Mercurial > emacs
changeset 100978:d14fcdc20167
(Attribute Functions): Note that a function value :height is relative,
and that compatibility functions work by calling set-face-attribute.
(Displaying Faces): Reorder list in order of increasing priority.
(Face Remapping): New node. Content moved here from Displaying Faces.
(Glyphs): Link to Face Functions.
author | Chong Yidong <cyd@stupidchicken.com> |
---|---|
date | Thu, 08 Jan 2009 11:46:04 +0000 |
parents | 26225b02af03 |
children | d16df300c5f4 |
files | doc/lispref/display.texi |
diffstat | 1 files changed, 84 insertions(+), 82 deletions(-) [+] |
line wrap: on
line diff
--- a/doc/lispref/display.texi Thu Jan 08 11:45:50 2009 +0000 +++ b/doc/lispref/display.texi Thu Jan 08 11:46:04 2009 +0000 @@ -1786,6 +1786,7 @@ * Face Attributes:: What is in a face? * Attribute Functions:: Functions to examine and set face attributes. * Displaying Faces:: How Emacs combines the faces specified for a character. +* Face Remapping:: Remapping faces to alternative definitions. * Font Selection:: Finding the best available font for a face. * Face Functions:: How to define and examine faces. * Auto Faces:: Hook for automatic face assignment. @@ -2199,8 +2200,8 @@ from a subsequent face in the face list or that is inherited from another face. -@code{unspecified} is a relative value for all attributes. -For @code{:height}, floating point values are also relative. +@code{unspecified} is a relative value for all attributes. For +@code{:height}, floating point and function values are also relative. For example: @@ -2227,51 +2228,47 @@ @end defun The following functions provide compatibility with Emacs 20 and -below. They use values of @code{t} and @code{nil} for @var{frame} +below. They work by calling @code{set-face-attribute}. Values of +@code{t} and @code{nil} for their @var{frame} argument are handled just like @code{set-face-attribute} and @code{face-attribute}. @defun set-face-foreground face color &optional frame @defunx set-face-background face color &optional frame -These functions set the foreground (or background, respectively) color -of face @var{face} to @var{color}. The argument @var{color} should be -a string, the name of a color. +These functions set the @code{:foreground} attribute (or +@code{:background} attribute, respectively) of @var{face} to +@var{color}. @end defun @defun set-face-stipple face pattern &optional frame -This function sets the background stipple pattern of face @var{face} -to @var{pattern}. The argument PATTERN should be the name of a -stipple pattern defined by the X server, or actual bitmap data -(@pxref{Face Attributes}), or `nil' meaning don't use stipple. +This function sets the @code{:stipple} attribute of @var{face} to +@var{pattern}. @end defun @defun set-face-font face font &optional frame -This function sets the font of face @var{face}. This actually sets -the attributes @code{:family}, @code{:width}, @code{:height}, -@code{:weight}, and @code{:slant} according to the font name +This function sets the @code{:font} attribute of @var{face} to @var{font}. @end defun @defun set-face-bold-p face bold-p &optional frame -This function specifies whether @var{face} should be bold. If -@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no. -This actually sets the @code{:weight} attribute. +This function sets the @code{:weight} attribute of @var{face} to +@var{normal} if @var{bold-p} is @code{nil}, and to @var{bold} +otherwise. @end defun @defun set-face-italic-p face italic-p &optional frame -This function specifies whether @var{face} should be italic. If -@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no. -This actually sets the @code{:slant} attribute. +This function sets the @code{:slant} attribute of @var{face} to +@var{normal} if @var{italic-p} is @code{nil}, and to @var{italic} +otherwise. @end defun @defun set-face-underline-p face underline &optional frame -This function sets the underline attribute of face @var{face}. -Non-@code{nil} means do underline; @code{nil} means don't. -If @var{underline} is a string, underline with that color. +This function sets the @code{:underline} attribute of @var{face} to +@var{underline}. @end defun @defun set-face-inverse-video-p face inverse-video-p &optional frame -This function sets the @code{:inverse-video} attribute of face -@var{face}. +This function sets the @code{:inverse-video} attribute of @var{face} +to @var{inverse-video-p}. @end defun @defun invert-face face &optional frame @@ -2279,9 +2276,9 @@ @var{face}. @end defun - These functions examine the attributes of a face. If you don't -specify @var{frame}, they refer to the selected frame; @code{t} refers -to the default data for new frames. They return the symbol + The following functions examine the attributes of a face. If you +don't specify @var{frame}, they refer to the selected frame; @code{t} +refers to the default data for new frames. They return the symbol @code{unspecified} if the face doesn't define any value for that attribute. @@ -2316,12 +2313,15 @@ @end defun @defun face-bold-p face &optional frame -This function returns @code{t} if @var{face} is bold---that is, if it is -bolder than normal. It returns @code{nil} otherwise. +This function returns a non-@code{nil} value if the @code{:weight} +attribute of @var{face} is bolder than normal (i.e., one of +@code{semi-bold}, @code{bold}, @code{extra-bold}, or +@code{ultra-bold}). Otherwise, it returns @code{nil}. @end defun @defun face-italic-p face &optional frame -This function returns @code{t} if @var{face} is italic or oblique, +This function returns a non-@code{nil} value if the @code{:slant} +attribute of @var{face} is @code{italic} or @code{oblique}, and @code{nil} otherwise. @end defun @@ -2336,69 +2336,74 @@ @node Displaying Faces @subsection Displaying Faces - Here are the ways to specify which faces to use for display of text: + Here is how Emacs determines the face to use for displaying any +given piece of text: @itemize @bullet @item -With defaults. The @code{default} face is used as the ultimate -default for all text. (In Emacs 19 and 20, the @code{default} -face is used only when no other face is specified.) +If the text consists of a special glyph, the glyph can specify a +particular face. @xref{Glyphs}. @item -For a mode line or header line, the face @code{mode-line} or -@code{mode-line-inactive}, or @code{header-line}, is merged in just -before @code{default}. +If the text lies within an active region, Emacs highlights it using +the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs +Manual}. @item -With text properties. A character can have a @code{face} property; if -so, the faces and face attributes specified there apply. @xref{Special -Properties}. - -If the character has a @code{mouse-face} property, that is used instead -of the @code{face} property when the mouse is ``near enough'' to the -character. +If the text lies within an overlay with a non-@code{nil} @code{face} +property, Emacs applies the face or face attributes specified by that +property. If the overlay has a @code{mouse-face} property and the +mouse is ``near enough'' to the overlay, Emacs applies the face or +face attributes specified by the @code{mouse-face} property instead. +@xref{Overlay Properties}. + +When multiple overlays cover one character, an overlay with higher +priority overrides those with lower priority. @xref{Overlays}. @item -With overlays. An overlay can have @code{face} and @code{mouse-face} -properties too; they apply to all the text covered by the overlay. +If the text contains a @code{face} or @code{mouse-face} property, +Emacs applies the specified faces and face attributes. @xref{Special +Properties}. (This is how Font Lock mode faces are applied. +@xref{Font Lock Mode}.) @item -With a region that is active. In Transient Mark mode, the region is -highlighted with the face @code{region} (@pxref{Standard Faces,,, -emacs, The GNU Emacs Manual}). +If the text lies within the mode line of the selected window, Emacs +applies the @code{mode-line} face. For the mode line of a +non-selected window, Emacs applies the @code{mode-line-inactive} face. +For a header line, Emacs applies the @code{header-line} face. @item -With special glyphs. Each glyph can specify a particular face -number. @xref{Glyphs}. +If any given attribute has not been specified during the preceding +steps, Emacs applies the attribute of the @code{default} face. @end itemize If these various sources together specify more than one face for a particular character, Emacs merges the attributes of the various faces -specified. For each attribute, Emacs tries first the face of any -special glyph; then the face for region highlighting, if appropriate; -then the faces specified by overlays, followed by those specified by -text properties, then the @code{mode-line} or -@code{mode-line-inactive} or @code{header-line} face (if in a mode -line or a header line), and last the @code{default} face. - - When multiple overlays cover one character, an overlay with higher -priority overrides those with lower priority. @xref{Overlays}. +specified. For each attribute, Emacs tries using the above order +(i.e., first the face of any special glyph; then the face for region +highlighting, if appropriate; then faces specified by overlays, then +faces specified by text properties, then the @code{mode-line} or +@code{mode-line-inactive} or @code{header-line} face, if appropriate, +and finally the @code{default} face). + +@node Face Remapping +@subsection Face Remapping + + The variable @code{face-remapping-alist} is used for buffer-local or +global changes in the appearance of a face. For instance, it can be +used to make the @code{default} face a variable-pitch face within a +particular buffer. @defvar face-remapping-alist - This variable is used for buffer-local or global changes in the -appearance of a face, for instance making the @code{default} face a -variable-pitch face in a particular buffer. - - Its value should be an alist, whose elements have the form -@code{(@var{face} @var{remapping...})}. This causes Emacs to display -text using the face @var{face} using @var{remapping...} instead of -@var{face}'s global definition. @var{remapping...} may be any face -specification suitable for a @code{face} text property, usually a face -name, but also perhaps a property list of face attribute/value pairs. -@xref{Special Properties}. - - To affect display only in a single buffer, -@code{face-remapping-alist} should be made buffer-local. +An alist whose elements have the form @code{(@var{face} +@var{remapping...})}. This causes Emacs to display text using the +face @var{face} using @var{remapping...} instead of @var{face}'s +ordinary definition. @var{remapping...} may be any face specification +suitable for a @code{face} text property: either a face name, or a +property list of attribute/value pairs. @xref{Special Properties}. + +If @code{face-remapping-alist} is buffer-local, its local value takes +effect only within that buffer. Two points bear emphasizing: @@ -2426,6 +2431,7 @@ @code{italic} face, and the @emph{normal} (non-remapped) definition of @code{mode-line} face. @end enumerate +@end defvar A typical use of the @code{face-remapping-alist} is to change a buffer's @code{default} face; for example, the following changes a @@ -2437,17 +2443,12 @@ '((default variable-pitch :height 2.0))) @end example -@end defvar - -@noindent -The following functions implement a somewhat higher-level interface to + The following functions implement a higher-level interface to @code{face-remapping-alist}, making it easier to use ``cooperatively''. They are mainly intended for buffer-local use, and so all make @code{face-remapping-alist} variable buffer-local as a -side-effect. - -These functions use entries in @code{face-remapping-alist} which have -the general form: +side-effect. They use entries in @code{face-remapping-alist} which +have the general form: @example (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs}) @@ -5546,6 +5547,7 @@ @defun glyph-face glyph This function returns face of simple glyph code @var{glyph}, or @code{nil} if @var{glyph} has the default face (face-id 0). +@xref{Face Functions}. @end defun On character terminals, you can set up a @dfn{glyph table} to define