changeset 73591:b214bd8be620

info/eintr-2: Updated Info file to Third Edition for `Introduction to Programming in Emacs Lisp'
author Robert J. Chassell <bob@rattlesnake.com>
date Tue, 31 Oct 2006 17:00:32 +0000
parents dcc218a536a8
children 01443e9bbbf5
files info/eintr-2
diffstat 1 files changed, 7502 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/info/eintr-2	Tue Oct 31 17:00:32 2006 +0000
@@ -0,0 +1,7502 @@
+This is ../info/eintr, produced by makeinfo version 4.8 from
+emacs-lisp-intro.texi.
+
+INFO-DIR-SECTION Emacs
+START-INFO-DIR-ENTRY
+* Emacs Lisp Intro: (eintr).
+  			A simple introduction to Emacs Lisp programming.
+END-INFO-DIR-ENTRY
+
+This is an `Introduction to Programming in Emacs Lisp', for people who
+are not programmers.
+
+Edition 3.00, 2006 Oct 31
+
+Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1997, 2001,    2002,
+2003, 2004, 2005, 2006 Free Software Foundation, Inc.
+
+Published by the:
+
+     GNU Press,                          Website: http://www.gnupress.org
+     a division of the                   General: press@gnu.org
+     Free Software Foundation, Inc.      Orders:  sales@gnu.org
+     51 Franklin Street, Fifth Floor     Tel: +1 (617) 542-5942
+     Boston, MA 02110-1301 USA           Fax: +1 (617) 542-2652
+
+
+ISBN 1-882114-43-4
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.2 or
+any later version published by the Free Software Foundation; there
+being no Invariant Section, with the Front-Cover Texts being "A GNU
+Manual", and with the Back-Cover Texts as in (a) below.  A copy of the
+license is included in the section entitled "GNU Free Documentation
+License".
+
+(a) The FSF's Back-Cover Text is: "You have freedom to copy and modify
+this GNU Manual, like GNU software.  Copies published by the Free
+Software Foundation raise funds for GNU development."
+
+
+File: eintr,  Node: defvar and asterisk,  Prev: See variable current value,  Up: defvar
+
+8.5.1 `defvar' and an asterisk
+------------------------------
+
+In the past, Emacs used the `defvar' special form both for internal
+variables that you would not expect a user to change and for variables
+that you do expect a user to change.  Although you can still use
+`defvar' for user customizable variables, please use `defcustom'
+instead, since that special form provides a path into the Customization
+commands.  (*Note Specifying Variables using `defcustom': defcustom.)
+
+When you specified a variable using the `defvar' special form, you
+could distinguish a readily settable variable from others by typing an
+asterisk, `*', in the first column of its documentation string.  For
+example:
+
+     (defvar shell-command-default-error-buffer nil
+       "*Buffer name for `shell-command' ... error output.
+     ... ")
+
+You could (and still can) use the `set-variable' command to change the
+value of `shell-command-default-error-buffer' temporarily.  However,
+options set using `set-variable' are set only for the duration of your
+editing session.  The new values are not saved between sessions.  Each
+time Emacs starts, it reads the original value, unless you change the
+value within your `.emacs' file, either by setting it manually or by
+using `customize'.  *Note Your `.emacs' File: Emacs Initialization.
+
+For me, the major use of the `set-variable' command is to suggest
+variables that I might want to set in my `.emacs' file.  There are now
+more than 700 such variables -- far too many to remember readily.
+Fortunately, you can press <TAB> after calling the `M-x set-variable'
+command to see the list of variables.  (*Note Examining and Setting
+Variables: (emacs)Examining.)
+
+
+File: eintr,  Node: cons & search-fwd Review,  Next: search Exercises,  Prev: defvar,  Up: Cutting & Storing Text
+
+8.6 Review
+==========
+
+Here is a brief summary of some recently introduced functions.
+
+`car'
+`cdr'
+     `car' returns the first element of a list; `cdr' returns the
+     second and subsequent elements of a list.
+
+     For example:
+
+          (car '(1 2 3 4 5 6 7))
+               => 1
+          (cdr '(1 2 3 4 5 6 7))
+               => (2 3 4 5 6 7)
+
+`cons'
+     `cons' constructs a list by prepending its first argument to its
+     second argument.
+
+     For example:
+
+          (cons 1 '(2 3 4))
+               => (1 2 3 4)
+
+`nthcdr'
+     Return the result of taking CDR `n' times on a list.  The `rest of
+     the rest', as it were.
+
+     For example:
+
+          (nthcdr 3 '(1 2 3 4 5 6 7))
+               => (4 5 6 7)
+
+`setcar'
+`setcdr'
+     `setcar' changes the first element of a list; `setcdr' changes the
+     second and subsequent elements of a list.
+
+     For example:
+
+          (setq triple '(1 2 3))
+
+          (setcar triple '37)
+
+          triple
+               => (37 2 3)
+
+          (setcdr triple '("foo" "bar"))
+
+          triple
+               => (37 "foo" "bar")
+
+`progn'
+     Evaluate each argument in sequence and then return the value of the
+     last.
+
+     For example:
+
+          (progn 1 2 3 4)
+               => 4
+
+`save-restriction'
+     Record whatever narrowing is in effect in the current buffer, if
+     any, and restore that narrowing after evaluating the arguments.
+
+`search-forward'
+     Search for a string, and if the string is found, move point.
+
+     Takes four arguments:
+
+       1. The string to search for.
+
+       2. Optionally, the limit of the search.
+
+       3. Optionally, what to do if the search fails, return `nil' or an
+          error message.
+
+       4. Optionally, how many times to repeat the search; if negative,
+          the search goes backwards.
+
+`kill-region'
+`delete-and-extract-region'
+`copy-region-as-kill'
+     `kill-region' cuts the text between point and mark from the buffer
+     and stores that text in the kill ring, so you can get it back by
+     yanking.
+
+     `copy-region-as-kill' copies the text between point and mark into
+     the kill ring, from which you can get it by yanking.  The function
+     does not cut or remove the text from the buffer.
+
+`delete-and-extract-region' removes the text between point and mark
+from the buffer and throws it away.  You cannot get it back.  (This is
+not an interactive command.)
+
+
+File: eintr,  Node: search Exercises,  Prev: cons & search-fwd Review,  Up: Cutting & Storing Text
+
+8.7 Searching Exercises
+=======================
+
+   * Write an interactive function that searches for a string.  If the
+     search finds the string, leave point after it and display a message
+     that says "Found!".  (Do not use `search-forward' for the name of
+     this function; if you do, you will overwrite the existing version
+     of `search-forward' that comes with Emacs.  Use a name such as
+     `test-search' instead.)
+
+   * Write a function that prints the third element of the kill ring in
+     the echo area, if any; if the kill ring does not contain a third
+     element, print an appropriate message.
+
+
+File: eintr,  Node: List Implementation,  Next: Yanking,  Prev: Cutting & Storing Text,  Up: Top
+
+9 How Lists are Implemented
+***************************
+
+In Lisp, atoms are recorded in a straightforward fashion; if the
+implementation is not straightforward in practice, it is, nonetheless,
+straightforward in theory.  The atom `rose', for example, is recorded
+as the four contiguous letters `r', `o', `s', `e'.  A list, on the
+other hand, is kept differently.  The mechanism is equally simple, but
+it takes a moment to get used to the idea.  A list is kept using a
+series of pairs of pointers.  In the series, the first pointer in each
+pair points to an atom or to another list, and the second pointer in
+each pair points to the next pair, or to the symbol `nil', which marks
+the end of the list.
+
+A pointer itself is quite simply the electronic address of what is
+pointed to.  Hence, a list is kept as a series of electronic addresses.
+
+* Menu:
+
+* Lists diagrammed::
+* Symbols as Chest::
+* List Exercise::
+
+
+File: eintr,  Node: Lists diagrammed,  Next: Symbols as Chest,  Prev: List Implementation,  Up: List Implementation
+
+Lists diagrammed
+================
+
+For example, the list `(rose violet buttercup)' has three elements,
+`rose', `violet', and `buttercup'.  In the computer, the electronic
+address of `rose' is recorded in a segment of computer memory along
+with the address that gives the electronic address of where the atom
+`violet' is located; and that address (the one that tells where
+`violet' is located) is kept along with an address that tells where the
+address for the atom `buttercup' is located.
+
+This sounds more complicated than it is and is easier seen in a diagram:
+
+         ___ ___      ___ ___      ___ ___
+        |___|___|--> |___|___|--> |___|___|--> nil
+          |            |            |
+          |            |            |
+           --> rose     --> violet   --> buttercup
+
+
+
+In the diagram, each box represents a word of computer memory that
+holds a Lisp object, usually in the form of a memory address.  The
+boxes, i.e. the addresses, are in pairs.  Each arrow points to what the
+address is the address of, either an atom or another pair of addresses.
+The first box is the electronic address of `rose' and the arrow points
+to `rose'; the second box is the address of the next pair of boxes, the
+first part of which is the address of `violet' and the second part of
+which is the address of the next pair.  The very last box points to the
+symbol `nil', which marks the end of the list.
+
+When a variable is set to a list with a function such as `setq', it
+stores the address of the first box in the variable.  Thus, evaluation
+of the expression
+
+     (setq bouquet '(rose violet buttercup))
+
+creates a situation like this:
+
+     bouquet
+          |
+          |     ___ ___      ___ ___      ___ ___
+           --> |___|___|--> |___|___|--> |___|___|--> nil
+                 |            |            |
+                 |            |            |
+                  --> rose     --> violet   --> buttercup
+
+
+
+In this example, the symbol `bouquet' holds the address of the first
+pair of boxes.
+
+This same list can be illustrated in a different sort of box notation
+like this:
+
+     bouquet
+      |
+      |    --------------       ---------------       ----------------
+      |   | car   | cdr  |     | car    | cdr  |     | car     | cdr  |
+       -->| rose  |   o------->| violet |   o------->| butter- |  nil |
+          |       |      |     |        |      |     | cup     |      |
+           --------------       ---------------       ----------------
+
+
+
+(Symbols consist of more than pairs of addresses, but the structure of
+a symbol is made up of addresses.  Indeed, the symbol `bouquet'
+consists of a group of address-boxes, one of which is the address of
+the printed word `bouquet', a second of which is the address of a
+function definition attached to the symbol, if any, a third of which is
+the address of the first pair of address-boxes for the list `(rose
+violet buttercup)', and so on.  Here we are showing that the symbol's
+third address-box points to the first pair of address-boxes for the
+list.)
+
+If a symbol is set to the CDR of a list, the list itself is not
+changed; the symbol simply has an address further down the list.  (In
+the jargon, CAR and CDR are `non-destructive'.)  Thus, evaluation of
+the following expression
+
+     (setq flowers (cdr bouquet))
+
+produces this:
+
+
+     bouquet        flowers
+       |              |
+       |     ___ ___  |     ___ ___      ___ ___
+        --> |   |   |  --> |   |   |    |   |   |
+            |___|___|----> |___|___|--> |___|___|--> nil
+              |              |            |
+              |              |            |
+               --> rose       --> violet   --> buttercup
+
+
+
+
+The value of `flowers' is `(violet buttercup)', which is to say, the
+symbol `flowers' holds the address of the pair of address-boxes, the
+first of which holds the address of `violet', and the second of which
+holds the address of `buttercup'.
+
+A pair of address-boxes is called a "cons cell" or "dotted pair".
+*Note Cons Cell and List Types: (elisp)Cons Cell Type, and *Note Dotted
+Pair Notation: (elisp)Dotted Pair Notation, for more information about
+cons cells and dotted pairs.
+
+The function `cons' adds a new pair of addresses to the front of a
+series of addresses like that shown above.  For example, evaluating the
+expression
+
+     (setq bouquet (cons 'lily bouquet))
+
+produces:
+
+
+     bouquet                       flowers
+       |                             |
+       |     ___ ___        ___ ___  |     ___ ___       ___ ___
+        --> |   |   |      |   |   |  --> |   |   |     |   |   |
+            |___|___|----> |___|___|----> |___|___|---->|___|___|--> nil
+              |              |              |             |
+              |              |              |             |
+               --> lily      --> rose       --> violet    --> buttercup
+
+
+
+
+However, this does not change the value of the symbol `flowers', as you
+can see by evaluating the following,
+
+     (eq (cdr (cdr bouquet)) flowers)
+
+which returns `t' for true.
+
+Until it is reset, `flowers' still has the value `(violet buttercup)';
+that is, it has the address of the cons cell whose first address is of
+`violet'.  Also, this does not alter any of the pre-existing cons
+cells; they are all still there.
+
+Thus, in Lisp, to get the CDR of a list, you just get the address of
+the next cons cell in the series; to get the CAR of a list, you get the
+address of the first element of the list; to `cons' a new element on a
+list, you add a new cons cell to the front of the list.  That is all
+there is to it!  The underlying structure of Lisp is brilliantly simple!
+
+And what does the last address in a series of cons cells refer to?  It
+is the address of the empty list, of `nil'.
+
+In summary, when a Lisp variable is set to a value, it is provided with
+the address of the list to which the variable refers.
+
+
+File: eintr,  Node: Symbols as Chest,  Next: List Exercise,  Prev: Lists diagrammed,  Up: List Implementation
+
+9.1 Symbols as a Chest of Drawers
+=================================
+
+In an earlier section, I suggested that you might imagine a symbol as
+being a chest of drawers.  The function definition is put in one
+drawer, the value in another, and so on.  What is put in the drawer
+holding the value can be changed without affecting the contents of the
+drawer holding the function definition, and vice-verse.
+
+Actually, what is put in each drawer is the address of the value or
+function definition.  It is as if you found an old chest in the attic,
+and in one of its drawers you found a map giving you directions to
+where the buried treasure lies.
+
+(In addition to its name, symbol definition, and variable value, a
+symbol has a `drawer' for a "property list" which can be used to record
+other information.  Property lists are not discussed here; see *Note
+Property Lists: (elisp)Property Lists.)
+
+Here is a fanciful representation:
+
+
+                 Chest of Drawers            Contents of Drawers
+
+                 __   o0O0o   __
+               /                 \
+              ---------------------
+             |    directions to    |            [map to]
+             |     symbol name     |             bouquet
+             |                     |
+             +---------------------+
+             |    directions to    |
+             |  symbol definition  |             [none]
+             |                     |
+             +---------------------+
+             |    directions to    |            [map to]
+             |    variable value   |             (rose violet buttercup)
+             |                     |
+             +---------------------+
+             |    directions to    |
+             |    property list    |             [not described here]
+             |                     |
+             +---------------------+
+             |/                   \|
+
+
+
+
+
+File: eintr,  Node: List Exercise,  Prev: Symbols as Chest,  Up: List Implementation
+
+9.2 Exercise
+============
+
+Set `flowers' to `violet' and `buttercup'.  Cons two more flowers on to
+this list and set this new list to `more-flowers'.  Set the CAR of
+`flowers' to a fish.  What does the `more-flowers' list now contain?
+
+
+File: eintr,  Node: Yanking,  Next: Loops & Recursion,  Prev: List Implementation,  Up: Top
+
+10 Yanking Text Back
+********************
+
+Whenever you cut text out of a buffer with a `kill' command in GNU
+Emacs, you can bring it back with a `yank' command.  The text that is
+cut out of the buffer is put in the kill ring and the yank commands
+insert the appropriate contents of the kill ring back into a buffer
+(not necessarily the original buffer).
+
+A simple `C-y' (`yank') command inserts the first item from the kill
+ring into the current buffer.  If the `C-y' command is followed
+immediately by `M-y', the first element is replaced by the second
+element.  Successive `M-y' commands replace the second element with the
+third, fourth, or fifth element, and so on.  When the last element in
+the kill ring is reached, it is replaced by the first element and the
+cycle is repeated.  (Thus the kill ring is called a `ring' rather than
+just a `list'.  However, the actual data structure that holds the text
+is a list.  *Note Handling the Kill Ring: Kill Ring, for the details of
+how the list is handled as a ring.)
+
+* Menu:
+
+* Kill Ring Overview::
+* kill-ring-yank-pointer::
+* yank nthcdr Exercises::
+
+
+File: eintr,  Node: Kill Ring Overview,  Next: kill-ring-yank-pointer,  Prev: Yanking,  Up: Yanking
+
+10.1 Kill Ring Overview
+=======================
+
+The kill ring is a list of textual strings.  This is what it looks like:
+
+     ("some text" "a different piece of text" "yet more text")
+
+If this were the contents of my kill ring and I pressed `C-y', the
+string of characters saying `some text' would be inserted in this
+buffer where my cursor is located.
+
+The `yank' command is also used for duplicating text by copying it.
+The copied text is not cut from the buffer, but a copy of it is put on
+the kill ring and is inserted by yanking it back.
+
+Three functions are used for bringing text back from the kill ring:
+`yank', which is usually bound to `C-y'; `yank-pop', which is usually
+bound to `M-y'; and `rotate-yank-pointer', which is used by the two
+other functions.
+
+These functions refer to the kill ring through a variable called the
+`kill-ring-yank-pointer'.  Indeed, the insertion code for both the
+`yank' and `yank-pop' functions is:
+
+     (insert (car kill-ring-yank-pointer))
+
+(Well, no more.  In GNU Emacs 22, the function has been replaced by
+`insert-for-yank' which calls `insert-for-yank-1' repetitively for each
+`yank-handler' segment.  In turn, `insert-for-yank-1' strips text
+properties from the inserted text according to
+`yank-excluded-properties'.  Otherwise, it is just like `insert'.  We
+will stick with plain `insert' since it is easier to understand.)
+
+To begin to understand how `yank' and `yank-pop' work, it is first
+necessary to look at the `kill-ring-yank-pointer' variable and the
+`rotate-yank-pointer' function.
+
+
+File: eintr,  Node: kill-ring-yank-pointer,  Next: yank nthcdr Exercises,  Prev: Kill Ring Overview,  Up: Yanking
+
+10.2 The `kill-ring-yank-pointer' Variable
+==========================================
+
+`kill-ring-yank-pointer' is a variable, just as `kill-ring' is a
+variable.  It points to something by being bound to the value of what
+it points to, like any other Lisp variable.
+
+Thus, if the value of the kill ring is:
+
+     ("some text" "a different piece of text" "yet more text")
+
+and the `kill-ring-yank-pointer' points to the second clause, the value
+of `kill-ring-yank-pointer' is:
+
+     ("a different piece of text" "yet more text")
+
+As explained in the previous chapter (*note List Implementation::), the
+computer does not keep two different copies of the text being pointed to
+by both the `kill-ring' and the `kill-ring-yank-pointer'.  The words "a
+different piece of text" and "yet more text" are not duplicated.
+Instead, the two Lisp variables point to the same pieces of text.  Here
+is a diagram:
+
+     kill-ring     kill-ring-yank-pointer
+         |               |
+         |      ___ ___  |     ___ ___      ___ ___
+          ---> |   |   |  --> |   |   |    |   |   |
+               |___|___|----> |___|___|--> |___|___|--> nil
+                 |              |            |
+                 |              |            |
+                 |              |             --> "yet more text"
+                 |              |
+                 |               --> "a different piece of text
+                 |
+                  --> "some text"
+
+
+
+
+Both the variable `kill-ring' and the variable `kill-ring-yank-pointer'
+are pointers.  But the kill ring itself is usually described as if it
+were actually what it is composed of.  The `kill-ring' is spoken of as
+if it were the list rather than that it points to the list.
+Conversely, the `kill-ring-yank-pointer' is spoken of as pointing to a
+list.
+
+These two ways of talking about the same thing sound confusing at first
+but make sense on reflection.  The kill ring is generally thought of as
+the complete structure of data that holds the information of what has
+recently been cut out of the Emacs buffers.  The
+`kill-ring-yank-pointer' on the other hand, serves to indicate--that
+is, to `point to'--that part of the kill ring of which the first
+element (the CAR) will be inserted.
+
+
+File: eintr,  Node: yank nthcdr Exercises,  Prev: kill-ring-yank-pointer,  Up: Yanking
+
+10.3 Exercises with `yank' and `nthcdr'
+=======================================
+
+   * Using `C-h v' (`describe-variable'), look at the value of your
+     kill ring.  Add several items to your kill ring; look at its value
+     again.  Using `M-y' (`yank-pop)', move all the way around the kill
+     ring.  How many items were in your kill ring?  Find the value of
+     `kill-ring-max'.  Was your kill ring full, or could you have kept
+     more blocks of text within it?
+
+   * Using `nthcdr' and `car', construct a series of expressions to
+     return the first, second, third, and fourth elements of a list.
+
+
+File: eintr,  Node: Loops & Recursion,  Next: Regexp Search,  Prev: Yanking,  Up: Top
+
+11 Loops and Recursion
+**********************
+
+Emacs Lisp has two primary ways to cause an expression, or a series of
+expressions, to be evaluated repeatedly: one uses a `while' loop, and
+the other uses "recursion".
+
+Repetition can be very valuable.  For example, to move forward four
+sentences, you need only write a program that will move forward one
+sentence and then repeat the process four times.  Since a computer does
+not get bored or tired, such repetitive action does not have the
+deleterious effects that excessive or the wrong kinds of repetition can
+have on humans.
+
+People mostly write Emacs Lisp functions using `while' loops and their
+kin; but you can use recursion, which provides a very powerful way to
+think about and then to solve problems(1).
+
+* Menu:
+
+* while::
+* dolist dotimes::
+* Recursion::
+* Looping exercise::
+
+---------- Footnotes ----------
+
+(1) You can write recursive functions to be frugal or wasteful of
+mental or computer resources; as it happens, methods that people find
+easy--that are frugal of `mental resources'--sometimes use considerable
+computer resources.  Emacs was designed to run on machines that we now
+consider limited and its default settings are conservative.  You may
+want to increase the values of `max-specpdl-size' and
+`max-lisp-eval-depth'.  In my `.emacs' file, I set them to 15 and 30
+times their default value.
+
+
+File: eintr,  Node: while,  Next: dolist dotimes,  Prev: Loops & Recursion,  Up: Loops & Recursion
+
+11.1 `while'
+============
+
+The `while' special form tests whether the value returned by evaluating
+its first argument is true or false.  This is similar to what the Lisp
+interpreter does with an `if'; what the interpreter does next, however,
+is different.
+
+In a `while' expression, if the value returned by evaluating the first
+argument is false, the Lisp interpreter skips the rest of the
+expression (the "body" of the expression) and does not evaluate it.
+However, if the value is true, the Lisp interpreter evaluates the body
+of the expression and then again tests whether the first argument to
+`while' is true or false.  If the value returned by evaluating the
+first argument is again true, the Lisp interpreter again evaluates the
+body of the expression.
+
+The template for a `while' expression looks like this:
+
+     (while TRUE-OR-FALSE-TEST
+       BODY...)
+
+* Menu:
+
+* Looping with while::
+* Loop Example::
+* print-elements-of-list::
+* Incrementing Loop::
+* Decrementing Loop::
+
+
+File: eintr,  Node: Looping with while,  Next: Loop Example,  Prev: while,  Up: while
+
+Looping with `while'
+--------------------
+
+So long as the true-or-false-test of the `while' expression returns a
+true value when it is evaluated, the body is repeatedly evaluated.
+This process is called a loop since the Lisp interpreter repeats the
+same thing again and again, like an airplane doing a loop.  When the
+result of evaluating the true-or-false-test is false, the Lisp
+interpreter does not evaluate the rest of the `while' expression and
+`exits the loop'.
+
+Clearly, if the value returned by evaluating the first argument to
+`while' is always true, the body following will be evaluated again and
+again ... and again ... forever.  Conversely, if the value returned is
+never true, the expressions in the body will never be evaluated.  The
+craft of writing a `while' loop consists of choosing a mechanism such
+that the true-or-false-test returns true just the number of times that
+you want the subsequent expressions to be evaluated, and then have the
+test return false.
+
+The value returned by evaluating a `while' is the value of the
+true-or-false-test.  An interesting consequence of this is that a
+`while' loop that evaluates without error will return `nil' or false
+regardless of whether it has looped 1 or 100 times or none at all.  A
+`while' expression that evaluates successfully never returns a true
+value!  What this means is that `while' is always evaluated for its
+side effects, which is to say, the consequences of evaluating the
+expressions within the body of the `while' loop.  This makes sense.  It
+is not the mere act of looping that is desired, but the consequences of
+what happens when the expressions in the loop are repeatedly evaluated.
+
+
+File: eintr,  Node: Loop Example,  Next: print-elements-of-list,  Prev: Looping with while,  Up: while
+
+11.1.1 A `while' Loop and a List
+--------------------------------
+
+A common way to control a `while' loop is to test whether a list has
+any elements.  If it does, the loop is repeated; but if it does not,
+the repetition is ended.  Since this is an important technique, we will
+create a short example to illustrate it.
+
+A simple way to test whether a list has elements is to evaluate the
+list: if it has no elements, it is an empty list and will return the
+empty list, `()', which is a synonym for `nil' or false.  On the other
+hand, a list with elements will return those elements when it is
+evaluated.  Since Emacs Lisp considers as true any value that is not
+`nil', a list that returns elements will test true in a `while' loop.
+
+For example, you can set the variable `empty-list' to `nil' by
+evaluating the following `setq' expression:
+
+     (setq empty-list ())
+
+After evaluating the `setq' expression, you can evaluate the variable
+`empty-list' in the usual way, by placing the cursor after the symbol
+and typing `C-x C-e'; `nil' will appear in your echo area:
+
+     empty-list
+
+On the other hand, if you set a variable to be a list with elements, the
+list will appear when you evaluate the variable, as you can see by
+evaluating the following two expressions:
+
+     (setq animals '(gazelle giraffe lion tiger))
+
+     animals
+
+Thus, to create a `while' loop that tests whether there are any items
+in the list `animals', the first part of the loop will be written like
+this:
+
+     (while animals
+            ...
+
+When the `while' tests its first argument, the variable `animals' is
+evaluated.  It returns a list.  So long as the list has elements, the
+`while' considers the results of the test to be true; but when the list
+is empty, it considers the results of the test to be false.
+
+To prevent the `while' loop from running forever, some mechanism needs
+to be provided to empty the list eventually.  An oft-used technique is
+to have one of the subsequent forms in the `while' expression set the
+value of the list to be the CDR of the list.  Each time the `cdr'
+function is evaluated, the list will be made shorter, until eventually
+only the empty list will be left.  At this point, the test of the
+`while' loop will return false, and the arguments to the `while' will
+no longer be evaluated.
+
+For example, the list of animals bound to the variable `animals' can be
+set to be the CDR of the original list with the following expression:
+
+     (setq animals (cdr animals))
+
+If you have evaluated the previous expressions and then evaluate this
+expression, you will see `(giraffe lion tiger)' appear in the echo
+area.  If you evaluate the expression again, `(lion tiger)' will appear
+in the echo area.  If you evaluate it again and yet again, `(tiger)'
+appears and then the empty list, shown by `nil'.
+
+A template for a `while' loop that uses the `cdr' function repeatedly
+to cause the true-or-false-test eventually to test false looks like
+this:
+
+     (while TEST-WHETHER-LIST-IS-EMPTY
+       BODY...
+       SET-LIST-TO-CDR-OF-LIST)
+
+This test and use of `cdr' can be put together in a function that goes
+through a list and prints each element of the list on a line of its own.
+
+
+File: eintr,  Node: print-elements-of-list,  Next: Incrementing Loop,  Prev: Loop Example,  Up: while
+
+11.1.2 An Example: `print-elements-of-list'
+-------------------------------------------
+
+The `print-elements-of-list' function illustrates a `while' loop with a
+list.
+
+The function requires several lines for its output.  If you are reading
+this in a recent instance of GNU Emacs, you can evaluate the following
+expression inside of Info, as usual.
+
+If you are using an earlier version of Emacs, you need to copy the
+necessary expressions to your `*scratch*' buffer and evaluate them
+there.  This is because the echo area had only one line in the earlier
+versions.
+
+You can copy the expressions by marking the beginning of the region
+with `C-<SPC>' (`set-mark-command'), moving the cursor to the end of
+the region and then copying the region using `M-w' (`kill-ring-save',
+which calls `copy-region-as-kill' and then provides visual feedback).
+In the `*scratch*' buffer, you can yank the expressions back by typing
+`C-y' (`yank').
+
+After you have copied the expressions to the `*scratch*' buffer,
+evaluate each expression in turn.  Be sure to evaluate the last
+expression, `(print-elements-of-list animals)', by typing `C-u C-x
+C-e', that is, by giving an argument to `eval-last-sexp'.  This will
+cause the result of the evaluation to be printed in the `*scratch*'
+buffer instead of being printed in the echo area.  (Otherwise you will
+see something like this in your echo area:
+`^Jgazelle^J^Jgiraffe^J^Jlion^J^Jtiger^Jnil', in which each `^J' stands
+for a `newline'.)
+
+In a recent instance of GNU Emacs, you can evaluate these expressions
+directly in the Info buffer, and the echo area will grow to show the
+results.
+
+     (setq animals '(gazelle giraffe lion tiger))
+
+     (defun print-elements-of-list (list)
+       "Print each element of LIST on a line of its own."
+       (while list
+         (print (car list))
+         (setq list (cdr list))))
+
+     (print-elements-of-list animals)
+
+When you evaluate the three expressions in sequence, you will see this:
+
+     gazelle
+
+     giraffe
+
+     lion
+
+     tiger
+     nil
+
+Each element of the list is printed on a line of its own (that is what
+the function `print' does) and then the value returned by the function
+is printed.  Since the last expression in the function is the `while'
+loop, and since `while' loops always return `nil', a `nil' is printed
+after the last element of the list.
+
+
+File: eintr,  Node: Incrementing Loop,  Next: Decrementing Loop,  Prev: print-elements-of-list,  Up: while
+
+11.1.3 A Loop with an Incrementing Counter
+------------------------------------------
+
+A loop is not useful unless it stops when it ought.  Besides
+controlling a loop with a list, a common way of stopping a loop is to
+write the first argument as a test that returns false when the correct
+number of repetitions are complete.  This means that the loop must have
+a counter--an expression that counts how many times the loop repeats
+itself.
+
+The test can be an expression such as `(< count desired-number)' which
+returns `t' for true if the value of `count' is less than the
+`desired-number' of repetitions and `nil' for false if the value of
+`count' is equal to or is greater than the `desired-number'.  The
+expression that increments the count can be a simple `setq' such as
+`(setq count (1+ count))', where `1+' is a built-in function in Emacs
+Lisp that adds 1 to its argument.  (The expression `(1+ count)' has the
+same result as `(+ count 1)', but is easier for a human to read.)
+
+The template for a `while' loop controlled by an incrementing counter
+looks like this:
+
+     SET-COUNT-TO-INITIAL-VALUE
+     (while (< count desired-number)         ; true-or-false-test
+       BODY...
+       (setq count (1+ count)))              ; incrementer
+
+Note that you need to set the initial value of `count'; usually it is
+set to 1.
+
+* Menu:
+
+* Incrementing Example::
+* Inc Example parts::
+* Inc Example altogether::
+
+
+File: eintr,  Node: Incrementing Example,  Next: Inc Example parts,  Prev: Incrementing Loop,  Up: Incrementing Loop
+
+Example with incrementing counter
+.................................
+
+Suppose you are playing on the beach and decide to make a triangle of
+pebbles, putting one pebble in the first row, two in the second row,
+three in the third row and so on, like this:
+
+
+                    *
+                   * *
+                  * * *
+                 * * * *
+
+
+(About 2500 years ago, Pythagoras and others developed the beginnings of
+number theory by considering questions such as this.)
+
+Suppose you want to know how many pebbles you will need to make a
+triangle with 7 rows?
+
+Clearly, what you need to do is add up the numbers from 1 to 7.  There
+are two ways to do this; start with the smallest number, one, and add up
+the list in sequence, 1, 2, 3, 4 and so on; or start with the largest
+number and add the list going down: 7, 6, 5, 4 and so on.  Because both
+mechanisms illustrate common ways of writing `while' loops, we will
+create two examples, one counting up and the other counting down.  In
+this first example, we will start with 1 and add 2, 3, 4 and so on.
+
+If you are just adding up a short list of numbers, the easiest way to do
+it is to add up all the numbers at once.  However, if you do not know
+ahead of time how many numbers your list will have, or if you want to be
+prepared for a very long list, then you need to design your addition so
+that what you do is repeat a simple process many times instead of doing
+a more complex process once.
+
+For example, instead of adding up all the pebbles all at once, what you
+can do is add the number of pebbles in the first row, 1, to the number
+in the second row, 2, and then add the total of those two rows to the
+third row, 3.  Then you can add the number in the fourth row, 4, to the
+total of the first three rows; and so on.
+
+The critical characteristic of the process is that each repetitive
+action is simple.  In this case, at each step we add only two numbers,
+the number of pebbles in the row and the total already found.  This
+process of adding two numbers is repeated again and again until the last
+row has been added to the total of all the preceding rows.  In a more
+complex loop the repetitive action might not be so simple, but it will
+be simpler than doing everything all at once.
+
+
+File: eintr,  Node: Inc Example parts,  Next: Inc Example altogether,  Prev: Incrementing Example,  Up: Incrementing Loop
+
+The parts of the function definition
+....................................
+
+The preceding analysis gives us the bones of our function definition:
+first, we will need a variable that we can call `total' that will be
+the total number of pebbles.  This will be the value returned by the
+function.
+
+Second, we know that the function will require an argument: this
+argument will be the total number of rows in the triangle.  It can be
+called `number-of-rows'.
+
+Finally, we need a variable to use as a counter.  We could call this
+variable `counter', but a better name is `row-number'.  That is because
+what the counter does in this function is count rows, and a program
+should be written to be as understandable as possible.
+
+When the Lisp interpreter first starts evaluating the expressions in the
+function, the value of `total' should be set to zero, since we have not
+added anything to it.  Then the function should add the number of
+pebbles in the first row to the total, and then add the number of
+pebbles in the second to the total, and then add the number of pebbles
+in the third row to the total, and so on, until there are no more rows
+left to add.
