Mercurial > hgbook
view en/intro.tex @ 267:d145739b7865
The script actually only creates 35 changesets (as I understand it)
author | bab@draketo.de |
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date | Fri, 31 Aug 2007 19:44:35 +0200 |
parents | 9dbed77d3ba6 |
children | 4700dd38384c |
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\chapter{Introduction} \label{chap:intro} \section{About revision control} Revision control is the process of managing multiple versions of a piece of information. In its simplest form, this is something that many people do by hand: every time you modify a file, save it under a new name that contains a number, each one higher than the number of the preceding version. Manually managing multiple versions of even a single file is an error-prone task, though, so software tools to help automate this process have long been available. The earliest automated revision control tools were intended to help a single user to manage revisions of a single file. Over the past few decades, the scope of revision control tools has expanded greatly; they now manage multiple files, and help multiple people to work together. The best modern revision control tools have no problem coping with thousands of people working together on projects that consist of hundreds of thousands of files. \subsection{Why use revision control?} There are a number of reasons why you or your team might want to use an automated revision control tool for a project. \begin{itemize} \item It will track the history and evolution of your project, so you don't have to. For every change, you'll have a log of \emph{who} made it; \emph{why} they made it; \emph{when} they made it; and \emph{what} the change was. \item When you're working with other people, revision control software makes it easier for you to collaborate. For example, when people more or less simultaneously make potentially incompatible changes, the software will help you to identify and resolve those conflicts. \item It can help you to recover from mistakes. If you make a change that later turns out to be in error, you can revert to an earlier version of one or more files. In fact, a \emph{really} good revision control tool will even help you to efficiently figure out exactly when a problem was introduced (see section~\ref{sec:undo:bisect} for details). \item It will help you to work simultaneously on, and manage the drift between, multiple versions of your project. \end{itemize} Most of these reasons are equally valid---at least in theory---whether you're working on a project by yourself, or with a hundred other people. A key question about the practicality of revision control at these two different scales (``lone hacker'' and ``huge team'') is how its \emph{benefits} compare to its \emph{costs}. A revision control tool that's difficult to understand or use is going to impose a high cost. A five-hundred-person project is likely to collapse under its own weight almost immediately without a revision control tool and process. In this case, the cost of using revision control might hardly seem worth considering, since \emph{without} it, failure is almost guaranteed. On the other hand, a one-person ``quick hack'' might seem like a poor place to use a revision control tool, because surely the cost of using one must be close to the overall cost of the project. Right? Mercurial uniquely supports \emph{both} of these scales of development. You can learn the basics in just a few minutes, and due to its low overhead, you can apply revision control to the smallest of projects with ease. Its simplicity means you won't have a lot of abstruse concepts or command sequences competing for mental space with whatever you're \emph{really} trying to do. At the same time, Mercurial's high performance and peer-to-peer nature let you scale painlessly to handle large projects. No revision control tool can rescue a poorly run project, but a good choice of tools can make a huge difference to the fluidity with which you can work on a project. \subsection{The many names of revision control} Revision control is a diverse field, so much so that it doesn't actually have a single name or acronym. Here are a few of the more common names and acronyms you'll encounter: \begin{itemize} \item Revision control (RCS) \item Software configuration management (SCM), or configuration management \item Source code management \item Source code control, or source control \item Version control (VCS) \end{itemize} Some people claim that these terms actually have different meanings, but in practice they overlap so much that there's no agreed or even useful way to tease them apart. \section{A short history of revision control} The best known of the old-time revision control tools is SCCS (Source Code Control System), which Marc Rochkind wrote at Bell Labs, in the early 1970s. SCCS operated on individual files, and required every person working on a project to have access to a shared workspace on a single system. Only one person could modify a file at any time; arbitration for access to files was via locks. It was common for people to lock files, and later forget to unlock them, preventing anyone else from modifying those files without the help of an administrator. Walter Tichy developed a free alternative to SCCS in the early 1980s; he called his program RCS (Revison Control System). Like SCCS, RCS required developers to work in a single shared workspace, and to lock files to prevent multiple people from modifying them simultaneously. Later in the 1980s, Dick Grune used RCS as a building block for a set of shell scripts he initially called cmt, but then renamed to CVS (Concurrent Versions System). The big innovation of CVS was that it let developers work simultaneously and somewhat independently in their own personal workspaces. The personal workspaces prevented developers from stepping on each other's toes all the time, as was common with SCCS and RCS. Each developer had a copy of every project file, and could modify their copies independently. They had to merge their edits prior to committing changes to the central repository. Brian Berliner took Grune's original scripts and rewrote them in~C, releasing in 1989 the code that has since developed into the modern version