Mercurial > emacs
changeset 73590:dcc218a536a8
info/eintr-1: Updated Info file to Third Edition for
`Introduction to Programming in Emacs Lisp'
author | Robert J. Chassell <bob@rattlesnake.com> |
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date | Tue, 31 Oct 2006 17:00:13 +0000 |
parents | 2660f3193d24 |
children | b214bd8be620 |
files | info/eintr-1 |
diffstat | 1 files changed, 7313 insertions(+), 0 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/info/eintr-1 Tue Oct 31 17:00:13 2006 +0000 @@ -0,0 +1,7313 @@ +This is ../info/eintr, produced by makeinfo version 4.8 from +emacs-lisp-intro.texi. + +INFO-DIR-SECTION Emacs +START-INFO-DIR-ENTRY +* Emacs Lisp Intro: (eintr). + A simple introduction to Emacs Lisp programming. +END-INFO-DIR-ENTRY + +This is an `Introduction to Programming in Emacs Lisp', for people who +are not programmers. + +Edition 3.00, 2006 Oct 31 + +Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1997, 2001, 2002, +2003, 2004, 2005, 2006 Free Software Foundation, Inc. + +Published by the: + + GNU Press, Website: http://www.gnupress.org + a division of the General: press@gnu.org + Free Software Foundation, Inc. Orders: sales@gnu.org + 51 Franklin Street, Fifth Floor Tel: +1 (617) 542-5942 + Boston, MA 02110-1301 USA Fax: +1 (617) 542-2652 + + +ISBN 1-882114-43-4 + +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.2 or +any later version published by the Free Software Foundation; there +being no Invariant Section, with the Front-Cover Texts being "A GNU +Manual", and with the Back-Cover Texts as in (a) below. A copy of the +license is included in the section entitled "GNU Free Documentation +License". + +(a) The FSF's Back-Cover Text is: "You have freedom to copy and modify +this GNU Manual, like GNU software. Copies published by the Free +Software Foundation raise funds for GNU development." + + +File: eintr, Node: Top, Next: Preface, Prev: (dir), Up: (dir) + +An Introduction to Programming in Emacs Lisp +******************************************** + +This is an `Introduction to Programming in Emacs Lisp', for people who +are not programmers. + +Edition 3.00, 2006 Oct 31 + +Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1997, 2001, 2002, +2003, 2004, 2005, 2006 Free Software Foundation, Inc. + +Published by the: + + GNU Press, Website: http://www.gnupress.org + a division of the General: press@gnu.org + Free Software Foundation, Inc. Orders: sales@gnu.org + 51 Franklin Street, Fifth Floor Tel: +1 (617) 542-5942 + Boston, MA 02110-1301 USA Fax: +1 (617) 542-2652 + + +ISBN 1-882114-43-4 + +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.2 or +any later version published by the Free Software Foundation; there +being no Invariant Section, with the Front-Cover Texts being "A GNU +Manual", and with the Back-Cover Texts as in (a) below. A copy of the +license is included in the section entitled "GNU Free Documentation +License". + +(a) The FSF's Back-Cover Text is: "You have freedom to copy and modify +this GNU Manual, like GNU software. Copies published by the Free +Software Foundation raise funds for GNU development." + +This master menu first lists each chapter and index; then it lists +every node in every chapter. + +* Menu: + +* Preface:: What to look for. +* List Processing:: What is Lisp? +* Practicing Evaluation:: Running several programs. +* Writing Defuns:: How to write function definitions. +* Buffer Walk Through:: Exploring a few buffer-related functions. +* More Complex:: A few, even more complex functions. +* Narrowing & Widening:: Restricting your and Emacs attention to + a region. +* car cdr & cons:: Fundamental functions in Lisp. +* Cutting & Storing Text:: Removing text and saving it. +* List Implementation:: How lists are implemented in the computer. +* Yanking:: Pasting stored text. +* Loops & Recursion:: How to repeat a process. +* Regexp Search:: Regular expression searches. +* Counting Words:: A review of repetition and regexps. +* Words in a defun:: Counting words in a `defun'. +* Readying a Graph:: A prototype graph printing function. +* Emacs Initialization:: How to write a `.emacs' file. +* Debugging:: How to run the Emacs Lisp debuggers. +* Conclusion:: Now you have the basics. +* the-the:: An appendix: how to find reduplicated words. +* Kill Ring:: An appendix: how the kill ring works. +* Full Graph:: How to create a graph with labelled axes. +* Free Software and Free Manuals:: +* GNU Free Documentation License:: +* Index:: +* About the Author:: + + --- The Detailed Node Listing --- + +Preface + +* Why:: Why learn Emacs Lisp? +* On Reading this Text:: Read, gain familiarity, pick up habits.... +* Who You Are:: For whom this is written. +* Lisp History:: +* Note for Novices:: You can read this as a novice. +* Thank You:: + +List Processing + +* Lisp Lists:: What are lists? +* Run a Program:: Any list in Lisp is a program ready to run. +* Making Errors:: Generating an error message. +* Names & Definitions:: Names of symbols and function definitions. +* Lisp Interpreter:: What the Lisp interpreter does. +* Evaluation:: Running a program. +* Variables:: Returning a value from a variable. +* Arguments:: Passing information to a function. +* set & setq:: Setting the value of a variable. +* Summary:: The major points. +* Error Message Exercises:: + +Lisp Lists + +* Numbers Lists:: List have numbers, other lists, in them. +* Lisp Atoms:: Elemental entities. +* Whitespace in Lists:: Formatting lists to be readable. +* Typing Lists:: How GNU Emacs helps you type lists. + +The Lisp Interpreter + +* Complications:: Variables, Special forms, Lists within. +* Byte Compiling:: Specially processing code for speed. + +Evaluation + +* Evaluating Inner Lists:: Lists within lists... + +Variables + +* fill-column Example:: +* Void Function:: The error message for a symbol + without a function. +* Void Variable:: The error message for a symbol without a value. + +Arguments + +* Data types:: Types of data passed to a function. +* Args as Variable or List:: An argument can be the value + of a variable or list. +* Variable Number of Arguments:: Some functions may take a + variable number of arguments. +* Wrong Type of Argument:: Passing an argument of the wrong type + to a function. +* message:: A useful function for sending messages. + +Setting the Value of a Variable + +* Using set:: Setting values. +* Using setq:: Setting a quoted value. +* Counting:: Using `setq' to count. + +Practicing Evaluation + +* How to Evaluate:: Typing editing commands or C-x C-e + causes evaluation. +* Buffer Names:: Buffers and files are different. +* Getting Buffers:: Getting a buffer itself, not merely its name. +* Switching Buffers:: How to change to another buffer. +* Buffer Size & Locations:: Where point is located and the size of + the buffer. +* Evaluation Exercise:: + +How To Write Function Definitions + +* Primitive Functions:: +* defun:: The `defun' special form. +* Install:: Install a function definition. +* Interactive:: Making a function interactive. +* Interactive Options:: Different options for `interactive'. +* Permanent Installation:: Installing code permanently. +* let:: Creating and initializing local variables. +* if:: What if? +* else:: If--then--else expressions. +* Truth & Falsehood:: What Lisp considers false and true. +* save-excursion:: Keeping track of point, mark, and buffer. +* Review:: +* defun Exercises:: + +Install a Function Definition + +* Effect of installation:: +* Change a defun:: How to change a function definition. + +Make a Function Interactive + +* Interactive multiply-by-seven:: An overview. +* multiply-by-seven in detail:: The interactive version. + +`let' + +* Prevent confusion:: +* Parts of let Expression:: +* Sample let Expression:: +* Uninitialized let Variables:: + +The `if' Special Form + +* if in more detail:: +* type-of-animal in detail:: An example of an `if' expression. + +Truth and Falsehood in Emacs Lisp + +* nil explained:: `nil' has two meanings. + +`save-excursion' + +* Point and mark:: A review of various locations. +* Template for save-excursion:: + +A Few Buffer--Related Functions + +* Finding More:: How to find more information. +* simplified-beginning-of-buffer:: Shows `goto-char', + `point-min', and `push-mark'. +* mark-whole-buffer:: Almost the same as `beginning-of-buffer'. +* append-to-buffer:: Uses `save-excursion' and + `insert-buffer-substring'. +* Buffer Related Review:: Review. +* Buffer Exercises:: + +The Definition of `mark-whole-buffer' + +* mark-whole-buffer overview:: +* Body of mark-whole-buffer:: Only three lines of code. + +The Definition of `append-to-buffer' + +* append-to-buffer overview:: +* append interactive:: A two part interactive expression. +* append-to-buffer body:: Incorporates a `let' expression. +* append save-excursion:: How the `save-excursion' works. + +A Few More Complex Functions + +* copy-to-buffer:: With `set-buffer', `get-buffer-create'. +* insert-buffer:: Read-only, and with `or'. +* beginning-of-buffer:: Shows `goto-char', + `point-min', and `push-mark'. +* Second Buffer Related Review:: +* optional Exercise:: + +The Definition of `insert-buffer' + +* insert-buffer code:: +* insert-buffer interactive:: When you can read, but not write. +* insert-buffer body:: The body has an `or' and a `let'. +* if & or:: Using an `if' instead of an `or'. +* Insert or:: How the `or' expression works. +* Insert let:: Two `save-excursion' expressions. +* New insert-buffer:: + +The Interactive Expression in `insert-buffer' + +* Read-only buffer:: When a buffer cannot be modified. +* b for interactive:: An existing buffer or else its name. + +Complete Definition of `beginning-of-buffer' + +* Optional Arguments:: +* beginning-of-buffer opt arg:: Example with optional argument. +* beginning-of-buffer complete:: + +`beginning-of-buffer' with an Argument + +* Disentangle beginning-of-buffer:: +* Large buffer case:: +* Small buffer case:: + +Narrowing and Widening + +* Narrowing advantages:: The advantages of narrowing +* save-restriction:: The `save-restriction' special form. +* what-line:: The number of the line that point is on. +* narrow Exercise:: + +`car', `cdr', `cons': Fundamental Functions + +* Strange Names:: An historical aside: why the strange names? +* car & cdr:: Functions for extracting part of a list. +* cons:: Constructing a list. +* nthcdr:: Calling `cdr' repeatedly. +* nth:: +* setcar:: Changing the first element of a list. +* setcdr:: Changing the rest of a list. +* cons Exercise:: + +`cons' + +* Build a list:: +* length:: How to find the length of a list. + +Cutting and Storing Text + +* Storing Text:: Text is stored in a list. +* zap-to-char:: Cutting out text up to a character. +* kill-region:: Cutting text out of a region. +* copy-region-as-kill:: A definition for copying text. +* Digression into C:: Minor note on C programming language macros. +* defvar:: How to give a variable an initial value. +* cons & search-fwd Review:: +* search Exercises:: + +`zap-to-char' + +* Complete zap-to-char:: The complete implementation. +* zap-to-char interactive:: A three part interactive expression. +* zap-to-char body:: A short overview. +* search-forward:: How to search for a string. +* progn:: The `progn' special form. +* Summing up zap-to-char:: Using `point' and `search-forward'. + +`kill-region' + +* Complete kill-region:: The function definition. +* condition-case:: Dealing with a problem. +* Lisp macro:: + +`copy-region-as-kill' + +* Complete copy-region-as-kill:: The complete function definition. +* copy-region-as-kill body:: The body of `copy-region-as-kill'. + +The Body of `copy-region-as-kill' + +* last-command & this-command:: +* kill-append function:: +* kill-new function:: + +Initializing a Variable with `defvar' + +* See variable current value:: +* defvar and asterisk:: + +How Lists are Implemented + +* Lists diagrammed:: +* Symbols as Chest:: Exploring a powerful metaphor. +* List Exercise:: + +Yanking Text Back + +* Kill Ring Overview:: +* kill-ring-yank-pointer:: The kill ring is a list. +* yank nthcdr Exercises:: The `kill-ring-yank-pointer' variable. + +Loops and Recursion + +* while:: Causing a stretch of code to repeat. +* dolist dotimes:: +* Recursion:: Causing a function to call itself. +* Looping exercise:: + +`while' + +* Looping with while:: Repeat so long as test returns true. +* Loop Example:: A `while' loop that uses a list. +* print-elements-of-list:: Uses `while', `car', `cdr'. +* Incrementing Loop:: A loop with an incrementing counter. +* Decrementing Loop:: A loop with a decrementing counter. + +A Loop with an Incrementing Counter + +* Incrementing Example:: Counting pebbles in a triangle. +* Inc Example parts:: The parts of the function definition. +* Inc Example altogether:: Putting the function definition together. + +Loop with a Decrementing Counter + +* Decrementing Example:: More pebbles on the beach. +* Dec Example parts:: The parts of the function definition. +* Dec Example altogether:: Putting the function definition together. + +Save your time: `dolist' and `dotimes' + +* dolist:: +* dotimes:: + +Recursion + +* Building Robots:: Same model, different serial number ... +* Recursive Definition Parts:: Walk until you stop ... +* Recursion with list:: Using a list as the test whether to recurse. +* Recursive triangle function:: +* Recursion with cond:: +* Recursive Patterns:: Often used templates. +* No Deferment:: Don't store up work ... +* No deferment solution:: + +Recursion in Place of a Counter + +* Recursive Example arg of 1 or 2:: +* Recursive Example arg of 3 or 4:: + +Recursive Patterns + +* Every:: +* Accumulate:: +* Keep:: + +Regular Expression Searches + +* sentence-end:: The regular expression for `sentence-end'. +* re-search-forward:: Very similar to `search-forward'. +* forward-sentence:: A straightforward example of regexp search. +* forward-paragraph:: A somewhat complex example. +* etags:: How to create your own `TAGS' table. +* Regexp Review:: +* re-search Exercises:: + +`forward-sentence' + +* Complete forward-sentence:: +* fwd-sentence while loops:: Two `while' loops. +* fwd-sentence re-search:: A regular expression search. + +`forward-paragraph': a Goldmine of Functions + +* forward-paragraph in brief:: Key parts of the function definition. +* fwd-para let:: The `let*' expression. +* fwd-para while:: The forward motion `while' loop. + +Counting: Repetition and Regexps + +* Why Count Words:: +* count-words-region:: Use a regexp, but find a problem. +* recursive-count-words:: Start with case of no words in region. +* Counting Exercise:: + +The `count-words-region' Function + +* Design count-words-region:: The definition using a `while' loop. +* Whitespace Bug:: The Whitespace Bug in `count-words-region'. + +Counting Words in a `defun' + +* Divide and Conquer:: +* Words and Symbols:: What to count? +* Syntax:: What constitutes a word or symbol? +* count-words-in-defun:: Very like `count-words'. +* Several defuns:: Counting several defuns in a file. +* Find a File:: Do you want to look at a file? +* lengths-list-file:: A list of the lengths of many definitions. +* Several files:: Counting in definitions in different files. +* Several files recursively:: Recursively counting in different files. +* Prepare the data:: Prepare the data for display in a graph. + +Count Words in `defuns' in Different Files + +* lengths-list-many-files:: Return a list of the lengths of defuns. +* append:: Attach one list to another. + +Prepare the Data for Display in a Graph + +* Sorting:: Sorting lists. +* Files List:: Making a list of files. +* Counting function definitions:: + +Readying a Graph + +* Columns of a graph:: +* graph-body-print:: How to print the body of a graph. +* recursive-graph-body-print:: +* Printed Axes:: +* Line Graph Exercise:: + +Your `.emacs' File + +* Default Configuration:: +* Site-wide Init:: You can write site-wide init files. +* defcustom:: Emacs will write code for you. +* Beginning a .emacs File:: How to write a `.emacs file'. +* Text and Auto-fill:: Automatically wrap lines. +* Mail Aliases:: Use abbreviations for email addresses. +* Indent Tabs Mode:: Don't use tabs with TeX +* Keybindings:: Create some personal keybindings. +* Keymaps:: More about key binding. +* Loading Files:: Load (i.e., evaluate) files automatically. +* Autoload:: Make functions available. +* Simple Extension:: Define a function; bind it to a key. +* X11 Colors:: Colors in version 19 in X. +* Miscellaneous:: +* Mode Line:: How to customize your mode line. + +Debugging + +* debug:: How to use the built-in debugger. +* debug-on-entry:: Start debugging when you call a function. +* debug-on-quit:: Start debugging when you quit with C-g. +* edebug:: How to use Edebug, a source level debugger. +* Debugging Exercises:: + +Handling the Kill Ring + +* current-kill:: +* yank:: Paste a copy of a clipped element. +* yank-pop:: Insert element pointed to. +* ring file:: + +The `current-kill' Function + +* Understanding current-kill:: + +`current-kill' in Outline + +* Digression concerning error:: How to mislead humans, but not computers. +* Determining the Element:: + +A Graph with Labelled Axes + +* Labelled Example:: +* print-graph Varlist:: `let' expression in `print-graph'. +* print-Y-axis:: Print a label for the vertical axis. +* print-X-axis:: Print a horizontal label. +* Print Whole Graph:: The function to print a complete graph. + +The `print-Y-axis' Function + +* Height of label:: What height for the Y axis? +* Compute a Remainder:: How to compute the remainder of a division. +* Y Axis Element:: Construct a line for the Y axis. +* Y-axis-column:: Generate a list of Y axis labels. +* print-Y-axis Penultimate:: A not quite final version. + +The `print-X-axis' Function + +* Similarities differences:: Much like `print-Y-axis', but not exactly. +* X Axis Tic Marks:: Create tic marks for the horizontal axis. + +Printing the Whole Graph + +* The final version:: A few changes. +* Test print-graph:: Run a short test. +* Graphing words in defuns:: Executing the final code. +* lambda:: How to write an anonymous function. +* mapcar:: Apply a function to elements of a list. +* Another Bug:: Yet another bug ... most insidious. +* Final printed graph:: The graph itself! + + +File: eintr, Node: Preface, Next: List Processing, Prev: Top, Up: Top + +Preface +******* + +Most of the GNU Emacs integrated environment is written in the +programming language called Emacs Lisp. The code written in this +programming language is the software--the sets of instructions--that +tell the computer what to do when you give it commands. Emacs is +designed so that you can write new code in Emacs Lisp and easily +install it as an extension to the editor. + +(GNU Emacs is sometimes called an "extensible editor", but it does much +more than provide editing capabilities. It is better to refer to Emacs +as an "extensible computing environment". However, that phrase is +quite a mouthful. It is easier to refer to Emacs simply as an editor. +Moreover, everything you do in Emacs--find the Mayan date and phases of +the moon, simplify polynomials, debug code, manage files, read letters, +write books--all these activities are kinds of editing in the most +general sense of the word.) + +* Menu: + +* Why:: +* On Reading this Text:: +* Who You Are:: +* Lisp History:: +* Note for Novices:: +* Thank You:: + + +File: eintr, Node: Why, Next: On Reading this Text, Prev: Preface, Up: Preface + +Why Study Emacs Lisp? +===================== + +Although Emacs Lisp is usually thought of in association only with +Emacs, it is a full computer programming language. You can use Emacs +Lisp as you would any other programming language. + +Perhaps you want to understand programming; perhaps you want to extend +Emacs; or perhaps you want to become a programmer. This introduction to +Emacs Lisp is designed to get you started: to guide you in learning the +fundamentals of programming, and more importantly, to show you how you +can teach yourself to go further. + + +File: eintr, Node: On Reading this Text, Next: Who You Are, Prev: Why, Up: Preface + +On Reading this Text +==================== + +All through this document, you will see little sample programs you can +run inside of Emacs. If you read this document in Info inside of GNU +Emacs, you can run the programs as they appear. (This is easy to do and +is explained when the examples are presented.) Alternatively, you can +read this introduction as a printed book while sitting beside a computer +running Emacs. (This is what I like to do; I like printed books.) If +you don't have a running Emacs beside you, you can still read this book, +but in this case, it is best to treat it as a novel or as a travel guide +to a country not yet visited: interesting, but not the same as being +there. + +Much of this introduction is dedicated to walk-throughs or guided tours +of code used in GNU Emacs. These tours are designed for two purposes: +first, to give you familiarity with real, working code (code you use +every day); and, second, to give you familiarity with the way Emacs +works. It is interesting to see how a working environment is +implemented. Also, I hope that you will pick up the habit of browsing +through source code. You can learn from it and mine it for ideas. +Having GNU Emacs is like having a dragon's cave of treasures. + +In addition to learning about Emacs as an editor and Emacs Lisp as a +programming language, the examples and guided tours will give you an +opportunity to get acquainted with Emacs as a Lisp programming +environment. GNU Emacs supports programming and provides tools that +you will want to become comfortable using, such as `M-.' (the key which +invokes the `find-tag' command). You will also learn about buffers and +other objects that are part of the environment. Learning about these +features of Emacs is like learning new routes around your home town. + +Finally, I hope to convey some of the skills for using Emacs to learn +aspects of programming that you don't know. You can often use Emacs to +help you understand what puzzles you or to find out how to do something +new. This self-reliance is not only a pleasure, but an advantage. + + +File: eintr, Node: Who You Are, Next: Lisp History, Prev: On Reading this Text, Up: Preface + +For Whom This is Written +======================== + +This text is written as an elementary introduction for people who are +not programmers. If you are a programmer, you may not be satisfied with +this primer. The reason is that you may have become expert at reading +reference manuals and be put off by the way this text is organized. + +An expert programmer who reviewed this text said to me: + + I prefer to learn from reference manuals. I "dive into" each + paragraph, and "come up for air" between paragraphs. + + When I get to the end of a paragraph, I assume that that subject is + done, finished, that I know everything I need (with the possible + exception of the case when the next paragraph starts talking about + it in more detail). I expect that a well written reference manual + will not have a lot of redundancy, and that it will have excellent + pointers to the (one) place where the information I want is. + +This introduction is not written for this person! + +Firstly, I try to say everything at least three times: first, to +introduce it; second, to show it in context; and third, to show it in a +different context, or to review it. + +Secondly, I hardly ever put all the information about a subject in one +place, much less in one paragraph. To my way of thinking, that imposes +too heavy a burden on the reader. Instead I try to explain only what +you need to know at the time. (Sometimes I include a little extra +information so you won't be surprised later when the additional +information is formally introduced.) + +When you read this text, you are not expected to learn everything the +first time. Frequently, you need only make, as it were, a `nodding +acquaintance' with some of the items mentioned. My hope is that I have +structured the text and given you enough hints that you will be alert to +what is important, and concentrate on it. + +You will need to "dive into" some paragraphs; there is no other way to +read them. But I have tried to keep down the number of such +paragraphs. This book is intended as an approachable hill, rather than +as a daunting mountain. + +This introduction to `Programming in Emacs Lisp' has a companion +document, *Note The GNU Emacs Lisp Reference Manual: (elisp)Top. The +reference manual has more detail than this introduction. In the +reference manual, all the information about one topic is concentrated +in one place. You should turn to it if you are like the programmer +quoted above. And, of course, after you have read this `Introduction', +you will find the `Reference Manual' useful when you are writing your +own programs. + + +File: eintr, Node: Lisp History, Next: Note for Novices, Prev: Who You Are, Up: Preface + +Lisp History +============ + +Lisp was first developed in the late 1950s at the Massachusetts +Institute of Technology for research in artificial intelligence. The +great power of the Lisp language makes it superior for other purposes as +well, such as writing editor commands and integrated environments. + +GNU Emacs Lisp is largely inspired by Maclisp, which was written at MIT +in the 1960s. It is somewhat inspired by Common Lisp, which became a +standard in the 1980s. However, Emacs Lisp is much simpler than Common +Lisp. (The standard Emacs distribution contains an optional extensions +file, `cl.el', that adds many Common Lisp features to Emacs Lisp.) + + +File: eintr, Node: Note for Novices, Next: Thank You, Prev: Lisp History, Up: Preface + +A Note for Novices +================== + +If you don't know GNU Emacs, you can still read this document +profitably. However, I recommend you learn Emacs, if only to learn to +move around your computer screen. You can teach yourself how to use +Emacs with the on-line tutorial. To use it, type `C-h t'. (This means +you press and release the <CTRL> key and the `h' at the same time, and +then press and release `t'.) + +Also, I often refer to one of Emacs' standard commands by listing the +keys which you press to invoke the command and then giving the name of +the command in parentheses, like this: `M-C-\' (`indent-region'). What +this means is that the `indent-region' command is customarily invoked +by typing `M-C-\'. (You can, if you wish, change the keys that are +typed to invoke the command; this is called "rebinding". *Note +Keymaps: Keymaps.) The abbreviation `M-C-\' means that you type your +<META> key, <CTRL> key and <\> key all at the same time. (On many +modern keyboards the <META> key is labelled <ALT>.) Sometimes a +combination like this is called a keychord, since it is similar to the +way you play a chord on a piano. If your keyboard does not have a +<META> key, the <ESC> key prefix is used in place of it. In this case, +`M-C-\' means that you press and release your <ESC> key and then type +the <CTRL> key and the <\> key at the same time. But usually `M-C-\' +means press the <CTRL> key along with the key that is labelled <ALT> +and, at the same time, press the <\> key. + +In addition to typing a lone keychord, you can prefix what you type +with `C-u', which is called the `universal argument'. The `C-u' +keychord passes an argument to the subsequent command. Thus, to indent +a region of plain text by 6 spaces, mark the region, and then type +`C-u 6 M-C-\'. (If you do not specify a number, Emacs either passes +the number 4 to the command or otherwise runs the command differently +than it would otherwise.) *Note Numeric Arguments: (emacs)Arguments. + +If you are reading this in Info using GNU Emacs, you can read through +this whole document just by pressing the space bar, <SPC>. (To learn +about Info, type `C-h i' and then select Info.) + +A note on terminology: when I use the word Lisp alone, I often am +referring to the various dialects of Lisp in general, but when I speak +of Emacs Lisp, I am referring to GNU Emacs Lisp in particular. + + +File: eintr, Node: Thank You, Prev: Note for Novices, Up: Preface + +Thank You +========= + +My thanks to all who helped me with this book. My especial thanks to +Jim Blandy, Noah Friedman, Jim Kingdon, Roland McGrath, Frank Ritter, +Randy Smith, Richard M. Stallman, and Melissa Weisshaus. My thanks +also go to both Philip Johnson and David Stampe for their patient +encouragement. My mistakes are my own. + + Robert J. Chassell + + +File: eintr, Node: List Processing, Next: Practicing Evaluation, Prev: Preface, Up: Top + +1 List Processing +***************** + +To the untutored eye, Lisp is a strange programming language. In Lisp +code there are parentheses everywhere. Some people even claim that the +name stands for `Lots of Isolated Silly Parentheses'. But the claim is +unwarranted. Lisp stands for LISt Processing, and the programming +language handles _lists_ (and lists of lists) by putting them between +parentheses. The parentheses mark the boundaries of the list. +Sometimes a list is preceded by a single apostrophe or quotation mark, +`''(1) Lists are the basis of Lisp. + +* Menu: + +* Lisp Lists:: +* Run a Program:: +* Making Errors:: +* Names & Definitions:: +* Lisp Interpreter:: +* Evaluation:: +* Variables:: +* Arguments:: +* set & setq:: +* Summary:: +* Error Message Exercises:: + +---------- Footnotes ---------- + +(1) The single apostrophe or quotation mark is an abbreviation for the +function `quote'; you need not think about functions now; functions are +defined in *Note Generate an Error Message: Making Errors. + + +File: eintr, Node: Lisp Lists, Next: Run a Program, Prev: List Processing, Up: List Processing + +1.1 Lisp Lists +============== + +In Lisp, a list looks like this: `'(rose violet daisy buttercup)'. +This list is preceded by a single apostrophe. It could just as well be +written as follows, which looks more like the kind of list you are +likely to be familiar with: + + '(rose + violet + daisy + buttercup) + +The elements of this list are the names of the four different flowers, +separated from each other by whitespace and surrounded by parentheses, +like flowers in a field with a stone wall around them. + +* Menu: + +* Numbers Lists:: +* Lisp Atoms:: +* Whitespace in Lists:: +* Typing Lists:: + + +File: eintr, Node: Numbers Lists, Next: Lisp Atoms, Prev: Lisp Lists, Up: Lisp Lists + +Numbers, Lists inside of Lists +------------------------------ + +Lists can also have numbers in them, as in this list: `(+ 2 2)'. This +list has a plus-sign, `+', followed by two `2's, each separated by +whitespace. + +In Lisp, both data and programs are represented the same way; that is, +they are both lists of words, numbers, or other lists, separated by +whitespace and surrounded by parentheses. (Since a program looks like +data, one program may easily serve as data for another; this is a very +powerful feature of Lisp.) (Incidentally, these two parenthetical +remarks are _not_ Lisp lists, because they contain `;' and `.' as +punctuation marks.) + +Here is another list, this time with a list inside of it: + + '(this list has (a list inside of it)) + +The components of this list are the words `this', `list', `has', and +the list `(a list inside of it)'. The interior list is made up of the +words `a', `list', `inside', `of', `it'. + + +File: eintr, Node: Lisp Atoms, Next: Whitespace in Lists, Prev: Numbers Lists, Up: Lisp Lists + +1.1.1 Lisp Atoms +---------------- + +In Lisp, what we have been calling words are called "atoms". This term +comes from the historical meaning of the word atom, which means +`indivisible'. As far as Lisp is concerned, the words we have been +using in the lists cannot be divided into any smaller parts and still +mean the same thing as part of a program; likewise with numbers and +single character symbols like `+'. On the other hand, unlike an +ancient atom, a list can be split into parts. (*Note `car' `cdr' & +`cons' Fundamental Functions: car cdr & cons.) + +In a list, atoms are separated from each other by whitespace. They can +be right next to a parenthesis. + +Technically speaking, a list in Lisp consists of parentheses surrounding +atoms separated by whitespace or surrounding other lists or surrounding +both atoms and other lists. A list can have just one atom in it or +have nothing in it at all. A list with nothing in it looks like this: +`()', and is called the "empty list". Unlike anything else, an empty +list is considered both an atom and a list at the same time. + +The printed representation of both atoms and lists are called "symbolic +expressions" or, more concisely, "s-expressions". The word +"expression" by itself can refer to either the printed representation, +or to the atom or list as it is held internally in the computer. +Often, people use the term "expression" indiscriminately. (Also, in +many texts, the word "form" is used as a synonym for expression.) + +Incidentally, the atoms that make up our universe were named such when +they were thought to be indivisible; but it has been found that physical +atoms are not indivisible. Parts can split off an atom or it can +fission into two parts of roughly equal size. Physical atoms were named +prematurely, before their truer nature was found. In Lisp, certain +kinds of atom, such as an array, can be separated into parts; but the +mechanism for doing this is different from the mechanism for splitting a +list. As far as list operations are concerned, the atoms of a list are +unsplittable. + +As in English, the meanings of the component letters of a Lisp atom are +different from the meaning the letters make as a word. For example, +the word for the South American sloth, the `ai', is completely +different from the two words, `a', and `i'. + +There are many kinds of atom in nature but only a few in Lisp: for +example, "numbers", such as 37, 511, or 1729, and "symbols", such as +`+', `foo', or `forward-line'. The words we have listed in the +examples above are all symbols. In everyday Lisp conversation, the +word "atom" is not often used, because programmers usually try to be +more specific about what kind of atom they are dealing with. Lisp +programming is mostly about symbols (and sometimes numbers) within +lists. (Incidentally, the preceding three word parenthetical remark is +a proper list in Lisp, since it consists of atoms, which in this case +are symbols, separated by whitespace and enclosed by parentheses, +without any non-Lisp punctuation.) + +In addition, text between double quotation marks--even sentences or +paragraphs--is an atom. Here is an example: + + '(this list includes "text between quotation marks.") + +In Lisp, all of the quoted text including the punctuation mark and the +blank spaces is a single atom. This kind of atom is called a "string" +(for `string of characters') and is the sort of thing that is used for +messages that a computer can print for a human to read. Strings are a +different kind of atom than numbers or symbols and are used differently. + + +File: eintr, Node: Whitespace in Lists, Next: Typing Lists, Prev: Lisp Atoms, Up: Lisp Lists + +1.1.2 Whitespace in Lists +------------------------- + +The amount of whitespace in a list does not matter. From the point of +view of the Lisp language, + + '(this list + looks like this) + +is exactly the same as this: + + '(this list looks like this) + +Both examples show what to Lisp is the same list, the list made up of +the symbols `this', `list', `looks', `like', and `this' in that order. + +Extra whitespace and newlines are designed to make a list more readable +by humans. When Lisp reads the expression, it gets rid of all the extra +whitespace (but it needs to have at least one space between atoms in +order to tell them apart.) + +Odd as it seems, the examples we have seen cover almost all of what Lisp +lists look like! Every other list in Lisp looks more or less like one +of these examples, except that the list may be longer and more complex. +In brief, a list is between parentheses, a string is between quotation +marks, a symbol looks like a word, and a number looks like a number. +(For certain situations, square brackets, dots and a few other special +characters may be used; however, we will go quite far without them.) + + +File: eintr, Node: Typing Lists, Prev: Whitespace in Lists, Up: Lisp Lists + +1.1.3 GNU Emacs Helps You Type Lists +------------------------------------ + +When you type a Lisp expression in GNU Emacs using either Lisp +Interaction mode or Emacs Lisp mode, you have available to you several +commands to format the Lisp expression so it is easy to read. For +example, pressing the <TAB> key automatically indents the line the +cursor is on by the right amount. A command to properly indent the +code in a region is customarily bound to `M-C-\'. Indentation is +designed so that you can see which elements of a list belong to which +list--elements of a sub-list are indented more than the elements of the +enclosing list. + +In addition, when