+
+Both `total' and `row-number' are used only inside the function, so
+they can be declared as local variables with `let' and given initial
+values.  Clearly, the initial value for `total' should be 0.  The
+initial value of `row-number' should be 1, since we start with the
+first row.  This means that the `let' statement will look like this:
+
+       (let ((total 0)
+             (row-number 1))
+         BODY...)
+
+After the internal variables are declared and bound to their initial
+values, we can begin the `while' loop.  The expression that serves as
+the test should return a value of `t' for true so long as the
+`row-number' is less than or equal to the `number-of-rows'.  (If the
+expression tests true only so long as the row number is less than the
+number of rows in the triangle, the last row will never be added to the
+total; hence the row number has to be either less than or equal to the
+number of rows.)
+
+Lisp provides the `<=' function that returns true if the value of its
+first argument is less than or equal to the value of its second
+argument and false otherwise.  So the expression that the `while' will
+evaluate as its test should look like this:
+
+     (<= row-number number-of-rows)
+
+The total number of pebbles can be found by repeatedly adding the number
+of pebbles in a row to the total already found.  Since the number of
+pebbles in the row is equal to the row number, the total can be found by
+adding the row number to the total.  (Clearly, in a more complex
+situation, the number of pebbles in the row might be related to the row
+number in a more complicated way; if this were the case, the row number
+would be replaced by the appropriate expression.)
+
+     (setq total (+ total row-number))
+
+What this does is set the new value of `total' to be equal to the sum
+of adding the number of pebbles in the row to the previous total.
+
+After setting the value of `total', the conditions need to be
+established for the next repetition of the loop, if there is one.  This
+is done by incrementing the value of the `row-number' variable, which
+serves as a counter.  After the `row-number' variable has been
+incremented, the true-or-false-test at the beginning of the `while'
+loop tests whether its value is still less than or equal to the value
+of the `number-of-rows' and if it is, adds the new value of the
+`row-number' variable to the `total' of the previous repetition of the
+loop.
+
+The built-in Emacs Lisp function `1+' adds 1 to a number, so the
+`row-number' variable can be incremented with this expression:
+
+     (setq row-number (1+ row-number))
+
+
+File: eintr,  Node: Inc Example altogether,  Prev: Inc Example parts,  Up: Incrementing Loop
+
+Putting the function definition together
+........................................
+
+We have created the parts for the function definition; now we need to
+put them together.
+
+First, the contents of the `while' expression:
+
+     (while (<= row-number number-of-rows)   ; true-or-false-test
+       (setq total (+ total row-number))
+       (setq row-number (1+ row-number)))    ; incrementer
+
+Along with the `let' expression varlist, this very nearly completes the
+body of the function definition.  However, it requires one final
+element, the need for which is somewhat subtle.
+
+The final touch is to place the variable `total' on a line by itself
+after the `while' expression.  Otherwise, the value returned by the
+whole function is the value of the last expression that is evaluated in
+the body of the `let', and this is the value returned by the `while',
+which is always `nil'.
+
+This may not be evident at first sight.  It almost looks as if the
+incrementing expression is the last expression of the whole function.
+But that expression is part of the body of the `while'; it is the last
+element of the list that starts with the symbol `while'.  Moreover, the
+whole of the `while' loop is a list within the body of the `let'.
+
+In outline, the function will look like this:
+
+     (defun NAME-OF-FUNCTION (ARGUMENT-LIST)
+       "DOCUMENTATION..."
+       (let (VARLIST)
+         (while (TRUE-OR-FALSE-TEST)
+           BODY-OF-WHILE... )
+         ... ))                    ; Need final expression here.
+
+The result of evaluating the `let' is what is going to be returned by
+the `defun' since the `let' is not embedded within any containing list,
+except for the `defun' as a whole.  However, if the `while' is the last
+element of the `let' expression, the function will always return `nil'.
+This is not what we want!  Instead, what we want is the value of the
+variable `total'.  This is returned by simply placing the symbol as the
+last element of the list starting with `let'.  It gets evaluated after
+the preceding elements of the list are evaluated, which means it gets
+evaluated after it has been assigned the correct value for the total.
+
+It may be easier to see this by printing the list starting with `let'
+all on one line.  This format makes it evident that the VARLIST and
+`while' expressions are the second and third elements of the list
+starting with `let', and the `total' is the last element:
+
+     (let (VARLIST) (while (TRUE-OR-FALSE-TEST) BODY-OF-WHILE... ) total)
+
+Putting everything together, the `triangle' function definition looks
+like this:
+
+     (defun triangle (number-of-rows)    ; Version with
+                                         ;   incrementing counter.
+       "Add up the number of pebbles in a triangle.
+     The first row has one pebble, the second row two pebbles,
+     the third row three pebbles, and so on.
+     The argument is NUMBER-OF-ROWS."
+       (let ((total 0)
+             (row-number 1))
+         (while (<= row-number number-of-rows)
+           (setq total (+ total row-number))
+           (setq row-number (1+ row-number)))
+         total))
+
+After you have installed `triangle' by evaluating the function, you can
+try it out.  Here are two examples:
+
+     (triangle 4)
+
+     (triangle 7)
+
+The sum of the first four numbers is 10 and the sum of the first seven
+numbers is 28.
+
+
+File: eintr,  Node: Decrementing Loop,  Prev: Incrementing Loop,  Up: while
+
+11.1.4 Loop with a Decrementing Counter
+---------------------------------------
+
+Another common way to write a `while' loop is to write the test so that
+it determines whether a counter is greater than zero.  So long as the
+counter is greater than zero, the loop is repeated.  But when the
+counter is equal to or less than zero, the loop is stopped.  For this
+to work, the counter has to start out greater than zero and then be
+made smaller and smaller by a form that is evaluated repeatedly.
+
+The test will be an expression such as `(> counter 0)' which returns
+`t' for true if the value of `counter' is greater than zero, and `nil'
+for false if the value of `counter' is equal to or less than zero.  The
+expression that makes the number smaller and smaller can be a simple
+`setq' such as `(setq counter (1- counter))', where `1-' is a built-in
+function in Emacs Lisp that subtracts 1 from its argument.
+
+The template for a decrementing `while' loop looks like this:
+
+     (while (> counter 0)                    ; true-or-false-test
+       BODY...
+       (setq counter (1- counter)))          ; decrementer
+
+* Menu:
+
+* Decrementing Example::
+* Dec Example parts::
+* Dec Example altogether::
+
+
+File: eintr,  Node: Decrementing Example,  Next: Dec Example parts,  Prev: Decrementing Loop,  Up: Decrementing Loop
+
+Example with decrementing counter
+.................................
+
+To illustrate a loop with a decrementing counter, we will rewrite the
+`triangle' function so the counter decreases to zero.
+
+This is the reverse of the earlier version of the function.  In this
+case, to find out how many pebbles are needed to make a triangle with 3
+rows, add the number of pebbles in the third row, 3, to the number in
+the preceding row, 2, and then add the total of those two rows to the
+row that precedes them, which is 1.
+
+Likewise, to find the number of pebbles in a triangle with 7 rows, add
+the number of pebbles in the seventh row, 7, to the number in the
+preceding row, which is 6, and then add the total of those two rows to
+the row that precedes them, which is 5, and so on.  As in the previous
+example, each addition only involves adding two numbers, the total of
+the rows already added up and the number of pebbles in the row that is
+being added to the total.  This process of adding two numbers is
+repeated again and again until there are no more pebbles to add.
+
+We know how many pebbles to start with: the number of pebbles in the
+last row is equal to the number of rows.  If the triangle has seven
+rows, the number of pebbles in the last row is 7.  Likewise, we know how
+many pebbles are in the preceding row: it is one less than the number in
+the row.
+
+
+File: eintr,  Node: Dec Example parts,  Next: Dec Example altogether,  Prev: Decrementing Example,  Up: Decrementing Loop
+
+The parts of the function definition
+....................................
+
+We start with three variables: the total number of rows in the
+triangle; the number of pebbles in a row; and the total number of
+pebbles, which is what we want to calculate.  These variables can be
+named `number-of-rows', `number-of-pebbles-in-row', and `total',
+respectively.
+
+Both `total' and `number-of-pebbles-in-row' are used only inside the
+function and are declared with `let'.  The initial value of `total'
+should, of course, be zero.  However, the initial value of
+`number-of-pebbles-in-row' should be equal to the number of rows in the
+triangle, since the addition will start with the longest row.
+
+This means that the beginning of the `let' expression will look like
+this:
+
+     (let ((total 0)
+           (number-of-pebbles-in-row number-of-rows))
+       BODY...)
+
+The total number of pebbles can be found by repeatedly adding the number
+of pebbles in a row to the total already found, that is, by repeatedly
+evaluating the following expression:
+
+     (setq total (+ total number-of-pebbles-in-row))
+
+After the `number-of-pebbles-in-row' is added to the `total', the
+`number-of-pebbles-in-row' should be decremented by one, since the next
+time the loop repeats, the preceding row will be added to the total.
+
+The number of pebbles in a preceding row is one less than the number of
+pebbles in a row, so the built-in Emacs Lisp function `1-' can be used
+to compute the number of pebbles in the preceding row.  This can be
+done with the following expression:
+
+     (setq number-of-pebbles-in-row
+           (1- number-of-pebbles-in-row))
+
+Finally, we know that the `while' loop should stop making repeated
+additions when there are no pebbles in a row.  So the test for the
+`while' loop is simply:
+
+     (while (> number-of-pebbles-in-row 0)
+
+
+File: eintr,  Node: Dec Example altogether,  Prev: Dec Example parts,  Up: Decrementing Loop
+
+Putting the function definition together
+........................................
+
+We can put these expressions together to create a function definition
+that works.  However, on examination, we find that one of the local
+variables is unneeded!
+
+The function definition looks like this:
+
+     ;;; First subtractive version.
+     (defun triangle (number-of-rows)
+       "Add up the number of pebbles in a triangle."
+       (let ((total 0)
+             (number-of-pebbles-in-row number-of-rows))
+         (while (> number-of-pebbles-in-row 0)
+           (setq total (+ total number-of-pebbles-in-row))
+           (setq number-of-pebbles-in-row
+                 (1- number-of-pebbles-in-row)))
+         total))
+
+As written, this function works.
+
+However, we do not need `number-of-pebbles-in-row'.
+
+When the `triangle' function is evaluated, the symbol `number-of-rows'
+will be bound to a number, giving it an initial value.  That number can
+be changed in the body of the function as if it were a local variable,
+without any fear that such a change will effect the value of the
+variable outside of the function.  This is a very useful characteristic
+of Lisp; it means that the variable `number-of-rows' can be used
+anywhere in the function where `number-of-pebbles-in-row' is used.
+
+Here is a second version of the function written a bit more cleanly:
+
+     (defun triangle (number)                ; Second version.
+       "Return sum of numbers 1 through NUMBER inclusive."
+       (let ((total 0))
+         (while (> number 0)
+           (setq total (+ total number))
+           (setq number (1- number)))
+         total))
+
+In brief, a properly written `while' loop will consist of three parts:
+
+  1. A test that will return false after the loop has repeated itself
+     the correct number of times.
+
+  2. An expression the evaluation of which will return the value desired
+     after being repeatedly evaluated.
+
+  3. An expression to change the value passed to the true-or-false-test
+     so that the test returns false after the loop has repeated itself
+     the right number of times.
+
+
+File: eintr,  Node: dolist dotimes,  Next: Recursion,  Prev: while,  Up: Loops & Recursion
+
+11.2 Save your time: `dolist' and `dotimes'
+===========================================
+
+In addition to `while', both `dolist' and `dotimes' provide for
+looping.  Sometimes these are quicker to write than the equivalent
+`while' loop.  Both are Lisp macros.  (*Note Macros: (elisp)Macros. )
+
+`dolist' works like a `while' loop that `CDRs down a list':  `dolist'
+automatically shortens the list each time it loops--takes the CDR of
+the list--and binds the CAR of each shorter version of the list to the
+first of its arguments.
+
+`dotimes' loops a specific number of times: you specify the number.
+
+* Menu:
+
+* dolist::
+* dotimes::
+
+
+File: eintr,  Node: dolist,  Next: dotimes,  Prev: dolist dotimes,  Up: dolist dotimes
+
+The `dolist' Macro
+..................
+
+Suppose, for example, you want to reverse a list, so that "first"
+"second" "third" becomes "third" "second" "first".
+
+In practice, you would use the `reverse' function, like this:
+
+     (setq animals '(gazelle giraffe lion tiger))
+
+     (reverse animals)
+
+Here is how you could reverse the list using a `while' loop:
+
+     (setq animals '(gazelle giraffe lion tiger))
+
+     (defun reverse-list-with-while (list)
+       "Using while, reverse the order of LIST."
+       (let (value)  ; make sure list starts empty
+         (while list
+           (setq value (cons (car list) value))
+           (setq list (cdr list)))
+         value))
+
+     (reverse-list-with-while animals)
+
+And here is how you could use the `dolist' macro:
+
+     (setq animals '(gazelle giraffe lion tiger))
+
+     (defun reverse-list-with-dolist (list)
+       "Using dolist, reverse the order of LIST."
+       (let (value)  ; make sure list starts empty
+         (dolist (element list value)
+           (setq value (cons element value)))))
+
+     (reverse-list-with-dolist animals)
+
+In Info, you can place your cursor after the closing parenthesis of
+each expression and type `C-x C-e'; in each case, you should see
+
+     (tiger lion giraffe gazelle)
+
+in the echo area.
+
+For this example, the existing `reverse' function is obviously best.
+The `while' loop is just like our first example (*note A `while' Loop
+and a List: Loop Example.).  The `while' first checks whether the list
+has elements; if so, it constructs a new list by adding the first
+element of the list to the existing list (which in the first iteration
+of the loop is `nil').  Since the second element is prepended in front
+of the first element, and the third element is prepended in front of
+the second element, the list is reversed.
+
+In the expression using a `while' loop, the `(setq list (cdr list))'
+expression shortens the list, so the `while' loop eventually stops.  In
+addition, it provides the `cons' expression with a new first element by
+creating a new and shorter list at each repetition of the loop.
+
+The `dolist' expression does very much the same as the `while'
+expression, except that the `dolist' macro does some of the work you
+have to do when writing a `while' expression.
+
+Like a `while' loop, a `dolist' loops.  What is different is that it
+automatically shortens the list each time it loops -- it `CDRs down the
+list' on its own -- and it automatically binds the CAR of each shorter
+version of the list to the first of its arguments.
+
+In the example, the CAR of each shorter version of the list is referred
+to using the symbol `element', the list itself is called `list', and
+the value returned is called `value'.  The remainder of the `dolist'
+expression is the body.
+
+The `dolist' expression binds the CAR of each shorter version of the
+list to `element' and then evaluates the body of the expression; and
+repeats the loop.  The result is returned in `value'.
+
+
+File: eintr,  Node: dotimes,  Prev: dolist,  Up: dolist dotimes
+
+The `dotimes' Macro
+...................
+
+The `dotimes' macro is similar to `dolist', except that it loops a
+specific number of times.
+
+The first argument to `dotimes' is assigned the numbers 0, 1, 2 and so
+forth each time around the loop, and the value of the third argument is
+returned.  You need to provide the value of the second argument, which
+is how many times the macro loops.
+
+For example, the following binds the numbers from 0 up to, but not
+including, the number 3 to the first argument, NUMBER, and then
+constructs a list of the three numbers.  (The first number is 0, the
+second number is 1, and the third number is 2; this makes a total of
+three numbers in all, starting with zero as the first number.)
+
+     (let (value)      ; otherwise a value is a void variable
+       (dotimes (number 3 value)
+         (setq value (cons number value))))
+
+     => (2 1 0)
+
+`dotimes' returns `value', so the way to use `dotimes' is to operate on
+some expression NUMBER number of times and then return the result,
+either as a list or an atom.
+
+Here is an example of a `defun' that uses `dotimes' to add up the
+number of pebbles in a triangle.
+
+     (defun triangle-using-dotimes (number-of-rows)
+       "Using dotimes, add up the number of pebbles in a triangle."
+     (let ((total 0))  ; otherwise a total is a void variable
+       (dotimes (number number-of-rows total)
+         (setq total (+ total (1+ number))))))
+
+     (triangle-using-dotimes 4)
+
+
+File: eintr,  Node: Recursion,  Next: Looping exercise,  Prev: dolist dotimes,  Up: Loops & Recursion
+
+11.3 Recursion
+==============
+
+A recursive function contains code that tells the Lisp interpreter to
+call a program that runs exactly like itself, but with slightly
+different arguments.  The code runs exactly the same because it has the
+same name.  However, even though the program has the same name, it is
+not the same entity.  It is different.  In the jargon, it is a
+different `instance'.
+
+Eventually, if the program is written correctly, the `slightly
+different arguments' will become sufficiently different from the first
+arguments that the final instance will stop.
+
+* Menu:
+
+* Building Robots::
+* Recursive Definition Parts::
+* Recursion with list::
+* Recursive triangle function::
+* Recursion with cond::
+* Recursive Patterns::
+* No Deferment::
+* No deferment solution::
+
+
+File: eintr,  Node: Building Robots,  Next: Recursive Definition Parts,  Prev: Recursion,  Up: Recursion
+
+11.3.1 Building Robots: Extending the Metaphor
+----------------------------------------------
+
+It is sometimes helpful to think of a running program as a robot that
+does a job.  In doing its job, a recursive function calls on a second
+robot to help it.  The second robot is identical to the first in every
+way, except that the second robot helps the first and has been passed
+different arguments than the first.
+
+In a recursive function, the second robot may call a third; and the
+third may call a fourth, and so on.  Each of these is a different
+entity; but all are clones.
+
+Since each robot has slightly different instructions--the arguments
+will differ from one robot to the next--the last robot should know when
+to stop.
+
+Let's expand on the metaphor in which a computer program is a robot.
+
+A function definition provides the blueprints for a robot.  When you
+install a function definition, that is, when you evaluate a `defun'
+special form, you install the necessary equipment to build robots.  It
+is as if you were in a factory, setting up an assembly line.  Robots
+with the same name are built according to the same blueprints.  So they
+have, as it were, the same `model number', but a different `serial
+number'.
+
+We often say that a recursive function `calls itself'.  What we mean is
+that the instructions in a recursive function cause the Lisp
+interpreter to run a different function that has the same name and does
+the same job as the first, but with different arguments.
+
+It is important that the arguments differ from one instance to the
+next; otherwise, the process will never stop.
+
+
+File: eintr,  Node: Recursive Definition Parts,  Next: Recursion with list,  Prev: Building Robots,  Up: Recursion
+
+11.3.2 The Parts of a Recursive Definition
+------------------------------------------
+
+A recursive function typically contains a conditional expression which
+has three parts:
+
+  1. A true-or-false-test that determines whether the function is called
+     again, here called the "do-again-test".
+
+  2. The name of the function.  When this name is called, a new
+     instance of the function--a new robot, as it were--is created and
+     told what to do.
+
+  3. An expression that returns a different value each time the
+     function is called, here called the "next-step-expression".
+     Consequently, the argument (or arguments) passed to the new
+     instance of the function will be different from that passed to the
+     previous instance.  This causes the conditional expression, the
+     "do-again-test", to test false after the correct number of
+     repetitions.
+
+Recursive functions can be much simpler than any other kind of
+function.  Indeed, when people first start to use them, they often look
+so mysteriously simple as to be incomprehensible.  Like riding a
+bicycle, reading a recursive function definition takes a certain knack
+which is hard at first but then seems simple.
+
+There are several different common recursive patterns.  A very simple
+pattern looks like this:
+
+     (defun NAME-OF-RECURSIVE-FUNCTION (ARGUMENT-LIST)
+       "DOCUMENTATION..."
+       (if DO-AGAIN-TEST
+         BODY...
+         (NAME-OF-RECURSIVE-FUNCTION
+              NEXT-STEP-EXPRESSION)))
+
+Each time a recursive function is evaluated, a new instance of it is
+created and told what to do.  The arguments tell the instance what to
+do.
+
+An argument is bound to the value of the next-step-expression.  Each
+instance runs with a different value of the next-step-expression.
+
+The value in the next-step-expression is used in the do-again-test.
+
+The value returned by the next-step-expression is passed to the new
+instance of the function, which evaluates it (or some
+transmogrification of it) to determine whether to continue or stop.
+The next-step-expression is designed so that the do-again-test returns
+false when the function should no longer be repeated.
+
+The do-again-test is sometimes called the "stop condition", since it
+stops the repetitions when it tests false.
+
+
+File: eintr,  Node: Recursion with list,  Next: Recursive triangle function,  Prev: Recursive Definition Parts,  Up: Recursion
+
+11.3.3 Recursion with a List
+----------------------------
+
+The example of a `while' loop that printed the elements of a list of
+numbers can be written recursively.  Here is the code, including an
+expression to set the value of the variable `animals' to a list.
+
+If you are using GNU Emacs 20 or before, this example must be copied to
+the `*scratch*' buffer and each expression must be evaluated there.
+Use `C-u C-x C-e' to evaluate the `(print-elements-recursively
+animals)' expression so that the results are printed in the buffer;
+otherwise the Lisp interpreter will try to squeeze the results into the
+one line of the echo area.
+
+Also, place your cursor immediately after the last closing parenthesis
+of the `print-elements-recursively' function, before the comment.
+Otherwise, the Lisp interpreter will try to evaluate the comment.
+
+If you are using a more recent version, you can evaluate this
+expression directly in Info.
+
+     (setq animals '(gazelle giraffe lion tiger))
+
+     (defun print-elements-recursively (list)
+       "Print each element of LIST on a line of its own.
+     Uses recursion."
+       (if list                              ; do-again-test
+           (progn
+             (print (car list))              ; body
+             (print-elements-recursively     ; recursive call
+              (cdr list)))))                 ; next-step-expression
+
+     (print-elements-recursively animals)
+
+The `print-elements-recursively' function first tests whether there is
+any content in the list; if there is, the function prints the first
+element of the list, the CAR of the list.  Then the function `invokes
+itself', but gives itself as its argument, not the whole list, but the
+second and subsequent elements of the list, the CDR of the list.
+
+Put another way, if the list is not empty, the function invokes another
+instance of code that is similar to the initial code, but is a
+different thread of execution, with different arguments than the first
+instance.
+
+Put in yet another way, if the list is not empty, the first robot
+assemblies a second robot and tells it what to do; the second robot is
+a different individual from the first, but is the same model.
+
+When the second evaluation occurs, the `if' expression is evaluated and
+if true, prints the first element of the list it receives as its
+argument (which is the second element of the original list).  Then the
+function `calls itself' with the CDR of the list it is invoked with,
+which (the second time around) is the CDR of the CDR of the original
+list.
+
+Note that although we say that the function `calls itself', what we
+mean is that the Lisp interpreter assembles and instructs a new
+instance of the program.  The new instance is a clone of the first, but
+is a separate individual.
+
+Each time the function `invokes itself', it invokes itself on a shorter
+version of the original list.  It creates a new instance that works on
+a shorter list.
+
+Eventually, the function invokes itself on an empty list.  It creates a
+new instance whose argument is `nil'.  The conditional expression tests
+the value of `list'.  Since the value of `list' is `nil', the `if'
+expression tests false so the then-part is not evaluated.  The function
+as a whole then returns `nil'.
+
+When you evaluate `(print-elements-recursively animals)' in the
+`*scratch*' buffer, you see this result:
+
+     gazelle
+
+     giraffe
+
+     lion
+
+     tiger
+     nil
+
+
+File: eintr,  Node: Recursive triangle function,  Next: Recursion with cond,  Prev: Recursion with list,  Up: Recursion
+
+11.3.4 Recursion in Place of a Counter
+--------------------------------------
+
+The `triangle' function described in a previous section can also be
+written recursively.  It looks like this:
+
+     (defun triangle-recursively (number)
+       "Return the sum of the numbers 1 through NUMBER inclusive.
+     Uses recursion."
+       (if (= number 1)                    ; do-again-test
+           1                               ; then-part
+         (+ number                         ; else-part
+            (triangle-recursively          ; recursive call
+             (1- number)))))               ; next-step-expression
+
+     (triangle-recursively 7)
+
+You can install this function by evaluating it and then try it by
+evaluating `(triangle-recursively 7)'.  (Remember to put your cursor
+immediately after the last parenthesis of the function definition,
+before the comment.)  The function evaluates to 28.
+
+To understand how this function works, let's consider what happens in
+the various cases when the function is passed 1, 2, 3, or 4 as the
+value of its argument.
+
+* Menu:
+
+* Recursive Example arg of 1 or 2::
+* Recursive Example arg of 3 or 4::
+
+
+File: eintr,  Node: Recursive Example arg of 1 or 2,  Next: Recursive Example arg of 3 or 4,  Prev: Recursive triangle function,  Up: Recursive triangle function
+
+An argument of 1 or 2
+.....................
+
+First, what happens if the value of the argument is 1?
+
+The function has an `if' expression after the documentation string.  It
+tests whether the value of `number' is equal to 1; if so, Emacs
+evaluates the then-part of the `if' expression, which returns the
+number 1 as the value of the function.  (A triangle with one row has
+one pebble in it.)
+
+Suppose, however, that the value of the argument is 2.  In this case,
+Emacs evaluates the else-part of the `if' expression.
+
+The else-part consists of an addition, the recursive call to
+`triangle-recursively' and a decrementing action; and it looks like
+this:
+
+     (+ number (triangle-recursively (1- number)))
+
+When Emacs evaluates this expression, the innermost expression is
+evaluated first; then the other parts in sequence.  Here are the steps
+in detail:
+
+Step 1    Evaluate the innermost expression.
+     The innermost expression is `(1- number)' so Emacs decrements the
+     value of `number' from 2 to 1.
+
+Step 2    Evaluate the `triangle-recursively' function.
+     The Lisp interpreter creates an individual instance of
+     `triangle-recursively'.  It does not matter that this function is
+     contained within itself.  Emacs passes the result Step 1 as the
+     argument used by this instance of the `triangle-recursively'
+     function
+
+     In this case, Emacs evaluates `triangle-recursively' with an
+     argument of 1.  This means that this evaluation of
+     `triangle-recursively' returns 1.
+
+Step 3    Evaluate the value of `number'.
+     The variable `number' is the second element of the list that
+     starts with `+'; its value is 2.
+
+Step 4    Evaluate the `+' expression.
+     The `+' expression receives two arguments, the first from the
+     evaluation of `number' (Step 3) and the second from the evaluation
+     of `triangle-recursively' (Step 2).
+
+     The result of the addition is the sum of 2 plus 1, and the number
+     3 is returned, which is correct.  A triangle with two rows has
+     three pebbles in it.
+
+
+File: eintr,  Node: Recursive Example arg of 3 or 4,  Prev: Recursive Example arg of 1 or 2,  Up: Recursive triangle function
+
+An argument of 3 or 4
+.....................
+
+Suppose that `triangle-recursively' is called with an argument of 3.
+
+Step 1    Evaluate the do-again-test.
+     The `if' expression is evaluated first.  This is the do-again test
+     and returns false, so the else-part of the `if' expression is
+     evaluated.  (Note that in this example, the do-again-test causes
+     the function to call itself when it tests false, not when it tests
+     true.)
+
+Step 2    Evaluate the innermost expression of the else-part.
+     The innermost expression of the else-part is evaluated, which
+     decrements 3 to 2.  This is the next-step-expression.
+
+Step 3    Evaluate the `triangle-recursively' function.
+     The number 2 is passed to the `triangle-recursively' function.
+
+     We know what happens when Emacs evaluates `triangle-recursively'
+     with an argument of 2.  After going through the sequence of
+     actions described earlier, it returns a value of 3.  So that is
+     what will happen here.
+
+Step 4    Evaluate the addition.
+     3 will be passed as an argument to the addition and will be added
+     to the number with which the function was called, which is 3.
+
+The value returned by the function as a whole will be 6.
+
+Now that we know what will happen when `triangle-recursively' is called
+with an argument of 3, it is evident what will happen if it is called
+with an argument of 4:
+
+     In the recursive call, the evaluation of
+
+          (triangle-recursively (1- 4))
+
+     will return the value of evaluating
+
+          (triangle-recursively 3)
+
+     which is 6 and this value will be added to 4 by the addition in the
+     third line.
+
+The value returned by the function as a whole will be 10.
+
+Each time `triangle-recursively' is evaluated, it evaluates a version
+of itself--a different instance of itself--with a smaller argument,
+until the argument is small enough so that it does not evaluate itself.
+
+Note that this particular design for a recursive function requires that
+operations be deferred.
+
+Before `(triangle-recursively 7)' can calculate its answer, it must
+call `(triangle-recursively 6)'; and before `(triangle-recursively 6)'
+can calculate its answer, it must call `(triangle-recursively 5)'; and
+so on.  That is to say, the calculation that `(triangle-recursively 7)'
+makes must be deferred until `(triangle-recursively 6)' makes its
+calculation; and `(triangle-recursively 6)' must defer until
+`(triangle-recursively 5)' completes; and so on.
+
+If each of these instances of `triangle-recursively' are thought of as
+different robots, the first robot must wait for the second to complete
+its job, which must wait until the third completes, and so on.
+
+There is a way around this kind of waiting, which we will discuss in
+*Note Recursion without Deferments: No Deferment.
+
+
+File: eintr,  Node: Recursion with cond,  Next: Recursive Patterns,  Prev: Recursive triangle function,  Up: Recursion
+
+11.3.5 Recursion Example Using `cond'
+-------------------------------------
+
+The version of `triangle-recursively' described earlier is written with
+the `if' special form.  It can also be written using another special
+form called `cond'.  The name of the special form `cond' is an
+abbreviation of the word `conditional'.
+
+Although the `cond' special form is not used as often in the Emacs Lisp
+sources as `if', it is used often enough to justify explaining it.
+
+The template for a `cond' expression looks like this:
+
+     (cond
+      BODY...)
+
+where the BODY is a series of lists.
+
+Written out more fully, the template looks like this:
+
+     (cond
+      (FIRST-TRUE-OR-FALSE-TEST FIRST-CONSEQUENT)
+      (SECOND-TRUE-OR-FALSE-TEST SECOND-CONSEQUENT)
+      (THIRD-TRUE-OR-FALSE-TEST THIRD-CONSEQUENT)
+       ...)
+
+When the Lisp interpreter evaluates the `cond' expression, it evaluates
+the first element (the CAR or true-or-false-test) of the first
+expression in a series of expressions within the body of the `cond'.
+
+If the true-or-false-test returns `nil' the rest of that expression,
+the consequent, is skipped and  the true-or-false-test of the next
+expression is evaluated.  When an expression is found whose
+true-or-false-test returns a value that is not `nil', the consequent of
+that expression is evaluated.  The consequent can be one or more
+expressions.  If the consequent consists of more than one expression,
+the expressions are evaluated in sequence and the value of the last one
+is returned.  If the expression does not have a consequent, the value
+of the true-or-false-test is returned.
+
+If none of the true-or-false-tests test true, the `cond' expression
+returns `nil'.
+
+Written using `cond', the `triangle' function looks like this:
+
+     (defun triangle-using-cond (number)
+       (cond ((<= number 0) 0)
+             ((= number 1) 1)
+             ((> number 1)
+              (+ number (triangle-using-cond (1- number))))))
+
+In this example, the `cond' returns 0 if the number is less than or
+equal to 0, it returns 1 if the number is 1 and it evaluates `(+ number
+(triangle-using-cond (1- number)))' if the number is greater than 1.
+
+
+File: eintr,  Node: Recursive Patterns,  Next: No Deferment,  Prev: Recursion with cond,  Up: Recursion
+
+11.3.6 Recursive Patterns
+-------------------------
+
+Here are three common recursive patterns.  Each involves a list.
+Recursion does not need to involve lists, but Lisp is designed for lists
+and this provides a sense of its primal capabilities.
+
+* Menu:
+
+* Every::
+* Accumulate::
+* Keep::
+
+
+File: eintr,  Node: Every,  Next: Accumulate,  Prev: Recursive Patterns,  Up: Recursive Patterns
+
+Recursive Pattern: _every_
+..........................
+
+In the `every' recursive pattern, an action is performed on every
+element of a list.
+
+The basic pattern is:
+
+   * If a list be empty, return `nil'.
+
+   * Else, act on the beginning of the list (the CAR of the list)
+        -     through a recursive call by the function on the rest (the
+             CDR) of the list,
+
+        -     and, optionally, combine the acted-on element, using
+          `cons',     with the results of acting on the rest.
+
+Here is example:
+
+     (defun square-each (numbers-list)
+       "Square each of a NUMBERS LIST, recursively."
+       (if (not numbers-list)                ; do-again-test
+           nil
+         (cons
+          (* (car numbers-list) (car numbers-list))
+          (square-each (cdr numbers-list))))) ; next-step-expression
+
+     (square-each '(1 2 3))
+         => (1 4 9)
+
+If `numbers-list' is empty, do nothing.  But if it has content,
+construct a list combining the square of the first number in the list
+with the result of the recursive call.
+
+(The example follows the pattern exactly: `nil' is returned if the
+numbers' list is empty.  In practice, you would write the conditional
+so it carries out the action when the numbers' list is not empty.)
+
+The `print-elements-recursively' function (*note Recursion with a List:
+Recursion with list.) is another example of an `every' pattern, except
+in this case, rather than bring the results together using `cons', we
+print each element of output.
+
+The `print-elements-recursively' function looks like this:
+
+     (setq animals '(gazelle giraffe lion tiger))
+
+     (defun print-elements-recursively (list)
+       "Print each element of LIST on a line of its own.
+     Uses recursion."
+       (if list                              ; do-again-test
+           (progn
+             (print (car list))              ; body
+             (print-elements-recursively     ; recursive call
+              (cdr list)))))                 ; next-step-expression
+
+     (print-elements-recursively animals)
+
+The pattern for `print-elements-recursively' is:
+
+   * If the list be empty, do nothing.
+
+   * But if the list has at least one element,
+        -     act on the beginning of the list (the CAR of the list),
+
+        -     and make a recursive call on the rest (the CDR) of the
+          list.