of CVS. CVS subsequently acquired the ability to operate over a network connection, giving it a client/server architecture. CVS's architecture is centralised; only the server has a copy of the history of the project. Client workspaces just contain copies of recent versions of the project's files, and a little metadata to tell them where the server is. CVS has been enormously successful; it is probably the world's most widely used revision control system. In the early 1990s, Sun Microsystems developed an early distributed revision control system, called TeamWare. A TeamWare workspace contains a complete copy of the project's history. TeamWare has no notion of a central repository. (CVS relied upon RCS for its history storage; TeamWare used SCCS.) As the 1990s progressed, awareness grew of a number of problems with CVS. It records simultaneous changes to multiple files individually, instead of grouping them together as a single logically atomic operation. It does not manage its file hierarchy well; it is easy to make a mess of a repository by renaming files and directories. Worse, its source code is difficult to read and maintain, which made the ``pain level'' of fixing these architectural problems prohibitive. In 2001, Jim Blandy and Karl Fogel, two developers who had worked on CVS, started a project to replace it with a tool that would have a better architecture and cleaner code. The result, Subversion, does not stray from CVS's centralised client/server model, but it adds multi-file atomic commits, better namespace management, and a number of other features that make it a generally better tool than CVS. Since its initial release, it has rapidly grown in popularity. More or less simultaneously, Graydon Hoare began working on an ambitious distributed revision control system that he named Monotone. While Monotone addresses many of CVS's design flaws and has a peer-to-peer architecture, it goes beyond earlier (and subsequent) revision control tools in a number of innovative ways. It uses cryptographic hashes as identifiers, and has an integral notion of ``trust'' for code from different sources. Mercurial began life in 2005. While a few aspects of its design are influenced by Monotone, Mercurial focuses on ease of use, high performance, and scalability to very large projects. \section{Trends in revision control} There has been an unmistakable trend in the development and use of revision control tools over the past four decades, as people have become familiar with the capabilities of their tools and constrained by their limitations. The first generation began by managing single files on individual computers. Although these tools represented a huge advance over ad-hoc manual revision control, their locking model and reliance on a single computer limited them to small, tightly-knit teams. The second generation loosened these constraints by moving to network-centered architectures, and managing entire projects at a time. As projects grew larger, they ran into new problems. With clients needing to talk to servers very frequently, server scaling became an issue for large projects. An unreliable network connection could prevent remote users from being able to talk to the server at all. As open source projects started making read-only access available anonymously to anyone, people without commit privileges found that they could not use the tools to interact with a project in a natural way, as they could not record their changes. The current generation of revision control tools is peer-to-peer in nature. All of these systems have dropped the dependency on a single central server, and allow people to distribute their revision control data to where it's actually needed. Collaboration over the Internet has moved from constrained by technology to a matter of choice and consensus. Modern tools can operate offline indefinitely and autonomously, with a network connection only needed when syncing changes with another repository. \section{A few of the advantages of distributed revision control} Even though distributed revision control tools have for several years been as robust and usable as their previous-generation counterparts, people using older tools have not yet necessarily woken up to their advantages. There are a number of ways in which distributed tools shine relative to centralised ones. For an individual developer, distributed tools are almost always much faster than centralised tools. This is for a simple reason: a centralised tool needs to talk over the network for many common operations, because most metadata is stored in a single copy on the central server. A distributed tool stores all of its metadata locally. All else being equal, talking over the network adds overhead to a centralised tool. Don't underestimate the value of a snappy, responsive tool: you're going to spend a lot of time interacting with your revision control software. Distributed tools are indifferent to the vagaries of your server infrastructure, again because they replicate metadata to so many locations. If you use a centralised system and your server catches fire, you'd better hope that your backup media are reliable, and that your last backup was recent and actually worked. With a distributed tool, you have many backups available on every contributor's computer. The reliability of your network will affect distributed tools far less than it will centralised tools. You can't even use a centralised tool without a network connection, except for a few highly constrained commands. With a distributed tool, if your network connection goes down while you're working, you may not even notice. The only thing you won't be able to do is talk to repositories on other computers, something that is relatively rare compared with local operations. If you have a far-flung team of collaborators, this may be significant. \subsection{Advantages for open source projects} If you take a shine to an open source project and decide that you would like to start hacking on it, and that project uses a distributed revision control tool, you are at once a peer with the people who consider themselves the ``core'' of that project. If they publish their repositories, you can immediately copy their project history, start making changes, and