Mercurial > emacs
changeset 74004:ad6a503ca867
Total rewrite.
author | Juanma Barranquero <lekktu@gmail.com> |
---|---|
date | Tue, 14 Nov 2006 16:44:14 +0000 |
parents | a62f860a2d9e |
children | 544d201b0172 |
files | man/ada-mode.texi |
diffstat | 1 files changed, 955 insertions(+), 837 deletions(-) [+] |
line wrap: on
line diff
--- a/man/ada-mode.texi Tue Nov 14 16:19:48 2006 +0000 +++ b/man/ada-mode.texi Tue Nov 14 16:44:14 2006 +0000 @@ -2,11 +2,6 @@ @setfilename ../info/ada-mode @settitle Ada Mode -@comment !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -@comment The following lines inserts the copyright notice -@comment into the Info file. -@comment !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - @copying Copyright @copyright{} 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc. @@ -34,135 +29,124 @@ @dircategory Emacs @direntry -* Ada mode: (ada-mode). Emacs mode for editing Ada code. +* Ada mode: (ada-mode). Emacs mode for editing and compiling Ada code. @end direntry @titlepage @sp 10 @title{Ada Mode} @sp 2 -@subtitle An Emacs major mode for programming Ada 95 with GNAT -@subtitle July 1998 for Ada Mode Version 3.0 +@subtitle An Emacs major mode for programming in Ada +@subtitle Ada Mode Version 3.7 @sp 2 @page @vskip 0pt plus 1filll @insertcopying @end titlepage +@c fixme; title page doesn't show up in ada-mode.info; why bother with +@c it? @node Top, Overview, (dir), (dir) @menu * Overview:: -* Installation:: Installing Ada mode on your system -* Customization:: Setting up Ada mode to your taste -* Project files:: Describing the organization of your project -* Syntax highlighting:: Using specific colors and fonts to highlight - the structure of your files -* Moving Through Ada Code:: Moving easily through Ada sources -* Identifier completion:: Finishing words automatically -* Index Menu of Subprograms:: A menu of all the types and subprograms - defined in your application -* File Browser:: Easy access to your files -* Automatic Smart Indentation:: Indenting your code automatically as you type -* Formatting Parameter Lists:: Formatting subprograms' parameter lists +* Installation:: Installing Ada mode on your system +* Customization:: Setting up Ada mode to your taste +* Compiling Executing:: Working with your application within Emacs +* Project files:: Describing the organization of your project +* Compiling Examples:: A small tutorial +* Moving Through Ada Code:: Moving easily through Ada sources +* Identifier completion:: Finishing words automatically +* Automatic Smart Indentation:: Indenting your code automatically as you type +* Formatting Parameter Lists:: Formatting subprograms' parameter lists automatically -* Automatic Casing:: Adjusting the case of words automatically -* Statement Templates:: Inserting code templates -* Comment Handling:: Reformatting comments easily -* Compiling Executing:: Working with your application within Emacs -* Debugging:: Debugging your application -* Using non-standard file names:: Configuring Emacs for special file names -* Working Remotely:: Working on a different machine +* Automatic Casing:: Adjusting the case of words automatically +* Statement Templates:: Inserting code templates +* Comment Handling:: Reformatting comments easily * Index:: @end menu -@c ----------------------------------------------------------------------- @node Overview, Installation, Top, Top @chapter Overview -@c ----------------------------------------------------------------------- + +The Emacs mode for programming in Ada helps the user in understanding +existing code and facilitates writing new code. + +When the Gnu Ada compiler GNAT is used, the cross-reference +information output by the compiler is used to provide powerful code +navigation (jump to definition, find all uses, etc). + +When you open a file with a file extension of @file{.ads} or +@file{.adb}, Emacs will automatically load and activate Ada mode. -The Emacs mode for programming in Ada 95 with GNAT helps the user in -understanding existing code and facilitates writing new code. It -furthermore provides some utility functions for easier integration of -standard Emacs features when programming in Ada. +Ada mode works without any customization, if you are using the GNAT +compiler (@url{https://libre2.adacore.com/}) and the GNAT default +naming convention. -@section General features: +You must customize a few things if you are using a different compiler +or file naming convention; @xref{Other compiler}, @xref{Non-standard +file names}. + +In addition, you may want to customize the indentation, +capitalization, and other things; @xref{Other customization}. -@itemize @bullet -@item -full Integrated Development Environment: -@itemize @bullet -@item -support of ``project files'' for the configuration (directories, -compilation options,...) -@item -compiling and stepping through error messages. -@item -running and debugging your applications within Emacs. -@end itemize -@item -easy to use for beginners by pull-down menus, -@item -user configurable by many user-option variables. -@end itemize +Finally, for large Ada projects, you will want to set up an Emacs +Ada mode project file for each project; @xref{Project files}. Note +that these are different from the GNAT project files used by gnatmake +and other GNAT commands. + +See the Emacs info manual, section 'Running Debuggers Under Emacs', +for general information on debugging. + +@node Installation, Customization, Overview, Top +@chapter Installation -@section Ada mode features that help understanding code: +Ada mode is part of the standard Emacs distribution; if you use that, +no files need to be installed. + +Ada mode is also available as a separate distribution, from the Emacs +Ada mode website +@uref{http://stephe-leake.org/emacs/ada-mode/emacs-ada-mode.html}. The +separate distribution may be more recent. + +For installing the separate distribution, see the @file{README} file +in the distribution. + +To see what version of Ada mode you have installed, do @key{M-x +ada-mode-version}. + +The following files are provided with the Ada mode distribution: @itemize @bullet + @item -functions for easy and quick stepping through Ada code, +@file{ada-mode.el}: The main file for Ada mode, providing indentation, +formatting of parameter lists, moving through code, comment handling +and automatic casing. + @item -getting cross reference information for identifiers (e.g. find the -defining place by a keystroke), +@file{ada-prj.el}: GUI editing of Ada mode project files, using Emacs +widgets. + @item -displaying an index menu of types and subprograms and move point to -the chosen one, +@file{ada-stmt.el}: Ada statement templates. + @item -automatic color highlighting of the various entities in Ada code. +@file{ada-xref.el}: GNAT cross-references, completion of identifiers, +and compilation. Also provides project files (which are not +GNAT-specific). + @end itemize -@section Emacs support for writing Ada code: - -@itemize @bullet -@item -switching between spec and body files with eventually -auto-generation of body files, -@item -automatic formatting of subprograms' parameter lists. -@item -automatic smart indentation according to Ada syntax, -@item -automatic completion of identifiers, -@item -automatic casing of identifiers, keywords, and attributes, -@item -insertion of statement templates, -@item -filling comment paragraphs like filling normal text, -@end itemize +@node Customization, Compiling Executing, Installation, Top +@chapter Customizing Ada mode -@c ----------------------------------------------------------------------- -@node Installation, Customization, Overview, Top -@chapter Installation -@c ----------------------------------------------------------------------- - -If you got Ada mode as a separate distribution, you should have a -look at the @file{README} file. It explains the basic steps necessary -for a good installation of the emacs Ada mode. - -Installing the Ada mode is basically just a matter of copying a few -files into the Emacs library directories. Every time you open a file -with a file extension of @file{.ads} or @file{.adb}, Emacs will -automatically load and activate Ada mode. - -@xref{Using non-standard file names}, if your files do -not use these extensions and if you want Emacs to automatically start the -Ada mode every time you edit an Ada file. - -Also, for general usage variables that you might want to set, -see +Here we assume you are familiar with setting variables in Emacs, +either thru 'customize' or in elisp (in your @file{.emacs} file). For +a basic introduction to customize, elisp, and Emacs in general, see +the tutorial in @iftex @cite{The GNU Emacs Manual}. @end iftex @@ -173,548 +157,964 @@ @ref{Top, , The GNU Emacs Manual, emacs, The GNU Emacs Manual}. @end ifinfo -@c --------------------------------------------------------------------- -@section Required files -@c --------------------------------------------------------------------- +These global Emacs settings are strongly recommended (put them in your +.emacs): + +@example +(global-font-lock-mode t) +(transient-mark-mode t) +@end example -This Ada mode works best with Emacs 20.3 or higher (the easy editing -features for the project files won't work with any older version), but -most of the commands should work with older versions too. Please try to -install the most recent version of Emacs on your system before -installing Ada mode. +@samp{(global-font-lock-mode t)} turns on syntax +highlighting for all buffers (it is off by default because it may be +too slow for some machines). -Although part of Ada mode is compiler-independent, the most advanced -features are specific to the Gnat compiler @url{http://www.gnat.com}. +@samp{(transient-mark-mode t)} highlights selected text. -The following files are provided with the Ada mode distribution: - -@itemize @bullet +See the Emacs help for each of these variables for more information. -@item -@file{ada-mode.el}: The main file for Ada mode. -This is the only file which does not require Gnat. It contains the -functions for indentation, formatting of parameter lists, stepping -through code, comment handling and automatic casing. Emacs versions -20.2 and higher already contain Ada mode version 2.27, which is an older -version of this file and should be replaced. Loading @file{ada-mode.el} -from the current distribution supersedes the standard installation. +@menu +* Non-standard file names:: +* Other compiler:: +* Other customization:: +@end menu + +@node