+
+
+File: eintr,  Node: Accumulate,  Next: Keep,  Prev: Every,  Up: Recursive Patterns
+
+Recursive Pattern: _accumulate_
+...............................
+
+Another recursive pattern is called the `accumulate' pattern.  In the
+`accumulate' recursive pattern, an action is performed on every element
+of a list and the result of that action is accumulated with the results
+of performing the action on the other elements.
+
+This is very like the `every' pattern using `cons', except that `cons'
+is not used, but some other combiner.
+
+The pattern is:
+
+   * If a list be empty, return zero or some other constant.
+
+   * Else, act on the beginning of the list (the CAR of the list),
+        -     and combine that acted-on element, using `+' or     some
+          other combining function, with
+
+        -     a recursive call by the function on the rest (the CDR) of
+          the list.
+
+Here is an example:
+
+     (defun add-elements (numbers-list)
+       "Add the elements of NUMBERS-LIST together."
+       (if (not numbers-list)
+           0
+         (+ (car numbers-list) (add-elements (cdr numbers-list)))))
+
+     (add-elements '(1 2 3 4))
+         => 10
+
+*Note Making a List of Files: Files List, for an example of the
+accumulate pattern.
+
+
+File: eintr,  Node: Keep,  Prev: Accumulate,  Up: Recursive Patterns
+
+Recursive Pattern: _keep_
+.........................
+
+A third recursive pattern is called the `keep' pattern.  In the `keep'
+recursive pattern, each element of a list is tested; the element is
+acted on and the results are kept only if the element meets a criterion.
+
+Again, this is very like the `every' pattern, except the element is
+skipped unless it meets a criterion.
+
+The pattern has three parts:
+
+   * If a list be empty, return `nil'.
+
+   * Else, if the beginning of the list (the CAR of the list) passes
+         a test
+        -     act on that element and combine it, using `cons' with
+
+        -     a recursive call by the function on the rest (the CDR) of
+          the list.
+
+   * Otherwise, if the beginning of the list (the CAR of the list) fails
+     the test
+        -     skip on that element,
+
+        -     and, recursively call the function on the rest (the CDR)
+          of the list.
+
+Here is an example that uses `cond':
+
+     (defun keep-three-letter-words (word-list)
+       "Keep three letter words in WORD-LIST."
+       (cond
+        ;; First do-again-test: stop-condition
+        ((not word-list) nil)
+
+        ;; Second do-again-test: when to act
+        ((eq 3 (length (symbol-name (car word-list))))
+         ;; combine acted-on element with recursive call on shorter list
+         (cons (car word-list) (keep-three-letter-words (cdr word-list))))
+
+        ;; Third do-again-test: when to skip element;
+        ;;   recursively call shorter list with next-step expression
+        (t  (keep-three-letter-words (cdr word-list)))))
+
+     (keep-three-letter-words '(one two three four five six))
+         => (one two six)
+
+It goes without saying that you need not use `nil' as the test for when
+to stop; and you can, of course, combine these patterns.
+
+
+File: eintr,  Node: No Deferment,  Next: No deferment solution,  Prev: Recursive Patterns,  Up: Recursion
+
+11.3.7 Recursion without Deferments
+-----------------------------------
+
+Let's consider again what happens with the `triangle-recursively'
+function.  We will find that the intermediate calculations are deferred
+until all can be done.
+
+Here is the function definition:
+
+     (defun triangle-recursively (number)
+       "Return the sum of the numbers 1 through NUMBER inclusive.
+     Uses recursion."
+       (if (= number 1)                    ; do-again-test
+           1                               ; then-part
+         (+ number                         ; else-part
+            (triangle-recursively          ; recursive call
+             (1- number)))))               ; next-step-expression
+
+What happens when we call this function with a argument of 7?
+
+The first instance of the `triangle-recursively' function adds the
+number 7 to the value returned by a second instance of
+`triangle-recursively', an instance that has been passed an argument of
+6.  That is to say, the first calculation is:
+
+     (+ 7 (triangle-recursively 6))
+
+The first instance of `triangle-recursively'--you may want to think of
+it as a little robot--cannot complete its job.  It must hand off the
+calculation for `(triangle-recursively 6)' to a second instance of the
+program, to a second robot.  This second individual is completely
+different from the first one; it is, in the jargon, a `different
+instantiation'.  Or, put another way, it is a different robot.  It is
+the same model as the first; it calculates triangle numbers
+recursively; but it has a different serial number.
+
+And what does `(triangle-recursively 6)' return?  It returns the number
+6 added to the value returned by evaluating `triangle-recursively' with
+an argument of 5.  Using the robot metaphor, it asks yet another robot
+to help it.
+
+Now the total is:
+
+     (+ 7 6 (triangle-recursively 5))
+
+And what happens next?
+
+     (+ 7 6 5 (triangle-recursively 4))
+
+Each time `triangle-recursively' is called, except for the last time,
+it creates another instance of the program--another robot--and asks it
+to make a calculation.
+
+Eventually, the full addition is set up and performed:
+
+     (+ 7 6 5 4 3 2 1)
+
+This design for the function defers the calculation of the first step
+until the second can be done, and defers that until the third can be
+done, and so on.  Each deferment means the computer must remember what
+is being waited on.  This is not a problem when there are only a few
+steps, as in this example.  But it can be a problem when there are more
+steps.
+
+
+File: eintr,  Node: No deferment solution,  Prev: No Deferment,  Up: Recursion
+
+11.3.8 No Deferment Solution
+----------------------------
+
+The solution to the problem of deferred operations is to write in a
+manner that does not defer operations(1).  This requires writing to a
+different pattern, often one that involves writing two function
+definitions, an `initialization' function and a `helper' function.
+
+The `initialization' function sets up the job; the `helper' function
+does the work.
+
+Here are the two function definitions for adding up numbers.  They are
+so simple, I find them hard to understand.
+
+     (defun triangle-initialization (number)
+       "Return the sum of the numbers 1 through NUMBER inclusive.
+     This is the `initialization' component of a two function
+     duo that uses recursion."
+       (triangle-recursive-helper 0 0 number))
+
+     (defun triangle-recursive-helper (sum counter number)
+       "Return SUM, using COUNTER, through NUMBER inclusive.
+     This is the `helper' component of a two function duo
+     that uses recursion."
+       (if (> counter number)
+           sum
+         (triangle-recursive-helper (+ sum counter)  ; sum
+                                    (1+ counter)     ; counter
+                                    number)))        ; number
+
+Install both function definitions by evaluating them, then call
+`triangle-initialization' with 2 rows:
+
+     (triangle-initialization 2)
+         => 3
+
+The `initialization' function calls the first instance of the `helper'
+function with three arguments: zero, zero, and a number which is the
+number of rows in the triangle.
+
+The first two arguments passed to the `helper' function are
+initialization values.  These values are changed when
+`triangle-recursive-helper' invokes new instances.(2)
+
+Let's see what happens when we have a triangle that has one row.  (This
+triangle will have one pebble in it!)
+
+`triangle-initialization' will call its helper with the arguments
+`0 0 1'.  That function will run the conditional test whether `(>
+counter number)':
+
+     (> 0 1)
+
+and find that the result is false, so it will invoke the else-part of
+the `if' clause:
+
+         (triangle-recursive-helper
+          (+ sum counter)  ; sum plus counter => sum
+          (1+ counter)     ; increment counter => counter
+          number)          ; number stays the same
+
+which will first compute:
+
+     (triangle-recursive-helper (+ 0 0)  ; sum
+                                (1+ 0)   ; counter
+                                1)       ; number
+which is:
+
+     (triangle-recursive-helper 0 1 1)
+
+Again, `(> counter number)' will be false, so again, the Lisp
+interpreter will evaluate `triangle-recursive-helper', creating a new
+instance with new arguments.
+
+This new instance will be;
+
+         (triangle-recursive-helper
+          (+ sum counter)  ; sum plus counter => sum
+          (1+ counter)     ; increment counter => counter
+          number)          ; number stays the same
+
+which is:
+
+     (triangle-recursive-helper 1 2 1)
+
+In this case, the `(> counter number)' test will be true!  So the
+instance will return the value of the sum, which will be 1, as expected.
+
+Now, let's pass `triangle-initialization' an argument of 2, to find out
+how many pebbles there are in a triangle with two rows.
+
+That function calls `(triangle-recursive-helper 0 0 2)'.
+
+In stages, the instances called will be:
+
+                               sum counter number
+     (triangle-recursive-helper 0    1       2)
+
+     (triangle-recursive-helper 1    2       2)
+
+     (triangle-recursive-helper 3    3       2)
+
+When the last instance is called, the `(> counter number)' test will be
+true, so the instance will return the value of `sum', which will be 3.
+
+This kind of pattern helps when you are writing functions that can use
+many resources in a computer.
+
+---------- Footnotes ----------
+
+(1) The phrase "tail recursive" is used to describe such a process, one
+that uses `constant space'.
+
+(2) The jargon is mildly confusing:  `triangle-recursive-helper' uses a
+process that is iterative in a procedure that is recursive.  The
+process is called iterative because the computer need only record the
+three values, `sum', `counter', and `number'; the procedure is
+recursive because the function `calls itself'.  On the other hand, both
+the process and the procedure used by `triangle-recursively' are called
+recursive.  The word `recursive' has different meanings in the two
+contexts.
+
+
+File: eintr,  Node: Looping exercise,  Prev: Recursion,  Up: Loops & Recursion
+
+11.4 Looping Exercise
+=====================
+
+   * Write a function similar to `triangle' in which each row has a
+     value which is the square of the row number.  Use a `while' loop.
+
+   * Write a function similar to `triangle' that multiplies instead of
+     adds the values.
+
+   * Rewrite these two functions recursively.  Rewrite these functions
+     using `cond'.
+
+   * Write a function for Texinfo mode that creates an index entry at
+     the beginning of a paragraph for every `@dfn' within the paragraph.
+     (In a Texinfo file, `@dfn' marks a definition.  This book is
+     written in Texinfo.)
+
+     Many of the functions you will need are described in two of the
+     previous chapters, *Note Cutting and Storing Text: Cutting &
+     Storing Text, and *Note Yanking Text Back: Yanking.  If you use
+     `forward-paragraph' to put the index entry at the beginning of the
+     paragraph, you will have to use `C-h f' (`describe-function') to
+     find out how to make the command go backwards.
+
+     For more information, see *Note Indicating Definitions:
+     (texinfo)Indicating.
+
+
+File: eintr,  Node: Regexp Search,  Next: Counting Words,  Prev: Loops & Recursion,  Up: Top
+
+12 Regular Expression Searches
+******************************
+
+Regular expression searches are used extensively in GNU Emacs.  The two
+functions, `forward-sentence' and `forward-paragraph', illustrate these
+searches well.  They use regular expressions to find where to move
+point.  The phrase `regular expression' is often written as `regexp'.
+
+Regular expression searches are described in *Note Regular Expression
+Search: (emacs)Regexp Search, as well as in *Note Regular Expressions:
+(elisp)Regular Expressions.  In writing this chapter, I am presuming
+that you have at least a mild acquaintance with them.  The major point
+to remember is that regular expressions permit you to search for
+patterns as well as for literal strings of characters.  For example,
+the code in `forward-sentence' searches for the pattern of possible
+characters that could mark the end of a sentence, and moves point to
+that spot.
+
+Before looking at the code for the `forward-sentence' function, it is
+worth considering what the pattern that marks the end of a sentence
+must be.  The pattern is discussed in the next section; following that
+is a description of the regular expression search function,
+`re-search-forward'.  The `forward-sentence' function is described in
+the section following.  Finally, the `forward-paragraph' function is
+described in the last section of this chapter.  `forward-paragraph' is
+a complex function that introduces several new features.
+
+* Menu:
+
+* sentence-end::
+* re-search-forward::
+* forward-sentence::
+* forward-paragraph::
+* etags::
+* Regexp Review::
+* re-search Exercises::
+
+
+File: eintr,  Node: sentence-end,  Next: re-search-forward,  Prev: Regexp Search,  Up: Regexp Search
+
+12.1 The Regular Expression for `sentence-end'
+==============================================
+
+The symbol `sentence-end' is bound to the pattern that marks the end of
+a sentence.  What should this regular expression be?
+
+Clearly, a sentence may be ended by a period, a question mark, or an
+exclamation mark.  Indeed, only clauses that end with one of those three
+characters should be considered the end of a sentence.  This means that
+the pattern should include the character set:
+
+     [.?!]
+
+However, we do not want `forward-sentence' merely to jump to a period,
+a question mark, or an exclamation mark, because such a character might
+be used in the middle of a sentence.  A period, for example, is used
+after abbreviations.  So other information is needed.
+
+According to convention, you type two spaces after every sentence, but
+only one space after a period, a question mark, or an exclamation mark
+in the body of a sentence.  So a period, a question mark, or an
+exclamation mark followed by two spaces is a good indicator of an end
+of sentence.  However, in a file, the two spaces may instead be a tab
+or the end of a line.  This means that the regular expression should
+include these three items as alternatives.
+
+This group of alternatives will look like this:
+
+     \\($\\| \\|  \\)
+            ^   ^^
+           TAB  SPC
+
+Here, `$' indicates the end of the line, and I have pointed out where
+the tab and two spaces are inserted in the expression.  Both are
+inserted by putting the actual characters into the expression.
+
+Two backslashes, `\\', are required before the parentheses and vertical
+bars: the first backslash quotes the following backslash in Emacs; and
+the second indicates that the following character, the parenthesis or
+the vertical bar, is special.
+
+Also, a sentence may be followed by one or more carriage returns, like
+this:
+
+     [
+     ]*
+
+Like tabs and spaces, a carriage return is inserted into a regular
+expression by inserting it literally.  The asterisk indicates that the
+<RET> is repeated zero or more times.
+
+But a sentence end does not consist only of a period, a question mark or
+an exclamation mark followed by appropriate space: a closing quotation
+mark or a closing brace of some kind may precede the space.  Indeed more
+than one such mark or brace may precede the space.  These require a
+expression that looks like this:
+
+     []\"')}]*
+
+In this expression, the first `]' is the first character in the
+expression; the second character is `"', which is preceded by a `\' to
+tell Emacs the `"' is _not_ special.  The last three characters are
+`'', `)', and `}'.
+
+All this suggests what the regular expression pattern for matching the
+end of a sentence should be; and, indeed, if we evaluate `sentence-end'
+we find that it returns the following value:
+
+     sentence-end
+          => "[.?!][]\"')}]*\\($\\|     \\|  \\)[
+     ]*"
+
+(Well, not in GNU Emacs 22; that is because of an effort to make the
+process simpler.  When its value is `nil', then use the value defined
+by the function `sentence-end', and that returns a value constructed
+from the variables `sentence-end-base', `sentence-end-double-space',
+`sentence-end-without-period', and `sentence-end-without-space'.  The
+critical variable is `sentence-end-base'; its global value is similar
+to the one described above but it also contains two additional
+quotation marks.  These have differing degrees of curliness.  The
+`sentence-end-without-period' variable, when true, tells Emacs that a
+sentence may end without a period, such as text in Thai.)
+
+
+File: eintr,  Node: re-search-forward,  Next: forward-sentence,  Prev: sentence-end,  Up: Regexp Search
+
+12.2 The `re-search-forward' Function
+=====================================
+
+The `re-search-forward' function is very like the `search-forward'
+function.  (*Note The `search-forward' Function: search-forward.)
+
+`re-search-forward' searches for a regular expression.  If the search
+is successful, it leaves point immediately after the last character in
+the target.  If the search is backwards, it leaves point just before
+the first character in the target.  You may tell `re-search-forward' to
+return `t' for true.  (Moving point is therefore a `side effect'.)
+
+Like `search-forward', the `re-search-forward' function takes four
+arguments:
+
+  1. The first argument is the regular expression that the function
+     searches for.  The regular expression will be a string between
+     quotations marks.
+
+  2. The optional second argument limits how far the function will
+     search; it is a bound, which is specified as a position in the
+     buffer.
+
+  3. The optional third argument specifies how the function responds to
+     failure: `nil' as the third argument causes the function to signal
+     an error (and print a message) when the search fails; any other
+     value causes it to return `nil' if the search fails and `t' if the
+     search succeeds.
+
+  4. The optional fourth argument is the repeat count.  A negative
+     repeat count causes `re-search-forward' to search backwards.
+
+The template for `re-search-forward' looks like this:
+
+     (re-search-forward "REGULAR-EXPRESSION"
+                     LIMIT-OF-SEARCH
+                     WHAT-TO-DO-IF-SEARCH-FAILS
+                     REPEAT-COUNT)
+
+The second, third, and fourth arguments are optional.  However, if you
+want to pass a value to either or both of the last two arguments, you
+must also pass a value to all the preceding arguments.  Otherwise, the
+Lisp interpreter will mistake which argument you are passing the value
+to.
+
+In the `forward-sentence' function, the regular expression will be the
+value of the variable `sentence-end'.  In simple form, that is:
+
+     "[.?!][]\"')}]*\\($\\|  \\|  \\)[
+     ]*"
+
+The limit of the search will be the end of the paragraph (since a
+sentence cannot go beyond a paragraph).  If the search fails, the
+function will return `nil'; and the repeat count will be provided by
+the argument to the `forward-sentence' function.
+
+
+File: eintr,  Node: forward-sentence,  Next: forward-paragraph,  Prev: re-search-forward,  Up: Regexp Search
+
+12.3 `forward-sentence'
+=======================
+
+The command to move the cursor forward a sentence is a straightforward
+illustration of how to use regular expression searches in Emacs Lisp.
+Indeed, the function looks longer and more complicated than it is; this
+is because the function is designed to go backwards as well as forwards;
+and, optionally, over more than one sentence.  The function is usually
+bound to the key command `M-e'.
+
+* Menu:
+
+* Complete forward-sentence::
+* fwd-sentence while loops::
+* fwd-sentence re-search::
+
+
+File: eintr,  Node: Complete forward-sentence,  Next: fwd-sentence while loops,  Prev: forward-sentence,  Up: forward-sentence
+
+Complete `forward-sentence' function definition
+-----------------------------------------------
+
+Here is the code for `forward-sentence':
+
+     (defun forward-sentence (&optional arg)
+       "Move forward to next `sentence-end'.  With argument, repeat.
+     With negative argument, move backward repeatedly to `sentence-beginning'.
+
+     The variable `sentence-end' is a regular expression that matches ends of
+     sentences.  Also, every paragraph boundary terminates sentences as well."
+       (interactive "p")
+       (or arg (setq arg 1))
+       (let ((opoint (point))
+             (sentence-end (sentence-end)))
+         (while (< arg 0)
+           (let ((pos (point))
+     	    (par-beg (save-excursion (start-of-paragraph-text) (point))))
+            (if (and (re-search-backward sentence-end par-beg t)
+     		(or (< (match-end 0) pos)
+     		    (re-search-backward sentence-end par-beg t)))
+     	   (goto-char (match-end 0))
+     	 (goto-char par-beg)))
+           (setq arg (1+ arg)))
+         (while (> arg 0)
+           (let ((par-end (save-excursion (end-of-paragraph-text) (point))))
+            (if (re-search-forward sentence-end par-end t)
+     	   (skip-chars-backward " \t\n")
+     	 (goto-char par-end)))
+           (setq arg (1- arg)))
+         (constrain-to-field nil opoint t)))
+
+The function looks long at first sight and it is best to look at its
+skeleton first, and then its muscle.  The way to see the skeleton is to
+look at the expressions that start in the left-most columns:
+
+     (defun forward-sentence (&optional arg)
+       "DOCUMENTATION..."
+       (interactive "p")
+       (or arg (setq arg 1))
+       (let ((opoint (point)) (sentence-end (sentence-end)))
+         (while (< arg 0)
+           (let ((pos (point))
+     	    (par-beg (save-excursion (start-of-paragraph-text) (point))))
+            REST-OF-BODY-OF-WHILE-LOOP-WHEN-GOING-BACKWARDS
+         (while (> arg 0)
+           (let ((par-end (save-excursion (end-of-paragraph-text) (point))))
+            REST-OF-BODY-OF-WHILE-LOOP-WHEN-GOING-FORWARDS
+         HANDLE-FORMS-AND-EQUIVALENT
+
+This looks much simpler!  The function definition consists of
+documentation, an `interactive' expression, an `or' expression, a `let'
+expression, and `while' loops.
+
+Let's look at each of these parts in turn.
+
+We note that the documentation is thorough and understandable.
+
+The function has an `interactive "p"' declaration.  This means that the
+processed prefix argument, if any, is passed to the function as its
+argument.  (This will be a number.)  If the function is not passed an
+argument (it is optional) then the argument `arg' will be bound to 1.
+
+When `forward-sentence' is called non-interactively without an
+argument, `arg' is bound to `nil'.  The `or' expression handles this.
+What it does is either leave the value of `arg' as it is, but only if
+`arg' is bound to a value; or it sets the value of `arg' to 1, in the
+case when `arg' is bound to `nil'.
+
+Next is a `let'.  That specifies the values of two local variables,
+`point' and `sentence-end'.  The local value of point, from before the
+search, is used in the `constrain-to-field' function which handles
+forms and equivalents.  The `sentence-end' variable is set by the
+`sentence-end' function.
+
+
+File: eintr,  Node: fwd-sentence while loops,  Next: fwd-sentence re-search,  Prev: Complete forward-sentence,  Up: forward-sentence
+
+The `while' loops
+-----------------
+
+Two `while' loops follow.  The first `while' has a true-or-false-test
+that tests true if the prefix argument for `forward-sentence' is a
+negative number.  This is for going backwards.  The body of this loop
+is similar to the body of the second `while' clause, but it is not
+exactly the same.  We will skip this `while' loop and concentrate on
+the second `while' loop.
+
+The second `while' loop is for moving point forward.  Its skeleton
+looks like this:
+
+     (while (> arg 0)            ; true-or-false-test
+       (let VARLIST
+         (if (TRUE-OR-FALSE-TEST)
+             THEN-PART
+           ELSE-PART
+       (setq arg (1- arg))))     ; `while' loop decrementer
+
+The `while' loop is of the decrementing kind.  (*Note A Loop with a
+Decrementing Counter: Decrementing Loop.)  It has a true-or-false-test
+that tests true so long as the counter (in this case, the variable
+`arg') is greater than zero; and it has a decrementer that subtracts 1
+from the value of the counter every time the loop repeats.
+
+If no prefix argument is given to `forward-sentence', which is the most
+common way the command is used, this `while' loop will run once, since
+the value of `arg' will be 1.
+
+The body of the `while' loop consists of a `let' expression, which
+creates and binds a local variable, and has, as its body, an `if'
+expression.
+
+The body of the `while' loop looks like this:
+
+     (let ((par-end
+            (save-excursion (end-of-paragraph-text) (point))))
+       (if (re-search-forward sentence-end par-end t)
+           (skip-chars-backward " \t\n")
+         (goto-char par-end)))
+
+The `let' expression creates and binds the local variable `par-end'.
+As we shall see, this local variable is designed to provide a bound or
+limit to the regular expression search.  If the search fails to find a
+proper sentence ending in the paragraph, it will stop on reaching the
+end of the paragraph.
+
+But first, let us examine how `par-end' is bound to the value of the
+end of the paragraph.  What happens is that the `let' sets the value of
+`par-end' to the value returned when the Lisp interpreter evaluates the
+expression
+
+     (save-excursion (end-of-paragraph-text) (point))
+
+In this expression, `(end-of-paragraph-text)' moves point to the end of
+the paragraph, `(point)' returns the value of point, and then
+`save-excursion' restores point to its original position.  Thus, the
+`let' binds `par-end' to the value returned by the `save-excursion'
+expression, which is the position of the end of the paragraph.  (The
+`(end-of-paragraph-text)' function uses `forward-paragraph', which we
+will discuss shortly.)
+
+Emacs next evaluates the body of the `let', which is an `if' expression
+that looks like this:
+
+     (if (re-search-forward sentence-end par-end t) ; if-part
+         (skip-chars-backward " \t\n")              ; then-part
+       (goto-char par-end)))                        ; else-part
+
+The `if' tests whether its first argument is true and if so, evaluates
+its then-part; otherwise, the Emacs Lisp interpreter evaluates the
+else-part.  The true-or-false-test of the `if' expression is the
+regular expression search.
+
+It may seem odd to have what looks like the `real work' of the
+`forward-sentence' function buried here, but this is a common way this
+kind of operation is carried out in Lisp.
+
+
+File: eintr,  Node: fwd-sentence re-search,  Prev: fwd-sentence while loops,  Up: forward-sentence
+
+The regular expression search
+-----------------------------
+
+The `re-search-forward' function searches for the end of the sentence,
+that is, for the pattern defined by the `sentence-end' regular
+expression.  If the pattern is found--if the end of the sentence is
+found--then the `re-search-forward' function does two things:
+
+  1. The `re-search-forward' function carries out a side effect, which
+     is to move point to the end of the occurrence found.
+
+  2. The `re-search-forward' function returns a value of true.  This is
+     the value received by the `if', and means that the search was
+     successful.
+
+The side effect, the movement of point, is completed before the `if'
+function is handed the value returned by the successful conclusion of
+the search.
+
+When the `if' function receives the value of true from a successful
+call to `re-search-forward', the `if' evaluates the then-part, which is
+the expression `(skip-chars-backward " \t\n")'.  This expression moves
+backwards over any blank spaces, tabs or carriage returns until a
+printed character is found and then leaves point after the character.
+Since point has already been moved to the end of the pattern that marks
+the end of the sentence, this action leaves point right after the
+closing printed character of the sentence, which is usually a period.
+
+On the other hand, if the `re-search-forward' function fails to find a
+pattern marking the end of the sentence, the function returns false.
+The false then causes the `if' to evaluate its third argument, which is
+`(goto-char par-end)':  it moves point to the end of the paragraph.
+
+(And if the text is in a form or equivalent, and point may not move
+fully, then the `constrain-to-field' function comes into play.)
+
+Regular expression searches are exceptionally useful and the pattern
+illustrated by `re-search-forward', in which the search is the test of
+an `if' expression, is handy.  You will see or write code incorporating
+this pattern often.
+
+
+File: eintr,  Node: forward-paragraph,  Next: etags,  Prev: forward-sentence,  Up: Regexp Search
+
+12.4 `forward-paragraph': a Goldmine of Functions
+=================================================
+
+The `forward-paragraph' function moves point forward to the end of the
+paragraph.  It is usually bound to `M-}' and makes use of a number of
+functions that are important in themselves, including `let*',
+`match-beginning', and `looking-at'.
+
+The function definition for `forward-paragraph' is considerably longer
+than the function definition for `forward-sentence' because it works
+with a paragraph, each line of which may begin with a fill prefix.
+
+A fill prefix consists of a string of characters that are repeated at
+the beginning of each line.  For example, in Lisp code, it is a
+convention to start each line of a paragraph-long comment with `;;; '.
+In Text mode, four blank spaces make up another common fill prefix,
+creating an indented paragraph.  (*Note Fill Prefix: (emacs)Fill
+Prefix, for more information about fill prefixes.)
+
+The existence of a fill prefix means that in addition to being able to
+find the end of a paragraph whose lines begin on the left-most column,
+the `forward-paragraph' function must be able to find the end of a
+paragraph when all or many of the lines in the buffer begin with the
+fill prefix.
+
+Moreover, it is sometimes practical to ignore a fill prefix that
+exists, especially when blank lines separate paragraphs.  This is an
+added complication.
+
+* Menu:
+
+* forward-paragraph in brief::
+* fwd-para let::
+* fwd-para while::
+
+
+File: eintr,  Node: forward-paragraph in brief,  Next: fwd-para let,  Prev: forward-paragraph,  Up: forward-paragraph
+
+Shortened `forward-paragraph' function definition
+-------------------------------------------------
+
+Rather than print all of the `forward-paragraph' function, we will only
+print parts of it.  Read without preparation, the function can be
+daunting!
+
+In outline, the function looks like this:
+
+     (defun forward-paragraph (&optional arg)
+       "DOCUMENTATION..."
+       (interactive "p")
+       (or arg (setq arg 1))
+       (let*
+           VARLIST
+         (while (and (< arg 0) (not (bobp)))     ; backward-moving-code
+           ...
+         (while (and (> arg 0) (not (eobp)))     ; forward-moving-code
+           ...
+
+The first parts of the function are routine: the function's argument
+list consists of one optional argument.  Documentation follows.
+
+The lower case `p' in the `interactive' declaration means that the
+processed prefix argument, if any, is passed to the function.  This
+will be a number, and is the repeat count of how many paragraphs point
+will move.  The `or' expression in the next line handles the common
+case when no argument is passed to the function, which occurs if the
+function is called from other code rather than interactively.  This
+case was described earlier.  (*Note The `forward-sentence' function:
+forward-sentence.)  Now we reach the end of the familiar part of this
+function.
+
+
+File: eintr,  Node: fwd-para let,  Next: fwd-para while,  Prev: forward-paragraph in brief,  Up: forward-paragraph
+
+The `let*' expression
+---------------------
+
+The next line of the `forward-paragraph' function begins a `let*'
+expression.  This is a different than `let'.  The symbol is `let*' not
+`let'.
+
+The `let*' special form is like `let' except that Emacs sets each
+variable in sequence, one after another, and variables in the latter
+part of the varlist can make use of the values to which Emacs set
+variables in the earlier part of the varlist.
+
+(*Note `save-excursion' in `append-to-buffer': append save-excursion.)
+
+In the `let*' expression in this function, Emacs binds a total of seven
+variables:  `opoint', `fill-prefix-regexp', `parstart', `parsep',
+`sp-parstart', `start', and `found-start'.
+
+The variable `parsep' appears twice, first, to remove instances of `^',
+and second, to handle fill prefixes.
+
+The variable `opoint' is just the value of `point'.  As you can guess,
+it is used in a `constrain-to-field' expression, just as in
+`forward-sentence'.
+
+The variable `fill-prefix-regexp' is set to the value returned by
+evaluating the following list:
+
+     (and fill-prefix
+          (not (equal fill-prefix ""))
+          (not paragraph-ignore-fill-prefix)
+          (regexp-quote fill-prefix))
+
+This is an expression whose first element is the `and' special form.
+
+As we learned earlier (*note The `kill-new' function: kill-new
+function.), the `and' special form evaluates each of its arguments
+until one of the arguments returns a value of `nil', in which case the
+`and' expression returns `nil'; however, if none of the arguments
+returns a value of `nil', the value resulting from evaluating the last
+argument is returned.  (Since such a value is not `nil', it is
+considered true in Lisp.)  In other words, an `and' expression returns
+a true value only if all its arguments are true.  
+
+In this case, the variable `fill-prefix-regexp' is bound to a non-`nil'
+value only if the following four expressions produce a true (i.e., a
+non-`nil') value when they are evaluated; otherwise,
+`fill-prefix-regexp' is bound to `nil'.
+
+`fill-prefix'
+     When this variable is evaluated, the value of the fill prefix, if
+     any, is returned.  If there is no fill prefix, this variable
+     returns `nil'.
+
+`(not (equal fill-prefix "")'
+     This expression checks whether an existing fill prefix is an empty
+     string, that is, a string with no characters in it.  An empty
+     string is not a useful fill prefix.
+
+`(not paragraph-ignore-fill-prefix)'
+     This expression returns `nil' if the variable
+     `paragraph-ignore-fill-prefix' has been turned on by being set to a
+     true value such as `t'.
+
+`(regexp-quote fill-prefix)'
+     This is the last argument to the `and' special form.  If all the
+     arguments to the `and' are true, the value resulting from
+     evaluating this expression will be returned by the `and' expression
+     and bound to the variable `fill-prefix-regexp',
+
+The result of evaluating this `and' expression successfully is that
+`fill-prefix-regexp' will be bound to the value of `fill-prefix' as
+modified by the `regexp-quote' function.  What `regexp-quote' does is
+read a string and return a regular expression that will exactly match
+the string and match nothing else.  This means that
+`fill-prefix-regexp' will be set to a value that will exactly match the
+fill prefix if the fill prefix exists.  Otherwise, the variable will be
+set to `nil'.
+
+The next two local variables in the `let*' expression are designed to
+remove instances of `^' from `parstart' and `parsep', the local
+variables indicate the paragraph start and the paragraph separator.
+The next expression sets `parsep' again.  That is to handle fill
+prefixes.
+
+This is the setting that requires the definition call `let*' rather
+than `let'.  The true-or-false-test for the `if' depends on whether the
+variable `fill-prefix-regexp' evaluates to `nil' or some other value.
+
+If `fill-prefix-regexp' does not have a value, Emacs evaluates the
+else-part of the `if' expression and binds `parsep' to its local value.
+(`parsep' is a regular expression that matches what separates
+paragraphs.)
+
+But if `fill-prefix-regexp' does have a value, Emacs evaluates the
+then-part of the `if' expression and binds `parsep' to a regular
+expression that includes the `fill-prefix-regexp' as part of the
+pattern.
+
+Specifically, `parsep' is set to the original value of the paragraph
+separate regular expression concatenated with an alternative expression
+that consists of the `fill-prefix-regexp' followed by optional
+whitespace to the end of the line.  The whitespace is defined by
+`"[ \t]*$"'.)  The `\\|' defines this portion of the regexp as an
+alternative to `parsep'.
+
+According to a comment in the code, the next local variable,
+`sp-parstart', is used for searching, and then the final two, `start'
+and `found-start', are set to `nil'.
+
+Now we get into the body of the `let*'.  The first part of the body of
+the `let*' deals with the case when the function is given a negative
+argument and is therefore moving backwards.  We will skip this section.
+
+
+File: eintr,  Node: fwd-para while,  Prev: fwd-para let,  Up: forward-paragraph
+
+The forward motion `while' loop
+-------------------------------
+
+The second part of the body of the `let*' deals with forward motion.
+It is a `while' loop that repeats itself so long as the value of `arg'
+is greater than zero.  In the most common use of the function, the
+value of the argument is 1, so the body of the `while' loop is
+evaluated exactly once, and the cursor moves forward one paragraph.
