Mercurial > libavcodec.hg
annotate vdpau.h @ 10335:3b0a2384ff9f libavcodec
Make BMP decoder produce flipped picture with RLE compression.
This fixes issue 1415
author | kostya |
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date | Thu, 01 Oct 2009 05:46:17 +0000 |
parents | 92bd4156f0f1 |
children | 7a0648324174 |
rev | line source |
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8808
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1 /* |
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2 * The Video Decode and Presentation API for UNIX (VDPAU) is used for |
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3 * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1. |
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4 * |
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5 * Copyright (C) 2008 NVIDIA |
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6 * |
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7 * This file is part of FFmpeg. |
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8 * |
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9 * FFmpeg is free software; you can redistribute it and/or |
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10 * modify it under the terms of the GNU Lesser General Public |
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11 * License as published by the Free Software Foundation; either |
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12 * version 2.1 of the License, or (at your option) any later version. |
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13 * |
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14 * FFmpeg is distributed in the hope that it will be useful, |
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15 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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17 * Lesser General Public License for more details. |
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18 * |
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19 * You should have received a copy of the GNU Lesser General Public |
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20 * License along with FFmpeg; if not, write to the Free Software |
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21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 */ |
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23 |
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24 #ifndef AVCODEC_VDPAU_H |
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25 #define AVCODEC_VDPAU_H |
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26 |
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27 /** |
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28 * \defgroup Decoder VDPAU Decoder and Renderer |
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29 * |
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30 * VDPAU hardware acceleration has two modules |
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31 * - VDPAU decoding |
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32 * - VDPAU presentation |
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33 * |
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34 * The VDPAU decoding module parses all headers using FFmpeg |
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35 * parsing mechanisms and uses VDPAU for the actual decoding. |
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36 * |
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37 * As per the current implementation, the actual decoding |
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38 * and rendering (API calls) are done as part of the VDPAU |
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39 * presentation (vo_vdpau.c) module. |
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40 * |
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41 * @{ |
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42 * \defgroup VDPAU_Decoding VDPAU Decoding |
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43 * \ingroup Decoder |
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44 * @{ |
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45 */ |
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46 |
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47 #include <vdpau/vdpau.h> |
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48 #include <vdpau/vdpau_x11.h> |
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49 |
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50 /** \brief The videoSurface is used for rendering. */ |
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51 #define FF_VDPAU_STATE_USED_FOR_RENDER 1 |
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52 |
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53 /** |
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54 * \brief The videoSurface is needed for reference/prediction. |
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55 * The codec manipulates this. |
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56 */ |
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57 #define FF_VDPAU_STATE_USED_FOR_REFERENCE 2 |
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58 |
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59 /** |
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60 * \brief This structure is used as a callback between the FFmpeg |
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61 * decoder (vd_) and presentation (vo_) module. |
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62 * This is used for defining a video frame containing surface, |
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63 * picture parameter, bitstream information etc which are passed |
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64 * between the FFmpeg decoder and its clients. |
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65 */ |
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66 struct vdpau_render_state { |
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67 VdpVideoSurface surface; ///< Used as rendered surface, never changed. |
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68 |
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69 int state; ///< Holds FF_VDPAU_STATE_* values. |
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70 |
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71 /** picture parameter information for all supported codecs */ |
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72 union VdpPictureInfo { |
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73 VdpPictureInfoH264 h264; |
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74 VdpPictureInfoMPEG1Or2 mpeg; |
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75 VdpPictureInfoVC1 vc1; |
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76 } info; |
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77 |
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78 /** Describe size/location of the compressed video data. */ |
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79 int bitstream_buffers_allocated; |
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80 int bitstream_buffers_used; |
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81 VdpBitstreamBuffer *bitstream_buffers; |
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82 }; |
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83 |
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84 /* @}*/ |
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85 |
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86 #endif /* AVCODEC_VDPAU_H */ |