you type a closing parenthesis, Emacs momentarily +jumps the cursor back to the matching opening parenthesis, so you can +see which one it is. This is very useful, since every list you type in +Lisp must have its closing parenthesis match its opening parenthesis. +(*Note Major Modes: (emacs)Major Modes, for more information about +Emacs' modes.) + + +File: eintr, Node: Run a Program, Next: Making Errors, Prev: Lisp Lists, Up: List Processing + +1.2 Run a Program +================= + +A list in Lisp--any list--is a program ready to run. If you run it +(for which the Lisp jargon is "evaluate"), the computer will do one of +three things: do nothing except return to you the list itself; send you +an error message; or, treat the first symbol in the list as a command +to do something. (Usually, of course, it is the last of these three +things that you really want!) + +The single apostrophe, `'', that I put in front of some of the example +lists in preceding sections is called a "quote"; when it precedes a +list, it tells Lisp to do nothing with the list, other than take it as +it is written. But if there is no quote preceding a list, the first +item of the list is special: it is a command for the computer to obey. +(In Lisp, these commands are called _functions_.) The list `(+ 2 2)' +shown above did not have a quote in front of it, so Lisp understands +that the `+' is an instruction to do something with the rest of the +list: add the numbers that follow. + +If you are reading this inside of GNU Emacs in Info, here is how you can +evaluate such a list: place your cursor immediately after the right +hand parenthesis of the following list and then type `C-x C-e': + + (+ 2 2) + +You will see the number `4' appear in the echo area. (In the jargon, +what you have just done is "evaluate the list." The echo area is the +line at the bottom of the screen that displays or "echoes" text.) Now +try the same thing with a quoted list: place the cursor right after +the following list and type `C-x C-e': + + '(this is a quoted list) + +You will see `(this is a quoted list)' appear in the echo area. + +In both cases, what you are doing is giving a command to the program +inside of GNU Emacs called the "Lisp interpreter"--giving the +interpreter a command to evaluate the expression. The name of the Lisp +interpreter comes from the word for the task done by a human who comes +up with the meaning of an expression--who "interprets" it. + +You can also evaluate an atom that is not part of a list--one that is +not surrounded by parentheses; again, the Lisp interpreter translates +from the humanly readable expression to the language of the computer. +But before discussing this (*note Variables::), we will discuss what the +Lisp interpreter does when you make an error. + + +File: eintr, Node: Making Errors, Next: Names & Definitions, Prev: Run a Program, Up: List Processing + +1.3 Generate an Error Message +============================= + +Partly so you won't worry if you do it accidentally, we will now give a +command to the Lisp interpreter that generates an error message. This +is a harmless activity; and indeed, we will often try to generate error +messages intentionally. Once you understand the jargon, error messages +can be informative. Instead of being called "error" messages, they +should be called "help" messages. They are like signposts to a +traveller in a strange country; deciphering them can be hard, but once +understood, they can point the way. + +The error message is generated by a built-in GNU Emacs debugger. We +will `enter the debugger'. You get out of the debugger by typing `q'. + +What we will do is evaluate a list that is not quoted and does not have +a meaningful command as its first element. Here is a list almost +exactly the same as the one we just used, but without the single-quote +in front of it. Position the cursor right after it and type `C-x C-e': + + (this is an unquoted list) + +What you see depends on which version of Emacs you are running. GNU +Emacs version 22 provides more information than version 20 and before. +First, the more recent result of generating an error; then the earlier, +version 20 result. + +In GNU Emacs version 22, a `*Backtrace*' window will open up and you +will see the following in it: + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--Lisp error: (void-function this) + (this is an unquoted list) + eval((this is an unquoted list)) + eval-last-sexp-1(nil) + eval-last-sexp(nil) + call-interactively(eval-last-sexp) + ---------- Buffer: *Backtrace* ---------- + +Your cursor will be in this window (you may have to wait a few seconds +before it becomes visible). To quit the debugger and make the debugger +window go away, type: + + q + +Please type `q' right now, so you become confident that you can get out +of the debugger. Then, type `C-x C-e' again to re-enter it. + +Based on what we already know, we can almost read this error message. + +You read the `*Backtrace*' buffer from the bottom up; it tells you what +Emacs did. When you typed `C-x C-e', you made an interactive call to +the command `eval-last-sexp'. `eval' is an abbreviation for `evaluate' +and `sexp' is an abbreviation for `symbolic expression'. The command +means `evaluate last symbolic expression', which is the expression just +before your cursor. + +Each line above tells you what the Lisp interpreter evaluated next. +The most recent action is at the top. The buffer is called the +`*Backtrace*' buffer because it enables you to track Emacs backwards. + +At the top of the `*Backtrace*' buffer, you see the line: + + Debugger entered--Lisp error: (void-function this) + +The Lisp interpreter tried to evaluate the first atom of the list, the +word `this'. It is this action that generated the error message +`void-function this'. + +The message contains the words `void-function' and `this'. + +The word `function' was mentioned once before. It is a very important +word. For our purposes, we can define it by saying that a "function" +is a set of instructions to the computer that tell the computer to do +something. + +Now we can begin to understand the error message: `void-function this'. +The function (that is, the word `this') does not have a definition of +any set of instructions for the computer to carry out. + +The slightly odd word, `void-function', is designed to cover the way +Emacs Lisp is implemented, which is that when a symbol does not have a +function definition attached to it, the place that should contain the +instructions is `void'. + +On the other hand, since we were able to add 2 plus 2 successfully, by +evaluating `(+ 2 2)', we can infer that the symbol `+' must have a set +of instructions for the computer to obey and those instructions must be +to add the numbers that follow the `+'. + +In GNU Emacs version 20, and in earlier versions, you will see only one +line of error message; it will appear in the echo area and look like +this: + + Symbol's function definition is void: this + +(Also, your terminal may beep at you--some do, some don't; and others +blink. This is just a device to get your attention.) The message goes +away as soon as you type another key, even just to move the cursor. + +We know the meaning of the word `Symbol'. It refers to the first atom +of the list, the word `this'. The word `function' refers to the +instructions that tell the computer what to do. (Technically, the +symbol tells the computer where to find the instructions, but this is a +complication we can ignore for the moment.) + +The error message can be understood: `Symbol's function definition is +void: this'. The symbol (that is, the word `this') lacks instructions +for the computer to carry out. + + +File: eintr, Node: Names & Definitions, Next: Lisp Interpreter, Prev: Making Errors, Up: List Processing + +1.4 Symbol Names and Function Definitions +========================================= + +We can articulate another characteristic of Lisp based on what we have +discussed so far--an important characteristic: a symbol, like `+', is +not itself the set of instructions for the computer to carry out. +Instead, the symbol is used, perhaps temporarily, as a way of locating +the definition or set of instructions. What we see is the name through +which the instructions can be found. Names of people work the same +way. I can be referred to as `Bob'; however, I am not the letters `B', +`o', `b' but am, or was, the consciousness consistently associated with +a particular life-form. The name is not me, but it can be used to +refer to me. + +In Lisp, one set of instructions can be attached to several names. For +example, the computer instructions for adding numbers can be linked to +the symbol `plus' as well as to the symbol `+' (and are in some +dialects of Lisp). Among humans, I can be referred to as `Robert' as +well as `Bob' and by other words as well. + +On the other hand, a symbol can have only one function definition +attached to it at a time. Otherwise, the computer would be confused as +to which definition to use. If this were the case among people, only +one person in the world could be named `Bob'. However, the function +definition to which the name refers can be changed readily. (*Note +Install a Function Definition: Install.) + +Since Emacs Lisp is large, it is customary to name symbols in a way +that identifies the part of Emacs to which the function belongs. Thus, +all the names for functions that deal with Texinfo start with +`texinfo-' and those for functions that deal with reading mail start +with `rmail-'. + + +File: eintr, Node: Lisp Interpreter, Next: Evaluation, Prev: Names & Definitions, Up: List Processing + +1.5 The Lisp Interpreter +======================== + +Based on what we have seen, we can now start to figure out what the +Lisp interpreter does when we command it to evaluate a list. First, it +looks to see whether there is a quote before the list; if there is, the +interpreter just gives us the list. On the other hand, if there is no +quote, the interpreter looks at the first element in the list and sees +whether it has a function definition. If it does, the interpreter +carries out the instructions in the function definition. Otherwise, +the interpreter prints an error message. + +This is how Lisp works. Simple. There are added complications which we +will get to in a minute, but these are the fundamentals. Of course, to +write Lisp programs, you need to know how to write function definitions +and attach them to names, and how to do this without confusing either +yourself or the computer. + +* Menu: + +* Complications:: +* Byte Compiling:: + + +File: eintr, Node: Complications, Next: Byte Compiling, Prev: Lisp Interpreter, Up: Lisp Interpreter + +Complications +------------- + +Now, for the first complication. In addition to lists, the Lisp +interpreter can evaluate a symbol that is not quoted and does not have +parentheses around it. The Lisp interpreter will attempt to determine +the symbol's value as a "variable". This situation is described in the +section on variables. (*Note Variables::.) + +The second complication occurs because some functions are unusual and do +not work in the usual manner. Those that don't are called "special +forms". They are used for special jobs, like defining a function, and +there are not many of them. In the next few chapters, you will be +introduced to several of the more important special forms. + +The third and final complication is this: if the function that the Lisp +interpreter is looking at is not a special form, and if it is part of a +list, the Lisp interpreter looks to see whether the list has a list +inside of it. If there is an inner list, the Lisp interpreter first +figures out what it should do with the inside list, and then it works on +the outside list. If there is yet another list embedded inside the +inner list, it works on that one first, and so on. It always works on +the innermost list first. The interpreter works on the innermost list +first, to evaluate the result of that list. The result may be used by +the enclosing expression. + +Otherwise, the interpreter works left to right, from one expression to +the next. + + +File: eintr, Node: Byte Compiling, Prev: Complications, Up: Lisp Interpreter + +1.5.1 Byte Compiling +-------------------- + +One other aspect of interpreting: the Lisp interpreter is able to +interpret two kinds of entity: humanly readable code, on which we will +focus exclusively, and specially processed code, called "byte compiled" +code, which is not humanly readable. Byte compiled code runs faster +than humanly readable code. + +You can transform humanly readable code into byte compiled code by +running one of the compile commands such as `byte-compile-file'. Byte +compiled code is usually stored in a file that ends with a `.elc' +extension rather than a `.el' extension. You will see both kinds of +file in the `emacs/lisp' directory; the files to read are those with +`.el' extensions. + +As a practical matter, for most things you might do to customize or +extend Emacs, you do not need to byte compile; and I will not discuss +the topic here. *Note Byte Compilation: (elisp)Byte Compilation, for a +full description of byte compilation. + + +File: eintr, Node: Evaluation, Next: Variables, Prev: Lisp Interpreter, Up: List Processing + +1.6 Evaluation +============== + +When the Lisp interpreter works on an expression, the term for the +activity is called "evaluation". We say that the interpreter +`evaluates the expression'. I've used this term several times before. +The word comes from its use in everyday language, `to ascertain the +value or amount of; to appraise', according to `Webster's New +Collegiate Dictionary'. + +After evaluating an expression, the Lisp interpreter will most likely +"return" the value that the computer produces by carrying out the +instructions it found in the function definition, or perhaps it will +give up on that function and produce an error message. (The interpreter +may also find itself tossed, so to speak, to a different function or it +may attempt to repeat continually what it is doing for ever and ever in +what is called an `infinite loop'. These actions are less common; and +we can ignore them.) Most frequently, the interpreter returns a value. + +At the same time the interpreter returns a value, it may do something +else as well, such as move a cursor or copy a file; this other kind of +action is called a "side effect". Actions that we humans think are +important, such as printing results, are often "side effects" to the +Lisp interpreter. The jargon can sound peculiar, but it turns out that +it is fairly easy to learn to use side effects. + +In summary, evaluating a symbolic expression most commonly causes the +Lisp interpreter to return a value and perhaps carry out a side effect; +or else produce an error. + +* Menu: + +* Evaluating Inner Lists:: + + +File: eintr, Node: Evaluating Inner Lists, Prev: Evaluation, Up: Evaluation + +1.6.1 Evaluating Inner Lists +---------------------------- + +If evaluation applies to a list that is inside another list, the outer +list may use the value returned by the first evaluation as information +when the outer list is evaluated. This explains why inner expressions +are evaluated first: the values they return are used by the outer +expressions. + +We can investigate this process by evaluating another addition example. +Place your cursor after the following expression and type `C-x C-e': + + (+ 2 (+ 3 3)) + +The number 8 will appear in the echo area. + +What happens is that the Lisp interpreter first evaluates the inner +expression, `(+ 3 3)', for which the value 6 is returned; then it +evaluates the outer expression as if it were written `(+ 2 6)', which +returns the value 8. Since there are no more enclosing expressions to +evaluate, the interpreter prints that value in the echo area. + +Now it is easy to understand the name of the command invoked by the +keystrokes `C-x C-e': the name is `eval-last-sexp'. The letters `sexp' +are an abbreviation for `symbolic expression', and `eval' is an +abbreviation for `evaluate'. The command means `evaluate last symbolic +expression'. + +As an experiment, you can try evaluating the expression by putting the +cursor at the beginning of the next line immediately following the +expression, or inside the expression. + +Here is another copy of the expression: + + (+ 2 (+ 3 3)) + +If you place the cursor at the beginning of the blank line that +immediately follows the expression and type `C-x C-e', you will still +get the value 8 printed in the echo area. Now try putting the cursor +inside the expression. If you put it right after the next to last +parenthesis (so it appears to sit on top of the last parenthesis), you +will get a 6 printed in the echo area! This is because the command +evaluates the expression `(+ 3 3)'. + +Now put the cursor immediately after a number. Type `C-x C-e' and you +will get the number itself. In Lisp, if you evaluate a number, you get +the number itself--this is how numbers differ from symbols. If you +evaluate a list starting with a symbol like `+', you will get a value +returned that is the result of the computer carrying out the +instructions in the function definition attached to that name. If a +symbol by itself is evaluated, something different happens, as we will +see in the next section. + + +File: eintr, Node: Variables, Next: Arguments, Prev: Evaluation, Up: List Processing + +1.7 Variables +============= + +In Emacs Lisp, a symbol can have a value attached to it just as it can +have a function definition attached to it. The two are different. The +function definition is a set of instructions that a computer will obey. +A value, on the other hand, is something, such as number or a name, +that can vary (which is why such a symbol is called a variable). The +value of a symbol can be any expression in Lisp, such as a symbol, +number, list, or string. A symbol that has a value is often called a +"variable". + +A symbol can have both a function definition and a value attached to it +at the same time. Or it can have just one or the other. The two are +separate. This is somewhat similar to the way the name Cambridge can +refer to the city in Massachusetts and have some information attached +to the name as well, such as "great programming center". + +Another way to think about this is to imagine a symbol as being a chest +of drawers. The function definition is put in one drawer, the value in +another, and so on. What is put in the drawer holding the value can be +changed without affecting the contents of the drawer holding the +function definition, and vice-verse. + +* Menu: + +* fill-column Example:: +* Void Function:: +* Void Variable:: + + +File: eintr, Node: fill-column Example, Next: Void Function, Prev: Variables, Up: Variables + +`fill-column', an Example Variable +---------------------------------- + +The variable `fill-column' illustrates a symbol with a value attached +to it: in every GNU Emacs buffer, this symbol is set to some value, +usually 72 or 70, but sometimes to some other value. To find the value +of this symbol, evaluate it by itself. If you are reading this in Info +inside of GNU Emacs, you can do this by putting the cursor after the +symbol and typing `C-x C-e': + + fill-column + +After I typed `C-x C-e', Emacs printed the number 72 in my echo area. +This is the value for which `fill-column' is set for me as I write +this. It may be different for you in your Info buffer. Notice that +the value returned as a variable is printed in exactly the same way as +the value returned by a function carrying out its instructions. From +the point of view of the Lisp interpreter, a value returned is a value +returned. What kind of expression it came from ceases to matter once +the value is known. + +A symbol can have any value attached to it or, to use the jargon, we can +"bind" the variable to a value: to a number, such as 72; to a string, +`"such as this"'; to a list, such as `(spruce pine oak)'; we can even +bind a variable to a function definition. + +A symbol can be bound to a value in several ways. *Note Setting the +Value of a Variable: set & setq, for information about one way to do +this. + + +File: eintr, Node: Void Function, Next: Void Variable, Prev: fill-column Example, Up: Variables + +1.7.1 Error Message for a Symbol Without a Function +--------------------------------------------------- + +When we evaluated `fill-column' to find its value as a variable, we did +not place parentheses around the word. This is because we did not +intend to use it as a function name. + +If `fill-column' were the first or only element of a list, the Lisp +interpreter would attempt to find the function definition attached to +it. But `fill-column' has no function definition. Try evaluating this: + + (fill-column) + +In GNU Emacs version 22, you will create a `*Backtrace*' buffer that +says: + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--Lisp error: (void-function fill-column) + (fill-column) + eval((fill-column)) + eval-last-sexp-1(nil) + eval-last-sexp(nil) + call-interactively(eval-last-sexp) + ---------- Buffer: *Backtrace* ---------- + +(Remember, to quit the debugger and make the debugger window go away, +type `q' in the `*Backtrace*' buffer.) + + +File: eintr, Node: Void Variable, Prev: Void Function, Up: Variables + +1.7.2 Error Message for a Symbol Without a Value +------------------------------------------------ + +If you attempt to evaluate a symbol that does not have a value bound to +it, you will receive an error message. You can see this by +experimenting with our 2 plus 2 addition. In the following expression, +put your cursor right after the `+', before the first number 2, type +`C-x C-e': + + (+ 2 2) + +In GNU Emacs 22, you will create a `*Backtrace*' buffer that says: + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--Lisp error: (void-variable +) + eval(+) + eval-last-sexp-1(nil) + eval-last-sexp(nil) + call-interactively(eval-last-sexp) + ---------- Buffer: *Backtrace* ---------- + +(As with the other times we entered the debugger, you can quit by +typing `q' in the `*Backtrace*' buffer.) + +This backtrace is different from the very first error message we saw, +which said, `Debugger entered--Lisp error: (void-function this)'. In +this case, the function does not have a value as a variable; while in +the other error message, the function (the word `this') did not have a +definition. + +In this experiment with the `+', what we did was cause the Lisp +interpreter to evaluate the `+' and look for the value of the variable +instead of the function definition. We did this by placing the cursor +right after the symbol rather than after the parenthesis of the +enclosing list as we did before. As a consequence, the Lisp interpreter +evaluated the preceding s-expression, which in this case was the `+' by +itself. + +Since `+' does not have a value bound to it, just the function +definition, the error message reported that the symbol's value as a +variable was void. + + +File: eintr, Node: Arguments, Next: set & setq, Prev: Variables, Up: List Processing + +1.8 Arguments +============= + +To see how information is passed to functions, let's look again at our +old standby, the addition of two plus two. In Lisp, this is written as +follows: + + (+ 2 2) + +If you evaluate this expression, the number 4 will appear in your echo +area. What the Lisp interpreter does is add the numbers that follow +the `+'. + +The numbers added by `+' are called the "arguments" of the function +`+'. These numbers are the information that is given to or "passed" to +the function. + +The word `argument' comes from the way it is used in mathematics and +does not refer to a disputation between two people; instead it refers to +the information presented to the function, in this case, to the `+'. +In Lisp, the arguments to a function are the atoms or lists that follow +the function. The values returned by the evaluation of these atoms or +lists are passed to the function. Different functions require +different numbers of arguments; some functions require none at all.(1) + +* Menu: + +* Data types:: +* Args as Variable or List:: +* Variable Number of Arguments:: +* Wrong Type of Argument:: +* message:: + +---------- Footnotes ---------- + +(1) It is curious to track the path by which the word `argument' came +to have two different meanings, one in mathematics and the other in +everyday English. According to the `Oxford English Dictionary', the +word derives from the Latin for `to make clear, prove'; thus it came to +mean, by one thread of derivation, `the evidence offered as proof', +which is to say, `the information offered', which led to its meaning in +Lisp. But in the other thread of derivation, it came to mean `to +assert in a manner against which others may make counter assertions', +which led to the meaning of the word as a disputation. (Note here that +the English word has two different definitions attached to it at the +same time. By contrast, in Emacs Lisp, a symbol cannot have two +different function definitions at the same time.) + + +File: eintr, Node: Data types, Next: Args as Variable or List, Prev: Arguments, Up: Arguments + +1.8.1 Arguments' Data Types +--------------------------- + +The type of data that should be passed to a function depends on what +kind of information it uses. The arguments to a function such as `+' +must have values that are numbers, since `+' adds numbers. Other +functions use different kinds of data for their arguments. + +For example, the `concat' function links together or unites two or more +strings of text to produce a string. The arguments are strings. +Concatenating the two character strings `abc', `def' produces the +single string `abcdef'. This can be seen by evaluating the following: + + (concat "abc" "def") + +The value produced by evaluating this expression is `"abcdef"'. + +A function such as `substring' uses both a string and numbers as +arguments. The function returns a part of the string, a substring of +the first argument. This function takes three arguments. Its first +argument is the string of characters, the second and third arguments are +numbers that indicate the beginning and end of the substring. The +numbers are a count of the number of characters (including spaces and +punctuations) from the beginning of the string. + +For example, if you evaluate the following: + + (substring "The quick brown fox jumped." 16 19) + +you will see `"fox"' appear in the echo area. The arguments are the +string and the two numbers. + +Note that the string passed to `substring' is a single atom even though +it is made up of several words separated by spaces. Lisp counts +everything between the two quotation marks as part of the string, +including the spaces. You can think of the `substring' function as a +kind of `atom smasher' since it takes an otherwise indivisible atom and +extracts a part. However, `substring' is only able to extract a +substring from an argument that is a string, not from another type of +atom such as a number or symbol. + + +File: eintr, Node: Args as Variable or List, Next: Variable Number of Arguments, Prev: Data types, Up: Arguments + +1.8.2 An Argument as the Value of a Variable or List +---------------------------------------------------- + +An argument can be a symbol that returns a value when it is evaluated. +For example, when the symbol `fill-column' by itself is evaluated, it +returns a number. This number can be used in an addition. + +Position the cursor after the following expression and type `C-x C-e': + + (+ 2 fill-column) + +The value will be a number two more than what you get by evaluating +`fill-column' alone. For me, this is 74, because my value of +`fill-column' is 72. + +As we have just seen, an argument can be a symbol that returns a value +when evaluated. In addition, an argument can be a list that returns a +value when it is evaluated. For example, in the following expression, +the arguments to the function `concat' are the strings `"The "' and +`" red foxes."' and the list `(number-to-string (+ 2 fill-column))'. + + (concat "The " (number-to-string (+ 2 fill-column)) " red foxes.") + +If you evaluate this expression--and if, as with my Emacs, +`fill-column' evaluates to 72--`"The 74 red foxes."' will appear in the +echo area. (Note that you must put spaces after the word `The' and +before the word `red' so they will appear in the final string. The +function `number-to-string' converts the integer that the addition +function returns to a string. `number-to-string' is also known as +`int-to-string'.) + + +File: eintr, Node: Variable Number of Arguments, Next: Wrong Type of Argument, Prev: Args as Variable or List, Up: Arguments + +1.8.3 Variable Number of Arguments +---------------------------------- + +Some functions, such as `concat', `+' or `*', take any number of +arguments. (The `*' is the symbol for multiplication.) This can be +seen by evaluating each of the following expressions in the usual way. +What you will see in the echo area is printed in this text after `=>', +which you may read as `evaluates to'. + +In the first set, the functions have no arguments: + + (+) => 0 + + (*) => 1 + +In this set, the functions have one argument each: + + (+ 3) => 3 + + (* 3) => 3 + +In this set, the functions have three arguments each: + + (+ 3 4 5) => 12 + + (* 3 4 5) => 60 + + +File: eintr, Node: Wrong Type of Argument, Next: message, Prev: Variable Number of Arguments, Up: Arguments + +1.8.4 Using the Wrong Type Object as an Argument +------------------------------------------------ + +When a function is passed an argument of the wrong type, the Lisp +interpreter produces an error message. For example, the `+' function +expects the values of its arguments to be numbers. As an experiment we +can pass it the quoted symbol `hello' instead of a number. Position +the cursor after the following expression and type `C-x C-e': + + (+ 2 'hello) + +When you do this you will generate an error message. What has happened +is that `+' has tried to add the 2 to the value returned by `'hello', +but the value returned by `'hello' is the symbol `hello', not a number. +Only numbers can be added. So `+' could not carry out its addition. + +In GNU Emacs version 22, you will create and enter a `*Backtrace*' +buffer that says: + + + ---------- Buffer: *Backtrace* ---------- + Debugger entered--Lisp error: + (wrong-type-argument number-or-marker-p hello) + +(2 hello) + eval((+ 2 (quote hello))) + eval-last-sexp-1(nil) + eval-last-sexp(nil) + call-interactively(eval-last-sexp) + ---------- Buffer: *Backtrace* ---------- + +As usual, the error message tries to be helpful and makes sense after +you learn how to read it.(1) + +The first part of the error message is straightforward; it says `wrong +type argument'. Next comes the mysterious jargon word +`number-or-marker-p'. This word is trying to tell you what kind of +argument the `+' expected. + +The symbol `number-or-marker-p' says that the Lisp interpreter is +trying to determine whether the information presented it (the value of +the argument) is a number or a marker (a special object representing a +buffer position). What it does is test to see whether the `+' is being +given numbers to add. It also tests to see whether the argument is +something called a marker, which is a specific feature of Emacs Lisp. +(In Emacs, locations in a buffer are recorded as markers. When the +mark is set with the `C-@' or `C-<SPC>' command, its position is kept +as a marker. The mark can be considered a number--the number of +characters the location is from the beginning of the buffer.) In Emacs +Lisp, `+' can be used to add the numeric value of marker positions as +numbers. + +The `p' of `number-or-marker-p' is the embodiment of a practice started +in the early days of Lisp programming. The `p' stands for `predicate'. +In the jargon used by the early Lisp researchers, a predicate refers +to a function to determine whether some property is true or false. So +the `p' tells us that `number-or-marker-p' is the name of a function +that determines whether it is true or false that the argument supplied +is a number or a marker. Other Lisp symbols that end in `p' include +`zerop', a function that tests whether its argument has the value of +zero, and `listp', a function that tests whether its argument is a list. + +Finally, the last part of the error message is the symbol `hello'. +This is the value of the argument that was passed to `+'. If the +addition had been passed the correct type of object, the value passed +would have been a number, such as 37, rather than a symbol like +`hello'. But then you would not have got the error message. + +---------- Footnotes ---------- + +(1) `(quote hello)' is an expansion of the abbreviation `'hello'. + + +File: eintr, Node: message, Prev: Wrong Type of Argument, Up: Arguments + +1.8.5 The `message' Function +---------------------------- + +Like `+', the `message' function takes a variable number of arguments. +It is used to send messages to the user and is so useful that we will +describe it here. + +A message is printed in the echo area. For example, you can print a +message in your echo area by evaluating the following list: + + (message "This message appears in the echo area!") + +The whole string between double quotation marks is a single argument +and is printed in toto. (Note that in this example, the message itself +will appear in the echo area within double quotes; that is because you +see the value returned by the `message' function. In most uses of +`message' in programs that you write, the text will be printed in the +echo area as a side-effect, without the quotes. *Note +`multiply-by-seven' in detail: multiply-by-seven in detail, for an +example of this.) + +However, if there is a `%s' in the quoted string of characters, the +`message' function does not print the `%s' as such, but looks to the +argument that follows the string. It evaluates the second argument and +prints the value at the location in the string where the `%s' is. + +You can see this by positioning the cursor after the following +expression and typing `C-x C-e': + + (message "The name of this buffer is: %s." (buffer-name)) + +In Info, `"The name of this buffer is: *info*."' will appear in the +echo area. The function `buffer-name' returns the name of the buffer +as a string, which the `message' function inserts in place of `%s'. + +To print a value as an integer, use `%d' in the same way as `%s'. For +example, to print a message in the echo area that states the value of +the `fill-column', evaluate the following: + + (message "The value of fill-column is %d." fill-column) + +On my system, when I evaluate this list, `"The value of fill-column is +72."' appears in my echo area(1). + +If there is more than one `%s' in the quoted string, the value of the +first argument following the quoted string is printed at the location +of the first `%s' and the value of the second argument is printed at +the location of the second `%s', and so on. + +For example, if you evaluate the following, + + (message "There are %d %s in the office!" + (- fill-column 14) "pink elephants") + +a rather whimsical message will appear in your echo area. On my system +it says, `"There are 58 pink elephants in the office!"'. + +The expression `(- fill-column 14)' is evaluated and the resulting +number is inserted in place of the `%d'; and the string in double +quotes, `"pink elephants"', is treated as a single argument and +inserted in place of the `%s'. (That is to say, a string between +double quotes evaluates to itself, like a number.) + +Finally, here is a somewhat complex example that not only illustrates +the computation of a number, but also shows how you can use an +expression within an expression to generate the text that is substituted +for `%s': + + (message "He saw %d %s" + (- fill-column 32) + (concat "red " + (substring + "The quick brown foxes jumped." 