Mercurial > emacs
changeset 88543:f14d2bf6caa4
(load_charset_map, load_charset_map_from_file): Remove
unused vars.
(Fdefine_charset_internal, Fsplit_char, syms_of_charset)
(Fmap_charset_chars): Doc fix.
author | Dave Love <fx@gnu.org> |
---|---|
date | Fri, 17 May 2002 16:24:57 +0000 |
parents | a34155e74c6f |
children | f464d728344c |
files | src/charset.c |
diffstat | 1 files changed, 16 insertions(+), 17 deletions(-) [+] |
line wrap: on
line diff
--- a/src/charset.c Fri May 17 16:09:58 2002 +0000 +++ b/src/charset.c Fri May 17 16:24:57 2002 +0000 @@ -48,18 +48,18 @@ #endif /* emacs */ -/*** GENERAL NOTE on CODED CHARACTER SET (CHARSET) *** +/*** GENERAL NOTES on CODED CHARACTER SETS (CHARSETS) *** A coded character set ("charset" hereafter) is a meaningful - collection (i.e. language, culture, functionality, etc) of + collection (i.e. language, culture, functionality, etc.) of characters. Emacs handles multiple charsets at once. In Emacs Lisp - code, a charset is represented by symbol. In C code, a charset is - represented by its ID number or by a pointer the struct charset. + code, a charset is represented by a symbol. In C code, a charset is + represented by its ID number or by a pointer to a struct charset. The actual information about each charset is stored in two places. Lispy information is stored in the hash table Vcharset_hash_table as a vector (charset attributes). The other information is stored in - charset_table as struct charset. + charset_table as a struct charset. */ @@ -185,12 +185,10 @@ int control_flag; { Lisp_Object vec, table; - unsigned min_code = CHARSET_MIN_CODE (charset); unsigned max_code = CHARSET_MAX_CODE (charset); int ascii_compatible_p = charset->ascii_compatible_p; int min_char, max_char, nonascii_min_char; int i; - int first; unsigned char *fast_map = charset->fast_map; if (n_entries <= 0) @@ -215,7 +213,7 @@ for (i = 0; i < n_entries; i++) { unsigned from, to; - int c, char_index; + int c; int idx = i % 0x10000; if (i > 0 && idx == 0) @@ -385,7 +383,6 @@ FILE *fp; int eof; Lisp_Object suffixes; - int i; struct charset_map_entries *head, *entries; int n_entries; @@ -632,12 +629,13 @@ } DEFUN ("map-charset-chars", Fmap_charset_chars, Smap_charset_chars, 2, 3, 0, - doc: /* Call FUNCTION for each characters in CHARSET. -FUNCTION is called with an argument RANGE and the 2nd optional + doc: /* Call FUNCTION for all characters in CHARSET. +FUNCTION is called with an argument RANGE and optional 2nd argument ARG. -RANGE is a cons (FROM . TO), where FROM and TO indicates a range of -character sequence that are contained in CHARSET. */) +RANGE is either a cons (FROM . TO), where FROM and TO indicate a range of +characters contained in CHARSET or a single character in the case that +FROM and TO would be equal. (The charset mapping may have gaps.)*/) (function, charset, arg) Lisp_Object function, charset, arg; { @@ -653,7 +651,8 @@ DEFUN ("define-charset-internal", Fdefine_charset_internal, Sdefine_charset_internal, charset_arg_max, MANY, 0, - doc: /* For internal use only. */) + doc: /* For internal use only. +usage: (define-charset-internal ...) */) (nargs, args) int nargs; Lisp_Object *args; @@ -1479,7 +1478,7 @@ CODE1 through CODE4 are optional, but if you don't supply sufficient position codes, it is assumed that the minimum code in each dimension -are specified. */) +is specified. */) (charset, code1, code2, code3, code4) Lisp_Object charset, code1, code2, code3, code4; { @@ -1583,7 +1582,7 @@ DEFUN ("split-char", Fsplit_char, Ssplit_char, 1, 1, 0, - doc: /*Return list of charset and one or two position-codes of CHAR. + doc: /*Return list of charset and one to three position-codes of CHAR. If CHAR is invalid as a character code, return a list of symbol `unknown' and CHAR. */) (ch) @@ -1805,7 +1804,7 @@ DEFVAR_LISP ("charset-map-directory", &Vcharset_map_directory, doc: /* Directory of charset map files that come with GNU Emacs. -The default value is \"\\[data-directory]/charsets\". */); +The default value is sub-directory "charsets" of `data-directory'. */); Vcharset_map_directory = Fexpand_file_name (build_string ("charsets"), Vdata_directory);