body)))
+	  (fset function (cons 'lambda (cons (car contents) body)))))))
+
+(defun debug-on-entry-1 (function defn flag)
+  (if (subrp defn)
+      (error "%s is a built-in function" function)
+    (if (eq (car defn) 'macro)
+	(debug-on-entry-1 function (cdr defn) flag)
+      (or (eq (car defn) 'lambda)
+	  (error "%s not user-defined Lisp function" function))
+      (let (tail prec)
+	(if (stringp (car (nthcdr 2 defn)))
+	    (setq tail (nthcdr 3 defn)
+		  prec (list (car defn) (car (cdr defn))
+			     (car (cdr (cdr defn)))))
+	  (setq tail (nthcdr 2 defn)
+		prec (list (car defn) (car (cdr defn)))))
+	(if (eq flag (equal (car tail) '(debug 'debug)))
+	    defn
+	  (if flag
+	      (nconc prec (cons '(debug 'debug) tail))
+	    (nconc prec (cdr tail))))))))
+
+(defun debugger-list-functions ()
+  "Display a list of all the functions now set to debug on entry."
+  (interactive)
+  (with-output-to-temp-buffer "*Help*"
+    (if (null debug-function-list)
+	(princ "No debug-on-entry functions now\n")
+      (princ "Functions set to debug on entry:\n\n")
+      (let ((list debug-function-list))
+	(while list
+	  (prin1 (car list))
+	  (terpri)
+	  (setq list (cdr list))))
+      (princ "Note: if you have redefined a function, then it may no longer\n")
+      (princ "be set to debug on entry, even if it is in the list."))))
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lisp/play/blackbox.el	Sat Dec 21 08:23:15 1991 +0000
@@ -0,0 +1,420 @@
+;  Blackbox game in Emacs Lisp
+;; Copyright (C) 1985, 1986, 1987 Free Software Foundation, Inc.
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is free software; you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 1, or (at your option)
+;; any later version.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs; see the file COPYING.  If not, write to
+;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+
+; by F. Thomas May <uw-nsr!uw-warp!tom@beaver.cs.washington.edu>
+; doc comment by Root Boy Jim <rbj@dsys.icst.nbs.gov>, 27 Apr 89
+; interface improvements by Eric Raymond <eric@snark.thyrsus.com>, Dec 5 1991.
+
+; The object of the game is to find four hidden balls by shooting rays
+; into the black box.  There are four possibilities: 1) the ray will
+; pass thru the box undisturbed, 2) it will hit a ball and be absorbed,
+; 3) it will be deflected and exit the box, or 4) be deflected immediately,
+; not even being allowed entry into the box.
+; 
+; The strange part is the method of deflection.  It seems that rays will
+; not pass next to a ball, and change direction at right angles to avoid it.
+; 
+; 		             R   3   
+; 		 1 - - - - - - - - 1 
+; 		   - - - - - - - -   
+; 		   - O - - - - - - 3 
+; 		 2 - - - - O - O -   
+; 		 4 - - - - - - - - 
+; 		 5 - - - - - - - - 5 
+; 		   - - - - - - - - R 
+; 		 H - - - - - - - O   
+; 		   2   H 4       H   
+; 
+; Rays which enter and exit are numbered.  You can see that rays 1 & 5 pass
+; thru the box undisturbed. Ray 2 is deflected by the northwesternmost
+; ball.  Likewise rays 3 and 4. Rays which hit balls and are absorbed are
+; marked with H.  The bottom of the left and the right of the bottom hit
+; the southeastern ball directly.  Rays may also hit balls after being
+; reflected. Consider the H on the bottom next to the 4.  It bounces off
+; the NW-ern most ball and hits the central ball.  A ray shot from above
+; the right side 5 would hit the SE-ern most ball.  The R beneath the 5
+; is because the ball is returned instantly.  It is not allowed into
+; the box if it would reflect immediately.  The R on the top is a more
+; leisurely return.  Both central balls would tend to deflect it east
+; or west, but it cannot go either way, so it just retreats.
+;
+; At the end of the game, if you've placed guesses for as many balls as
+; there are in the box, the true board position will be revealed.  Each
+; `x' is an incorrect guess of yours; `o' is the true location of a ball.
+
+(defvar blackbox-mode-map nil "")
+
+(if blackbox-mode-map
+    ()
+  (setq blackbox-mode-map (make-keymap))
+  (suppress-keymap blackbox-mode-map t)
+  (define-key blackbox-mode-map "\C-f" 'bb-right)
+  (define-key blackbox-mode-map "\C-b" 'bb-left)
+  (define-key blackbox-mode-map "\C-p" 'bb-up)
+  (define-key blackbox-mode-map "\C-n" 'bb-down)
+  (define-key blackbox-mode-map "\C-e" 'bb-eol)
+  (define-key blackbox-mode-map "\C-a" 'bb-bol)
+  (define-key blackbox-mode-map " " 'bb-romp)
+  (define-key blackbox-mode-map "\C-m" 'bb-done)
+
+  ;; This is a kluge.  What we really want is a general
+  ;; feature for reminding terminal keys to the functions
+  ;; corresponding to them in local maps
+  (if (featurep 'keypad)
+      (let (keys)
+	(if (setq keys (function-key-sequence ?u)) ; Up Arrow
+	    (define-key blackbox-mode-map keys 'bb-up))
+	(if (setq keys (function-key-sequence ?d)) ; Down Arrow
+	    (define-key blackbox-mode-map keys 'bb-down))
+	(if (setq keys (function-key-sequence ?l)) ; Left Arrow
+	    (define-key blackbox-mode-map keys 'bb-left))
+	(if (setq keys (function-key-sequence ?r)) ; Right Arrow
+	    (define-key blackbox-mode-map keys 'bb-right))
+	(if (setq keys (function-key-sequence ?e)) ; Enter
+	    (define-key blackbox-mode-map keys 'bb-done))
+	(if (setq keys (function-key-sequence ?I)) ; Insert
+	    (define-key blackbox-mode-map keys 'bb-romp))
+	)))
+
+
+;; Blackbox mode is suitable only for specially formatted data.
+(put 'blackbox-mode 'mode-class 'special)
+
+(defun blackbox-mode ()
+  "Major mode for playing blackbox.  To learn how to play blackbox,
+see the documentation for function `blackbox'.
+
+The usual mnemonic keys move the cursor around the box.
+\\<blackbox-mode-map>\\[bb-bol] and \\[bb-eol] move to the beginning and end of line, respectively.
+
+\\[bb-romp] -- send in a ray from point, or toggle a ball at point
+\\[bb-done] -- end game and get score
+"
+  (interactive)
+  (kill-all-local-variables)
+  (use-local-map blackbox-mode-map)
+  (setq truncate-lines t)
+  (setq major-mode 'blackbox-mode)
+  (setq mode-name "Blackbox"))
+
+(defun blackbox (num)
+  "Play blackbox.  Optional prefix argument is the number of balls;
+the default is 4.
+
+What is blackbox?
+
+Blackbox is a game of hide and seek played on an 8 by 8 grid (the
+Blackbox).  Your opponent (Emacs, in this case) has hidden several
+balls (usually 4) within this box.  By shooting rays into the box and
+observing where they emerge it is possible to deduce the positions of
+the hidden balls.  The fewer rays you use to find the balls, the lower
+your score.
+
+Overview of play:
+
+To play blackbox, call the function `blackbox'.  An optional prefix
+argument specifies the number of balls to be hidden in the box; the
+default is four.
+
+The cursor can be moved around the box with the standard cursor
+movement keys.
+
+To shoot a ray, move the cursor to the edge of the box and press SPC.
+The result will be determined and the playfield updated.
+
+You may place or remove balls in the box by moving the cursor into the
+box and pressing \\<bb-romp>.
+
+When you think the configuration of balls you have placed is correct,
+press \\<bb-done>.  You will be informed whether you are correct or not, and
+be given your score.  Your score is the number of letters and numbers
+around the outside of the box plus five for each incorrectly placed
+ball.  If you placed any balls incorrectly, they will be indicated
+with `x', and their actual positions indicated with `o'.
+
+Details:
+
+There are three possible outcomes for each ray you send into the box:
+
+	Detour: the ray is deflected and emerges somewhere other than
+		where you sent it in.  On the playfield, detours are
+		denoted by matching pairs of numbers -- one where the
+		ray went in, and the other where it came out.
+
+	Reflection: the ray is reflected and emerges in the same place
+		it was sent in.  On the playfield, reflections are
+		denoted by the letter `R'.
+
+	Hit:	the ray strikes a ball directly and is absorbed.  It does
+		not emerge from the box.  On the playfield, hits are
+		denoted by the letter `H'.
+
+The rules for how balls deflect rays are simple and are best shown by
+example.
+
+As a ray approaches a ball it is deflected ninety degrees.  Rays can
+be deflected multiple times.  In the diagrams below, the dashes
+represent empty box locations and the letter `O' represents a ball.
+The entrance and exit points of each ray are marked with numbers as
+described under \"Detour\" above.  Note that the entrance and exit
+points are always interchangeable.  `*' denotes the path taken by the
+ray.
+
+Note carefully the relative positions of the ball and the ninety
+degree deflection it causes.
+
+    1                                            
+  - * - - - - - -         - - - - - - - -         - - - - - - - -       
+  - * - - - - - -         - - - - - - - -         - - - - - - - -       
+1 * * - - - - - -         - - - - - - - -         - O - - - - O -       
+  - - O - - - - -         - - O - - - - -         - - * * * * - -
+  - - - - - - - -         - - - * * * * * 2     3 * * * - - * - -
+  - - - - - - - -         - - - * - - - -         - - - O - * - -      
+  - - - - - - - -         - - - * - - - -         - - - - * * - -       
+  - - - - - - - -         - - - * - - - -         - - - - * - O -       
+                                2                         3
+
+As mentioned above, a reflection occurs when a ray emerges from the same point
+it was sent in.  This can happen in several ways:
+
+                                                                           
+  - - - - - - - -         - - - - - - - -          - - - - - - - -
+  - - - - O - - -         - - O - O - - -          - - - - - - - -
+R * * * * - - - -         - - - * - - - -          O - - - - - - -
+  - - - - O - - -         - - - * - - - -        R - - - - - - - -
+  - - - - - - - -         - - - * - - - -          - - - - - - - -
+  - - - - - - - -         - - - * - - - -          - - - - - - - -
+  - - - - - - - -       R * * * * - - - -          - - - - - - - -
+  - - - - - - - -         - - - - O - - -          - - - - - - - -
+
+In the first example, the ray is deflected downwards by the upper
+ball, then left by the lower ball, and finally retraces its path to
+its point of origin.  The second example is similar.  The third
+example is a bit anomalous but can be rationalized by realizing the
+ray never gets a chance to get into the box.  Alternatively, the ray
+can be thought of as being deflected downwards and immediately
+emerging from the box.
+
+A hit occurs when a ray runs straight into a ball:
+
+  - - - - - - - -         - - - - - - - -          - - - - - - - -
+  - - - - - - - -         - - - - - - - -          - - - - O - - -
+  - - - - - - - -         - - - - O - - -        H * * * * - - - -
+  - - - - - - - -       H * * * * O - - -          - - - * - - - -
+  - - - - - - - -         - - - - O - - -          - - - O - - - -
+H * * * O - - - -         - - - - - - - -          - - - - - - - -
+  - - - - - - - -         - - - - - - - -          - - - - - - - -
+  - - - - - - - -         - - - - - - - -          - - - - - - - -
+
+Be sure to compare the second example of a hit with the first example of
+a reflection."
+  (interactive "P")
+  (switch-to-buffer "*Blackbox*")
+  (blackbox-mode)
+  (setq buffer-read-only t)
+  (buffer-disable-undo (current-buffer))
+  (setq bb-board (bb-init-board (or num 4)))
+  (setq bb-balls-placed nil)
+  (setq bb-x -1)
+  (setq bb-y -1)
+  (setq bb-score 0)
+  (setq bb-detour-count 0)
+  (bb-insert-board)
+  (bb-goto (cons bb-x bb-y)))
+
+(defun bb-init-board (num-balls)
+  (random t)
+  (let (board pos)
+    (while (>= (setq num-balls (1- num-balls)) 0)
+      (while
+	  (progn
+	    (setq pos (cons (random 8) (random 8)))
+	    (bb-member pos board)))
+      (setq board (cons pos board)))
+    board))
+
+(defun bb-insert-board ()
+  (let (i (buffer-read-only nil))
+    (erase-buffer)
+    (insert "                     \n")
+    (setq i 8)
+    (while (>= (setq i (1- i)) 0)
+      (insert "   - - - - - - - -   \n"))
+    (insert "                     \n")
+    (insert (format "\nThere are %d balls in the box" (length bb-board)))
+    ))
+
+(defun bb-right ()
+  (interactive)
+  (if (= bb-x 8)
+      ()
+    (forward-char 2)
+    (setq bb-x (1+ bb-x))))
+
+(defun bb-left ()
+  (interactive)
+  (if (= bb-x -1)
+      ()
+    (backward-char 2)
+    (setq bb-x (1- bb-x))))
+
+(defun bb-up ()
+  (interactive)
+  (if (= bb-y -1)
+      ()
+    (previous-line 1)
+    (setq bb-y (1- bb-y))))
+
+(defun bb-down ()
+  (interactive)
+  (if (= bb-y 8)
+      ()
+    (next-line 1)
+    (setq bb-y (1+ bb-y))))
+
+(defun bb-eol ()
+  (interactive)
+  (setq bb-x 8)
+  (bb-goto (cons bb-x bb-y)))
+
+(defun bb-bol ()
+  (interactive)
+  (setq bb-x -1)
+  (bb-goto (cons bb-x bb-y)))
+
+(defun bb-romp ()
+  (interactive)
+  (cond
+   ((and
+     (or (= bb-x -1) (= bb-x 8))
+     (or (= bb-y -1) (= bb-y 8))))
+   ((bb-outside-box bb-x bb-y)
+    (bb-trace-ray bb-x bb-y))
+   (t
+    (bb-place-ball bb-x bb-y))))
+
+(defun bb-place-ball (x y)
+  (let ((coord (cons x y)))
+    (cond
+     ((bb-member coord bb-balls-placed)
+      (setq bb-balls-placed (bb-delete coord bb-balls-placed))
+      (bb-update-board "-"))
+     (t
+      (setq bb-balls-placed (cons coord bb-balls-placed))
+      (bb-update-board "O")))))
+
+(defun bb-trace-ray (x y)
+  (let ((result (bb-trace-ray-2
+		 t
+		 x
+		 (cond
+		  ((= x -1) 1)
+		  ((= x 8) -1)
+		  (t 0))
+		 y
+		 (cond
+		  ((= y -1) 1)
+		  ((= y 8) -1)
+		  (t 0)))))
+    (cond
+     ((eq result 'hit)
+      (bb-update-board "H")
+      (setq bb-score (1+ bb-score)))
+     ((equal result (cons x y))
+      (bb-update-board "R")
+      (setq bb-score (1+ bb-score)))
+     (t
+      (setq bb-detour-count (1+ bb-detour-count))
+      (bb-update-board (format "%d" bb-detour-count))
+      (save-excursion
+	(bb-goto result)
+	(bb-update-board (format "%d" bb-detour-count)))
+      (setq bb-score (+ bb-score 2))))))
+
+(defun bb-trace-ray-2 (first x dx y dy)
+  (cond
+   ((and (not first)
+	 (bb-outside-box x y))
+    (cons x y))
+   ((bb-member (cons (+ x dx) (+ y dy)) bb-board)
+    'hit)
+   ((bb-member (cons (+ x dx dy) (+ y dy dx)) bb-board)
+    (bb-trace-ray-2 nil x (- dy) y (- dx)))
+   ((bb-member (cons (+ x dx (- dy)) (+ y dy (- dx))) bb-board)
+    (bb-trace-ray-2 nil x dy y dx))
+   (t
+    (bb-trace-ray-2 nil (+ x dx) dx (+ y dy) dy))))
+
+(defun bb-done ()
+  "Finish the game and report score."
+  (interactive)
+  (let (bogus-balls)
+    (cond
+     ((not (= (length bb-balls-placed) (length bb-board)))
+      (message "There %s %d hidden ball%s; you have placed %d."
+	       (if (= (length bb-board) 1) "is" "are")
+	       (length bb-board)
+	       (if (= (length bb-board) 1) "" "s")
+	       (length bb-balls-placed)))
+     (t
+      (setq bogus-balls (bb-show-bogus-balls bb-balls-placed bb-board))
+      (if (= bogus-balls 0)
+	  (message "Right!  Your score is %d." bb-score)
+	(message "Oops!  You missed %d ball%s.  Your score is %d."
+		 bogus-balls
+		 (if (= bogus-balls 1) "" "s")
+		 (+ bb-score (* 5 bogus-balls))))
+      (bb-goto '(-1 . -1))))))
+
+(defun bb-show-bogus-balls (balls-placed board)
+  (bb-show-bogus-balls-2 balls-placed board "x")
+  (bb-show-bogus-balls-2 board balls-placed "o"))
+
+(defun bb-show-bogus-balls-2 (list-1 list-2 c)
+  (cond
+   ((null list-1)
+    0)
+   ((bb-member (car list-1) list-2)
+    (bb-show-bogus-balls-2 (cdr list-1) list-2 c))
+   (t
+    (bb-goto (car list-1))
+    (bb-update-board c)
+    (1+ (bb-show-bogus-balls-2 (cdr list-1) list-2 c)))))
+
+;; blackbox.el ends here
+
+(defun bb-goto (pos)
+  (goto-char (+ (* (car pos) 2) (* (cdr pos) 22) 26)))
+
+(defun bb-update-board (c)
+  (let ((buffer-read-only nil))
+    (backward-char (1- (length c)))
+    (delete-char (length c))
+    (insert c)
+    (backward-char 1)))
+  
+(defun bb-member (elt list)
+  "Returns non-nil if ELT is an element of LIST."
