Mercurial > emacs
changeset 81569:bfb314508332
(x_draw_fringe_bitmap) [MAC_OSX]: Extend fringe background
to scroll bar gap also when bitmap fills fringe. Draw only foreground
if extended background has already been filled.
author | YAMAMOTO Mitsuharu <mituharu@math.s.chiba-u.ac.jp> |
---|---|
date | Sat, 23 Jun 2007 01:50:22 +0000 |
parents | 69dec53b2a24 |
children | bcf93d8a866b |
files | src/macterm.c |
diffstat | 1 files changed, 27 insertions(+), 6 deletions(-) [+] |
line wrap: on
line diff
--- a/src/macterm.c Fri Jun 22 21:18:31 2007 +0000 +++ b/src/macterm.c Sat Jun 23 01:50:22 2007 +0000 @@ -2194,11 +2194,12 @@ Display *display = FRAME_MAC_DISPLAY (f); struct face *face = p->face; int rowY; + int overlay_p = p->overlay_p; #ifdef MAC_OSX - if (p->bx >= 0 && !p->overlay_p) - { - int bx = p->bx, nx = p->nx; + if (!overlay_p) + { + int bx = p->bx, by = p->by, nx = p->nx, ny = p->ny; #if 0 /* MAC_TODO: stipple */ /* In case the same realized face is used for fringes and @@ -2227,6 +2228,21 @@ int width = (WINDOW_CONFIG_SCROLL_BAR_COLS (w) * FRAME_COLUMN_WIDTH (f)); + if (bx < 0 + && (left + width == p->x + || p->x + p->wd == left)) + { + /* Bitmap fills the fringe and we need background + extension. */ + int header_line_height = WINDOW_HEADER_LINE_HEIGHT (w); + + bx = p->x; + nx = p->wd; + by = WINDOW_TO_FRAME_PIXEL_Y (w, max (header_line_height, + row->y)); + ny = row->visible_height; + } + if (left + width == bx) { bx = left + sb_width; @@ -2237,7 +2253,12 @@ } } - mac_erase_rectangle (f, face->gc, bx, p->by, nx, p->ny); + if (bx >= 0) + { + mac_erase_rectangle (f, face->gc, bx, by, nx, ny); + /* The fringe background has already been filled. */ + overlay_p = 1; + } #if 0 /* MAC_TODO: stipple */ if (!face->stipple) @@ -2302,10 +2323,10 @@ : face->foreground)); #if USE_CG_DRAWING mac_draw_cg_image (fringe_bmp[p->which], f, face->gc, 0, p->dh, - p->wd, p->h, p->x, p->y, p->overlay_p); + p->wd, p->h, p->x, p->y, overlay_p); #else mac_draw_bitmap (f, face->gc, p->x, p->y, - p->wd, p->h, p->bits + p->dh, p->overlay_p); + p->wd, p->h, p->bits + p->dh, overlay_p); #endif XSetForeground (display, face->gc, gcv.foreground); }