+
+This part handles three situations: when point is between paragraphs,
+when there is a fill prefix and when there is no fill prefix.
+
+The `while' loop looks like this:
+
+     ;; going forwards and not at the end of the buffer
+     (while (and (> arg 0) (not (eobp)))
+
+       ;; between paragraphs
+       ;; Move forward over separator lines...
+       (while (and (not (eobp))
+                   (progn (move-to-left-margin) (not (eobp)))
+                   (looking-at parsep))
+         (forward-line 1))
+       ;;  This decrements the loop
+       (unless (eobp) (setq arg (1- arg)))
+       ;; ... and one more line.
+       (forward-line 1)
+
+       (if fill-prefix-regexp
+           ;; There is a fill prefix; it overrides parstart;
+           ;; we go forward line by line
+           (while (and (not (eobp))
+                       (progn (move-to-left-margin) (not (eobp)))
+                       (not (looking-at parsep))
+                       (looking-at fill-prefix-regexp))
+             (forward-line 1))
+
+         ;; There is no fill prefix;
+         ;; we go forward character by character
+         (while (and (re-search-forward sp-parstart nil 1)
+                     (progn (setq start (match-beginning 0))
+                            (goto-char start)
+                            (not (eobp)))
+                     (progn (move-to-left-margin)
+                            (not (looking-at parsep)))
+                     (or (not (looking-at parstart))
+                         (and use-hard-newlines
+                              (not (get-text-property (1- start) 'hard)))))
+           (forward-char 1))
+
+         ;; and if there is no fill prefix and if we are not at the end,
+         ;;     go to whatever was found in the regular expression search
+         ;;     for sp-parstart
+         (if (< (point) (point-max))
+             (goto-char start))))
+
+We can see that this is a decrementing counter `while' loop, using the
+expression `(setq arg (1- arg))' as the decrementer.  That expression
+is not far from the `while', but is hidden in another Lisp macro, an
+`unless' macro.  Unless we are at the end of the buffer -- that is what
+the `eobp' function determines; it is an abbreviation of `End Of Buffer
+P' -- we decrease the value of `arg' by one.
+
+(If we are at the end of the buffer, we cannot go forward any more and
+the next loop of the `while' expression will test false since the test
+is an `and' with `(not (eobp))'.  The `not' function means exactly as
+you expect; it is another name for `null', a function that returns true
+when its argument is false.)
+
+Interestingly, the loop count is not decremented until we leave the
+space between paragraphs, unless we come to the end of buffer or stop
+seeing the local value of the paragraph separator.
+
+That second `while' also has a `(move-to-left-margin)' expression.  The
+function is self-explanatory.  It is inside a `progn' expression and
+not the last element of its body, so it is only invoked for its side
+effect, which is to move point to the left margin of the current line.
+
+The `looking-at' function is also self-explanatory; it returns true if
+the text after point matches the regular expression given as its
+argument.
+
+The rest of the body of the loop looks difficult at first, but makes
+sense as you come to understand it.
+
+First consider what happens if there is a fill prefix:
+
+       (if fill-prefix-regexp
+           ;; There is a fill prefix; it overrides parstart;
+           ;; we go forward line by line
+           (while (and (not (eobp))
+                       (progn (move-to-left-margin) (not (eobp)))
+                       (not (looking-at parsep))
+                       (looking-at fill-prefix-regexp))
+             (forward-line 1))
+
+This expression moves point forward line by line so long as four
+conditions are true:
+
+  1. Point is not at the end of the buffer.
+
+  2. We can move to the left margin of the text and are not at the end
+     of the buffer.
+
+  3. The text following point does not separate paragraphs.
+
+  4. The pattern following point is the fill prefix regular expression.
+
+The last condition may be puzzling, until you remember that point was
+moved to the beginning of the line early in the `forward-paragraph'
+function.  This means that if the text has a fill prefix, the
+`looking-at' function will see it.
+
+Consider what happens when there is no fill prefix.
+
+         (while (and (re-search-forward sp-parstart nil 1)
+                     (progn (setq start (match-beginning 0))
+                            (goto-char start)
+                            (not (eobp)))
+                     (progn (move-to-left-margin)
+                            (not (looking-at parsep)))
+                     (or (not (looking-at parstart))
+                         (and use-hard-newlines
+                              (not (get-text-property (1- start) 'hard)))))
+           (forward-char 1))
+
+This `while' loop has us searching forward for `sp-parstart', which is
+the combination of possible whitespace with a the local value of the
+start of a paragraph or of a paragraph separator.  (The latter two are
+within an expression starting `\(?:' so that they are not referenced by
+the `match-beginning' function.)
+
+The two expressions,
+
+     (setq start (match-beginning 0))
+     (goto-char start)
+
+mean go to the start of the text matched by the regular expression
+search.
+
+The `(match-beginning 0)' expression is new.  It returns a number
+specifying the location of the start of the text that was matched by
+the last search.
+
+The `match-beginning' function is used here because of a characteristic
+of a forward search: a successful forward search, regardless of whether
+it is a plain search or a regular expression search, moves point to the
+end of the text that is found.  In this case, a successful search moves
+point to the end of the pattern for `sp-parstart'.
+
+However, we want to put point at the end of the current paragraph, not
+somewhere else.  Indeed, since the search possibly includes the
+paragraph separator, point may end up at the beginning of the next one
+unless we use an expression that includes `match-beginning'.
+
+When given an argument of 0, `match-beginning' returns the position
+that is the start of the text matched by the most recent search.  In
+this case, the most recent search looks for `sp-parstart'.  The
+`(match-beginning 0)' expression returns the beginning position of that
+pattern, rather than the end position of that pattern.
+
+(Incidentally, when passed a positive number as an argument, the
+`match-beginning' function returns the location of point at that
+parenthesized expression in the last search unless that parenthesized
+expression begins with `\(?:'.  I don't know why `\(?:' appears here
+since the argument is 0.)
+
+The last expression when there is no fill prefix is
+
+     (if (< (point) (point-max))
+         (goto-char start))))
+
+This says that if there is no fill prefix and if we are not at the end,
+point should move to the beginning of whatever was found by the regular
+expression search for `sp-parstart'.
+
+The full definition for the `forward-paragraph' function not only
+includes code for going forwards, but also code for going backwards.
+
+If you are reading this inside of GNU Emacs and you want to see the
+whole function, you can type `C-h f' (`describe-function') and the name
+of the function.  This gives you the function documentation and the
+name of the library containing the function's source.  Place point over
+the name of the library and press the RET key; you will be taken
+directly to the source.  (Be sure to install your sources!  Without
+them, you are like a person who tries to drive a car with his eyes
+shut!)
+
+
+File: eintr,  Node: etags,  Next: Regexp Review,  Prev: forward-paragraph,  Up: Regexp Search
+
+12.5 Create Your Own `TAGS' File
+================================
+
+Besides `C-h f' (`describe-function'), another way to see the source of
+a function is to type `M-.'  (`find-tag') and the name of the function
+when prompted for it.  This is a good habit to get into.  This will
+take you directly to the source.  If the `find-tag' function first asks
+you for the name of a `TAGS' table, give it the name of a `TAGS' file
+such as `/usr/local/src/emacs/src/TAGS'.  (The exact path to your
+`TAGS' file depends on how your copy of Emacs was installed.  I just
+told you the location that provides both my C and my Emacs Lisp
+sources.)
+
+You can also create your own `TAGS' file for directories that lack one.
+
+The `M-.' (`find-tag') command takes you directly to the source for a
+function, variable, node, or other source.  The function depends on
+tags tables to tell it where to go.
+
+You often need to build and install tags tables yourself.  They are not
+built automatically.  A tags table is called a `TAGS' file; the name is
+in upper case letters.
+
+You can create a `TAGS' file by calling the `etags' program that comes
+as a part of the Emacs distribution.  Usually, `etags' is compiled and
+installed when Emacs is built.  (`etags' is not an Emacs Lisp function
+or a part of Emacs; it is a C program.)
+
+To create a `TAGS' file, first switch to the directory in which you
+want to create the file.  In Emacs you can do this with the `M-x cd'
+command, or by visiting a file in the directory, or by listing the
+directory with `C-x d' (`dired').  Then run the compile command, with
+`etags *.el' as the command to execute
+
+     M-x compile RET etags *.el RET
+
+to create a `TAGS' file.
+
+For example, if you have a large number of files in your `~/emacs'
+directory, as I do--I have 137 `.el' files in it, of which I load
+12--you can create a `TAGS' file for the Emacs Lisp files in that
+directory.
+
+The `etags' program takes all the usual shell `wildcards'.  For
+example, if you have two directories for which you want a single `TAGS
+file', type `etags *.el ../elisp/*.el', where `../elisp/' is the second
+directory:
+
+     M-x compile RET etags *.el ../elisp/*.el RET
+
+Type
+
+     M-x compile RET etags --help RET
+
+to see a list of the options accepted by `etags' as well as a list of
+supported languages.
+
+The `etags' program handles more than 20 languages, including Emacs
+Lisp, Common Lisp, Scheme, C, C++, Ada, Fortran, Java, LaTeX, Pascal,
+Perl, Python, Texinfo, makefiles, and most assemblers.  The program has
+no switches for specifying the language; it recognizes the language in
+an input file according to its file name and contents.
+
+`etags' is very helpful when you are writing code yourself and want to
+refer back to functions you have already written.  Just run `etags'
+again at intervals as you write new functions, so they become part of
+the `TAGS' file.
+
+If you think an appropriate `TAGS' file already exists for what you
+want, but do not know where it is, you can use the `locate' program to
+attempt to find it.
+
+Type `M-x locate <RET> TAGS <RET>' and Emacs will list for you the full
+path names of all your `TAGS' files.  On my system, this command lists
+34 `TAGS' files.  On the other hand, a `plain vanilla' system I
+recently installed did not contain any `TAGS' files.
+
+If the tags table you want has been created, you can use the `M-x
+visit-tags-table' command to specify it.  Otherwise, you will need to
+create the tag table yourself and then use `M-x visit-tags-table'.
+
+Building Tags in the Emacs sources
+..................................
+
+The GNU Emacs sources come with a `Makefile' that contains a
+sophisticated `etags' command that creates, collects, and merges tags
+tables from all over the Emacs sources and puts the information into
+one `TAGS' file in the `src/' directory below the top level of your
+Emacs source directory.
+
+To build this `TAGS' file, go to the top level of your Emacs source
+directory and run the compile command `make tags':
+
+     M-x compile RET make tags RET
+
+(The `make tags' command works well with the GNU Emacs sources, as well
+as with some other source packages.)
+
+For more information, see *Note Tag Tables: (emacs)Tags.
+
+
+File: eintr,  Node: Regexp Review,  Next: re-search Exercises,  Prev: etags,  Up: Regexp Search
+
+12.6 Review
+===========
+
+Here is a brief summary of some recently introduced functions.
+
+`while'
+     Repeatedly evaluate the body of the expression so long as the first
+     element of the body tests true.  Then return `nil'.  (The
+     expression is evaluated only for its side effects.)
+
+     For example:
+
+          (let ((foo 2))
+            (while (> foo 0)
+              (insert (format "foo is %d.\n" foo))
+              (setq foo (1- foo))))
+
+               =>      foo is 2.
+                       foo is 1.
+                       nil
+
+     (The `insert' function inserts its arguments at point; the
+     `format' function returns a string formatted from its arguments
+     the way `message' formats its arguments; `\n' produces a new line.)
+
+`re-search-forward'
+     Search for a pattern, and if the pattern is found, move point to
+     rest just after it.
+
+     Takes four arguments, like `search-forward':
+
+       1. A regular expression that specifies the pattern to search for.
+          (Remember to put quotation marks around this argument!)
+
+       2. Optionally, the limit of the search.
+
+       3. Optionally, what to do if the search fails, return `nil' or an
+          error message.
+
+       4. Optionally, how many times to repeat the search; if negative,
+          the search goes backwards.
+
+`let*'
+     Bind some variables locally to particular values, and then
+     evaluate the remaining arguments, returning the value of the last
+     one.  While binding the local variables, use the local values of
+     variables bound earlier, if any.
+
+     For example:
+
+          (let* ((foo 7)
+                (bar (* 3 foo)))
+            (message "`bar' is %d." bar))
+               => `bar' is 21.
+
+`match-beginning'
+     Return the position of the start of the text found by the last
+     regular expression search.
+
+`looking-at'
+     Return `t' for true if the text after point matches the argument,
+     which should be a regular expression.
+
+`eobp'
+     Return `t' for true if point is at the end of the accessible part
+     of a buffer.  The end of the accessible part is the end of the
+     buffer if the buffer is not narrowed; it is the end of the
+     narrowed part if the buffer is narrowed.
+
+
+File: eintr,  Node: re-search Exercises,  Prev: Regexp Review,  Up: Regexp Search
+
+12.7 Exercises with `re-search-forward'
+=======================================
+
+   * Write a function to search for a regular expression that matches
+     two or more blank lines in sequence.
+
+   * Write a function to search for duplicated words, such as `the the'.
+     *Note Syntax of Regular Expressions: (emacs)Regexps, for
+     information on how to write a regexp (a regular expression) to
+     match a string that is composed of two identical halves.  You can
+     devise several regexps; some are better than others.  The function
+     I use is described in an appendix, along with several regexps.
+     *Note `the-the' Duplicated Words Function: the-the.
+
+
+File: eintr,  Node: Counting Words,  Next: Words in a defun,  Prev: Regexp Search,  Up: Top
+
+13 Counting: Repetition and Regexps
+***********************************
+
+Repetition and regular expression searches are powerful tools that you
+often use when you write code in Emacs Lisp.  This chapter illustrates
+the use of regular expression searches through the construction of word
+count commands using `while' loops and recursion.
+
+* Menu:
+
+* Why Count Words::
+* count-words-region::
+* recursive-count-words::
+* Counting Exercise::
+
+
+File: eintr,  Node: Why Count Words,  Next: count-words-region,  Prev: Counting Words,  Up: Counting Words
+
+Counting words
+==============
+
+The standard Emacs distribution contains a function for counting the
+number of lines within a region.  However, there is no corresponding
+function for counting words.
+
+Certain types of writing ask you to count words.  Thus, if you write an
+essay, you may be limited to 800 words; if you write a novel, you may
+discipline yourself to write 1000 words a day.  It seems odd to me that
+Emacs lacks a word count command.  Perhaps people use Emacs mostly for
+code or types of documentation that do not require word counts; or
+perhaps they restrict themselves to the operating system word count
+command, `wc'.  Alternatively, people may follow the publishers'
+convention and compute a word count by dividing the number of
+characters in a document by five.  In any event, here are commands to
+count words.
+
+
+File: eintr,  Node: count-words-region,  Next: recursive-count-words,  Prev: Why Count Words,  Up: Counting Words
+
+13.1 The `count-words-region' Function
+======================================
+
+A word count command could count words in a line, paragraph, region, or
+buffer.  What should the command cover?  You could design the command
+to count the number of words in a complete buffer.  However, the Emacs
+tradition encourages flexibility--you may want to count words in just a
+section, rather than all of a buffer.  So it makes more sense to design
+the command to count the number of words in a region.  Once you have a
+`count-words-region' command, you can, if you wish, count words in a
+whole buffer by marking it with `C-x h' (`mark-whole-buffer').
+
+Clearly, counting words is a repetitive act: starting from the
+beginning of the region, you count the first word, then the second
+word, then the third word, and so on, until you reach the end of the
+region.  This means that word counting is ideally suited to recursion
+or to a `while' loop.
+
+* Menu:
+
+* Design count-words-region::
+* Whitespace Bug::
+
+
+File: eintr,  Node: Design count-words-region,  Next: Whitespace Bug,  Prev: count-words-region,  Up: count-words-region
+
+Designing `count-words-region'
+------------------------------
+
+First, we will implement the word count command with a `while' loop,
+then with recursion.  The command will, of course, be interactive.
+
+The template for an interactive function definition is, as always:
+
+     (defun NAME-OF-FUNCTION (ARGUMENT-LIST)
+       "DOCUMENTATION..."
+       (INTERACTIVE-EXPRESSION...)
+       BODY...)
+
+What we need to do is fill in the slots.
+
+The name of the function should be self-explanatory and similar to the
+existing `count-lines-region' name.  This makes the name easier to
+remember.  `count-words-region' is a good choice.
+
+The function counts words within a region.  This means that the
+argument list must contain symbols that are bound to the two positions,
+the beginning and end of the region.  These two positions can be called
+`beginning' and `end' respectively.  The first line of the
+documentation should be a single sentence, since that is all that is
+printed as documentation by a command such as `apropos'.  The
+interactive expression will be of the form `(interactive "r")', since
+that will cause Emacs to pass the beginning and end of the region to
+the function's argument list.  All this is routine.
+
+The body of the function needs to be written to do three tasks: first,
+to set up conditions under which the `while' loop can count words,
+second, to run the `while' loop, and third, to send a message to the
+user.
+
+When a user calls `count-words-region', point may be at the beginning
+or the end of the region.  However, the counting process must start at
+the beginning of the region.  This means we will want to put point
+there if it is not already there.  Executing `(goto-char beginning)'
+ensures this.  Of course, we will want to return point to its expected
+position when the function finishes its work.  For this reason, the
+body must be enclosed in a `save-excursion' expression.
+
+The central part of the body of the function consists of a `while' loop
+in which one expression jumps point forward word by word, and another
+expression counts those jumps.  The true-or-false-test of the `while'
+loop should test true so long as point should jump forward, and false
+when point is at the end of the region.
+
+We could use `(forward-word 1)' as the expression for moving point
+forward word by word, but it is easier to see what Emacs identifies as a
+`word' if we use a regular expression search.
+
+A regular expression search that finds the pattern for which it is
+searching leaves point after the last character matched.  This means
+that a succession of successful word searches will move point forward
+word by word.
+
+As a practical matter, we want the regular expression search to jump
+over whitespace and punctuation between words as well as over the words
+themselves.  A regexp that refuses to jump over interword whitespace
+would never jump more than one word!  This means that the regexp should
+include the whitespace and punctuation that follows a word, if any, as
+well as the word itself.  (A word may end a buffer and not have any
+following whitespace or punctuation, so that part of the regexp must be
+optional.)
+
+Thus, what we want for the regexp is a pattern defining one or more
+word constituent characters followed, optionally, by one or more
+characters that are not word constituents.  The regular expression for
+this is:
+
+     \w+\W*
+
+The buffer's syntax table determines which characters are and are not
+word constituents.  (*Note What Constitutes a Word or Symbol?: Syntax,
+for more about syntax.  Also, see *Note Syntax: (emacs)Syntax, and
+*Note Syntax Tables: (elisp)Syntax Tables.)
+
+The search expression looks like this:
+
+     (re-search-forward "\\w+\\W*")
+
+(Note that paired backslashes precede the `w' and `W'.  A single
+backslash has special meaning to the Emacs Lisp interpreter.  It
+indicates that the following character is interpreted differently than
+usual.  For example, the two characters, `\n', stand for `newline',
+rather than for a backslash followed by `n'.  Two backslashes in a row
+stand for an ordinary, `unspecial' backslash, which in this case is
+followed by a letter, the combination of which is important to
+`re-search-forward'.)
+
+We need a counter to count how many words there are; this variable must
+first be set to 0 and then incremented each time Emacs goes around the
+`while' loop.  The incrementing expression is simply:
+
+     (setq count (1+ count))
+
+Finally, we want to tell the user how many words there are in the
+region.  The `message' function is intended for presenting this kind of
+information to the user.  The message has to be phrased so that it
+reads properly regardless of how many words there are in the region: we
+don't want to say that "there are 1 words in the region".  The conflict
+between singular and plural is ungrammatical.  We can solve this
+problem by using a conditional expression that evaluates different
+messages depending on the number of words in the region.  There are
+three possibilities: no words in the region, one word in the region,
+and more than one word.  This means that the `cond' special form is
+appropriate.
+
+All this leads to the following function definition:
+
+     ;;; First version; has bugs!
+     (defun count-words-region (beginning end)
+       "Print number of words in the region.
+     Words are defined as at least one word-constituent
+     character followed by at least one character that
+     is not a word-constituent.  The buffer's syntax
+     table determines which characters these are."
+       (interactive "r")
+       (message "Counting words in region ... ")
+
+     ;;; 1. Set up appropriate conditions.
+       (save-excursion
+         (goto-char beginning)
+         (let ((count 0))
+
+     ;;; 2. Run the while loop.
+           (while (< (point) end)
+             (re-search-forward "\\w+\\W*")
+             (setq count (1+ count)))
+
+     ;;; 3. Send a message to the user.
+           (cond ((zerop count)
+                  (message
+                   "The region does NOT have any words."))
+                 ((= 1 count)
+                  (message
+                   "The region has 1 word."))
+                 (t
+                  (message
+                   "The region has %d words." count))))))
+
+As written, the function works, but not in all circumstances.
+
+
+File: eintr,  Node: Whitespace Bug,  Prev: Design count-words-region,  Up: count-words-region
+
+13.1.1 The Whitespace Bug in `count-words-region'
+-------------------------------------------------
+
+The `count-words-region' command described in the preceding section has
+two bugs, or rather, one bug with two manifestations.  First, if you
+mark a region containing only whitespace in the middle of some text,
+the `count-words-region' command tells you that the region contains one
+word!  Second, if you mark a region containing only whitespace at the
+end of the buffer or the accessible portion of a narrowed buffer, the
+command displays an error message that looks like this:
+
+     Search failed: "\\w+\\W*"
+
+If you are reading this in Info in GNU Emacs, you can test for these
+bugs yourself.
+
+First, evaluate the function in the usual manner to install it.  Here
+is a copy of the definition.  Place your cursor after the closing
+parenthesis and type `C-x C-e' to install it.
+
+     ;; First version; has bugs!
+     (defun count-words-region (beginning end)
+       "Print number of words in the region.
+     Words are defined as at least one word-constituent character followed
+     by at least one character that is not a word-constituent.  The buffer's
+     syntax table determines which characters these are."
+       (interactive "r")
+       (message "Counting words in region ... ")
+
+     ;;; 1. Set up appropriate conditions.
+       (save-excursion
+         (goto-char beginning)
+         (let ((count 0))
+
+     ;;; 2. Run the while loop.
+           (while (< (point) end)
+             (re-search-forward "\\w+\\W*")
+             (setq count (1+ count)))
+
+     ;;; 3. Send a message to the user.
+           (cond ((zerop count)
+                  (message "The region does NOT have any words."))
+                 ((= 1 count) (message "The region has 1 word."))
+                 (t (message "The region has %d words." count))))))
+
+If you wish, you can also install this keybinding by evaluating it:
+
+     (global-set-key "\C-c=" 'count-words-region)
+
+To conduct the first test, set mark and point to the beginning and end
+of the following line and then type `C-c =' (or `M-x
+count-words-region' if you have not bound `C-c ='):
+
+         one   two  three
+
+Emacs will tell you, correctly, that the region has three words.
+
+Repeat the test, but place mark at the beginning of the line and place
+point just _before_ the word `one'.  Again type the command `C-c =' (or
+`M-x count-words-region').  Emacs should tell you that the region has
+no words, since it is composed only of the whitespace at the beginning
+of the line.  But instead Emacs tells you that the region has one word!
+
+For the third test, copy the sample line to the end of the `*scratch*'
+buffer and then type several spaces at the end of the line.  Place mark
+right after the word `three' and point at the end of line.  (The end of
+the line will be the end of the buffer.)  Type `C-c =' (or `M-x
+count-words-region') as you did before.  Again, Emacs should tell you
+that the region has no words, since it is composed only of the
+whitespace at the end of the line.  Instead, Emacs displays an error
+message saying `Search failed'.
+
+The two bugs stem from the same problem.
+
+Consider the first manifestation of the bug, in which the command tells
+you that the whitespace at the beginning of the line contains one word.
+What happens is this: The `M-x count-words-region' command moves point
+to the beginning of the region.  The `while' tests whether the value of
+point is smaller than the value of `end', which it is.  Consequently,
+the regular expression search looks for and finds the first word.  It
+leaves point after the word.  `count' is set to one.  The `while' loop
+repeats; but this time the value of point is larger than the value of
+`end', the loop is exited; and the function displays a message saying
+the number of words in the region is one.  In brief, the regular
+expression search looks for and finds the word even though it is outside
+the marked region.
+
+In the second manifestation of the bug, the region is whitespace at the
+end of the buffer.  Emacs says `Search failed'.  What happens is that
+the true-or-false-test in the `while' loop tests true, so the search
+expression is executed.  But since there are no more words in the
+buffer, the search fails.
+
+In both manifestations of the bug, the search extends or attempts to
+extend outside of the region.
+
+The solution is to limit the search to the region--this is a fairly
+simple action, but as you may have come to expect, it is not quite as
+simple as you might think.
+
+As we have seen, the `re-search-forward' function takes a search
+pattern as its first argument.  But in addition to this first,
+mandatory argument, it accepts three optional arguments.  The optional
+second argument bounds the search.  The optional third argument, if
+`t', causes the function to return `nil' rather than signal an error if
+the search fails.  The optional fourth argument is a repeat count.  (In
+Emacs, you can see a function's documentation by typing `C-h f', the
+name of the function, and then <RET>.)
+
+In the `count-words-region' definition, the value of the end of the
+region is held by the variable `end' which is passed as an argument to
+the function.  Thus, we can add `end' as an argument to the regular
+expression search expression:
+
+     (re-search-forward "\\w+\\W*" end)
+
+However, if you make only this change to the `count-words-region'
+definition and then test the new version of the definition on a stretch
+of whitespace, you will receive an error message saying `Search failed'.
+
+What happens is this: the search is limited to the region, and fails as
+you expect because there are no word-constituent characters in the
+region.  Since it fails, we receive an error message.  But we do not
+want to receive an error message in this case; we want to receive the
+message that "The region does NOT have any words."
+
+The solution to this problem is to provide `re-search-forward' with a
+third argument of `t', which causes the function to return `nil' rather
+than signal an error if the search fails.
+
+However, if you make this change and try it, you will see the message
+"Counting words in region ... " and ... you will keep on seeing that
+message ..., until you type `C-g' (`keyboard-quit').
+
+Here is what happens: the search is limited to the region, as before,
+and it fails because there are no word-constituent characters in the
+region, as expected.  Consequently, the `re-search-forward' expression
+returns `nil'.  It does nothing else.  In particular, it does not move
+point, which it does as a side effect if it finds the search target.
+After the `re-search-forward' expression returns `nil', the next
+expression in the `while' loop is evaluated.  This expression
+increments the count.  Then the loop repeats.  The true-or-false-test
+tests true because the value of point is still less than the value of
+end, since the `re-search-forward' expression did not move point. ...
+and the cycle repeats ...
+
+The `count-words-region' definition requires yet another modification,
+to cause the true-or-false-test of the `while' loop to test false if
+the search fails.  Put another way, there are two conditions that must
+be satisfied in the true-or-false-test before the word count variable
+is incremented: point must still be within the region and the search
+expression must have found a word to count.
+
+Since both the first condition and the second condition must be true
+together, the two expressions, the region test and the search
+expression, can be joined with an `and' special form and embedded in
+the `while' loop as the true-or-false-test, like this:
+
+     (and (< (point) end) (re-search-forward "\\w+\\W*" end t))
+
+(*Note The `kill-new' function: kill-new function, for information
+about `and'.)
+
+The `re-search-forward' expression returns `t' if the search succeeds
+and as a side effect moves point.  Consequently, as words are found,
+point is moved through the region.  When the search expression fails to
+find another word, or when point reaches the end of the region, the
+true-or-false-test tests false, the `while' loop exits, and the
+`count-words-region' function displays one or other of its messages.
+
+After incorporating these final changes, the `count-words-region' works
+without bugs (or at least, without bugs that I have found!).  Here is
+what it looks like:
+
+     ;;; Final version: `while'
+     (defun count-words-region (beginning end)
+       "Print number of words in the region."
+       (interactive "r")
+       (message "Counting words in region ... ")
+
+     ;;; 1. Set up appropriate conditions.
+       (save-excursion
+         (let ((count 0))
+           (goto-char beginning)
+
+     ;;; 2. Run the while loop.
+           (while (and (< (point) end)
+                       (re-search-forward "\\w+\\W*" end t))
+             (setq count (1+ count)))
+
+     ;;; 3. Send a message to the user.
+           (cond ((zerop count)
+                  (message
+                   "The region does NOT have any words."))
+                 ((= 1 count)
+                  (message
+                   "The region has 1 word."))
+                 (t
+                  (message
+                   "The region has %d words." count))))))
+
+
+File: eintr,  Node: recursive-count-words,  Next: Counting Exercise,  Prev: count-words-region,  Up: Counting Words
+
+13.2 Count Words Recursively
+============================
+
+You can write the function for counting words recursively as well as
+with a `while' loop.  Let's see how this is done.
+
+First, we need to recognize that the `count-words-region' function has
+three jobs: it sets up the appropriate conditions for counting to
+occur; it counts the words in the region; and it sends a message to the
+user telling how many words there are.
+
+If we write a single recursive function to do everything, we will
+receive a message for every recursive call.  If the region contains 13
+words, we will receive thirteen messages, one right after the other.
+We don't want this!  Instead, we must write two functions to do the
+job, one of which (the recursive function) will be used inside of the
+other.  One function will set up the conditions and display the
+message; the other will return the word count.
+
+Let us start with the function that causes the message to be displayed.
+We can continue to call this `count-words-region'.
+
+This is the function that the user will call.  It will be interactive.
+Indeed, it will be similar to our previous versions of this function,
+except that it will call `recursive-count-words' to determine how many
+words are in the region.
+
+We can readily construct a template for this function, based on our
+previous versions:
+
+     ;; Recursive version; uses regular expression search
+     (defun count-words-region (beginning end)
+       "DOCUMENTATION..."
+       (INTERACTIVE-EXPRESSION...)
+
+     ;;; 1. Set up appropriate conditions.
+       (EXPLANATORY MESSAGE)
+       (SET-UP FUNCTIONS...
+
+     ;;; 2. Count the words.
+         RECURSIVE CALL
+
+     ;;; 3. Send a message to the user.
+         MESSAGE PROVIDING WORD COUNT))
+
+The definition looks straightforward, except that somehow the count
+returned by the recursive call must be passed to the message displaying
+the word count.  A little thought suggests that this can be done by
+making use of a `let' expression: we can bind a variable in the varlist
+of a `let' expression to the number of words in the region, as returned
+by the recursive call; and then the `cond' expression, using binding,
+can display the value to the user.
+
+Often, one thinks of the binding within a `let' expression as somehow
+secondary to the `primary' work of a function.  But in this case, what
+you might consider the `primary' job of the function, counting words,
+is done within the `let' expression.
+
+Using `let', the function definition looks like this:
+
+     (defun count-words-region (beginning end)
+       "Print number of words in the region."
+       (interactive "r")
+
+     ;;; 1. Set up appropriate conditions.
+       (message "Counting words in region ... ")
+       (save-excursion
+         (goto-char beginning)
+
+     ;;; 2. Count the words.
+         (let ((count (recursive-count-words end)))
+
+     ;;; 3. Send a message to the user.
+           (cond ((zerop count)
+                  (message
+                   "The region does NOT have any words."))
+                 ((= 1 count)
+                  (message
+                   "The region has 1 word."))
+                 (t
+                  (message
+                   "The region has %d words." count))))))
+
+Next, we need to write the recursive counting function.
+
+A recursive function has at least three parts: the `do-again-test', the
+`next-step-expression', and the recursive call.
+
+The do-again-test determines whether the function will or will not be
+called again.  Since we are counting words in a region and can use a
+function that moves point forward for every word, the do-again-test can
+check whether point is still within the region.  The do-again-test
+should find the value of point and determine whether point is before,
+at, or after the value of the end of the region.  We can use the
+`point' function to locate point.  Clearly, we must pass the value of
+the end of the region to the recursive counting function as an argument.
+
+In addition, the do-again-test should also test whether the search
+finds a word.  If it does not, the function should not call itself
+again.
+
+The next-step-expression changes a value so that when the recursive
+function is supposed to stop calling itself, it stops.  More precisely,
+the next-step-expression changes a value so that at the right time, the
+do-again-test stops the recursive function from calling itself again.
+In this case, the next-step-expression can be the expression that moves
+point forward, word by word.
+
+The third part of a recursive function is the recursive call.
+
+Somewhere, also, we also need a part that does the `work' of the
+function, a part that does the counting.  A vital part!
+
+But already, we have an outline of the recursive counting function:
+
+     (defun recursive-count-words (region-end)
+       "DOCUMENTATION..."
+        DO-AGAIN-TEST
+        NEXT-STEP-EXPRESSION
+        RECURSIVE CALL)
+
+Now we need to fill in the slots.  Let's start with the simplest cases
+first:  if point is at or beyond the end of the region, there cannot be
+any words in the region, so the function should return zero.  Likewise,
+if the search fails, there are no words to count, so the function
+should return zero.
+
+On the other hand, if point is within the region and the search
+succeeds, the function should call itself again.
+
+Thus, the do-again-test should look like this:
+
+     (and (< (point) region-end)
+          (re-search-forward "\\w+\\W*" region-end t))
+
+Note that the search expression is part of the do-again-test--the
+function returns `t' if its search succeeds and `nil' if it fails.
+(*Note The Whitespace Bug in `count-words-region': Whitespace Bug, for
+an explanation of how `re-search-forward' works.)
+
+The do-again-test is the true-or-false test of an `if' clause.
+Clearly, if the do-again-test succeeds, the then-part of the `if'
+clause should call the function again; but if it fails, the else-part
+should return zero since either point is outside the region or the
+search failed because there were no words to find.
+
+But before considering the recursive call, we need to consider the
+next-step-expression.  What is it?  Interestingly, it is the search
+part of the do-again-test.
+
+In addition to returning `t' or `nil' for the do-again-test,
+`re-search-forward' moves point forward as a side effect of a
+successful search.  This is the action that changes the value of point
+so that the recursive function stops calling itself when point
+completes its movement through the region.  Consequently, the
+`re-search-forward' expression is the next-step-expression.