record your work, using the same tools in the same ways as insiders. By contrast, with a centralised tool, you must use the software in a ``read only'' mode unless someone grants you permission to commit changes to their central server. Until then, you won't be able to record changes, and your local modifications will be at risk of corruption any time you try to update your client's view of the repository. \subsubsection{The forking non-problem} It has been suggested that distributed revision control tools pose some sort of risk to open source projects because they make it easy to ``fork'' the development of a project. A fork happens when there are differences in opinion or attitude between groups of developers that cause them to decide that they can't work together any longer. Each side takes a more or less complete copy of the project's source code, and goes off in its own direction. Sometimes the camps in a fork decide to reconcile their differences. With a centralised revision control system, the \emph{technical} process of reconciliation is painful, and has to be performed largely by hand. You have to decide whose revision history is going to ``win'', and graft the other team's changes into the tree somehow. This usually loses some or all of one side's revision history. What distributed tools do with respect to forking is they make forking the \emph{only} way to develop a project. Every single change that you make is potentially a fork point. The great strength of this approach is that a distributed revision control tool has to be really good at \emph{merging} forks, because forks are absolutely fundamental: they happen all the time. If every piece of work that everybody does, all the time, is framed in terms of forking and merging, then what the open source world refers to as a ``fork'' becomes \emph{purely} a social issue. If anything, distributed tools \emph{lower} the likelihood of a fork: \begin{itemize} \item They eliminate the social distinction that centralised tools impose: that between insiders (people with commit access) and outsiders (people without). \item They make it easier to reconcile after a social fork, because all that's involved from the perspective of the revision control software is just another merge. \end{itemize} Some people resist distributed tools because they want to retain tight control over their projects, and they believe that centralised tools give them this control. However, if you're of this belief, and you publish your CVS or Subversion repositories publically, there are plenty of tools available that can pull out your entire project's history (albeit slowly) and recreate it somewhere that you don't control. So while your control in this case is illusory, you are forgoing the ability to fluidly collaborate with whatever people feel compelled to mirror and fork your history. \subsection{Advantages for commercial projects} Many commercial projects are undertaken by teams that are scattered across the globe. Contributors who are far from a central server will see slower command execution and perhaps less reliability. Commercial revision control systems attempt to ameliorate these problems with remote-site replication add-ons that are typically expensive to buy and cantankerous to administer. A distributed system doesn't suffer from these problems in the first place. Better yet, you can easily set up multiple authoritative servers, say one per site, so that there's no redundant communication between repositories over expensive long-haul network links. Centralised revision control systems tend to have relatively low scalability. It's not unusual for an expensive centralised system to fall over under the combined load of just a few dozen concurrent users. Once again, the typical response tends to be an expensive and clunky replication facility. Since the load on a central server---if you have one at all---is orders of magnitude lower with a distributed tool (because all of the data is replicated everywhere), a single cheap server can handle the needs of a much larger team, and replication to balance load becomes a simple matter of scripting. If you have an employee in the field, troubleshooting a problem at a customer's site, they'll benefit from distributed revision control. The tool will let them generate custom builds, try different fixes in isolation from each other, and search efficiently through history for the sources of bugs and regressions in the customer's environment, all without needing to connect to your company's network. \section{Why choose Mercurial?} Mercurial has a unique set of properties that make it a particularly good choice as a revision control system. \begin{itemize} \item It is easy to learn and use. \item It is lightweight. \item It scales excellently. \item It is easy to customise. \end{itemize} If you are at all familiar with revision control systems, you should be able to get up and running with Mercurial in less than five minutes. Even if not, it will take no more than a few minutes longer. Mercurial's command and feature sets are generally uniform and consistent, so you can keep track of a few general rules instead of a host of exceptions. On a small project, you can start working with Mercurial in moments. Creating new changes and branches; transferring changes around (whether locally or over a network); and history and status operations are all fast. Mercurial attempts to stay nimble and largely out of your way by combining low cognitive overhead with blazingly fast operations. The usefulness of Mercurial is not limited to small projects: it is used by projects with hundreds to thousands of contributors, each containing tens of thousands of files and hundreds of megabytes of source code. If the core functionality of Mercurial is not enough for you, it's easy to build on. Mercurial is well suited to scripting tasks, and its clean internals and implementation in Python make it easy to add features in the form of extensions. There are a number of popular and useful extensions already available, ranging from helping to identify bugs to improving performance. \section{Mercurial compared with other tools} Before you read on, please understand that this section necessarily reflects my own