Mercurial > emacs
changeset 24674:d0dee612f8e3
[andrewi]
(dumpglyphs): On Windows NT, do output in Unicode even
for ASCII, if enabled, to avoid memory allocation overhead for
implicit Unicode conversion. Also, recognize that ASCII and
Latin-1 have a trivial conversion to Unicode, so x_2byte_buffer
lready contains the Unicode characters in that case.
(construct_drag_n_drop): Remove old code that was
trashing the drop location.
[jasonr]
(w32_write_glyphs, w32_clear_end_of_line,
w32_clear_frame, clear_cursor, x_display_bar_cursor,
x_display_box_cursor, x_set_window_size): Use phys_cursor_on
field in frame.
(do_line_dance): Updated WRT xterm.c. Use macros where possible.
(dumprectangle): Take into account the width of a left-side
scroll bar.
author | Andrew Innes <andrewi@gnu.org> |
---|---|
date | Sun, 02 May 1999 10:34:21 +0000 |
parents | ea7d8435d078 |
children | 45917c73cff6 |
files | src/w32term.c |
diffstat | 1 files changed, 81 insertions(+), 41 deletions(-) [+] |
line wrap: on
line diff
--- a/src/w32term.c Sun May 02 10:30:22 1999 +0000 +++ b/src/w32term.c Sun May 02 10:34:21 1999 +0000 @@ -26,6 +26,7 @@ #include "fontset.h" #include "blockinput.h" +#include "w32heap.h" #include "w32term.h" #include <shellapi.h> @@ -880,17 +881,6 @@ } } - /* Convert x_2byte_buffer into a buffer of single byte - characters - possibly containing MBCS runs. */ - bp = x_1byte_buffer; - for (i = 0; i < len; i++) - { - if (BYTE1 (*(x_2byte_buffer + i))) - *bp++ = BYTE1 (*(x_2byte_buffer + i)); - *bp++ = BYTE2 (*(x_2byte_buffer + i)); - } - n_chars = bp - x_1byte_buffer; - fg = face->foreground; bg = face->background; @@ -972,10 +962,54 @@ SetBkColor (hdc, bg); SetTextAlign (hdc, TA_BASELINE | TA_LEFT); - if (print_via_unicode) - n_chars = MultiByteToWideChar - (codepage, 0, x_1byte_buffer, n_chars, - x_2byte_buffer, FRAME_WINDOW_WIDTH (f)); + /* On NT, where conversion to Unicode has to happen sometime + when using the normal ExtTextOut facility, we might as well + take advantage of x_2byte_buffer which is already allocated, + to avoid the allocation overhead for implicit conversion. */ + + if (!print_via_unicode + && codepage == CP_DEFAULT + && w32_enable_unicode_output + && os_subtype == OS_NT + && font && !font->bdf) + { + print_via_unicode = TRUE; + } + + /* Note that we can special-case the conversion to Unicode when + the charset is CHARSET_ASCII (an important case) or Latin-1, + because x_2byte_buffer in fact already contains the unicode + characters. So avoid setting up x_1byte_buffer in that case. */ + if (!print_via_unicode + || (charset != CHARSET_ASCII && charset != charset_latin_iso8859_1)) + { + /* Convert x_2byte_buffer into a buffer of single byte + characters - possibly containing MBCS runs. */ + bp = x_1byte_buffer; + for (i = 0; i < len; i++) + { + if (BYTE1 (*(x_2byte_buffer + i))) + *bp++ = BYTE1 (*(x_2byte_buffer + i)); + *bp++ = BYTE2 (*(x_2byte_buffer + i)); + } + n_chars = bp - x_1byte_buffer; + } + else + n_chars = len; + + if (print_via_unicode + && charset != CHARSET_ASCII && charset != charset_latin_iso8859_1) + { + i = MultiByteToWideChar + (codepage, 0, x_1byte_buffer, n_chars, + x_2byte_buffer, FRAME_WINDOW_WIDTH (f)); + + /* Make sure we don't display nothing if conversion fails. */ + if (i == 0) + print_via_unicode = FALSE; + else + n_chars = i; + } if (font) { @@ -1282,7 +1316,7 @@ if (curs_y == f->phys_cursor_y && curs_x <= f->phys_cursor_x && curs_x + len > f->phys_cursor_x) - f->phys_cursor_x = -1; + f->phys_cursor_on = 0; if (updating_frame == 0) { @@ -1328,7 +1362,7 @@ if (curs_y == f->phys_cursor_y && curs_x <= f->phys_cursor_x && f->phys_cursor_x < first_unused) - f->phys_cursor_x = -1; + f->phys_cursor_on = 0; w32_clear_area (f, NULL, CHAR_TO_PIXEL_COL (f, curs_x), @@ -1347,7 +1381,7 @@ if (f == 0) f = selected_frame; - f->phys_cursor_x = -1; /* Cursor not visible. */ + f->phys_cursor_on = 0; /* Cursor not visible. */ curs_x = 0; /* Nominal cursor position is top left. */ curs_y = 0; @@ -1507,7 +1541,7 @@ abort (); ht = f->height; - intborder = f->output_data.w32->internal_border_width; + intborder = CHAR_TO_PIXEL_COL (f, FRAME_LEFT_SCROLL_BAR_WIDTH (f)); x_display_cursor (updating_frame, 0); @@ -1521,8 +1555,8 @@ /* Copy [i,j) upward from [i+distance, j+distance) */ BitBlt (hdc, intborder, CHAR_TO_PIXEL_ROW (f, i+distance), - f->width * FONT_WIDTH (f->output_data.w32->font), - (j-i) * f->output_data.w32->line_height, + FRAME_WINDOW_WIDTH (f) * FONT_WIDTH (FRAME_FONT (f)), + (j-i) * FRAME_LINE_HEIGHT (f), hdc, intborder, CHAR_TO_PIXEL_ROW (f, i), SRCCOPY); @@ -1537,8 +1571,8 @@ /* Copy (j, i] downward from (j+distance, i+distance] */ BitBlt (hdc, intborder, CHAR_TO_PIXEL_ROW (f, j+1+distance), - f->width * FONT_WIDTH (f->output_data.w32->font), - (i-j) * f->output_data.w32->line_height, + FRAME_WINDOW_WIDTH (f) * FONT_WIDTH (FRAME_FONT (f)), + (i-j) * FRAME_LINE_HEIGHT (f), hdc, intborder, CHAR_TO_PIXEL_ROW (f, j+1), SRCCOPY); @@ -1553,8 +1587,8 @@ w32_clear_area (f, hdc, intborder, CHAR_TO_PIXEL_ROW (f, i), - f->width * FONT_WIDTH (f->output_data.w32->font), - (j-i) * f->output_data.w32->line_height); + FRAME_WINDOW_WIDTH (f) * FONT_WIDTH (FRAME_FONT (f)), + (j-i) * FRAME_LINE_HEIGHT (f)); i = j-1; } line_dance_in_progress = 0; @@ -1598,12 +1632,12 @@ right = PIXEL_TO_CHAR_COL (f, right); /* Clip the rectangle to what can be visible. */ - if (left < 0) - left = 0; + if (left < FRAME_LEFT_SCROLL_BAR_WIDTH (f)) + left = FRAME_LEFT_SCROLL_BAR_WIDTH (f); if (top < 0) top = 0; - if (right > f->width) - right = f->width; + if (right > f->width + FRAME_LEFT_SCROLL_BAR_WIDTH (f)) + right = f->width + FRAME_LEFT_SCROLL_BAR_WIDTH (f); if (bottom > f->height) bottom = f->height; @@ -1975,9 +2009,12 @@ hdrop = (HDROP) msg->msg.wParam; DragQueryPoint (hdrop, &p); +#if 0 p.x = LOWORD (msg->msg.lParam); p.y = HIWORD (msg->msg.lParam); ScreenToClient (msg->msg.hwnd, &p); +#endif + XSETINT (result->x, p.x); XSETINT (result->y, p.y); @@ -3911,11 +3948,11 @@ struct frame *f; { if (! FRAME_VISIBLE_P (f) - || f->phys_cursor_x < 0) + || !f->phys_cursor_on) return; x_display_cursor (f, 0); - f->phys_cursor_x = -1; + f->phys_cursor_on = 0; } /* Redraw the glyph at ROW, COLUMN on frame F, in the style @@ -3948,11 +3985,11 @@ if (! FRAME_VISIBLE_P (f) || FRAME_GARBAGED_P (f)) return; - if (! on && f->phys_cursor_x < 0) + if (! on && ! f->phys_cursor_on) return; /* If there is anything wrong with the current cursor state, remove it. */ - if (f->phys_cursor_x >= 0 + if (f->phys_cursor_on && (!on || f->phys_cursor_x != curs_x || f->phys_cursor_y != curs_y @@ -3962,12 +3999,12 @@ x_draw_single_glyph (f, f->phys_cursor_y, f->phys_cursor_x, f->phys_cursor_glyph, current_glyphs->highlight[f->phys_cursor_y]); - f->phys_cursor_x = -1; + f->phys_cursor_on = 0; } /* If we now need a cursor in the new place or in the new form, do it so. */ if (on - && (f->phys_cursor_x < 0 + && (! f->phys_cursor_on || (f->output_data.w32->current_cursor != bar_cursor))) { f->phys_cursor_glyph @@ -3983,6 +4020,7 @@ f->phys_cursor_x = curs_x; f->phys_cursor_y = curs_y; + f->phys_cursor_on = 1; f->output_data.w32->current_cursor = bar_cursor; } @@ -4007,14 +4045,14 @@ return; /* If cursor is off and we want it off, return quickly. */ - if (!on && f->phys_cursor_x < 0) + if (!on && ! f->phys_cursor_on) return; /* If cursor is currently being shown and we don't want it to be or it is in the wrong place, or we want a hollow box and it's not so, (pout!) erase it. */ - if (f->phys_cursor_x >= 0 + if (f->phys_cursor_on && (!on || f->phys_cursor_x != curs_x || f->phys_cursor_y != curs_y @@ -4053,14 +4091,14 @@ (mouse_face_here ? 3 : current_glyphs->highlight[f->phys_cursor_y])); - f->phys_cursor_x = -1; + f->phys_cursor_on = 0; } /* If we want to show a cursor, or we want a box cursor and it's not so, write it in the right place. */ if (on - && (f->phys_cursor_x < 0 + && (! f->phys_cursor_on || (f->output_data.w32->current_cursor != filled_box_cursor && f == FRAME_W32_DISPLAY_INFO (f)->w32_highlight_frame))) { @@ -4083,6 +4121,7 @@ f->phys_cursor_x = curs_x; f->phys_cursor_y = curs_y; + f->phys_cursor_on = 1; } } @@ -4388,8 +4427,9 @@ if (f->phys_cursor_y >= rows || f->phys_cursor_x >= cols) { - f->phys_cursor_x = -1; - f->phys_cursor_y = -1; + f->phys_cursor_x = 0; + f->phys_cursor_y = 0; + f->phys_cursor_on = 0; } /* Clear out any recollection of where the mouse highlighting was,