+
+In outline, then, the body of the `recursive-count-words' function
+looks like this:
+
+     (if DO-AGAIN-TEST-AND-NEXT-STEP-COMBINED
+         ;; then
+         RECURSIVE-CALL-RETURNING-COUNT
+       ;; else
+       RETURN-ZERO)
+
+How to incorporate the mechanism that counts?
+
+If you are not used to writing recursive functions, a question like
+this can be troublesome.  But it can and should be approached
+systematically.
+
+We know that the counting mechanism should be associated in some way
+with the recursive call.  Indeed, since the next-step-expression moves
+point forward by one word, and since a recursive call is made for each
+word, the counting mechanism must be an expression that adds one to the
+value returned by a call to `recursive-count-words'.
+
+Consider several cases:
+
+   * If there are two words in the region, the function should return a
+     value resulting from adding one to the value returned when it
+     counts the first word, plus the number returned when it counts the
+     remaining words in the region, which in this case is one.
+
+   * If there is one word in the region, the function should return a
+     value resulting from adding one to the value returned when it
+     counts that word, plus the number returned when it counts the
+     remaining words in the region, which in this case is zero.
+
+   * If there are no words in the region, the function should return
+     zero.
+
+From the sketch we can see that the else-part of the `if' returns zero
+for the case of no words.  This means that the then-part of the `if'
+must return a value resulting from adding one to the value returned
+from a count of the remaining words.
+
+The expression will look like this, where `1+' is a function that adds
+one to its argument.
+
+     (1+ (recursive-count-words region-end))
+
+The whole `recursive-count-words' function will then look like this:
+
+     (defun recursive-count-words (region-end)
+       "DOCUMENTATION..."
+
+     ;;; 1. do-again-test
+       (if (and (< (point) region-end)
+                (re-search-forward "\\w+\\W*" region-end t))
+
+     ;;; 2. then-part: the recursive call
+           (1+ (recursive-count-words region-end))
+
+     ;;; 3. else-part
+         0))
+
+Let's examine how this works:
+
+If there are no words in the region, the else part of the `if'
+expression is evaluated and consequently the function returns zero.
+
+If there is one word in the region, the value of point is less than the
+value of `region-end' and the search succeeds.  In this case, the
+true-or-false-test of the `if' expression tests true, and the then-part
+of the `if' expression is evaluated.  The counting expression is
+evaluated.  This expression returns a value (which will be the value
+returned by the whole function) that is the sum of one added to the
+value returned by a recursive call.
+
+Meanwhile, the next-step-expression has caused point to jump over the
+first (and in this case only) word in the region.  This means that when
+`(recursive-count-words region-end)' is evaluated a second time, as a
+result of the recursive call, the value of point will be equal to or
+greater than the value of region end.  So this time,
+`recursive-count-words' will return zero.  The zero will be added to
+one, and the original evaluation of `recursive-count-words' will return
+one plus zero, which is one, which is the correct amount.
+
+Clearly, if there are two words in the region, the first call to
+`recursive-count-words' returns one added to the value returned by
+calling `recursive-count-words' on a region containing the remaining
+word--that is, it adds one to one, producing two, which is the correct
+amount.
+
+Similarly, if there are three words in the region, the first call to
+`recursive-count-words' returns one added to the value returned by
+calling `recursive-count-words' on a region containing the remaining
+two words--and so on and so on.
+
+With full documentation the two functions look like this:
+
+The recursive function:
+
+     (defun recursive-count-words (region-end)
+       "Number of words between point and REGION-END."
+
+     ;;; 1. do-again-test
+       (if (and (< (point) region-end)
+                (re-search-forward "\\w+\\W*" region-end t))
+
+     ;;; 2. then-part: the recursive call
+           (1+ (recursive-count-words region-end))
+
+     ;;; 3. else-part
+         0))
+
+The wrapper:
+
+     ;;; Recursive version
+     (defun count-words-region (beginning end)
+       "Print number of words in the region.
+
+     Words are defined as at least one word-constituent
+     character followed by at least one character that is
+     not a word-constituent.  The buffer's syntax table
+     determines which characters these are."
+       (interactive "r")
+       (message "Counting words in region ... ")
+       (save-excursion
+         (goto-char beginning)
+         (let ((count (recursive-count-words end)))
+           (cond ((zerop count)
+                  (message
+                   "The region does NOT have any words."))
+                 ((= 1 count)
+                  (message "The region has 1 word."))
+                 (t
+                  (message
+                   "The region has %d words." count))))))
+
+
+File: eintr,  Node: Counting Exercise,  Prev: recursive-count-words,  Up: Counting Words
+
+13.3 Exercise: Counting Punctuation
+===================================
+
+Using a `while' loop, write a function to count the number of
+punctuation marks in a region--period, comma, semicolon, colon,
+exclamation mark, and question mark.  Do the same using recursion.
+
+
+File: eintr,  Node: Words in a defun,  Next: Readying a Graph,  Prev: Counting Words,  Up: Top
+
+14 Counting Words in a `defun'
+******************************
+
+Our next project is to count the number of words in a function
+definition.  Clearly, this can be done using some variant of
+`count-word-region'.  *Note Counting Words: Repetition and Regexps:
+Counting Words.  If we are just going to count the words in one
+definition, it is easy enough to mark the definition with the `C-M-h'
+(`mark-defun') command, and then call `count-word-region'.
+
+However, I am more ambitious: I want to count the words and symbols in
+every definition in the Emacs sources and then print a graph that shows
+how many functions there are of each length: how many contain 40 to 49
+words or symbols, how many contain 50 to 59 words or symbols, and so
+on.  I have often been curious how long a typical function is, and this
+will tell.
+
+* Menu:
+
+* Divide and Conquer::
+* Words and Symbols::
+* Syntax::
+* count-words-in-defun::
+* Several defuns::
+* Find a File::
+* lengths-list-file::
+* Several files::
+* Several files recursively::
+* Prepare the data::
+
+
+File: eintr,  Node: Divide and Conquer,  Next: Words and Symbols,  Prev: Words in a defun,  Up: Words in a defun
+
+Divide and Conquer
+==================
+
+Described in one phrase, the histogram project is daunting; but divided
+into numerous small steps, each of which we can take one at a time, the
+project becomes less fearsome.  Let us consider what the steps must be:
+
+   * First, write a function to count the words in one definition.  This
+     includes the problem of handling symbols as well as words.
+
+   * Second, write a function to list the numbers of words in each
+     function in a file.  This function can use the
+     `count-words-in-defun' function.
+
+   * Third, write a function to list the numbers of words in each
+     function in each of several files.  This entails automatically
+     finding the various files, switching to them, and counting the
+     words in the definitions within them.
+
+   * Fourth, write a function to convert the list of numbers that we
+     created in step three to a form that will be suitable for printing
+     as a graph.
+
+   * Fifth, write a function to print the results as a graph.
+
+This is quite a project!  But if we take each step slowly, it will not
+be difficult.
+
+
+File: eintr,  Node: Words and Symbols,  Next: Syntax,  Prev: Divide and Conquer,  Up: Words in a defun
+
+14.1 What to Count?
+===================
+
+When we first start thinking about how to count the words in a function
+definition, the first question is (or ought to be) what are we going to
+count?  When we speak of `words' with respect to a Lisp function
+definition, we are actually speaking, in large part, of `symbols'.  For
+example, the following `multiply-by-seven' function contains the five
+symbols `defun', `multiply-by-seven', `number', `*', and `7'.  In
+addition, in the documentation string, it contains the four words
+`Multiply', `NUMBER', `by', and `seven'.  The symbol `number' is
+repeated, so the definition contains a total of ten words and symbols.
+
+     (defun multiply-by-seven (number)
+       "Multiply NUMBER by seven."
+       (* 7 number))
+
+However, if we mark the `multiply-by-seven' definition with `C-M-h'
+(`mark-defun'), and then call `count-words-region' on it, we will find
+that `count-words-region' claims the definition has eleven words, not
+ten!  Something is wrong!
+
+The problem is twofold: `count-words-region' does not count the `*' as
+a word, and it counts the single symbol, `multiply-by-seven', as
+containing three words.  The hyphens are treated as if they were
+interword spaces rather than intraword connectors: `multiply-by-seven'
+is counted as if it were written `multiply by seven'.
+
+The cause of this confusion is the regular expression search within the
+`count-words-region' definition that moves point forward word by word.
+In the canonical version of `count-words-region', the regexp is:
+
+     "\\w+\\W*"
+
+This regular expression is a pattern defining one or more word
+constituent characters possibly followed by one or more characters that
+are not word constituents.  What is meant by `word constituent
+characters' brings us to the issue of syntax, which is worth a section
+of its own.
+
+
+File: eintr,  Node: Syntax,  Next: count-words-in-defun,  Prev: Words and Symbols,  Up: Words in a defun
+
+14.2 What Constitutes a Word or Symbol?
+=======================================
+
+Emacs treats different characters as belonging to different "syntax
+categories".  For example, the regular expression, `\\w+', is a pattern
+specifying one or more _word constituent_ characters.  Word constituent
+characters are members of one syntax category.  Other syntax categories
+include the class of punctuation characters, such as the period and the
+comma, and the class of whitespace characters, such as the blank space
+and the tab character.  (For more information, see *Note Syntax:
+(emacs)Syntax, and *Note Syntax Tables: (elisp)Syntax Tables.)
+
+Syntax tables specify which characters belong to which categories.
+Usually, a hyphen is not specified as a `word constituent character'.
+Instead, it is specified as being in the `class of characters that are
+part of symbol names but not words.'  This means that the
+`count-words-region' function treats it in the same way it treats an
+interword white space, which is why `count-words-region' counts
+`multiply-by-seven' as three words.
+
+There are two ways to cause Emacs to count `multiply-by-seven' as one
+symbol: modify the syntax table or modify the regular expression.
+
+We could redefine a hyphen as a word constituent character by modifying
+the syntax table that Emacs keeps for each mode.  This action would
+serve our purpose, except that a hyphen is merely the most common
+character within symbols that is not typically a word constituent
+character; there are others, too.
+
+Alternatively, we can redefine the regular expression used in the
+`count-words' definition so as to include symbols.  This procedure has
+the merit of clarity, but the task is a little tricky.
+
+The first part is simple enough: the pattern must match "at least one
+character that is a word or symbol constituent".  Thus:
+
+     "\\(\\w\\|\\s_\\)+"
+
+The `\\(' is the first part of the grouping construct that includes the
+`\\w' and the `\\s_' as alternatives, separated by the `\\|'.  The
+`\\w' matches any word-constituent character and the `\\s_' matches any
+character that is part of a symbol name but not a word-constituent
+character.  The `+' following the group indicates that the word or
+symbol constituent characters must be matched at least once.
+
+However, the second part of the regexp is more difficult to design.
+What we want is to follow the first part with "optionally one or more
+characters that are not constituents of a word or symbol".  At first, I
+thought I could define this with the following:
+
+     "\\(\\W\\|\\S_\\)*"
+
+The upper case `W' and `S' match characters that are _not_ word or
+symbol constituents.  Unfortunately, this expression matches any
+character that is either not a word constituent or not a symbol
+constituent.  This matches any character!
+
+I then noticed that every word or symbol in my test region was followed
+by white space (blank space, tab, or newline).  So I tried placing a
+pattern to match one or more blank spaces after the pattern for one or
+more word or symbol constituents.  This failed, too.  Words and symbols
+are often separated by whitespace, but in actual code parentheses may
+follow symbols and punctuation may follow words.  So finally, I
+designed a pattern in which the word or symbol constituents are
+followed optionally by characters that are not white space and then
+followed optionally by white space.
+
+Here is the full regular expression:
+
+     "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*"
+
+
+File: eintr,  Node: count-words-in-defun,  Next: Several defuns,  Prev: Syntax,  Up: Words in a defun
+
+14.3 The `count-words-in-defun' Function
+========================================
+
+We have seen that there are several ways to write a `count-word-region'
+function.  To write a `count-words-in-defun', we need merely adapt one
+of these versions.
+
+The version that uses a `while' loop is easy to understand, so I am
+going to adapt that.  Because `count-words-in-defun' will be part of a
+more complex program, it need not be interactive and it need not
+display a message but just return the count.  These considerations
+simplify the definition a little.
+
+On the other hand, `count-words-in-defun' will be used within a buffer
+that contains function definitions.  Consequently, it is reasonable to
+ask that the function determine whether it is called when point is
+within a function definition, and if it is, to return the count for
+that definition.  This adds complexity to the definition, but saves us
+from needing to pass arguments to the function.
+
+These considerations lead us to prepare the following template:
+
+     (defun count-words-in-defun ()
+       "DOCUMENTATION..."
+       (SET UP...
+          (WHILE LOOP...)
+        RETURN COUNT)
+
+As usual, our job is to fill in the slots.
+
+First, the set up.
+
+We are presuming that this function will be called within a buffer
+containing function definitions.  Point will either be within a
+function definition or not.  For `count-words-in-defun' to work, point
+must move to the beginning of the definition, a counter must start at
+zero, and the counting loop must stop when point reaches the end of the
+definition.
+
+The `beginning-of-defun' function searches backwards for an opening
+delimiter such as a `(' at the beginning of a line, and moves point to
+that position, or else to the limit of the search.  In practice, this
+means that `beginning-of-defun' moves point to the beginning of an
+enclosing or preceding function definition, or else to the beginning of
+the buffer.  We can use `beginning-of-defun' to place point where we
+wish to start.
+
+The `while' loop requires a counter to keep track of the words or
+symbols being counted.  A `let' expression can be used to create a
+local variable for this purpose, and bind it to an initial value of
+zero.
+
+The `end-of-defun' function works like `beginning-of-defun' except that
+it moves point to the end of the definition.  `end-of-defun' can be
+used as part of an expression that determines the position of the end
+of the definition.
+
+The set up for `count-words-in-defun' takes shape rapidly: first we
+move point to the beginning of the definition, then we create a local
+variable to hold the count, and finally, we record the position of the
+end of the definition so the `while' loop will know when to stop
+looping.
+
+The code looks like this:
+
+     (beginning-of-defun)
+     (let ((count 0)
+           (end (save-excursion (end-of-defun) (point))))
+
+The code is simple.  The only slight complication is likely to concern
+`end': it is bound to the position of the end of the definition by a
+`save-excursion' expression that returns the value of point after
+`end-of-defun' temporarily moves it to the end of the definition.
+
+The second part of the `count-words-in-defun', after the set up, is the
+`while' loop.
+
+The loop must contain an expression that jumps point forward word by
+word and symbol by symbol, and another expression that counts the
+jumps.  The true-or-false-test for the `while' loop should test true so
+long as point should jump forward, and false when point is at the end
+of the definition.  We have already redefined the regular expression
+for this (*note Syntax::), so the loop is straightforward:
+
+     (while (and (< (point) end)
+                 (re-search-forward
+                  "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*" end t)
+       (setq count (1+ count)))
+
+The third part of the function definition returns the count of words
+and symbols.  This part is the last expression within the body of the
+`let' expression, and can be, very simply, the local variable `count',
+which when evaluated returns the count.
+
+Put together, the `count-words-in-defun' definition looks like this:
+
+     (defun count-words-in-defun ()
+       "Return the number of words and symbols in a defun."
+       (beginning-of-defun)
+       (let ((count 0)
+             (end (save-excursion (end-of-defun) (point))))
+         (while
+             (and (< (point) end)
+                  (re-search-forward
+                   "\\(\\w\\|\\s_\\)+[^ \t\n]*[ \t\n]*"
+                   end t))
+           (setq count (1+ count)))
+         count))
+
+How to test this?  The function is not interactive, but it is easy to
+put a wrapper around the function to make it interactive; we can use
+almost the same code as for the recursive version of
+`count-words-region':
+
+     ;;; Interactive version.
+     (defun count-words-defun ()
+       "Number of words and symbols in a function definition."
+       (interactive)
+       (message
+        "Counting words and symbols in function definition ... ")
+       (let ((count (count-words-in-defun)))
+         (cond
+          ((zerop count)
+           (message
+            "The definition does NOT have any words or symbols."))
+          ((= 1 count)
+           (message
+            "The definition has 1 word or symbol."))
+          (t
+           (message
+            "The definition has %d words or symbols." count)))))
+
+Let's re-use `C-c =' as a convenient keybinding:
+
+     (global-set-key "\C-c=" 'count-words-defun)
+
+Now we can try out `count-words-defun': install both
+`count-words-in-defun' and `count-words-defun', and set the keybinding,
+and then place the cursor within the following definition:
+
+     (defun multiply-by-seven (number)
+       "Multiply NUMBER by seven."
+       (* 7 number))
+          => 10
+
+Success!  The definition has 10 words and symbols.
+
+The next problem is to count the numbers of words and symbols in
+several definitions within a single file.
+
+
+File: eintr,  Node: Several defuns,  Next: Find a File,  Prev: count-words-in-defun,  Up: Words in a defun
+
+14.4 Count Several `defuns' Within a File
+=========================================
+
+A file such as `simple.el' may have a hundred or more function
+definitions within it.  Our long term goal is to collect statistics on
+many files, but as a first step, our immediate goal is to collect
+statistics on one file.
+
+The information will be a series of numbers, each number being the
+length of a function definition.  We can store the numbers in a list.
+
+We know that we will want to incorporate the information regarding one
+file with information about many other files; this means that the
+function for counting definition lengths within one file need only
+return the list of lengths.  It need not and should not display any
+messages.
+
+The word count commands contain one expression to jump point forward
+word by word and another expression to count the jumps.  The function
+to return the lengths of definitions can be designed to work the same
+way, with one expression to jump point forward definition by definition
+and another expression to construct the lengths' list.
+
+This statement of the problem makes it elementary to write the function
+definition.  Clearly, we will start the count at the beginning of the
+file, so the first command will be `(goto-char (point-min))'.  Next, we
+start the `while' loop; and the true-or-false test of the loop can be a
+regular expression search for the next function definition--so long as
+the search succeeds, point is moved forward and then the body of the
+loop is evaluated.  The body needs an expression that constructs the
+lengths' list.  `cons', the list construction command, can be used to
+create the list.  That is almost all there is to it.
+
+Here is what this fragment of code looks like:
+
+     (goto-char (point-min))
+     (while (re-search-forward "^(defun" nil t)
+       (setq lengths-list
+             (cons (count-words-in-defun) lengths-list)))
+
+What we have left out is the mechanism for finding the file that
+contains the function definitions.
+
+In previous examples, we either used this, the Info file, or we
+switched back and forth to some other buffer, such as the `*scratch*'
+buffer.
+
+Finding a file is a new process that we have not yet discussed.
+
+
+File: eintr,  Node: Find a File,  Next: lengths-list-file,  Prev: Several defuns,  Up: Words in a defun
+
+14.5 Find a File
+================
+
+To find a file in Emacs, you use the `C-x C-f' (`find-file') command.
+This command is almost, but not quite right for the lengths problem.
+
+Let's look at the source for `find-file':
+
+     (defun find-file (filename)
+       "Edit file FILENAME.
+     Switch to a buffer visiting file FILENAME,
+     creating one if none already exists."
+       (interactive "FFind file: ")
+       (switch-to-buffer (find-file-noselect filename)))
+
+(The most recent version of the `find-file' function definition permits
+you to specify optional wildcards visit multiple files; that makes the
+definition more complex and we will not discuss it here, since it is
+not relevant.  You can see its source using either `M-.' (`find-tag')
+or `C-h f' (`describe-function').)
+
+The definition I am showing possesses short but complete documentation
+and an interactive specification that prompts you for a file name when
+you use the command interactively.  The body of the definition contains
+two functions, `find-file-noselect' and `switch-to-buffer'.
+
+According to its documentation as shown by `C-h f' (the
+`describe-function' command), the `find-file-noselect' function reads
+the named file into a buffer and returns the buffer.  (Its most recent
+version includes an optional wildcards argument, too, as well as
+another to read a file literally and an other you suppress warning
+messages.  These optional arguments are irrelevant.)
+
+However, the `find-file-noselect' function does not select the buffer
+in which it puts the file.  Emacs does not switch its attention (or
+yours if you are using `find-file-noselect') to the named buffer.  That
+is what `switch-to-buffer' does: it switches the buffer to which Emacs
+attention is directed; and it switches the buffer displayed in the
+window to the new buffer.  We have discussed buffer switching
+elsewhere.  (*Note Switching Buffers::.)
+
+In this histogram project, we do not need to display each file on the
+screen as the program determines the length of each definition within
+it.  Instead of employing `switch-to-buffer', we can work with
+`set-buffer', which redirects the attention of the computer program to
+a different buffer but does not redisplay it on the screen.  So instead
+of calling on `find-file' to do the job, we must write our own
+expression.
+
+The task is easy: use `find-file-noselect' and `set-buffer'.
+
+
+File: eintr,  Node: lengths-list-file,  Next: Several files,  Prev: Find a File,  Up: Words in a defun
+
+14.6 `lengths-list-file' in Detail
+==================================
+
+The core of the `lengths-list-file' function is a `while' loop
+containing a function to move point forward `defun by defun' and a
+function to count the number of words and symbols in each defun.  This
+core must be surrounded by functions that do various other tasks,
+including finding the file, and ensuring that point starts out at the
+beginning of the file.  The function definition looks like this: 
+
+     (defun lengths-list-file (filename)
+       "Return list of definitions' lengths within FILE.
+     The returned list is a list of numbers.
+     Each number is the number of words or
+     symbols in one function definition."
+       (message "Working on `%s' ... " filename)
+       (save-excursion
+         (let ((buffer (find-file-noselect filename))
+               (lengths-list))
+           (set-buffer buffer)
+           (setq buffer-read-only t)
+           (widen)
+           (goto-char (point-min))
+           (while (re-search-forward "^(defun" nil t)
+             (setq lengths-list
+                   (cons (count-words-in-defun) lengths-list)))
+           (kill-buffer buffer)
+           lengths-list)))
+
+The function is passed one argument, the name of the file on which it
+will work.  It has four lines of documentation, but no interactive
+specification.  Since people worry that a computer is broken if they
+don't see anything going on, the first line of the body is a message.
+
+The next line contains a `save-excursion' that returns Emacs' attention
+to the current buffer when the function completes.  This is useful in
+case you embed this function in another function that presumes point is
+restored to the original buffer.
+
+In the varlist of the `let' expression, Emacs finds the file and binds
+the local variable `buffer' to the buffer containing the file.  At the
+same time, Emacs creates `lengths-list' as a local variable.
+
+Next, Emacs switches its attention to the buffer.
+
+In the following line, Emacs makes the buffer read-only.  Ideally, this
+line is not necessary.  None of the functions for counting words and
+symbols in a function definition should change the buffer.  Besides,
+the buffer is not going to be saved, even if it were changed.  This
+line is entirely the consequence of great, perhaps excessive, caution.
+The reason for the caution is that this function and those it calls
+work on the sources for Emacs and it is very inconvenient if they are
+inadvertently modified.  It goes without saying that I did not realize
+a need for this line until an experiment went awry and started to
+modify my Emacs source files ...
+
+Next comes a call to widen the buffer if it is narrowed.  This function
+is usually not needed--Emacs creates a fresh buffer if none already
+exists; but if a buffer visiting the file already exists Emacs returns
+that one.  In this case, the buffer may be narrowed and must be
+widened.  If we wanted to be fully `user-friendly', we would arrange to
+save the restriction and the location of point, but we won't.
+
+The `(goto-char (point-min))' expression moves point to the beginning
+of the buffer.
+
+Then comes a `while' loop in which the `work' of the function is
+carried out.  In the loop, Emacs determines the length of each
+definition and constructs a lengths' list containing the information.
+
+Emacs kills the buffer after working through it.  This is to save space
+inside of Emacs.  My version of GNU Emacs 19 contained over 300 source
+files of interest; GNU Emacs 22 contains over a thousand source files.
+Another function will apply `lengths-list-file' to each of the files.
+
+Finally, the last expression within the `let' expression is the
+`lengths-list' variable; its value is returned as the value of the
+whole function.
+
+You can try this function by installing it in the usual fashion.  Then
+place your cursor after the following expression and type `C-x C-e'
+(`eval-last-sexp').
+
+     (lengths-list-file
+      "/usr/local/share/emacs/22.0.100/lisp/emacs-lisp/debug.el")
+
+(You may need to change the pathname of the file; the one here is for
+GNU Emacs version 22.0.100.  To change the expression, copy it to the
+`*scratch*' buffer and edit it.
+
+(Also, to see the full length of the list, rather than a truncated
+version, you may have to evaluate the following:
+
+     (custom-set-variables '(eval-expression-print-length nil))
+
+(*Note Specifying Variables using `defcustom': defcustom.)  Then
+evaluate the `lengths-list-file' expression.)
+
+The lengths' list for `debug.el' takes less than a second to produce
+and looks like this in GNU Emacs 22:
+
+     (83 113 105 144 289 22 30 97 48 89 25 52 52 88 28 29 77 49 43 290 232 587)
+
+(Using my old machine, the version 19 lengths' list for `debug.el' took
+seven seconds to produce and looked like this:
+
+     (75 41 80 62 20 45 44 68 45 12 34 235)
+
+(The newer version of `debug.el' contains more defuns than the earlier
+one; and my new machine is much faster than the old one.)
+
+Note that the length of the last definition in the file is first in the
+list.
+
+
+File: eintr,  Node: Several files,  Next: Several files recursively,  Prev: lengths-list-file,  Up: Words in a defun
+
+14.7 Count Words in `defuns' in Different Files
+===============================================
+
+In the previous section, we created a function that returns a list of
+the lengths of each definition in a file.  Now, we want to define a
+function to return a master list of the lengths of the definitions in a
+list of files.
+
+Working on each of a list of files is a repetitious act, so we can use
+either a `while' loop or recursion.
+
+* Menu:
+
+* lengths-list-many-files::
+* append::
+
+
+File: eintr,  Node: lengths-list-many-files,  Next: append,  Prev: Several files,  Up: Several files
+
+Determine the lengths of `defuns'
+---------------------------------
+
+The design using a `while' loop is routine.  The argument passed the
+function is a list of files.  As we saw earlier (*note Loop Example::),
+you can write a `while' loop so that the body of the loop is evaluated
+if such a list contains elements, but to exit the loop if the list is
+empty.  For this design to work, the body of the loop must contain an
+expression that shortens the list each time the body is evaluated, so
+that eventually the list is empty.  The usual technique is to set the
+value of the list to the value of the CDR of the list each time the
+body is evaluated.
+
+The template looks like this:
+
+     (while TEST-WHETHER-LIST-IS-EMPTY
+       BODY...
+       SET-LIST-TO-CDR-OF-LIST)
+
+Also, we remember that a `while' loop returns `nil' (the result of
+evaluating the true-or-false-test), not the result of any evaluation
+within its body.  (The evaluations within the body of the loop are done
+for their side effects.)  However, the expression that sets the
+lengths' list is part of the body--and that is the value that we want
+returned by the function as a whole.  To do this, we enclose the
+`while' loop within a `let' expression, and arrange that the last
+element of the `let' expression contains the value of the lengths'
+list.  (*Note Loop Example with an Incrementing Counter: Incrementing
+Example.)
+
+These considerations lead us directly to the function itself:
+
+     ;;; Use `while' loop.
+     (defun lengths-list-many-files (list-of-files)
+       "Return list of lengths of defuns in LIST-OF-FILES."
+       (let (lengths-list)
+
+     ;;; true-or-false-test
+         (while list-of-files
+           (setq lengths-list
+                 (append
+                  lengths-list
+
+     ;;; Generate a lengths' list.
+                  (lengths-list-file
+                   (expand-file-name (car list-of-files)))))
+
+     ;;; Make files' list shorter.
+           (setq list-of-files (cdr list-of-files)))
+
+     ;;; Return final value of lengths' list.
+         lengths-list))
+
+`expand-file-name' is a built-in function that converts a file name to
+the absolute, long, path name form of the directory in which the
+function is called.
+
+Thus, if `expand-file-name' is called on `debug.el' when Emacs is
+visiting the `/usr/local/share/emacs/22.0.100/lisp/emacs-lisp/'
+directory,
+
+     debug.el
+
+becomes
+
+     /usr/local/share/emacs/22.0.100/lisp/emacs-lisp/debug.el
+
+The only other new element of this function definition is the as yet
+unstudied function `append', which merits a short section for itself.
+
+
+File: eintr,  Node: append,  Prev: lengths-list-many-files,  Up: Several files
+
+14.7.1 The `append' Function
+----------------------------
+
+The `append' function attaches one list to another.  Thus,
+
+     (append '(1 2 3 4) '(5 6 7 8))
+
+produces the list
+
+     (1 2 3 4 5 6 7 8)
+
+This is exactly how we want to attach two lengths' lists produced by
+`lengths-list-file' to each other.  The results contrast with `cons',
+
+     (cons '(1 2 3 4) '(5 6 7 8))
+
+which constructs a new list in which the first argument to `cons'
+becomes the first element of the new list:
+
+     ((1 2 3 4) 5 6 7 8)
+
+
+File: eintr,  Node: Several files recursively,  Next: Prepare the data,  Prev: Several files,  Up: Words in a defun
+
+14.8 Recursively Count Words in Different Files
+===============================================
+
+Besides a `while' loop, you can work on each of a list of files with
+recursion.  A recursive version of `lengths-list-many-files' is short
+and simple.
+
+The recursive function has the usual parts: the `do-again-test', the
+`next-step-expression', and the recursive call.  The `do-again-test'
+determines whether the function should call itself again, which it will
+do if the `list-of-files' contains any remaining elements; the
+`next-step-expression' resets the `list-of-files' to the CDR of itself,
+so eventually the list will be empty; and the recursive call calls
+itself on the shorter list.  The complete function is shorter than this
+description!  
+
+     (defun recursive-lengths-list-many-files (list-of-files)
+       "Return list of lengths of each defun in LIST-OF-FILES."
+       (if list-of-files                     ; do-again-test
+           (append
+            (lengths-list-file
+             (expand-file-name (car list-of-files)))
+            (recursive-lengths-list-many-files
+             (cdr list-of-files)))))
+
+In a sentence, the function returns the lengths' list for the first of
+the `list-of-files' appended to the result of calling itself on the
+rest of the `list-of-files'.
+
+Here is a test of `recursive-lengths-list-many-files', along with the
+results of running `lengths-list-file' on each of the files
+individually.
+
+Install `recursive-lengths-list-many-files' and `lengths-list-file', if
+necessary, and then evaluate the following expressions.  You may need
+to change the files' pathnames; those here work when this Info file and
+the Emacs sources are located in their customary places.  To change the
+expressions, copy them to the `*scratch*' buffer, edit them, and then
+evaluate them.
+
+The results are shown after the `=>'.  (These results are for files
+from Emacs Version 22.0.100; files from other versions of Emacs may
+produce different results.)
+
+     (cd "/usr/local/share/emacs/22.0.100/")
+
+     (lengths-list-file "./lisp/macros.el")
+          => (283 263 480 90)
+
+     (lengths-list-file "./lisp/mail/mailalias.el")
+          => (38 32 29 95 178 180 321 218 324)
+
+     (lengths-list-file "./lisp/makesum.el")
+          => (85 181)
+
+       (recursive-lengths-list-many-files
+        '("./lisp/macros.el"
+          "./lisp/mail/mailalias.el"
+          "./lisp/makesum.el"))
+            => (283 263 480 90 38 32 29 95 178 180 321 218 324 85 181)
+
+The `recursive-lengths-list-many-files' function produces the output we
+want.
+
+The next step is to prepare the data in the list for display in a graph.
+
+
+File: eintr,  Node: Prepare the data,  Prev: Several files recursively,  Up: Words in a defun
+
+14.9 Prepare the Data for Display in a Graph
+============================================
+
+The `recursive-lengths-list-many-files' function returns a list of
+numbers.  Each number records the length of a function definition.
+What we need to do now is transform this data into a list of numbers
+suitable for generating a graph.  The new list will tell how many
+functions definitions contain less than 10 words and symbols, how many
+contain between 10 and 19 words and symbols, how many contain between
+20 and 29 words and symbols, and so on.
+
+In brief, we need to go through the lengths' list produced by the
+`recursive-lengths-list-many-files' function and count the number of
+defuns within each range of lengths, and produce a list of those
+numbers.
+
+Based on what we have done before, we can readily foresee that it
+should not be too hard to write a function that `CDRs' down the
+lengths' list, looks at each element, determines which length range it
+is in, and increments a counter for that range.
+
+However, before beginning to write such a function, we should consider
+the advantages of sorting the lengths' list first, so the numbers are
+ordered from smallest to largest.  First, sorting will make it easier
+to count the numbers in each range, since two adjacent numbers will
+either be in the same length range or in adjacent ranges.  Second, by
+inspecting a sorted list, we can discover the highest and lowest
+number, and thereby determine the largest and smallest length range
+that we will need.
+
+* Menu:
+
+* Sorting::
+* Files List::
+* Counting function definitions::
+
+
+File: eintr,  Node: Sorting,  Next: Files List,  Prev: Prepare the data,  Up: Prepare the data
+
+14.9.1 Sorting Lists
+--------------------
+
+Emacs contains a function to sort lists, called (as you might guess)
+`sort'.  The `sort' function takes two arguments, the list to be
+sorted, and a predicate that determines whether the first of two list
+elements is "less" than the second.
+
+As we saw earlier (*note Using the Wrong Type Object as an Argument:
+Wrong Type of Argument.), a predicate is a function that determines
+whether some property is true or false.  The `sort' function will
+reorder a list according to whatever property the predicate uses; this
+means that `sort' can be used to sort non-numeric lists by non-numeric
+criteria--it can, for example, alphabetize a list.
+
+The `<' function is used when sorting a numeric list.  For example,
+
+     (sort '(4 8 21 17 33 7 21 7) '<)
+
+produces this:
+
+     (4 7 7 8 17 21 21 33)
+
+(Note that in this example, both the arguments are quoted so that the
+symbols are not evaluated before being passed to `sort' as arguments.)