experiences, interests, and (dare I say it) biases. I have used every one of the revision control tools listed below, in most cases for several years at a time. \subsection{Subversion} Subversion is a popular revision control tool, developed to replace CVS. It has a centralised client/server architecture. Subversion and Mercurial have similarly named commands for performing the same operations, so it is easy for a person who is familiar with one to learn to use the other. Both tools are portable to all popular operating systems. Subversion lacks a history-aware merge capability, forcing its users to manually track exactly which revisions have been merged between branches. If users fail to do this, or make mistakes, they face the prospect of manually resolving merges with unnecessary conflicts. Mercurial has a substantial performance advantage over Subversion on every revision control operation I have benchmarked. I have measured its advantage as ranging from a factor of two to a factor of six when compared with Subversion~1.4.3's \emph{ra\_local} file store, which is the fastest access method available). In more realistic deployments involving a network-based store, Subversion will be at a substantially larger disadvantage. Because many Subversion commands must talk to the server and Subversion does not have useful replication facilities, server capacity becomes a bottleneck for modestly large projects. Additionally, Subversion incurs a substantial storage overhead to avoid network transactions for a few common operations, such as finding modified files (\texttt{status}) and displaying modifications against the current revision (\texttt{diff}). A Subversion working copy is, as a result, often approximately the same size as, or larger than, a Mercurial repository and working directory, even though the Mercurial repository contains a complete history of the project. Subversion is currently more widely supported by revision-control-aware third party tools than is Mercurial, although this gap is closing. Like Mercurial, Subversion has an excellent user manual. Several tools exist to accurately and completely import revision history from a Subversion repository into a Mercurial repository, making the transition from the older tool relatively painless. \subsection{Git} Git is a distributed revision control tool that was developed for managing the Linux kernel source tree. Like Mercurial, its early design was somewhat influenced by Monotone. Git has an overwhelming command set, with version~1.5.0 providing~139 individual commands. It has a reputation for being difficult to learn. It does not have a user manual, only documentation for individual commands. In terms of performance, git is extremely fast. There are several common cases in which it is faster than Mercurial, at least on Linux. However, its performance on (and general support for) Windows is, at the time of writing, far behind that of Mercurial. While a Mercurial repository needs no maintenance, a Git repository requires frequent manual ``repacks'' of its metadata. Without these, performance degrades, while space usage grows rapidly. A server that contains many Git repositories that are not rigorously and frequently repacked will become heavily disk-bound during backups, and there have been instances of daily backups taking far longer than~24 hours as a result. A freshly packed Git repository is slightly smaller than a Mercurial repository, but an unpacked repository is several orders of magnitude larger. The core of Git is written in C. Many Git commands are implemented as shell or Perl scripts, and the quality of these scripts varies widely. I have encountered a number of instances where scripts charged along blindly in the presence of errors that should have been fatal. \subsection{CVS} CVS is probably the most widely used revision control tool in the world. Due to its age and internal untidiness, it has been essentially unmaintained for many years. It has a centralised client/server architecture. It does not group related file changes into atomic commits, making it easy for people to ``break the build'': one person can successfully commit part of a change and then be blocked by the need for a merge, causing other people to see only a portion of the work they intended to do. This also affects how you work with project history. If you want to see all of the modifications someone made as part of a task, you will need to manually inspect the descriptions and timestamps of the changes made to each file involved (if you even know what those files were). CVS has a muddled notion of tags and branches that I will not attempt to even describe. It does not support renaming of files or directories well, making it easy to corrupt a repository. It has almost no internal consistency checking capabilities, so it is usually not even possible to tell whether or how a repository is corrupt. I would not recommend CVS for any project, existing or new. Mercurial can import CVS revision history. However, there are a few caveats that apply; these are true of every other revision control tool's CVS importer, too. Due to CVS's lack of atomic changes and unversioned filesystem hierarchy, it is not possible to reconstruct CVS history completely accurately; some guesswork is involved, and renames will usually not show up. Because a lot of advanced CVS administration has to be done by hand and is hence error-prone, it's common for CVS importers to run into multiple problems with corrupted repositories (completely bogus revision timestamps and files that have remained locked for over a decade are just two of the less interesting problems I can recall from personal experience). \subsection{Commercial tools} Perforce has a centralised client/server architecture, with no client-side caching of any data. Unlike modern revision control tools, Perforce requires that a user run a command to inform the server about every file they intend to edit. The performance of Perforce is quite good for small teams, but it falls off rapidly as the number of users grows beyond a few dozen. Modestly large Perforce installations require the deployment of proxies to cope with the load their users generate. %%% Local Variables: %%% mode: latex %%% TeX-master: "00book" %%% End: