Mercurial > emacs
changeset 84229:bb21f14d6ad2
Move here from ../../man
author | Glenn Morris <rgm@gnu.org> |
---|---|
date | Thu, 06 Sep 2007 04:44:48 +0000 |
parents | 8a39803abca7 |
children | c6c2d1e7f3e4 |
files | doc/emacs/commands.texi |
diffstat | 1 files changed, 294 insertions(+), 0 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/doc/emacs/commands.texi Thu Sep 06 04:44:48 2007 +0000 @@ -0,0 +1,294 @@ +@c This is part of the Emacs manual. +@c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 2001, 2002, +@c 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc. +@c See file emacs.texi for copying conditions. +@iftex +@chapter Characters, Keys and Commands + + This chapter explains the character sets used by Emacs for input +commands and for the contents of files, and the fundamental concepts of +@dfn{keys} and @dfn{commands}, whereby Emacs interprets your keyboard +and mouse input. +@end iftex + +@ifnottex +@raisesections +@end ifnottex + +@node User Input, Keys, Screen, Top +@section Kinds of User Input +@cindex input with the keyboard +@cindex keyboard input +@cindex character set (keyboard) +@cindex @acronym{ASCII} +@cindex C- +@cindex Control +@cindex control characters + + GNU Emacs is designed for use with keyboard commands because that is +the most efficient way to edit. You can do editing with the mouse, as +in other editors, and you can give commands with the menu bar and tool +bar, and scroll with the scroll bar. But if you keep on editing that +way, you won't get the benefits of Emacs. Therefore, this manual +documents primarily how to edit with the keyboard. You can force +yourself to practice using the keyboard by using the shell command +@samp{emacs -nw} to start Emacs, so that the mouse won't work. + + Emacs uses an extension of the @acronym{ASCII} character set for +keyboard input; it also accepts non-character input events including +function keys and mouse button actions. + + @acronym{ASCII} consists of 128 character codes. Some of these codes are +assigned graphic symbols such as @samp{a} and @samp{=}; the rest are +control characters, such as @kbd{Control-a} (usually written @kbd{C-a} +for short). @kbd{C-a} gets its name from the fact that you type it by +holding down the @key{CTRL} key while pressing @kbd{a}. + + Some @acronym{ASCII} control characters have special names, and most +terminals have special keys you can type them with: for example, +@key{RET}, @key{TAB}, @key{DEL} and @key{ESC}. The space character is +usually known as @key{SPC}, even though strictly speaking it is a +graphic character that is blank. + + Emacs extends the @acronym{ASCII} character set with thousands more printing +characters (@pxref{International}), additional control characters, and a +few more modifiers that can be combined with any character. + + On @acronym{ASCII} terminals, there are only 32 possible control characters. +These are the control variants of letters and @samp{@@[]\^_}. In +addition, the shift key is meaningless with control characters: +@kbd{C-a} and @kbd{C-A} are the same character, and Emacs cannot +distinguish them. + + The Emacs character set has room for control variants of all +printing characters, and distinguishes @kbd{C-A} from @kbd{C-a}. +Graphical terminals make it possible to enter all these characters. +For example, @kbd{C--} (that's Control-Minus) and @kbd{C-5} are +meaningful Emacs commands on a graphical terminal. + + Another Emacs character-set extension is additional modifier bits. +Only one modifier bit is commonly used; it is called Meta. Every +character has a Meta variant; examples include @kbd{Meta-a} (normally +written @kbd{M-a}, for short), @kbd{M-A} (different from @kbd{M-a}, +but they are normally equivalent in Emacs), @kbd{M-@key{RET}}, and +@kbd{M-C-a}. That last means @kbd{a} with both the @key{CTRL} and +@key{META} modifiers. We usually write it as @kbd{C-M-a} rather than +@kbd{M-C-a}, for reasons of tradition. + +@cindex Meta +@cindex M- +@cindex @key{ESC} replacing @key{META} key + Some terminals have a @key{META} key, and allow you to type Meta +characters by holding this key down. Thus, you can type @kbd{Meta-a} +by holding down @key{META} and pressing @kbd{a}. The @key{META} key +works much like the @key{SHIFT} key. In fact, this key is more often +labeled @key{ALT} or @key{EDIT}, instead of @key{META}; on a Sun +keyboard, it may have a diamond on it. + + If there is no @key{META} key, you can still type Meta characters +using two-character sequences starting with @key{ESC}. Thus, you can +enter @kbd{M-a} by typing @kbd{@key{ESC} a}. You can enter +@kbd{C-M-a} by typing @kbd{@key{ESC} C-a}. Unlike @key{META}, which +modifies other characters, @key{ESC} is a separate character. You +don't hold down @key{ESC} while typing the next character; instead, +you press it and release it, then you enter the next character. +@key{ESC} is allowed on terminals with @key{META} keys, too, in case +you have formed a habit of using it. + + Emacs defines several other modifier keys that can be