+
+Sorting the list returned by the `recursive-lengths-list-many-files'
+function is straightforward; it uses the `<' function:
+
+     (sort
+      (recursive-lengths-list-many-files
+       '("./lisp/macros.el"
+         "./lisp/mailalias.el"
+         "./lisp/makesum.el"))
+      '<)
+
+which produces:
+
+     (29 32 38 85 90 95 178 180 181 218 263 283 321 324 480)
+
+(Note that in this example, the first argument to `sort' is not quoted,
+since the expression must be evaluated so as to produce the list that
+is passed to `sort'.)
+
+
+File: eintr,  Node: Files List,  Next: Counting function definitions,  Prev: Sorting,  Up: Prepare the data
+
+14.9.2 Making a List of Files
+-----------------------------
+
+The `recursive-lengths-list-many-files' function requires a list of
+files as its argument.  For our test examples, we constructed such a
+list by hand; but the Emacs Lisp source directory is too large for us
+to do for that.  Instead, we will write a function to do the job for
+us.  In this function, we will use both a `while' loop and a recursive
+call.
+
+We did not have to write a function like this for older versions of GNU
+Emacs, since they placed all the `.el' files in one directory.
+Instead, we were able to use the `directory-files' function, which
+lists the names of files that match a specified pattern within a single
+directory.
+
+However, recent versions of Emacs place Emacs Lisp files in
+sub-directories of the top level `lisp' directory.  This re-arrangement
+eases navigation.  For example, all the mail related files are in a
+`lisp' sub-directory called `mail'.  But at the same time, this
+arrangement forces us to create a file listing function that descends
+into the sub-directories.
+
+We can create this function, called `files-in-below-directory', using
+familiar functions such as `car', `nthcdr', and `substring' in
+conjunction with an existing function called
+`directory-files-and-attributes'.  This latter function not only lists
+all the filenames in a directory, including the names of
+sub-directories, but also their attributes.
+
+To restate our goal: to create a function that will enable us to feed
+filenames to `recursive-lengths-list-many-files' as a list that looks
+like this (but with more elements):
+
+     ("./lisp/macros.el"
+      "./lisp/mail/rmail.el"
+      "./lisp/makesum.el")
+
+The `directory-files-and-attributes' function returns a list of lists.
+Each of the lists within the main list consists of 13 elements.  The
+first element is a string that contains the name of the file - which,
+in GNU/Linux, may be a `directory file', that is to say, a file with
+the special attributes of a directory.  The second element of the list
+is `t' for a directory, a string for symbolic link (the string is the
+name linked to), or `nil'.
+
+For example, the first `.el' file in the `lisp/' directory is
+`abbrev.el'.  Its name is
+`/usr/local/share/emacs/22.0.100/lisp/abbrev.el' and it is not a
+directory or a symbolic link.
+
+This is how `directory-files-and-attributes' lists that file and its
+attributes:
+
+     ("abbrev.el"
+     nil
+     1
+     1000
+     100
+     (17733 259)
+     (17491 28834)
+     (17596 62124)
+     13157
+     "-rw-rw-r--"
+     nil
+     2971624
+     773)
+
+On the other hand, `mail/' is a directory within the `lisp/' directory.
+The beginning of its listing looks like this:
+
+     ("mail"
+     t
+     ...
+     )
+
+(To learn about the different attributes, look at the documentation of
+`file-attributes'.  Bear in mind that the `file-attributes' function
+does not list the filename, so its first element is
+`directory-files-and-attributes''s second element.)
+
+We will want our new function, `files-in-below-directory', to list the
+`.el' files in the directory it is told to check, and in any
+directories below that directory.
+
+This gives us a hint on how to construct `files-in-below-directory':
+within a directory, the function should add `.el' filenames to a list;
+and if, within a directory, the function comes upon a sub-directory, it
+should go into that sub-directory and repeat its actions.
+
+However, we should note that every directory contains a name that
+refers to itself, called `.', ("dot") and a name that refers to its
+parent directory, called `..' ("double dot").  (In `/', the root
+directory, `..' refers to itself, since `/' has no parent.)  Clearly,
+we do not want our `files-in-below-directory' function to enter those
+directories, since they always lead us, directly or indirectly, to the
+current directory.
+
+Consequently, our `files-in-below-directory' function must do several
+tasks:
+
+   * Check to see whether it is looking at a filename that ends in
+     `.el'; and if so, add its name to a list.
+
+   * Check to see whether it is looking at a filename that is the name
+     of a directory; and if so,
+
+        - Check to see whether it is looking at `.'  or `..'; and if so
+          skip it.
+
+        - Or else, go into that directory and repeat the process.
+
+Let's write a function definition to do these tasks.  We will use a
+`while' loop to move from one filename to another within a directory,
+checking what needs to be done; and we will use a recursive call to
+repeat the actions on each sub-directory.  The recursive pattern is
+`accumulate' (*note Recursive Pattern: _accumulate_: Accumulate.),
+using `append' as the combiner.
+
+Here is the function:
+
+     (defun files-in-below-directory (directory)
+       "List the .el files in DIRECTORY and in its sub-directories."
+       ;; Although the function will be used non-interactively,
+       ;; it will be easier to test if we make it interactive.
+       ;; The directory will have a name such as
+       ;;  "/usr/local/share/emacs/22.0.100/lisp/"
+       (interactive "DDirectory name: ")
+       (let (el-files-list
+             (current-directory-list
+              (directory-files-and-attributes directory t)))
+         ;; while we are in the current directory
+         (while current-directory-list
+           (cond
+            ;; check to see whether filename ends in `.el'
+            ;; and if so, append its name to a list.
+            ((equal ".el" (substring (car (car current-directory-list)) -3))
+             (setq el-files-list
+                   (cons (car (car current-directory-list)) el-files-list)))
+            ;; check whether filename is that of a directory
+            ((eq t (car (cdr (car current-directory-list))))
+             ;; decide whether to skip or recurse
+             (if
+                 (equal "."
+                        (substring (car (car current-directory-list)) -1))
+                 ;; then do nothing since filename is that of
+                 ;;   current directory or parent, "." or ".."
+                 ()
+               ;; else descend into the directory and repeat the process
+               (setq el-files-list
+                     (append
+                      (files-in-below-directory
+                       (car (car current-directory-list)))
+                      el-files-list)))))
+           ;; move to the next filename in the list; this also
+           ;; shortens the list so the while loop eventually comes to an end
+           (setq current-directory-list (cdr current-directory-list)))
+         ;; return the filenames
+         el-files-list))
+
+The `files-in-below-directory' `directory-files' function takes one
+argument, the name of a directory.
+
+Thus, on my system,
+
+     (length
+      (files-in-below-directory "/usr/local/share/emacs/22.0.100/lisp/"))
+
+tells me that my Lisp sources directory contains 1031 `.el' files.
+
+`files-in-below-directory' returns a list in reverse alphabetical
+order.  An expression to sort the list in alphabetical order looks like
+this:
+
+     (sort
+      (files-in-below-directory "/usr/local/share/emacs/22.0.100/lisp/")
+      'string-lessp)
+
+
+File: eintr,  Node: Counting function definitions,  Prev: Files List,  Up: Prepare the data
+
+14.9.3 Counting function definitions
+------------------------------------
+
+Our immediate goal is to generate a list that tells us how many
+function definitions contain fewer than 10 words and symbols, how many
+contain between 10 and 19 words and symbols, how many contain between
+20 and 29 words and symbols, and so on.
+
+With a sorted list of numbers, this is easy: count how many elements of
+the list are smaller than 10, then, after moving past the numbers just
+counted, count how many are smaller than 20, then, after moving past
+the numbers just counted, count how many are smaller than 30, and so
+on.  Each of the numbers, 10, 20, 30, 40, and the like, is one larger
+than the top of that range.  We can call the list of such numbers the
+`top-of-ranges' list.
+
+If we wished, we could generate this list automatically, but it is
+simpler to write a list manually.  Here it is: 
+
+     (defvar top-of-ranges
+      '(10  20  30  40  50
+        60  70  80  90 100
+       110 120 130 140 150
+       160 170 180 190 200
+       210 220 230 240 250
+       260 270 280 290 300)
+      "List specifying ranges for `defuns-per-range'.")
+
+To change the ranges, we edit this list.
+
+Next, we need to write the function that creates the list of the number
+of definitions within each range.  Clearly, this function must take the
+`sorted-lengths' and the `top-of-ranges' lists as arguments.
+
+The `defuns-per-range' function must do two things again and again: it
+must count the number of definitions within a range specified by the
+current top-of-range value; and it must shift to the next higher value
+in the `top-of-ranges' list after counting the number of definitions in
+the current range.  Since each of these actions is repetitive, we can
+use `while' loops for the job.  One loop counts the number of
+definitions in the range defined by the current top-of-range value, and
+the other loop selects each of the top-of-range values in turn.
+
+Several entries of the `sorted-lengths' list are counted for each
+range; this means that the loop for the `sorted-lengths' list will be
+inside the loop for the `top-of-ranges' list, like a small gear inside
+a big gear.
+
+The inner loop counts the number of definitions within the range.  It
+is a simple counting loop of the type we have seen before.  (*Note A
+loop with an incrementing counter: Incrementing Loop.)  The
+true-or-false test of the loop tests whether the value from the
+`sorted-lengths' list is smaller than the current value of the top of
+the range.  If it is, the function increments the counter and tests the
+next value from the `sorted-lengths' list.
+
+The inner loop looks like this:
+
+     (while LENGTH-ELEMENT-SMALLER-THAN-TOP-OF-RANGE
+       (setq number-within-range (1+ number-within-range))
+       (setq sorted-lengths (cdr sorted-lengths)))
+
+The outer loop must start with the lowest value of the `top-of-ranges'
+list, and then be set to each of the succeeding higher values in turn.
+This can be done with a loop like this:
+
+     (while top-of-ranges
+       BODY-OF-LOOP...
+       (setq top-of-ranges (cdr top-of-ranges)))
+
+Put together, the two loops look like this:
+
+     (while top-of-ranges
+
+       ;; Count the number of elements within the current range.
+       (while LENGTH-ELEMENT-SMALLER-THAN-TOP-OF-RANGE
+         (setq number-within-range (1+ number-within-range))
+         (setq sorted-lengths (cdr sorted-lengths)))
+
+       ;; Move to next range.
+       (setq top-of-ranges (cdr top-of-ranges)))
+
+In addition, in each circuit of the outer loop, Emacs should record the
+number of definitions within that range (the value of
+`number-within-range') in a list.  We can use `cons' for this purpose.
+(*Note `cons': cons.)
+
+The `cons' function works fine, except that the list it constructs will
+contain the number of definitions for the highest range at its
+beginning and the number of definitions for the lowest range at its
+end.  This is because `cons' attaches new elements of the list to the
+beginning of the list, and since the two loops are working their way
+through the lengths' list from the lower end first, the
+`defuns-per-range-list' will end up largest number first.  But we will
+want to print our graph with smallest values first and the larger
+later.  The solution is to reverse the order of the
+`defuns-per-range-list'.  We can do this using the `nreverse' function,
+which reverses the order of a list.  
+
+For example,
+
+     (nreverse '(1 2 3 4))
+
+produces:
+
+     (4 3 2 1)
+
+Note that the `nreverse' function is "destructive"--that is, it changes
+the list to which it is applied; this contrasts with the `car' and
+`cdr' functions, which are non-destructive.  In this case, we do not
+want the original `defuns-per-range-list', so it does not matter that
+it is destroyed.  (The `reverse' function provides a reversed copy of a
+list, leaving the original list as is.)  
+
+Put all together, the `defuns-per-range' looks like this:
+
+     (defun defuns-per-range (sorted-lengths top-of-ranges)
+       "SORTED-LENGTHS defuns in each TOP-OF-RANGES range."
+       (let ((top-of-range (car top-of-ranges))
+             (number-within-range 0)
+             defuns-per-range-list)
+
+         ;; Outer loop.
+         (while top-of-ranges
+
+           ;; Inner loop.
+           (while (and
+                   ;; Need number for numeric test.
+                   (car sorted-lengths)
+                   (< (car sorted-lengths) top-of-range))
+
+             ;; Count number of definitions within current range.
+             (setq number-within-range (1+ number-within-range))
+             (setq sorted-lengths (cdr sorted-lengths)))
+
+           ;; Exit inner loop but remain within outer loop.
+
+           (setq defuns-per-range-list
+                 (cons number-within-range defuns-per-range-list))
+           (setq number-within-range 0)      ; Reset count to zero.
+
+           ;; Move to next range.
+           (setq top-of-ranges (cdr top-of-ranges))
+           ;; Specify next top of range value.
+           (setq top-of-range (car top-of-ranges)))
+
+         ;; Exit outer loop and count the number of defuns larger than
+         ;;   the largest top-of-range value.
+         (setq defuns-per-range-list
+               (cons
+                (length sorted-lengths)
+                defuns-per-range-list))
+
+         ;; Return a list of the number of definitions within each range,
+         ;;   smallest to largest.
+         (nreverse defuns-per-range-list)))
+
+The function is straightforward except for one subtle feature.  The
+true-or-false test of the inner loop looks like this:
+
+     (and (car sorted-lengths)
+          (< (car sorted-lengths) top-of-range))
+
+instead of like this:
+
+     (< (car sorted-lengths) top-of-range)
+
+The purpose of the test is to determine whether the first item in the
+`sorted-lengths' list is less than the value of the top of the range.
+
+The simple version of the test works fine unless the `sorted-lengths'
+list has a `nil' value.  In that case, the `(car sorted-lengths)'
+expression function returns `nil'.  The `<' function cannot compare a
+number to `nil', which is an empty list, so Emacs signals an error and
+stops the function from attempting to continue to execute.
+
+The `sorted-lengths' list always becomes `nil' when the counter reaches
+the end of the list.  This means that any attempt to use the
+`defuns-per-range' function with the simple version of the test will
+fail.
+
+We solve the problem by using the `(car sorted-lengths)' expression in
+conjunction with the `and' expression.  The `(car sorted-lengths)'
+expression returns a non-`nil' value so long as the list has at least
+one number within it, but returns `nil' if the list is empty.  The
+`and' expression first evaluates the `(car sorted-lengths)' expression,
+and if it is `nil', returns false _without_ evaluating the `<'
+expression.  But if the `(car sorted-lengths)' expression returns a
+non-`nil' value, the `and' expression evaluates the `<' expression, and
+returns that value as the value of the `and' expression.
+
+This way, we avoid an error.  (*Note The `kill-new' function: kill-new
+function, for information about `and'.)
+
+Here is a short test of the `defuns-per-range' function.  First,
+evaluate the expression that binds (a shortened) `top-of-ranges' list
+to the list of values, then evaluate the expression for binding the
+`sorted-lengths' list, and then evaluate the `defuns-per-range'
+function.
+
+     ;; (Shorter list than we will use later.)
+     (setq top-of-ranges
+      '(110 120 130 140 150
+        160 170 180 190 200))
+
+     (setq sorted-lengths
+           '(85 86 110 116 122 129 154 176 179 200 265 300 300))
+
+     (defuns-per-range sorted-lengths top-of-ranges)
+
+The list returned looks like this:
+
+     (2 2 2 0 0 1 0 2 0 0 4)
+
+Indeed, there are two elements of the `sorted-lengths' list smaller
+than 110, two elements between 110 and 119, two elements between 120
+and 129, and so on.  There are four elements with a value of 200 or
+larger.
+
+
+File: eintr,  Node: Readying a Graph,  Next: Emacs Initialization,  Prev: Words in a defun,  Up: Top
+
+15 Readying a Graph
+*******************
+
+Our goal is to construct a graph showing the numbers of function
+definitions of various lengths in the Emacs lisp sources.
+
+As a practical matter, if you were creating a graph, you would probably
+use a program such as `gnuplot' to do the job.  (`gnuplot' is nicely
+integrated into GNU Emacs.)  In this case, however, we create one from
+scratch, and in the process we will re-acquaint ourselves with some of
+what we learned before and learn more.
+
+In this chapter, we will first write a simple graph printing function.
+This first definition will be a "prototype", a rapidly written function
+that enables us to reconnoiter this unknown graph-making territory.  We
+will discover dragons, or find that they are myth.  After scouting the
+terrain, we will feel more confident and enhance the function to label
+the axes automatically.
+
+* Menu:
+
+* Columns of a graph::
+* graph-body-print::
+* recursive-graph-body-print::
+* Printed Axes::
+* Line Graph Exercise::
+
+
+File: eintr,  Node: Columns of a graph,  Next: graph-body-print,  Prev: Readying a Graph,  Up: Readying a Graph
+
+Printing the Columns of a Graph
+===============================
+
+Since Emacs is designed to be flexible and work with all kinds of
+terminals, including character-only terminals, the graph will need to
+be made from one of the `typewriter' symbols.  An asterisk will do; as
+we enhance the graph-printing function, we can make the choice of
+symbol a user option.
+
+We can call this function `graph-body-print'; it will take a
+`numbers-list' as its only argument.  At this stage, we will not label
+the graph, but only print its body.
+
+The `graph-body-print' function inserts a vertical column of asterisks
+for each element in the `numbers-list'.  The height of each line is
+determined by the value of that element of the `numbers-list'.
+
+Inserting columns is a repetitive act; that means that this function can
+be written either with a `while' loop or recursively.
+
+Our first challenge is to discover how to print a column of asterisks.
+Usually, in Emacs, we print characters onto a screen horizontally, line
+by line, by typing.  We have two routes we can follow: write our own
+column-insertion function or discover whether one exists in Emacs.
+
+To see whether there is one in Emacs, we can use the `M-x apropos'
+command.  This command is like the `C-h a' (`command-apropos') command,
+except that the latter finds only those functions that are commands.
+The `M-x apropos' command lists all symbols that match a regular
+expression, including functions that are not interactive.  
+
+What we want to look for is some command that prints or inserts
+columns.  Very likely, the name of the function will contain either the
+word `print' or the word `insert' or the word `column'.  Therefore, we
+can simply type `M-x apropos RET print\|insert\|column RET' and look at
+the result.  On my system, this command once too takes quite some time,
+and then produced a list of 79 functions and variables.  Now it does
+not take much time at all and produces a list of 211 functions and
+variables.  Scanning down the list, the only function that looks as if
+it might do the job is `insert-rectangle'.
+
+Indeed, this is the function we want; its documentation says:
+
+     insert-rectangle:
+     Insert text of RECTANGLE with upper left corner at point.
+     RECTANGLE's first line is inserted at point,
+     its second line is inserted at a point vertically under point, etc.
+     RECTANGLE should be a list of strings.
+     After this command, the mark is at the upper left corner
+     and point is at the lower right corner.
+
+We can run a quick test, to make sure it does what we expect of it.
+
+Here is the result of placing the cursor after the `insert-rectangle'
+expression and typing `C-u C-x C-e' (`eval-last-sexp').  The function
+inserts the strings `"first"', `"second"', and `"third"' at and below
+point.  Also the function returns `nil'.
+
+     (insert-rectangle '("first" "second" "third"))first
+                                                   second
+                                                   thirdnil
+
+Of course, we won't be inserting the text of the `insert-rectangle'
+expression itself into the buffer in which we are making the graph, but
+will call the function from our program.  We shall, however, have to
+make sure that point is in the buffer at the place where the
+`insert-rectangle' function will insert its column of strings.
+
+If you are reading this in Info, you can see how this works by
+switching to another buffer, such as the `*scratch*' buffer, placing
+point somewhere in the buffer, typing `M-:', typing the
+`insert-rectangle' expression into the minibuffer at the prompt, and
+then typing <RET>.  This causes Emacs to evaluate the expression in the
+minibuffer, but to use as the value of point the position of point in
+the `*scratch*' buffer.  (`M-:'  is the keybinding for
+`eval-expression'. Also, `nil' does not appear in the `*scratch*'
+buffer since the expression is evaluated in the minibuffer.)
+
+We find when we do this that point ends up at the end of the last
+inserted line--that is to say, this function moves point as a
+side-effect.  If we were to repeat the command, with point at this
+position, the next insertion would be below and to the right of the
+previous insertion.  We don't want this!  If we are going to make a bar
+graph, the columns need to be beside each other.
+
+So we discover that each cycle of the column-inserting `while' loop
+must reposition point to the place we want it, and that place will be
+at the top, not the bottom, of the column.  Moreover, we remember that
+when we print a graph, we do not expect all the columns to be the same
+height.  This means that the top of each column may be at a different
+height from the previous one.  We cannot simply reposition point to the
+same line each time, but moved over to the right--or perhaps we can...
+
+We are planning to make the columns of the bar graph out of asterisks.
+The number of asterisks in the column is the number specified by the
+current element of the `numbers-list'.  We need to construct a list of
+asterisks of the right length for each call to `insert-rectangle'.  If
+this list consists solely of the requisite number of asterisks, then we
+will have position point the right number of lines above the base for
+the graph to print correctly.  This could be difficult.
+
+Alternatively, if we can figure out some way to pass `insert-rectangle'
+a list of the same length each time, then we can place point on the
+same line each time, but move it over one column to the right for each
+new column.  If we do this, however, some of the entries in the list
+passed to `insert-rectangle' must be blanks rather than asterisks.  For
+example, if the maximum height of the graph is 5, but the height of the
+column is 3, then `insert-rectangle' requires an argument that looks
+like this:
+
+     (" " " " "*" "*" "*")
+
+This last proposal is not so difficult, so long as we can determine the
+column height.  There are two ways for us to specify the column height:
+we can arbitrarily state what it will be, which would work fine for
+graphs of that height; or we can search through the list of numbers and
+use the maximum height of the list as the maximum height of the graph.
+If the latter operation were difficult, then the former procedure would
+be easiest, but there is a function built into Emacs that determines
+the maximum of its arguments.  We can use that function.  The function
+is called `max' and it returns the largest of all its arguments, which
+must be numbers.  Thus, for example,
+
+     (max  3 4 6 5 7 3)
+
+returns 7.  (A corresponding function called `min' returns the smallest
+of all its arguments.)  
+
+However, we cannot simply call `max' on the `numbers-list'; the `max'
+function expects numbers as its argument, not a list of numbers.  Thus,
+the following expression,
+
+     (max  '(3 4 6 5 7 3))
+
+produces the following error message;
+
+     Wrong type of argument:  number-or-marker-p, (3 4 6 5 7 3)
+
+We need a function that passes a list of arguments to a function.  This
+function is `apply'.  This function `applies' its first argument (a
+function) to its remaining arguments, the last of which may be a list.
+
+For example,
+
+     (apply 'max 3 4 7 3 '(4 8 5))
+
+returns 8.
+
+(Incidentally, I don't know how you would learn of this function
+without a book such as this.  It is possible to discover other
+functions, like `search-forward' or `insert-rectangle', by guessing at
+a part of their names and then using `apropos'.  Even though its base
+in metaphor is clear--`apply' its first argument to the rest--I doubt a
+novice would come up with that particular word when using `apropos' or
+other aid.  Of course, I could be wrong; after all, the function was
+first named by someone who had to invent it.)
+
+The second and subsequent arguments to `apply' are optional, so we can
+use `apply' to call a function and pass the elements of a list to it,
+like this, which also returns 8:
+
+     (apply 'max '(4 8 5))
+
+This latter way is how we will use `apply'.  The
+`recursive-lengths-list-many-files' function returns a numbers' list to
+which we can apply `max' (we could also apply `max' to the sorted
+numbers' list; it does not matter whether the list is sorted or not.)
+
+Hence, the operation for finding the maximum height of the graph is
+this:
+
+     (setq max-graph-height (apply 'max numbers-list))
+
+Now we can return to the question of how to create a list of strings
+for a column of the graph.  Told the maximum height of the graph and
+the number of asterisks that should appear in the column, the function
+should return a list of strings for the `insert-rectangle' command to
+insert.
+
+Each column is made up of asterisks or blanks.  Since the function is
+passed the value of the height of the column and the number of
+asterisks in the column, the number of blanks can be found by
+subtracting the number of asterisks from the height of the column.
+Given the number of blanks and the number of asterisks, two `while'
+loops can be used to construct the list:
+
+     ;;; First version.
+     (defun column-of-graph (max-graph-height actual-height)
+       "Return list of strings that is one column of a graph."
+       (let ((insert-list nil)
+             (number-of-top-blanks
+              (- max-graph-height actual-height)))
+
+         ;; Fill in asterisks.
+         (while (> actual-height 0)
+           (setq insert-list (cons "*" insert-list))
+           (setq actual-height (1- actual-height)))
+
+         ;; Fill in blanks.
+         (while (> number-of-top-blanks 0)
+           (setq insert-list (cons " " insert-list))
+           (setq number-of-top-blanks
+                 (1- number-of-top-blanks)))
+
+         ;; Return whole list.
+         insert-list))
+
+If you install this function and then evaluate the following expression
+you will see that it returns the list as desired:
+
+     (column-of-graph 5 3)
+
+returns
+
+     (" " " " "*" "*" "*")
+
+As written, `column-of-graph' contains a major flaw: the symbols used
+for the blank and for the marked entries in the column are `hard-coded'
+as a space and asterisk.  This is fine for a prototype, but you, or
+another user, may wish to use other symbols.  For example, in testing
+the graph function, you many want to use a period in place of the
+space, to make sure the point is being repositioned properly each time
+the `insert-rectangle' function is called; or you might want to
+substitute a `+' sign or other symbol for the asterisk.  You might even
+want to make a graph-column that is more than one display column wide.
+The program should be more flexible.  The way to do that is to replace
+the blank and the asterisk with two variables that we can call
+`graph-blank' and `graph-symbol' and define those variables separately.
+
+Also, the documentation is not well written.  These considerations lead
+us to the second version of the function:
+
+     (defvar graph-symbol "*"
+       "String used as symbol in graph, usually an asterisk.")
+
+     (defvar graph-blank " "
+       "String used as blank in graph, usually a blank space.
+     graph-blank must be the same number of columns wide
+     as graph-symbol.")
+
+(For an explanation of `defvar', see *Note Initializing a Variable with
+`defvar': defvar.)
+
+     ;;; Second version.
+     (defun column-of-graph (max-graph-height actual-height)
+       "Return MAX-GRAPH-HEIGHT strings; ACTUAL-HEIGHT are graph-symbols.
+     The graph-symbols are contiguous entries at the end
+     of the list.
+     The list will be inserted as one column of a graph.
+     The strings are either graph-blank or graph-symbol."
+
+       (let ((insert-list nil)
+             (number-of-top-blanks
+              (- max-graph-height actual-height)))
+
+         ;; Fill in `graph-symbols'.
+         (while (> actual-height 0)
+           (setq insert-list (cons graph-symbol insert-list))
+           (setq actual-height (1- actual-height)))
+
+         ;; Fill in `graph-blanks'.
+         (while (> number-of-top-blanks 0)
+           (setq insert-list (cons graph-blank insert-list))
+           (setq number-of-top-blanks
+                 (1- number-of-top-blanks)))
+
+         ;; Return whole list.
+         insert-list))
+
+If we wished, we could rewrite `column-of-graph' a third time to
+provide optionally for a line graph as well as for a bar graph.  This
+would not be hard to do.  One way to think of a line graph is that it
+is no more than a bar graph in which the part of each bar that is below
+the top is blank.  To construct a column for a line graph, the function
+first constructs a list of blanks that is one shorter than the value,
+then it uses `cons' to attach a graph symbol to the list; then it uses
+`cons' again to attach the `top blanks' to the list.
+
+It is easy to see how to write such a function, but since we don't need
+it, we will not do it.  But the job could be done, and if it were done,
+it would be done with `column-of-graph'.  Even more important, it is
+worth noting that few changes would have to be made anywhere else.  The
+enhancement, if we ever wish to make it, is simple.
+
+Now, finally, we come to our first actual graph printing function.
+This prints the body of a graph, not the labels for the vertical and
+horizontal axes, so we can call this `graph-body-print'.
+
+
+File: eintr,  Node: graph-body-print,  Next: recursive-graph-body-print,  Prev: Columns of a graph,  Up: Readying a Graph
+
+15.1 The `graph-body-print' Function
+====================================
+
+After our preparation in the preceding section, the `graph-body-print'
+function is straightforward.  The function will print column after
+column of asterisks and blanks, using the elements of a numbers' list
+to specify the number of asterisks in each column.  This is a
+repetitive act, which means we can use a decrementing `while' loop or
+recursive function for the job.  In this section, we will write the
+definition using a `while' loop.
+
+The `column-of-graph' function requires the height of the graph as an
+argument, so we should determine and record that as a local variable.
+
+This leads us to the following template for the `while' loop version of
+this function:
+
+     (defun graph-body-print (numbers-list)
+       "DOCUMENTATION..."
+       (let ((height  ...
+              ...))
+
+         (while numbers-list
+           INSERT-COLUMNS-AND-REPOSITION-POINT
+           (setq numbers-list (cdr numbers-list)))))
+
+We need to fill in the slots of the template.
+
+Clearly, we can use the `(apply 'max numbers-list)' expression to
+determine the height of the graph.
+
+The `while' loop will cycle through the `numbers-list' one element at a
+time.  As it is shortened by the `(setq numbers-list (cdr
+numbers-list))' expression, the CAR of each instance of the list is the
+value of the argument for `column-of-graph'.
+
+At each cycle of the `while' loop, the `insert-rectangle' function
+inserts the list returned by `column-of-graph'.  Since the
+`insert-rectangle' function moves point to the lower right of the
+inserted rectangle, we need to save the location of point at the time
+the rectangle is inserted, move back to that position after the
+rectangle is inserted, and then move horizontally to the next place
+from which `insert-rectangle' is called.
+
+If the inserted columns are one character wide, as they will be if
+single blanks and asterisks are used, the repositioning command is
+simply `(forward-char 1)'; however, the width of a column may be
+greater than one.  This means that the repositioning command should be
+written `(forward-char symbol-width)'.  The `symbol-width' itself is
+the length of a `graph-blank' and can be found using the expression
+`(length graph-blank)'.  The best place to bind the `symbol-width'
+variable to the value of the width of graph column is in the varlist of
+the `let' expression.
+
+These considerations lead to the following function definition:
+
+     (defun graph-body-print (numbers-list)
+       "Print a bar graph of the NUMBERS-LIST.
+     The numbers-list consists of the Y-axis values."
+
+       (let ((height (apply 'max numbers-list))
+             (symbol-width (length graph-blank))
+             from-position)
+
+         (while numbers-list
+           (setq from-position (point))
+           (insert-rectangle
+            (column-of-graph height (car numbers-list)))
+           (goto-char from-position)
+           (forward-char symbol-width)
+           ;; Draw graph column by column.
+           (sit-for 0)
+           (setq numbers-list (cdr numbers-list)))
+         ;; Place point for X axis labels.
+         (forward-line height)
+         (insert "\n")
+     ))
+
+The one unexpected expression in this function is the `(sit-for 0)'
+expression in the `while' loop.  This expression makes the graph
+printing operation more interesting to watch than it would be
+otherwise.  The expression causes Emacs to `sit' or do nothing for a
+zero length of time and then redraw the screen.  Placed here, it causes
+Emacs to redraw the screen column by column.  Without it, Emacs would
+not redraw the screen until the function exits.
+
+We can test `graph-body-print' with a short list of numbers.
+
+  1. Install `graph-symbol', `graph-blank', `column-of-graph', which
+     are in *Note Columns of a graph::, and `graph-body-print'.
+
+  2. Copy the following expression:
+
+          (graph-body-print '(1 2 3 4 6 4 3 5 7 6 5 2 3))
+
+  3. Switch to the `*scratch*' buffer and place the cursor where you
+     want the graph to start.
+
+  4. Type `M-:' (`eval-expression').
+
+  5. Yank the `graph-body-print' expression into the minibuffer with
+     `C-y' (`yank)'.
+
+  6. Press <RET> to evaluate the `graph-body-print' expression.
+
+Emacs will print a graph like this:
+
+                         *
+                     *   **
+                     *  ****
+                    *** ****
+                   ********* *
+                  ************
+                 *************
+
+
+File: eintr,  Node: recursive-graph-body-print,  Next: Printed Axes,  Prev: graph-body-print,  Up: Readying a Graph
+
+15.2 The `recursive-graph-body-print' Function
+==============================================
+
+The `graph-body-print' function may also be written recursively.  The
+recursive solution is divided into two parts: an outside `wrapper' that
+uses a `let' expression to determine the values of several variables
+that need only be found once, such as the maximum height of the graph,
+and an inside function that is called recursively to print the graph.
+
+The `wrapper' is uncomplicated:
+
+     (defun recursive-graph-body-print (numbers-list)
+       "Print a bar graph of the NUMBERS-LIST.
+     The numbers-list consists of the Y-axis values."
+       (let ((height (apply 'max numbers-list))
+             (symbol-width (length graph-blank))
+             from-position)
+         (recursive-graph-body-print-internal
+          numbers-list
+          height
+          symbol-width)))
+
+The recursive function is a little more difficult.  It has four parts:
+the `do-again-test', the printing code, the recursive call, and the
+`next-step-expression'.  The `do-again-test' is an `if' expression that
+determines whether the `numbers-list' contains any remaining elements;
+if it does, the function prints one column of the graph using the
+printing code and calls itself again.  The function calls itself again
+according to the value produced by the `next-step-expression' which
+causes the call to act on a shorter version of the `numbers-list'.
+
+     (defun recursive-graph-body-print-internal
+       (numbers-list height symbol-width)
+       "Print a bar graph.
+     Used within recursive-graph-body-print function."
+
+       (if numbers-list
+           (progn
+             (setq from-position (point))
+             (insert-rectangle
+              (column-of-graph height (car numbers-list)))
+             (goto-char from-position)
+             (forward-char symbol-width)
+             (sit-for 0)     ; Draw graph column by column.
+             (recursive-graph-body-print-internal
+              (cdr numbers-list) height symbol-width))))
+
+After installation, this expression can be tested; here is a sample:
+
+     (recursive-graph-body-print '(3 2 5 6 7 5 3 4 6 4 3 2 1))
+
+Here is what `recursive-graph-body-print' produces:
+
+                     *
+                    **   *
+                   ****  *
+                   **** ***
+                 * *********
+                 ************
+                 *************
+
+Either of these two functions, `graph-body-print' or
+`recursive-graph-body-print', create the body of a graph.
