Mercurial > emacs
changeset 102721:f4b7df42308a
(Defining Commands): Clarify introduction.
(Using Interactive): Not that interactive can be put in a symbol
property.
(Interactive Call): Note that a symbol with a non-nil
interactive-form property satisfies commandp.
author | Chong Yidong <cyd@stupidchicken.com> |
---|---|
date | Tue, 24 Mar 2009 17:08:49 +0000 |
parents | cd23f75baeb8 |
children | ebe6b3eda0e6 |
files | doc/lispref/commands.texi |
diffstat | 1 files changed, 42 insertions(+), 33 deletions(-) [+] |
line wrap: on
line diff
--- a/doc/lispref/commands.texi Tue Mar 24 17:07:06 2009 +0000 +++ b/doc/lispref/commands.texi Tue Mar 24 17:08:49 2009 +0000 @@ -102,12 +102,15 @@ @cindex functions, making them interactive @cindex interactive function - A Lisp function becomes a command when its body contains, at top -level, a form that calls the special form @code{interactive}, or if -the function's symbol has an @code{interactive-form} property. This -form does nothing when actually executed, but its presence serves as a -flag to indicate that interactive calling is permitted. Its argument -controls the reading of arguments for an interactive call. + The special form @code{interactive} turns a Lisp function into a +command. The @code{interactive} form must be located at top-level in +the function body (usually as the first form in the body), or in the +@code{interactive-form} property of the function symbol. When the +@code{interactive} form is located in the function body, it does +nothing when actually executed. Its presence serves as a flag, which +tells the Emacs command loop that the function can be called +interactively. The argument of the @code{interactive} form controls +the reading of arguments for an interactive call. @menu * Using Interactive:: General rules for @code{interactive}. @@ -125,28 +128,33 @@ examine a command's @code{interactive} form. @defspec interactive arg-descriptor -This special form declares that the function in which it appears is a -command, and that it may therefore be called interactively (via -@kbd{M-x} or by entering a key sequence bound to it). The argument -@var{arg-descriptor} declares how to compute the arguments to the -command when the command is called interactively. +This special form declares that a function is a command, and that it +may therefore be called interactively (via @kbd{M-x} or by entering a +key sequence bound to it). The argument @var{arg-descriptor} declares +how to compute the arguments to the command when the command is called +interactively. A command may be called from Lisp programs like any other function, but then the caller supplies the arguments and @var{arg-descriptor} has no effect. -The @code{interactive} form has its effect because the command loop -(actually, its subroutine @code{call-interactively}) scans through the -function definition looking for it, before calling the function. Once -the function is called, all its body forms including the -@code{interactive} form are executed, but at this time -@code{interactive} simply returns @code{nil} without even evaluating its -argument. - @cindex @code{interactive-form}, function property -An interactive form can be added to a function post-facto via the -@code{interactive-form} property of the function's symbol. -@xref{Symbol Plists}. +The @code{interactive} form must be located at top-level in the +function body, or in the function symbol's @code{interactive-form} +property (@pxref{Symbol Plists}). It has its effect because the +command loop looks for it before calling the function +(@pxref{Interactive Call}). Once the function is called, all its body +forms are executed; at this time, if the @code{interactive} form +occurs within the body, the form simply returns @code{nil} without +even evaluating its argument. + +By convention, you should put the @code{interactive} form in the +function body, as the first top-level form. If there is an +@code{interactive} form in both the @code{interactive-form} symbol +property and the function body, the former takes precedence. The +@code{interactive-form} symbol property can be used to add an +interactive form to an existing function, or change how its arguments +are processed interactively, without redefining the function. @end defspec There are three possibilities for the argument @var{arg-descriptor}: @@ -553,9 +561,9 @@ @section Interactive Call @cindex interactive call - After the command loop has translated a key sequence into a command it -invokes that command using the function @code{command-execute}. If the -command is a function, @code{command-execute} calls + After the command loop has translated a key sequence into a command, +it invokes that command using the function @code{command-execute}. If +the command is a function, @code{command-execute} calls @code{call-interactively}, which reads the arguments and calls the command. You can also call these functions yourself. @@ -563,14 +571,15 @@ Returns @code{t} if @var{object} is suitable for calling interactively; that is, if @var{object} is a command. Otherwise, returns @code{nil}. -The interactively callable objects include strings and vectors (treated -as keyboard macros), lambda expressions that contain a top-level call to -@code{interactive}, byte-code function objects made from such lambda -expressions, autoload objects that are declared as interactive -(non-@code{nil} fourth argument to @code{autoload}), and some of the -primitive functions. - -A symbol satisfies @code{commandp} if its function definition +Interactively-callable objects include strings and vectors (which are +treated as keyboard macros), lambda expressions that contain a +top-level @code{interactive} form (@pxref{Using Interactive}), +byte-code function objects made from such lambda expressions, autoload +objects that are declared as interactive (non-@code{nil} fourth +argument to @code{autoload}), and some primitive functions. + +A symbol satisfies @code{commandp} if it has a non-@code{nil} +@code{interactive-form} property, or if its function definition satisfies @code{commandp}. Keys and keymaps are not commands. Rather, they are used to look up commands (@pxref{Keymaps}).