16 21) + " leaping.")) + +In this example, `message' has three arguments: the string, `"He saw %d +%s"', the expression, `(- fill-column 32)', and the expression +beginning with the function `concat'. The value resulting from the +evaluation of `(- fill-column 32)' is inserted in place of the `%d'; +and the value returned by the expression beginning with `concat' is +inserted in place of the `%s'. + +When your fill column is 70 and you evaluate the expression, the +message `"He saw 38 red foxes leaping."' appears in your echo area. + +---------- Footnotes ---------- + +(1) Actually, you can use `%s' to print a number. It is non-specific. +`%d' prints only the part of a number left of a decimal point, and not +anything that is not a number. + + +File: eintr, Node: set & setq, Next: Summary, Prev: Arguments, Up: List Processing + +1.9 Setting the Value of a Variable +=================================== + +There are several ways by which a variable can be given a value. One of +the ways is to use either the function `set' or the function `setq'. +Another way is to use `let' (*note let::). (The jargon for this +process is to "bind" a variable to a value.) + +The following sections not only describe how `set' and `setq' work but +also illustrate how arguments are passed. + +* Menu: + +* Using set:: +* Using setq:: +* Counting:: + + +File: eintr, Node: Using set, Next: Using setq, Prev: set & setq, Up: set & setq + +1.9.1 Using `set' +----------------- + +To set the value of the symbol `flowers' to the list `'(rose violet +daisy buttercup)', evaluate the following expression by positioning the +cursor after the expression and typing `C-x C-e'. + + (set 'flowers '(rose violet daisy buttercup)) + +The list `(rose violet daisy buttercup)' will appear in the echo area. +This is what is _returned_ by the `set' function. As a side effect, +the symbol `flowers' is bound to the list; that is, the symbol +`flowers', which can be viewed as a variable, is given the list as its +value. (This process, by the way, illustrates how a side effect to the +Lisp interpreter, setting the value, can be the primary effect that we +humans are interested in. This is because every Lisp function must +return a value if it does not get an error, but it will only have a +side effect if it is designed to have one.) + +After evaluating the `set' expression, you can evaluate the symbol +`flowers' and it will return the value you just set. Here is the +symbol. Place your cursor after it and type `C-x C-e'. + + flowers + +When you evaluate `flowers', the list `(rose violet daisy buttercup)' +appears in the echo area. + +Incidentally, if you evaluate `'flowers', the variable with a quote in +front of it, what you will see in the echo area is the symbol itself, +`flowers'. Here is the quoted symbol, so you can try this: + + 'flowers + +Note also, that when you use `set', you need to quote both arguments to +`set', unless you want them evaluated. Since we do not want either +argument evaluated, neither the variable `flowers' nor the list `(rose +violet daisy buttercup)', both are quoted. (When you use `set' without +quoting its first argument, the first argument is evaluated before +anything else is done. If you did this and `flowers' did not have a +value already, you would get an error message that the `Symbol's value +as variable is void'; on the other hand, if `flowers' did return a +value after it was evaluated, the `set' would attempt to set the value +that was returned. There are situations where this is the right thing +for the function to do; but such situations are rare.) + + +File: eintr, Node: Using setq, Next: Counting, Prev: Using set, Up: set & setq + +1.9.2 Using `setq' +------------------ + +As a practical matter, you almost always quote the first argument to +`set'. The combination of `set' and a quoted first argument is so +common that it has its own name: the special form `setq'. This special +form is just like `set' except that the first argument is quoted +automatically, so you don't need to type the quote mark yourself. +Also, as an added convenience, `setq' permits you to set several +different variables to different values, all in one expression. + +To set the value of the variable `carnivores' to the list `'(lion tiger +leopard)' using `setq', the following expression is used: + + (setq carnivores '(lion tiger leopard)) + +This is exactly the same as using `set' except the first argument is +automatically quoted by `setq'. (The `q' in `setq' means `quote'.) + +With `set', the expression would look like this: + + (set 'carnivores '(lion tiger leopard)) + +Also, `setq' can be used to assign different values to different +variables. The first argument is bound to the value of the second +argument, the third argument is bound to the value of the fourth +argument, and so on. For example, you could use the following to +assign a list of trees to the symbol `trees' and a list of herbivores +to the symbol `herbivores': + + (setq trees '(pine fir oak maple) + herbivores '(gazelle antelope zebra)) + +(The expression could just as well have been on one line, but it might +not have fit on a page; and humans find it easier to read nicely +formatted lists.) + +Although I have been using the term `assign', there is another way of +thinking about the workings of `set' and `setq'; and that is to say +that `set' and `setq' make the symbol _point_ to the list. This latter +way of thinking is very common and in forthcoming chapters we shall +come upon at least one symbol that has `pointer' as part of its name. +The name is chosen because the symbol has a value, specifically a list, +attached to it; or, expressed another way, the symbol is set to "point" +to the list. + + +File: eintr, Node: Counting, Prev: Using setq, Up: set & setq + +1.9.3 Counting +-------------- + +Here is an example that shows how to use `setq' in a counter. You +might use this to count how many times a part of your program repeats +itself. First set a variable to zero; then add one to the number each +time the program repeats itself. To do this, you need a variable that +serves as a counter, and two expressions: an initial `setq' expression +that sets the counter variable to zero; and a second `setq' expression +that increments the counter each time it is evaluated. + + (setq counter 0) ; Let's call this the initializer. + + (setq counter (+ counter 1)) ; This is the incrementer. + + counter ; This is the counter. + +(The text following the `;' are comments. *Note Change a Function +Definition: Change a defun.) + +If you evaluate the first of these expressions, the initializer, `(setq +counter 0)', and then evaluate the third expression, `counter', the +number `0' will appear in the echo area. If you then evaluate the +second expression, the incrementer, `(setq counter (+ counter 1))', the +counter will get the value 1. So if you again evaluate `counter', the +number `1' will appear in the echo area. Each time you evaluate the +second expression, the value of the counter will be incremented. + +When you evaluate the incrementer, `(setq counter (+ counter 1))', the +Lisp interpreter first evaluates the innermost list; this is the +addition. In order to evaluate this list, it must evaluate the variable +`counter' and the number `1'. When it evaluates the variable +`counter', it receives its current value. It passes this value and the +number `1' to the `+' which adds them together. The sum is then +returned as the value of the inner list and passed to the `setq' which +sets the variable `counter' to this new value. Thus, the value of the +variable, `counter', is changed. + + +File: eintr, Node: Summary, Next: Error Message Exercises, Prev: set & setq, Up: List Processing + +1.10 Summary +============ + +Learning Lisp is like climbing a hill in which the first part is the +steepest. You have now climbed the most difficult part; what remains +becomes easier as you progress onwards. + +In summary, + + * Lisp programs are made up of expressions, which are lists or + single atoms. + + * Lists are made up of zero or more atoms or inner lists, separated + by whitespace and surrounded by parentheses. A list can be empty. + + * Atoms are multi-character symbols, like `forward-paragraph', single + character symbols like `+', strings of characters between double + quotation marks, or numbers. + + * A number evaluates to itself. + + * A string between double quotes also evaluates to itself. + + * When you evaluate a symbol by itself, its value is returned. + + * When you evaluate a list, the Lisp interpreter looks at the first + symbol in the list and then at the function definition bound to + that symbol. Then the instructions in the function definition are + carried out. + + * A single quotation mark, ' , tells the Lisp interpreter that it + should return the following expression as written, and not + evaluate it as it would if the quote were not there. + + * Arguments are the information passed to a function. The arguments + to a function are computed by evaluating the rest of the elements + of the list of which the function is the first element. + + * A function always returns a value when it is evaluated (unless it + gets an error); in addition, it may also carry out some action + called a "side effect". In many cases, a function's primary + purpose is to create a side effect. + + +File: eintr, Node: Error Message Exercises, Prev: Summary, Up: List Processing + +1.11 Exercises +============== + +A few simple exercises: + + * Generate an error message by evaluating an appropriate symbol that + is not within parentheses. + + * Generate an error message by evaluating an appropriate symbol that + is between parentheses. + + * Create a counter that increments by two rather than one. + + * Write an expression that prints a message in the echo area when + evaluated. + + +File: eintr, Node: Practicing Evaluation, Next: Writing Defuns, Prev: List Processing, Up: Top + +2 Practicing Evaluation +*********************** + +Before learning how to write a function definition in Emacs Lisp, it is +useful to spend a little time evaluating various expressions that have +already been written. These expressions will be lists with the +functions as their first (and often only) element. Since some of the +functions associated with buffers are both simple and interesting, we +will start with those. In this section, we will evaluate a few of +these. In another section, we will study the code of several other +buffer-related functions, to see how they were written. + +* Menu: + +* How to Evaluate:: +* Buffer Names:: +* Getting Buffers:: +* Switching Buffers:: +* Buffer Size & Locations:: +* Evaluation Exercise:: + + +File: eintr, Node: How to Evaluate, Next: Buffer Names, Prev: Practicing Evaluation, Up: Practicing Evaluation + +How to Evaluate +=============== + +Whenever you give an editing command to Emacs Lisp, such as the command +to move the cursor or to scroll the screen, you are evaluating an +expression, the first element of which is a function. This is how +Emacs works. + +When you type keys, you cause the Lisp interpreter to evaluate an +expression and that is how you get your results. Even typing plain text +involves evaluating an Emacs Lisp function, in this case, one that uses +`self-insert-command', which simply inserts the character you typed. +The functions you evaluate by typing keystrokes are called +"interactive" functions, or "commands"; how you make a function +interactive will be illustrated in the chapter on how to write function +definitions. *Note Making a Function Interactive: Interactive. + +In addition to typing keyboard commands, we have seen a second way to +evaluate an expression: by positioning the cursor after a list and +typing `C-x C-e'. This is what we will do in the rest of this section. +There are other ways to evaluate an expression as well; these will be +described as we come to them. + +Besides being used for practicing evaluation, the functions shown in the +next few sections are important in their own right. A study of these +functions makes clear the distinction between buffers and files, how to +switch to a buffer, and how to determine a location within it. + + +File: eintr, Node: Buffer Names, Next: Getting Buffers, Prev: How to Evaluate, Up: Practicing Evaluation + +2.1 Buffer Names +================ + +The two functions, `buffer-name' and `buffer-file-name', show the +difference between a file and a buffer. When you evaluate the +following expression, `(buffer-name)', the name of the buffer appears +in the echo area. When you evaluate `(buffer-file-name)', the name of +the file to which the buffer refers appears in the echo area. Usually, +the name returned by `(buffer-name)' is the same as the name of the +file to which it refers, and the name returned by `(buffer-file-name)' +is the full path-name of the file. + +A file and a buffer are two different entities. A file is information +recorded permanently in the computer (unless you delete it). A buffer, +on the other hand, is information inside of Emacs that will vanish at +the end of the editing session (or when you kill the buffer). Usually, +a buffer contains information that you have copied from a file; we say +the buffer is "visiting" that file. This copy is what you work on and +modify. Changes to the buffer do not change the file, until you save +the buffer. When you save the buffer, the buffer is copied to the file +and is thus saved permanently. + +If you are reading this in Info inside of GNU Emacs, you can evaluate +each of the following expressions by positioning the cursor after it and +typing `C-x C-e'. + + (buffer-name) + + (buffer-file-name) + +When I do this in Info, the value returned by evaluating +`(buffer-name)' is `"*info*"', and the value returned by evaluating +`(buffer-file-name)' is `nil'. + +On the other hand, while I am writing this Introduction, the value +returned by evaluating `(buffer-name)' is `"introduction.texinfo"', and +the value returned by evaluating `(buffer-file-name)' is +`"/gnu/work/intro/introduction.texinfo"'. + +The former is the name of the buffer and the latter is the name of the +file. In Info, the buffer name is `"*info*"'. Info does not point to +any file, so the result of evaluating `(buffer-file-name)' is `nil'. +The symbol `nil' is from the Latin word for `nothing'; in this case, it +means that the buffer is not associated with any file. (In Lisp, `nil' +is also used to mean `false' and is a synonym for the empty list, `()'.) + +When I am writing, the name of my buffer is `"introduction.texinfo"'. +The name of the file to which it points is +`"/gnu/work/intro/introduction.texinfo"'. + +(In the expressions, the parentheses tell the Lisp interpreter to treat +`buffer-name' and `buffer-file-name' as functions; without the +parentheses, the interpreter would attempt to evaluate the symbols as +variables. *Note Variables::.) + +In spite of the distinction between files and buffers, you will often +find that people refer to a file when they mean a buffer and vice-verse. +Indeed, most people say, "I am editing a file," rather than saying, "I +am editing a buffer which I will soon save to a file." It is almost +always clear from context what people mean. When dealing with computer +programs, however, it is important to keep the distinction in mind, +since the computer is not as smart as a person. + +The word `buffer', by the way, comes from the meaning of the word as a +cushion that deadens the force of a collision. In early computers, a +buffer cushioned the interaction between files and the computer's +central processing unit. The drums or tapes that held a file and the +central processing unit were pieces of equipment that were very +different from each other, working at their own speeds, in spurts. The +buffer made it possible for them to work together effectively. +Eventually, the buffer grew from being an intermediary, a temporary +holding place, to being the place where work is done. This +transformation is rather like that of a small seaport that grew into a +great city: once it was merely the place where cargo was warehoused +temporarily before being loaded onto ships; then it became a business +and cultural center in its own right. + +Not all buffers are associated with files. For example, a `*scratch*' +buffer does not visit any file. Similarly, a `*Help*' buffer is not +associated with any file. + +In the old days, when you lacked a `~/.emacs' file and started an Emacs +session by typing the command `emacs' alone, without naming any files, +Emacs started with the `*scratch*' buffer visible. Nowadays, you will +see a splash screen. You can follow one of the commands suggested on +the splash screen, visit a file, or press the spacebar to reach the +`*scratch*' buffer. + +If you switch to the `*scratch*' buffer, type `(buffer-name)', position +the cursor after it, and then type `C-x C-e' to evaluate the +expression. The name `"*scratch*"' will be returned and will appear in +the echo area. `"*scratch*"' is the name of the buffer. When you type +`(buffer-file-name)' in the `*scratch*' buffer and evaluate that, `nil' +will appear in the echo area, just as it does when you evaluate +`(buffer-file-name)' in Info. + +Incidentally, if you are in the `*scratch*' buffer and want the value +returned by an expression to appear in the `*scratch*' buffer itself +rather than in the echo area, type `C-u C-x C-e' instead of `C-x C-e'. +This causes the value returned to appear after the expression. The +buffer will look like this: + + (buffer-name)"*scratch*" + +You cannot do this in Info since Info is read-only and it will not allow +you to change the contents of the buffer. But you can do this in any +buffer you can edit; and when you write code or documentation (such as +this book), this feature is very useful. + + +File: eintr, Node: Getting Buffers, Next: Switching Buffers, Prev: Buffer Names, Up: Practicing Evaluation + +2.2 Getting Buffers +=================== + +The `buffer-name' function returns the _name_ of the buffer; to get the +buffer _itself_, a different function is needed: the `current-buffer' +function. If you use this function in code, what you get is the buffer +itself. + +A name and the object or entity to which the name refers are different +from each other. You are not your name. You are a person to whom +others refer by name. If you ask to speak to George and someone hands +you a card with the letters `G', `e', `o', `r', `g', and `e' written on +it, you might be amused, but you would not be satisfied. You do not +want to speak to the name, but to the person to whom the name refers. +A buffer is similar: the name of the scratch buffer is `*scratch*', but +the name is not the buffer. To get a buffer itself, you need to use a +function such as `current-buffer'. + +However, there is a slight complication: if you evaluate +`current-buffer' in an expression on its own, as we will do here, what +you see is a printed representation of the name of the buffer without +the contents of the buffer. Emacs works this way for two reasons: the +buffer may be thousands of lines long--too long to be conveniently +displayed; and, another buffer may have the same contents but a +different name, and it is important to distinguish between them. + +Here is an expression containing the function: + + (current-buffer) + +If you evaluate this expression in Info in Emacs in the usual way, +`#<buffer *info*>' will appear in the echo area. The special format +indicates that the buffer itself is being returned, rather than just +its name. + +Incidentally, while you can type a number or symbol into a program, you +cannot do that with the printed representation of a buffer: the only way +to get a buffer itself is with a function such as `current-buffer'. + +A related function is `other-buffer'. This returns the most recently +selected buffer other than the one you are in currently, not a printed +representation of its name. If you have recently switched back and +forth from the `*scratch*' buffer, `other-buffer' will return that +buffer. + +You can see this by evaluating the expression: + + (other-buffer) + +You should see `#<buffer *scratch*>' appear in the echo area, or the +name of whatever other buffer you switched back from most recently(1). + +---------- Footnotes ---------- + +(1) Actually, by default, if the buffer from which you just switched is +visible to you in another window, `other-buffer' will choose the most +recent buffer that you cannot see; this is a subtlety that I often +forget. + + +File: eintr, Node: Switching Buffers, Next: Buffer Size & Locations, Prev: Getting Buffers, Up: Practicing Evaluation + +2.3 Switching Buffers +===================== + +The `other-buffer' function actually provides a buffer when it is used +as an argument to a function that requires one. We can see this by +using `other-buffer' and `switch-to-buffer' to switch to a different +buffer. + +But first, a brief introduction to the `switch-to-buffer' function. +When you switched back and forth from Info to the `*scratch*' buffer to +evaluate `(buffer-name)', you most likely typed `C-x b' and then typed +`*scratch*'(1) when prompted in the minibuffer for the name of the +buffer to which you wanted to switch. The keystrokes, `C-x b', cause +the Lisp interpreter to evaluate the interactive function +`switch-to-buffer'. As we said before, this is how Emacs works: +different keystrokes call or run different functions. For example, +`C-f' calls `forward-char', `M-e' calls `forward-sentence', and so on. + +By writing `switch-to-buffer' in an expression, and giving it a buffer +to switch to, we can switch buffers just the way `C-x b' does. + +Here is the Lisp expression: + + (switch-to-buffer (other-buffer)) + +The symbol `switch-to-buffer' is the first element of the list, so the +Lisp interpreter will treat it as a function and carry out the +instructions that are attached to it. But before doing that, the +interpreter will note that `other-buffer' is inside parentheses and +work on that symbol first. `other-buffer' is the first (and in this +case, the only) element of this list, so the Lisp interpreter calls or +runs the function. It returns another buffer. Next, the interpreter +runs `switch-to-buffer', passing to it, as an argument, the other +buffer, which is what Emacs will switch to. If you are reading this in +Info, try this now. Evaluate the expression. (To get back, type `C-x +b <RET>'.)(2) + +In the programming examples in later sections of this document, you will +see the function `set-buffer' more often than `switch-to-buffer'. This +is because of a difference between computer programs and humans: humans +have eyes and expect to see the buffer on which they are working on +their computer terminals. This is so obvious, it almost goes without +saying. However, programs do not have eyes. When a computer program +works on a buffer, that buffer does not need to be visible on the +screen. + +`switch-to-buffer' is designed for humans and does two different +things: it switches the buffer to which Emacs' attention is directed; +and it switches the buffer displayed in the window to the new buffer. +`set-buffer', on the other hand, does only one thing: it switches the +attention of the computer program to a different buffer. The buffer on +the screen remains unchanged (of course, normally nothing happens there +until the command finishes running). + +Also, we have just introduced another jargon term, the word "call". +When you evaluate a list in which the first symbol is a function, you +are calling that function. The use of the term comes from the notion of +the function as an entity that can do something for you if you `call' +it--just as a plumber is an entity who can fix a leak if you call him +or her. + +---------- Footnotes ---------- + +(1) Or rather, to save typing, you probably only typed `RET' if the +default buffer was `*scratch*', or if it was different, then you typed +just part of the name, such as `*sc', pressed your `TAB' key to cause +it to expand to the full name, and then typed your `RET' key. + +(2) Remember, this expression will move you to your most recent other +buffer that you cannot see. If you really want to go to your most +recently selected buffer, even if you can still see it, you need to +evaluate the following more complex expression: + + (switch-to-buffer (other-buffer (current-buffer) t)) + +In this case, the first argument to `other-buffer' tells it which +buffer to skip--the current one--and the second argument tells +`other-buffer' it is OK to switch to a visible buffer. In regular use, +`switch-to-buffer' takes you to an invisible window since you would +most likely use `C-x o' (`other-window') to go to another visible +buffer. + + +File: eintr, Node: Buffer Size & Locations, Next: Evaluation Exercise, Prev: Switching Buffers, Up: Practicing Evaluation + +2.4 Buffer Size and the Location of Point +========================================= + +Finally, let's look at several rather simple functions, `buffer-size', +`point', `point-min', and `point-max'. These give information about +the size of a buffer and the location of point within it. + +The function `buffer-size' tells you the size of the current buffer; +that is, the function returns a count of the number of characters in +the buffer. + + (buffer-size) + +You can evaluate this in the usual way, by positioning the cursor after +the expression and typing `C-x C-e'. + +In Emacs, the current position of the cursor is called "point". The +expression `(point)' returns a number that tells you where the cursor +is located as a count of the number of characters from the beginning of +the buffer up to point. + +You can see the character count for point in this buffer by evaluating +the following expression in the usual way: + + (point) + +As I write this, the value of `point' is 65724. The `point' function +is frequently used in some of the examples later in this book. + +The value of point depends, of course, on its location within the +buffer. If you evaluate point in this spot, the number will be larger: + + (point) + +For me, the value of point in this location is 66043, which means that +there are 319 characters (including spaces) between the two expressions. + +The function `point-min' is somewhat similar to `point', but it returns +the value of the minimum permissible value of point in the current +buffer. This is the number 1 unless "narrowing" is in effect. +(Narrowing is a mechanism whereby you can restrict yourself, or a +program, to operations on just a part of a buffer. *Note Narrowing and +Widening: Narrowing & Widening.) Likewise, the function `point-max' +returns the value of the maximum permissible value of point in the +current buffer. + + +File: eintr, Node: Evaluation Exercise, Prev: Buffer Size & Locations, Up: Practicing Evaluation + +2.5 Exercise +============ + +Find a file with which you are working and move towards its middle. +Find its buffer name, file name, length, and your position in the file. + + +File: eintr, Node: Writing Defuns, Next: Buffer Walk Through, Prev: Practicing Evaluation, Up: Top + +3 How To Write Function Definitions +*********************************** + +When the Lisp interpreter evaluates a list, it looks to see whether the +first symbol on the list has a function definition attached to it; or, +put another way, whether the symbol points to a function definition. If +it does, the computer carries out the instructions in the definition. A +symbol that has a function definition is called, simply, a function +(although, properly speaking, the definition is the function and the +symbol refers to it.) + +* Menu: + +* Primitive Functions:: +* defun:: +* Install:: +* Interactive:: +* Interactive Options:: +* Permanent Installation:: +* let:: +* if:: +* else:: +* Truth & Falsehood:: +* save-excursion:: +* Review:: +* defun Exercises:: + + +File: eintr, Node: Primitive Functions, Next: defun, Prev: Writing Defuns, Up: Writing Defuns + +An Aside about Primitive Functions +================================== + +All functions are defined in terms of other functions, except for a few +"primitive" functions that are written in the C programming language. +When you write functions' definitions, you will write them in Emacs +Lisp and use other functions as your building blocks. Some of the +functions you will use will themselves be written in Emacs Lisp (perhaps +by you) and some will be primitives written in C. The primitive +functions are used exactly like those written in Emacs Lisp and behave +like them. They are written in C so we can easily run GNU Emacs on any +computer that has sufficient power and can run C. + +Let me re-emphasize this: when you write code in Emacs Lisp, you do not +distinguish between the use of functions written in C and the use of +functions written in Emacs Lisp. The difference is irrelevant. I +mention the distinction only because it is interesting to know. Indeed, +unless you investigate, you won't know whether an already-written +function is written in Emacs Lisp or C. + + +File: eintr, Node: defun, Next: Install, Prev: Primitive Functions, Up: Writing Defuns + +3.1 The `defun' Special Form +============================ + +In Lisp, a symbol such as `mark-whole-buffer' has code attached to it +that tells the computer what to do when the function is called. This +code is called the "function definition" and is created by evaluating a +Lisp expression that starts with the symbol `defun' (which is an +abbreviation for _define function_). Because `defun' does not evaluate +its arguments in the usual way, it is called a "special form". + +In subsequent sections, we will look at function definitions from the +Emacs source code, such as `mark-whole-buffer'. In this section, we +will describe a simple function definition so you can see how it looks. +This function definition uses arithmetic because it makes for a simple +example. Some people dislike examples using arithmetic; however, if +you are such a person, do not despair. Hardly any of the code we will +study in the remainder of this introduction involves arithmetic or +mathematics. The examples mostly involve text in one way or another. + +A function definition has up to five parts following the word `defun': + + 1. The name of the symbol to which the function definition should be + attached. + + 2. A list of the arguments that will be passed to the function. If no + arguments will be passed to the function, this is an empty list, + `()'. + + 3. Documentation describing the function. (Technically optional, but + strongly recommended.) + + 4. Optionally, an expression to make the function interactive so you + can use it by typing `M-x' and then the name of the function; or by + typing an appropriate key or keychord. + + 5. The code that instructs the computer what to do: the "body" of the + function definition. + +It is helpful to think of the five parts of a function definition as +being organized in a template, with slots for each part: + + (defun FUNCTION-NAME (ARGUMENTS...) + "OPTIONAL-DOCUMENTATION..." + (interactive ARGUMENT-PASSING-INFO) ; optional + BODY...) + +As an example, here is the code for a function that multiplies its +argument by 7. (This example is not interactive. *Note Making a +Function Interactive: Interactive, for that information.) + + (defun multiply-by-seven (number) + "Multiply NUMBER by seven." + (* 7 number)) + +This definition begins with a parenthesis and the symbol `defun', +followed by the name of the function. + +The name of the function is followed by a list that contains the +arguments that will be passed to the function. This list is called the +"argument list". In this example, the list has only one element, the +symbol, `number'. When the function is used, the symbol will be bound +to the value that is used as the argument to the function. + +Instead of choosing the word `number' for the name of the argument, I +could have picked any other name. For example, I could have chosen the +word `multiplicand'. I picked the word `number' because it tells what +kind of value is intended for this slot; but I could just as well have +chosen the word `multiplicand' to indicate the role that the value +placed in this slot will play in the workings of the function. I could +have called it `foogle', but that would have been a bad choice because +it would not tell humans what it means. The choice of name is up to +the programmer and should be chosen to make the meaning of the function +clear. + +Indeed, you can choose any name you wish for a symbol in an argument +list, even the name of a symbol used in some other function: the name +you use in an argument list is private to that particular definition. +In that definition, the name refers to a different entity than any use +of the same name outside the function definition. Suppose you have a +nick-name `Shorty' in your family; when your family members refer to +`Shorty', they mean you. But outside your family, in a movie, for +example, the name `Shorty' refers to someone else. Because a name in an +argument list is private to the function definition, you can change the +value of such a symbol inside the body of a function without changing +its value outside the function. The effect is similar to that produced +by a `let' expression. (*Note `let': let.) + +The argument list is followed by the documentation string that +describes the function. This is what you see when you type `C-h f' and +the name of a function. Incidentally, when you write a documentation +string like this, you should make the first line a complete sentence +since some commands, such as `apropos', print only the first line of a +multi-line documentation string. Also, you should not indent the +second line of a documentation string, if you have one, because that +looks odd when you use `C-h f' (`describe-function'). The +documentation string is optional, but it is so useful, it should be +included in almost every function you write. + +The third line of the example consists of the body of the function +definition. (Most functions' definitions, of course, are longer than +this.) In this function, the body is the list, `(* 7 number)', which +says to multiply the value of NUMBER by 7. (In Emacs Lisp, `*' is the +function for multiplication, just as `+' is the function for addition.) + +When you use the `multiply-by-seven' function, the argument `number' +evaluates to the actual number you want used. Here is an example that +shows how `multiply-by-seven' is used; but don't try to evaluate this +yet! + + (multiply-by-seven 3) + +The symbol `number', specified in the function definition in the next +section, is given or "bound to" the value 3 in the actual use of the +function. Note that although `number' was inside parentheses in the +function definition, the argument passed to the `multiply-by-seven' +function is not in parentheses. The parentheses are written in the +function definition so the computer can figure out where the argument +list ends and the rest of the function definition begins. + +If you evaluate this example, you are likely to get an error message. +(Go ahead, try it!) This is because we have written the function +definition, but not yet told the computer about the definition--we have +not yet installed (or `loaded') the function definition in Emacs. +Installing a function is the process that tells the Lisp interpreter the +definition of the function. Installation is described in the next +section. + + +File: eintr, Node: Install, Next: Interactive, Prev: defun, Up: Writing Defuns + +3.2 Install a Function Definition +================================= + +If you are reading this inside of Info in Emacs, you can try out the +`multiply-by-seven' function by first evaluating the function +definition and then evaluating `(multiply-by-seven 3)'. A copy of the +function definition follows. Place the cursor after the last +parenthesis of the function definition and type `C-x C-e'. When you do +this, `multiply-by-seven' will appear in the echo area. (What this +means is that when a function definition is evaluated, the value it +returns is the name of the defined function.) At the same time, this +action installs the function definition. + + (defun multiply-by-seven (number) + "Multiply NUMBER by seven." + (* 7 number)) + +By evaluating this `defun', you have just installed `multiply-by-seven' +in Emacs. The function is now just as much a part of Emacs as +`forward-word' or any other editing function you use. +(`multiply-by-seven' will stay installed until you quit Emacs. To +reload code automatically whenever you start Emacs, see *Note +Installing Code Permanently: Permanent Installation.) + +* Menu: + +* Effect of installation:: +* Change a defun:: + + +File: eintr, Node: Effect of installation, Next: Change a defun, Prev: Install, Up: Install + +The effect of installation +-------------------------- + +You can see the effect of installing `multiply-by-seven' by evaluating +the following sample. Place the cursor after the following expression +and type `C-x C-e'. The number 21 will appear in the echo area. + + (multiply-by-seven 3) + +If you wish, you can read the documentation for the function by typing +`C-h f' (`describe-function') and then the name of the function, +`multiply-by-seven'. When you do this, a `*Help*' window will appear +on your screen that says: + + multiply-by-seven is a Lisp function. + (multiply-by-seven NUMBER) + + Multiply NUMBER by seven. + +(To return to a single window on your screen, type `C-x 1'.) + + +File: eintr, Node: Change a defun, Prev: Effect of installation, Up: Install + +3.2.1 Change a Function Definition +---------------------------------- + +If you want to change the code in `multiply-by-seven', just rewrite it. +To install the new version in place of the old one, evaluate the +function definition again. This is how you modify code in Emacs. It is +very simple. + +As an example, you can change the `multiply-by-seven' function