+
+
+File: eintr,  Node: Printed Axes,  Next: Line Graph Exercise,  Prev: recursive-graph-body-print,  Up: Readying a Graph
+
+15.3 Need for Printed Axes
+==========================
+
+A graph needs printed axes, so you can orient yourself.  For a do-once
+project, it may be reasonable to draw the axes by hand using Emacs'
+Picture mode; but a graph drawing function may be used more than once.
+
+For this reason, I have written enhancements to the basic
+`print-graph-body' function that automatically print labels for the
+horizontal and vertical axes.  Since the label printing functions do
+not contain much new material, I have placed their description in an
+appendix.  *Note A Graph with Labelled Axes: Full Graph.
+
+
+File: eintr,  Node: Line Graph Exercise,  Prev: Printed Axes,  Up: Readying a Graph
+
+15.4 Exercise
+=============
+
+Write a line graph version of the graph printing functions.
+
+
+File: eintr,  Node: Emacs Initialization,  Next: Debugging,  Prev: Readying a Graph,  Up: Top
+
+16 Your `.emacs' File
+*********************
+
+"You don't have to like Emacs to like it" - this seemingly paradoxical
+statement is the secret of GNU Emacs.  The plain, `out of the box'
+Emacs is a generic tool.  Most people who use it, customize it to suit
+themselves.
+
+GNU Emacs is mostly written in Emacs Lisp; this means that by writing
+expressions in Emacs Lisp you can change or extend Emacs.
+
+* Menu:
+
+* Default Configuration::
+* Site-wide Init::
+* defcustom::
+* Beginning a .emacs File::
+* Text and Auto-fill::
+* Mail Aliases::
+* Indent Tabs Mode::
+* Keybindings::
+* Keymaps::
+* Loading Files::
+* Autoload::
+* Simple Extension::
+* X11 Colors::
+* Miscellaneous::
+* Mode Line::
+
+
+File: eintr,  Node: Default Configuration,  Next: Site-wide Init,  Prev: Emacs Initialization,  Up: Emacs Initialization
+
+Emacs' Default Configuration
+============================
+
+There are those who appreciate Emacs' default configuration.  After
+all, Emacs starts you in C mode when you edit a C file, starts you in
+Fortran mode when you edit a Fortran file, and starts you in
+Fundamental mode when you edit an unadorned file.  This all makes
+sense, if you do not know who is going to use Emacs.  Who knows what a
+person hopes to do with an unadorned file?  Fundamental mode is the
+right default for such a file, just as C mode is the right default for
+editing C code.  (Enough programming languages have syntaxes that
+enable them to share or nearly share features, so C mode is now
+provided by by CC mode, the `C Collection'.)
+
+But when you do know who is going to use Emacs--you, yourself--then it
+makes sense to customize Emacs.
+
+For example, I seldom want Fundamental mode when I edit an otherwise
+undistinguished file; I want Text mode.  This is why I customize Emacs:
+so it suits me.
+
+You can customize and extend Emacs by writing or adapting a `~/.emacs'
+file.  This is your personal initialization file; its contents, written
+in Emacs Lisp, tell Emacs what to do.(1)
+
+A `~/.emacs' file contains Emacs Lisp code.  You can write this code
+yourself; or you can use Emacs' `customize' feature to write the code
+for you.  You can combine your own expressions and auto-written
+Customize expressions in your `.emacs' file.
+
+(I myself prefer to write my own expressions, except for those,
+particularly fonts, that I find easier to manipulate using the
+`customize' command.  I combine the two methods.)
+
+Most of this chapter is about writing expressions yourself.  It
+describes a simple `.emacs' file; for more information, see *Note The
+Init File: (emacs)Init File, and *Note The Init File: (elisp)Init File.
+
+---------- Footnotes ----------
+
+(1) You may also add `.el' to `~/.emacs' and call it a `~/.emacs.el'
+file.  In the past, you were forbidden to type the extra keystrokes
+that the name `~/.emacs.el' requires, but now you may.  The new format
+is consistent with the Emacs Lisp file naming conventions; the old
+format saves typing.
+
+
+File: eintr,  Node: Site-wide Init,  Next: defcustom,  Prev: Default Configuration,  Up: Emacs Initialization
+
+16.1 Site-wide Initialization Files
+===================================
+
+In addition to your personal initialization file, Emacs automatically
+loads various site-wide initialization files, if they exist.  These
+have the same form as your `.emacs' file, but are loaded by everyone.
+
+Two site-wide initialization files, `site-load.el' and `site-init.el',
+are loaded into Emacs and then `dumped' if a `dumped' version of Emacs
+is created, as is most common.  (Dumped copies of Emacs load more
+quickly.  However, once a file is loaded and dumped, a change to it
+does not lead to a change in Emacs unless you load it yourself or
+re-dump Emacs.  *Note Building Emacs: (elisp)Building Emacs, and the
+`INSTALL' file.)
+
+Three other site-wide initialization files are loaded automatically
+each time you start Emacs, if they exist.  These are `site-start.el',
+which is loaded _before_ your `.emacs' file, and `default.el', and the
+terminal type file, which are both loaded _after_ your `.emacs' file.
+
+Settings and definitions in your `.emacs' file will overwrite
+conflicting settings and definitions in a `site-start.el' file, if it
+exists; but the settings and definitions in a `default.el' or terminal
+type file will overwrite those in your `.emacs' file.  (You can prevent
+interference from a terminal type file by setting `term-file-prefix' to
+`nil'.  *Note A Simple Extension: Simple Extension.)
+
+The `INSTALL' file that comes in the distribution contains descriptions
+of the `site-init.el' and `site-load.el' files.
+
+The `loadup.el', `startup.el', and `loaddefs.el' files control loading.
+These files are in the `lisp' directory of the Emacs distribution and
+are worth perusing.
+
+The `loaddefs.el' file contains a good many suggestions as to what to
+put into your own `.emacs' file, or into a site-wide initialization
+file.
+
+
+File: eintr,  Node: defcustom,  Next: Beginning a .emacs File,  Prev: Site-wide Init,  Up: Emacs Initialization
+
+16.2 Specifying Variables using `defcustom'
+===========================================
+
+You can specify variables using `defcustom' so that you and others can
+then use Emacs' `customize' feature to set their values.  (You cannot
+use `customize' to write function definitions; but you can write
+`defuns' in your `.emacs' file.  Indeed, you can write any Lisp
+expression in your `.emacs' file.)
+
+The `customize' feature depends on the `defcustom' special form.
+Although you can use `defvar' or `setq' for variables that users set,
+the `defcustom' special form is designed for the job.
+
+You can use your knowledge of `defvar' for writing the first three
+arguments for `defcustom'.  The first argument to `defcustom' is the
+name of the variable.  The second argument is the variable's initial
+value, if any; and this value is set only if the value has not already
+been set.  The third argument is the documentation.
+
+The fourth and subsequent arguments to `defcustom' specify types and
+options; these are not featured in `defvar'.  (These arguments are
+optional.)
+
+Each of these arguments consists of a keyword followed by a value.
+Each keyword starts with the colon character `:'.
+
+For example, the customizable user option variable `text-mode-hook'
+looks like this:
+
+     (defcustom text-mode-hook nil
+       "Normal hook run when entering Text mode and many related modes."
+       :type 'hook
+       :options '(turn-on-auto-fill flyspell-mode)
+       :group 'data)
+
+The name of the variable is `text-mode-hook'; it has no default value;
+and its documentation string tells you what it does.
+
+The `:type' keyword tells Emacs the kind of data to which
+`text-mode-hook' should be set and how to display the value in a
+Customization buffer.
+
+The `:options' keyword specifies a suggested list of values for the
+variable.  Currently, you can use `:options' only for a hook.  The list
+is only a suggestion; it is not exclusive; a person who sets the
+variable may set it to other values; the list shown following the
+`:options' keyword is intended to offer convenient choices to a user.
+
+Finally, the `:group' keyword tells the Emacs Customization command in
+which group the variable is located.  This tells where to find it.
+
+For more information, see *Note Writing Customization Definitions:
+(elisp)Customization.
+
+Consider `text-mode-hook' as an example.
+
+There are two ways to customize this variable.  You can use the
+customization command or write the appropriate expressions yourself.
+
+Using the customization command,  you can type:
+
+     M-x customize
+
+and find that the group for editing files of data is called `data'.
+Enter that group.  Text Mode Hook is the first member.  You can click
+on its various options, such as `turn-on-auto-fill', to set the values.
+After you click on the button to
+
+     Save for Future Sessions
+
+Emacs will write an expression into your `.emacs' file.  It will look
+like this:
+
+     (custom-set-variables
+       ;; custom-set-variables was added by Custom.
+       ;; If you edit it by hand, you could mess it up, so be careful.
+       ;; Your init file should contain only one such instance.
+       ;; If there is more than one, they won't work right.
+      '(text-mode-hook (quote (turn-on-auto-fill text-mode-hook-identify))))
+
+(The `text-mode-hook-identify' function tells
+`toggle-text-mode-auto-fill' which buffers are in Text mode.  It comes
+on automatically.  )
+
+The `custom-set-variables' function works somewhat differently than a
+`setq'.  While I have never learned the differences, I modify the
+`custom-set-variables' expressions in my `.emacs' file by hand:  I make
+the changes in what appears to me to be a reasonable manner and have
+not had any problems.  Others prefer to use the Customization command
+and let Emacs do the work for them.
+
+Another `custom-set-...' function is `custom-set-faces'.  This function
+sets the various font faces.  Over time, I have set a considerable
+number of faces.  Some of the time, I re-set them using `customize';
+other times, I simply edit the `custom-set-faces' expression in my
+`.emacs' file itself.
+
+The second way to customize your `text-mode-hook' is to set it yourself
+in your `.emacs' file using code that has nothing to do with the
+`custom-set-...' functions.
+
+When you do this, and later use `customize', you will see a message
+that says
+
+     CHANGED outside Customize; operating on it here may be unreliable.
+
+This message is only a warning.  If you click on the button to
+
+     Save for Future Sessions
+
+Emacs will write a `custom-set-...' expression near the end of your
+`.emacs' file that will be evaluated after your hand-written
+expression.  It will, therefore, overrule your hand-written expression.
+No harm will be done.  When you do this, however, be careful to
+remember which expression is active; if you forget, you may confuse
+yourself.
+
+So long as you remember where the values are set, you will have no
+trouble.  In any event, the values are always set in your
+initialization file, which is usually called `.emacs'.
+
+I myself use `customize' for hardly anything.  Mostly, I write
+expressions myself.
+
+Incidentally, `defsubst' defines an inline function.  The syntax is
+just like that of `defun'.  `defconst' defines a symbol as a constant.
+The intent is that neither programs nor users should ever change a
+value set by `defconst'
+
+
+File: eintr,  Node: Beginning a .emacs File,  Next: Text and Auto-fill,  Prev: defcustom,  Up: Emacs Initialization
+
+16.3 Beginning a `.emacs' File
+==============================
+
+When you start Emacs, it loads your `.emacs' file unless you tell it
+not to by specifying `-q' on the command line.  (The `emacs -q' command
+gives you a plain, out-of-the-box Emacs.)
+
+A `.emacs' file contains Lisp expressions.  Often, these are no more
+than expressions to set values; sometimes they are function definitions.
+
+*Note The Init File `~/.emacs': (emacs)Init File, for a short
+description of initialization files.
+
+This chapter goes over some of the same ground, but is a walk among
+extracts from a complete, long-used `.emacs' file--my own.
+
+The first part of the file consists of comments: reminders to myself.
+By now, of course, I remember these things, but when I started, I did
+not.
+
+     ;;;; Bob's .emacs file
+     ; Robert J. Chassell
+     ; 26 September 1985
+
+Look at that date!  I started this file a long time ago.  I have been
+adding to it ever since.
+
+     ; Each section in this file is introduced by a
+     ; line beginning with four semicolons; and each
+     ; entry is introduced by a line beginning with
+     ; three semicolons.
+
+This describes the usual conventions for comments in Emacs Lisp.
+Everything on a line that follows a semicolon is a comment.  Two,
+three, and four semicolons are used as section and subsection markers.
+(*Note Comments: (elisp)Comments, for more about comments.)
+
+     ;;;; The Help Key
+     ; Control-h is the help key;
+     ; after typing control-h, type a letter to
+     ; indicate the subject about which you want help.
+     ; For an explanation of the help facility,
+     ; type control-h two times in a row.
+
+Just remember: type `C-h' two times for help.
+
+     ; To find out about any mode, type control-h m
+     ; while in that mode.  For example, to find out
+     ; about mail mode, enter mail mode and then type
+     ; control-h m.
+
+`Mode help', as I call this, is very helpful.  Usually, it tells you
+all you need to know.
+
+Of course, you don't need to include comments like these in your
+`.emacs' file.  I included them in mine because I kept forgetting about
+Mode help or the conventions for comments--but I was able to remember
+to look here to remind myself.
+
+
+File: eintr,  Node: Text and Auto-fill,  Next: Mail Aliases,  Prev: Beginning a .emacs File,  Up: Emacs Initialization
+
+16.4 Text and Auto Fill Mode
+============================
+
+Now we come to the part that `turns on' Text mode and Auto Fill mode.
+
+     ;;; Text mode and Auto Fill mode
+     ; The next two lines put Emacs into Text mode
+     ; and Auto Fill mode, and are for writers who
+     ; want to start writing prose rather than code.
+
+     (setq default-major-mode 'text-mode)
+     (add-hook 'text-mode-hook 'turn-on-auto-fill)
+
+Here is the first part of this `.emacs' file that does something
+besides remind a forgetful human!
+
+The first of the two lines in parentheses tells Emacs to turn on Text
+mode when you find a file, _unless_ that file should go into some other
+mode, such as C mode.
+
+When Emacs reads a file, it looks at the extension to the file name, if
+any.  (The extension is the part that comes after a `.'.)  If the file
+ends with a `.c' or `.h' extension then Emacs turns on C mode.  Also,
+Emacs looks at first nonblank line of the file; if the line says
+`-*- C -*-', Emacs turns on C mode.  Emacs possesses a list of
+extensions and specifications that it uses automatically.  In addition,
+Emacs looks near the last page for a per-buffer, "local variables
+list", if any.
+
+*Note How Major Modes are Chosen: (emacs)Choosing Modes.
+
+*Note Local Variables in Files: (emacs)File Variables.
+
+Now, back to the `.emacs' file.
+
+Here is the line again; how does it work?
+
+     (setq default-major-mode 'text-mode)
+
+This line is a short, but complete Emacs Lisp expression.
+
+We are already familiar with `setq'.  It sets the following variable,
+`default-major-mode', to the subsequent value, which is `text-mode'.
+The single quote mark before `text-mode' tells Emacs to deal directly
+with the `text-mode' variable, not with whatever it might stand for.
+*Note Setting the Value of a Variable: set & setq, for a reminder of
+how `setq' works.  The main point is that there is no difference
+between the procedure you use to set a value in your `.emacs' file and
+the procedure you use anywhere else in Emacs.
+
+Here is the next line:
+
+     (add-hook 'text-mode-hook 'turn-on-auto-fill)
+
+In this line, the `add-hook' command adds `turn-on-auto-fill' to the
+variable.
+
+`turn-on-auto-fill' is the name of a program, that, you guessed it!,
+turns on Auto Fill mode.
+
+Every time Emacs turns on Text mode, Emacs runs the commands `hooked'
+onto Text mode.  So every time Emacs turns on Text mode, Emacs also
+turns on Auto Fill mode.
+
+In brief, the first line causes Emacs to enter Text mode when you edit a
+file, unless the file name extension, a first non-blank line, or local
+variables to tell Emacs otherwise.
+
+Text mode among other actions, sets the syntax table to work
+conveniently for writers.  In Text mode, Emacs considers an apostrophe
+as part of a word like a letter; but Emacs does not consider a period
+or a space as part of a word.  Thus, `M-f' moves you over `it's'.  On
+the other hand, in C mode, `M-f' stops just after the `t' of `it's'.
+
+The second line causes Emacs to turn on Auto Fill mode when it turns on
+Text mode.  In Auto Fill mode, Emacs automatically breaks a line that
+is too wide and brings the excessively wide part of the line down to
+the next line.  Emacs breaks lines between words, not within them.
+
+When Auto Fill mode is turned off, lines continue to the right as you
+type them.  Depending on how you set the value of `truncate-lines', the
+words you type either disappear off the right side of the screen, or
+else are shown, in a rather ugly and unreadable manner, as a
+continuation line on the screen.
+
+In addition, in this part of my `.emacs' file, I tell the Emacs fill
+commands to insert two spaces after a colon:
+
+     (setq colon-double-space t)
+
+
+File: eintr,  Node: Mail Aliases,  Next: Indent Tabs Mode,  Prev: Text and Auto-fill,  Up: Emacs Initialization
+
+16.5 Mail Aliases
+=================
+
+Here is a `setq' that `turns on' mail aliases, along with more
+reminders.
+
+     ;;; Mail mode
+     ; To enter mail mode, type `C-x m'
+     ; To enter RMAIL (for reading mail),
+     ; type `M-x rmail'
+
+     (setq mail-aliases t)
+
+This `setq' command sets the value of the variable `mail-aliases' to
+`t'.  Since `t' means true, the line says, in effect, "Yes, use mail
+aliases."
+
+Mail aliases are convenient short names for long email addresses or for
+lists of email addresses.  The file where you keep your `aliases' is
+`~/.mailrc'.  You write an alias like this:
+
+     alias geo george@foobar.wiz.edu
+
+When you write a message to George, address it to `geo'; the mailer
+will automatically expand `geo' to the full address.
+
+
+File: eintr,  Node: Indent Tabs Mode,  Next: Keybindings,  Prev: Mail Aliases,  Up: Emacs Initialization
+
+16.6 Indent Tabs Mode
+=====================
+
+By default, Emacs inserts tabs in place of multiple spaces when it
+formats a region.  (For example, you might indent many lines of text
+all at once with the `indent-region' command.)  Tabs look fine on a
+terminal or with ordinary printing, but they produce badly indented
+output when you use TeX or Texinfo since TeX ignores tabs.
+
+The following turns off Indent Tabs mode:
+
+     ;;; Prevent Extraneous Tabs
+     (setq-default indent-tabs-mode nil)
+
+Note that this line uses `setq-default' rather than the `setq' command
+that we have seen before.  The `setq-default' command sets values only
+in buffers that do not have their own local values for the variable.
+
+*Note Tabs vs. Spaces: (emacs)Just Spaces.
+
+*Note Local Variables in Files: (emacs)File Variables.
+
+
+File: eintr,  Node: Keybindings,  Next: Keymaps,  Prev: Indent Tabs Mode,  Up: Emacs Initialization
+
+16.7 Some Keybindings
+=====================
+
+Now for some personal keybindings:
+
+     ;;; Compare windows
+     (global-set-key "\C-cw" 'compare-windows)
+
+`compare-windows' is a nifty command that compares the text in your
+current window with text in the next window.  It makes the comparison
+by starting at point in each window, moving over text in each window as
+far as they match.  I use this command all the time.
+
+This also shows how to set a key globally, for all modes.
+
+The command is `global-set-key'.  It is followed by the keybinding.  In
+a `.emacs' file, the keybinding is written as shown: `\C-c' stands for
+`control-c', which means `press the control key and the `c' key at the
+same time'.  The `w' means `press the `w' key'.  The keybinding is
+surrounded by double quotation marks.  In documentation, you would
+write this as `C-c w'.  (If you were binding a <META> key, such as
+`M-c', rather than a <CTRL> key, you would write `\M-c'.  *Note
+Rebinding Keys in Your Init File: (emacs)Init Rebinding, for details.)
+
+The command invoked by the keys is `compare-windows'.  Note that
+`compare-windows' is preceded by a single quote; otherwise, Emacs would
+first try to evaluate the symbol to determine its value.
+
+These three things, the double quotation marks, the backslash before
+the `C', and the single quote mark are necessary parts of keybinding
+that I tend to forget.  Fortunately, I have come to remember that I
+should look at my existing `.emacs' file, and adapt what is there.
+
+As for the keybinding itself: `C-c w'.  This combines the prefix key,
+`C-c', with a single character, in this case, `w'.  This set of keys,
+`C-c' followed by a single character, is strictly reserved for
+individuals' own use.  (I call these `own' keys, since these are for my
+own use.)  You should always be able to create such a keybinding for
+your own use without stomping on someone else's keybinding.  If you
+ever write an extension to Emacs, please avoid taking any of these keys
+for public use.  Create a key like `C-c C-w' instead.  Otherwise, we
+will run out of `own' keys.
+
+Here is another keybinding, with a comment:
+
+     ;;; Keybinding for `occur'
+     ; I use occur a lot, so let's bind it to a key:
+     (global-set-key "\C-co" 'occur)
+
+The `occur' command shows all the lines in the current buffer that
+contain a match for a regular expression.  Matching lines are shown in
+a buffer called `*Occur*'.  That buffer serves as a menu to jump to
+occurrences.
+
+Here is how to unbind a key, so it does not work:
+
+     ;;; Unbind `C-x f'
+     (global-unset-key "\C-xf")
+
+There is a reason for this unbinding: I found I inadvertently typed
+`C-x f' when I meant to type `C-x C-f'.  Rather than find a file, as I
+intended, I accidentally set the width for filled text, almost always
+to a width I did not want.  Since I hardly ever reset my default width,
+I simply unbound the key.
+
+The following rebinds an existing key:
+
+     ;;; Rebind `C-x C-b' for `buffer-menu'
+     (global-set-key "\C-x\C-b" 'buffer-menu)
+
+By default, `C-x C-b' runs the `list-buffers' command.  This command
+lists your buffers in _another_ window.  Since I almost always want to
+do something in that window, I prefer the  `buffer-menu' command, which
+not only lists the buffers, but moves point into that window.
+
+
+File: eintr,  Node: Keymaps,  Next: Loading Files,  Prev: Keybindings,  Up: Emacs Initialization
+
+16.8 Keymaps
+============
+
+Emacs uses "keymaps" to record which keys call which commands.  When
+you use `global-set-key' to set the keybinding for a single command in
+all parts of Emacs, you are specifying the keybinding in
+`current-global-map'.
+
+Specific modes, such as C mode or Text mode, have their own keymaps;
+the mode-specific keymaps override the global map that is shared by all
+buffers.
+
+The `global-set-key' function binds, or rebinds, the global keymap.
+For example, the following binds the key `C-x C-b' to the function
+`buffer-menu':
+
+     (global-set-key "\C-x\C-b" 'buffer-menu)
+
+Mode-specific keymaps are bound using the `define-key' function, which
+takes a specific keymap as an argument, as well as the key and the
+command.  For example, my `.emacs' file contains the following
+expression to bind the `texinfo-insert-@group' command to `C-c C-c g':
+
+     (define-key texinfo-mode-map "\C-c\C-cg" 'texinfo-insert-@group)
+
+The `texinfo-insert-@group' function itself is a little extension to
+Texinfo mode that inserts `@group' into a Texinfo file.  I use this
+command all the time and prefer to type the three strokes `C-c C-c g'
+rather than the six strokes `@ g r o u p'.  (`@group' and its matching
+`@end group' are commands that keep all enclosed text together on one
+page; many multi-line examples in this book are surrounded by `@group
+... @end group'.)
+
+Here is the `texinfo-insert-@group' function definition:
+
+     (defun texinfo-insert-@group ()
+       "Insert the string @group in a Texinfo buffer."
+       (interactive)
+       (beginning-of-line)
+       (insert "@group\n"))
+
+(Of course, I could have used Abbrev mode to save typing, rather than
+write a function to insert a word; but I prefer key strokes consistent
+with other Texinfo mode key bindings.)
+
+You will see numerous `define-key' expressions in `loaddefs.el' as well
+as in the various mode libraries, such as `cc-mode.el' and
+`lisp-mode.el'.
+
+*Note Customizing Key Bindings: (emacs)Key Bindings, and *Note Keymaps:
+(elisp)Keymaps, for more information about keymaps.
+
+
+File: eintr,  Node: Loading Files,  Next: Autoload,  Prev: Keymaps,  Up: Emacs Initialization
+
+16.9 Loading Files
+==================
+
+Many people in the GNU Emacs community have written extensions to
+Emacs.  As time goes by, these extensions are often included in new
+releases.  For example, the Calendar and Diary packages are now part of
+the standard GNU Emacs, as is Calc.
+
+You can use a `load' command to evaluate a complete file and thereby
+install all the functions and variables in the file into Emacs.  For
+example:
+
+     (load "~/emacs/slowsplit")
+
+This evaluates, i.e. loads, the `slowsplit.el' file or if it exists,
+the faster, byte compiled `slowsplit.elc' file from the `emacs'
+sub-directory of your home directory.  The file contains the function
+`split-window-quietly', which John Robinson wrote in 1989.
+
+The `split-window-quietly' function splits a window with the minimum of
+redisplay.  I installed it in 1989 because it worked well with the slow
+1200 baud terminals I was then using.  Nowadays, I only occasionally
+come across such a slow connection, but I continue to use the function
+because I like the way it leaves the bottom half of a buffer in the
+lower of the new windows and the top half in the upper window.
+
+To replace the key binding for the default `split-window-vertically',
+you must also unset that key and bind the keys to
+`split-window-quietly', like this:
+
+     (global-unset-key "\C-x2")
+     (global-set-key "\C-x2" 'split-window-quietly)
+
+If you load many extensions, as I do, then instead of specifying the
+exact location of the extension file, as shown above, you can specify
+that directory as part of Emacs' `load-path'.  Then, when Emacs loads a
+file, it will search that directory as well as its default list of
+directories.  (The default list is specified in `paths.h' when Emacs is
+built.)
+
+The following command adds your `~/emacs' directory to the existing
+load path:
+
+     ;;; Emacs Load Path
+     (setq load-path (cons "~/emacs" load-path))
+
+Incidentally, `load-library' is an interactive interface to the `load'
+function.  The complete function looks like this:
+
+     (defun load-library (library)
+       "Load the library named LIBRARY.
+     This is an interface to the function `load'."
+       (interactive
+        (list (completing-read "Load library: "
+     			  'locate-file-completion
+     			  (cons load-path (get-load-suffixes)))))
+       (load library))
+
+The name of the function, `load-library', comes from the use of
+`library' as a conventional synonym for `file'.  The source for the
+`load-library' command is in the `files.el' library.
+
+Another interactive command that does a slightly different job is
+`load-file'.  *Note Libraries of Lisp Code for Emacs: (emacs)Lisp
+Libraries, for information on the distinction between `load-library'
+and this command.
+
+
+File: eintr,  Node: Autoload,  Next: Simple Extension,  Prev: Loading Files,  Up: Emacs Initialization
+
+16.10 Autoloading
+=================
+
+Instead of installing a function by loading the file that contains it,
+or by evaluating the function definition, you can make the function
+available but not actually install it until it is first called.  This
+is called "autoloading".
+
+When you execute an autoloaded function, Emacs automatically evaluates
+the file that contains the definition, and then calls the function.
+
+Emacs starts quicker with autoloaded functions, since their libraries
+are not loaded right away; but you need to wait a moment when you first
+use such a function, while its containing file is evaluated.
+
+Rarely used functions are frequently autoloaded.  The `loaddefs.el'
+library contains hundreds of autoloaded functions, from `bookmark-set'
+to `wordstar-mode'.  Of course, you may come to use a `rare' function
+frequently.  When you do, you should load that function's file with a
+`load' expression in your `.emacs' file.
+
+In my `.emacs' file for Emacs version 22, I load 14 libraries that
+contain functions that would otherwise be autoloaded.  (Actually, it
+would have been better to include these files in my `dumped' Emacs, but
+I forgot.  *Note Building Emacs: (elisp)Building Emacs, and the
+`INSTALL' file for more about dumping.)
+
+You may also want to include autoloaded expressions in your `.emacs'
+file.  `autoload' is a built-in function that takes up to five
+arguments, the final three of which are optional.  The first argument
+is the name of the function to be autoloaded; the second is the name of
+the file to be loaded.  The third argument is documentation for the
+function, and the fourth tells whether the function can be called
+interactively.  The fifth argument tells what type of
+object--`autoload' can handle a keymap or macro as well as a function
+(the default is a function).
+
+Here is a typical example:
+
+     (autoload 'html-helper-mode
+       "html-helper-mode" "Edit HTML documents" t)
+
+(`html-helper-mode' is an alternative to `html-mode', which is a
+standard part of the distribution).
+
+This expression autoloads the `html-helper-mode' function.  It takes it
+from the `html-helper-mode.el' file (or from the byte compiled file
+`html-helper-mode.elc', if it exists.)  The file must be located in a
+directory specified by `load-path'.  The documentation says that this
+is a mode to help you edit documents written in the HyperText Markup
+Language.  You can call this mode interactively by typing `M-x
+html-helper-mode'.  (You need to duplicate the function's regular
+documentation in the autoload expression because the regular function
+is not yet loaded, so its documentation is not available.)
+
+*Note Autoload: (elisp)Autoload, for more information.
+
+
+File: eintr,  Node: Simple Extension,  Next: X11 Colors,  Prev: Autoload,  Up: Emacs Initialization
+
+16.11 A Simple Extension: `line-to-top-of-window'
+=================================================
+
+Here is a simple extension to Emacs that moves the line point is on to
+the top of the window.  I use this all the time, to make text easier to
+read.
+
+You can put the following code into a separate file and then load it
+from your `.emacs' file, or you can include it within your `.emacs'
+file.
+
+Here is the definition:
+
+     ;;; Line to top of window;
+     ;;; replace three keystroke sequence  C-u 0 C-l
+     (defun line-to-top-of-window ()
+       "Move the line point is on to top of window."
+       (interactive)
+       (recenter 0))
+
+Now for the keybinding.
+
+Nowadays, function keys as well as mouse button events and non-ASCII
+characters are written within square brackets, without quotation marks.
+(In Emacs version 18 and before, you had to write different function
+key bindings for each different make of terminal.)
+
+I bind `line-to-top-of-window' to my <F6> function key like this:
+
+     (global-set-key [f6] 'line-to-top-of-window)
+
+For more information, see *Note Rebinding Keys in Your Init File:
+(emacs)Init Rebinding.
+
+If you run two versions of GNU Emacs, such as versions 21 and 22, and
+use one `.emacs' file, you can select which code to evaluate with the
+following conditional:
+
+     (cond
+      ((string-equal (number-to-string 21) (substring (emacs-version) 10 12))
+       ;; evaluate version 21 code
+       ( ... ))
+      ((string-equal (number-to-string 22) (substring (emacs-version) 10 12))
+       ;; evaluate version 22 code
+       ( ... )))
+
+For example, in contrast to version 20, version 21 blinks its cursor by
+default.  I hate such blinking, as well as some other features in
+version 21, so I placed the following in my `.emacs' file(1):
+
+     (if (string-equal "21" (substring (emacs-version) 10 12))
+         (progn
+           (blink-cursor-mode 0)
+           ;; Insert newline when you press `C-n' (next-line)
+           ;; at the end of the buffer
+           (setq next-line-add-newlines t)
+           ;; Turn on image viewing
+           (auto-image-file-mode t)
+           ;; Turn on menu bar (this bar has text)
+           ;; (Use numeric argument to turn on)
+           (menu-bar-mode 1)
+           ;; Turn off tool bar (this bar has icons)
+           ;; (Use numeric argument to turn on)
+           (tool-bar-mode nil)
+           ;; Turn off tooltip mode for tool bar
+           ;; (This mode causes icon explanations to pop up)
+           ;; (Use numeric argument to turn on)
+           (tooltip-mode nil)
+           ;; If tooltips turned on, make tips appear promptly
+           (setq tooltip-delay 0.1)  ; default is one second
+            ))
+
+(You will note that instead of typing `(number-to-string 21)', I
+decided to save typing and wrote `21' as a string, `"21"', rather than
+convert it from an integer to a string.  In this instance, this
+expression is better than the longer, but more general
+`(number-to-string 21)'.  However, if you do not know ahead of time
+what type of information will be returned, then the `number-to-string'
+function will be needed.)
+
+---------- Footnotes ----------
+
+(1) When I start instances of Emacs that do not load my `.emacs' file
+or any site file, I also turn off blinking:
+
+     emacs -q --no-site-file -eval '(blink-cursor-mode nil)'
+
+Or nowadays, using an even more sophisticated set of options,
+
+     emacs -Q - D
+
+
+File: eintr,  Node: X11 Colors,  Next: Miscellaneous,  Prev: Simple Extension,  Up: Emacs Initialization
+
+16.12 X11 Colors
+================
+
+You can specify colors when you use Emacs with the MIT X Windowing
+system.
+
+I dislike the default colors and specify my own.
+
+Here are the expressions in my `.emacs' file that set values:
+
+     ;; Set cursor color
+     (set-cursor-color "white")
+
+     ;; Set mouse color
+     (set-mouse-color "white")
+
+     ;; Set foreground and background
+     (set-foreground-color "white")
+     (set-background-color "darkblue")
+
+     ;;; Set highlighting colors for isearch and drag
+     (set-face-foreground 'highlight "white")
+     (set-face-background 'highlight "blue")
+
+     (set-face-foreground 'region "cyan")
+     (set-face-background 'region "blue")
+
+     (set-face-foreground 'secondary-selection "skyblue")
+     (set-face-background 'secondary-selection "darkblue")
+
+     ;; Set calendar highlighting colors
+     (setq calendar-load-hook
+           '(lambda ()
+              (set-face-foreground 'diary-face   "skyblue")
+              (set-face-background 'holiday-face "slate blue")
+              (set-face-foreground 'holiday-face "white")))
+
+The various shades of blue soothe my eye and prevent me from seeing the
+screen flicker.