applied to any +input character. These are called @key{SUPER}, @key{HYPER} and +@key{ALT}. We write @samp{s-}, @samp{H-} and @samp{A-} to say that a +character uses these modifiers. Thus, @kbd{s-H-C-x} is short for +@kbd{Super-Hyper-Control-x}. Not all graphical terminals actually +provide keys for these modifier flags---in fact, many terminals have a +key labeled @key{ALT} which is really a @key{META} key. The standard +key bindings of Emacs do not include any characters with these +modifiers. But you can assign them meanings of your own by +customizing Emacs. + + If your keyboard lacks one of these modifier keys, you can enter it +using @kbd{C-x @@}: @kbd{C-x @@ h} adds the ``hyper'' flag to the next +character, @kbd{C-x @@ s} adds the ``super'' flag, and @kbd{C-x @@ a} +adds the ``alt'' flag. For instance, @kbd{C-x @@ h C-a} is a way to +enter @kbd{Hyper-Control-a}. (Unfortunately there is no way to add +two modifiers by using @kbd{C-x @@} twice for the same character, +because the first one goes to work on the @kbd{C-x}.) + + Keyboard input includes keyboard keys that are not characters at +all, such as function keys and arrow keys. Mouse buttons are also not +characters. However, you can modify these events with the modifier +keys @key{CTRL}, @key{META}, @key{SUPER}, @key{HYPER} and @key{ALT}, +just like keyboard characters. + +@cindex input event + Input characters and non-character inputs are collectively called +@dfn{input events}. @xref{Input Events,,, elisp, The Emacs Lisp +Reference Manual}, for the full Lisp-level details. If you are not +doing Lisp programming, but simply want to redefine the meaning of +some characters or non-character events, see @ref{Customization}. + + @acronym{ASCII} terminals cannot really send anything to the computer except +@acronym{ASCII} characters. These terminals use a sequence of characters to +represent each function key. But that is invisible to the Emacs user, +because the keyboard input routines catch these special sequences +and convert them to function key events before any other part of Emacs +gets to see them. + +@cindex keys stolen by window manager +@cindex window manager, keys stolen by + On graphical displays, the window manager is likely to block the +character @kbd{Meta-@key{TAB}} before Emacs can see it. It may also +block @kbd{Meta-@key{SPC}}, @kbd{C-M-d} and @kbd{C-M-l}. If you have +these problems, we recommend that you customize your window manager to +turn off those commands, or put them on key combinations that Emacs +does not use. + +@node Keys, Commands, User Input, Top +@section Keys + +@cindex key sequence +@cindex key + A @dfn{key sequence} (@dfn{key}, for short) is a sequence of input +events that is meaningful as a unit---a ``single command.'' Some +Emacs command sequences are invoked by just one character or one +event; for example, just @kbd{C-f} moves forward one character in the +buffer. But Emacs also has commands that take two or more events to +invoke. + +@cindex complete key +@cindex prefix key + If a sequence of events is enough to invoke a command, it is a +@dfn{complete key}. Examples of complete keys include @kbd{C-a}, +@kbd{X}, @key{RET}, @key{NEXT} (a function key), @key{DOWN} (an arrow +key), @kbd{C-x C-f}, and @kbd{C-x 4 C-f}. If it isn't long enough to be +complete, we call it a @dfn{prefix key}. The above examples show that +@kbd{C-x} and @kbd{C-x 4} are prefix keys. Every key sequence is either +a complete key or a prefix key. + + Most single characters constitute complete keys in the standard Emacs +command bindings. A few of them are prefix keys. A prefix key combines +with the following input event to make a longer key sequence, which may +itself be complete or a prefix. For example, @kbd{C-x} is a prefix key, +so @kbd{C-x} and the next input event combine to make a two-event +key sequence. Most of these key sequences are complete keys, including +@kbd{C-x C-f} and @kbd{C-x b}. A few, such as @kbd{C-x 4} and @kbd{C-x +r}, are themselves prefix keys that lead to three-event key +sequences. There's no limit to the length of a key sequence, but in +practice people rarely use sequences longer than four events. + + You can't add input events onto a complete key. For example, the +two-event sequence @kbd{C-f C-k} is not a key, because the @kbd{C-f} +is a complete key in itself. It's impossible to give @kbd{C-f C-k} an +independent meaning as a command. @kbd{C-f C-k} is two key sequences, +not one.