to add +the number to itself seven times instead of multiplying the number by +seven. It produces the same answer, but by a different path. At the +same time, we will add a comment to the code; a comment is text that +the Lisp interpreter ignores, but that a human reader may find useful +or enlightening. The comment is that this is the "second version". + + (defun multiply-by-seven (number) ; Second version. + "Multiply NUMBER by seven." + (+ number number number number number number number)) + +The comment follows a semicolon, `;'. In Lisp, everything on a line +that follows a semicolon is a comment. The end of the line is the end +of the comment. To stretch a comment over two or more lines, begin +each line with a semicolon. + +*Note Beginning a `.emacs' File: Beginning a .emacs File, and *Note +Comments: (elisp)Comments, for more about comments. + +You can install this version of the `multiply-by-seven' function by +evaluating it in the same way you evaluated the first function: place +the cursor after the last parenthesis and type `C-x C-e'. + +In summary, this is how you write code in Emacs Lisp: you write a +function; install it; test it; and then make fixes or enhancements and +install it again. + + +File: eintr, Node: Interactive, Next: Interactive Options, Prev: Install, Up: Writing Defuns + +3.3 Make a Function Interactive +=============================== + +You make a function interactive by placing a list that begins with the +special form `interactive' immediately after the documentation. A user +can invoke an interactive function by typing `M-x' and then the name of +the function; or by typing the keys to which it is bound, for example, +by typing `C-n' for `next-line' or `C-x h' for `mark-whole-buffer'. + +Interestingly, when you call an interactive function interactively, the +value returned is not automatically displayed in the echo area. This +is because you often call an interactive function for its side effects, +such as moving forward by a word or line, and not for the value +returned. If the returned value were displayed in the echo area each +time you typed a key, it would be very distracting. + +* Menu: + +* Interactive multiply-by-seven:: +* multiply-by-seven in detail:: + + +File: eintr, Node: Interactive multiply-by-seven, Next: multiply-by-seven in detail, Prev: Interactive, Up: Interactive + +An Interactive `multiply-by-seven', An Overview +----------------------------------------------- + +Both the use of the special form `interactive' and one way to display a +value in the echo area can be illustrated by creating an interactive +version of `multiply-by-seven'. + +Here is the code: + + (defun multiply-by-seven (number) ; Interactive version. + "Multiply NUMBER by seven." + (interactive "p") + (message "The result is %d" (* 7 number))) + +You can install this code by placing your cursor after it and typing +`C-x C-e'. The name of the function will appear in your echo area. +Then, you can use this code by typing `C-u' and a number and then +typing `M-x multiply-by-seven' and pressing <RET>. The phrase `The +result is ...' followed by the product will appear in the echo area. + +Speaking more generally, you invoke a function like this in either of +two ways: + + 1. By typing a prefix argument that contains the number to be passed, + and then typing `M-x' and the name of the function, as with `C-u 3 + M-x forward-sentence'; or, + + 2. By typing whatever key or keychord the function is bound to, as + with `C-u 3 M-e'. + +Both the examples just mentioned work identically to move point forward +three sentences. (Since `multiply-by-seven' is not bound to a key, it +could not be used as an example of key binding.) + +(*Note Some Keybindings: Keybindings, to learn how to bind a command to +a key.) + +A prefix argument is passed to an interactive function by typing the +<META> key followed by a number, for example, `M-3 M-e', or by typing +`C-u' and then a number, for example, `C-u 3 M-e' (if you type `C-u' +without a number, it defaults to 4). + + +File: eintr, Node: multiply-by-seven in detail, Prev: Interactive multiply-by-seven, Up: Interactive + +3.3.1 An Interactive `multiply-by-seven' +---------------------------------------- + +Let's look at the use of the special form `interactive' and then at the +function `message' in the interactive version of `multiply-by-seven'. +You will recall that the function definition looks like this: + + (defun multiply-by-seven (number) ; Interactive version. + "Multiply NUMBER by seven." + (interactive "p") + (message "The result is %d" (* 7 number))) + +In this function, the expression, `(interactive "p")', is a list of two +elements. The `"p"' tells Emacs to pass the prefix argument to the +function and use its value for the argument of the function. + +The argument will be a number. This means that the symbol `number' +will be bound to a number in the line: + + (message "The result is %d" (* 7 number)) + +For example, if your prefix argument is 5, the Lisp interpreter will +evaluate the line as if it were: + + (message "The result is %d" (* 7 5)) + +(If you are reading this in GNU Emacs, you can evaluate this expression +yourself.) First, the interpreter will evaluate the inner list, which +is `(* 7 5)'. This returns a value of 35. Next, it will evaluate the +outer list, passing the values of the second and subsequent elements of +the list to the function `message'. + +As we have seen, `message' is an Emacs Lisp function especially +designed for sending a one line message to a user. (*Note The +`message' function: message.) In summary, the `message' function +prints its first argument in the echo area as is, except for +occurrences of `%d' or `%s' (and various other %-sequences which we +have not mentioned). When it sees a control sequence, the function +looks to the second or subsequent arguments and prints the value of the +argument in the location in the string where the control sequence is +located. + +In the interactive `multiply-by-seven' function, the control string is +`%d', which requires a number, and the value returned by evaluating `(* +7 5)' is the number 35. Consequently, the number 35 is printed in +place of the `%d' and the message is `The result is 35'. + +(Note that when you call the function `multiply-by-seven', the message +is printed without quotes, but when you call `message', the text is +printed in double quotes. This is because the value returned by +`message' is what appears in the echo area when you evaluate an +expression whose first element is `message'; but when embedded in a +function, `message' prints the text as a side effect without quotes.) + + +File: eintr, Node: Interactive Options, Next: Permanent Installation, Prev: Interactive, Up: Writing Defuns + +3.4 Different Options for `interactive' +======================================= + +In the example, `multiply-by-seven' used `"p"' as the argument to +`interactive'. This argument told Emacs to interpret your typing +either `C-u' followed by a number or <META> followed by a number as a +command to pass that number to the function as its argument. Emacs has +more than twenty characters predefined for use with `interactive'. In +almost every case, one of these options will enable you to pass the +right information interactively to a function. (*Note Code Characters +for `interactive': (elisp)Interactive Codes.) + +Consider the function `zap-to-char'. Its interactive expression is + + (interactive "p\ncZap to char: ") + +The first part of the argument to `interactive' is `p', with which you +are already familiar. This argument tells Emacs to interpret a +`prefix', as a number to be passed to the function. You can specify a +prefix either by typing `C-u' followed by a number or by typing <META> +followed by a number. The prefix is the number of specified +characters. Thus, if your prefix is three and the specified character +is `x', then you will delete all the text up to and including the third +next `x'. If you do not set a prefix, then you delete all the text up +to and including the specified character, but no more. + +The `c' tells the function the name of the character to which to delete. + +More formally, a function with two or more arguments can have +information passed to each argument by adding parts to the string that +follows `interactive'. When you do this, the information is passed to +each argument in the same order it is specified in the `interactive' +list. In the string, each part is separated from the next part by a +`\n', which is a newline. For example, you can follow `p' with a `\n' +and an `cZap to char: '. This causes Emacs to pass the value of the +prefix argument (if there is one) and the character. + +In this case, the function definition looks like the following, where +`arg' and `char' are the symbols to which `interactive' binds the +prefix argument and the specified character: + + (defun NAME-OF-FUNCTION (arg char) + "DOCUMENTATION..." + (interactive "p\ncZap to char: ") + BODY-OF-FUNCTION...) + +(The space after the colon in the prompt makes it look better when you +are prompted. *Note The Definition of `copy-to-buffer': +copy-to-buffer, for an example.) + +When a function does not take arguments, `interactive' does not require +any. Such a function contains the simple expression `(interactive)'. +The `mark-whole-buffer' function is like this. + +Alternatively, if the special letter-codes are not right for your +application, you can pass your own arguments to `interactive' as a list. + +*Note The Definition of `append-to-buffer': append-to-buffer, for an +example. *Note Using `Interactive': (elisp)Using Interactive, for a +more complete explanation about this technique. + + +File: eintr, Node: Permanent Installation, Next: let, Prev: Interactive Options, Up: Writing Defuns + +3.5 Install Code Permanently +============================ + +When you install a function definition by evaluating it, it will stay +installed until you quit Emacs. The next time you start a new session +of Emacs, the function will not be installed unless you evaluate the +function definition again. + +At some point, you may want to have code installed automatically +whenever you start a new session of Emacs. There are several ways of +doing this: + + * If you have code that is just for yourself, you can put the code + for the function definition in your `.emacs' initialization file. + When you start Emacs, your `.emacs' file is automatically + evaluated and all the function definitions within it are installed. + *Note Your `.emacs' File: Emacs Initialization. + + * Alternatively, you can put the function definitions that you want + installed in one or more files of their own and use the `load' + function to cause Emacs to evaluate and thereby install each of the + functions in the files. *Note Loading Files: Loading Files. + + * Thirdly, if you have code that your whole site will use, it is + usual to put it in a file called `site-init.el' that is loaded when + Emacs is built. This makes the code available to everyone who uses + your machine. (See the `INSTALL' file that is part of the Emacs + distribution.) + +Finally, if you have code that everyone who uses Emacs may want, you +can post it on a computer network or send a copy to the Free Software +Foundation. (When you do this, please license the code and its +documentation under a license that permits other people to run, copy, +study, modify, and redistribute the code and which protects you from +having your work taken from you.) If you send a copy of your code to +the Free Software Foundation, and properly protect yourself and others, +it may be included in the next release of Emacs. In large part, this +is how Emacs has grown over the past years, by donations. + + +File: eintr, Node: let, Next: if, Prev: Permanent Installation, Up: Writing Defuns + +3.6 `let' +========= + +The `let' expression is a special form in Lisp that you will need to +use in most function definitions. + +`let' is used to attach or bind a symbol to a value in such a way that +the Lisp interpreter will not confuse the variable with a variable of +the same name that is not part of the function. + +To understand why the `let' special form is necessary, consider the +situation in which you own a home that you generally refer to as `the +house', as in the sentence, "The house needs painting." If you are +visiting a friend and your host refers to `the house', he is likely to +be referring to _his_ house, not yours, that is, to a different house. + +If your friend is referring to his house and you think he is referring +to your house, you may be in for some confusion. The same thing could +happen in Lisp if a variable that is used inside of one function has +the same name as a variable that is used inside of another function, +and the two are not intended to refer to the same value. The `let' +special form prevents this kind of confusion. + +* Menu: + +* Prevent confusion:: +* Parts of let Expression:: +* Sample let Expression:: +* Uninitialized let Variables:: + + +File: eintr, Node: Prevent confusion, Next: Parts of let Expression, Prev: let, Up: let + +`let' Prevents Confusion +------------------------ + +The `let' special form prevents confusion. `let' creates a name for a +"local variable" that overshadows any use of the same name outside the +`let' expression. This is like understanding that whenever your host +refers to `the house', he means his house, not yours. (Symbols used in +argument lists work the same way. *Note The `defun' Special Form: +defun.) + +Local variables created by a `let' expression retain their value _only_ +within the `let' expression itself (and within expressions called +within the `let' expression); the local variables have no effect +outside the `let' expression. + +Another way to think about `let' is that it is like a `setq' that is +temporary and local. The values set by `let' are automatically undone +when the `let' is finished. The setting only affects expressions that +are inside the bounds of the `let' expression. In computer science +jargon, we would say "the binding of a symbol is visible only in +functions called in the `let' form; in Emacs Lisp, scoping is dynamic, +not lexical." + +`let' can create more than one variable at once. Also, `let' gives +each variable it creates an initial value, either a value specified by +you, or `nil'. (In the jargon, this is called `binding the variable to +the value'.) After `let' has created and bound the variables, it +executes the code in the body of the `let', and returns the value of +the last expression in the body, as the value of the whole `let' +expression. (`Execute' is a jargon term that means to evaluate a list; +it comes from the use of the word meaning `to give practical effect to' +(`Oxford English Dictionary'). Since you evaluate an expression to +perform an action, `execute' has evolved as a synonym to `evaluate'.) + + +File: eintr, Node: Parts of let Expression, Next: Sample let Expression, Prev: Prevent confusion, Up: let + +3.6.1 The Parts of a `let' Expression +------------------------------------- + +A `let' expression is a list of three parts. The first part is the +symbol `let'. The second part is a list, called a "varlist", each +element of which is either a symbol by itself or a two-element list, +the first element of which is a symbol. The third part of the `let' +expression is the body of the `let'. The body usually consists of one +or more lists. + +A template for a `let' expression looks like this: + + (let VARLIST BODY...) + +The symbols in the varlist are the variables that are given initial +values by the `let' special form. Symbols by themselves are given the +initial value of `nil'; and each symbol that is the first element of a +two-element list is bound to the value that is returned when the Lisp +interpreter evaluates the second element. + +Thus, a varlist might look like this: `(thread (needles 3))'. In this +case, in a `let' expression, Emacs binds the symbol `thread' to an +initial value of `nil', and binds the symbol `needles' to an initial +value of 3. + +When you write a `let' expression, what you do is put the appropriate +expressions in the slots of the `let' expression template. + +If the varlist is composed of two-element lists, as is often the case, +the template for the `let' expression looks like this: + + (let ((VARIABLE VALUE) + (VARIABLE VALUE) + ...) + BODY...) + + +File: eintr, Node: Sample let Expression, Next: Uninitialized let Variables, Prev: Parts of let Expression, Up: let + +3.6.2 Sample `let' Expression +----------------------------- + +The following expression creates and gives initial values to the two +variables `zebra' and `tiger'. The body of the `let' expression is a +list which calls the `message' function. + + (let ((zebra 'stripes) + (tiger 'fierce)) + (message "One kind of animal has %s and another is %s." + zebra tiger)) + +Here, the varlist is `((zebra 'stripes) (tiger 'fierce))'. + +The two variables are `zebra' and `tiger'. Each variable is the first +element of a two-element list and each value is the second element of +its two-element list. In the varlist, Emacs binds the variable `zebra' +to the value `stripes'(1), and binds the variable `tiger' to the value +`fierce'. In this example, both values are symbols preceded by a +quote. The values could just as well have been another list or a +string. The body of the `let' follows after the list holding the +variables. In this example, the body is a list that uses the `message' +function to print a string in the echo area. + +You may evaluate the example in the usual fashion, by placing the +cursor after the last parenthesis and typing `C-x C-e'. When you do +this, the following will appear in the echo area: + + "One kind of animal has stripes and another is fierce." + +As we have seen before, the `message' function prints its first +argument, except for `%s'. In this example, the value of the variable +`zebra' is printed at the location of the first `%s' and the value of +the variable `tiger' is printed at the location of the second `%s'. + +---------- Footnotes ---------- + +(1) According to Jared Diamond in `Guns, Germs, and Steel', "... zebras +become impossibly dangerous as they grow older" but the claim here is +that they do not become fierce like a tiger. (1997, W. W. Norton and +Co., ISBN 0-393-03894-2, page 171) + + +File: eintr, Node: Uninitialized let Variables, Prev: Sample let Expression, Up: let + +3.6.3 Uninitialized Variables in a `let' Statement +-------------------------------------------------- + +If you do not bind the variables in a `let' statement to specific +initial values, they will automatically be bound to an initial value of +`nil', as in the following expression: + + (let ((birch 3) + pine + fir + (oak 'some)) + (message + "Here are %d variables with %s, %s, and %s value." + birch pine fir oak)) + +Here, the varlist is `((birch 3) pine fir (oak 'some))'. + +If you evaluate this expression in the usual way, the following will +appear in your echo area: + + "Here are 3 variables with nil, nil, and some value." + +In this example, Emacs binds the symbol `birch' to the number 3, binds +the symbols `pine' and `fir' to `nil', and binds the symbol `oak' to +the value `some'. + +Note that in the first part of the `let', the variables `pine' and +`fir' stand alone as atoms that are not surrounded by parentheses; this +is because they are being bound to `nil', the empty list. But `oak' is +bound to `some' and so is a part of the list `(oak 'some)'. Similarly, +`birch' is bound to the number 3 and so is in a list with that number. +(Since a number evaluates to itself, the number does not need to be +quoted. Also, the number is printed in the message using a `%d' rather +than a `%s'.) The four variables as a group are put into a list to +delimit them from the body of the `let'. + + +File: eintr, Node: if, Next: else, Prev: let, Up: Writing Defuns + +3.7 The `if' Special Form +========================= + +A third special form, in addition to `defun' and `let', is the +conditional `if'. This form is used to instruct the computer to make +decisions. You can write function definitions without using `if', but +it is used often enough, and is important enough, to be included here. +It is used, for example, in the code for the function +`beginning-of-buffer'. + +The basic idea behind an `if', is that "_if_ a test is true, _then_ an +expression is evaluated." If the test is not true, the expression is +not evaluated. For example, you might make a decision such as, "if it +is warm and sunny, then go to the beach!" + +* Menu: + +* if in more detail:: +* type-of-animal in detail:: + + +File: eintr, Node: if in more detail, Next: type-of-animal in detail, Prev: if, Up: if + +`if' in more detail +------------------- + +An `if' expression written in Lisp does not use the word `then'; the +test and the action are the second and third elements of the list whose +first element is `if'. Nonetheless, the test part of an `if' +expression is often called the "if-part" and the second argument is +often called the "then-part". + +Also, when an `if' expression is written, the true-or-false-test is +usually written on the same line as the symbol `if', but the action to +carry out if the test is true, the "then-part", is written on the +second and subsequent lines. This makes the `if' expression easier to +read. + + (if TRUE-OR-FALSE-TEST + ACTION-TO-CARRY-OUT-IF-TEST-IS-TRUE) + +The true-or-false-test will be an expression that is evaluated by the +Lisp interpreter. + +Here is an example that you can evaluate in the usual manner. The test +is whether the number 5 is greater than the number 4. Since it is, the +message `5 is greater than 4!' will be printed. + + (if (> 5 4) ; if-part + (message "5 is greater than 4!")) ; then-part + +(The function `>' tests whether its first argument is greater than its +second argument and returns true if it is.) + +Of course, in actual use, the test in an `if' expression will not be +fixed for all time as it is by the expression `(> 5 4)'. Instead, at +least one of the variables used in the test will be bound to a value +that is not known ahead of time. (If the value were known ahead of +time, we would not need to run the test!) + +For example, the value may be bound to an argument of a function +definition. In the following function definition, the character of the +animal is a value that is passed to the function. If the value bound to +`characteristic' is `fierce', then the message, `It's a tiger!' will be +printed; otherwise, `nil' will be returned. + + (defun type-of-animal (characteristic) + "Print message in echo area depending on CHARACTERISTIC. + If the CHARACTERISTIC is the symbol `fierce', + then warn of a tiger." + (if (equal characteristic 'fierce) + (message "It's a tiger!"))) + +If you are reading this inside of GNU Emacs, you can evaluate the +function definition in the usual way to install it in Emacs, and then +you can evaluate the following two expressions to see the results: + + (type-of-animal 'fierce) + + (type-of-animal 'zebra) + +When you evaluate `(type-of-animal 'fierce)', you will see the +following message printed in the echo area: `"It's a tiger!"'; and when +you evaluate `(type-of-animal 'zebra)' you will see `nil' printed in +the echo area. + + +File: eintr, Node: type-of-animal in detail, Prev: if in more detail, Up: if + +3.7.1 The `type-of-animal' Function in Detail +--------------------------------------------- + +Let's look at the `type-of-animal' function in detail. + +The function definition for `type-of-animal' was written by filling the +slots of two templates, one for a function definition as a whole, and a +second for an `if' expression. + +The template for every function that is not interactive is: + + (defun NAME-OF-FUNCTION (ARGUMENT-LIST) + "DOCUMENTATION..." + BODY...) + +The parts of the function that match this template look like this: + + (defun type-of-animal (characteristic) + "Print message in echo area depending on CHARACTERISTIC. + If the CHARACTERISTIC is the symbol `fierce', + then warn of a tiger." + BODY: THE `if' EXPRESSION) + +The name of function is `type-of-animal'; it is passed the value of one +argument. The argument list is followed by a multi-line documentation +string. The documentation string is included in the example because it +is a good habit to write documentation string for every function +definition. The body of the function definition consists of the `if' +expression. + +The template for an `if' expression looks like this: + + (if TRUE-OR-FALSE-TEST + ACTION-TO-CARRY-OUT-IF-THE-TEST-RETURNS-TRUE) + +In the `type-of-animal' function, the code for the `if' looks like this: + + (if (equal characteristic 'fierce) + (message "It's a tiger!"))) + +Here, the true-or-false-test is the expression: + + (equal characteristic 'fierce) + +In Lisp, `equal' is a function that determines whether its first +argument is equal to its second argument. The second argument is the +quoted symbol `'fierce' and the first argument is the value of the +symbol `characteristic'--in other words, the argument passed to this +function. + +In the first exercise of `type-of-animal', the argument `fierce' is +passed to `type-of-animal'. Since `fierce' is equal to `fierce', the +expression, `(equal characteristic 'fierce)', returns a value of true. +When this happens, the `if' evaluates the second argument or then-part +of the `if': `(message "It's tiger!")'. + +On the other hand, in the second exercise of `type-of-animal', the +argument `zebra' is passed to `type-of-animal'. `zebra' is not equal +to `fierce', so the then-part is not evaluated and `nil' is returned by +the `if' expression. + + +File: eintr, Node: else, Next: Truth & Falsehood, Prev: if, Up: Writing Defuns + +3.8 If-then-else Expressions +============================ + +An `if' expression may have an optional third argument, called the +"else-part", for the case when the true-or-false-test returns false. +When this happens, the second argument or then-part of the overall `if' +expression is _not_ evaluated, but the third or else-part _is_ +evaluated. You might think of this as the cloudy day alternative for +the decision "if it is warm and sunny, then go to the beach, else read +a book!". + +The word "else" is not written in the Lisp code; the else-part of an +`if' expression comes after the then-part. In the written Lisp, the +else-part is usually written to start on a line of its own and is +indented less than the then-part: + + (if TRUE-OR-FALSE-TEST + ACTION-TO-CARRY-OUT-IF-THE-TEST-RETURNS-TRUE + ACTION-TO-CARRY-OUT-IF-THE-TEST-RETURNS-FALSE) + +For example, the following `if' expression prints the message `4 is not +greater than 5!' when you evaluate it in the usual way: + + (if (> 4 5) ; if-part + (message "5 is greater than 4!") ; then-part + (message "4 is not greater than 5!")) ; else-part + +Note that the different levels of indentation make it easy to +distinguish the then-part from the else-part. (GNU Emacs has several +commands that automatically indent `if' expressions correctly. *Note +GNU Emacs Helps You Type Lists: Typing Lists.) + +We can extend the `type-of-animal' function to include an else-part by +simply incorporating an additional part to the `if' expression. + +You can see the consequences of doing this if you evaluate the following +version of the `type-of-animal' function definition to install it and +then evaluate the two subsequent expressions to pass different +arguments to the function. + + (defun type-of-animal (characteristic) ; Second version. + "Print message in echo area depending on CHARACTERISTIC. + If the CHARACTERISTIC is the symbol `fierce', + then warn of a tiger; + else say it's not fierce." + (if (equal characteristic 'fierce) + (message "It's a tiger!") + (message "It's not fierce!"))) + + + (type-of-animal 'fierce) + + (type-of-animal 'zebra) + +When you evaluate `(type-of-animal 'fierce)', you will see the +following message printed in the echo area: `"It's a tiger!"'; but when +you evaluate `(type-of-animal 'zebra)', you will see `"It's not +fierce!"'. + +(Of course, if the CHARACTERISTIC were `ferocious', the message `"It's +not fierce!"' would be printed; and it would be misleading! When you +write code, you need to take into account the possibility that some +such argument will be tested by the `if' and write your program +accordingly.) + + +File: eintr, Node: Truth & Falsehood, Next: save-excursion, Prev: else, Up: Writing Defuns + +3.9 Truth and Falsehood in Emacs Lisp +===================================== + +There is an important aspect to the truth test in an `if' expression. +So far, we have spoken of `true' and `false' as values of predicates as +if they were new kinds of Emacs Lisp objects. In fact, `false' is just +our old friend `nil'. Anything else--anything at all--is `true'. + +The expression that tests for truth is interpreted as "true" if the +result of evaluating it is a value that is not `nil'. In other words, +the result of the test is considered true if the value returned is a +number such as 47, a string such as `"hello"', or a symbol (other than +`nil') such as `flowers', or a list (so long as it is not empty), or +even a buffer! + +* Menu: + +* nil explained:: + + +File: eintr, Node: nil explained, Prev: Truth & Falsehood, Up: Truth & Falsehood + +An explanation of `nil' +----------------------- + +Before illustrating a test for truth, we need an explanation of `nil'. + +In Emacs Lisp, the symbol `nil' has two meanings. First, it means the +empty list. Second, it means false and is the value returned when a +true-or-false-test tests false. `nil' can be written as an empty list, +`()', or as `nil'. As far as the Lisp interpreter is concerned, `()' +and `nil' are the same. Humans, however, tend to use `nil' for false +and `()' for the empty list. + +In Emacs Lisp, any value that is not `nil'--is not the empty list--is +considered true. This means that if an evaluation returns something +that is not an empty list, an `if' expression will test true. For +example, if a number is put in the slot for the test, it will be +evaluated and will return itself, since that is what numbers do when +evaluated. In this conditional, the `if' expression will test true. +The expression tests false only when `nil', an empty list, is returned +by evaluating the expression. + +You can see this by evaluating the two expressions in the following +examples. + +In the first example, the number 4 is evaluated as the test in the `if' +expression and returns itself; consequently, the then-part of the +expression is evaluated and returned: `true' appears in the echo area. +In the second example, the `nil' indicates false; consequently, the +else-part of the expression is evaluated and returned: `false' appears +in the echo area. + + (if 4 + 'true + 'false) + + (if nil + 'true + 'false) + +Incidentally, if some other useful value is not available for a test +that returns true, then the Lisp interpreter will return the symbol `t' +for true. For example, the expression `(> 5 4)' returns `t' when +evaluated, as you can see by evaluating it in the usual way: + + (> 5 4) + +On the other hand, this function returns `nil' if the test is false. + + (> 4 5) + + +File: eintr, Node: save-excursion, Next: Review, Prev: Truth & Falsehood, Up: Writing Defuns + +3.10 `save-excursion' +===================== + +The `save-excursion' function is the fourth and final special form that +we will discuss in this chapter. + +In Emacs Lisp programs used for editing, the `save-excursion' function +is very common. It saves the location of point and mark, executes the +body of the function, and then restores point and mark to their +previous positions if their locations were changed. Its primary +purpose is to keep the user from being surprised and disturbed by +unexpected movement of point or mark. + +* Menu: + +* Point and mark:: +* Template for save-excursion:: + + +File: eintr, Node: Point and mark, Next: Template for save-excursion, Prev: save-excursion, Up: save-excursion + +Point and Mark +-------------- + +Before discussing `save-excursion', however, it may be useful first to +review what point and mark are in GNU Emacs. "Point" is the current +location of the cursor. Wherever the cursor is, that is point. More +precisely, on terminals where the cursor appears to be on top of a +character, point is immediately before the character. In Emacs Lisp, +point is an integer. The first character in a buffer is number one, +the second is number two, and so on. The function `point' returns the +current position of the cursor as a number. Each buffer has its own +value for point. + +The "mark" is another position in the buffer; its value can be set with +a command such as `C-<SPC>' (`set-mark-command'). If a mark has been +set, you can use the command `C-x C-x' (`exchange-point-and-mark') to +cause the cursor to jump to the mark and set the mark to be the +previous position of point. In addition, if you set another mark, the +position of the previous mark is saved in the mark ring. Many mark +positions can be saved this way. You can jump the cursor to a saved +mark by typing `C-u C-<SPC>' one or more times. + +The part of the buffer between point and mark is called "the region". +Numerous commands work on the region, including `center-region', +`count-lines-region', `kill-region', and `print-region'. + +The `save-excursion' special form saves the locations of point and mark +and restores those positions after the code within the body of the +special form is evaluated by the Lisp interpreter. Thus, if point were +in the beginning of a piece of text and some code moved point to the end +of the buffer, the `save-excursion' would put point back to where it +was before, after the expressions in the body of the function were +evaluated. + +In Emacs, a function frequently moves point as part of its internal +workings even though a user would not expect this. For example, +`count-lines-region' moves point. To prevent the user from being +bothered by jumps that are both unexpected and (from the user's point of +view) unnecessary, `save-excursion' is often used to keep point and +mark in the location expected by the user. The use of `save-excursion' +is good housekeeping. + +To make sure the house stays clean, `save-excursion' restores the +values of point and mark even if something goes wrong in the code inside +of it (or, to be more precise and to use the proper jargon, "in case of +abnormal exit"). This feature is very helpful. + +In addition to recording the values of point and mark, `save-excursion' +keeps track of the current buffer, and restores it, too. This means +you can write code that will change the buffer and have +`save-excursion' switch you back to the original buffer. This is how +`save-excursion' is used in `append-to-buffer'. (*Note The Definition +of `append-to-buffer': append-to-buffer.) + + +File: eintr, Node: Template for save-excursion, Prev: Point and mark, Up: save-excursion + +3.10.1 Template for a `save-excursion' Expression +------------------------------------------------- + +The template for code using `save-excursion' is simple: + + (save-excursion + BODY...) + +The body of the function is one or more expressions that will be +evaluated in sequence by the Lisp interpreter. If there is more than +one expression in the body, the value of the last one will be returned +as the value of the `save-excursion' function. The other expressions +in the body are evaluated only for their side effects; and +`save-excursion' itself is used only for its side effect (which is +restoring the positions of point and mark). + +In more detail, the template for a `save-excursion' expression looks +like this: + + (save-excursion + FIRST-EXPRESSION-IN-BODY + SECOND-EXPRESSION-IN-BODY + THIRD-EXPRESSION-IN-BODY + ... + LAST-EXPRESSION-IN-BODY) + +An expression, of course, may be a symbol on its own or a list. + +In Emacs Lisp code, a `save-excursion' expression often occurs within +the body of a `let' expression. It looks like this: + + (let VARLIST + (save-excursion + BODY...)) + + +File: eintr, Node: Review, Next: defun Exercises, Prev: save-excursion, Up: Writing Defuns + +3.11 Review +=========== + +In the last few chapters we have introduced a fair number of functions +and special forms. Here they are described in brief, along with a few +similar functions that have not been mentioned yet. + +`eval-last-sexp' + Evaluate the last symbolic expression before the current location + of point. The value is printed in the echo area unless the + function is invoked with an argument; in that case, the output is + printed in the current buffer. This command is normally bound to + `C-x C-e'. + +`defun' + Define function. This special form has up to five parts: the name, + a template for the arguments that will be passed to the function, + documentation, an optional interactive declaration, and the body + of the definition. + + For