annotate resample.c @ 189:42552c1cf360 libavcodec

fix different UMV handling for mpeg4 vs. h263 - patch by Michael Niedermayer <michaelni@gmx.at>
author uid46427
date Thu, 10 Jan 2002 00:46:40 +0000
parents 5aa6292a1660
children 3007abcbc510
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1 /*
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2 * Sample rate convertion for both audio and video
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3 * Copyright (c) 2000 Gerard Lantau.
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4 *
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5 * This program is free software; you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation; either version 2 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program; if not, write to the Free Software
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17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 */
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19 #include "avcodec.h"
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20 #include <math.h>
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21
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22 typedef struct {
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23 /* fractional resampling */
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24 UINT32 incr; /* fractional increment */
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25 UINT32 frac;
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26 int last_sample;
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27 /* integer down sample */
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28 int iratio; /* integer divison ratio */
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29 int icount, isum;
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30 int inv;
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31 } ReSampleChannelContext;
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32
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33 struct ReSampleContext {
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34 ReSampleChannelContext channel_ctx[2];
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35 float ratio;
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36 /* channel convert */
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37 int input_channels, output_channels, filter_channels;
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38 };
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39
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40
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41 #define FRAC_BITS 16
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42 #define FRAC (1 << FRAC_BITS)
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43
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44 static void init_mono_resample(ReSampleChannelContext *s, float ratio)
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45 {
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46 ratio = 1.0 / ratio;
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47 s->iratio = (int)floor(ratio);
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48 if (s->iratio == 0)
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49 s->iratio = 1;
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50 s->incr = (int)((ratio / s->iratio) * FRAC);
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51 s->frac = 0;
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52 s->last_sample = 0;
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53 s->icount = s->iratio;
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54 s->isum = 0;
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55 s->inv = (FRAC / s->iratio);
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56 }
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57
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58 /* fractional audio resampling */
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59 static int fractional_resample(ReSampleChannelContext *s, short *output, short *input, int nb_samples)
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60 {
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61 unsigned int frac, incr;
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62 int l0, l1;
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63 short *q, *p, *pend;
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64
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65 l0 = s->last_sample;
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66 incr = s->incr;
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67 frac = s->frac;
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68
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69 p = input;
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70 pend = input + nb_samples;
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71 q = output;
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72
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73 l1 = *p++;
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74 for(;;) {
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75 /* interpolate */
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76 *q++ = (l0 * (FRAC - frac) + l1 * frac) >> FRAC_BITS;
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77 frac = frac + s->incr;
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78 while (frac >= FRAC) {
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79 if (p >= pend)
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80 goto the_end;
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81 frac -= FRAC;
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82 l0 = l1;
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83 l1 = *p++;
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84 }
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85 }
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86 the_end:
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87 s->last_sample = l1;
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88 s->frac = frac;
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89 return q - output;
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90 }
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91
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92 static int integer_downsample(ReSampleChannelContext *s, short *output, short *input, int nb_samples)
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93 {
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94 short *q, *p, *pend;
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95 int c, sum;
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96
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97 p = input;
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98 pend = input + nb_samples;
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99 q = output;
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100
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101 c = s->icount;
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102 sum = s->isum;
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103
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104 for(;;) {
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105 sum += *p++;
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106 if (--c == 0) {
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107 *q++ = (sum * s->inv) >> FRAC_BITS;
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108 c = s->iratio;
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109 sum = 0;
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110 }
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111 if (p >= pend)
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112 break;
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113 }
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114 s->isum = sum;
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115 s->icount = c;
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116 return q - output;
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117 }
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118
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119 /* n1: number of samples */
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120 static void stereo_to_mono(short *output, short *input, int n1)
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121 {
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122 short *p, *q;
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123 int n = n1;
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124
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125 p = input;
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126 q = output;
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127 while (n >= 4) {
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128 q[0] = (p[0] + p[1]) >> 1;
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129 q[1] = (p[2] + p[3]) >> 1;
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130 q[2] = (p[4] + p[5]) >> 1;
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131 q[3] = (p[6] + p[7]) >> 1;
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132 q += 4;
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133 p += 8;
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134 n -= 4;
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135 }
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136 while (n > 0) {
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137 q[0] = (p[0] + p[1]) >> 1;
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138 q++;
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139 p += 2;
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140 n--;
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141 }
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142 }
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143
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144 /* n1: number of samples */
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145 static void mono_to_stereo(short *output, short *input, int n1)
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146 {
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147 short *p, *q;
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148 int n = n1;
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149 int v;
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150
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151 p = input;
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152 q = output;
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153 while (n >= 4) {
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154 v = p[0]; q[0] = v; q[1] = v;
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155 v = p[1]; q[2] = v; q[3] = v;
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156 v = p[2]; q[4] = v; q[5] = v;
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157 v = p[3]; q[6] = v; q[7] = v;
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158 q += 8;
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159 p += 4;
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160 n -= 4;
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161 }
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162 while (n > 0) {
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163 v = p[0]; q[0] = v; q[1] = v;
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164 q += 2;
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165 p += 1;
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166 n--;
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167 }
