annotate synth_filter.c @ 11245:1e9ff636c3db libavcodec

Make Bink decoder to stop decoding planes after all bits are used. This prevents crashes during decoding grayscale Bink files like samples from Impossible Creatures game demo.
author kostya
date Mon, 22 Feb 2010 12:35:12 +0000
parents 90daf9b3083d
children 4b3da727d832
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1 /*
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2 * copyright (c) 2008 Michael Niedermayer <michaelni@gmx.at>
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3 *
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4 * This file is part of FFmpeg.
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5 *
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6 * FFmpeg is free software; you can redistribute it and/or
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7 * modify it under the terms of the GNU Lesser General Public
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8 * License as published by the Free Software Foundation; either
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9 * version 2.1 of the License, or (at your option) any later version.
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10 *
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11 * FFmpeg is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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14 * Lesser General Public License for more details.
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15 *
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16 * You should have received a copy of the GNU Lesser General Public
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17 * License along with FFmpeg; if not, write to the Free Software
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18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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19 */
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20
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21 #include "synth_filter.h"
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22
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23 void ff_synth_filter_float(FFTContext *imdct,
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24 float *synth_buf_ptr, int *synth_buf_offset,
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25 float synth_buf2[32], const float window[512],
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26 float out[32], const float in[32], float scale, float bias)
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27 {
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28 float *synth_buf= synth_buf_ptr + *synth_buf_offset;
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29 int i, j;
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30
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31 ff_imdct_half(imdct, synth_buf, in);
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32
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33 for (i = 0; i < 16; i++){
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34 float a= synth_buf2[i ];
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35 float b= synth_buf2[i + 16];
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36 float c= 0;
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37 float d= 0;
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38 for (j = 0; j < 512 - *synth_buf_offset; j += 64){
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39 a += window[i + j ]*(-synth_buf[15 - i + j ]);
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40 b += window[i + j + 16]*( synth_buf[ i + j ]);
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41 c += window[i + j + 32]*( synth_buf[16 + i + j ]);
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42 d += window[i + j + 48]*( synth_buf[31 - i + j ]);
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43 }
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44 for ( ; j < 512; j += 64){
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45 a += window[i + j ]*(-synth_buf[15 - i + j - 512]);
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46 b += window[i + j + 16]*( synth_buf[ i + j - 512]);
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47 c += window[i + j + 32]*( synth_buf[16 + i + j - 512]);
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48 d += window[i + j + 48]*( synth_buf[31 - i + j - 512]);
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49 }
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50 out[i ] = a*scale + bias;
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51 out[i + 16] = b*scale + bias;
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52 synth_buf2[i ] = c;
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53 synth_buf2[i + 16] = d;
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54 }
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55 *synth_buf_offset= (*synth_buf_offset - 32)&511;
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56 }