Non-standard file names, Other compiler, Customization, Customization +@section Non-standard file names -@item -@file{ada-stmt.el}: Contains the statement templates feature. +By default, Ada mode is configured to use the GNAT file naming +convention, where file names are a simple modification of the Ada +names, and the extension for specs and bodies are +@samp{.ads} and @samp{.adb}, respectively. -@item -@file{ada-xref.el}: This file provides the main support for Gnat. -This is where the functions for cross-references, completion of -identifiers, support for project files and compilation of your -application are defined. +Ada mode uses the file extentions to allow moving from a package body +to the corresponding spec and back. + +Ada mode supports a list of alternative file extensions for specs and bodies. + +For instance, if your spec and bodies files are called +@file{@var{unit}_s.ada} and @file{@var{unit}_b.ada}, respectively, you +can add the following to your @file{.emacs} file: -@item -@file{ada-prj.el}: The functions to use for easy-edition of the -project files. This file is the only one which really requires Emacs -at least 20.2. It uses the new widget features from Emacs. +@example +(ada-add-extensions "_s.ada" "_b.ada") +@end example -@end itemize +You can define additional extensions: -@c -------------------------------------------------------------------- -@node Customization, Project files, Installation, Top -@chapter Customizing Ada mode -@c --------------------------------------------------------------------- +@example +(ada-add-extensions ".ads" "_b.ada") +(ada-add-extensions ".ads" ".body") +@end example -Ada mode is fully customizable. Everything, from the file names to -the automatic indentation and the automatic casing can be adapted to -your own needs. +This means that whenever Ada mode looks for the body for a file +whose extension is @file{.ads}, it will take the first available file +that ends with either @file{.adb}, @file{_b.ada} or +@file{.body}. -There are two different kinds of variables that control this -customization, both are easy to modify. +Simililarly, if Ada mode is looking for a spec, it will look for +@file{.ads} or @file{_s.ada}. -The first set of variables are standard Emacs variables. Of course, some -are defined only for Ada mode, whereas others have a more general -meaning in Emacs. Please see the Emacs documentation for more -information on the latest. In this documentation, we will detail all the -variables that are specific to Ada mode, and a few others. The names -will be given, as in @code{ada-case-identifier}. +If the filename is not derived from the Ada name following the GNAT +convention, things are a little more complicated. You then need to +rewrite the function @code{ada-make-filename-from-adaname}. Doing that +is beyond the scope of this manual; see the current definitions in +@file{ada-mode.el} and @file{ada-xref.el} for examples. + +@node Other compiler, Other customization, Non-standard file names, Customization +@section Other compiler + +By default, Ada mode is configured to use the Gnu Ada compiler GNAT. -Emacs provides an easy way to modify them, through a special mode called -customization. To access this mode, select the menu -@samp{Ada->Customize}. This will open a new buffer with some fields that -you can edit. For instance, you will get something like: -@example -Put below the compiler switches. -comp_opt= _____________________________________ -@end example -The first line gives a brief description of the variable. The second -line is the name of the variable and the field where you can give a -value for this variable. Simply type what you want in the field. +To use a different Ada compiler, you must specify the command lines +used to run that compiler, either in lisp variables or in Emacs +Ada mode project files. See @ref{Project file variables} for the list +of project variables, and the corresponding lisp variables. -When you are finished modifying the variables, you can simply click on -the @b{Save for future sessions} button at the top of the buffer (click -with the middle mouse button). This will save the values in your -@file{.emacs} file, so that next time you start Emacs they will have the -same values. +@node Other customization, , Other compiler, Customization +@section Other customization + +All user-settable Ada mode variables can be set via the menu +@samp{Ada | Customize}. Click on the @samp{Help} button there for help +on using customize. To modify a specific variable, you can directly call the function -@code{customize-variable} from Emacs (just type @kbd{M-x -customize-variable @key{RET} @var{variable-name} @key{RET}}). +@code{customize-variable}; just type @kbd{M-x customize-variable +@key{RET} @var{variable-name} @key{RET}}). -Some users might prefer to modify the variables directly in their -configuration file, @file{.emacs}. This file is coded in Emacs lisp, and -the syntax to set a variable is the following: +Alternately, you can specify variable settings in the Emacs +configuration file, @file{.emacs}. This file is coded in Emacs lisp, +and the syntax to set a variable is the following: @example (setq variable-name value) @end example -The second set of variables for customization are set through the use of -project files. These variables are specific to a given project, whereas -the first set was more general. For more information, please -@xref{Project files}. +@node Compiling Executing, Project files, Customization, Top +@chapter Compiling Executing + +Ada projects can be compiled, linked, and executed using commands on +the Ada menu. All of these commands can be customized via a project +file (@pxref{Project files}), but the defaults are sufficient for using +the GNAT compiler for simple projects (single files, or several files +in a single directory). + +Even when no project file is used, the GUI project editor (menu +@key{Ada | Project | Edit}) shows the settings of the various project +file variables referenced here. + +@menu +* Compile commands:: +* Compiler errors:: +@end menu + +@node Compile commands, Compiler errors, Compiling Executing, Compiling Executing +@section Compile commands + +Here are the commands for building and using an Ada project, as +listed in the Ada menu. + +In multi-file projects, there must be one file that is the main +program. That is given by the @code{main_unit} project file variable; +it defaults to the current file if not yet set, but is also set by the +``set main and build'' command. + +@table @code + +@item Check file +Compiles the current file in syntax check mode, by running +@code{check_cmd} defined in the current project file. This typically +runs faster than full compile mode, speeding up finding and fixing +compilation errors. + +This sets @code{main_unit} only if it has not been set yet. -@c --------------------------------------------------------------------- -@node Project files, Syntax highlighting, Customization, Top -@chapter Project files -@c --------------------------------------------------------------------- +@item Compile file +Compiles the current file, by running @code{comp_cmd} from the current +project file. + +This does not set @code{main_unit}. + +@item Set main and Build +Sets @code{main_unit} to the current file, then executes the Build +command. + +@item Show main +Display @code{main_unit} in the message buffer. + +@item Build +Compiles all obsolete units of the current @code{main_unit}, and links +@code{main_unit}, by running @code{make_cmd} from the current project. + +This sets @code{main_unit} only if it has not been set yet. -@c --------------------------------------------------------------------- -@section General overview -@c --------------------------------------------------------------------- +@item Run +Executes the main program in a shell, displayed in a separate Emacs +buffer. This runs @code{run_cmd} from the current project. The +execution buffer allows for interactive input/output. + +To modify the run command, in particular to provide or change the +command line arguments, type @key{C-u} before invoking the command. + +This command is not available for a cross-compilation toolchain. -Emacs provides a full Integrated Development Environment for GNAT and -Ada programmers. That is to say, editing, compiling, executing and -debugging can be performed within Emacs in a convenient and natural way. +@end table +It is important when using these commands to understand how +@code{main_unit} is used and changed. + +Build runs 'gnatmake' on the main unit. During a typical edit/compile +session, this is the only command you need to invoke, which is why it +is bound to @key{C-c C-c}. It will compile all files needed by the +main unit, and display compilation errors in any of them. + +Note that Build can be invoked from any Ada buffer; typically you will +be fixing errors in files other than the main, but you don't have to +switch back to the main to invoke the compiler again. -To take full advantage of this features, it is possible to create a file -in the main directory of your application, with a @samp{.adp} extension. -This file contains all needed information dealing with the way your -application is organized between directories, the commands to compile, -run and debug it etc. Creating this file is not mandatory and convenient -defaults are automatically provided for simple setups. It only becomes -necessary when those above mentioned defaults need customizing. +Novices and students typically work on single-file Ada projects. In +this case, @key{C-c C-m} will normally be the only command needed; it +will build the current file, rather than the last-built main. + +There are three ways to change @code{main_unit}: + +@enumerate +@item +Invoke @key{Ada | Set main and Build}, which sets @code{main_unit} to +the current file. + +@item +Invoke @key{Ada | Project | Edit}, edit @code{main_unit} and +@code{main}, and click @key{[save]} + +@item +Invoke @key{Ada | Project | Load}, and load a project file that specifies @code{main_unit} + +@end enumerate -A simple way to edit this file is provided for Emacs 20.2 or newer, with -the following functions, that you can access also through the Ada -menu. It is also possible to edit the project file as a regular text -file. +@node Compiler errors, , Compile commands, Compiling Executing +@section Compiler errors + +The @code{Check file}, @code{Compile file}, and @code{Build} commands +all place compilation errors in a separate buffer