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168 }
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169
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170 /* XXX: should use more abstract 'N' channels system */
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171 static void stereo_split(short *output1, short *output2, short *input, int n)
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172 {
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173 int i;
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174
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175 for(i=0;i<n;i++) {
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176 *output1++ = *input++;
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177 *output2++ = *input++;
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178 }
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179 }
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180
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181 static void stereo_mux(short *output, short *input1, short *input2, int n)
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182 {
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183 int i;
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184
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185 for(i=0;i<n;i++) {
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186 *output++ = *input1++;
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187 *output++ = *input2++;
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188 }
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189 }
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190
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191 static int mono_resample(ReSampleChannelContext *s, short *output, short *input, int nb_samples)
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192 {
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193 short *buf1;
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194 short *buftmp;
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195
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196 buf1= (short*) malloc( nb_samples * sizeof(short) );
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197
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198 /* first downsample by an integer factor with averaging filter */
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199 if (s->iratio > 1) {
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200 buftmp = buf1;
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201 nb_samples = integer_downsample(s, buftmp, input, nb_samples);
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202 } else {
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203 buftmp = input;
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204 }
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205
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206 /* then do a fractional resampling with linear interpolation */
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207 if (s->incr != FRAC) {
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208 nb_samples = fractional_resample(s, output, buftmp, nb_samples);
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209 } else {
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210 memcpy(output, buftmp, nb_samples * sizeof(short));
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211 }
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212 free(buf1);
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213 return nb_samples;
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214 }
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215
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216 ReSampleContext *audio_resample_init(int output_channels, int input_channels,
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217 int output_rate, int input_rate)
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218 {
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219 ReSampleContext *s;
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220 int i;
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221
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222 if (output_channels > 2 || input_channels > 2)
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223 return NULL;
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224
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225 s = av_mallocz(sizeof(ReSampleContext));
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226 if (!s)
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227 return NULL;
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228
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229 s->ratio = (float)output_rate / (float)input_rate;
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230
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231 s->input_channels = input_channels;
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232 s->output_channels = output_channels;
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233
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234 s->filter_channels = s->input_channels;
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235 if (s->output_channels < s->filter_channels)
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236 s->filter_channels = s->output_channels;
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237
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238 for(i=0;i<s->filter_channels;i++) {
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239 init_mono_resample(&s->channel_ctx[i], s->ratio);
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240 }
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241 return s;
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242 }
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243
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244 /* resample audio. 'nb_samples' is the number of input samples */
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245 /* XXX: optimize it ! */
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246 /* XXX: do it with polyphase filters, since the quality here is
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247 HORRIBLE. Return the number of samples available in output */
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248 int audio_resample(ReSampleContext *s, short *output, short *input, int nb_samples)
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249 {
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250 int i, nb_samples1;
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251 short *bufin[2];
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252 short *bufout[2];
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253 short *buftmp2[2], *buftmp3[2];
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254 int lenout;
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255
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256 if (s->input_channels == s->output_channels && s->ratio == 1.0) {
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257 /* nothing to do */
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258 memcpy(output, input, nb_samples * s->input_channels * sizeof(short));
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259 return nb_samples;
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260 }
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261
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262 /* XXX: move those malloc to resample init code */
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263 bufin[0]= (short*) malloc( nb_samples * sizeof(short) );
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264 bufin[1]= (short*) malloc( nb_samples * sizeof(short) );
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265
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266 /* make some zoom to avoid round pb */
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267 lenout= (int)(nb_samples * s->ratio) + 16;
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268 bufout[0]= (short*) malloc( lenout * sizeof(short) );
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269 bufout[1]= (short*) malloc( lenout * sizeof(short) );
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270
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271 if (s->input_channels == 2 &&
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272 s->output_channels == 1) {
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273 buftmp2[0] = bufin[0];
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274 buftmp3[0] = output;
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275 stereo_to_mono(buftmp2[0], input, nb_samples);
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276 } else if (s->output_channels == 2 && s->input_channels == 1) {
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277 buftmp2[0] = input;
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278 buftmp3[0] = bufout[0];
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279 } else if (s->output_channels == 2) {
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280 buftmp2[0] = bufin[0];
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281 buftmp2[1] = bufin[1];
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282 buftmp3[0] = bufout[0];
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283 buftmp3[1] = bufout[1];
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284 stereo_split(buftmp2[0], buftmp2[1], input, nb_samples);
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285 } else {
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286 buftmp2[0] = input;
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287 buftmp3[0] = output;
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288 }
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289
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290 /* resample each channel */
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291 nb_samples1 = 0; /* avoid warning */
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292 for(i=0;i<s->filter_channels;i++) {
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293 nb_samples1 = mono_resample(&s->channel_ctx[i], buftmp3[i], buftmp2[i], nb_samples);
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294 }
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295
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296 if (s->output_channels == 2 && s->input_channels == 1) {
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297 mono_to_stereo(output, buftmp3[0], nb_samples1);
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298 } else if (s->output_channels == 2) {
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299 stereo_mux(output, buftmp3[0], buftmp3[1], nb_samples1);
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300 }
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301
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302 free(bufin[0]);
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303 free(bufin[1]);
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304
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305 free(bufout[0]);
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306 free(bufout[1]);
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307 return nb_samples1;
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308 }
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309
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310 void audio_resample_close(ReSampleContext *s)
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311 {
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312 free(s);
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313 }