Mercurial > emacs
changeset 97008:b6326d1fbbef
* play/solitaire.el (solitaire-mode-map): Define within defvar.
(solitaire-mode): Define with `define-derived-mode'.
(solitaire-insert-board, solitaire-right, solitaire-left, solitaire-up)
(solitaire-down): Use "?\s" instead of "?\ "; use `when'.
(solitaire-undo, solitaire-check): Use `when'.
(solitaire-solve): Err out if the solitaire is already in progress.
Use `when'.
author | Juanma Barranquero <lekktu@gmail.com> |
---|---|
date | Fri, 25 Jul 2008 15:57:59 +0000 |
parents | 2b861be36de9 |
children | c514dae2d6c1 |
files | lisp/ChangeLog lisp/play/solitaire.el |
diffstat | 2 files changed, 79 insertions(+), 81 deletions(-) [+] |
line wrap: on
line diff
--- a/lisp/ChangeLog Fri Jul 25 14:04:02 2008 +0000 +++ b/lisp/ChangeLog Fri Jul 25 15:57:59 2008 +0000 @@ -1,5 +1,13 @@ 2008-07-25 Juanma Barranquero <lekktu@gmail.com> + * play/solitaire.el (solitaire-mode-map): Define within defvar. + (solitaire-mode): Define with `define-derived-mode'. + (solitaire-insert-board, solitaire-right, solitaire-left, solitaire-up) + (solitaire-down): Use "?\s" instead of "?\ "; use `when'. + (solitaire-undo, solitaire-check): Use `when'. + (solitaire-solve): Err out if the solitaire is already in progress. + Use `when'. + * descr-text.el (describe-char): Don't overwrite local variable char when describing characters with display-table entries. Display font backend when describing composed characters. Simplify: use `let' @@ -11415,7 +11423,6 @@ * diff-mode.el (diff-add-change-log-entries-other-window): Avoid the splitter in context hunks. - 2008-02-08 Kenichi Handa <handa@ni.aist.go.jp> * international/fontset.el (setup-default-fontset): Fix arabic otf
--- a/lisp/play/solitaire.el Fri Jul 25 14:04:02 2008 +0000 +++ b/lisp/play/solitaire.el Fri Jul 25 15:57:59 2008 +0000 @@ -37,75 +37,67 @@ :prefix "solitaire-" :group 'games) -(defvar solitaire-mode-map nil - "Keymap for playing Solitaire.") - (defcustom solitaire-mode-hook nil "Hook to run upon entry to Solitaire." :type 'hook :group 'solitaire) -(if solitaire-mode-map - () - (setq solitaire-mode-map (make-sparse-keymap)) - (suppress-keymap solitaire-mode-map t) - (define-key solitaire-mode-map "\C-f" 'solitaire-right) - (define-key solitaire-mode-map "\C-b" 'solitaire-left) - (define-key solitaire-mode-map "\C-p" 'solitaire-up) - (define-key solitaire-mode-map "\C-n" 'solitaire-down) - (define-key solitaire-mode-map [return] 'solitaire-move) - (define-key solitaire-mode-map [remap undo] 'solitaire-undo) - (define-key solitaire-mode-map " " 'solitaire-do-check) - (define-key solitaire-mode-map "q" 'quit-window) +(defvar solitaire-mode-map + (let ((map (make-sparse-keymap))) + (suppress-keymap map t) - (define-key solitaire-mode-map [right] 'solitaire-right) - (define-key solitaire-mode-map [left] 'solitaire-left) - (define-key solitaire-mode-map [up] 'solitaire-up) - (define-key solitaire-mode-map [down] 'solitaire-down) + (define-key map "\C-f" 'solitaire-right) + (define-key map "\C-b" 'solitaire-left) + (define-key map "\C-p" 'solitaire-up) + (define-key map "\C-n" 'solitaire-down) + (define-key map [return] 'solitaire-move) + (define-key map [remap undo] 'solitaire-undo) + (define-key map " " 'solitaire-do-check) + (define-key map "q" 'quit-window) + + (define-key map [right] 'solitaire-right) + (define-key map [left] 'solitaire-left) + (define-key map [up] 'solitaire-up) + (define-key map [down] 'solitaire-down) - (define-key solitaire-mode-map [S-right] 'solitaire-move-right) - (define-key solitaire-mode-map [S-left] 'solitaire-move-left) - (define-key solitaire-mode-map [S-up] 'solitaire-move-up) - (define-key solitaire-mode-map [S-down] 'solitaire-move-down) + (define-key map [S-right] 'solitaire-move-right) + (define-key map [S-left] 'solitaire-move-left) + (define-key map [S-up] 'solitaire-move-up) + (define-key map [S-down] 'solitaire-move-down) - (define-key solitaire-mode-map [kp-6] 'solitaire-right) - (define-key solitaire-mode-map [kp-4] 'solitaire-left) - (define-key solitaire-mode-map [kp-8] 'solitaire-up) - (define-key solitaire-mode-map [kp-2] 'solitaire-down) - (define-key solitaire-mode-map [kp-5] 'solitaire-center-point) + (define-key map [kp-6] 'solitaire-right) + (define-key map [kp-4] 'solitaire-left) + (define-key map [kp-8] 'solitaire-up) + (define-key map [kp-2] 'solitaire-down) + (define-key map [kp-5] 'solitaire-center-point) - (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right) - (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left) - (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up) - (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down) + (define-key map [S-kp-6] 'solitaire-move-right) + (define-key map [S-kp-4] 'solitaire-move-left) + (define-key map [S-kp-8] 'solitaire-move-up) + (define-key map [S-kp-2] 'solitaire-move-down) - (define-key solitaire-mode-map [kp-enter] 'solitaire-move) - (define-key solitaire-mode-map [kp-0] 'solitaire-undo) + (define-key map [kp-enter] 'solitaire-move) + (define-key map [kp-0] 'solitaire-undo) - ;; spoil it with s ;) - (define-key solitaire-mode-map [?s] 'solitaire-solve) + ;; spoil it with s ;) + (define-key map [?s] 'solitaire-solve) - ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;) - ) + ;; (define-key map [kp-0] 'solitaire-hint) - Not yet provided ;) + map) + "Keymap for playing Solitaire.") ;; Solitaire mode is suitable only for specially formatted data. (put 'solitaire-mode 'mode-class 'special) -(defun solitaire-mode () +(define-derived-mode solitaire-mode nil "Solitaire" "Major mode for playing Solitaire. To learn how to play Solitaire, see the documentation for function `solitaire'. \\<solitaire-mode-map> The usual mnemonic keys move the cursor around the board; in addition, \\[solitaire-move] is a prefix character for actually moving a stone on the board." - (interactive) - (kill-all-local-variables) - (use-local-map solitaire-mode-map) (setq truncate-lines t) - (setq show-trailing-whitespace nil) - (setq major-mode 'solitaire-mode) - (setq mode-name "Solitaire") - (run-mode-hooks 'solitaire-mode-hook)) + (setq show-trailing-whitespace nil)) (defvar solitaire-stones 0 "Counter for the stones that are still there.") @@ -235,14 +227,13 @@ (t ""))) (vsep (cond ((> h 17) "\n\n") (t "\n"))) - (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ ))) + (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\s))) (erase-buffer) (insert (make-string (/ (- h 7 (if (> h 12) 3 0) (* 6 (1- (length vsep)))) 2) ?\n)) - (if (or (string= vsep "\n\n") (> h 12)) - (progn - (insert (format "%sLe Solitaire\n" indent)) - (insert (format "%s============\n\n" indent)))) + (when (or (string= vsep "\n\n") (> h 12)) + (insert (format "%sLe Solitaire\n" indent)) + (insert (format "%s============\n\n" indent))) (insert indent) (setq solitaire-start (point)) (setq solitaire-start-x (current-column)) @@ -258,30 +249,29 @@ (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep)) (setq solitaire-end (point)) (setq solitaire-end-x (current-column)) - (setq solitaire-end-y (solitaire-current-line)) - )) + (setq solitaire-end-y (solitaire-current-line)))) (defun solitaire-right () (interactive) (let ((start (point))) (forward-char) - (while (= ?\ (following-char)) + (while (= ?\s (following-char)) (forward-char)) - (if (or (= 0 (following-char)) - (= ?\ (following-char)) - (= ?\n (following-char))) - (goto-char start)))) + (when (or (= 0 (following-char)) + (= ?\s (following-char)) + (= ?\n (following-char))) + (goto-char start)))) (defun solitaire-left () (interactive) (let ((start (point))) (backward-char) - (while (= ?\ (following-char)) + (while (= ?\s (following-char)) (backward-char)) - (if (or (= 0 (preceding-char)) - (= ?\ (following-char)) - (= ?\n (following-char))) - (goto-char start)))) + (when (or (= 0 (preceding-char)) + (= ?\s (following-char)) + (= ?\n (following-char))) + (goto-char start)))) (defun solitaire-up () (interactive) @@ -293,12 +283,11 @@ (forward-line -1) (move-to-column c) (not (bolp)))) - (if (or (= 0 (preceding-char)) - (= ?\ (following-char)) - (= ?\= (following-char)) - (= ?\n (following-char))) - (goto-char start) - ))) + (when (or (= 0 (preceding-char)) + (= ?\s (following-char)) + (= ?\= (following-char)) + (= ?\n (following-char))) + (goto-char start)))) (defun solitaire-down () (interactive) @@ -310,10 +299,10 @@ (forward-line 1) (move-to-column c) (not (eolp)))) - (if (or (= 0 (following-char)) - (= ?\ (following-char)) - (= ?\n (following-char))) - (goto-char start)))) + (when (or (= 0 (following-char)) + (= ?\s (following-char)) + (= ?\n (following-char))) + (goto-char start)))) (defun solitaire-center-point () (interactive) @@ -386,7 +375,7 @@ (setq count (1+ count)))) count))) (solitaire-build-modeline) - (if solitaire-auto-eval (solitaire-do-check))) + (when solitaire-auto-eval (solitaire-do-check))) (defun solitaire-check () (save-excursion @@ -401,8 +390,8 @@ (<= (solitaire-current-line) solitaire-end-y) (mapc (lambda (movesymbol) - (if (listp (solitaire-possible-move movesymbol)) - (setq count (1+ count)))) + (when (listp (solitaire-possible-move movesymbol)) + (setq count (1+ count)))) solitaire-valid-directions))) count)))) @@ -430,6 +419,8 @@ "Spoil Solitaire by solving the game for you - nearly ... ... stops with five stones left ;)" (interactive) + (when (< solitaire-stones 32) + (error "Cannot solve game in progress")) (let ((allmoves [up up S-down up left left S-right up up left S-down up up right right S-left down down down S-up up S-down down down down S-up left left down @@ -446,11 +437,11 @@ (solitaire-auto-eval nil)) (solitaire-center-point) (mapc (lambda (op) - (if (memq op '(S-left S-right S-up S-down)) - (sit-for 0.2)) + (when (memq op '(S-left S-right S-up S-down)) + (sit-for 0.2)) (execute-kbd-macro (vector op)) - (if (memq op '(S-left S-right S-up S-down)) - (sit-for 0.4))) + (when (memq op '(S-left S-right S-up S-down)) + (sit-for 0.4))) allmoves)) (solitaire-do-check))