+
+Alternatively, I could have set my specifications in various X
+initialization files.  For example, I could set the foreground,
+background, cursor, and pointer (i.e., mouse) colors in my
+`~/.Xresources' file like this:
+
+     Emacs*foreground:   white
+     Emacs*background:   darkblue
+     Emacs*cursorColor:  white
+     Emacs*pointerColor: white
+
+In any event, since it is not part of Emacs, I set the root color of my
+X window in my `~/.xinitrc' file, like this(1):
+
+     xsetroot -solid Navy -fg white &
+
+---------- Footnotes ----------
+
+(1) I also run more modern window managers, such as Enlightenment,
+Gnome, or KDE; in those cases, I often specify an image rather than a
+plain color.
+
+
+File: eintr,  Node: Miscellaneous,  Next: Mode Line,  Prev: X11 Colors,  Up: Emacs Initialization
+
+16.13 Miscellaneous Settings for a `.emacs' File
+================================================
+
+Here are a few miscellaneous settings:
+
+   - Set the shape and color of the mouse cursor:
+
+          ; Cursor shapes are defined in
+          ; `/usr/include/X11/cursorfont.h';
+          ; for example, the `target' cursor is number 128;
+          ; the `top_left_arrow' cursor is number 132.
+
+          (let ((mpointer (x-get-resource "*mpointer"
+                                          "*emacs*mpointer")))
+            ;; If you have not set your mouse pointer
+            ;;     then set it, otherwise leave as is:
+            (if (eq mpointer nil)
+                (setq mpointer "132")) ; top_left_arrow
+            (setq x-pointer-shape (string-to-int mpointer))
+            (set-mouse-color "white"))
+
+   - Or you can set the values of a variety of features in an alist,
+     like this:
+
+          (setq-default
+           default-frame-alist
+           '((cursor-color . "white")
+             (mouse-color . "white")
+             (foreground-color . "white")
+             (background-color . "DodgerBlue4")
+             ;; (cursor-type . bar)
+             (cursor-type . box)
+             (tool-bar-lines . 0)
+             (menu-bar-lines . 1)
+             (width . 80)
+             (height . 58)
+             (font .
+                   "-Misc-Fixed-Medium-R-Normal--20-200-75-75-C-100-ISO8859-1")
+             ))
+
+   - Convert `<CTRL>-h' into <DEL> and <DEL> into `<CTRL>-h'.
+     (Some older keyboards needed this, although I have not seen the
+     problem recently.)
+
+          ;; Translate `C-h' to <DEL>.
+          ; (keyboard-translate ?\C-h ?\C-?)
+
+          ;; Translate <DEL> to `C-h'.
+          (keyboard-translate ?\C-? ?\C-h)
+
+   - Turn off a blinking cursor!
+
+          (if (fboundp 'blink-cursor-mode)
+              (blink-cursor-mode -1))
+
+     or start GNU Emacs with the command `emacs -nbc'.
+
+   - Ignore case when using `grep'
+     `-n'     Prefix each line of output with line number
+     `-i'     Ignore case distinctions
+     `-e'     Protect patterns beginning with a hyphen character, `-'
+
+          (setq grep-command "grep  -n -i -e ")
+
+   - Find an existing buffer, even if it has a different name
+     This avoids problems with symbolic links.
+
+          (setq find-file-existing-other-name t)
+
+   - Set your language environment and default input method
+
+          (set-language-environment "latin-1")
+          ;; Remember you can enable or disable multilingual text input
+          ;; with the `toggle-input-method'' (C-\) command
+          (setq default-input-method "latin-1-prefix")
+
+     If you want to write with Chinese `GB' characters, set this
+     instead:
+
+          (set-language-environment "Chinese-GB")
+          (setq default-input-method "chinese-tonepy")
+
+Fixing Unpleasant Key Bindings
+..............................
+
+Some systems bind keys unpleasantly.  Sometimes, for example, the
+<CTRL> key appears in an awkward spot rather than at the far left of
+the home row.
+
+Usually, when people fix these sorts of keybindings, they do not change
+their `~/.emacs' file.  Instead, they bind the proper keys on their
+consoles with the `loadkeys' or `install-keymap' commands in their boot
+script and then include `xmodmap' commands in their `.xinitrc' or
+`.Xsession' file for X Windows.
+
+For a boot script:
+
+     loadkeys /usr/share/keymaps/i386/qwerty/emacs2.kmap.gz
+
+or
+
+     install-keymap emacs2
+
+For a `.xinitrc' or `.Xsession' file when the <Caps Lock> key is at the
+far left of the home row:
+
+     # Bind the key labeled `Caps Lock' to `Control'
+     # (Such a broken user interface suggests that keyboard manufacturers
+     # think that computers are typewriters from 1885.)
+
+     xmodmap -e "clear Lock"
+     xmodmap -e "add Control = Caps_Lock"
+
+In a `.xinitrc' or `.Xsession' file, to convert an <ALT> key to a
+<META> key:
+
+     # Some ill designed keyboards have a key labeled ALT and no Meta
+     xmodmap -e "keysym Alt_L = Meta_L Alt_L"
+
+
+File: eintr,  Node: Mode Line,  Prev: Miscellaneous,  Up: Emacs Initialization
+
+16.14 A Modified Mode Line
+==========================
+
+Finally, a feature I really like: a modified mode line.
+
+When I work over a network, I forget which machine I am using.  Also, I
+tend to I lose track of where I am, and which line point is on.
+
+So I reset my mode line to look like this:
+
+     -:-- foo.texi   rattlesnake:/home/bob/  Line 1  (Texinfo Fill) Top
+
+I am visiting a file called `foo.texi', on my machine `rattlesnake' in
+my `/home/bob' buffer.  I am on line 1, in Texinfo mode, and am at the
+top of the buffer.
+
+My `.emacs' file has a section that looks like this:
+
+     ;; Set a Mode Line that tells me which machine, which directory,
+     ;; and which line I am on, plus the other customary information.
+     (setq default-mode-line-format
+      (quote
+       (#("-" 0 1
+          (help-echo
+           "mouse-1: select window, mouse-2: delete others ..."))
+        mode-line-mule-info
+        mode-line-modified
+        mode-line-frame-identification
+        "    "
+        mode-line-buffer-identification
+        "    "
+        (:eval (substring
+                (system-name) 0 (string-match "\\..+" (system-name))))
+        ":"
+        default-directory
+        #(" " 0 1
+          (help-echo
+           "mouse-1: select window, mouse-2: delete others ..."))
+        (line-number-mode " Line %l ")
+        global-mode-string
+        #("   %[(" 0 6
+          (help-echo
+           "mouse-1: select window, mouse-2: delete others ..."))
+        (:eval (mode-line-mode-name))
+        mode-line-process
+        minor-mode-alist
+        #("%n" 0 2 (help-echo "mouse-2: widen" local-map (keymap ...)))
+        ")%] "
+        (-3 . "%P")
+        ;;   "-%-"
+        )))
+
+Here, I redefine the default mode line.  Most of the parts are from the
+original; but I make a few changes.  I set the _default_ mode line
+format so as to permit various modes, such as Info, to override it.
+
+Many elements in the list are self-explanatory: `mode-line-modified' is
+a variable that tells whether the buffer has been modified, `mode-name'
+tells the name of the mode, and so on.  However, the format looks
+complicated because of two features we have not discussed.
+
+The first string in the mode line is a dash or hyphen, `-'.  In the old
+days, it would have been specified simply as `"-"'.  But nowadays,
+Emacs can add properties to a string, such as highlighting or, as in
+this case, a help feature.  If you place your mouse cursor over the
+hyphen, some help information appears (By default, you must wait
+seven-tenths of a second before the information appears.  You can
+change that timing by changing the value of `tooltip-delay'.)
+
+The new string format has a special syntax:
+
+     #("-" 0 1 (help-echo "mouse-1: select window, ..."))
+
+The `#(' begins a list.  The first element of the list is the string
+itself, just one `-'.  The second and third elements specify the range
+over which the fourth element applies.  A range starts _after_ a
+character, so a zero means the range starts just before the first
+character; a 1 means that the range ends just after the first
+character.  The third element is the property for the range.  It
+consists of a property list,  a property name, in this case,
+`help-echo', followed by a value, in this case, a string.  The second,
+third, and fourth elements of this new string format can be repeated.
+
+*Note Text Properties: (elisp)Text Properties, and see *Note Mode Line
+Format: (elisp)Mode Line Format, for more information.
+
+`mode-line-buffer-identification' displays the current buffer name.  It
+is a list beginning `(#("%12b" 0 4 ...'.  The `#(' begins the list.
+
+The `"%12b"' displays the current buffer name, using the `buffer-name'
+function with which we are familiar; the `12' specifies the maximum
+number of characters that will be displayed.  When a name has fewer
+characters, whitespace is added to fill out to this number.  (Buffer
+names can and often should be longer than 12 characters; this length
+works well in a typical 80 column wide window.)
+
+`:eval' was a new feature in GNU Emacs version 21.  It says to evaluate
+the following form and use the result as a string to display.  In this
+case, the expression displays the first component of the full system
+name.  The end of the first component is a `.' (`period'), so I use the
+`string-match' function to tell me the length of the first component.
+The substring from the zeroth character to that length is the name of
+the machine.
+
+This is the expression:
+
+     (:eval (substring
+             (system-name) 0 (string-match "\\..+" (system-name))))
+
+`%[' and `%]' cause a pair of square brackets to appear for each
+recursive editing level.  `%n' says `Narrow' when narrowing is in
+effect.  `%P' tells you the percentage of the buffer that is above the
+bottom of the window, or `Top', `Bottom', or `All'.  (A lower case `p'
+tell you the percentage above the _top_ of the window.)  `%-' inserts
+enough dashes to fill out the line.
+
+Remember, "You don't have to like Emacs to like it" -- your own Emacs
+can have different colors, different commands, and different keys than
+a default Emacs.
+
+On the other hand, if you want to bring up a plain `out of the box'
+Emacs, with no customization, type:
+
+     emacs -q
+
+This will start an Emacs that does _not_ load your `~/.emacs'
+initialization file.  A plain, default Emacs.  Nothing more.
+
+
+File: eintr,  Node: Debugging,  Next: Conclusion,  Prev: Emacs Initialization,  Up: Top
+
+17 Debugging
+************
+
+GNU Emacs has two debuggers, `debug' and `edebug'.  The first is built
+into the internals of Emacs and is always with you; the second requires
+that you instrument a function before you can use it.
+
+Both debuggers are described extensively in *Note Debugging Lisp
+Programs: (elisp)Debugging.  In this chapter, I will walk through a
+short example of each.
+
+* Menu:
+
+* debug::
+* debug-on-entry::
+* debug-on-quit::
+* edebug::
+* Debugging Exercises::
+
+
+File: eintr,  Node: debug,  Next: debug-on-entry,  Prev: Debugging,  Up: Debugging
+
+17.1 `debug'
+============
+
+Suppose you have written a function definition that is intended to
+return the sum of the numbers 1 through a given number.  (This is the
+`triangle' function discussed earlier.  *Note Example with Decrementing
+Counter: Decrementing Example, for a discussion.)
+
+However, your function definition has a bug.  You have mistyped `1='
+for `1-'.  Here is the broken definition:
+
+     (defun triangle-bugged (number)
+       "Return sum of numbers 1 through NUMBER inclusive."
+       (let ((total 0))
+         (while (> number 0)
+           (setq total (+ total number))
+           (setq number (1= number)))      ; Error here.
+         total))
+
+If you are reading this in Info, you can evaluate this definition in
+the normal fashion.  You will see `triangle-bugged' appear in the echo
+area.
+
+Now evaluate the `triangle-bugged' function with an argument of 4:
+
+     (triangle-bugged 4)
+
+In GNU Emacs version 21, you will create and enter a `*Backtrace*'
+buffer that says:
+
+
+     ---------- Buffer: *Backtrace* ----------
+     Debugger entered--Lisp error: (void-function 1=)
+       (1= number)
+       (setq number (1= number))
+       (while (> number 0) (setq total (+ total number))
+             (setq number (1= number)))
+       (let ((total 0)) (while (> number 0) (setq total ...)
+         (setq number ...)) total)
+       triangle-bugged(4)
+       eval((triangle-bugged 4))
+       eval-last-sexp-1(nil)
+       eval-last-sexp(nil)
+       call-interactively(eval-last-sexp)
+     ---------- Buffer: *Backtrace* ----------
+
+(I have reformatted this example slightly; the debugger does not fold
+long lines.  As usual, you can quit the debugger by typing `q' in the
+`*Backtrace*' buffer.)
+
+In practice, for a bug as simple as this, the `Lisp error' line will
+tell you what you need to know to correct the definition.  The function
+`1=' is `void'.
+
+However, suppose you are not quite certain what is going on?  You can
+read the complete backtrace.
+
+In this case, you need to run GNU Emacs 22, which automatically starts
+the debugger that puts you in the `*Backtrace*' buffer; or else, you
+need to start the debugger manually as described below.
+
+Read the `*Backtrace*' buffer from the bottom up; it tells you what
+Emacs did that led to the error.  Emacs made an interactive call to
+`C-x C-e' (`eval-last-sexp'), which led to the evaluation of the
+`triangle-bugged' expression.  Each line above tells you what the Lisp
+interpreter evaluated next.
+
+The third line from the top of the buffer is
+
+     (setq number (1= number))
+
+Emacs tried to evaluate this expression; in order to do so, it tried to
+evaluate the inner expression shown on the second line from the top:
+
+     (1= number)
+
+This is where the error occurred; as the top line says:
+
+     Debugger entered--Lisp error: (void-function 1=)
+
+You can correct the mistake, re-evaluate the function definition, and
+then run your test again.
+
+
+File: eintr,  Node: debug-on-entry,  Next: debug-on-quit,  Prev: debug,  Up: Debugging
+
+17.2 `debug-on-entry'
+=====================
+
+GNU Emacs 22 starts the debugger automatically when your function has
+an error.
+
+Incidentally, you can start the debugger manually for all versions of
+Emacs; the advantage is that the debugger runs even if you do not have
+a bug in your code.  Sometimes your code will be free of bugs!
+
+You can enter the debugger when you call the function by calling
+`debug-on-entry'.
+
+Type:
+
+     M-x debug-on-entry RET triangle-bugged RET
+
+Now, evaluate the following:
+
+     (triangle-bugged 5)
+
+All versions of Emacs will create a `*Backtrace*' buffer and tell you
+that it is beginning to evaluate the `triangle-bugged' function:
+
+     ---------- Buffer: *Backtrace* ----------
+     Debugger entered--entering a function:
+     * triangle-bugged(5)
+       eval((triangle-bugged 5))
+       eval-last-sexp-1(nil)
+       eval-last-sexp(nil)
+       call-interactively(eval-last-sexp)
+     ---------- Buffer: *Backtrace* ----------
+
+In the `*Backtrace*' buffer, type `d'.  Emacs will evaluate the first
+expression in `triangle-bugged'; the buffer will look like this:
+
+     ---------- Buffer: *Backtrace* ----------
+     Debugger entered--beginning evaluation of function call form:
+     * (let ((total 0)) (while (> number 0) (setq total ...)
+             (setq number ...)) total)
+     * triangle-bugged(5)
+       eval((triangle-bugged 5))
+       eval-last-sexp-1(nil)
+       eval-last-sexp(nil)
+       call-interactively(eval-last-sexp)
+     ---------- Buffer: *Backtrace* ----------
+
+Now, type `d' again, eight times, slowly.  Each time you type `d',
+Emacs will evaluate another expression in the function definition.
+
+Eventually, the buffer will look like this:
+
+     ---------- Buffer: *Backtrace* ----------
+     Debugger entered--beginning evaluation of function call form:
+     * (setq number (1= number))
+     * (while (> number 0) (setq total (+ total number))
+             (setq number (1= number)))
+     * (let ((total 0)) (while (> number 0) (setq total ...)
+             (setq number ...)) total)
+     * triangle-bugged(5)
+       eval((triangle-bugged 5))
+       eval-last-sexp-1(nil)
+       eval-last-sexp(nil)
+       call-interactively(eval-last-sexp)
+     ---------- Buffer: *Backtrace* ----------
+
+Finally, after you type `d' two more times, Emacs will reach the error,
+and the top two lines of the `*Backtrace*' buffer will look like this:
+
+     ---------- Buffer: *Backtrace* ----------
+     Debugger entered--Lisp error: (void-function 1=)
+     * (1= number)
+     ...
+     ---------- Buffer: *Backtrace* ----------
+
+By typing `d', you were able to step through the function.
+
+You can quit a `*Backtrace*' buffer by typing `q' in it; this quits the
+trace, but does not cancel `debug-on-entry'.
+
+To cancel the effect of `debug-on-entry', call `cancel-debug-on-entry'
+and the name of the function, like this:
+
+     M-x cancel-debug-on-entry RET triangle-bugged RET
+
+(If you are reading this in Info, cancel `debug-on-entry' now.)
+
+
+File: eintr,  Node: debug-on-quit,  Next: edebug,  Prev: debug-on-entry,  Up: Debugging
+
+17.3 `debug-on-quit' and `(debug)'
+==================================
+
+In addition to setting `debug-on-error' or calling `debug-on-entry',
+there are two other ways to start `debug'.
+
+You can start `debug' whenever you type `C-g' (`keyboard-quit') by
+setting the variable `debug-on-quit' to `t'.  This is useful for
+debugging infinite loops.
+
+Or, you can insert a line that says `(debug)' into your code where you
+want the debugger to start, like this:
+
+     (defun triangle-bugged (number)
+       "Return sum of numbers 1 through NUMBER inclusive."
+       (let ((total 0))
+         (while (> number 0)
+           (setq total (+ total number))
+           (debug)                         ; Start debugger.
+           (setq number (1= number)))      ; Error here.
+         total))
+
+The `debug' function is described in detail in *Note The Lisp Debugger:
+(elisp)Debugger.
+
+
+File: eintr,  Node: edebug,  Next: Debugging Exercises,  Prev: debug-on-quit,  Up: Debugging
+
+17.4 The `edebug' Source Level Debugger
+=======================================
+
+Edebug is a source level debugger.  Edebug normally displays the source
+of the code you are debugging, with an arrow at the left that shows
+which line you are currently executing.
+
+You can walk through the execution of a function, line by line, or run
+quickly until reaching a "breakpoint" where execution stops.
+
+Edebug is described in *Note Edebug: (elisp)edebug.
+
+Here is a bugged function definition for `triangle-recursively'.  *Note
+Recursion in place of a counter: Recursive triangle function, for a
+review of it.
+
+     (defun triangle-recursively-bugged (number)
+       "Return sum of numbers 1 through NUMBER inclusive.
+     Uses recursion."
+       (if (= number 1)
+           1
+         (+ number
+            (triangle-recursively-bugged
+             (1= number)))))               ; Error here.
+
+Normally, you would install this definition by positioning your cursor
+after the function's closing parenthesis and typing `C-x C-e'
+(`eval-last-sexp') or else by positioning your cursor within the
+definition and typing `C-M-x' (`eval-defun').  (By default, the
+`eval-defun' command works only in Emacs Lisp mode or in Lisp
+Interactive mode.)
+
+However, to prepare this function definition for Edebug, you must first
+"instrument" the code using a different command.  You can do this by
+positioning your cursor within the definition and typing
+
+     M-x edebug-defun RET
+
+This will cause Emacs to load Edebug automatically if it is not already
+loaded, and properly instrument the function.
+
+After instrumenting the function, place your cursor after the following
+expression and type `C-x C-e' (`eval-last-sexp'):
+
+     (triangle-recursively-bugged 3)
+
+You will be jumped back to the source for `triangle-recursively-bugged'
+and the cursor positioned at the beginning of the `if' line of the
+function.  Also, you will see an arrowhead at the left hand side of
+that line.  The arrowhead marks the line where the function is
+executing.  (In the following examples, we show the arrowhead with
+`=>'; in a windowing system, you may see the arrowhead as a solid
+triangle in the window `fringe'.)
+
+     =>-!-(if (= number 1)
+
+In the example, the location of point is displayed as `-!-' (in a
+printed book, it is displayed with a five pointed star).
+
+If you now press <SPC>, point will move to the next expression to be
+executed; the line will look like this:
+
+     =>(if -!-(= number 1)
+
+As you continue to press <SPC>, point will move from expression to
+expression.  At the same time, whenever an expression returns a value,
+that value will be displayed in the echo area.  For example, after you
+move point past `number', you will see the following:
+
+     Result: 3 (#o3, #x3, ?\C-c)
+
+This means the value of `number' is 3, which is octal three,
+hexadecimal three, and ASCII `control-c' (the third letter of the
+alphabet, in case you need to know this information).
+
+You can continue moving through the code until you reach the line with
+the error.  Before evaluation, that line looks like this:
+
+     =>        -!-(1= number)))))               ; Error here.
+
+When you press <SPC> once again, you will produce an error message that
+says:
+
+     Symbol's function definition is void: 1=
+
+This is the bug.
+
+Press `q' to quit Edebug.
+
+To remove instrumentation from a function definition, simply
+re-evaluate it with a command that does not instrument it.  For
+example, you could place your cursor after the definition's closing
+parenthesis and type `C-x C-e'.
+
+Edebug does a great deal more than walk with you through a function.
+You can set it so it races through on its own, stopping only at an
+error or at specified stopping points; you can cause it to display the
+changing values of various expressions; you can find out how many times
+a function is called, and more.
+
+Edebug is described in *Note Edebug: (elisp)edebug.
+
+
+File: eintr,  Node: Debugging Exercises,  Prev: edebug,  Up: Debugging
+
+17.5 Debugging Exercises
+========================
+
+   * Install the `count-words-region' function and then cause it to
+     enter the built-in debugger when you call it.  Run the command on a
+     region containing two words.  You will need to press `d' a
+     remarkable number of times.  On your system, is a `hook' called
+     after the command finishes?  (For information on hooks, see *Note
+     Command Loop Overview: (elisp)Command Overview.)
+
+   * Copy `count-words-region' into the `*scratch*' buffer, instrument
+     the function for Edebug, and walk through its execution.  The
+     function does not need to have a bug, although you can introduce
+     one if you wish.  If the function lacks a bug, the walk-through
+     completes without problems.
+
+   * While running Edebug, type `?' to see a list of all the Edebug
+     commands.  (The `global-edebug-prefix' is usually `C-x X', i.e.
+     `<CTRL>-x' followed by an upper case `X'; use this prefix for
+     commands made outside of the Edebug debugging buffer.)
+
+   * In the Edebug debugging buffer, use the `p'
+     (`edebug-bounce-point') command to see where in the region the
+     `count-words-region' is working.
+
+   * Move point to some spot further down the function and then type the
+     `h' (`edebug-goto-here') command to jump to that location.
+
+   * Use the `t' (`edebug-trace-mode') command to cause Edebug to walk
+     through the function on its own; use an upper case `T' for
+     `edebug-Trace-fast-mode'.
+
+   * Set a breakpoint, then run Edebug in Trace mode until it reaches
+     the stopping point.
+
+
+File: eintr,  Node: Conclusion,  Next: the-the,  Prev: Debugging,  Up: Top
+
+18 Conclusion
+*************
+
+We have now reached the end of this Introduction.  You have now learned
+enough about programming in Emacs Lisp to set values, to write simple
+`.emacs' files for yourself and your friends, and write simple
+customizations and extensions to Emacs.
+
+This is a place to stop.  Or, if you wish, you can now go onward, and
+teach yourself.
+
+You have learned some of the basic nuts and bolts of programming.  But
+only some.  There are a great many more brackets and hinges that are
+easy to use that we have not touched.
+
+A path you can follow right now lies among the sources to GNU Emacs and
+in *Note The GNU Emacs Lisp Reference Manual: (elisp)Top.
+
+The Emacs Lisp sources are an adventure.  When you read the sources and
+come across a function or expression that is unfamiliar, you need to
+figure out or find out what it does.
+
+Go to the Reference Manual.  It is a thorough, complete, and fairly
+easy-to-read description of Emacs Lisp.  It is written not only for
+experts, but for people who know what you know.  (The `Reference
+Manual' comes with the standard GNU Emacs distribution.  Like this
+introduction, it comes as a Texinfo source file, so you can read it
+on-line and as a typeset, printed book.)
+
+Go to the other on-line help that is part of GNU Emacs: the on-line
+documentation for all functions and variables, and `find-tags', the
+program that takes you to sources.
+
+Here is an example of how I explore the sources.  Because of its name,
+`simple.el' is the file I looked at first, a long time ago.  As it
+happens some of the functions in `simple.el' are complicated, or at
+least look complicated at first sight.  The `open-line' function, for
+example, looks complicated.
+
+You may want to walk through this function slowly, as we did with the
+`forward-sentence' function.  (*Note The `forward-sentence' function:
+forward-sentence.)  Or you may want to skip that function and look at
+another, such as `split-line'.  You don't need to read all the
+functions.  According to `count-words-in-defun', the `split-line'
+function contains 102 words and symbols.
+
+Even though it is short, `split-line' contains  expressions we have not
+studied: `skip-chars-forward', `indent-to', `current-column' and
+`insert-and-inherit'.
+
+Consider the `skip-chars-forward' function.  (It is part of the
+function definition for `back-to-indentation', which is shown in *Note
+Review: Review.)
+
+In GNU Emacs, you can find out more about `skip-chars-forward' by
+typing `C-h f' (`describe-function') and the name of the function.
+This gives you the function documentation.
+
+You may be able to guess what is done by a well named function such as
+`indent-to'; or you can look it up, too.  Incidentally, the
+`describe-function' function itself is in `help.el'; it is one of those
+long, but decipherable functions.  You can look up `describe-function'
+using the `C-h f' command!
+
+In this instance, since the code is Lisp, the `*Help*' buffer contains
+the name of the library containing the function's source.  You can put
+point over the name of the library and press the RET key, which in this
+situation is bound to `help-follow', and be taken directly to the
+source, in the same way as `M-.' (`find-tag').
+
+The definition for `describe-function' illustrates how to customize the
+`interactive' expression without using the standard character codes;
+and it shows how to create a temporary buffer.
+
+(The `indent-to' function is written in C rather than Emacs Lisp; it is
+a `built-in' function.  `help-follow' takes you to its source as does
+`find-tag', when properly set up.)
+
+You can look at a function's source using `find-tag', which is bound to
+`M-.'  Finally, you can find out what the Reference Manual has to say
+by visiting the manual in Info, and typing `i' (`Info-index') and the
+name of the function, or by looking up the function in the index to a
+printed copy of the manual.
+
+Similarly, you can find out what is meant by `insert-and-inherit'.
+
+Other interesting source files include `paragraphs.el', `loaddefs.el',
+and `loadup.el'.  The `paragraphs.el' file includes short, easily
+understood functions as well as longer ones.  The `loaddefs.el' file
+contains the many standard autoloads and many keymaps.  I have never
+looked at it all; only at parts.  `loadup.el' is the file that loads
+the standard parts of Emacs; it tells you a great deal about how Emacs
+is built.  (*Note Building Emacs: (elisp)Building Emacs, for more about
+building.)
+
+As I said, you have learned some nuts and bolts; however, and very
+importantly, we have hardly touched major aspects of programming; I
+have said nothing about how to sort information, except to use the
+predefined `sort' function; I have said nothing about how to store
+information, except to use variables and lists; I have said nothing
+about how to write programs that write programs.  These are topics for
+another, and different kind of book, a different kind of learning.
+
+What you have done is learn enough for much practical work with GNU
+Emacs.  What you have done is get started.  This is the end of a
+beginning.
+
+
+File: eintr,  Node: the-the,  Next: Kill Ring,  Prev: Conclusion,  Up: Top
+
+Appendix A The `the-the' Function
+*********************************
+
+Sometimes when you you write text, you duplicate words--as with "you
+you" near the beginning of this sentence.  I find that most frequently,
+I duplicate "the"; hence, I call the function for detecting duplicated
+words, `the-the'.
+
+As a first step, you could use the following regular expression to
+search for duplicates:
+
+     \\(\\w+[ \t\n]+\\)\\1
+
+This regexp matches one or more word-constituent characters followed by
+one or more spaces, tabs, or newlines.  However, it does not detect
+duplicated words on different lines, since the ending of the first
+word, the end of the line, is different from the ending of the second
+word, a space.  (For more information about regular expressions, see
+*Note Regular Expression Searches: Regexp Search, as well as *Note
+Syntax of Regular Expressions: (emacs)Regexps, and *Note Regular
+Expressions: (elisp)Regular Expressions.)
+
+You might try searching just for duplicated word-constituent characters
+but that does not work since the pattern detects doubles such as the
+two occurrences of `th' in `with the'.
+
+Another possible regexp searches for word-constituent characters
+followed by non-word-constituent characters, reduplicated.  Here,
+`\\w+' matches one or more word-constituent characters and `\\W*'
+matches zero or more non-word-constituent characters.
+
+     \\(\\(\\w+\\)\\W*\\)\\1
+
+Again, not useful.
+
+Here is the pattern that I use.  It is not perfect, but good enough.
+`\\b' matches the empty string, provided it is at the beginning or end
+of a word; `[^@ \n\t]+' matches one or more occurrences of any
+characters that are _not_ an @-sign, space, newline, or tab.
+
+     \\b\\([^@ \n\t]+\\)[ \n\t]+\\1\\b
+
+One can write more complicated expressions, but I found that this
+expression is good enough, so I use it.
+
+Here is the `the-the' function, as I include it in my `.emacs' file,
+along with a handy global key binding:
+
+     (defun the-the ()
+       "Search forward for for a duplicated word."
+       (interactive)
+       (message "Searching for for duplicated words ...")
+       (push-mark)
+       ;; This regexp is not perfect
+       ;; but is fairly good over all:
+       (if (re-search-forward
+            "\\b\\([^@ \n\t]+\\)[ \n\t]+\\1\\b" nil 'move)
+           (message "Found duplicated word.")
+         (message "End of buffer")))
+
+     ;; Bind `the-the' to  C-c \
+     (global-set-key "\C-c\\" 'the-the)
+
+
+Here is test text:
+
+     one two two three four five
+     five six seven
+
+You can substitute the other regular expressions shown above in the
+function definition and try each of them on this list.
+
+
+File: eintr,  Node: Kill Ring,  Next: Full Graph,  Prev: the-the,  Up: Top
+
+Appendix B Handling the Kill Ring
+*********************************
+
+The kill ring is a list that is transformed into a ring by the workings
+of the `current-kill' function.  The `yank' and `yank-pop' commands use
+the `current-kill' function.
+
+This appendix describes the `current-kill' function as well as both the
+`yank' and the `yank-pop' commands, but first, consider the workings of
+the kill ring.
+
+The kill ring has a default maximum length of sixty items; this number
+is too large for an explanation.  Instead, set it to four.  Please
+evaluate the following:
+
+     (setq old-kill-ring-max kill-ring-max)
+     (setq kill-ring-max 4)
+
+Then, please copy each line of the following indented example into the
+kill ring.  You may kill each line with `C-k' or mark it and copy it
+with `M-w'.
+
+(In a read-only buffer, such as the `*info*' buffer, the kill command,
+`C-k' (`kill-line'), will not remove the text, merely copy it to the
+kill ring.  However, your machine may beep at you.  (`kill-line' calls
+`kill-region'.)  Alternatively, for silence, you may copy the region of
+each line with the `M-w' (`kill-ring-save') command.  You must mark
+each line for this command to succeed, but it does not matter at which
+end you put point or mark.)
+
+Please invoke the calls in order, so that five elements attempt to fill
+the kill ring:
+
+     first some text
+     second piece of text
+     third line
+     fourth line of text
+     fifth bit of text
+
+Then find the value of `kill-ring' by evaluating
+
+     kill-ring
+
+It is:
+
+     ("fifth bit of text" "fourth line of text"
+     "third line" "second piece of text")
+
+The first element, `first some text', was dropped.
+
+To return to the old value for the length of the kill ring, evaluate:
+
+     (setq kill-ring-max old-kill-ring-max)
+
+* Menu:
+
+* current-kill::
+* yank::
+* yank-pop::
+* ring file::
+
+
+File: eintr,  Node: current-kill,  Next: yank,  Prev: Kill Ring,  Up: Kill Ring
+
+B.1 The `current-kill' Function
+===============================
+
+The `current-kill' function changes the element in the kill ring to
+which `kill-ring-yank-pointer' points.  (Also, the `kill-new' function
+sets `kill-ring-yank-pointer' to point to the latest element of the the
+kill ring.)
+
+The `current-kill' function is used by `yank' and by `yank-pop'.  Here
+is the code for `current-kill':
+
+     (defun current-kill (n &optional do-not-move)
+       "Rotate the yanking point by N places, and then return that kill.
+     If N is zero, `interprogram-paste-function' is set, and calling it
+     returns a string, then that string is added to the front of the
+     kill ring and returned as the latest kill.
+     If optional arg DO-NOT-MOVE is non-nil, then don't actually move the
+     yanking point; just return the Nth kill forward."
+       (let ((interprogram-paste (and (= n 0)
+     				 interprogram-paste-function
+     				 (funcall interprogram-paste-function))))
+         (if interprogram-paste
+     	(progn
+     	  ;; Disable the interprogram cut function when we add the new
+     	  ;; text to the kill ring, so Emacs doesn't try to own the
+     	  ;; selection, with identical text.
+     	  (let ((interprogram-cut-function nil))
+     	    (kill-new interprogram-paste))
+     	  interprogram-paste)
+           (or kill-ring (error "Kill ring is empty"))
+           (let ((ARGth-kill-element
+     	     (nthcdr (mod (- n (length kill-ring-yank-pointer))
+     			  (length kill-ring))
+     		     kill-ring)))
+     	(or do-not-move
+     	    (setq kill-ring-yank-pointer ARGth-kill-element))
+     	(car ARGth-kill-element)))))
+
+In addition, the `kill-new' function sets `kill-ring-yank-pointer' to
+the latest element of the the kill ring.  And indirectly so does
+`kill-append', since it calls `kill-new'.  In addition, `kill-region'
+and `kill-line' call the `kill-new' function.
+
+Here is the line in `kill-new', which is explained in *Note The
+`kill-new' function: kill-new function.
+
+     (setq kill-ring-yank-pointer kill-ring)
+
+* Menu:
+
+* Understanding current-kill::
+