named +@code{*compilation*}. + +Each line in this buffer will become active: you can simply click on +it with the middle button of the mouse, or move point to it and press +@key{RET}. Emacs will then display the relevant source file and put +point on the line and column where the error was found. + +You can also press the @kbd{C-x `} key (@code{next-error}), and Emacs +will jump to the first error. If you press that key again, it will +move you to the second error, and so on. + +Some error messages might also include references to other files. These +references are also clickable in the same way, or put point after the +line number and press @key{RET}. + +@node Project files, Compiling Examples, Compiling Executing, Top +@chapter Project files -Once in the buffer for editing the project file, you can save your -modification using the @samp{[OK]} button at the bottom of the buffer, or -simply use the usual @kbd{C-x C-s} binding. To cancel your -modifications, simply kill the buffer or click on the @samp{[CANCEL]} button -at the button. +An Emacs Ada mode project file specifies what directories hold sources +for your project, and allows you to customize the compilation commands +and other things on a per-project basis. + +Note that Ada mode project files @samp{*.adp} are different than GNAT +compiler project files @samp{*.gpr}. + +@menu +* Project File Overview:: +* GUI Editor:: +* Project file variables:: +@end menu + +@node Project File Overview, GUI Editor, Project files, Project files +@section Project File Overview -Each buffer using Ada mode will be associated with one project file when -there is one available, so that Emacs can easily navigate through -related source files for instance. +Project files have a simple syntax; they may be edited directly. Each +line specifies a project variable name and its value, separated by ``='': +@example +src_dir=/Projects/my_project/src_1 +src_dir=/Projects/my_project/src_2 +@end example + +Some variables (like @code{src_dir}) are lists; multiple occurances +are concatenated. + +There must be no space between the variable name and ``='', and no +trailing spaces. -The exact algorithm to determine which project file should be used is -described in the next section, but you can force the project file you -want to use by setting one or two variables in your @file{.emacs} file. +Alternately, a GUI editor for project files is available (@pxref{GUI +Editor}). It uses Emacs widgets, similar to Emacs customize. + +The GUI editor also provides a convenient way to view current project +settings, if they have been modified using menu commands rather than +by editing the project file. + +After the first Ada mode build command is invoked, there is always a +current project file, given by the lisp variable +@code{ada-prj-default-project-file}. Currently, the only way to show +the current project file is to invoke the GUI editor. + +To find the project file the first time, Ada mode uses the following +search algorithm: @itemize @bullet @item -To set up a default project file to use for any directory, anywhere -on your system, set the variable @code{ada-prj-default-project-file} to -the name of that file. +If @code{ada-prj-default-project-file} is set, use that. -@example -(set 'ada-prj-default-project-file "/dir1/dir2/file") -@end example +@item +Otherwise, search for a file in the current directory with +the same base name as the Ada file, but extension given by +@code{ada-prj-file-extension} (default @code{".adp"}). @item -For finer control, you can set a per-directory project file. -This is done through the variable @code{ada-xref-default-prj-file}. +If not found, search for @file{*.adp} in the current directory; if +several are found, prompt the user to select one. -@example - (set 'ada-xref-default-prj-file - '(("/dir1/dir2" . "/dir3/file1") - ("/dir4/dir5" . "/dir6/file2"))) -@end example +@item +If none are found, use @file{default.adp} in the current directory (even +if it does not exist). -Note: This has a higher priority than the first variable, so the first -choice is to use this variable's settings, and otherwise -@code{ada-prj-default-project-file}. @end itemize +This algorithm always sets @code{ada-prj-default-project-file}, even +when the file does not actually exist. -@table @kbd -@item C-c u -@findex ada-customize -Create or edit the project file for the current buffer (@code{ada-customize}). -@item C-c c -@findex ada-change-prj -Change the project file associated with the current Ada buffer (@code{ada-change-prj}). -@item C-c d -@findex ada-change-default-project -Change the default project file for the current directory -(@code{ada-change-default-project}). Every new file opened from this -directory will be associated with that file by default. -@item ada-set-default-project-file -@findex ada-set-default-project-file -Set the default project file to use for *any* Ada file opened anywhere -on your system. This sets this file only for the current Emacs session. -@end table +To change the project file before or after the first one is found, +invoke @key{Ada | Project | Load ...}. + +Or, in lisp, evaluate @code{ada-set-default-project-file "/path/file.adp"}. +This sets @code{ada-prj-default-project-file}, and reads the project file. + +@node GUI Editor, Project file variables, Project File Overview, Project files +@section GUI Editor + +The project file editor is invoked with the menu @samp{Ada | Projects +| Edit}. + +Once in the buffer for editing the project file, you can save your +modification using the @samp{[save]} button at the bottom of the +buffer, or the @kbd{C-x C-s} binding. To cancel your modifications, +kill the buffer or click on the @samp{[cancel]} button. + +@node Project file variables, , GUI Editor, Project files +@section Project file variables + +The following variables can be defined in a project file; some can +also be defined in lisp variables. + +To set a project variable that is a list, specify each element of the +list on a separate line in the project file. + +Any project variable can be referenced in other project variables, +using a shell-like notation. For instance, if the variable +@code{comp_cmd} contains @code{$@{comp_opt@}}, the value of the +@code{comp_opt} variable will be substituted when @code{comp_cmd} is +used. -@c --------------------------------------------------------------------- -@section Project file variables -@c --------------------------------------------------------------------- +Most project variables have defaults that can be changed by setting +lisp variables; the table below identifies the lisp variable for each +project variable. Lisp variables corresponding to project variables +that are lists are lisp lists. + +Here is the list of variables. In the default values, the current +directory @code{"."} is the project file directory. -The following variables can be defined in a project file. They all have -a default value, so that small projects do not need to create a project -file. +@c defined in ada-xref-set-default-prj-values; same order here +@table @asis +@item @code{build_dir} [default: @code{"."}] +The compile commands will be issued in this directory. + +@item @code{src_dir} [default: @code{"."}] +A list of directories to search for source files, both for compile +commands and source navigation. -Some variables below can be referenced in other variables, using a -shell-like notation. For instance, if the variable @code{comp_cmd} -contains a sequence like @code{$@{comp_opt@}}, the value of that variable -will be substituted. +@item @code{obj_dir} [default: @code{"."}] +A list of directories to search for library files. Ada mode searches +this list for the @samp{.ali} files generated by GNAT that contain +cross-reference information. + +The compiler commands must place the @samp{.ali} files in one of these +directories; the default commands do that. -Here is the list of variables: +@item @code{casing} [default: @code{("~/.emacs_case_exceptions")} +List of files containing casing exceptions. See the help on +@code{ada-case-exception-file} for more info. +@c FIXME: section on case exceptions -@table @asis -@item @code{src_dir} [default: @code{"./"}] -This is a list of directories where Ada mode will look for source -files. These directories are used mainly in two cases, both as a switch -for the compiler and for the cross-references. +Lisp variable: @code{ada-case-exception-file}. + +@item @code{comp_opt} [default: @code{"-gnatq -gnatQ"}] +Holds user compiler options; used in the default compile commands. The +default value tells gnatmake to generate library files for +cross-referencing even when there are errors. -@item @code{obj_dir} [default: @code{"./"}] -This is a list of directories where to look for object and library -files. The library files are the @samp{.ali} files generated by Gnat -and that contain cross-reference informations. +If source code for the project is in multiple directories, the +appropriate compiler options must be added here. @ref{Set source +search path} for examples of this. Alternately, GNAT project files may +be used; @ref{Use GNAT project file}. + +Lisp variable: @code{ada-prj-default-comp-opt}. -@item @code{comp_opt} [default: @code{""}] -Creates a variable which can be referred to subsequently by using the -@code{$@{comp_opt@}} notation. This is intended to store the default -switches given to @command{gnatmake} and @command{gcc}. +@item @code{bind_opt} [default: @code{""}] +Holds user binder options; used in the default build commands. + +Lisp variable: @code{ada-prj-default-bind-opt}. + +@item @code{link_opt} [default: @code{""}] +Holds user linker options; used in the default build commands. + +Lisp variable: @code{ada-prj-default-link-opt}. -@item @code{bind_opt=@var{switches}} [default: @code{""}] -Creates a variable which can be referred to subsequently by using the -@code{$@{bind_opt@}} notation. This is intended to store the default -switches given to @command{gnatbind}. +@item @code{gnatmake_opt} [default: @code{"-g"}] +Holds user gnatmake options; used in the default build commands. + +If a GNAT project file is used (for example @file{project.gpr}), this +option should be set to @code{-Pproject.gpr}. + +Lisp variable: @code{ada-prj-default-gnatmake-opt}. -@item @code{link_opt=@var{switches}} [default: @code{""}] -Creates a variable which can be referred to subsequently by using the -@code{$@{link_opt@}} notation. This is intended to store the default -switches given to @command{gnatlink}. +@item @code{gnatfind_opt} [default: @code{"-rf"}] +Holds user gnatfind options; used in the default find commands. + +Lisp variable: @code{ada-prj-gnatfind-switches}. + +@item @code{main} [default: current file] +Specifies the name of the executable file for the project; used in the +default build commands. + +@item @code{main_unit} [default: current Ada unit] +Specifies the name of the main Ada unit for the project; used in the +default build commands. -@item @code{main=@var{executable}} [default: @code{""}] -Specifies the name of the executable for the application. This variable -can be referred to in the following lines by using the @code{$@{main@}} -notation. +@item @code{cross_prefix} [default: @code{""}] +Name of target machine in a cross-compilation environment. Used in +default compile and build commands. + +@item @code{remote_machine} [default: @code{""}] +Name of the machine to log into before issuing the compile and build +commands. If this variable is empty, the command will be run on the +local machine. -@item @code{cross_prefix=@var{prefix}} [default: @code{""}] -This variable should be set if you are working in a cross-compilation -environment. This is the prefix used in front of the gnatmake commands. +@item @code{comp_cmd} [default: @code{"$@{cross_prefix@}gnatmake -u -c $@{gnatmake_opt@} $@{full_current@} -cargs $@{comp_opt@}"}] +Command used to compile a single file. +The name of the file is substituted for @code{full_current}. + +Lisp variable: @code{ada-prj-default-comp-cmd}. + +@item @code{check_cmd} [default: @code{"$@{cross_prefix@}gnatmake -u -c -gnatc $@{gnatmake_opt@} $@{full_current@} -cargs $@{comp_opt@}"}] +Command used to syntax check a single file. +The name of the file is substituted for @code{full_current}. -@item @code{remote_machine=@var{machine}} [default: @code{""}] -This is the name of the machine to log into before issuing the -compilation command. If this variable is empty, the command will be -run on the local machine. This will not work on Windows NT machines, -since Ada mode will simply precede the compilation command with a -@command{rsh} command, unknown on Windows. +Lisp variable: @code{ada-prj-default-check-cmd} + +@item @code{make_cmd} [default: @code{"$@{cross_prefix@}gnatmake -o $@{main@} $@{main_unit@} $@{gnatmake_opt@} -cargs $@{comp_opt@} -bargs $@{bind_opt@} -largs $@{link_opt@}"}] +Command used to build the application. + +Lisp variable: @code{ada-prj-default-make-cmd}. + +@item @code{run_cmd} [default: @code{"./$@{main@}"}] +Command used to run the application. -@item @code{comp_cmd=@var{command}} [default: @code{"$@{cross_prefix@}gcc -c -I$@{src_dir@} -g -gnatq"}] -Specifies the command used to compile a single file in the application. -The name of the file will be added at the end of this command. +@item @code{debug_pre_cmd} [default: @code{"cd $@{build_dir@}"}] +Command executed before @code{debug_cmd}. -@item @code{make_cmd=@var{command}} [default: @code{"$@{cross_prefix@}gnatmake $@{main@} -aI$@{src_dir@} -aO$@{obj_dir@} -g -gnatq -cargs $@{comp_opt@} -bargs $@{bind_opt@} -largs $@{link_opt@}"]}' -Specifies the command used to recompile the whole application. +@item @code{debug_cmd} [default: @code{"$@{cross_prefix@}gdb $@{main@}"}] +Command used to debug the application -@item @code{run_cmd=@var{command}} [default: @code{"$@{main@}"}] -Specifies the command used to run the application. +Lisp variable: @code{ada-prj-default-debugger}. -@item @code{debug_cmd=@var{command}} [default: @code{"$@{cross_prefix@}gdb $@{main@}"}] -Specifies the command used to debug the application +@item @code{debug_post_cmd} [default: @code{""}] +Command executed after @code{debug_cmd}. @end table -@c --------------------------------------------------------------------- -@section Detailed algorithm -@c --------------------------------------------------------------------- +@node Compiling Examples, Moving Through Ada Code, Project files, Top +@chapter Compiling Examples + +We present several small projects, and walk thru the process of +compiling, linking, and running them. + +The first example illustrates more Ada mode features than the others; +you should work thru that example before doing the others. + +All of these examples assume you are using GNAT. + +The source for these examples is available on the Emacs Ada mode +website mentioned in @xref{Installation}. + +@menu +* No project files:: Just menus +* Set compiler options:: A basic Ada mode project file +* Set source search path:: Source in multiple directories +* Use GNAT project file:: +@end menu + +@node No project files, Set compiler options, Compiling Examples, Compiling Examples +@section No project files +This example uses no project files. + +First, create a directory @file{Example_1}, containing: + +@file{hello.adb}: + +@example +with Ada.Text_IO; +procedure Hello +is begin + Put_Line("Hello from hello.adb"); +end Hello; +@end example -This section gives more details on the project file setup and is only of -interest for advanced users. +Yes, this is missing ``use Ada.Text_IO;'' - we want to demonstrate +compiler error handling. + +@file{hello_2.adb}: + +@example +with Hello_Pkg; +procedure Hello_2 +is begin + Hello_Pkg.Say_Hello; +end Hello_2; +@end example + +@file{hello_pkg.ads}: + +@example +package Hello_Pkg is + procedure Say_Hello; +end Hello_Pkg; +@end example + +@file{hello_pkg.adb}: + +@example +with Ada.Text_IO; +package Hello_Pkg is + procedure Say_Hello + is begin + Ada.Text_IO.Put_Line ("Hello from hello_pkg.adb"); + end Say_Hello; +end Hello_Pkg; +@end example + +Yes, this is missing the keyword @code{body}; another compiler error +example. + +In buffer @file{hello.adb}, invoke @key{Ada | Check file}. You should +get a @code{*compilation*} buffer containing something like (the +directory paths will be different): -Usually, an Ada file is part of a larger application, whose sources and -objects can be spread over multiple directories. The first time emacs is -asked to compile, run or debug an application, or when a cross reference -function is used (goto declaration for instance), the following steps -are taken: +@example +cd c:/Examples/Example_1/ +gnatmake -u -c -gnatc -g c:/Examples/Example_1/hello.adb -cargs -gnatq -gnatQ +gcc -c -Ic:/Examples/Example_1/ -gnatc -g -gnatq -gnatQ -I- c:/Examples/Example_1/hello.adb +hello.adb:4:04: "Put_Line" is not visible +hello.adb:4:04: non-visible declaration at a-textio.ads:264 +hello.adb:4:04: non-visible declaration at a-textio.ads:260 +gnatmake: "c:/Examples/Example_1/hello.adb" compilation error +@end example + +If you have enabled font-lock, the lines with actual errors (starting +with @file{hello.adb}) are highlighted, with the file name in red. + +Now type @key{C-x `} (on a PC keyboard, @key{`} is next to @key{1}). +Or you can click the middle mouse button on the first error line. The +compilation buffer scrolls to put the first error on the top line, and +point is put at the place of the error in the @file{hello.adb} buffer. + +To fix the error, change the line to be + +@example + Ada.Text_IO.Put_Line ("hello from hello.adb"): +@end example + +Now invoke @key{Ada | Show main}; this displays @file{Ada mode main_unit: hello}. + +Now (in buffer @file{hello.adb}), invoke @key{Ada | Build}. You are +prompted to save the file (if you haven't already). Then the +compilation buffer is displayed again, containing: + +@example +cd c:/Examples/Example_1/ +gnatmake -o hello hello -g -cargs -gnatq -gnatQ -bargs -largs +gcc -c -g -gnatq -gnatQ hello.adb +gnatbind -x hello.ali +gnatlink hello.ali -o hello.exe -g +@end example + +The compilation has succeeded without errors; @file{hello.exe} now +exists in the same directory as @file{hello.adb}. + +Now invoke @key{Ada | Run}. A @file{*run*} buffer is displayed, +containing + +@example +Hello from hello.adb -@itemize @bullet -@item -find the appropriate project file, open and parse it. -All the fields read in the project file are then stored by emacs -locally. Finding the project file requires a few steps: +Process run finished +@end example + +That completes the first part of this example. + +Now we will compile a multi-file project. Open the file +@file{hello_2.adb}, and invoke @key{Ada | Set main and Build}. This +finds an error in @file{hello_pkg.adb}: + +@example +cd c:/Examples/Example_1/ +gnatmake -o hello_2 hello_2 -g -cargs -gnatq -gnatQ -bargs -largs +gcc -c -g -gnatq -gnatQ hello_pkg.adb +hello_pkg.adb:2:08: keyword "body" expected here [see file name] +gnatmake: "hello_pkg.adb" compilation error +@end example + +This demonstrates that gnatmake finds the files needed by the main +program. However, it cannot find files in a different directory, +unless you use an Emacs Ada mode project file to specify the other directories; +@xref{Set source search path}, or a GNAT project file; @ref{Use GNAT +project file}. -@itemize @minus +Invoke @key{Ada | Show main}; this displays @file{Ada mode main_unit: hello_2}. + +Move to the error with @key{C-x `}, and fix the error by adding @code{body}: + +@example +package body Hello_Pkg is +@end example + +Now, while still in @file{hello_pkg.adb}, invoke @key{Ada | Build}. +gnatmake successfully builds @file{hello_2}. This demonstrates that +Emacs has remembered the main file, in the project variable +@code{main_unit}, and used it for the Build command. + +Finally, again while in @file{hello_pkg.adb}, invoke @key{Ada | Run}. +The @code{*run*} buffer displays @code{Hello from hello_pkg.adb}. + +One final point. If you switch back to buffer @file{hello.adb}, and +invoke @key{Ada | Run}, @file{hello_2.exe} will be run. That is +because @code{main_unit} is still set to @code{hello_2}, as you can +see when you invoke @key{Ada | Project | Edit}. + +There are three ways to change @code{main_unit}: + +@enumerate @item -if a file from the same directory was already associated with -a project file, use the same one. This is the variable -@code{ada-xref-default-prj-file} described above. -@item -if the variable @code{ada-prj-default-project-file} is set, -use the project file specified in this variable. -@item -if there is a project file whose name is the same as the source file -except for the suffix, use this one. -@item -if there's only one project file in the source directory, use -that one. -@item -if there are more than one project file in the source directory, -ask the user. -@item -if there are no project files in the source directory use standard -default values. -@end itemize - -The first project file that is selected in a given directory becomes the -default project file for this directory and is used implicitly for other -sources unless specified otherwise by the user. +Invoke @key{Ada | Set main and Build}, which sets @code{main_unit} to +the current file. @item -look for the corresponding @samp{.ali} file in the @code{obj_dir} defined -in the project file. If this file can not be found, emacs proposes to -compile the source using the @code{comp_cmd} defined in the project file -in order to create the ali file. +Invoke @key{Ada | Project | Edit}, edit @code{main_unit} and +@code{main}, and click @key{[save]} @item -when cross referencing is requested, the @samp{.ali} file is parsed to -determine the file and line of the identifier definition. It is -possible for the @samp{.ali} file to be older than the source file, -in which case it will be recompiled if the variable -@code{ada-xref-create-ali} is set, otherwise the reference is searched -in the obsolete ali file with possible inaccurate results. +Invoke @key{Ada | Project | Load}, and load a project file that specifies @code{main_unit} + +@end enumerate + +@node Set compiler options, Set source search path, No project files, Compiling Examples +@section Set compiler options + +This example illustrates using an Emacs Ada mode project file to set a +compiler option. + +If you have files from @file{Example_1} open in Emacs, you should +close them so you don't get confused. Use menu @key{File | Close +(current buffer)}. + +In directory @file{Example_2}, create these files: + +@file{hello.adb}: + +@example +with Ada.Text_IO; +procedure Hello +is begin + Put_Line("Hello from hello.adb"); +end Hello; +@end example -@item -look for the file containing the declaration using the source -path @code{src_dir} defined in the project file. Put the cursor at the -correct position and display this new cursor. -@end itemize +This is the same as @file{hello.adb} from @file{Example_1}. It has two +errors; missing ``use Ada.Text_IO;'', and no space between +@code{Put_Line} and its argument list. + +@file{hello.adp}: + +@example +comp_opt=-gnatyt +@end example + +This tells the GNAT compiler to check for token spacing; in +particular, there must be a space preceding a parenthesis. -@c ----------------------------------------------------------------------- -@node Syntax highlighting, Moving Through Ada Code, Project files, Top -@chapter Syntax highlighting -@c ----------------------------------------------------------------------- +In buffer @file{hello.adb}, invoke @key{Ada | Project | Load...}, and +select @file{Example_2/hello.adp}. + +Then, again in buffer @file{hello.adb}, invoke @key{Ada | Set main and +Build}. You should get a @code{*compilation*} buffer containing +something like (the directory paths will be different): + +@example +cd c:/Examples/Example_2/ +gnatmake -o hello hello -g -cargs -gnatyt -bargs -largs +gcc -c -g -gnatyt hello.adb +hello.adb:4:04: "Put_Line" is not visible +hello.adb:4:04: non-visible declaration at a-textio.ads:264 +hello.adb:4:04: non-visible declaration at a-textio.ads:260 +hello.adb:4:12: (style) space required +gnatmake: "hello.adb" compilation error +@end example -Ada mode is made to help you understand the structure of your source -files. Some people like having colors or different fonts depending on -the context: commands should be displayed differently than keywords, -which should also be different from strings, @dots{} +Compare this to the compiler output in @ref{No project files}; the +gnatmake option @code{-cargs -gnatq -gnatQ} has been replaced by +@code{-cargs -gnaty}, and an additional error is reported in +@file{hello.adb} on line 4. This shows that @file{hello.adp} is being +used to set the compiler options. + +Fixing the error, linking and running the code proceed as in @ref{No +project files}. + +@node Set source search path, Use GNAT project file, Set compiler options, Compiling Examples +@section Set source search path -Emacs is able to display in a different way the following syntactic -entities: +In this example, we show how to deal with files in more than one +directory. We start with the same code as in @ref{No project files}; create those +files (with the errors present) + +Create the directory @file{Example_3}, containing: + +@file{hello_pkg.ads}: + +@example +package Hello_Pkg is + procedure Say_Hello; +end Hello_Pkg; +@end example + +@file{hello_pkg.adb}: -@itemize @bullet -@item keywords -@item commands -@item strings -@item gnatprep statements (preprocessor) -@item types (under certain conditions) -@item other words -@end itemize +@example +with Ada.Text_IO; +package Hello_Pkg is + procedure Say_Hello + is begin + Ada.Text_IO.Put_Line ("Hello from hello_pkg.adb"); + end Say_Hello; +end Hello_Pkg; +@end example + +These are the same files from example 1; @file{hello_pkg.adb} has an +error on line 2. + +In addition, create a directory @file{Example_3/Other}, containing these files: -This is not the default behavior for Emacs. You have to explicitly -activate it. This requires that you add a new line in your @file{.emacs} -file (if this file does not exist, just create it). +@file{Other/hello_3.adb}: + +@example +with Hello_Pkg; +with Ada.Text_IO; use Ada.Text_IO; +procedure Hello_3 +is begin + Hello_Pkg.Say_Hello; + Put_Line ("From hello_3"); +end Hello_3; +@end example + +There are no errors in this file. + +@file{Other/other.adp}: @example -(global-font-lock-mode t) +src_dir=.. +comp_opt=-I.. +@end example + +Note that there must be no trailing spaces. + +In buffer @file{hello_3.adb}, invoke @key{Ada | Project | Load...}, and +select @file{Example_3/Other/other.adp}. + +Then, again in @file{hello_3.adb}, invoke @key{Ada | Set main and +Build}. You should get a @code{*compilation*} buffer containing +something like (the directory paths will be different): + +@example +cd c:/Examples/Example_3/Other/ +gnatmake -o hello_3 hello_3 -g -cargs -I.. -bargs -largs +gcc -c -g -I.. hello_3.adb +gcc -c -I./ -g -I.. -I- C:\Examples\Example_3\hello_pkg.adb +hello_pkg.adb:2:08: keyword "body" expected here [see file name] +gnatmake: "C:\Examples\Example_3\hello_pkg.adb" compilation error +@end example + +Compare the @code{-cargs} option to the compiler output in @ref{Set +compiler options}; this shows that @file{other.adp} is being used to +set the compiler options. + +Move to the error with @key{C-x `}. Ada mode searches the list of +directories given by @code{src_dir} for the file mentioned in the +compiler error message. + +Fixing the error, linking and running the code proceed as in @ref{No +project files}. + +@node Use GNAT project file, , Set source search path, Compiling Examples +@section Use GNAT project file + +In this example, we show how to use a GNAT project file. + +Create the directory @file{Example_4}, containing: + +@file{hello_pkg.ads}: + +@example +package Hello_Pkg is + procedure Say_Hello; +end Hello_Pkg; +@end example + +@file{hello_pkg.adb}: + +@example +with Ada.Text_IO; +package Hello_Pkg is + procedure Say_Hello + is begin + Ada.Text_IO.Put_Line ("Hello from hello_pkg.adb"); + end Say_Hello; +end Hello_Pkg; @end example -But the default colors might not be the ones you like. Fortunately, -there is a very easy way to change them. Just select the menu -@samp{Help->Customize->Specific Face...} and press @key{RET}. This -will display a buffer will all the ``faces'' (the colors) that Emacs knows -about. You can change any of them. +These are the same files from example 1; @file{hello_pkg.adb} has an +error on line 2. + +In addition, create a directory @file{Example_4/Gnat_Project}, +containing these files: + +@file{Other/hello_4.adb}: + +@example +with Hello_Pkg; +with Ada.Text_IO; use Ada.Text_IO; +procedure Hello_4 +is begin + Hello_Pkg.Say_Hello; + Put_Line ("From hello_4"); +end Hello_4; +@end example + +There are no errors in this file. + +@file{Gnat_Project/hello_4.adp}: + +@example +src_dir=.. +gnatmake_opt=-Phello_4.gpr +@end example + +@file{Gnat_Project/hello_4.gpr}: +@example +Project Hello_4 is + for Source_Dirs use (".", ".."); +end Hello_4; +@end example -@c ----------------------------------------------------------------------- -@node Moving Through Ada Code, Identifier completion, Syntax highlighting, Top +In buffer @file{hello_4.adb}, invoke @key{Ada | Project | Load...}, and +select @file{Example_4/Gnat_Project/hello_4.adp}. + +Then, again in @file{hello_4.adb}, invoke @key{Ada | Set main and +Build}. You should get a @code{*compilation*} buffer containing +something like (the directory paths will be different): + +@example +cd c:/Examples/Example_4/Gnat_Project/ +gnatmake -o hello_4 hello_4 -Phello_4.gpr -cargs -gnatq -gnatQ -bargs -largs +gcc -c -g -gnatyt -gnatq -gnatQ -I- -gnatA c:\Examples\Example_4\Gnat_Project\hello_4.adb +gcc -c -g -gnatyt -gnatq -gnatQ -I- -gnatA c:\Examples\Example_4\hello_pkg.adb +hello_pkg.adb:2:08: keyword "body" expected here [see file name] +gnatmake: "c:\examples\example_4\hello_pkg.adb" compilation error +@end example + +Compare the @code{gcc} options to the compiler output in @ref{Set +compiler options}; this shows that @file{hello_4.gpr} is being used to +set the compiler options. + +Fixing the error, linking and running the code proceed as in @ref{No +project files}. + +@node Moving Through Ada Code, Identifier completion, Compiling Examples, Top @chapter Moving Through Ada Code @c ----------------------------------------------------------------------- -There are several easy to use commands to stroll through Ada code. All -these functions are available through the Ada menu, and you can also use -the following key bindings or the command names: +There are several easy to use commands to navigate through Ada code. All +these functions are available through the Ada menu, and you can also +use the following key bindings or the command names. Some of these +menu entries are available only if the GNAT compiler is used, since +the implementation relies on the GNAT cross-referencing information. @table @kbd -@item C-M-e +@item M-C-e @findex ada-next-procedure Move to the next function/procedure/task, which ever comes next (@code{ada-next-procedure}). -@item C-M-a +@item M-C-a @findex ada-previous-procedure Move to previous function/procedure/task (@code{ada-previous-procedure}). @item M-x ada-next-package @findex ada-next-package Move to next package. -@item M-x ada-prev-package -@findex ada-prev-package +@item M-x ada-previous-package +@findex ada-previous-package Move