+  (eval (cons 'or (mapcar (function (lambda (x) (equal x elt))) list))))
+
+(defun bb-delete (item list)
+  "Deletes ITEM from LIST and returns a copy."
+  (cond
+   ((equal item (car list)) (cdr list))
+   (t (cons (car list) (bb-delete item (cdr list))))))
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lisp/progmodes/asm-mode.el	Sat Dec 21 08:23:15 1991 +0000
@@ -0,0 +1,210 @@
+;; Mode for editing assembler code
+;; Copyright (C) 1991 Free Software Foundation, Inc.
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is free software; you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 1, or (at your option)
+;; any later version.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs; see the file COPYING.  If not, write to
+;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+
+;; This mode was written for Eric S. Raymond <eric@snark.thyrsus.com>,
+;; inspired by an earlier asm-mode by Martin Neitzel.
+;; 	@(#)asm-mode.el	1.1
+
+;; This minor mode is based on text mode.  It defines a private abbrev table
+;; that can be used to save abbrevs for assembler mnemonics.  It binds just
+;; five keys:
+;;
+;;	TAB		tab to next tab stop
+;;	:		outdent preceding label, tab to tab stop
+;;	;		place or move comment
+;;	C-j, C-m	newline and tab to tab stop
+;;
+;; Code is indented to the first tab stop level.
+;; The ; key inserts copies of the value of asm-comment-char at an
+;; appropriate spot.
+;; This mode runs two hooks:
+;;   1) An asm-set-comment-hook before the part of the initialization
+;; depending on asm-comment-char, and
+;;   2) an asm-mode-hook at the end of initialization.
+
+(defvar asm-comment-char ?;
+  "*The comment-start character assumed by asm-mode.")
+
+(defvar asm-mode-syntax-table nil
+  "Syntax table used while in asm mode.")
+
+(defvar asm-mode-abbrev-table nil
+  "Abbrev table used while in asm mode.")
+(define-abbrev-table 'asm-mode-abbrev-table ())
+
+(defvar asm-mode-map nil
+  "Keymap for asm-mode")
+
+(if asm-mode-map
+    nil
+  (setq asm-mode-map (make-sparse-keymap))
+  (define-key asm-mode-map ";"		'asm-comment)
+  (define-key asm-mode-map ":"		'asm-colon)
+  (define-key asm-mode-map "\C-i"	'tab-to-tab-stop)
+  (define-key asm-mode-map "\C-j"	'asm-newline)
+  (define-key asm-mode-map "\C-m"	'asm-newline)
+  )
+
+(defvar asm-code-level-empty-comment-pattern nil)
+(defvar asm-flush-left-empty-comment-pattern nil)
+(defvar asm-inline-empty-comment-pattern nil)
+
+;;;###autoload
+(defun asm-mode ()
+  "Major mode for editing typical assembler code.
+Features a private asm-mode-abbrev-table and the following bindings:
+
+\\[asm-colon]\toutdent a preceding label, tab to next tab stop.
+\\[tab-to-tab-stop]\ttab to next tab stop.
+\\[asm-newline]\tnewline, then tab to next tab stop.
+\\[asm-comment]\tsmart placement of assembler comments.
+
+The character used for making comments is set by the variable
+asm-comment-char (which defaults to ?;).  You may want to set this
+appropriately for the assembler on your machine in defaults.el.
+
+Alternatively, you may set this variable in asm-set-comment-hook, which is
+called near the beginning of mode initialization.
+
+Turning on asm-mode calls the value of the variable asm-mode-hook,
+if that value is non-nil, at the end of initialization.
