Mercurial > emacs
changeset 25171:b565998245c5
Initial revision
author | Richard M. Stallman <rms@gnu.org> |
---|---|
date | Wed, 04 Aug 1999 16:49:19 +0000 |
parents | dbc159883883 |
children | 5a57e11d78c9 |
files | lisp/ansi-color.el |
diffstat | 1 files changed, 180 insertions(+), 0 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lisp/ansi-color.el Wed Aug 04 16:49:19 1999 +0000 @@ -0,0 +1,180 @@ +;;; ansi-color.el -- translate ANSI into text-properties + +;; Copyright (C) 1999 Free Software Foundation, Inc. + +;; Author: Alex Schroeder <a.schroeder@bsiag.ch> +;; Maintainer: Alex Schroeder <a.schroeder@bsiag.ch> +;; Version: 1.1.1 +;; Keywords: comm processes + +;; This file is part of GNU Emacs. + +;; GNU Emacs is free software; you can redistribute it and/or modify it +;; under the terms of the GNU General Public License as published by the +;; Free Software Foundation; either version 2, or (at your option) any +;; later version. +;; +;; GNU Emacs is distributed in the hope that it will be useful, but +;; WITHOUT ANY WARRANTY; without even the implied warranty of +;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;; General Public License for more details. +;; +;; You should have received a copy of the GNU General Public License +;; along with GNU Emacs; see the file COPYING. If not, write to the +;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, +;; Boston, MA 02111-1307, USA. + +;;; Commentary: + +;; You can get the latest version of this file from my homepage +;; <URL:http://www.geocities.com/TimesSquare/6120/emacs.html>. +;; +;; This file provides a function that takes a string containing ANSI +;; control sequences and tries to replace these with text-properties. +;; +;; I was unable to extract this functionality from term.el for another +;; program I wanted to extend (the MUSH client TinyTalk.el), so I had to +;; rewrite this. + +;; In order to install this with TinyMush.el, add the following to your +;; .emacs file: +;; +;; (setq tinymud-filter-line-hook 'my-tinymud-add-ansi-text-properties) +;; (autoload 'ansi-color-to-text-properties "ansi-color" +;; "Translates ANSI color control sequences into text-properties." t) +;; (defun my-tinymud-add-ansi-text-properties (conn line) +;; "Call `ansi-color-to-text-properties' for LINE. +;; Ignores CONN and returns nil, so that `tinymud-filter-line' continues to +;; process triggers and everything else." +;; (ansi-color-to-text-properties line) +;; nil) + +;; If the ANSI sequences assume that you have a black background, you'll +;; have to display the stuff in a frame with a black background. You +;; can create such a frame like this (it still looks ugly!): +;; +;; (defun my-black-frame () +;; "Create a frame with black background." +;; (interactive) +;; (make-frame '((foreground-color . "white") +;; (background-color . "black")))) + +;;; Testing: + +;; If you want to test the setup, evaluate the following fragment in a +;; buffer without font-lock-mode. This doesn't work in buffers that +;; have font-lock-mode! +;; +;; (progn +;; (setq line "[1mbold[0m and [34mblue[0m, [1m[34mbold and blue[0m!!") +;; (ansi-color-to-text-properties line) +;; (insert line)) + +;;; Bugs: + +;; Only supports the ANSI sequences that the MUSH I'm on uses (the MUSH +;; is Elendor, see http://www.elendor.net). To see the list of codes +;; supported I did a `help ansi()'. Based on this information, I used +;; TinyTalk.el (without ANSI color support), gave myself the ANSI color +;; flags using `@set me=ANSI' and `@set me=COLOR', and noted the ANSI +;; escape sequences produced by the MUSH using `think ansi(r,red)' for +;; example. +;; +;; The code is spaghetti-code, I hate it. + + + +;;; Code: + +(defvar ansi-color-faces-vector + [default bold default default underline bold default modeline] + "Faces used for ANSI control sequences determining a face. + +Those are sequences like this one: [1m, where 1 could be one of the +following numbers: 0 (default), 1 (hilight, rendered as bold), 4 +(underline), 5 (flashing, rendered as bold), 7 (inverse, rendered the +same as the modeline)") + +(defvar ansi-color-names-vector + ["black" "red" "green" "yellow" "blue" "magenta" "cyan" "white"] + "Array of colors. + +Used for sequences like this one: [31m, where 1 could be an index to a +foreground color (red, in this case), or [41m, where 1 could be an +index to a background color. + +The default colors are: black, red, green, yellow, blue, magenta, +cyan, and white. + +On a light background, I prefer: black, red, dark green, orange, blue, +magenta, turquoise, snow4") + +;; The main function + +(defun ansi-color-to-text-properties (str) + "Translates ANSI color control sequences into text-properties. + +The ANSI control sequences are made invisible. The text-properties are +added to the string given in the parameter STR." + ;; ANSI code for highlighting, example: boring[1mINTERESTING[0mboring + ;; state: start with 0, "" -> 1, "[" -> 2, "[013457]" -> 3, + ;; "[013457]" -> 4, "m" -> back to 0! + ;; param: stored when state is 3 (in the above example: 1) + (let ((str-length (length str)) + (face '(default)) + (i 0) (char) (state 0) (param1) (param2)) + (while (< i str-length) + (setq char (aref str i)) + (cond + ;; Eeither just finished an ANSI control squence (state 4) or + ;; wrote normal chars (state 0). + ((and (or (= state 0) (= state 4)) (= char ?)) + (setq state 1)); saw escape + ((and (= state 1) (= char ?\[)); seen escape + (setq state 2 + param1 nil + param2 nil)); saw [, prepare for param1 and param2! + ((and (or (= state 2) (= state 3)); reading first or second digit + (string-match "[01234567]" (substring str i (1+ i)))) + (if (= state 2); reading first digit + ;; [1m (hilight) + (setq param1 (string-to-number (substring str i (1+ i))) + state 3); prepare to read a second digit or quit. + ;; if reading second digit + ;; such as [32m (green foreground) + (setq param2 (string-to-number (substring str i (1+ i))) + state 4))); read second digit, prepare to quit + ((and (or (= state 3) (= state 4)) (= char ?m)); reading last char: m + (setq state 4); state 4: m will be invisible. Now reset face + ;; according to param1 and param2. + (if (null param2); only param1 set: no color changes! + ;; [0m: default face + (if (= param1 0) + (setq face '(default)) + ;; [1m: hilight, [7m: inverse, [4m: underline, etc. + (add-to-list 'face (aref ansi-color-faces-vector param1))) + ;; If param2 is set, we are changing back- or foreground color. + (if (= param1 3); first digit told us to change foreground + ;; [31m: red foreground + (add-to-list 'face (cons 'foreground-color + (aref ansi-color-names-vector param2))) + ;; [42m: green background + (add-to-list 'face (cons 'background-color + (aref ansi-color-names-vector param2)))))) + (t (setq state 0))); all other cases, state is 0. + + ;; Set text-property for every char. + (if (> state 0); if reading ANSI codes, state > 0: make them + ; invisible. + (put-text-property i (1+ i) 'invisible t str) + ;; if reading normal chars, state is 0, put them in the + ;; current face. + (put-text-property i (1+ i) 'face face str)) + ;; next char + (setq i (1+ i))))) + +(provide 'ansi-color) + +;;; ansi-colors.el ends here + +