example, in an early version of Emacs, the function definition + was as follows. (It is slightly more complex now that it seeks + the first non-whitespace character rather than the first visible + character.) + + (defun back-to-indentation () + "Move point to first visible character on line." + (interactive) + (beginning-of-line 1) + (skip-chars-forward " \t")) + +`interactive' + Declare to the interpreter that the function can be used + interactively. This special form may be followed by a string with + one or more parts that pass the information to the arguments of the + function, in sequence. These parts may also tell the interpreter + to prompt for information. Parts of the string are separated by + newlines, `\n'. + + Common code characters are: + + `b' + The name of an existing buffer. + + `f' + The name of an existing file. + + `p' + The numeric prefix argument. (Note that this `p' is lower + case.) + + `r' + Point and the mark, as two numeric arguments, smallest first. + This is the only code letter that specifies two successive + arguments rather than one. + + *Note Code Characters for `interactive': (elisp)Interactive Codes, + for a complete list of code characters. + +`let' + Declare that a list of variables is for use within the body of the + `let' and give them an initial value, either `nil' or a specified + value; then evaluate the rest of the expressions in the body of + the `let' and return the value of the last one. Inside the body + of the `let', the Lisp interpreter does not see the values of the + variables of the same names that are bound outside of the `let'. + + For example, + + (let ((foo (buffer-name)) + (bar (buffer-size))) + (message + "This buffer is %s and has %d characters." + foo bar)) + +`save-excursion' + Record the values of point and mark and the current buffer before + evaluating the body of this special form. Restore the values of + point and mark and buffer afterward. + + For example, + + (message "We are %d characters into this buffer." + (- (point) + (save-excursion + (goto-char (point-min)) (point)))) + +`if' + Evaluate the first argument to the function; if it is true, + evaluate the second argument; else evaluate the third argument, if + there is one. + + The `if' special form is called a "conditional". There are other + conditionals in Emacs Lisp, but `if' is perhaps the most commonly + used. + + For example, + + (if (string-equal + (number-to-string 22) + (substring (emacs-version) 10 12)) + (message "This is version 22 Emacs") + (message "This is not version 22 Emacs")) + +`equal' +`eq' + Test whether two objects are the same. `equal' uses one meaning + of the word `same' and `eq' uses another: `equal' returns true if + the two objects have a similar structure and contents, such as two + copies of the same book. On the other hand, `eq', returns true if + both arguments are actually the same object. + +`<' +`>' +`<=' +`>=' + The `<' function tests whether its first argument is smaller than + its second argument. A corresponding function, `>', tests whether + the first argument is greater than the second. Likewise, `<=' + tests whether the first argument is less than or equal to the + second and `>=' tests whether the first argument is greater than + or equal to the second. In all cases, both arguments must be + numbers or markers (markers indicate positions in buffers). + +`string<' +`string-lessp' +`string=' +`string-equal' + The `string-lessp' function tests whether its first argument is + smaller than the second argument. A shorter, alternative name for + the same function (a `defalias') is `string<'. + + The arguments to `string-lessp' must be strings or symbols; the + ordering is lexicographic, so case is significant. The print + names of symbols are used instead of the symbols themselves. + + An empty string, `""', a string with no characters in it, is + smaller than any string of characters. + + `string-equal' provides the corresponding test for equality. Its + shorter, alternative name is `string='. There are no string test + functions that correspond to >, `>=', or `<='. + +`message' + Print a message in the echo area. The first argument is a string + that can contain `%s', `%d', or `%c' to print the value of + arguments that follow the string. The argument used by `%s' must + be a string or a symbol; the argument used by `%d' must be a + number. The argument used by `%c' must be an ASCII code number; + it will be printed as the character with that ASCII code. + (Various other %-sequences have not been mentioned.) + +`setq' +`set' + The `setq' function sets the value of its first argument to the + value of the second argument. The first argument is automatically + quoted by `setq'. It does the same for succeeding pairs of + arguments. Another function, `set', takes only two arguments and + evaluates both of them before setting the value returned by its + first argument to the value returned by its second argument. + +`buffer-name' + Without an argument, return the name of the buffer, as a string. + +`buffer-file-name' + Without an argument, return the name of the file the buffer is + visiting. + +`current-buffer' + Return the buffer in which Emacs is active; it may not be the + buffer that is visible on the screen. + +`other-buffer' + Return the most recently selected buffer (other than the buffer + passed to `other-buffer' as an argument and other than the current + buffer). + +`switch-to-buffer' + Select a buffer for Emacs to be active in and display it in the + current window so users can look at it. Usually bound to `C-x b'. + +`set-buffer' + Switch Emacs' attention to a buffer on which programs will run. + Don't alter what the window is showing. + +`buffer-size' + Return the number of characters in the current buffer. + +`point' + Return the value of the current position of the cursor, as an + integer counting the number of characters from the beginning of the + buffer. + +`point-min' + Return the minimum permissible value of point in the current + buffer. This is 1, unless narrowing is in effect. + +`point-max' + Return the value of the maximum permissible value of point in the + current buffer. This is the end of the buffer, unless narrowing + is in effect. + + +File: eintr, Node: defun Exercises, Prev: Review, Up: Writing Defuns + +3.12 Exercises +============== + + * Write a non-interactive function that doubles the value of its + argument, a number. Make that function interactive. + + * Write a function that tests whether the current value of + `fill-column' is greater than the argument passed to the function, + and if so, prints an appropriate message. + + +File: eintr, Node: Buffer Walk Through, Next: More Complex, Prev: Writing Defuns, Up: Top + +4 A Few Buffer-Related Functions +******************************** + +In this chapter we study in detail several of the functions used in GNU +Emacs. This is called a "walk-through". These functions are used as +examples of Lisp code, but are not imaginary examples; with the +exception of the first, simplified function definition, these functions +show the actual code used in GNU Emacs. You can learn a great deal from +these definitions. The functions described here are all related to +buffers. Later, we will study other functions. + +* Menu: + +* Finding More:: +* simplified-beginning-of-buffer:: +* mark-whole-buffer:: +* append-to-buffer:: +* Buffer Related Review:: +* Buffer Exercises:: + + +File: eintr, Node: Finding More, Next: simplified-beginning-of-buffer, Prev: Buffer Walk Through, Up: Buffer Walk Through + +4.1 Finding More Information +============================ + +In this walk-through, I will describe each new function as we come to +it, sometimes in detail and sometimes briefly. If you are interested, +you can get the full documentation of any Emacs Lisp function at any +time by typing `C-h f' and then the name of the function (and then +<RET>). Similarly, you can get the full documentation for a variable +by typing `C-h v' and then the name of the variable (and then <RET>). + +When a function is written in Emacs Lisp, `describe-function' will also +tell you the location of the function definition. + +Put point into the name of the file that contains the function and +press the <RET> key. In this case, <RET> means `push-button' rather +than `return' or `enter'. Emacs will take you directly to the function +definition. + +More generally, if you want to see a function in its original source +file, you can use the `find-tags' function to jump to it. `find-tags' +works with a wide variety of languages, not just Lisp, and C, and it +works with non-programming text as well. For example, `find-tags' will +jump to the various nodes in the Texinfo source file of this document. + +The `find-tags' function depends on `tags tables' that record the +locations of the functions, variables, and other items to which +`find-tags' jumps. + +To use the `find-tags' command, type `M-.' (i.e., press the period key +while holding down the <META> key, or else type the <ESC> key and then +type the period key), and then, at the prompt, type in the name of the +function whose source code you want to see, such as +`mark-whole-buffer', and then type <RET>. Emacs will switch buffers +and display the source code for the function on your screen. To switch +back to your current buffer, type `C-x b <RET>'. (On some keyboards, +the <META> key is labelled <ALT>.) + +Depending on how the initial default values of your copy of Emacs are +set, you may also need to specify the location of your `tags table', +which is a file called `TAGS'. For example, if you are interested in +Emacs sources, the tags table you will most likely want, if it has +already been created for you, will be in a subdirectory of the +`/usr/local/share/emacs/' directory; thus you would use the `M-x +visit-tags-table' command and specify a pathname such as +`/usr/local/share/emacs/22.0.100/lisp/TAGS'. If the tags table has not +already been created, you will have to create it yourself. It will in +a file such as `/usr/local/src/emacs/src/TAGS'. + +To create a `TAGS' file in a specific directory, switch to that +directory in Emacs using `M-x cd' command, or list the directory with +`C-x d' (`dired'). Then run the compile command, with `etags *.el' as +the command to execute: + + M-x compile RET etags *.el RET + +For more information, see *Note Create Your Own `TAGS' File: etags. + +After you become more familiar with Emacs Lisp, you will find that you +will frequently use `find-tags' to navigate your way around source code; +and you will create your own `TAGS' tables. + +Incidentally, the files that contain Lisp code are conventionally +called "libraries". The metaphor is derived from that of a specialized +library, such as a law library or an engineering library, rather than a +general library. Each library, or file, contains functions that relate +to a particular topic or activity, such as `abbrev.el' for handling +abbreviations and other typing shortcuts, and `help.el' for on-line +help. (Sometimes several libraries provide code for a single activity, +as the various `rmail...' files provide code for reading electronic +mail.) In `The GNU Emacs Manual', you will see sentences such as "The +`C-h p' command lets you search the standard Emacs Lisp libraries by +topic keywords." + + +File: eintr, Node: simplified-beginning-of-buffer, Next: mark-whole-buffer, Prev: Finding More, Up: Buffer Walk Through + +4.2 A Simplified `beginning-of-buffer' Definition +================================================= + +The `beginning-of-buffer' command is a good function to start with +since you are likely to be familiar with it and it is easy to +understand. Used as an interactive command, `beginning-of-buffer' +moves the cursor to the beginning of the buffer, leaving the mark at the +previous position. It is generally bound to `M-<'. + +In this section, we will discuss a shortened version of the function +that shows how it is most frequently used. This shortened function +works as written, but it does not contain the code for a complex option. +In another section, we will describe the entire function. (*Note +Complete Definition of `beginning-of-buffer': beginning-of-buffer.) + +Before looking at the code, let's consider what the function definition +has to contain: it must include an expression that makes the function +interactive so it can be called by typing `M-x beginning-of-buffer' or +by typing a keychord such as `M-<'; it must include code to leave a +mark at the original position in the buffer; and it must include code +to move the cursor to the beginning of the buffer. + +Here is the complete text of the shortened version of the function: + + (defun simplified-beginning-of-buffer () + "Move point to the beginning of the buffer; + leave mark at previous position." + (interactive) + (push-mark) + (goto-char (point-min))) + +Like all function definitions, this definition has five parts following +the special form `defun': + + 1. The name: in this example, `simplified-beginning-of-buffer'. + + 2. A list of the arguments: in this example, an empty list, `()', + + 3. The documentation string. + + 4. The interactive expression. + + 5. The body. + +In this function definition, the argument list is empty; this means that +this function does not require any arguments. (When we look at the +definition for the complete function, we will see that it may be passed +an optional argument.) + +The interactive expression tells Emacs that the function is intended to +be used interactively. In this example, `interactive' does not have an +argument because `simplified-beginning-of-buffer' does not require one. + +The body of the function consists of the two lines: + + (push-mark) + (goto-char (point-min)) + +The first of these lines is the expression, `(push-mark)'. When this +expression is evaluated by the Lisp interpreter, it sets a mark at the +current position of the cursor, wherever that may be. The position of +this mark is saved in the mark ring. + +The next line is `(goto-char (point-min))'. This expression jumps the +cursor to the minimum point in the buffer, that is, to the beginning of +the buffer (or to the beginning of the accessible portion of the buffer +if it is narrowed. *Note Narrowing and Widening: Narrowing & Widening.) + +The `push-mark' command sets a mark at the place where the cursor was +located before it was moved to the beginning of the buffer by the +`(goto-char (point-min))' expression. Consequently, you can, if you +wish, go back to where you were originally by typing `C-x C-x'. + +That is all there is to the function definition! + +When you are reading code such as this and come upon an unfamiliar +function, such as `goto-char', you can find out what it does by using +the `describe-function' command. To use this command, type `C-h f' and +then type in the name of the function and press <RET>. The +`describe-function' command will print the function's documentation +string in a `*Help*' window. For example, the documentation for +`goto-char' is: + + Set point to POSITION, a number or marker. + Beginning of buffer is position (point-min), end is (point-max). + +The function's one argument is the desired position. + +(The prompt for `describe-function' will offer you the symbol under or +preceding the cursor, so you can save typing by positioning the cursor +right over or after the function and then typing `C-h f <RET>'.) + +The `end-of-buffer' function definition is written in the same way as +the `beginning-of-buffer' definition except that the body of the +function contains the expression `(goto-char (point-max))' in place of +`(goto-char (point-min))'. + + +File: eintr, Node: mark-whole-buffer, Next: append-to-buffer, Prev: simplified-beginning-of-buffer, Up: Buffer Walk Through + +4.3 The Definition of `mark-whole-buffer' +========================================= + +The `mark-whole-buffer' function is no harder to understand than the +`simplified-beginning-of-buffer' function. In this case, however, we +will look at the complete function, not a shortened version. + +The `mark-whole-buffer' function is not as commonly used as the +`beginning-of-buffer' function, but is useful nonetheless: it marks a +whole buffer as a region by putting point at the beginning and a mark +at the end of the buffer. It is generally bound to `C-x h'. + +* Menu: + +* mark-whole-buffer overview:: +* Body of mark-whole-buffer:: + + +File: eintr, Node: mark-whole-buffer overview, Next: Body of mark-whole-buffer, Prev: mark-whole-buffer, Up: mark-whole-buffer + +An overview of `mark-whole-buffer' +---------------------------------- + +In GNU Emacs 22, the code for the complete function looks like this: + + (defun mark-whole-buffer () + "Put point at beginning and mark at end of buffer. + You probably should not use this function in Lisp programs; + it is usually a mistake for a Lisp function to use any subroutine + that uses or sets the mark." + (interactive) + (push-mark (point)) + (push-mark (point-max) nil t) + (goto-char (point-min))) + +Like all other functions, the `mark-whole-buffer' function fits into +the template for a function definition. The template looks like this: + + (defun NAME-OF-FUNCTION (ARGUMENT-LIST) + "DOCUMENTATION..." + (INTERACTIVE-EXPRESSION...) + BODY...) + +Here is how the function works: the name of the function is +`mark-whole-buffer'; it is followed by an empty argument list, `()', +which means that the function does not require arguments. The +documentation comes next. + +The next line is an `(interactive)' expression that tells Emacs that +the function will be used interactively. These details are similar to +the `simplified-beginning-of-buffer' function described in the previous +section. + + +File: eintr, Node: Body of mark-whole-buffer, Prev: mark-whole-buffer overview, Up: mark-whole-buffer + +4.3.1 Body of `mark-whole-buffer' +--------------------------------- + +The body of the `mark-whole-buffer' function consists of three lines of +code: + + (push-mark (point)) + (push-mark (point-max) nil t) + (goto-char (point-min)) + +The first of these lines is the expression, `(push-mark (point))'. + +This line does exactly the same job as the first line of the body of +the `simplified-beginning-of-buffer' function, which is written +`(push-mark)'. In both cases, the Lisp interpreter sets a mark at the +current position of the cursor. + +I don't know why the expression in `mark-whole-buffer' is written +`(push-mark (point))' and the expression in `beginning-of-buffer' is +written `(push-mark)'. Perhaps whoever wrote the code did not know +that the arguments for `push-mark' are optional and that if `push-mark' +is not passed an argument, the function automatically sets mark at the +location of point by default. Or perhaps the expression was written so +as to parallel the structure of the next line. In any case, the line +causes Emacs to determine the position of point and set a mark there. + +In earlier versions of GNU Emacs, the next line of `mark-whole-buffer' +was `(push-mark (point-max))'. This expression sets a mark at the +point in the buffer that has the highest number. This will be the end +of the buffer (or, if the buffer is narrowed, the end of the accessible +portion of the buffer. *Note Narrowing and Widening: Narrowing & +Widening, for more about narrowing.) After this mark has been set, the +previous mark, the one set at point, is no longer set, but Emacs +remembers its position, just as all other recent marks are always +remembered. This means that you can, if you wish, go back to that +position by typing `C-u C-<SPC>' twice. + +In GNU Emacs 22, the `(point-max)' is slightly more complicated. The +line reads + + (push-mark (point-max) nil t) + +The expression works nearly the same as before. It sets a mark at the +highest numbered place in the buffer that it can. However, in this +version, `push-mark' has two additional arguments. The second argument +to `push-mark' is `nil'. This tells the function it _should_ display a +message that says `Mark set' when it pushes the mark. The third +argument is `t'. This tells `push-mark' to activate the mark when +Transient Mark mode is turned on. Transient Mark mode highlights the +currently active region. It is often turned off. + +Finally, the last line of the function is `(goto-char (point-min)))'. +This is written exactly the same way as it is written in +`beginning-of-buffer'. The expression moves the cursor to the minimum +point in the buffer, that is, to the beginning of the buffer (or to the +beginning of the accessible portion of the buffer). As a result of +this, point is placed at the beginning of the buffer and mark is set at +the end of the buffer. The whole buffer is, therefore, the region. + + +File: eintr, Node: append-to-buffer, Next: Buffer Related Review, Prev: mark-whole-buffer, Up: Buffer Walk Through + +4.4 The Definition of `append-to-buffer' +======================================== + +The `append-to-buffer' command is more complex than the +`mark-whole-buffer' command. What it does is copy the region (that is, +the part of the buffer between point and mark) from the current buffer +to a specified buffer. + +* Menu: + +* append-to-buffer overview:: +* append interactive:: +* append-to-buffer body:: +* append save-excursion:: + + +File: eintr, Node: append-to-buffer overview, Next: append interactive, Prev: append-to-buffer, Up: append-to-buffer + +An Overview of `append-to-buffer' +--------------------------------- + +The `append-to-buffer' command uses the `insert-buffer-substring' +function to copy the region. `insert-buffer-substring' is described by +its name: it takes a string of characters from part of a buffer, a +"substring", and inserts them into another buffer. + +Most of `append-to-buffer' is concerned with setting up the conditions +for `insert-buffer-substring' to work: the code must specify both the +buffer to which the text will go, the window it comes from and goes to, +and the region that will be copied. + +Here is the complete text of the function: + + (defun append-to-buffer (buffer start end) + "Append to specified buffer the text of the region. + It is inserted into that buffer before its point. + + When calling from a program, give three arguments: + BUFFER (or buffer name), START and END. + START and END specify the portion of the current buffer to be copied." + (interactive + (list (read-buffer "Append to buffer: " (other-buffer + (current-buffer) t)) + (region-beginning) (region-end))) + (let ((oldbuf (current-buffer))) + (save-excursion + (let* ((append-to (get-buffer-create buffer)) + (windows (get-buffer-window-list append-to t t)) + point) + (set-buffer append-to) + (setq point (point)) + (barf-if-buffer-read-only) + (insert-buffer-substring oldbuf start end) + (dolist (window windows) + (when (= (window-point window) point) + (set-window-point window (point)))))))) + +The function can be understood by looking at it as a series of +filled-in templates. + +The outermost template is for the function definition. In this +function, it looks like this (with several slots filled in): + + (defun append-to-buffer (buffer start end) + "DOCUMENTATION..." + (interactive ...) + BODY...) + +The first line of the function includes its name and three arguments. +The arguments are the `buffer' to which the text will be copied, and +the `start' and `end' of the region in the current buffer that will be +copied. + +The next part of the function is the documentation, which is clear and +complete. As is conventional, the three arguments are written in upper +case so you will notice them easily. Even better, they are described +in the same order as in the argument list. + +Note that the documentation distinguishes between a buffer and its +name. (The function can handle either.) + + +File: eintr, Node: append interactive, Next: append-to-buffer body, Prev: append-to-buffer overview, Up: append-to-buffer + +4.4.1 The `append-to-buffer' Interactive Expression +--------------------------------------------------- + +Since the `append-to-buffer' function will be used interactively, the +function must have an `interactive' expression. (For a review of +`interactive', see *Note Making a Function Interactive: Interactive.) +The expression reads as follows: + + (interactive + (list (read-buffer + "Append to buffer: " + (other-buffer (current-buffer) t)) + (region-beginning) + (region-end))) + +This expression is not one with letters standing for parts, as +described earlier. Instead, it starts a list with thee parts. + +The first part of the list is an expression to read the name of a +buffer and return it as a string. That is `read-buffer'. The function +requires a prompt as its first argument, `"Append to buffer: "'. Its +second argument tells the command what value to provide if you don't +specify anything. + +In this case that second argument is an expression containing the +function `other-buffer', an exception, and a `t', standing for true. + +The first argument to `other-buffer', the exception, is yet another +function, `current-buffer'. That is not going to be returned. The +second argument is the symbol for true, `t'. that tells `other-buffer' +that it may show visible buffers (except in this case, it will not show +the current buffer, which makes sense). + +The expression looks like this: + + (other-buffer (current-buffer) t) + +The second and third arguments to the `list' expression are +`(region-beginning)' and `(region-end)'. These two functions specify +the beginning and end of the text to be appended. + +Originally, the command used the letters `B' and `r'. The whole +`interactive' expression looked like this: + + (interactive "BAppend to buffer: \nr") + +But when that was done, the default value of the buffer switched to was +invisible. That was not wanted. + +(The prompt was separated from the second argument with a newline, +`\n'. It was followed by an `r' that told Emacs to bind the two +arguments that follow the symbol `buffer' in the function's argument +list (that is, `start' and `end') to the values of point and mark. +That argument worked fine.) + + +File: eintr, Node: append-to-buffer body, Next: append save-excursion, Prev: append interactive, Up: append-to-buffer + +4.4.2 The Body of `append-to-buffer' +------------------------------------ + +The body of the `append-to-buffer' function begins with `let'. + +As we have seen before (*note `let': let.), the purpose of a `let' +expression is to create and give initial values to one or more +variables that will only be used within the body of the `let'. This +means that such a variable will not be confused with any variable of +the same name outside the `let' expression. + +We can see how the `let' expression fits into the function as a whole +by showing a template for `append-to-buffer' with the `let' expression +in outline: + + (defun append-to-buffer (buffer start end) + "DOCUMENTATION..." + (interactive ...) + (let ((VARIABLE VALUE)) + BODY...) + +The `let' expression has three elements: + + 1. The symbol `let'; + + 2. A varlist containing, in this case, a single two-element list, + `(VARIABLE VALUE)'; + + 3. The body of the `let' expression. + +In the `append-to-buffer' function, the varlist looks like this: + + (oldbuf (current-buffer)) + +In this part of the `let' expression, the one variable, `oldbuf', is +bound to the value returned by the `(current-buffer)' expression. The +variable, `oldbuf', is used to keep track of the buffer in which you +are working and from which you will copy. + +The element or elements of a varlist are surrounded by a set of +parentheses so the Lisp interpreter can distinguish the varlist from +the body of the `let'. As a consequence, the two-element list within +the varlist is surrounded by a circumscribing set of parentheses. The +line looks like this: + + (let ((oldbuf (current-buffer))) + ... ) + +The two parentheses before `oldbuf' might surprise you if you did not +realize that the first parenthesis before `oldbuf' marks the boundary +of the varlist and the second parenthesis marks the beginning of the +two-element list, `(oldbuf (current-buffer))'. + + +File: eintr, Node: append save-excursion, Prev: append-to-buffer body, Up: append-to-buffer + +4.4.3 `save-excursion' in `append-to-buffer' +-------------------------------------------- + +The body of the `let' expression in `append-to-buffer' consists of a +`save-excursion' expression. + +The `save-excursion' function saves the locations of point and mark, +and restores them to those positions after the expressions in the body +of the `save-excursion' complete execution. In addition, +`save-excursion' keeps track of the original buffer, and restores it. +This is how `save-excursion' is used in `append-to-buffer'. + +Incidentally, it is worth noting here that a Lisp function is normally +formatted so that everything that is enclosed in a multi-line spread is +indented more to the right than the first symbol. In this function +definition, the `let' is indented more than the `defun', and the +`save-excursion' is indented more than the `let', like this: + + (defun ... + ... + ... + (let... + (save-excursion + ... + +This formatting convention makes it easy to see that the lines in the +body of the `save-excursion' are enclosed by the parentheses associated +with `save-excursion', just as the `save-excursion' itself is enclosed +by the parentheses associated with the `let': + + (let ((oldbuf (current-buffer))) + (save-excursion + ... + (set-buffer ...) + (insert-buffer-substring oldbuf start end) + ...)) + +The use of the `save-excursion' function can be viewed as a process of +filling in the slots of a template: + + (save-excursion + FIRST-EXPRESSION-IN-BODY + SECOND-EXPRESSION-IN-BODY + ... + LAST-EXPRESSION-IN-BODY) + +In this function, the body of the `save-excursion' contains only one +expression, the `let*' expression. You know about a `let' function. +The `let*' function is different. It has a `*' in its name. It +enables Emacs to set each variable in its varlist in sequence, one +after another. + +Its critical feature is that variables later in the varlist can make +use of the values to which Emacs set variables earlier in the varlist. +*Note The `let*' expression: fwd-para let. + +We will skip functions like `let*' and focus on two: the `set-buffer' +function and the `insert-buffer-substring' function. + +In the old days, the `set-buffer' expression was simply + + (set-buffer (get-buffer-create buffer)) + +but now it is + + (set-buffer append-to) + +`append-to' is bound to `(get-buffer-create buffer)' earlier on in the +`let*' expression. That extra binding would not be necessary except +for that `append-to' is used later in the varlist as an argument to +`get-buffer-window-list'. + +The `append-to-buffer' function definition inserts text from the buffer +in which you are currently to a named buffer. It happens that +`insert-buffer-substring' copies text from another buffer to the +current buffer, just the reverse--that is why the `append-to-buffer' +definition starts out with a `let' that binds the local symbol `oldbuf' +to the value returned by `current-buffer'. + +The `insert-buffer-substring' expression looks like this: + + (insert-buffer-substring oldbuf start end) + +The `insert-buffer-substring' function copies a string _from_ the +buffer specified as its first argument and inserts the string into the +present buffer. In this case, the argument to +`insert-buffer-substring' is the value of the variable created and +bound by the `let', namely the value of `oldbuf', which was the current +buffer when you gave the `append-to-buffer' command. + +After `insert-buffer-substring' has done its work, `save-excursion' +will restore the action to the original buffer and `append-to-buffer' +will have done its job. + +Written in skeletal form, the workings of the body look like this: + + (let (BIND-`oldbuf'-TO-VALUE-OF-`current-buffer') + (save-excursion ; Keep track of buffer. + CHANGE-BUFFER + INSERT-SUBSTRING-FROM-`oldbuf'-INTO-BUFFER) + + CHANGE-BACK-TO-ORIGINAL-BUFFER-WHEN-FINISHED + LET-THE-LOCAL-MEANING-OF-`oldbuf'-DISAPPEAR-WHEN-FINISHED + +In summary, `append-to-buffer' works as follows: it saves the value of +the current buffer in the variable called `oldbuf'. It gets the new +buffer (creating one if need be) and switches Emacs' attention to it. +Using the value of `oldbuf', it inserts the region of text from the old +buffer into the new buffer; and then using `save-excursion', it brings +you back to your original buffer. + +In looking at `append-to-buffer', you have explored a fairly complex +function. It shows how to use `let' and `save-excursion', and how to +change to and come back from another buffer. Many function definitions +use `let', `save-excursion', and `set-buffer' this way. + + +File: eintr, Node: Buffer Related Review, Next: Buffer Exercises, Prev: append-to-buffer, Up: Buffer Walk Through + +4.5 Review +========== + +Here is a brief summary of the various functions discussed in this +chapter. + +`describe-function' +`describe-variable' + Print the documentation for a function or variable. + Conventionally bound to `C-h f' and `C-h v'. + +`find-tag' + Find the file containing the source for a function or variable and + switch buffers to it, positioning point at the beginning of the + item. Conventionally bound to `M-.' (that's a period following the + <META> key). + +`save-excursion' + Save the location of point and mark and restore their values after + the arguments to `save-excursion' have been evaluated. Also, + remember the current buffer and return to it. + +`push-mark' + Set mark at a location and record the value of the previous mark + on the mark ring. The mark is a location in the buffer that will + keep its relative position even if text is added to or removed + from the buffer. + +`goto-char' + Set point to the location specified by the value of the argument, + which can be a number, a marker, or an expression that returns + the number of a position, such as `(point-min)'. + +`insert-buffer-substring' + Copy a region of text from a buffer that is passed to the function + as an argument and insert the region into the current buffer. + +`mark-whole-buffer' + Mark the whole buffer as a region. Normally bound to `C-x h'. + +`set-buffer' + Switch the attention of Emacs to another buffer, but do not change + the window being displayed. Used when the program rather than a + human is to work on a different buffer. + +`get-buffer-create' +`get-buffer' + Find a named buffer or create one if a buffer of that name does not + exist. The `get-buffer' function returns `nil' if the named + buffer does not exist. + + +File: eintr, Node: Buffer Exercises, Prev: Buffer Related Review, Up: Buffer Walk Through + +4.6 Exercises +============= + + * Write your own `simplified-end-of-buffer' function definition; + then test it to see whether it works. + + * Use `if' and `get-buffer' to write a function that prints a + message telling you whether a buffer exists. + + * Using `find-tag', find the source for the `copy-to-buffer' + function. + + +File: eintr, Node: More Complex, Next: Narrowing & Widening, Prev: Buffer Walk Through, Up: Top + +5 A Few More Complex Functions +****************************** + +In this chapter, we build on what we have learned in previous chapters +by looking at more complex functions. The `copy-to-buffer' function +illustrates use of two `save-excursion' expressions in one definition, +while the `insert-buffer' function illustrates use of an asterisk in an +`interactive' expression, use of `or', and the important distinction +between a name and the object to which the name refers. + +* Menu: + +* copy-to-buffer:: +* insert-buffer:: +* beginning-of-buffer:: +* Second Buffer Related Review:: +* optional Exercise:: + + +File: eintr, Node: copy-to-buffer, Next: insert-buffer, Prev: More Complex, Up: More Complex + +5.1 The Definition of `copy-to-buffer' +====================================== + +After understanding how `append-to-buffer' works, it is easy to +understand `copy-to-buffer'. This function copies text into a buffer, +but instead of adding to the second buffer, it replaces all the +previous text in the second buffer. + +The body of `copy-to-buffer' looks like this, + + ... + (interactive "BCopy to buffer: \nr") + (let ((oldbuf (current-buffer))) + (with-current-buffer (get-buffer-create buffer) + (barf-if-buffer-read-only) + (erase-buffer) + (save-excursion + (insert-buffer-substring oldbuf start end))))) + +The `copy-to-buffer' function has a simpler `interactive' expression +than `append-to-buffer'. + +The definition then says + + (with-current-buffer (get-buffer-create buffer) ... + +First, look at the earliest inner expression; that is evaluated first. +That expression starts with `get-buffer-create buffer'. The function +tells the computer to use the buffer with the name specified as the one +to which you are copying, or if such a buffer does not exist, to create +it. Then, the `with-current-buffer' function evaluates its body with +that buffer temporarily current. + +(This demonstrates another way to shift the computer's attention but +not the user's. The `append-to-buffer' function showed how to do the +same with `save-excursion' and `set-buffer'. `with-current-buffer' is +a newer, and arguably easier, mechanism.) + +The `barf-if-buffer-read-only' function sends you an error message +saying the buffer is read-only if you cannot modify it. + +The next line has the `erase-buffer' function as its sole contents. +That function erases the buffer. + +Finally, the last two lines contain the `save-excursion' expression +with `insert-buffer-substring' as its body. The +`insert-buffer-substring' expression copies the text from the buffer +you are in (and you have not seen the computer shift its attention, so +you don't know that that buffer is now called `oldbuf'). + +Incidentally, this is what is meant by `replacement'. To replace text, +Emacs erases the previous text and then inserts new text. + +In outline, the body of `copy-to-buffer' looks like this: + + (let (BIND-`oldbuf'-TO-VALUE-OF-`current-buffer') + (WITH-THE-BUFFER-YOU-ARE-COPYING-TO + (BUT-DO-NOT-ERASE-OR-COPY-TO-A-READ-ONLY-BUFFER) + (erase-buffer) + (save-excursion + INSERT-SUBSTRING-FROM-`oldbuf'-INTO-BUFFER))) + + +File: eintr, Node: insert-buffer, Next: beginning-of-buffer, Prev: copy-to-buffer, Up: More Complex + +5.2 The Definition of `insert-buffer' +===================================== + +`insert-buffer' is yet another buffer-related function. This command +copies another buffer _into_ the current buffer. It is the reverse of +`append-to-buffer' or `copy-to-buffer', since they copy a region of +text _from_ the current buffer to another buffer. + +Here is a discussion based on the original code. The code was +simplified in 2003 and is harder to understand. + +*Note New Body for `insert-buffer': New insert-buffer, to see a +discussion of the new body.) + +In addition, this code illustrates the use of `interactive' with a +buffer that might be "read-only" and the important distinction between +the name of an object and the object actually referred to. + +* Menu: + +* insert-buffer code:: +* insert-buffer interactive:: +* insert-buffer body:: +* if & or:: +* Insert or:: +* Insert let:: +* New insert-buffer :: + + +File: eintr, Node: insert-buffer code, Next: insert-buffer interactive, Prev: insert-buffer, Up: insert-buffer + +The Code for `insert-buffer' +---------------------------- + +Here is the earlier code: + + (defun insert-buffer (buffer) + "Insert after point the contents of BUFFER. + Puts mark after the inserted text. + BUFFER may be a buffer or a buffer name." + (interactive "*bInsert buffer: ") + (or (bufferp buffer) + (setq buffer (get-buffer buffer))) + (let (start end newmark) + (save-excursion + (save-excursion + (set-buffer buffer) + (setq start (point-min) end (point-max))) + (insert-buffer-substring buffer start end) + (setq newmark (point))) + (push-mark newmark))) + +As with other function definitions, you can use a template to see an +outline of the function: + + (defun insert-buffer (buffer) + "DOCUMENTATION..." + (interactive "*bInsert buffer: ") + BODY...) + + +File: eintr, Node: insert-buffer interactive, Next: insert-buffer body, Prev: insert-buffer code, Up: insert-buffer + +5.2.1 The Interactive Expression in `insert-buffer' +--------------------------------------------------- + +In `insert-buffer', the argument to the `interactive' declaration has +two parts, an asterisk, `*', and `bInsert buffer: '. + +* Menu: + +* Read-only buffer:: +* b for interactive:: + + +File: eintr, Node: Read-only buffer, Next: b for interactive, Prev: insert-buffer interactive, Up: insert-buffer interactive + +A Read-only Buffer +.................. + +The asterisk is for the situation when the current buffer is a +read-only buffer--a buffer that cannot be modified. If `insert-buffer' +is called when the current buffer is read-only, a message to this +effect is printed in the echo area and the terminal may beep or blink +at you; you will not be permitted to insert anything into current +buffer. The asterisk does not need to be followed by a newline to +separate it from the next argument. + + +File: eintr, Node: b for interactive, Prev: Read-only buffer, Up: insert-buffer interactive + +`b' in an Interactive Expression +................................ + +The next argument in the interactive expression starts with a lower +case `b'. (This is different from the code for `append-to-buffer', +which uses an upper-case `B'. *Note The Definition of +`append-to-buffer': append-to-buffer.) The lower-case `b' tells the +Lisp interpreter that the argument for `insert-buffer' should be an +existing buffer or else its name. (The upper-case `B' option provides +for the possibility that the buffer does not exist.) Emacs will prompt +you for the name of the buffer, offering you a default buffer, with +name completion enabled. If the buffer does not exist, you receive a +message that says "No match"; your terminal may beep at you as well. + +The new and simplified code generates a list for `interactive'. It +uses the `barf-if-buffer-read-only' and `read-buffer' functions with +which we are already familiar and the `progn' special form with which +we are not. (It will be described later.) + + +File: eintr, Node: insert-buffer body, Next: if & or, Prev: insert-buffer interactive, Up: insert-buffer + +5.2.2 The Body of the `insert-buffer' Function +---------------------------------------------- + +The body of the `insert-buffer' function has two major parts: an `or' +expression and a `let' expression. The purpose of the `or' expression +is to ensure that the argument `buffer' is bound to a buffer and not +just the name of a buffer. The body of the `let' expression contains +the code which copies the other buffer into the current buffer. + +In outline, the two expressions fit into the `insert-buffer' function +like this: + + (defun insert-buffer (buffer) + "DOCUMENTATION..." + (interactive "*bInsert buffer: ") + (or ... + ... + (let (VARLIST) + BODY-OF-`let'... ) + +To understand how the `or' expression ensures that the argument +`buffer' is bound to a buffer and not to the name of a buffer, it is +first necessary to understand the `or' function. + +Before doing this, let me rewrite this part of the function using `if' +so that you can see what is done in a manner that will be familiar. + + +File: eintr, Node: if & or, Next: Insert or, Prev: insert-buffer body, Up: insert-buffer + +5.2.3 `insert-buffer' With an `if' Instead of an `or' +----------------------------------------------------- + +The job to be done is to make sure the value of `buffer' is a buffer +itself and not the name of a buffer. If the value is the name, then +the buffer itself must be got. + +You can imagine yourself at a conference where an usher is wandering +around holding a list with your name on it and looking for you: the +usher is "bound" to your name, not to you; but when the usher finds you +and takes your arm, the usher becomes "bound" to you. + +In Lisp, you might describe this situation like this: + + (if (not (holding-on-to-guest)) + (find-and-take-arm-of-guest)) + +We want to do the same thing with a buffer--if we do not have the +buffer itself, we want to get it. + +Using a predicate called `bufferp' that tells us whether we have a +buffer (rather than its name), we can write the code like this: + + (if (not (bufferp buffer)) ; if-part + (setq buffer (get-buffer buffer))) ; then-part + +Here, the true-or-false-test of the `if' expression is +`(not (bufferp buffer))'; and the then-part is the expression +`(setq buffer (get-buffer buffer))'. + +In the test, the function `bufferp' returns true if its argument is a +buffer--but false if its argument is the name of the buffer. (The last +character of the function name `bufferp' is the character `p'; as we +saw earlier, such use of `p' is a convention that indicates that the +function is a predicate, which is a term that means that the function +will determine whether some property is true or false. *Note Using the +Wrong Type Object as an Argument: Wrong Type of Argument.) + +The function `not' precedes the expression `(bufferp buffer)', so the +true-or-false-test looks like this: + + (not (bufferp buffer)) + +`not' is a function that returns true if its argument is false and +false if its argument is true. So if `(bufferp buffer)' returns true, +the `not' expression returns false and vice-verse: what is "not true" +is false and what is "not false" is true. + +Using this test, the `if' expression works as follows: when the value +of the variable `buffer' is actually a buffer rather than its name, the +true-or-false-test returns false and the `if' expression does not +evaluate the then-part. This is fine, since we do not need to do +anything to the variable `buffer' if it really is a buffer. + +On the other hand, when the value of `buffer' is not a buffer itself, +but the name of a buffer, the true-or-false-test returns true and the +then-part of the expression is evaluated. In this case, the then-part +is `(setq buffer (get-buffer buffer))'. This expression uses the +`get-buffer' function to return an actual buffer itself, given its +name. The `setq' then sets the variable `buffer' to the value of the +buffer itself, replacing its previous value (which was the name of the +buffer). + + +File: eintr, Node: Insert or, Next: Insert let, Prev: if & or, Up: insert-buffer + +5.2.4 The `or' in the Body +-------------------------- + +The purpose of the `or' expression in the `insert-buffer' function is +to ensure that the argument `buffer' is bound to a buffer and not just +to the name of a buffer. The previous section shows how the job could +have been done using an `if' expression. However, the `insert-buffer' +function actually uses `or'. To understand this, it is necessary to +understand how `or' works. + +An `or' function can have any number of arguments. It evaluates each +argument in turn and returns the value of the first of its arguments +that is not `nil'. Also, and this is a crucial feature of `or', it +does not evaluate any subsequent arguments after returning the first +non-`nil' value. + +The `or' expression looks like this: + + (or (bufferp buffer) + (setq buffer (get-buffer buffer))) + +The first argument to `or' is the expression `(bufferp buffer)'. This +expression returns true (a non-`nil' value) if the buffer is actually a +buffer, and not just the name of a buffer. In the `or' expression, if +this is the case, the `or' expression returns this true value and does +not evaluate the next expression--and this is fine with us, since we do +not want to do anything to the value of `buffer' if it really is a +buffer. + +On the other hand, if the value of `(bufferp buffer)' is `nil', which +it will be if the value of `buffer' is the name of a buffer, the Lisp +interpreter evaluates the next element of the `or' expression. This is +the expression `(setq buffer (get-buffer buffer))'. This expression +returns a non-`nil' value, which is the value to which it sets the +variable `buffer'--and this value is a buffer itself, not the name of a +buffer. + +The result of all this is that the symbol `buffer' is always bound to a +buffer itself rather than to the name of a buffer. All this is +necessary because the `set-buffer' function in a following line only +works with a buffer itself, not with the name to a buffer. + +Incidentally, using `or', the situation with the usher would be written +like this: + + (or (holding-on-to-guest) (find-and-take-arm-of-guest)) + + +File: eintr, Node: Insert let, Next: New insert-buffer, Prev: Insert or, Up: insert-buffer + +5.2.5 The `let' Expression in `insert-buffer' +--------------------------------------------- + +After ensuring that the variable `buffer' refers to a buffer itself and +not just to the name of a buffer, the `insert-buffer function' +continues with a `let' expression. This specifies three local +variables, `start', `end', and `newmark' and binds them to the initial +value `nil'. These variables are used inside the remainder of the +`let' and temporarily hide any other occurrence of variables of the +same name in Emacs until the end of the `let'. + +The body of the `let' contains two `save-excursion' expressions. +First, we will look at the inner `save-excursion' expression in detail. +The expression looks like this: + + (save-excursion + (set-buffer buffer) + (setq start (point-min) end (point-max))) + +The expression `(set-buffer buffer)' changes Emacs' attention from the +current buffer to the one from which the text will copied. In that +buffer, the variables `start' and `end' are set to the beginning and +end of the buffer, using the commands `point-min' and `point-max'. +Note that we have here an illustration of how `setq' is able to set two +variables in the same expression. The first argument of `setq' is set +to the value of its second, and its third argument is set to the value +of its fourth. + +After the body of the inner `save-excursion' is evaluated, the +`save-excursion' restores the original buffer, but `start' and `end' +remain set to the values of the beginning and end of the buffer from +which the text will be copied. + +The outer `save-excursion' expression looks like this: + + (save-excursion + (INNER-`save-excursion'-EXPRESSION + (GO-TO-NEW-BUFFER-AND-SET-`start'-AND-`end') + (insert-buffer-substring buffer start end) + (setq newmark (point))) + +The `insert-buffer-substring' function copies the text _into_ the +current buffer _from_ the region indicated by `start' and `end' in +`buffer'. Since the whole of the second buffer lies between `start' +and `end', the whole of the second buffer is copied into the buffer you +are editing. Next, the value of point, which will be at the end of the +inserted text, is recorded in the variable `newmark'. + +After the body of the outer `save-excursion' is evaluated, point and +mark are relocated to their original places. + +However, it is convenient to locate a mark at the end of the newly +inserted text and locate point at its beginning. The `newmark' +variable records the end of the inserted text. In the last line of the +`let' expression, the `(push-mark newmark)' expression function sets a +mark to this location. (The previous location of the mark is still +accessible; it is recorded on the mark ring and you can go back to it +with `C-u C-<SPC>'.) Meanwhile, point is located at the beginning of +the inserted text, which is where it was before you called the insert +function, the position of which was saved by the first `save-excursion'. + +The whole `let' expression looks like this: + + (let (start end newmark) + (save-excursion + (save-excursion + (set-buffer buffer) + (setq start (point-min) end (point-max))) + (insert-buffer-substring buffer start end) + (setq newmark (point))) + (push-mark newmark)) + +Like the `append-to-buffer' function, the `insert-buffer' function uses +`let', `save-excursion', and `set-buffer'. In addition, the function +illustrates one way to use `or'. All these functions are building +blocks that we will find and use again and again. + + +File: eintr, Node: New insert-buffer, Prev: Insert let, Up: insert-buffer + +5.2.6 New Body for `insert-buffer' +---------------------------------- + +The body in the GNU Emacs 22 version is more confusing than the +original. + +It consists of two expressions, + + (push-mark + (save-excursion + (insert-buffer-substring (get-buffer buffer)) + (point))) + + nil + +except, and this is what confuses novices, very important work is done +inside the `push-mark' expression. + +The `get-buffer' function returns a buffer with the name provided. You +will note that the function is _not_ called `get-buffer-create'; it +does not create a buffer if one does not already exist. The buffer +returned by `get-buffer', an existing buffer, is passed to +`insert-buffer-substring', which inserts the whole of the buffer (since +you did not specify anything else). + +The location into which the buffer is inserted is recorded by +`push-mark'. Then the function returns `nil', the value of its last +command. Put another way, the `insert-buffer' function exists only to +produce a side effect, inserting another buffer, not to return any +value. + + +File: eintr, Node: beginning-of-buffer, Next: Second Buffer Related Review, Prev: insert-buffer, Up: More Complex + +5.3 Complete Definition of `beginning-of-buffer' +================================================ + +The basic structure of the `beginning-of-buffer' function has already +been discussed. (*Note A Simplified `beginning-of-buffer' Definition: +simplified-beginning-of-buffer.) This section describes the complex +part of the definition. + +As previously described, when invoked without an argument, +`beginning-of-buffer' moves the cursor to the beginning of the buffer +(in truth, the accessible portion of the buffer), leaving the mark at +the previous position. However, when the command is invoked with a +number between one and ten, the function considers that number to be a +fraction of the length of the buffer, measured in tenths, and Emacs +moves the cursor that fraction of the way from the beginning of the +buffer. Thus, you can either call this function with the key command +`M-<', which will move the cursor to the beginning of the buffer, or +with a key command such as `C-u 7 M-<' which will move the cursor to a +point 70% of the way through the buffer. If a number bigger than ten +is used for the argument, it moves to the end of the buffer. + +The `beginning-of-buffer' function can be called with or without an +argument. The use of the argument is optional. + +* Menu: + +* Optional Arguments:: +* beginning-of-buffer opt arg:: +* beginning-of-buffer complete:: + + +File: eintr, Node: Optional Arguments, Next: beginning-of-buffer opt arg, Prev: beginning-of-buffer, Up: beginning-of-buffer + +5.3.1 Optional Arguments +------------------------ + +Unless told otherwise, Lisp expects that a function with an argument in +its function definition will be called with a value for that argument. +If that does not happen, you get an error and a message that says +`Wrong number of arguments'. + +However, optional arguments are a feature of Lisp: a particular +"keyword" is used to tell the Lisp interpreter that an argument is +optional. The keyword is `&optional'. (The `&' in front of `optional' +is part of the keyword.) In a function definition, if an argument +follows the keyword `&optional', no value need be passed to that +argument when the function is called. + +The first line of the function definition of `beginning-of-buffer' +therefore looks like this: + + (defun beginning-of-buffer (&optional arg) + +In outline, the whole function looks like this: + + (defun beginning-of-buffer (&optional arg) + "DOCUMENTATION..." + (interactive "P") + (or (IS-THE-ARGUMENT-A-CONS-CELL arg) + (and ARE-BOTH-TRANSIENT-MARK-MODE-AND-MARK-ACTIVE-TRUE) + (push-mark)) + (let (DETERMINE-SIZE-AND-SET-IT) + (goto-char + (IF-THERE-IS-AN-ARGUMENT + FIGURE-OUT-WHERE-TO-GO + ELSE-GO-TO + (point-min)))) + DO-NICETY + +The function is similar to the `simplified-beginning-of-buffer' +function except that the `interactive' expression has `"P"' as an +argument and the `goto-char' function is followed by an if-then-else +expression that figures out where to put the cursor if there is an +argument that is not a cons cell. + +(Since I do not explain a cons cell for many more chapters, please +consider ignoring the function `consp'. *Note How Lists are +Implemented: List Implementation, and *Note Cons Cell and List Types: +(elisp)Cons Cell Type.) + +The `"P"' in the `interactive' expression tells Emacs to pass a prefix +argument, if there is one, to the function in raw form. A prefix +argument is made by typing the <META> key followed by a number, or by +typing `C-u' and then a number. (If you don't type a number, `C-u' +defaults to a cons cell with a 4. A lowercase `"p"' in the +`interactive' expression causes the function to convert a prefix arg to +a number.) + +The true-or-false-test of the `if' expression looks complex, but it is +not: it checks whether `arg' has a value that is not `nil' and whether +it is a cons cell. (That is what `consp' does; it checks whether its +argument is a cons cell.) If `arg' has a value that is not `nil' (and +is not a cons cell), which will be the case if `beginning-of-buffer' is +called with a numeric argument, then this true-or-false-test will +return true and the then-part of the `if' expression will be evaluated. +On the other hand, if `beginning-of-buffer' is not called with an +argument, the value of `arg' will be `nil' and the else-part of the +`if' expression will be evaluated. The else-part is simply +`point-min', and when this is the outcome, the whole `goto-char' +expression is `(goto-char (point-min))', which is how we saw the +`beginning-of-buffer' function in its simplified form. + + +File: eintr, Node: beginning-of-buffer opt arg, Next: beginning-of-buffer complete, Prev: Optional Arguments, Up: beginning-of-buffer + +5.3.2 `beginning-of-buffer' with an Argument +-------------------------------------------- + +When `beginning-of-buffer' is called with an argument, an expression is +evaluated which calculates what value to pass to `goto-char'. This +expression is rather complicated at first sight. It includes an inner +`if' expression and much arithmetic. It looks like this: + + (if (> (buffer-size) 10000) + ;; Avoid overflow for large buffer sizes! + (* (prefix-numeric-value arg) + (/ size 10)) + (/ + (+ 10 + (* + size (prefix-numeric-value arg))) 10))) + +* Menu: + +* Disentangle beginning-of-buffer:: +* Large buffer case:: +* Small buffer case:: + + +File: eintr, Node: Disentangle beginning-of-buffer, Next: Large buffer case, Prev: beginning-of-buffer opt arg, Up: beginning-of-buffer opt arg + +Disentangle `beginning-of-buffer' +................................. + +Like other complex-looking expressions, the conditional expression +within `beginning-of-buffer' can be disentangled by looking at it as +parts of a template, in this case, the template for an if-then-else +expression. In skeletal form, the expression looks like this: + + (if (BUFFER-IS-LARGE + DIVIDE-BUFFER-SIZE-BY-10-AND-MULTIPLY-BY-ARG + ELSE-USE-ALTERNATE-CALCULATION + +The true-or-false-test of this inner `if' expression checks the size of +the buffer. The reason for this is that the old Version 18 Emacs used +numbers that are no bigger than eight million or so and in the +computation that followed, the programmer feared that Emacs might try +to use over-large numbers if the buffer were large. The term +`overflow', mentioned in the comment, means numbers that are over +large. Version 21 Emacs uses larger numbers, but this code has not +been touched, if only because people now look at buffers that are far, +far larger than ever before. + +There are two cases: if the buffer is large and if it is not. + + +File: eintr, Node: Large buffer case, Next: Small buffer case, Prev: Disentangle beginning-of-buffer, Up: beginning-of-buffer opt arg + +What happens in a large buffer +.............................. + +In `beginning-of-buffer', the inner `if' expression tests whether the +size of the buffer is greater than 10,000 characters. To do this, it +uses the `>' function and the computation of `size' that comes from the +let expression. + +In the old days, the function `buffer-size' was used. Not only was +that function called several times, it gave the size of the whole +buffer, not the accessible part. The computation makes much more sense +when it handles just the accessible part. (*Note Narrowing and +Widening: Narrowing & Widening, for more information on focusing +attention to an `accessible' part.) + +The line looks like this: + + (if (> size 10000) + +When the buffer is large, the then-part of the `if' expression is +evaluated. It reads like this (after formatting for easy reading): + + (* + (prefix-numeric-value arg) + (/ size 10)) + +This expression is a multiplication, with two arguments to the function +`*'. + +The first argument is `(prefix-numeric-value arg)'. When `"P"' is used +as the argument for `interactive', the value passed to the function as +its argument is passed a "raw prefix argument", and not a number. (It +is a number in a list.) To perform the arithmetic, a conversion is +necessary, and `prefix-numeric-value' does the job. + +The second argument is `(/ size 10)'. This expression divides the +numeric value by ten -- the numeric value of the size of the accessible +portion of the buffer. This produces a number that tells how many +characters make up one tenth of the buffer size. (In Lisp, `/' is used +for division, just as `*' is used for multiplication.) + +In the multiplication expression as a whole, this amount is multiplied +by the value of the prefix argument--the multiplication looks like this: + + (* NUMERIC-VALUE-OF-PREFIX-ARG + NUMBER-OF-CHARACTERS-IN-ONE-TENTH-OF-THE-ACCESSIBLE-BUFFER) + +If, for example, the prefix argument is `7', the one-tenth value will +be multiplied by 7 to give a position 70% of the way through. + +The result of all this is that if the accessible portion of the buffer +is large, the `goto-char' expression reads like this: + + (goto-char (* (prefix-numeric-value arg) + (/ size 10))) + +This puts the cursor where we want it. + + +File: eintr, Node: Small buffer case, Prev: Large buffer case, Up: beginning-of-buffer opt arg + +What happens in a small buffer +.............................. + +If the buffer contains fewer than 10,000 characters, a slightly +different computation is performed. You might think this is not +necessary, since the first computation could do the job. However, in a +small buffer, the first method may not put the cursor on exactly the +desired line; the second method does a better job. + +The code looks like this: + + (/ (+ 10 (* size (prefix-numeric-value arg))) 10)) + +This is code in which you figure out what happens by discovering how the +functions are embedded in parentheses. It is easier to read if you +reformat it with each expression indented more deeply than its +enclosing expression: + + (/ + (+ 10 + (* + size + (prefix-numeric-value arg))) + 10)) + +Looking at parentheses, we see that the innermost operation is +`(prefix-numeric-value arg)', which converts the raw argument to a +number. In the following expression, this number is multiplied by the +size of the accessible portion of the buffer: + + (* size (prefix-numeric-value arg)) + +This multiplication creates a number that may be larger than the size of +the buffer--seven times larger if the argument is 7, for example. Ten +is then added to this number and finally the large number is divided by +ten to provide a value that is one character larger than the percentage +position in the buffer. + +The number that results from all this is passed to `goto-char' and the +cursor is moved to that point. + + +File: eintr, Node: beginning-of-buffer complete, Prev: beginning-of-buffer opt arg, Up: beginning-of-buffer + +5.3.3 The Complete `beginning-of-buffer' +---------------------------------------- + +Here is the complete text of the `beginning-of-buffer' function: + + (defun beginning-of-buffer (&optional arg) + "Move point to the beginning of the buffer; + leave mark at previous position. + With \\[universal-argument] prefix, + do not set mark at previous position. + With numeric arg N, + put point N/10 of the way from the beginning. + + If the buffer is narrowed, + this command uses the beginning and size + of the accessible part of the buffer. + + Don't use this command in Lisp programs! + \(goto-char (point-min)) is faster + and avoids clobbering the mark." + (interactive "P") + (or (consp arg) + (and transient-mark-mode mark-active) + (push-mark)) + (let ((size (- (point-max) (point-min)))) + (goto-char (if (and arg (not (consp arg))) + (+ (point-min) + (if (> size 10000) + ;; Avoid overflow for large buffer sizes! + (* (prefix-numeric-value arg) + (/ size 10)) + (/ (+ 10 (* size (prefix-numeric-value arg))) 10))) + (point-min)))) + (if arg (forward-line 1))) + +Except for two small points, the previous discussion shows how this +function works. The first point deals with a detail in the +documentation string, and the second point concerns the last line of +the function. + +In the documentation string, there is reference to an expression: + + \\[universal-argument] + +A `\\' is used before the first square bracket of this expression. +This `\\' tells the Lisp interpreter to substitute whatever key is +currently bound to the `[...]'. In the case of `universal-argument', +that is usually `C-u', but it might be different. (*Note Tips for +Documentation Strings: (elisp)Documentation Tips, for more information.) + +Finally, the last line of the `beginning-of-buffer' command says to +move point to the beginning of the next line if the command is invoked +with an argument: + + (if arg (forward-line 1))) + +This puts the cursor at the beginning of the first line after the +appropriate tenths position in the buffer. This is a flourish that +means that the cursor is always located _at least_ the requested tenths +of the way through the buffer, which is a nicety that is, perhaps, not +necessary, but which, if it did not occur, would be sure to draw +complaints. + +On the other hand, it also means that if you specify the command with a +`C-u', but without a number, that is to say, if the `raw prefix +argument' is simply a cons cell, then the command puts you at the +beginning of the second line ... I don't know whether this is intended +or whether no one has dealt with the code to avoid this happening. + + +File: eintr, Node: Second Buffer Related Review, Next: optional Exercise, Prev: beginning-of-buffer, Up: More Complex + +5.4 Review +========== + +Here is a brief summary of some of the topics covered in this chapter. + +`or' + Evaluate each argument in sequence, and return the value of the + first argument that is not `nil'; if none return a value that is + not `nil', return `nil'. In brief, return the first true value of + the arguments; return a true value if one _or_ any of the others + are true. + +`and' + Evaluate each argument in sequence, and if any are `nil', return + `nil'; if none are `nil', return the value of the last argument. + In brief, return a true value only if all the arguments are true; + return a true value if one _and_ each of the others is true. + +`&optional' + A keyword used to indicate that an argument to a function + definition is optional; this means that the function can be + evaluated without the argument, if desired. + +`prefix-numeric-value' + Convert the `raw prefix argument' produced by `(interactive "P")' + to a numeric value. + +`forward-line' + Move point forward to the beginning of the next line, or if the + argument is greater than one, forward that many lines. If it + can't move as far forward as it is supposed to, `forward-line' + goes forward as far as it can and then returns a count of the + number of additional lines it was supposed to move but couldn't. + +`erase-buffer' + Delete the entire contents of the current buffer. + +`bufferp' + Return `t' if its argument is a buffer; otherwise return `nil'. + + +File: eintr, Node: optional Exercise, Prev: Second Buffer Related Review, Up: More Complex + +5.5 `optional' Argument Exercise +================================ + +Write an interactive function with an optional argument that tests +whether its argument, a number, is greater than or equal to, or else, +less than the value of `fill-column', and tells you which, in a +message. However, if you do not pass an argument to the function, use +56 as a default value. + + +File: eintr, Node: Narrowing & Widening, Next: car cdr & cons, Prev: More Complex, Up: Top + +6 Narrowing and Widening +************************ + +Narrowing is a feature of Emacs that makes it possible for you to focus +on a specific part of a buffer, and work without accidentally changing +other parts. Narrowing is normally disabled since it can confuse +novices. + +* Menu: + +* Narrowing advantages:: +* save-restriction:: +* what-line:: +* narrow Exercise:: + + +File: eintr, Node: Narrowing advantages, Next: save-restriction, Prev: Narrowing & Widening, Up: Narrowing & Widening + +The Advantages of Narrowing +=========================== + +With narrowing, the rest of a buffer is made invisible, as if it weren't +there. This is an advantage if, for example, you want to replace a word +in one part of a buffer but not in another: you narrow to the part you +want and the replacement is carried out only in that section, not in +the rest of the buffer. Searches will only work within a narrowed +region, not outside of one, so if you are fixing a part of a document, +you can keep yourself from accidentally finding parts you do not need +to fix by narrowing just to the region you want. (The key binding for +`narrow-to-region' is `C-x n n'.) + +However, narrowing does make the rest of the buffer invisible, which +can scare people who inadvertently invoke narrowing and think they have +deleted a part of their file. Moreover, the `undo' command (which is +usually bound to `C-x u') does not turn off narrowing (nor should it), +so people can become quite desperate if they do not know that they can +return the rest of a buffer to visibility with the `widen' command. +(The key binding for `widen' is `C-x n w'.) + +Narrowing is just as useful to the Lisp interpreter as to a human. +Often, an Emacs Lisp function is designed to work on just part of a +buffer; or conversely, an Emacs Lisp function needs to work on all of a +buffer that has been narrowed. The `what-line' function, for example, +removes the narrowing from a buffer, if it has any narrowing and when +it has finished its job, restores the narrowing to what it was. On the +other hand, the `count-lines' function, which is called by `what-line', +uses narrowing to restrict itself to just that portion of the buffer in +which it is interested and then restores the previous situation. + + +File: eintr, Node: save-restriction, Next: what-line, Prev: Narrowing advantages, Up: Narrowing & Widening + +6.1 The `save-restriction' Special Form +======================================= + +In Emacs Lisp, you can use the `save-restriction' special form to keep +track of whatever narrowing is in effect, if any. When the Lisp +interpreter meets with `save-restriction', it executes the code in the +body of the `save-restriction' expression, and then undoes any changes +to narrowing that the code caused. If, for example, the buffer is +narrowed and the code that follows `save-restriction' gets rid of the +narrowing, `save-restriction' returns the buffer to its narrowed region +afterwards. In the `what-line' command, any narrowing the buffer may +have is undone by the `widen' command that immediately follows the +`save-restriction' command. Any original narrowing is restored just +before the completion of the function. + +The template for a `save-restriction' expression is simple: + + (save-restriction + BODY... ) + +The body of the `save-restriction' is one or more expressions that will +be evaluated in sequence by the Lisp interpreter. + +Finally, a point to note: when you use both `save-excursion' and +`save-restriction', one right after the other, you should use +`save-excursion' outermost. If you write them in reverse order, you +may fail to record narrowing in the buffer to which Emacs switches +after calling `save-excursion'. Thus, when written together, +`save-excursion' and `save-restriction' should be written like this: + + (save-excursion + (save-restriction + BODY...)) + +In other circumstances, when not written together, the `save-excursion' +and `save-restriction' special forms must be written in the order +appropriate to the function. + +For example, + + (save-restriction + (widen) + (save-excursion + BODY...)) + + +File: eintr, Node: what-line, Next: narrow Exercise, Prev: save-restriction, Up: Narrowing & Widening + +6.2 `what-line' +=============== + +The `what-line' command tells you the number of the line in which the +cursor is located. The function illustrates the use of the +`save-restriction' and `save-excursion' commands. Here is the original +text of the function: + + (defun what-line () + "Print the current line number (in the buffer) of point." + (interactive) + (save-restriction + (widen) + (save-excursion + (beginning-of-line) + (message "Line %d" + (1+ (count-lines 1 (point))))))) + +(In recent versions of GNU Emacs, the `what-line' function has been +expanded to tell you your line number in a narrowed buffer as well as +your line number in a widened buffer. The recent version is more +complex than the version shown here. If you feel adventurous, you +might want to look at it after figuring out how this version works. +You will probably need to use `C-h f' (`describe-function'). The