to previous package. @item C-c C-a @findex ada-move-to-start Move to matching start of @code{end} (@code{ada-move-to-start}). If point is at the end of a subprogram, this command jumps to the corresponding @code{begin} if the user option -@code{ada-move-to-declaration} is @code{nil} (default), it jumps to -the subprogram declaration otherwise. +@code{ada-move-to-declaration} is @code{nil} (default), otherwise it jumps to +the subprogram declaration. @item C-c C-e @findex ada-move-to-end Move point to end of current block (@code{ada-move-to-end}). @item C-c o Switch between corresponding spec and body file -(@code{ff-find-other-file}). If the cursor is on a subprogram, switch -between declaration and body. +(@code{ff-find-other-file}). If point is in a subprogram, position +point on the corresponding declaration or body in the other file. @item C-c c-d @findex ada-goto-declaration -Move from any reference to its declaration and switch between -declaration and body (for procedures, tasks, private and incomplete -types). +Move from any reference to its declaration, for from a declaration to +its body (for procedures, tasks, private and incomplete types). @item C-c C-r @findex ada-find-references -runs the @file{gnatfind} command to search for all references to the -entity pointed by the cursor (@code{ada-find-references}). Use +Runs the @file{gnatfind} command to search for all references to the +identifier surrounding point (@code{ada-find-references}). Use @kbd{C-x `} (@code{next-error}) to visit each reference (as for compilation errors). @end table -These functions use the information in the output of the Gnat Ada -compiler. However, if your application was compiled with the -@samp{-gnatx} switch, these functions will not work, since no extra -information is generated by GNAT. See GNAT documentation for further -information. - -Emacs will try to run Gnat for you whenever the cross-reference -informations are older than your source file (provided the -@code{ada-xref-create-ali} variable is non-@code{nil}). Gnat then produces a -file with the same name as the current Ada file but with the extension -changed to @file{.ali}. This files are normally used by the binder, but -they will also contain additional cross-referencing information. +If the @code{ada-xref-create-ali} variable is non-@code{nil}, Emacs +will try to run GNAT for you whenever cross-reference information is +needed, and is older than the current source file. -@c ----------------------------------------------------------------------- -@node Identifier completion, Index Menu of Subprograms, Moving Through Ada Code, Top +@node Identifier completion, Automatic Smart Indentation, Moving Through Ada Code, Top @chapter Identifier completion -@c ----------------------------------------------------------------------- -@c ----------------------------------------------------------------------- -@section Overview -@c ----------------------------------------------------------------------- - -Emacs and Ada mode provide two general ways for the completion of -identifiers. This is an easy way to type faster: you just have to type -the first few letters of an identifier, and then loop through all the +Emacs and Ada mode provide two general ways for the completion of +identifiers. This is an easy way to type faster: you just have to type +the first few letters of an identifiers, and then loop through all the possible completions. -The first method is general for Emacs. It will work both with Ada -buffers, but also in C buffers, Java buffers, @enddots{} The idea is to parse -all the opened buffers for possible completions. +The first method is general for Emacs. It works by parsing all open +files for possible completions. For instance, if the words @samp{my_identifier}, @samp{my_subprogram} are the only words starting with @samp{my} in any of the opened files, then you will have this scenario: -@quotation +@example You type: my@key{M-/} Emacs inserts: @samp{my_identifier} If you press @key{M-/} once again, Emacs replaces @samp{my_identifier} with @samp{my_subprogram}. Pressing @key{M-/} once more will bring you back to @samp{my_identifier}. -@end quotation +@end example -This is a very fast way to do completion, and the casing of words will +This is a very fast way to do completion, and the casing of words will also be respected. -The second method is specific to Ada buffers, and even to users of the -Gnat compiler. Emacs will search the cross-information found in the -@samp{.ali} files generated by Gnat for possible completions. - -The main advantage is that this completion is more accurate: only -existing identifier will be suggested, you don't need to have a file -opened that already contains this identifiers, @enddots{} +The second method (@key{C-TAB}) is specific to Ada mode and the GNAT +compiler. Emacs will search the cross-information for possible +completions. -On the other hand, this completion is a little bit slower and requires -that you have compiled your file at least once since you created that -identifier. +The main advantage is that this completion is more accurate: only +existing identifier will be suggested. -@c ----------------------------------------------------------------------- -@section Summary of commands -@c ----------------------------------------------------------------------- +On the other hand, this completion is a little bit slower and requires +that you have compiled your file at least once since you created that +identifier. @table @kbd @item C-@key{TAB} @findex ada-complete-identifier -Complete accurately current identifier using information in @samp{.ali} file -(@code{ada-complete-identifier}). +Complete current identifier using cross-reference information. @item M-/ Complete identifier using buffer information (not Ada-specific). @end table -@c ----------------------------------------------------------------------- -@node Index Menu of Subprograms, File Browser, Identifier completion, Top -@chapter Index Menu of Subprograms -@c ----------------------------------------------------------------------- - -You can display a choice menu with all procedure/function/task -declarations in the file and choose an item by mouse click to get to its -declaration. This function is accessible through the @samp{Ada} menu when -editing a Ada file, or simply through the following key binding: - -@table @kbd -@item C-S-Mouse-3 -display index menu -@end table - -@c ----------------------------------------------------------------------- -@node File Browser, Automatic Smart Indentation, Index Menu of Subprograms, Top -@chapter File Browser -@c ----------------------------------------------------------------------- - -Emacs provides a special mode, called @code{speedbar}. When this mode is -activated, a new frame is displayed, with a file browser. The files from -the current directory are displayed, and you can click on them as you -would with any file browser. The following commands are then available. - -You can click on a directory name or file name to open it. The editor -will automatically select the best possible mode for this file, -including of course Ada mode for files written in Ada. +@node Automatic Smart Indentation, Formatting Parameter Lists, Identifier completion, Top +@chapter Automatic Smart Indentation -If you click on the @samp{[+]} symbol near a file name, all the symbols (types, -variables and subprograms) defined in that file will be displayed, and -you can directly click on them to open the right file at the right -place. - -You can activate this mode by typing @key{M-x speedbar} in the editor. -This will open a new frame. A better way might be to associate the -following key binding - -@example -(global-set-key [f7] 'speedbar-get-focus) -@end example - -Every time you press @key{F7}, the mouse will automatically move to the -speedbar frame (which will be created if it does not exist). - -@c ----------------------------------------------------------------------- -@node Automatic Smart Indentation, Formatting Parameter Lists, File Browser, Top -@chapter Automatic Smart Indentation -@c ----------------------------------------------------------------------- - -Ada mode comes with a full set of rules for automatic indentation. -You can of course configure the indentation as you want, by setting the -value of a few variables. - -As always, the preferred way to modify variables is to use the -@samp{Ada->Customize} menu (don't forget to save your changes!). This -will also show you some example of code where this variable is used, and -hopefully make things clearer. - -The relevant variables are the following: +Ada mode comes with a full set of rules for automatic indentation. You +can also configure the indentation, via the following variables: @table @asis @item @code{ada-broken-indent} (default value: 2) Number of columns to indent the continuation of a broken line. @item @code{ada-indent} (default value: 3) -Width of the default indentation. +Number of columns for default indentation. @item @code{ada-indent-record-rel-type} (default value: 3) Indentation for @code{record} relative to @code{type} or @code{use}. @@ -722,7 +1122,7 @@ @item @code{ada-indent-return} (default value: 0) Indentation for @code{return} relative to @code{function} (if @code{ada-indent-return} is greater than 0), or the open parenthesis -(if @code{ada-indent-return} is negative or null). Note that in the second +(if @code{ada-indent-return} is negative or 0). Note that in the second case, when there is no open parenthesis, the indentation is done relative to @code{function} with the value of @code{ada-broken-indent}. @@ -741,19 +1141,16 @@ @item @code{ada-indent-to-open-paren} (default value: t) Non-@code{nil} means indent according to the innermost open parenthesis. -@item @code{ada-indent-after-return} (default value: t) -Non-@code{nil} means that the current line will also be re-indented before -inserting a newline, when you press @key{RET}. +@item @code{ada-indent-after-return} (default value: t) +Non-@code{nil} means that the current line will also be re-indented +before inserting a newline, when you press @key{RET}. @end table -Most of the time, the indentation will be automatic, i.e when you will -press @key{RET}, the cursor will move to the correct column on the +Most of the time, the indentation will be automatic, i.e when you +press @key{RET}, the cursor will move to the correct column on the next line. -However, you might want or need sometimes to re-indent the current line -or a set of lines. For this, you can simply go to that line, or select -the lines, and then press @key{TAB}. This will automatically re-indent -the lines. +You can also indent single lines, or the current region, with @key{TAB}. Another mode of indentation exists that helps you to set up your indentation scheme. If you press @kbd{C-c @key{TAB}}, Ada mode will do @@ -766,40 +1163,25 @@ Temporarily move the cursor to a reference line, i.e., the line that was used to calculate the current indentation. @item -Display at the bottom of the window the name of the variable that -provided the offset for the indentation. +Display in the message window the name of the variable that provided +the offset for the indentation. @end itemize The exact indentation of the current line is the same as the one for the reference line, plus an offset given by the variable. -Once you know the name of the variable, you can either modify it -through the usual @samp{Ada->Customize} menu, or by typing @kbd{M-x -customize-variable @key{RET}} in the Emacs window, and then give the -name of the variable. - @table @kbd @item @key{TAB} Indent the current line or the current region. @item C-M-\ -Indent lines in the current selected block. +Indent lines in the current region. @item C-c @key{TAB} -Indent the current line and prints the name of the variable used for +Indent the current line and display the name of the variable used for indentation. @end table - - -@c ----------------------------------------------------------------------- @node Formatting Parameter Lists, Automatic Casing, Automatic Smart Indentation, Top @chapter Formatting Parameter Lists -@c ----------------------------------------------------------------------- - -To help you correctly align fields in a subprogram parameter list, -Emacs provides one function that will do most of the work for you. -This function will align the declarations on the colon (@samp{:}) -separating argument names and argument types, plus align the -@code{in}, @code{out} and @code{in out} keywords if required. @table @kbd @item C-c C-f @@ -807,95 +1189,85 @@ Format the parameter list (@code{ada-format-paramlist}). @end table -@c ----------------------------------------------------------------------- +This aligns the declarations on the colon (@samp{:}) separating +argument names and argument types, and aligns the @code{in}, +@code{out} and @code{in out} keywords. + @node Automatic Casing, Statement Templates, Formatting Parameter Lists, Top @chapter Automatic Casing -@c ----------------------------------------------------------------------- -Casing of identifiers, attributes and keywords is automatically -performed while typing when the variable @code{ada-auto-case} is set. -Every time you press a word separator, the previous word is +Casing of identifiers, attributes and keywords is automatically +performed while typing when the variable @code{ada-auto-case} is set. +Every time you press a word separator, the previous word is automatically cased. -You can customize the automatic casing differently for keywords, -attributes and identifiers. The relevant variables are the following: -@code{ada-case-keyword}, @code{ada-case-attribute} and +You can customize the automatic casing differently for keywords, +attributes and identifiers. The relevant variables are the following: +@code{ada-case-keyword}, @code{ada-case-attribute} and @code{ada-case-identifier}. All these variables can have one of the following values: @table @code @item downcase-word -The previous word will simply be in all lower cases. For instance -@code{My_vARIable} is converted to @code{my_variable}. +The word will be lowercase. For instance @code{My_vARIable} is +converted to @code{my_variable}. @item upcase-word -The previous word will be fully converted to upper cases. For instance -@code{My_vARIable} is converted to @code{MY_VARIABLE}. +The word will be uppercase. For instance @code{My_vARIable} is +converted to @code{MY_VARIABLE}. @item ada-capitalize-word -All letters, except the first one of the word and every letter after the -@samp{_} character are lower cased. Other letters are upper cased. For -instance @code{My_vARIable} is converted to @code{My_Variable}. +The first letter and each letter following an underscore (@samp{_}) +are uppercase, others are lowercase. For instance @code{My_vARIable} +is converted to @code{My_Variable}. @item ada-loose-case-word -No letters are modified in the previous word, except the ones after the -@samp{_} character that are upper cased. For instance @code{My_vARIable} is -converted to @code{My_VARIable}. +Characters after an underscore @samp{_} character are uppercase, +others are not modified. For instance @code{My_vARIable} is converted +to @code{My_VARIable}. @end table -These functions, although they will work in most cases, will not be -accurate sometimes. The Ada mode allows you to define some exceptions, -that will always be cased the same way. +Ada mode allows you to define exceptions to these rules, in a file +specified by the variable variable @code{ada-case-exception-file} +(default @file{~/.emacs_case_exceptions}). Each line in this file +specifies the casing of one word or word fragment. Comments may be +included, separated from the word by a space. -The idea is to create a dictionary of exceptions, and store it in a -file. This file should contain one identifier per line, with the casing -you want to force. The default name for this file is -@file{~/.emacs_case_exceptions}. You can of course change this name, -through the variable @code{ada-case-exception-file}. +If the word starts with an asterisk (@key{*}), it defines the casing +af a word fragemnt (or ``substring''); part of a word between two +underscores or word boundary. -Note that each line in this file must start with the key word whose -casing you want to specify. The rest of the line can be used for -comments (explaining for instance what an abbreviation means, as -recommended in the Ada 95 Quality and Style, paragraph 3.1.4). Thus, a -good example for this file could be: +For example: @example DOD Department of Defense -Text_IO +*IO GNAT The GNAT compiler from Ada Core Technologies @end example -When working on project involving multiple programmers, we recommend -that every member of the team sets this variable to the same value, -which should point to a system-wide file that each of them can -write. That way, you will ensure that the casing is consistent -throughout your application(s). +The word fragment @code{*IO} applies to any word containing ``_io''; +@code{Text_IO}, @code{Hardware_IO}, etc. @findex ada-create-case-exception -There are two ways to add new items to this file: you can simply edit it -as you would edit any text file, and add or suppress entries in this -file. Remember that you should put one entity per line. The other, -easier way, is to position the cursor over the word you want to add, in -an Ada buffer. This word should have the casing you want. Then simply -select the menu @samp{Ada->Edit->Create Case Exception}, or the key -@kbd{C-c C-y} (@code{ada-create-case-exception}). The word will -automatically be added to the current list of exceptions and to the file. +There are two ways to add new items to this file: you can simply edit +it as you would edit any text file. Or you can position point on the +word you want to add, and select menu @samp{Ada | Edit | Create Case +Exception}, or press @kbd{C-c C-y} (@code{ada-create-case-exception}). +The word will automatically be added to the current list of exceptions +and to the file. -It is sometimes useful to have multiple exception files around (for -instance, one could be the standard Ada acronyms, the second some -company specific exceptions, and the last one some project specific -exceptions). If you set up the variable @code{ada-case-exception-file} -as a list of files, each of them will be parsed and used in your emacs -session. +To define a word fragment case exception, select the word fragment, +then select menu @samp{Ada | Edit | Create Case Exception Substring}. -However, when you save a new exception through the menu, as described -above, the new exception will be added to the first file in the list -only. You can not automatically add an exception to one of the other -files, although you can of course edit the files by hand at any time. - -Automatic casing can be performed on part of the buffer, or on the -whole buffer, using: +It is sometimes useful to have multiple exception files around (for +instance, one could be the standard Ada acronyms, the second some +company specific exceptions, and the last one some project specific +exceptions). If you set up the variable @code{ada-case-exception-file} +as a list of files, each of them will be parsed and used in your emacs +session. However, when you save a new exception through the menu, as +described above, the new exception will be added to the first file in +the list. @table @kbd @item C-c C-b @@ -910,16 +1282,12 @@ @code{ada-case-exception-file} (@code{ada-case-read-exceptions}). @end table -@c ----------------------------------------------------------------------- @node Statement Templates, Comment Handling, Automatic Casing, Top @chapter Statement Templates -@c ----------------------------------------------------------------------- -NOTE: This features are not available on VMS for Emacs 19.28. The -functions used here do not exist on Emacs 19.28. - -Templates exist for most Ada statements. They can be inserted in the -buffer using the following commands: +Templates are defined for most Ada statements, using the Emacs +``skeleton'' package. They can be inserted in the buffer using the +following commands: @table @kbd @item C-c t b @@ -1005,15 +1373,12 @@ type (@code{ada-type}). @end table -@c ----------------------------------------------------------------------- -@node Comment Handling, Compiling Executing, Statement Templates, Top +@node Comment Handling, Index, Statement Templates, Top @chapter Comment Handling -@c ----------------------------------------------------------------------- By default, comment lines get indented like Ada code. There are a few additional functions to handle comments: - @table @kbd @item M-; Start a comment in default column. @@ -1027,254 +1392,7 @@ autofill the current comment. @end table -@c ----------------------------------------------------------------------- -@node Compiling Executing, Debugging, Comment Handling, Top -@chapter Compiling Executing -@c ----------------------------------------------------------------------- - -Ada mode provides a much complete environment for compiling, debugging -and running an application within Emacs. - -All the commands used by Emacs to manipulate your application can be -customized in the project file. Some default values are provided, but -these will likely not be good enough for a big or even medium-sized -project. See the section on the project file for an explanation on how -to set up the commands to use. - -One of the variables you can set in your project file, -@code{cross_prefix}, indicates whether you are using a cross-compilation -environment, and if yes for which target. The default command used for -compilation will add this @code{cross_prefix} in front of the name: -@code{gcc} will become @code{cross_prefix}-@code{gcc}, @code{gnatmake} -will become @code{cross_prefix}-@code{gnatmake}, @enddots{} - -This will also modify the way your application is run and debugged, -although this is not implemented at the moment. - -Here are the commands for building and using an Ada application - -@itemize @bullet - -@item Compiling the current source -This command is issued when issuing the @code{compile} command from the -Ada menu. It compiles unconditionally the current source using the -@code{comp_cmd} variable of the project file. Compilation options can be -customized with the variable @code{comp_opt} of the project file. - -Emacs will display a new buffer that contains the result of the -compilation. Each line associated with an error will become active: you -can simply click on it with the middle button of the mouse, or move the -cursor on it and press @key{RET}. Emacs will then display the -relevant source file and put the cursor on the line and column the error -was found at. - -You can also simply press the @kbd{C-x `} key and Emacs will jump to the -first error. If you press that key again, it will move you to the second -error, and so on. - -Some error messages might also include references to some files. These -references are also clickable in the same way. - - -@item (Re)building the whole application -This command is issued when you select the @code{build} command from the -Ada menu. It compiles all obsolete units of the current application -using the @code{make_cmd} variable of the project file. Compilation -options can be customized with the variable @code{comp_opt} of the -project file, binder options with @code{bind_opt} and linker options -with @code{link_opt}. The main unit of the application may be specified -with @code{main}. - -The compilation buffer is also active in the same way it was for the above -command. - -@item Running the application -This command is issued when you select the @code{run} command from the -Ada menu. It executes the current application in an emacs -buffer. Arguments can be passed through before executing. The execution -buffer allows for interactive input/output. - -This command is not yet available in a cross-compilation -toolchain. Emacs would first need to log on the target before running -the application. This will be implemented in a future release of Gnat. - -@end itemize - -@c --------------------------------------------------------------------- -@node Debugging, Using non-standard file names, Compiling Executing, Top -@chapter Debugging your application -@c --------------------------------------------------------------------- - -You can set up in the project file a command to use to debug your -application. Emacs is compatible with a lot of debuggers, and provide an -easy interface to them. - -This section will focus on the gdb debugger, and two of the graphical -interfaces that exist for it. - -In all cases, the main window in Emacs will be split in two: in the -upper buffer, the source code will appear, whereas the debugger -input/output window is displayed at the bottom. You can enter the -debugger commands as usual in the command window. Every time a new -source file is selected by the debugger (for instance as a result of a -@code{frame} command), the appropriate source file is displayed in the -upper buffer. - -The source window is interactive: you can click on an identifier with the -right mouse button, and print its value in the debugger window. You can -also set a breakpoint simply by right-clicking on a line. - -You can easily use Emacs as the source window when you are using a -graphical interface for the debugger. The interesting thing is that, -whereas you still have the graphical nifties, you can also use the -cross-references features that Ada mode provides to look at the -definition for the identifiers, @enddots{} - -Here is how you can set up gdbtk and ddd for use with Emacs (These are -the commands you should setup in the project file): - -@itemize @bullet -@item gdbtk -should be used with the switch @samp{--emacs_gdbtk}. It provides a nice -backtrace window, as well as a tasks window. You can click interactively -on both of them, and Emacs will display the source file on the correct -line. - -@item ddd (Data Display Debugger) -should be used with the switches @samp{--tty} and -@samp{--fullname}. Whenever you print a variable from Emacs, it will -be displayed graphically in the data window. - -@end itemize - - -@c --------------------------------------------------------------------- -@node Using non-standard file names, Working Remotely, Debugging, Top -@chapter Using non-standard file names -@c --------------------------------------------------------------------- - -By default, Emacs is configured to use the GNAT style file names, where -file names are the package names, and the extension for spec and bodies -are respectively @samp{.ads} and @samp{.adb}. - -If you want to use other types of file names, you will need to modify -your @file{.emacs} file. - -Adding new possible extensions is easy. Since Ada mode needs to know -how to go from the body to the spec (and back), you always have to -specify both. A function is provided with Ada mode to add new -extensions. - -For instance, if your spec and bodies files are called -@file{@var{unit}_s.ada} and @file{@var{unit}_b.ada}, respectively, you -need to add the following to your @file{.emacs} file: - -@example -(ada-add-extensions "_s.ada" "_b.ada") -@end example - -Note that it is possible to redefine the extensions, even if they already -exist, as in: - -@example -(ada-add-extensions ".ads" "_b.ada") -(ada-add-extensions ".ads" ".body") -@end example - -This simply means that whenever the ada-mode will look for the body for -a file whose extension is @file{.ads}, it will take the first available -file that ends with either @file{.adb} (standard), @file{_b.ada} or -@file{.body}. - -If the filename is not the unit name, then things are a little more -complicated. You then need to rewrite the function -@code{ada-make-filename-from-adaname} (see the file @file{ada-mode.el} -for an example). - -@c --------------------------------------------------------------------- -@node Working Remotely, Index, Using non-standard file names, Top -@chapter Working Remotely -@c --------------------------------------------------------------------- - -When you work on a project that involves a lot of programmers, it is -generally the case that you will edit the files on your own machine, but -you want to compile, run and debug your application in another buffer. - -Fortunately, here too Emacs provides a very convenient way to do this. - -@c --------------------------------------------------------------------- -@section Remote editing -@c --------------------------------------------------------------------- - -First of all, the files do not need to be on your machine. Emacs can -edit any remote file, by doing transparent FTP sessions between your -machine and the remote machine that stores your files. This is a special -Emacs mode, called @code{ange-ftp}. To use it, you just have to use a -slightly different syntax when you open a file. - -For instance, if you want to open the file @file{/work/foo.adb} on the machine -aleph.gnu.org, where you log in as qwe, you would simply do this: - -@example -C-x C-f /qwe@@aleph.gnu.org:/work/foo.adb @key{RET} -@end example - -@noindent -i.e., use your name, the name of the machine and the name of the file. - -The first time, Emacs will ask you for a password that it will remember -until you close the current Emacs. Even if the ftp session times out, -you won't need to reenter your password. - -Every time you save the file, Emacs will upload it to the remote machine -transparently. No file is modified on the local machine. - -@c --------------------------------------------------------------------- -@section Remote compiling -@c --------------------------------------------------------------------- - -If the machine you want to compile on is not the one your Emacs is -running on, you can set the variable @code{remote_machine} in the -project file for your application. - -This will force Emacs to issue a @command{rsh} command for the compilation, -instead of running it on the local machine. Unfortunately, this won't -work on Windows workstations, since this protocol is not supported. - -@example -If your @code{remote_machine} is aleph.gnu.org and the standard -compilation command is @code{cd /work/ && gnatmake foo}, then Emacs will -actually issue the command @code{rsh aleph.gnu.org 'cd /work/ && -gnatmake foo'}. -@end example - -The advantage of using the @code{remote_machine} variable is that it is -easier to change that machine without having to modify the compilation -command. - -Note that if you need to set up some environment variables before the -compilation, you need to insert a call to the appropriate initialization -script in the compilation command, for instance: - -@example -build_cmd= initialization_script; cd /work/ && gnatmake foo -@end example - -@c --------------------------------------------------------------------- -@section Remote running and debugging -@c --------------------------------------------------------------------- - -This feature is not completely implemented yet. - -However, most of the time, you will be able to run your application -remotely simply by replacing it with a @command{rsh} call. -For instance, if your command was @code{$@{main@}}, you could replace it with -@code{rsh aleph.gnu.org $@{main@}}. - -However, this would not work on vxworks, for instance, where -@command{rsh} is not supported. - -@node Index, , Working Remotely, Top +@node Index, , Comment Handling, Top @unnumbered Index @printindex fn