Mercurial > emacs
changeset 801:e9e34745ae3b
*** empty log message ***
author | Eric S. Raymond <esr@snark.thyrsus.com> |
---|---|
date | Thu, 16 Jul 1992 20:47:09 +0000 |
parents | 70a7838a4c81 |
children | dbed75bc5381 |
files | lisp/buff-menu.el lisp/play/blackbox.el |
diffstat | 2 files changed, 14 insertions(+), 1 deletions(-) [+] |
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--- a/lisp/buff-menu.el Thu Jul 16 20:07:39 1992 +0000 +++ b/lisp/buff-menu.el Thu Jul 16 20:47:09 1992 +0000 @@ -1,5 +1,8 @@ ;;; buff-menu.el --- buffer menu main function and support functions. +;; Maintainer: FSF +;; Last-Modified: 09 Jul 1992 + ;; Copyright (C) 1985, 1986, 1987, 1992 Free Software Foundation, Inc. ;; This file is part of GNU Emacs. @@ -18,6 +21,7 @@ ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. +;;; Code: ; Put buffer *Buffer List* into proper mode right away ; so that from now on even list-buffers is enough to get a buffer menu.
--- a/lisp/play/blackbox.el Thu Jul 16 20:07:39 1992 +0000 +++ b/lisp/play/blackbox.el Thu Jul 16 20:47:09 1992 +0000 @@ -1,5 +1,10 @@ ;;; blackbox.el --- blackbox game in Emacs Lisp +;; Author: F. Thomas May <uw-nsr!uw-warp!tom@beaver.cs.washington.edu> +;; Last-Modified: 24 Jun 1992 +;; Adapted-By: ESR +;; Keywords: games + ;; Copyright (C) 1985, 1986, 1987, 1992 Free Software Foundation, Inc. ;; This file is part of GNU Emacs. @@ -18,9 +23,11 @@ ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. +;;; Commentary: + ; by F. Thomas May <uw-nsr!uw-warp!tom@beaver.cs.washington.edu> ; doc comment by Root Boy Jim <rbj@dsys.icst.nbs.gov>, 27 Apr 89 -; interface improvements by Eric Raymond <eric@snark.thyrsus.com>, Dec 5 1991. +; interface improvements by ESR, Dec 5 1991. ; The object of the game is to find four hidden balls by shooting rays ; into the black box. There are four possibilities: 1) the ray will @@ -59,6 +66,8 @@ ; there are in the box, the true board position will be revealed. Each ; `x' is an incorrect guess of yours; `o' is the true location of a ball. +;;; Code: + (defvar blackbox-mode-map nil "") (if blackbox-mode-map