newer +version uses a conditional to determine whether the buffer has been +narrowed. + +(Also, it uses `line-number-at-pos', which among other simple +expressions, such as `(goto-char (point-min))', moves point to the +beginning of the current line with `(forward-line 0)' rather than +`beginning-of-line'.) + +The `what-line' function as shown here has a documentation line and is +interactive, as you would expect. The next two lines use the functions +`save-restriction' and `widen'. + +The `save-restriction' special form notes whatever narrowing is in +effect, if any, in the current buffer and restores that narrowing after +the code in the body of the `save-restriction' has been evaluated. + +The `save-restriction' special form is followed by `widen'. This +function undoes any narrowing the current buffer may have had when +`what-line' was called. (The narrowing that was there is the narrowing +that `save-restriction' remembers.) This widening makes it possible +for the line counting commands to count from the beginning of the +buffer. Otherwise, they would have been limited to counting within the +accessible region. Any original narrowing is restored just before the +completion of the function by the `save-restriction' special form. + +The call to `widen' is followed by `save-excursion', which saves the +location of the cursor (i.e., of point) and of the mark, and restores +them after the code in the body of the `save-excursion' uses the +`beginning-of-line' function to move point. + +(Note that the `(widen)' expression comes between the +`save-restriction' and `save-excursion' special forms. When you write +the two `save- ...' expressions in sequence, write `save-excursion' +outermost.) + +The last two lines of the `what-line' function are functions to count +the number of lines in the buffer and then print the number in the echo +area. + + (message "Line %d" + (1+ (count-lines 1 (point))))))) + +The `message' function prints a one-line message at the bottom of the +Emacs screen. The first argument is inside of quotation marks and is +printed as a string of characters. However, it may contain a `%d' +expression to print a following argument. `%d' prints the argument as +a decimal, so the message will say something such as `Line 243'. + +The number that is printed in place of the `%d' is computed by the last +line of the function: + + (1+ (count-lines 1 (point))) + +What this does is count the lines from the first position of the +buffer, indicated by the `1', up to `(point)', and then add one to that +number. (The `1+' function adds one to its argument.) We add one to +it because line 2 has only one line before it, and `count-lines' counts +only the lines _before_ the current line. + +After `count-lines' has done its job, and the message has been printed +in the echo area, the `save-excursion' restores point and mark to their +original positions; and `save-restriction' restores the original +narrowing, if any. + + +File: eintr, Node: narrow Exercise, Prev: what-line, Up: Narrowing & Widening + +6.3 Exercise with Narrowing +=========================== + +Write a function that will display the first 60 characters of the +current buffer, even if you have narrowed the buffer to its latter half +so that the first line is inaccessible. Restore point, mark, and +narrowing. For this exercise, you need to use a whole potpourri of +functions, including `save-restriction', `widen', `goto-char', +`point-min', `message', and `buffer-substring'. + +(`buffer-substring' is a previously unmentioned function you will have +to investigate yourself; or perhaps you will have to use +`buffer-substring-no-properties' or `filter-buffer-substring' ..., yet +other functions. Text properties are a feature otherwise not discussed +here. *Note Text Properties: (elisp)Text Properties. + +Additionally, do you really need `goto-char' or `point-min'? Or can +you write the function without them?) + + +File: eintr, Node: car cdr & cons, Next: Cutting & Storing Text, Prev: Narrowing & Widening, Up: Top + +7 `car', `cdr', `cons': Fundamental Functions +********************************************* + +In Lisp, `car', `cdr', and `cons' are fundamental functions. The +`cons' function is used to construct lists, and the `car' and `cdr' +functions are used to take them apart. + +In the walk through of the `copy-region-as-kill' function, we will see +`cons' as well as two variants on `cdr', namely, `setcdr' and `nthcdr'. +(*Note copy-region-as-kill::.) + +* Menu: + +* Strange Names:: +* car & cdr:: +* cons:: +* nthcdr:: +* nth:: +* setcar:: +* setcdr:: +* cons Exercise:: + + +File: eintr, Node: Strange Names, Next: car & cdr, Prev: car cdr & cons, Up: car cdr & cons + +Strange Names +============= + +The name of the `cons' function is not unreasonable: it is an +abbreviation of the word `construct'. The origins of the names for +`car' and `cdr', on the other hand, are esoteric: `car' is an acronym +from the phrase `Contents of the Address part of the Register'; and +`cdr' (pronounced `could-er') is an acronym from the phrase `Contents +of the Decrement part of the Register'. These phrases refer to +specific pieces of hardware on the very early computer on which the +original Lisp was developed. Besides being obsolete, the phrases have +been completely irrelevant for more than 25 years to anyone thinking +about Lisp. Nonetheless, although a few brave scholars have begun to +use more reasonable names for these functions, the old terms are still +in use. In particular, since the terms are used in the Emacs Lisp +source code, we will use them in this introduction. + + +File: eintr, Node: car & cdr, Next: cons, Prev: Strange Names, Up: car cdr & cons + +7.1 `car' and `cdr' +=================== + +The CAR of a list is, quite simply, the first item in the list. Thus +the CAR of the list `(rose violet daisy buttercup)' is `rose'. + +If you are reading this in Info in GNU Emacs, you can see this by +evaluating the following: + + (car '(rose violet daisy buttercup)) + +After evaluating the expression, `rose' will appear in the echo area. + +Clearly, a more reasonable name for the `car' function would be `first' +and this is often suggested. + +`car' does not remove the first item from the list; it only reports +what it is. After `car' has been applied to a list, the list is still +the same as it was. In the jargon, `car' is `non-destructive'. This +feature turns out to be important. + +The CDR of a list is the rest of the list, that is, the `cdr' function +returns the part of the list that follows the first item. Thus, while +the CAR of the list `'(rose violet daisy buttercup)' is `rose', the +rest of the list, the value returned by the `cdr' function, is `(violet +daisy buttercup)'. + +You can see this by evaluating the following in the usual way: + + (cdr '(rose violet daisy buttercup)) + +When you evaluate this, `(violet daisy buttercup)' will appear in the +echo area. + +Like `car', `cdr' does not remove any elements from the list--it just +returns a report of what the second and subsequent elements are. + +Incidentally, in the example, the list of flowers is quoted. If it were +not, the Lisp interpreter would try to evaluate the list by calling +`rose' as a function. In this example, we do not want to do that. + +Clearly, a more reasonable name for `cdr' would be `rest'. + +(There is a lesson here: when you name new functions, consider very +carefully what you are doing, since you may be stuck with the names for +far longer than you expect. The reason this document perpetuates these +names is that the Emacs Lisp source code uses them, and if I did not +use them, you would have a hard time reading the code; but do, please, +try to avoid using these terms yourself. The people who come after you +will be grateful to you.) + +When `car' and `cdr' are applied to a list made up of symbols, such as +the list `(pine fir oak maple)', the element of the list returned by +the function `car' is the symbol `pine' without any parentheses around +it. `pine' is the first element in the list. However, the CDR of the +list is a list itself, `(fir oak maple)', as you can see by evaluating +the following expressions in the usual way: + + (car '(pine fir oak maple)) + + (cdr '(pine fir oak maple)) + +On the other hand, in a list of lists, the first element is itself a +list. `car' returns this first element as a list. For example, the +following list contains three sub-lists, a list of carnivores, a list +of herbivores and a list of sea mammals: + + (car '((lion tiger cheetah) + (gazelle antelope zebra) + (whale dolphin seal))) + +In this example, the first element or CAR of the list is the list of +carnivores, `(lion tiger cheetah)', and the rest of the list is +`((gazelle antelope zebra) (whale dolphin seal))'. + + (cdr '((lion tiger cheetah) + (gazelle antelope zebra) + (whale dolphin seal))) + +It is worth saying again that `car' and `cdr' are non-destructive--that +is, they do not modify or change lists to which they are applied. This +is very important for how they are used. + +Also, in the first chapter, in the discussion about atoms, I said that +in Lisp, "certain kinds of atom, such as an array, can be separated +into parts; but the mechanism for doing this is different from the +mechanism for splitting a list. As far as Lisp is concerned, the atoms +of a list are unsplittable." (*Note Lisp Atoms::.) The `car' and +`cdr' functions are used for splitting lists and are considered +fundamental to Lisp. Since they cannot split or gain access to the +parts of an array, an array is considered an atom. Conversely, the +other fundamental function, `cons', can put together or construct a +list, but not an array. (Arrays are handled by array-specific +functions. *Note Arrays: (elisp)Arrays.) + + +File: eintr, Node: cons, Next: nthcdr, Prev: car & cdr, Up: car cdr & cons + +7.2 `cons' +========== + +The `cons' function constructs lists; it is the inverse of `car' and +`cdr'. For example, `cons' can be used to make a four element list +from the three element list, `(fir oak maple)': + + (cons 'pine '(fir oak maple)) + +After evaluating this list, you will see + + (pine fir oak maple) + +appear in the echo area. `cons' causes the creation of a new list in +which the element is followed by the elements of the original list. + +We often say that ``cons' puts a new element at the beginning of a +list; it attaches or pushes elements onto the list', but this phrasing +can be misleading, since `cons' does not change an existing list, but +creates a new one. + +Like `car' and `cdr', `cons' is non-destructive. + +* Menu: + +* Build a list:: +* length:: + + +File: eintr, Node: Build a list, Next: length, Prev: cons, Up: cons + +Build a list +------------ + +`cons' must have a list to attach to.(1) You cannot start from +absolutely nothing. If you are building a list, you need to provide at +least an empty list at the beginning. Here is a series of `cons' +expressions that build up a list of flowers. If you are reading this +in Info in GNU Emacs, you can evaluate each of the expressions in the +usual way; the value is printed in this text after `=>', which you may +read as `evaluates to'. + + (cons 'buttercup ()) + => (buttercup) + + (cons 'daisy '(buttercup)) + => (daisy buttercup) + + (cons 'violet '(daisy buttercup)) + => (violet daisy buttercup) + + (cons 'rose '(violet daisy buttercup)) + => (rose violet daisy buttercup) + +In the first example, the empty list is shown as `()' and a list made +up of `buttercup' followed by the empty list is constructed. As you +can see, the empty list is not shown in the list that was constructed. +All that you see is `(buttercup)'. The empty list is not counted as an +element of a list because there is nothing in an empty list. Generally +speaking, an empty list is invisible. + +The second example, `(cons 'daisy '(buttercup))' constructs a new, two +element list by putting `daisy' in front of `buttercup'; and the third +example constructs a three element list by putting `violet' in front of +`daisy' and `buttercup'. + +---------- Footnotes ---------- + +(1) Actually, you can `cons' an element to an atom to produce a dotted +pair. Dotted pairs are not discussed here; see *Note Dotted Pair +Notation: (elisp)Dotted Pair Notation. + + +File: eintr, Node: length, Prev: Build a list, Up: cons + +7.2.1 Find the Length of a List: `length' +----------------------------------------- + +You can find out how many elements there are in a list by using the Lisp +function `length', as in the following examples: + + (length '(buttercup)) + => 1 + + (length '(daisy buttercup)) + => 2 + + (length (cons 'violet '(daisy buttercup))) + => 3 + +In the third example, the `cons' function is used to construct a three +element list which is then passed to the `length' function as its +argument. + +We can also use `length' to count the number of elements in an empty +list: + + (length ()) + => 0 + +As you would expect, the number of elements in an empty list is zero. + +An interesting experiment is to find out what happens if you try to find +the length of no list at all; that is, if you try to call `length' +without giving it an argument, not even an empty list: + + (length ) + +What you see, if you evaluate this, is the error message + + Lisp error: (wrong-number-of-arguments length 0) + +This means that the function receives the wrong number of arguments, +zero, when it expects some other number of arguments. In this case, +one argument is expected, the argument being a list whose length the +function is measuring. (Note that _one_ list is _one_ argument, even +if the list has many elements inside it.) + +The part of the error message that says `length' is the name of the +function. + + +File: eintr, Node: nthcdr, Next: nth, Prev: cons, Up: car cdr & cons + +7.3 `nthcdr' +============ + +The `nthcdr' function is associated with the `cdr' function. What it +does is take the CDR of a list repeatedly. + +If you take the CDR of the list `(pine fir oak maple)', you will be +returned the list `(fir oak maple)'. If you repeat this on what was +returned, you will be returned the list `(oak maple)'. (Of course, +repeated CDRing on the original list will just give you the original +CDR since the function does not change the list. You need to evaluate +the CDR of the CDR and so on.) If you continue this, eventually you +will be returned an empty list, which in this case, instead of being +shown as `()' is shown as `nil'. + +For review, here is a series of repeated CDRs, the text following the +`=>' shows what is returned. + + (cdr '(pine fir oak maple)) + =>(fir oak maple) + + (cdr '(fir oak maple)) + => (oak maple) + + (cdr '(oak maple)) + =>(maple) + + (cdr '(maple)) + => nil + + (cdr 'nil) + => nil + + (cdr ()) + => nil + +You can also do several CDRs without printing the values in between, +like this: + + (cdr (cdr '(pine fir oak maple))) + => (oak maple) + +In this example, the Lisp interpreter evaluates the innermost list +first. The innermost list is quoted, so it just passes the list as it +is to the innermost `cdr'. This `cdr' passes a list made up of the +second and subsequent elements of the list to the outermost `cdr', +which produces a list composed of the third and subsequent elements of +the original list. In this example, the `cdr' function is repeated and +returns a list that consists of the original list without its first two +elements. + +The `nthcdr' function does the same as repeating the call to `cdr'. In +the following example, the argument 2 is passed to the function +`nthcdr', along with the list, and the value returned is the list +without its first two items, which is exactly the same as repeating +`cdr' twice on the list: + + (nthcdr 2 '(pine fir oak maple)) + => (oak maple) + +Using the original four element list, we can see what happens when +various numeric arguments are passed to `nthcdr', including 0, 1, and 5: + + ;; Leave the list as it was. + (nthcdr 0 '(pine fir oak maple)) + => (pine fir oak maple) + + ;; Return a copy without the first element. + (nthcdr 1 '(pine fir oak maple)) + => (fir oak maple) + + ;; Return a copy of the list without three elements. + (nthcdr 3 '(pine fir oak maple)) + => (maple) + + ;; Return a copy lacking all four elements. + (nthcdr 4 '(pine fir oak maple)) + => nil + + ;; Return a copy lacking all elements. + (nthcdr 5 '(pine fir oak maple)) + => nil + + +File: eintr, Node: nth, Next: setcar, Prev: nthcdr, Up: car cdr & cons + +7.4 `nth' +========= + +The `nthcdr' function takes the CDR of a list repeatedly. The `nth' +function takes the CAR of the result returned by `nthcdr'. It returns +the Nth element of the list. + +Thus, if it were not defined in C for speed, the definition of `nth' +would be: + + (defun nth (n list) + "Returns the Nth element of LIST. + N counts from zero. If LIST is not that long, nil is returned." + (car (nthcdr n list))) + +(Originally, `nth' was defined in Emacs Lisp in `subr.el', but its +definition was redone in C in the 1980s.) + +The `nth' function returns a single element of a list. This can be +very convenient. + +Note that the elements are numbered from zero, not one. That is to +say, the first element of a list, its CAR is the zeroth element. This +is called `zero-based' counting and often bothers people who are +accustomed to the first element in a list being number one, which is +`one-based'. + +For example: + + (nth 0 '("one" "two" "three")) + => "one" + + (nth 1 '("one" "two" "three")) + => "two" + +It is worth mentioning that `nth', like `nthcdr' and `cdr', does not +change the original list--the function is non-destructive. This is in +sharp contrast to the `setcar' and `setcdr' functions. + + +File: eintr, Node: setcar, Next: setcdr, Prev: nth, Up: car cdr & cons + +7.5 `setcar' +============ + +As you might guess from their names, the `setcar' and `setcdr' +functions set the CAR or the CDR of a list to a new value. They +actually change the original list, unlike `car' and `cdr' which leave +the original list as it was. One way to find out how this works is to +experiment. We will start with the `setcar' function. + +First, we can make a list and then set the value of a variable to the +list, using the `setq' function. Here is a list of animals: + + (setq animals '(antelope giraffe lion tiger)) + +If you are reading this in Info inside of GNU Emacs, you can evaluate +this expression in the usual fashion, by positioning the cursor after +the expression and typing `C-x C-e'. (I'm doing this right here as I +write this. This is one of the advantages of having the interpreter +built into the computing environment. Incidentally, when there is +nothing on the line after the final parentheses, such as a comment, +point can be on the next line. Thus, if your cursor is in the first +column of the next line, you do not need to move it. Indeed, Emacs +permits any amount of white space after the final parenthesis.) + +When we evaluate the variable `animals', we see that it is bound to the +list `(antelope giraffe lion tiger)': + + animals + => (antelope giraffe lion tiger) + +Put another way, the variable `animals' points to the list `(antelope +giraffe lion tiger)'. + +Next, evaluate the function `setcar' while passing it two arguments, +the variable `animals' and the quoted symbol `hippopotamus'; this is +done by writing the three element list `(setcar animals 'hippopotamus)' +and then evaluating it in the usual fashion: + + (setcar animals 'hippopotamus) + +After evaluating this expression, evaluate the variable `animals' +again. You will see that the list of animals has changed: + + animals + => (hippopotamus giraffe lion tiger) + +The first element on the list, `antelope' is replaced by `hippopotamus'. + +So we can see that `setcar' did not add a new element to the list as +`cons' would have; it replaced `antelope' with `hippopotamus'; it +_changed_ the list. + + +File: eintr, Node: setcdr, Next: cons Exercise, Prev: setcar, Up: car cdr & cons + +7.6 `setcdr' +============ + +The `setcdr' function is similar to the `setcar' function, except that +the function replaces the second and subsequent elements of a list +rather than the first element. + +(To see how to change the last element of a list, look ahead to *Note +The `kill-new' function: kill-new function, which uses the `nthcdr' and +`setcdr' functions.) + +To see how this works, set the value of the variable to a list of +domesticated animals by evaluating the following expression: + + (setq domesticated-animals '(horse cow sheep goat)) + +If you now evaluate the list, you will be returned the list `(horse cow +sheep goat)': + + domesticated-animals + => (horse cow sheep goat) + +Next, evaluate `setcdr' with two arguments, the name of the variable +which has a list as its value, and the list to which the CDR of the +first list will be set; + + (setcdr domesticated-animals '(cat dog)) + +If you evaluate this expression, the list `(cat dog)' will appear in +the echo area. This is the value returned by the function. The result +we are interested in is the "side effect", which we can see by +evaluating the variable `domesticated-animals': + + domesticated-animals + => (horse cat dog) + +Indeed, the list is changed from `(horse cow sheep goat)' to `(horse +cat dog)'. The CDR of the list is changed from `(cow sheep goat)' to +`(cat dog)'. + + +File: eintr, Node: cons Exercise, Prev: setcdr, Up: car cdr & cons + +7.7 Exercise +============ + +Construct a list of four birds by evaluating several expressions with +`cons'. Find out what happens when you `cons' a list onto itself. +Replace the first element of the list of four birds with a fish. +Replace the rest of that list with a list of other fish. + + +File: eintr, Node: Cutting & Storing Text, Next: List Implementation, Prev: car cdr & cons, Up: Top + +8 Cutting and Storing Text +************************** + +Whenever you cut or clip text out of a buffer with a `kill' command in +GNU Emacs, it is stored in a list and you can bring it back with a +`yank' command. + +(The use of the word `kill' in Emacs for processes which specifically +_do not_ destroy the values of the entities is an unfortunate +historical accident. A much more appropriate word would be `clip' since +that is what the kill commands do; they clip text out of a buffer and +put it into storage from which it can be brought back. I have often +been tempted to replace globally all occurrences of `kill' in the Emacs +sources with `clip' and all occurrences of `killed' with `clipped'.) + +* Menu: + +* Storing Text:: +* zap-to-char:: +* kill-region:: +* copy-region-as-kill:: +* Digression into C:: +* defvar:: +* cons & search-fwd Review:: +* search Exercises:: + + +File: eintr, Node: Storing Text, Next: zap-to-char, Prev: Cutting & Storing Text, Up: Cutting & Storing Text + +Storing Text in a List +====================== + +When text is cut out of a buffer, it is stored on a list. Successive +pieces of text are stored on the list successively, so the list might +look like this: + + ("a piece of text" "previous piece") + +The function `cons' can be used to create a new list from a piece of +text (an `atom', to use the jargon) and an existing list, like this: + + (cons "another piece" + '("a piece of text" "previous piece")) + +If you evaluate this expression, a list of three elements will appear in +the echo area: + + ("another piece" "a piece of text" "previous piece") + +With the `car' and `nthcdr' functions, you can retrieve whichever piece +of text you want. For example, in the following code, `nthcdr 1 ...' +returns the list with the first item removed; and the `car' returns the +first element of that remainder--the second element of the original +list: + + (car (nthcdr 1 '("another piece" + "a piece of text" + "previous piece"))) + => "a piece of text" + +The actual functions in Emacs are more complex than this, of course. +The code for cutting and retrieving text has to be written so that +Emacs can figure out which element in the list you want--the first, +second, third, or whatever. In addition, when you get to the end of +the list, Emacs should give you the first element of the list, rather +than nothing at all. + +The list that holds the pieces of text is called the "kill ring". This +chapter leads up to a description of the kill ring and how it is used +by first tracing how the `zap-to-char' function works. This function +uses (or `calls') a function that invokes a function that manipulates +the kill ring. Thus, before reaching the mountains, we climb the +foothills. + +A subsequent chapter describes how text that is cut from the buffer is +retrieved. *Note Yanking Text Back: Yanking. + + +File: eintr, Node: zap-to-char, Next: kill-region, Prev: Storing Text, Up: Cutting & Storing Text + +8.1 `zap-to-char' +================= + +The `zap-to-char' function changed a little between GNU Emacs version +19 and GNU Emacs version 22. However, `zap-to-char' calls another +function, `kill-region', which enjoyed a major rewrite. + +The `kill-region' function in Emacs 19 is complex, but does not use +code that is important at this time. We will skip it. + +The `kill-region' function in Emacs 22 is easier to read than the same +function in Emacs 19 and introduces a very important concept, that of +error handling. We will walk through the function. + +But first, let us look at the interactive `zap-to-char' function. + +* Menu: + +* Complete zap-to-char:: +* zap-to-char interactive:: +* zap-to-char body:: +* search-forward:: +* progn:: +* Summing up zap-to-char:: + + +File: eintr, Node: Complete zap-to-char, Next: zap-to-char interactive, Prev: zap-to-char, Up: zap-to-char + +The Complete `zap-to-char' Implementation +----------------------------------------- + +The GNU Emacs version 19 and version 21 implementations of the +`zap-to-char' function are nearly identical in form, and they work +alike. The function removes the text in the region between the +location of the cursor (i.e., of point) up to and including the next +occurrence of a specified character. The text that `zap-to-char' +removes is put in the kill ring; and it can be retrieved from the kill +ring by typing `C-y' (`yank'). If the command is given an argument, it +removes text through that number of occurrences. Thus, if the cursor +were at the beginning of this sentence and the character were `s', +`Thus' would be removed. If the argument were two, `Thus, if the curs' +would be removed, up to and including the `s' in `cursor'. + +If the specified character is not found, `zap-to-char' will say "Search +failed", tell you the character you typed, and not remove any text. + +In order to determine how much text to remove, `zap-to-char' uses a +search function. Searches are used extensively in code that +manipulates text, and we will focus attention on them as well as on the +deletion command. + +Here is the complete text of the version 22 implementation of the +function: + + (defun zap-to-char (arg char) + "Kill up to and including ARG'th occurrence of CHAR. + Case is ignored if `case-fold-search' is non-nil in the current buffer. + Goes backward if ARG is negative; error if CHAR not found." + (interactive "p\ncZap to char: ") + (if (char-table-p translation-table-for-input) + (setq char (or (aref translation-table-for-input char) char))) + (kill-region (point) (progn + (search-forward (char-to-string char) nil nil arg) + (point)))) + + +File: eintr, Node: zap-to-char interactive, Next: zap-to-char body, Prev: Complete zap-to-char, Up: zap-to-char + +8.1.1 The `interactive' Expression +---------------------------------- + +The interactive expression in the `zap-to-char' command looks like this: + + (interactive "p\ncZap to char: ") + +The part within quotation marks, `"p\ncZap to char: "', specifies two +different things. First, and most simply, is the `p'. This part is +separated from the next part by a newline, `\n'. The `p' means that +the first argument to the function will be passed the value of a +`processed prefix'. The prefix argument is passed by typing `C-u' and +a number, or `M-' and a number. If the function is called +interactively without a prefix, 1 is passed to this argument. + +The second part of `"p\ncZap to char: "' is `cZap to char: '. In this +part, the lower case `c' indicates that `interactive' expects a prompt +and that the argument will be a character. The prompt follows the `c' +and is the string `Zap to char: ' (with a space after the colon to make +it look good). + +What all this does is prepare the arguments to `zap-to-char' so they +are of the right type, and give the user a prompt. + +In a read-only buffer, the `zap-to-char' function copies the text to +the kill ring, but does not remove it. The echo area displays a +message saying that the buffer is read-only. Also, the terminal may +beep or blink at you. + +Let us continue with the interactive specification. + + +File: eintr, Node: zap-to-char body, Next: search-forward, Prev: zap-to-char interactive, Up: zap-to-char + +8.1.2 The Body of `zap-to-char' +------------------------------- + +The body of the `zap-to-char' function contains the code that kills +(that is, removes) the text in the region from the current position of +the cursor up to and including the specified character. + +The documentation is thorough. You do need to know the jargon meaning +of the word `kill'. + +The first part of the code looks like this: + + (if (char-table-p translation-table-for-input) + (setq char (or (aref translation-table-for-input char) char))) + (kill-region (point) (progn + (search-forward (char-to-string char) nil nil arg) + (point))) + +`char-table-p' is an hitherto unseen function. It determines whether +its argument is a character table. When it is, it sets the character +passed to `zap-to-char' to one of them, if that character exists, or to +the character itself. (This becomes important for certain characters +in non-European languages. The `aref' function extracts an element +from an array. It is an array-specific function that is not described +in this document. *Note Arrays: (elisp)Arrays.) + +`(point)' is the current position of the cursor. + +The next part of the code is an expression using `progn'. The body of +the `progn' consists of calls to `search-forward' and `point'. + +It is easier to understand how `progn' works after learning about +`search-forward', so we will look at `search-forward' and then at +`progn'. + + +File: eintr, Node: search-forward, Next: progn, Prev: zap-to-char body, Up: zap-to-char + +8.1.3 The `search-forward' Function +----------------------------------- + +The `search-forward' function is used to locate the +zapped-for-character in `zap-to-char'. If the search is successful, +`search-forward' leaves point immediately after the last character in +the target string. (In `zap-to-char', the target string is just one +character long. `zap-to-char' uses the function `char-to-string' to +ensure that the computer treats that character as a string.) If the +search is backwards, `search-forward' leaves point just before the +first character in the target. Also, `search-forward' returns `t' for +true. (Moving point is therefore a `side effect'.) + +In `zap-to-char', the `search-forward' function looks like this: + + (search-forward (char-to-string char) nil nil arg) + +The `search-forward' function takes four arguments: + + 1. The first argument is the target, what is searched for. This must + be a string, such as `"z"'. + + As it happens, the argument passed to `zap-to-char' is a single + character. Because of the way computers are built, the Lisp + interpreter may treat a single character as being different from a + string of characters. Inside the computer, a single character has + a different electronic format than a string of one character. (A + single character can often be recorded in the computer using + exactly one byte; but a string may be longer, and the computer + needs to be ready for this.) Since the `search-forward' function + searches for a string, the character that the `zap-to-char' + function receives as its argument must be converted inside the + computer from one format to the other; otherwise the + `search-forward' function will fail. The `char-to-string' + function is used to make this conversion. + + 2. The second argument bounds the search; it is specified as a + position in the buffer. In this case, the search can go to the + end of the buffer, so no bound is set and the second argument is + `nil'. + + 3. The third argument tells the function what it should do if the + search fails--it can signal an error (and print a message) or it + can return `nil'. A `nil' as the third argument causes the + function to signal an error when the search fails. + + 4. The fourth argument to `search-forward' is the repeat count--how + many occurrences of the string to look for. This argument is + optional and if the function is called without a repeat count, + this argument is passed the value 1. If this argument is + negative, the search goes backwards. + +In template form, a `search-forward' expression looks like this: + + (search-forward "TARGET-STRING" + LIMIT-OF-SEARCH + WHAT-TO-DO-IF-SEARCH-FAILS + REPEAT-COUNT) + +We will look at `progn' next. + + +File: eintr, Node: progn, Next: Summing up zap-to-char, Prev: search-forward, Up: zap-to-char + +8.1.4 The `progn' Special Form +------------------------------ + +`progn' is a special form that causes each of its arguments to be +evaluated in sequence and then returns the value of the last one. The +preceding expressions are evaluated only for the side effects they +perform. The values produced by them are discarded. + +The template for a `progn' expression is very simple: + + (progn + BODY...) + +In `zap-to-char', the `progn' expression has to do two things: put +point in exactly the right position; and return the location of point +so that `kill-region' will know how far to kill to. + +The first argument to the `progn' is `search-forward'. When +`search-forward' finds the string, the function leaves point +immediately after the last character in the target string. (In this +case the target string is just one character long.) If the search is +backwards, `search-forward' leaves point just before the first +character in the target. The movement of point is a side effect. + +The second and last argument to `progn' is the expression `(point)'. +This expression returns the value of point, which in this case will be +the location to which it has been moved by `search-forward'. (In the +source, a line that tells the function to go to the previous character, +if it is going forward, was commented out in 1999; I don't remember +whether that feature or mis-feature was ever a part of the distributed +source.) The value of `point' is returned by the `progn' expression +and is passed to `kill-region' as `kill-region''s second argument. + + +File: eintr, Node: Summing up zap-to-char, Prev: progn, Up: zap-to-char + +8.1.5 Summing up `zap-to-char' +------------------------------ + +Now that we have seen how `search-forward' and `progn' work, we can see +how the `zap-to-char' function works as a whole. + +The first argument to `kill-region' is the position of the cursor when +the `zap-to-char' command is given--the value of point at that time. +Within the `progn', the search function then moves point to just after +the zapped-to-character and `point' returns the value of this location. +The `kill-region' function puts together these two values of point, +the first one as the beginning of the region and the second one as the +end of the region, and removes the region. + +The `progn' special form is necessary because the `kill-region' command +takes two arguments; and it would fail if `search-forward' and `point' +expressions were written in sequence as two additional arguments. The +`progn' expression is a single argument to `kill-region' and returns +the one value that `kill-region' needs for its second argument. + + +File: eintr, Node: kill-region, Next: copy-region-as-kill, Prev: zap-to-char, Up: Cutting & Storing Text + +8.2 `kill-region' +================= + +The `zap-to-char' function uses the `kill-region' function. This +function clips text from a region and copies that text to the kill +ring, from which it may be retrieved. + +The Emacs 22 version of that function uses `condition-case' and +`copy-region-as-kill', both of which we will explain. `condition-case' +is an important special form. + +In essence, the `kill-region' function calls `condition-case', which +takes three arguments. In this function, the first argument does +nothing. The second argument contains the code that does the work when +all goes well. The third argument contains the code that is called in +the event of an error. + +* Menu: + +* Complete kill-region:: +* condition-case:: +* Lisp macro:: + + +File: eintr, Node: Complete kill-region, Next: condition-case, Prev: kill-region, Up: kill-region + +The Complete `kill-region' Definition +------------------------------------- + +We