Mercurial > emacs
changeset 33996:d3bd47722971
image-mask-p
keymap property
image property changes
author | Dave Love <fx@gnu.org> |
---|---|
date | Wed, 29 Nov 2000 14:53:29 +0000 |
parents | e8594de40767 |
children | 07634865ec4b |
files | lispref/display.texi |
diffstat | 1 files changed, 99 insertions(+), 19 deletions(-) [+] |
line wrap: on
line diff
--- a/lispref/display.texi Wed Nov 29 13:57:41 2000 +0000 +++ b/lispref/display.texi Wed Nov 29 14:53:29 2000 +0000 @@ -928,6 +928,12 @@ If this property is non-@code{nil}, it specifies a keymap for a portion of the text. The property's value replaces the buffer's local map, when the character after point is within the overlay. @xref{Active Keymaps}. + +@item keymap +@kindex keymap @r{(overlay property)} +The @code{keymap} property is similar to @code{local-map} but overrides the +buffer's local map (and the map specified by the @code{local-map} +property) rather than replacing it. @end table @node Managing Overlays @@ -2477,25 +2483,92 @@ conversion algorithm that should be applied to the image before it is displayed; the value, @var{algorithm}, specifies which algorithm. -Currently, the only meaningful value for @var{algorithm} (aside from -@code{nil}) is @code{laplace}; this applies the Laplace edge detection -algorithm, which blurs out small differences in color while highlighting -larger differences. People sometimes consider this useful for -displaying the image for a ``disabled'' button. - -@item :heuristic-mask @var{transparent-color} -The @code{:heuristic-mask} property, if non-@code{nil}, specifies that a -certain color in the image should be transparent. Each pixel where this -color appears will actually allow the frame's background to show -through. - -If @var{transparent-color} is @code{t}, then determine the transparent -color by looking at the four corners of the image. This uses the color -that occurs most frequently near the corners as the transparent color. - -Otherwise, @var{heuristic-mask} should specify the transparent color -directly, as a list of three integers in the form @code{(@var{red} -@var{green} @var{blue})}. +@table @code +@item laplace +@itemx emboss +Specifies the Laplace edge detection algorithm, which blurs out small +differences in color while highlighting larger differences. People +sometimes consider this useful for displaying the image for a +``disabled'' button. + +@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust}) +Specifies a general edge-detection algorithm. @var{matrix} must be +either a nine-element list or a nine-element vector of numbers. A pixel +at position @math{x/y} in the transformed image is computed from +original pixels around that position. @var{matrix} specifies, for each +pixel in the neighborhood of @math{x/y}, a factor with which that pixel +will influence the transformed pixel; element @math{0} specifies the +factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for +the pixel at @math{x/y-1} etc., as shown below: +@iftex +@tex +$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr + x-1/y & x/y & x+1/y \cr + x-1/y+1& x/y+1 & x+1/y+1 \cr}$$ +@end tex +@end iftex +@ifnottex +@display + (x-1/y-1 x/y-1 x+1/y-1 + x-1/y x/y x+1/y + x-1/y+1 x/y+1 x+1/y+1) +@end display +@end ifnottex + +The resulting pixel is computed from the color intensity of the color +resulting from summing up the RGB values of surrounding pixels, +multiplied by the specified factors, and dividing that sum by the sum +of the factors' absolute values. + +Laplace edge-detection currently uses a matrix of +@iftex +@tex +$$\pmatrix{1 & 0 & 0 \cr + 0& 0 & 0 \cr + 9 & 9 & -1 \cr}$$ +@end tex +@end iftex +@ifnottex +@display + (1 0 0 + 0 0 0 + 9 9 -1) +@end display +@end ifnottex + +Emboss edge-detection uses a matrix of +@iftex +@tex +$$\pmatrix{ 2 & -1 & 0 \cr + -1 & 0 & 1 \cr + 0 & 1 & -2 \cr}$$ +@end tex +@end iftex +@ifnottex +@display + ( 2 -1 0 + -1 0 1 + 0 1 -2) +@end display +@end ifnottex + +@item disabled +Specifies transforming the image so that it looks ``disabled''. +@end table + +@item :mask @var{mask} +If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build +a clipping mask for the image, so that the background of a frame is +visible behind the image. If @var{bg} is not specified, or if @var{bg} +is @code{t}, determine the background color of the image by looking at +the four corners of the image, assuming the most frequently occurring +color from the corners is the background color of the image. Otherwise, +@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})} +specifying the color to assume for the background of the image. + +If @var{mask} is nil, remove a mask from the image, if it has one. Images +in some formats include a mask which can be removed by specifying +@code{:mask nil}. @item :file @var{file} The @code{:file} property specifies to load the image from file @@ -2515,6 +2588,13 @@ image properties along with @code{:data}. @end table +@defun image-mask-p spec &optional frame +@tindex image-mask-p +This function returns @code{t} if image @var{spec} has a mask bitmap. +@var{frame} is the frame on which the image will be displayed. +@var{frame} @code{nil} or omitted means to use the selected frame. +@end defun + @node XBM Images @subsection XBM Images @cindex XBM