@refill + + All told, the prefix keys in Emacs are @kbd{C-c}, @kbd{C-h}, +@kbd{C-x}, @kbd{C-x @key{RET}}, @kbd{C-x @@}, @kbd{C-x a}, @kbd{C-x +n}, @w{@kbd{C-x r}}, @kbd{C-x v}, @kbd{C-x 4}, @kbd{C-x 5}, @kbd{C-x +6}, @key{ESC}, @kbd{M-g}, and @kbd{M-o}. (@key{F1} and @key{F2} are +aliases for @kbd{C-h} and @kbd{C-x 6}.) This list is not cast in stone; +it describes the standard key bindings. If you customize Emacs, you can make +new prefix keys, or eliminate some of the standard ones (not +recommended for most users). @xref{Key Bindings}. + + If you make or eliminate prefix keys, that changes the set of +possible key sequences. For example, if you redefine @kbd{C-f} as a +prefix, @kbd{C-f C-k} automatically becomes a key (complete, unless +you define that too as a prefix). Conversely, if you remove the +prefix definition of @kbd{C-x 4}, then @kbd{C-x 4 f} and @kbd{C-x 4 +@var{anything}} are no longer keys. + + Typing the help character (@kbd{C-h} or @key{F1}) after a prefix key +displays a list of the commands starting with that prefix. There are +a few prefix keys after which @kbd{C-h} does not work---for historical +reasons, they define other meanings for @kbd{C-h} which are painful to +change. @key{F1} works after all prefix keys. + +@node Commands, Text Characters, Keys, Top +@section Keys and Commands + +@cindex binding +@cindex command +@cindex function definition + This manual is full of passages that tell you what particular keys +do. But Emacs does not assign meanings to keys directly. Instead, +Emacs assigns meanings to named @dfn{commands}, and then gives keys +their meanings by @dfn{binding} them to commands. + + Every command has a name chosen by a programmer. The name is +usually made of a few English words separated by dashes; for example, +@code{next-line} or @code{forward-word}. A command also has a +@dfn{function definition} which is a Lisp program; this is how the +command does its work. In Emacs Lisp, a command is a Lisp function with +special options to read arguments and for interactive use. For more +information on commands and functions, see @ref{What Is a Function,, +What Is a Function, elisp, The Emacs Lisp Reference Manual}. (The +definition here is simplified slightly.) + + The bindings between keys and commands are recorded in tables called +@dfn{keymaps}. @xref{Keymaps}. + + When we say that ``@kbd{C-n} moves down vertically one line'' we are +glossing over a subtle distinction that is irrelevant in ordinary use, +but vital for Emacs customization. The command @code{next-line} does +a vertical move downward. @kbd{C-n} has this effect @emph{because} it +is bound to @code{next-line}. If you rebind @kbd{C-n} to the command +@code{forward-word}, @kbd{C-n} will move forward one word instead. +Rebinding keys is an important method of customization. + + In the rest of this manual, we usually ignore this distinction to +keep things simple. We will often speak of keys like @kbd{C-n} as +commands, even though strictly speaking the key is bound to a command. +Usually we state the name of the command which really does the work in +parentheses after mentioning the key that runs it. For example, we +will say that ``The command @kbd{C-n} (@code{next-line}) moves point +vertically down,'' meaning that the command @code{next-line} moves +vertically down, and the key @kbd{C-n} is normally bound to it. + + Since we are discussing customization, we should tell you about +@dfn{variables}. Often the description of a command will say, ``To +change this, set the variable @code{mumble-foo}.'' A variable is a +name used to store a value. Most of the variables documented in this +manual are meant for customization: some command or other part of +Emacs examines the variable and behaves differently according to the +value that you set. You can ignore the information about variables +until you are interested in customizing them. Then read the basic +information on variables (@pxref{Variables}) and the information about +specific variables will make sense. + +@node Text Characters, Entering Emacs, Commands, Top +@section Character Set for Text +@cindex characters (in text) + + Text in Emacs buffers is a sequence of characters. In the simplest +case, these are @acronym{ASCII} characters, each stored in one 8-bit +byte. Both @acronym{ASCII} control characters (octal codes 000 +through 037, and 0177) and @acronym{ASCII} printing characters (codes +040 through 0176) are allowed. The other modifier flags used in +keyboard input, such as Meta, are not allowed in buffers. + + Non-@acronym{ASCII} printing characters can also appear in buffers, +when multibyte characters are enabled. They have character codes +starting at 256, octal 0400, and each one is represented as a sequence +of two or more bytes. @xref{International}. Single-byte characters +with codes 128 through 255 can also appear in multibyte buffers. +However, non-@acronym{ASCII} control characters cannot appear in a +buffer. + + Some @acronym{ASCII} control characters serve special purposes in text, and have +special names. For example, the newline character (octal code 012) is +used in the buffer to end a line, and the tab character (octal code 011) +is used for indenting to the next tab stop column (normally every 8 +columns). @xref{Text Display}. + + If you disable multibyte characters, then you can use only one +alphabet of non-@acronym{ASCII} characters, which all fit in one byte. +They use octal codes 0200 through 0377. @xref{Unibyte Mode}. + +@ifnottex +@lowersections +@end ifnottex + +@ignore + arch-tag: 9be43eef-d1f4-4d03-a916-c741ea713a45 +@end ignore