Mercurial > emacs
changeset 207:cc1060d41d94
*** empty log message ***
author | Jim Blandy <jimb@redhat.com> |
---|---|
date | Tue, 05 Mar 1991 23:01:17 +0000 |
parents | 011f87971acb |
children | 0fa7fc093c4e |
files | lisp/play/gomoku.el |
diffstat | 1 files changed, 24 insertions(+), 29 deletions(-) [+] |
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line diff
--- a/lisp/play/gomoku.el Tue Mar 05 20:13:50 1991 +0000 +++ b/lisp/play/gomoku.el Tue Mar 05 23:01:17 1991 +0000 @@ -140,22 +140,16 @@ (defun gomoku-mode () "Major mode for playing Gomoku against Emacs. -You and Emacs play in turn by marking a free square. You mark it with X -and Emacs marks it with O. The winner is the first to get five contiguous +You and Emacs play in turn by marking a free square. You mark it with X +and Emacs marks it with O. The winner is the first to get five contiguous marks horizontally, vertically or in diagonal. -You play by moving the cursor over the square you choose and hitting RET, -x, .. or whatever has been set locally. + +You play by moving the cursor over the square you choose and hitting \\[gomoku-human-plays]. Other useful commands: - -C-c r Indicate that you resign, -C-c t Take back your last move, -C-c e Ask for Emacs to play (thus passing). - -Commands: \\{gomoku-mode-map} -Entry to this mode calls the value of gomoku-mode-hook -if that value is non-nil." +Entry to this mode calls the value of `gomoku-mode-hook' if that value +is non-nil." (interactive) (setq major-mode 'gomoku-mode mode-name "Gomoku") @@ -190,7 +184,7 @@ (defvar gomoku-draw-limit nil ;; This is usually set to 70% of the number of squares. - "After how many moves will Emacs offer a draw ?") + "After how many moves will Emacs offer a draw?") (defun gomoku-xy-to-index (x y) @@ -316,7 +310,7 @@ ;; winning or loosing. (defconst gomoku-winning-threshold OOOOscore - "Threshold score beyond which an emacs move is winning.") + "Threshold score beyond which an Emacs move is winning.") (defconst gomoku-loosing-threshold XXXXscore "Threshold score beyond which a human move is winning.") @@ -421,7 +415,7 @@ (defun gomoku-nb-qtuples (i j) "Return the number of qtuples containing square I,J." - ;; This fonction is complicated because we have to deal + ;; This function is complicated because we have to deal ;; with ugly cases like 3 by 6 boards, but it works. ;; If you have a simpler (and correct) solution, send it to me. Thanks ! (let ((left (min 4 (1- i))) @@ -648,34 +642,34 @@ (setq message (cond (gomoku-human-took-back - "OK, you won this one. I, for one, never take my moves back...") + "OK, you won this one. I, for one, never take my moves back...") (gomoku-emacs-played-first "OK, you won this one... so what ?") (t - "OK, you won this one. Now, let me play first just once.")))) + "OK, you won this one. Now, let me play first just once.")))) ((eq result 'human-resigned) (setq gomoku-number-of-wins (1+ gomoku-number-of-wins)) - (setq message "So you resign... That's just one more win for me.")) + (setq message "So you resign. That's just one more win for me.")) ((eq result 'nobody-won) (setq gomoku-number-of-draws (1+ gomoku-number-of-draws)) (setq message (cond (gomoku-human-took-back - "This is a draw. I, for one, never take my moves back...") + "This is a draw. I, for one, never take my moves back...") (gomoku-emacs-played-first - "This is a draw... Just chance, I guess.") + "This is a draw. Just chance, I guess.") (t - "This is a draw. Now, let me play first just once.")))) + "This is a draw. Now, let me play first just once.")))) ((eq result 'draw-agreed) (setq gomoku-number-of-draws (1+ gomoku-number-of-draws)) (setq message (cond (gomoku-human-took-back - "Draw agreed. I, for one, never take my moves back...") + "Draw agreed. I, for one, never take my moves back...") (gomoku-emacs-played-first - "Draw agreed. You were lucky.") + "Draw agreed. You were lucky.") (t - "Draw agreed. Now, let me play first just once.")))) + "Draw agreed. Now, let me play first just once.")))) ((eq result 'crash-game) (setq message "Sorry, I have been interrupted and cannot resume that game..."))) @@ -701,12 +695,13 @@ If a game is in progress, this command allow you to resume it. If optional arguments N and M are given, an N by M board is used. -You and Emacs play in turn by marking a free square. You mark it with X +You and Emacs play in turn by marking a free square. You mark it with X and Emacs marks it with O. The winner is the first to get five contiguous marks horizontally, vertically or in diagonal. -You play by moving the cursor over the square you choose and hitting RET, -x, .. or whatever has been set locally. -Use C-h m for more info." + +You play by moving the cursor over the square you choose and hitting +\\<gomoku-mode-map>\\[gomoku-human-plays]. +Use \\[describe-mode] for more info." (interactive) (gomoku-switch-to-window) (cond @@ -1067,7 +1062,7 @@ t)))) (defun gomoku-cross-winning-qtuple () - "Cross winning qtuple, as found by gomoku-find-filled-qtuple." + "Cross winning qtuple, as found by `gomoku-find-filled-qtuple'." (gomoku-cross-qtuple gomoku-winning-qtuple-beg gomoku-winning-qtuple-end gomoku-winning-qtuple-dx