will go through the `condition-case' code in a moment. First, let +us look at the definition of `kill-region', with comments added: + + (defun kill-region (beg end) + "Kill (\"cut\") text between point and mark. + This deletes the text from the buffer and saves it in the kill ring. + The command \\[yank] can retrieve it from there. ... " + + ;; * Since order matters, pass point first. + (interactive (list (point) (mark))) + ;; * And tell us if we cannot cut the text. + (unless (and beg end) + (error "The mark is not set now, so there is no region")) + + ;; * `condition-case' takes three arguments. + ;; If the first argument is nil, as it is here, + ;; information about the error signal is not + ;; stored for use by another function. + (condition-case nil + + ;; * The second argument to `condition-case' tells the + ;; Lisp interpreter what to do when all goes well. + + ;; It starts with a `let' function that extracts the string + ;; and tests whether it exists. If so (that is what the + ;; `when' checks), it calls an `if' function that determines + ;; whether the previous command was another call to + ;; `kill-region'; if it was, then the new text is appended to + ;; the previous text; if not, then a different function, + ;; `kill-new', is called. + + ;; The `kill-append' function concatenates the new string and + ;; the old. The `kill-new' function inserts text into a new + ;; item in the kill ring. + + ;; `when' is an `if' without an else-part. The second `when' + ;; again checks whether the current string exists; in + ;; addition, it checks whether the previous command was + ;; another call to `kill-region'. If one or the other + ;; condition is true, then it sets the current command to + ;; be `kill-region'. + (let ((string (filter-buffer-substring beg end t))) + (when string ;STRING is nil if BEG = END + ;; Add that string to the kill ring, one way or another. + (if (eq last-command 'kill-region) + ;; - `yank-handler' is an optional argument to + ;; `kill-region' that tells the `kill-append' and + ;; `kill-new' functions how deal with properties + ;; added to the text, such as `bold' or `italics'. + (kill-append string (< end beg) yank-handler) + (kill-new string nil yank-handler))) + (when (or string (eq last-command 'kill-region)) + (setq this-command 'kill-region)) + nil) + + ;; * The third argument to `condition-case' tells the interpreter + ;; what to do with an error. + ;; The third argument has a conditions part and a body part. + ;; If the conditions are met (in this case, + ;; if text or buffer are read-only) + ;; then the body is executed. + ;; The first part of the third argument is the following: + ((buffer-read-only text-read-only) ;; the if-part + ;; ... the then-part + (copy-region-as-kill beg end) + ;; Next, also as part of the then-part, set this-command, so + ;; it will be set in an error + (setq this-command 'kill-region) + ;; Finally, in the then-part, send a message if you may copy + ;; the text to the kill ring without signally an error, but + ;; don't if you may not. + (if kill-read-only-ok + (progn (message "Read only text copied to kill ring") nil) + (barf-if-buffer-read-only) + ;; If the buffer isn't read-only, the text is. + (signal 'text-read-only (list (current-buffer))))) + + +File: eintr, Node: condition-case, Next: Lisp macro, Prev: Complete kill-region, Up: kill-region + +8.2.1 `condition-case' +---------------------- + +As we have seen earlier (*note Generate an Error Message: Making +Errors.), when the Emacs Lisp interpreter has trouble evaluating an +expression, it provides you with help; in the jargon, this is called +"signaling an error". Usually, the computer stops the program and +shows you a message. + +However, some programs undertake complicated actions. They should not +simply stop on an error. In the `kill-region' function, the most +likely error is that you will try to kill text that is read-only and +cannot be removed. So the `kill-region' function contains code to +handle this circumstance. This code, which makes up the body of the +`kill-region' function, is inside of a `condition-case' special form. + +The template for `condition-case' looks like this: + + (condition-case + VAR + BODYFORM + ERROR-HANDLER...) + +The second argument, BODYFORM, is straightforward. The +`condition-case' special form causes the Lisp interpreter to evaluate +the code in BODYFORM. If no error occurs, the special form returns the +code's value and produces the side-effects, if any. + +In short, the BODYFORM part of a `condition-case' expression determines +what should happen when everything works correctly. + +However, if an error occurs, among its other actions, the function +generating the error signal will define one or more error condition +names. + +An error handler is the third argument to `condition case'. An error +handler has two parts, a CONDITION-NAME and a BODY. If the +CONDITION-NAME part of an error handler matches a condition name +generated by an error, then the BODY part of the error handler is run. + +As you will expect, the CONDITION-NAME part of an error handler may be +either a single condition name or a list of condition names. + +Also, a complete `condition-case' expression may contain more than one +error handler. When an error occurs, the first applicable handler is +run. + +Lastly, the first argument to the `condition-case' expression, the VAR +argument, is sometimes bound to a variable that contains information +about the error. However, if that argument is nil, as is the case in +`kill-region', that information is discarded. + +In brief, in the `kill-region' function, the code `condition-case' +works like this: + + IF NO ERRORS, RUN ONLY THIS CODE + BUT, IF ERRORS, RUN THIS OTHER CODE. + + +File: eintr, Node: Lisp macro, Prev: condition-case, Up: kill-region + +8.2.2 Lisp macro +---------------- + +The part of the `condition-case' expression that is evaluated in the +expectation that all goes well has a `when'. The code uses `when' to +determine whether the `string' variable points to text that exists. + +A `when' expression is simply a programmers' convenience. It is an +`if' without the possibility of an else clause. In your mind, you can +replace `when' with `if' and understand what goes on. That is what the +Lisp interpreter does. + +Technically speaking, `when' is a Lisp macro. A Lisp "macro" enables +you to define new control constructs and other language features. It +tells the interpreter how to compute another Lisp expression which will +in turn compute the value. In this case, the `other expression' is an +`if' expression. For more about Lisp macros, see *Note Macros: +(elisp)Macros. The C programming language also provides macros. These +are different, but also useful. + +If the string has content, then another conditional expression is +executed. This is an `if' with both a then-part and an else-part. + + (if (eq last-command 'kill-region) + (kill-append string (< end beg) yank-handler) + (kill-new string nil yank-handler)) + +The then-part is evaluated if the previous command was another call to +`kill-region'; if not, the else-part is evaluated. + +`yank-handler' is an optional argument to `kill-region' that tells the +`kill-append' and `kill-new' functions how deal with properties added +to the text, such as `bold' or `italics'. + +`last-command' is a variable that comes with Emacs that we have not +seen before. Normally, whenever a function is executed, Emacs sets the +value of `last-command' to the previous command. + +In this segment of the definition, the `if' expression checks whether +the previous command was `kill-region'. If it was, + + (kill-append string (< end beg) yank-handler) + +concatenates a copy of the newly clipped text to the just previously +clipped text in the kill ring. + + +File: eintr, Node: copy-region-as-kill, Next: Digression into C, Prev: kill-region, Up: Cutting & Storing Text + +8.3 `copy-region-as-kill' +========================= + +The `copy-region-as-kill' function copies a region of text from a +buffer and (via either `kill-append' or `kill-new') saves it in the +`kill-ring'. + +If you call `copy-region-as-kill' immediately after a `kill-region' +command, Emacs appends the newly copied text to the previously copied +text. This means that if you yank back the text, you get it all, from +both this and the previous operation. On the other hand, if some other +command precedes the `copy-region-as-kill', the function copies the +text into a separate entry in the kill ring. + +* Menu: + +* Complete copy-region-as-kill:: +* copy-region-as-kill body:: + + +File: eintr, Node: Complete copy-region-as-kill, Next: copy-region-as-kill body, Prev: copy-region-as-kill, Up: copy-region-as-kill + +The complete `copy-region-as-kill' function definition +------------------------------------------------------ + +Here is the complete text of the version 22 `copy-region-as-kill' +function: + + (defun copy-region-as-kill (beg end) + "Save the region as if killed, but don't kill it. + In Transient Mark mode, deactivate the mark. + If `interprogram-cut-function' is non-nil, also save the text for a window + system cut and paste." + (interactive "r") + (if (eq last-command 'kill-region) + (kill-append (filter-buffer-substring beg end) (< end beg)) + (kill-new (filter-buffer-substring beg end))) + (if transient-mark-mode + (setq deactivate-mark t)) + nil) + +As usual, this function can be divided into its component parts: + + (defun copy-region-as-kill (ARGUMENT-LIST) + "DOCUMENTATION..." + (interactive "r") + BODY...) + +The arguments are `beg' and `end' and the function is interactive with +`"r"', so the two arguments must refer to the beginning and end of the +region. If you have been reading though this document from the +beginning, understanding these parts of a function is almost becoming +routine. + +The documentation is somewhat confusing unless you remember that the +word `kill' has a meaning different from usual. The `Transient Mark' +and `interprogram-cut-function' comments explain certain side-effects. + +After you once set a mark, a buffer always contains a region. If you +wish, you can use Transient Mark mode to highlight the region +temporarily. (No one wants to highlight the region all the time, so +Transient Mark mode highlights it only at appropriate times. Many +people turn off Transient Mark mode, so the region is never +highlighted.) + +Also, a windowing system allows you to copy, cut, and paste among +different programs. In the X windowing system, for example, the +`interprogram-cut-function' function is `x-select-text', which works +with the windowing system's equivalent of the Emacs kill ring. + +The body of the `copy-region-as-kill' function starts with an `if' +clause. What this clause does is distinguish between two different +situations: whether or not this command is executed immediately after a +previous `kill-region' command. In the first case, the new region is +appended to the previously copied text. Otherwise, it is inserted into +the beginning of the kill ring as a separate piece of text from the +previous piece. + +The last two lines of the function prevent the region from lighting up +if Transient Mark mode is turned on. + +The body of `copy-region-as-kill' merits discussion in detail. + + +File: eintr, Node: copy-region-as-kill body, Prev: Complete copy-region-as-kill, Up: copy-region-as-kill + +8.3.1 The Body of `copy-region-as-kill' +--------------------------------------- + +The `copy-region-as-kill' function works in much the same way as the +`kill-region' function. Both are written so that two or more kills in +a row combine their text into a single entry. If you yank back the +text from the kill ring, you get it all in one piece. Moreover, kills +that kill forward from the current position of the cursor are added to +the end of the previously copied text and commands that copy text +backwards add it to the beginning of the previously copied text. This +way, the words in the text stay in the proper order. + +Like `kill-region', the `copy-region-as-kill' function makes use of the +`last-command' variable that keeps track of the previous Emacs command. + +* Menu: + +* last-command & this-command:: +* kill-append function:: +* kill-new function:: + + +File: eintr, Node: last-command & this-command, Next: kill-append function, Prev: copy-region-as-kill body, Up: copy-region-as-kill body + +`last-command' and `this-command' +................................. + +Normally, whenever a function is executed, Emacs sets the value of +`this-command' to the function being executed (which in this case would +be `copy-region-as-kill'). At the same time, Emacs sets the value of +`last-command' to the previous value of `this-command'. + +In the first part of the body of the `copy-region-as-kill' function, an +`if' expression determines whether the value of `last-command' is +`kill-region'. If so, the then-part of the `if' expression is +evaluated; it uses the `kill-append' function to concatenate the text +copied at this call to the function with the text already in the first +element (the CAR) of the kill ring. On the other hand, if the value of +`last-command' is not `kill-region', then the `copy-region-as-kill' +function attaches a new element to the kill ring using the `kill-new' +function. + +The `if' expression reads as follows; it uses `eq', which is a function +we have not yet seen: + + (if (eq last-command 'kill-region) + ;; then-part + (kill-append (filter-buffer-substring beg end) (< end beg)) + ;; else-part + (kill-new (filter-buffer-substring beg end))) + +(The `filter-buffer-substring' function returns a filtered substring of +the buffer, if any. Optionally--the arguments are not here, so neither +is done--the function may delete the initial text or return the text +without its properties; this function is a replacement for the older +`buffer-substring' function, which came before text properties were +implemented.) + +The `eq' function tests whether its first argument is the same Lisp +object as its second argument. The `eq' function is similar to the +`equal' function in that it is used to test for equality, but differs +in that it determines whether two representations are actually the same +object inside the computer, but with different names. `equal' +determines whether the structure and contents of two expressions are +the same. + +If the previous command was `kill-region', then the Emacs Lisp +interpreter calls the `kill-append' function + + +File: eintr, Node: kill-append function, Next: kill-new function, Prev: last-command & this-command, Up: copy-region-as-kill body + +The `kill-append' function +.......................... + +The `kill-append' function looks like this: + + (defun kill-append (string before-p &optional yank-handler) + "Append STRING to the end of the latest kill in the kill ring. + If BEFORE-P is non-nil, prepend STRING to the kill. + ... " + (let* ((cur (car kill-ring))) + (kill-new (if before-p (concat string cur) (concat cur string)) + (or (= (length cur) 0) + (equal yank-handler (get-text-property 0 'yank-handler cur))) + yank-handler))) + +The `kill-append' function is fairly straightforward. It uses the +`kill-new' function, which we will discuss in more detail in a moment. + +(Also, the function provides an optional argument called +`yank-handler'; when invoked, this argument tells the function how to +deal with properties added to the text, such as `bold' or `italics'.) + +It has a `let*' function to set the value of the first element of the +kill ring to `cur'. (I do not know why the function does not use `let' +instead; only one value is set in the expression. Perhaps this is a +bug that produces no problems?) + +Consider the conditional that is one of the two arguments to +`kill-new'. It uses `concat' to concatenate the new text to the CAR of +the kill ring. Whether it prepends or appends the text depends on the +results of an `if' expression: + + (if before-p ; if-part + (concat string cur) ; then-part + (concat cur string)) ; else-part + +If the region being killed is before the region that was killed in the +last command, then it should be prepended before the material that was +saved in the previous kill; and conversely, if the killed text follows +what was just killed, it should be appended after the previous text. +The `if' expression depends on the predicate `before-p' to decide +whether the newly saved text should be put before or after the +previously saved text. + +The symbol `before-p' is the name of one of the arguments to +`kill-append'. When the `kill-append' function is evaluated, it is +bound to the value returned by evaluating the actual argument. In this +case, this is the expression `(< end beg)'. This expression does not +directly determine whether the killed text in this command is located +before or after the kill text of the last command; what it does is +determine whether the value of the variable `end' is less than the +value of the variable `beg'. If it is, it means that the user is most +likely heading towards the beginning of the buffer. Also, the result +of evaluating the predicate expression, `(< end beg)', will be true and +the text will be prepended before the previous text. On the other +hand, if the value of the variable `end' is greater than the value of +the variable `beg', the text will be appended after the previous text. + +When the newly saved text will be prepended, then the string with the +new text will be concatenated before the old text: + + (concat string cur) + +But if the text will be appended, it will be concatenated after the old +text: + + (concat cur string)) + +To understand how this works, we first need to review the `concat' +function. The `concat' function links together or unites two strings +of text. The result is a string. For example: + + (concat "abc" "def") + => "abcdef" + + (concat "new " + (car '("first element" "second element"))) + => "new first element" + + (concat (car + '("first element" "second element")) " modified") + => "first element modified" + +We can now make sense of `kill-append': it modifies the contents of the +kill ring. The kill ring is a list, each element of which is saved +text. The `kill-append' function uses the `kill-new' function which in +turn uses the `setcar' function. + + +File: eintr, Node: kill-new function, Prev: kill-append function, Up: copy-region-as-kill body + +The `kill-new' function +....................... + +The `kill-new' function looks like this: + + (defun kill-new (string &optional replace yank-handler) + "Make STRING the latest kill in the kill ring. + Set `kill-ring-yank-pointer' to point to it. + + If `interprogram-cut-function' is non-nil, apply it to STRING. + Optional second argument REPLACE non-nil means that STRING will replace + the front of the kill ring, rather than being added to the list. + ..." + (if (> (length string) 0) + (if yank-handler + (put-text-property 0 (length string) + 'yank-handler yank-handler string)) + (if yank-handler + (signal 'args-out-of-range + (list string "yank-handler specified for empty string")))) + (if (fboundp 'menu-bar-update-yank-menu) + (menu-bar-update-yank-menu string (and replace (car kill-ring)))) + (if (and replace kill-ring) + (setcar kill-ring string) + (push string kill-ring) + (if (> (length kill-ring) kill-ring-max) + (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil))) + (setq kill-ring-yank-pointer kill-ring) + (if interprogram-cut-function + (funcall interprogram-cut-function string (not replace)))) + +(Notice that the function is not interactive.) + +As usual, we can look at this function in parts. + +The function definition has an optional `yank-handler' argument, which +when invoked tells the function how to deal with properties added to +the text, such as `bold' or `italics'. We will skip that. + +The first line of the documentation makes sense: + + Make STRING the latest kill in the kill ring. + +Let's skip over the rest of the documentation for the moment. + +Also, let's skip over the initial `if' expression and those lines of +code involving `menu-bar-update-yank-menu'. We will explain them below. + +The critical lines are these: + + (if (and replace kill-ring) + ;; then + (setcar kill-ring string) + ;; else + (push string kill-ring) + (setq kill-ring (cons string kill-ring)) + (if (> (length kill-ring) kill-ring-max) + ;; avoid overly long kill ring + (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil))) + (setq kill-ring-yank-pointer kill-ring) + (if interprogram-cut-function + (funcall interprogram-cut-function string (not replace)))) + +The conditional test is `(and replace kill-ring)'. This will be true +when two conditions are met: the kill ring has something in it, and +the `replace' variable is true. + +When the `kill-append' function sets `replace' to be true and when the +kill ring has at least one item in it, the `setcar' expression is +executed: + + (setcar kill-ring string) + +The `setcar' function actually changes the first element of the +`kill-ring' list to the value of `string'. It replaces the first +element. + +On the other hand, if the kill ring is empty, or replace is false, the +else-part of the condition is executed: + + (push string kill-ring) + +`push' puts its first argument onto the second. It is the same as the +older + + (setq kill-ring (cons string kill-ring)) + +or the newer + + (add-to-list kill-ring string) + +When it is false, the expression first constructs a new version of the +kill ring by prepending `string' to the existing kill ring as a new +element (that is what the `push' does). Then it executes a second `if' +clause. This second `if' clause keeps the kill ring from growing too +long. + +Let's look at these two expressions in order. + +The `push' line of the else-part sets the new value of the kill ring to +what results from adding the string being killed to the old kill ring. + +We can see how this works with an example. + +First, + + (setq example-list '("here is a clause" "another clause")) + +After evaluating this expression with `C-x C-e', you can evaluate +`example-list' and see what it returns: + + example-list + => ("here is a clause" "another clause") + +Now, we can add a new element on to this list by evaluating the +following expression: + + (push "a third clause" example-list) + +When we evaluate `example-list', we find its value is: + + example-list + => ("a third clause" "here is a clause" "another clause") + +Thus, the third clause is added to the list by `push'. + +Now for the second part of the `if' clause. This expression keeps the +kill ring from growing too long. It looks like this: + + (if (> (length kill-ring) kill-ring-max) + (setcdr (nthcdr (1- kill-ring-max) kill-ring) nil)) + +The code checks whether the length of the kill ring is greater than the +maximum permitted length. This is the value of `kill-ring-max' (which +is 60, by default). If the length of the kill ring is too long, then +this code sets the last element of the kill ring to `nil'. It does +this by using two functions, `nthcdr' and `setcdr'. + +We looked at `setcdr' earlier (*note `setcdr': setcdr.). It sets the +CDR of a list, just as `setcar' sets the CAR of a list. In this case, +however, `setcdr' will not be setting the CDR of the whole kill ring; +the `nthcdr' function is used to cause it to set the CDR of the next to +last element of the kill ring--this means that since the CDR of the +next to last element is the last element of the kill ring, it will set +the last element of the kill ring. + +The `nthcdr' function works by repeatedly taking the CDR of a list--it +takes the CDR of the CDR of the CDR ... It does this N times and +returns the results. (*Note `nthcdr': nthcdr.) + +Thus, if we had a four element list that was supposed to be three +elements long, we could set the CDR of the next to last element to +`nil', and thereby shorten the list. (If you sent the last element to +some other value than `nil', which you could do, then you would not +have shortened the list. *Note `setcdr': setcdr.) + +You can see shortening by evaluating the following three expressions in +turn. First set the value of `trees' to `(maple oak pine birch)', then +set the CDR of its second CDR to `nil' and then find the value of +`trees': + + (setq trees '(maple oak pine birch)) + => (maple oak pine birch) + + (setcdr (nthcdr 2 trees) nil) + => nil + + trees + => (maple oak pine) + +(The value returned by the `setcdr' expression is `nil' since that is +what the CDR is set to.) + +To repeat, in `kill-new', the `nthcdr' function takes the CDR a number +of times that is one less than the maximum permitted size of the kill +ring and `setcdr' sets the CDR of that element (which will be the rest +of the elements in the kill ring) to `nil'. This prevents the kill +ring from growing too long. + +The next to last expression in the `kill-new' function is + + (setq kill-ring-yank-pointer kill-ring) + +The `kill-ring-yank-pointer' is a global variable that is set to be the +`kill-ring'. + +Even though the `kill-ring-yank-pointer' is called a `pointer', it is a +variable just like the kill ring. However, the name has been chosen to +help humans understand how the variable is used. The variable is used +in functions such as `yank' and `yank-pop' (*note Yanking Text Back: +Yanking.). + +Now, to return to an early expression in the body of the function: + + (if (fboundp 'menu-bar-update-yank-menu) + (menu-bar-update-yank-menu string (and replace (car kill-ring)))) + +It starts with an `if' expression + +In this case, the expression tests first to see whether +`menu-bar-update-yank-menu' exists as a function, and if so, calls it. +The `fboundp' function returns true if the symbol it is testing has a +function definition that `is not void'. If the symbol's function +definition were void, we would receive an error message, as we did when +we created errors intentionally (*note Generate an Error Message: +Making Errors.). + +The then-part contains an expression whose first element is the +function `and'. + +The `and' special form evaluates each of its arguments until one of the +arguments returns a value of `nil', in which case the `and' expression +returns `nil'; however, if none of the arguments returns a value of +`nil', the value resulting from evaluating the last argument is +returned. (Since such a value is not `nil', it is considered true in +Emacs Lisp.) In other words, an `and' expression returns a true value +only if all its arguments are true. (*Note Second Buffer Related +Review::.) + +The expression determines whether the second argument to +`menu-bar-update-yank-menu' is true or not. + +`menu-bar-update-yank-menu' is one of the functions that make it +possible to use the `Select and Paste' menu in the Edit item of a menu +bar; using a mouse, you can look at the various pieces of text you have +saved and select one piece to paste. + +The last expression in the `kill-new' function adds the newly copied +string to whatever facility exists for copying and pasting among +different programs running in a windowing system. In the X Windowing +system, for example, the `x-select-text' function takes the string and +stores it in memory operated by X. You can paste the string in another +program, such as an Xterm. + +The expression looks like this: + + (if interprogram-cut-function + (funcall interprogram-cut-function string (not replace)))) + +If an `interprogram-cut-function' exists, then Emacs executes +`funcall', which in turn calls its first argument as a function and +passes the remaining arguments to it. (Incidentally, as far as I can +see, this `if' expression could be replaced by an `and' expression +similar to the one in the first part of the function.) + +We are not going to discuss windowing systems and other programs +further, but merely note that this is a mechanism that enables GNU +Emacs to work easily and well with other programs. + +This code for placing text in the kill ring, either concatenated with +an existing element or as a new element, leads us to the code for +bringing back text that has been cut out of the buffer--the yank +commands. However, before discussing the yank commands, it is better +to learn how lists are implemented in a computer. This will make clear +such mysteries as the use of the term `pointer'. + + +File: eintr, Node: Digression into C, Next: defvar, Prev: copy-region-as-kill, Up: Cutting & Storing Text + +8.4 Digression into C +===================== + +The `copy-region-as-kill' function (*note `copy-region-as-kill': +copy-region-as-kill.) uses the `filter-buffer-substring' function, +which in turn uses the `delete-and-extract-region' function. It +removes the contents of a region and you cannot get them back. + +Unlike the other code discussed here, the `delete-and-extract-region' +function is not written in Emacs Lisp; it is written in C and is one of +the primitives of the GNU Emacs system. Since it is very simple, I +will digress briefly from Lisp and describe it here. + +Like many of the other Emacs primitives, `delete-and-extract-region' is +written as an instance of a C macro, a macro being a template for code. +The complete macro looks like this: + + DEFUN ("buffer-substring-no-properties", Fbuffer_substring_no_properties, + Sbuffer_substring_no_properties, 2, 2, 0, + doc: /* Return the characters of part of the buffer, + without the text properties. + The two arguments START and END are character positions; + they can be in either order. */) + (start, end) + Lisp_Object start, end; + { + register int b, e; + + validate_region (&start, &end); + b = XINT (start); + e = XINT (end); + + return make_buffer_string (b, e, 0); + } + +Without going into the details of the macro writing process, let me +point out that this macro starts with the word `DEFUN'. The word +`DEFUN' was chosen since the code serves the same purpose as `defun' +does in Lisp. (The `DEFUN' C macro is defined in `emacs/src/lisp.h'.) + +The word `DEFUN' is followed by seven parts inside of parentheses: + + * The first part is the name given to the function in Lisp, + `delete-and-extract-region'. + + * The second part is the name of the function in C, + `Fdelete_and_extract_region'. By convention, it starts with `F'. + Since C does not use hyphens in names, underscores are used + instead. + + * The third part is the name for the C constant structure that + records information on this function for internal use. It is the + name of the function in C but begins with an `S' instead of an `F'. + + * The fourth and fifth parts specify the minimum and maximum number + of arguments the function can have. This function demands exactly + 2 arguments. + + * The sixth part is nearly like the argument that follows the + `interactive' declaration in a function written in Lisp: a letter + followed, perhaps, by a prompt. The only difference from the Lisp + is when the macro is called with no arguments. Then you write a + `0' (which is a `null string'), as in this macro. + + If you were to specify arguments, you would place them between + quotation marks. The C macro for `goto-char' includes `"NGoto + char: "' in this position to indicate that the function expects a + raw prefix, in this case, a numerical location in a buffer, and + provides a prompt. + + * The seventh part is a documentation string, just like the one for a + function written in Emacs Lisp, except that every newline must be + written explicitly as `\n' followed by a backslash and carriage + return. + + Thus, the first two lines of documentation for `goto-char' are + written like this: + + "Set point to POSITION, a number or marker.\n\ + Beginning of buffer is position (point-min), end is (point-max). + +In a C macro, the formal parameters come next, with a statement of what +kind of object they are, followed by what might be called the `body' of +the macro. For `delete-and-extract-region' the `body' consists of the +following four lines: + + validate_region (&start, &end); + if (XINT (start) == XINT (end)) + return build_string (""); + return del_range_1 (XINT (start), XINT (end), 1, 1); + +The `validate_region' function checks whether the values passed as +the beginning and end of the region are the proper type and are within +range. If the beginning and end positions are the same, then return +and empty string. + +The `del_range_1' function actually deletes the text. It is a complex +function we will not look into. It updates the buffer and does other +things. However, it is worth looking at the two arguments passed to +`del_range'. These are `XINT (start)' and `XINT (end)'. + +As far as the C language is concerned, `start' and `end' are two +integers that mark the beginning and end of the region to be deleted(1). + +In early versions of Emacs, these two numbers were thirty-two bits +long, but the code is slowly being generalized to handle other lengths. +Three of the available bits are used to specify the type of +information; the remaining bits are used as `content'. + +`XINT' is a C macro that extracts the relevant number from the longer +collection of bits; the three other bits are discarded. + +The command in `delete-and-extract-region' looks like this: + + del_range_1 (XINT (start), XINT (end), 1, 1); + +It deletes the region between the beginning position, `start', and the +ending position, `end'. + +From the point of view of the person writing Lisp, Emacs is all very +simple; but hidden underneath is a great deal of complexity to make it +all work. + +---------- Footnotes ---------- + +(1) More precisely, and requiring more expert knowledge to understand, +the two integers are of type `Lisp_Object', which can also be a C union +instead of an integer type. + + +File: eintr, Node: defvar, Next: cons & search-fwd Review, Prev: Digression into C, Up: Cutting & Storing Text + +8.5 Initializing a Variable with `defvar' +========================================= + +The `copy-region-as-kill' function is written in Emacs Lisp. Two +functions within it, `kill-append' and `kill-new', copy a region in a +buffer and save it in a variable called the `kill-ring'. This section +describes how the `kill-ring' variable is created and initialized using +the `defvar' special form. + +(Again we note that the term `kill-ring' is a misnomer. The text that +is clipped out of the buffer can be brought back; it is not a ring of +corpses, but a ring of resurrectable text.) + +In Emacs Lisp, a variable such as the `kill-ring' is created and given +an initial value by using the `defvar' special form. The name comes +from "define variable". + +The `defvar' special form is similar to `setq' in that it sets the +value of a variable. It is unlike `setq' in two ways: first, it only +sets the value of the variable if the variable does not already have a +value. If the variable already has a value, `defvar' does not override +the existing value. Second, `defvar' has a documentation string. + +(Another special form, `defcustom', is designed for variables that +people customize. It has more features than `defvar'. (*Note Setting +Variables with `defcustom': defcustom.) + +* Menu: + +* See variable current value:: +* defvar and asterisk:: + + +File: eintr, Node: See variable current value, Next: defvar and asterisk, Prev: defvar, Up: defvar + +Seeing the Current Value of a Variable +-------------------------------------- + +You can see the current value of a variable, any variable, by using the +`describe-variable' function, which is usually invoked by typing `C-h +v'. If you type `C-h v' and then `kill-ring' (followed by <RET>) when +prompted, you will see what is in your current kill ring--this may be +quite a lot! Conversely, if you have been doing nothing this Emacs +session except read this document, you may have nothing in it. Also, +you will see the documentation for `kill-ring': + + Documentation: + List of killed text sequences. + Since the kill ring is supposed to interact nicely with cut-and-paste + facilities offered by window systems, use of this variable should + interact nicely with `interprogram-cut-function' and + `interprogram-paste-function'. The functions `kill-new', + `kill-append', and `current-kill' are supposed to implement this + interaction; you may want to use them instead of manipulating the kill + ring directly. + +The kill ring is defined by a `defvar' in the following way: + + (defvar kill-ring nil + "List of killed text sequences. + ...") + +In this variable definition, the variable is given an initial value of +`nil', which makes sense, since if you have saved nothing, you want +nothing back if you give a `yank' command. The documentation string is +written just like the documentation string of a `defun'. As with the +documentation string of the `defun', the first line of the +documentation should be a complete sentence, since some commands, like +`apropos', print only the first line of documentation. Succeeding +lines should not be indented; otherwise they look odd when you use `C-h +v' (`describe-variable'). +