+
+Special commands:\\{asm-mode-map}
+"
+  (interactive)
+  (kill-all-local-variables)
+  (use-local-map asm-mode-map)
+  (setq mode-name "Assembler")
+  (setq major-mode 'asm-mode)
+  (setq local-abbrev-table asm-mode-abbrev-table)
+  (make-local-variable 'asm-mode-syntax-table)
+  (setq asm-mode-syntax-table (make-syntax-table))
+  (set-syntax-table asm-mode-syntax-table)
+  (run-hooks 'asm-mode-set-comment-hook)
+  (modify-syntax-entry	asm-comment-char
+			"<" asm-mode-syntax-table)
+  (modify-syntax-entry	?\n
+			 ">" asm-mode-syntax-table)
+  (let ((cs (regexp-quote (char-to-string asm-comment-char))))
+    (make-local-variable 'comment-start)
+    (setq comment-start (concat cs " "))
+    (make-local-variable 'comment-start-skip)
+    (setq comment-start-skip (concat cs "+[ \t]*"))
+    (setq asm-inline-empty-comment-pattern (concat "^.+" cs "+ *$"))
+    (setq asm-code-level-empty-comment-pattern (concat "^[\t ]+" cs cs " *$"))
+    (setq asm-flush-left-empty-comment-pattern (concat "^" cs cs cs " *$"))
+    )
+  (make-local-variable 'comment-end)
+  (setq comment-end "")
+  (make-local-variable 'comment-column)
+  (setq comment-column 32)
+  (auto-fill-mode 1)
+  (setq fill-prefix "\t")
+  (run-hooks 'asm-mode-hook)
+  )
+
+
+(defun asm-colon ()
+  "Insert a colon; if it follows a label, delete the label's indentation."
+  (interactive)
+  (save-excursion
+    (beginning-of-line)
+    (if (looking-at "[ \t]+\\(\\sw\\|\\s_\\)+$")
+	(delete-horizontal-space)))
+  (insert ":")
+  (tab-to-tab-stop)
+  )
+
+(defun asm-newline ()
+  "Insert LFD + fill-prefix, to bring us back to code-indent level."
+  (interactive)
+  (if (eolp) (delete-horizontal-space))
+  (insert "\n")
+  (tab-to-tab-stop)
+  )
+
+(defun asm-line-matches (pattern &optional withcomment)
+  (save-excursion
+    (beginning-of-line)
+    (looking-at pattern)))
+
+(defun asm-pop-comment-level ()
+  ;; Delete an empty comment ending current line.  Then set up for a new one,
+  ;; on the current line if it was all comment, otherwise above it
+  (end-of-line)
+  (delete-horizontal-space)
+  (while (= (preceding-char) asm-comment-char)
+    (delete-backward-char 1))
+  (delete-horizontal-space)
+  (if (bolp)
+      nil
+    (beginning-of-line)
+    (open-line 1))
+  )
+
+
+(defun asm-comment ()
+  "Convert an empty comment to a `larger' kind, or start a new one.
+These are the known comment classes:
+
+   1 -- comment to the right of the code (at the comment-column)
+   2 -- comment on its own line, indented like code
+   3 -- comment on its own line, beginning at the left-most column.
+
+Suggested usage:  while writing your code, trigger asm-comment
+repeatedly until you are satisfied with the kind of comment."
+  (interactive)
+  (cond
+
+   ;; Blank line?  Then start comment at code indent level.
+   ((asm-line-matches "^[ \t]*$")
+    (delete-horizontal-space)
+    (tab-to-tab-stop)
+    (insert asm-comment-char comment-start))
+
+   ;; Nonblank line with no comment chars in it?
+   ;; Then start a comment at the current comment column
+   ((asm-line-matches (format "^[^%c]+$" asm-comment-char))
+    (indent-for-comment))
+
+   ;; Flush-left comment present?  Just insert character.
+   ((asm-line-matches asm-flush-left-empty-comment-pattern)
+    (insert asm-comment-char))
+
+   ;; Empty code-level comment already present?
+   ;; Then start flush-left comment, on line above if this one is nonempty. 
+   ((asm-line-matches asm-code-level-empty-comment-pattern)
+    (asm-pop-comment-level)
+    (insert asm-comment-char asm-comment-char comment-start))
+
+   ;; Empty comment ends line?
+   ;; Then make code-level comment, on line above if this one is nonempty. 
+   ((asm-line-matches asm-inline-empty-comment-pattern)
+    (asm-pop-comment-level)
+    (tab-to-tab-stop)
+    (insert asm-comment-char comment-start))
+
+   ;; If all else fails, insert character
+   (t
+    (insert asm-comment-char))
+
+   )
+  (end-of-line))
+
+;;; asm-mode.el ends here