Mercurial > libavcodec.hg
annotate kmvc.c @ 7354:456957d86106 libavcodec
My commit at r14340 was not the right solution. For a monochromatic
frame, there will be only one centroid and it will be impossible to
find three distinct ones. It is better to just avoid shifting if
there are not three different centroids.
author | vitor |
---|---|
date | Wed, 23 Jul 2008 05:54:34 +0000 |
parents | e943e1409077 |
children | e9d9d946f213 |
rev | line source |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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1 /* |
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2 * KMVC decoder |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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3 * Copyright (c) 2006 Konstantin Shishkov |
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4 * |
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Change license headers to say 'FFmpeg' instead of 'this program/this library'
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5 * This file is part of FFmpeg. |
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Change license headers to say 'FFmpeg' instead of 'this program/this library'
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6 * |
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Change license headers to say 'FFmpeg' instead of 'this program/this library'
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7 * FFmpeg is free software; you can redistribute it and/or |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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8 * modify it under the terms of the GNU Lesser General Public |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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9 * License as published by the Free Software Foundation; either |
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10 * version 2.1 of the License, or (at your option) any later version. |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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11 * |
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12 * FFmpeg is distributed in the hope that it will be useful, |
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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15 * Lesser General Public License for more details. |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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16 * |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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17 * You should have received a copy of the GNU Lesser General Public |
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18 * License along with FFmpeg; if not, write to the Free Software |
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19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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20 */ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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21 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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22 /** |
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23 * @file kmvc.c |
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24 * Karl Morton's Video Codec decoder |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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25 */ |
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26 |
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27 #include <stdio.h> |
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28 #include <stdlib.h> |
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29 |
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30 #include "avcodec.h" |
5089 | 31 #include "bytestream.h" |
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32 |
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33 #define KMVC_KEYFRAME 0x80 |
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34 #define KMVC_PALETTE 0x40 |
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35 #define KMVC_METHOD 0x0F |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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36 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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37 /* |
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38 * Decoder context |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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39 */ |
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40 typedef struct KmvcContext { |
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41 AVCodecContext *avctx; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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42 AVFrame pic; |
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43 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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44 int setpal; |
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45 int palsize; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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46 uint32_t pal[256]; |
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47 uint8_t *cur, *prev; |
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48 uint8_t *frm0, *frm1; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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49 } KmvcContext; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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50 |
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51 typedef struct BitBuf { |
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52 int bits; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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53 int bitbuf; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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54 } BitBuf; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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55 |
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56 #define BLK(data, x, y) data[(x) + (y) * 320] |
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57 |
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58 #define kmvc_init_getbits(bb, src) bb.bits = 7; bb.bitbuf = *src++; |
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59 |
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60 #define kmvc_getbit(bb, src, res) {\ |
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61 res = 0; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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62 if (bb.bitbuf & (1 << bb.bits)) res = 1; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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63 bb.bits--; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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64 if(bb.bits == -1) { \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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65 bb.bitbuf = *src++; \ |
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66 bb.bits = 7; \ |
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67 } \ |
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68 } |
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69 |
6218 | 70 static void kmvc_decode_intra_8x8(KmvcContext * ctx, const uint8_t * src, int w, int h) |
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71 { |
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72 BitBuf bb; |
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73 int res, val; |
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74 int i, j; |
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75 int bx, by; |
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76 int l0x, l1x, l0y, l1y; |
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77 int mx, my; |
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78 |
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79 kmvc_init_getbits(bb, src); |
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80 |
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81 for (by = 0; by < h; by += 8) |
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82 for (bx = 0; bx < w; bx += 8) { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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83 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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84 if (!res) { // fill whole 8x8 block |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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85 val = *src++; |
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86 for (i = 0; i < 64; i++) |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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87 BLK(ctx->cur, bx + (i & 0x7), by + (i >> 3)) = val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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88 } else { // handle four 4x4 subblocks |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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89 for (i = 0; i < 4; i++) { |
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90 l0x = bx + (i & 1) * 4; |
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91 l0y = by + (i & 2) * 2; |
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92 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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93 if (!res) { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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94 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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95 if (!res) { // fill whole 4x4 block |
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96 val = *src++; |
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97 for (j = 0; j < 16; j++) |
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98 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = val; |
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99 } else { // copy block from already decoded place |
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100 val = *src++; |
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101 mx = val & 0xF; |
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102 my = val >> 4; |
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103 for (j = 0; j < 16; j++) |
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104 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = |
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105 BLK(ctx->cur, l0x + (j & 3) - mx, l0y + (j >> 2) - my); |
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106 } |
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107 } else { // descend to 2x2 sub-sub-blocks |
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108 for (j = 0; j < 4; j++) { |
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109 l1x = l0x + (j & 1) * 2; |
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110 l1y = l0y + (j & 2); |
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111 kmvc_getbit(bb, src, res); |
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112 if (!res) { |
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113 kmvc_getbit(bb, src, res); |
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114 if (!res) { // fill whole 2x2 block |
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115 val = *src++; |
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116 BLK(ctx->cur, l1x, l1y) = val; |
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117 BLK(ctx->cur, l1x + 1, l1y) = val; |
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118 BLK(ctx->cur, l1x, l1y + 1) = val; |
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119 BLK(ctx->cur, l1x + 1, l1y + 1) = val; |
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120 } else { // copy block from already decoded place |
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121 val = *src++; |
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122 mx = val & 0xF; |
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123 my = val >> 4; |
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124 BLK(ctx->cur, l1x, l1y) = BLK(ctx->cur, l1x - mx, l1y - my); |
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125 BLK(ctx->cur, l1x + 1, l1y) = |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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126 BLK(ctx->cur, l1x + 1 - mx, l1y - my); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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127 BLK(ctx->cur, l1x, l1y + 1) = |
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128 BLK(ctx->cur, l1x - mx, l1y + 1 - my); |
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129 BLK(ctx->cur, l1x + 1, l1y + 1) = |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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130 BLK(ctx->cur, l1x + 1 - mx, l1y + 1 - my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
131 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
132 } else { // read values for block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
133 BLK(ctx->cur, l1x, l1y) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
134 BLK(ctx->cur, l1x + 1, l1y) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
135 BLK(ctx->cur, l1x, l1y + 1) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
136 BLK(ctx->cur, l1x + 1, l1y + 1) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
137 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
138 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
139 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
140 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
141 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
142 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
143 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
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|
144 |
6218 | 145 static void kmvc_decode_inter_8x8(KmvcContext * ctx, const uint8_t * src, int w, int h) |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
146 { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
147 BitBuf bb; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
148 int res, val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
149 int i, j; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
150 int bx, by; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
151 int l0x, l1x, l0y, l1y; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
152 int mx, my; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
153 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
154 kmvc_init_getbits(bb, src); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
155 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
156 for (by = 0; by < h; by += 8) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
157 for (bx = 0; bx < w; bx += 8) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
158 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
159 if (!res) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
160 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
161 if (!res) { // fill whole 8x8 block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
162 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
163 for (i = 0; i < 64; i++) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
164 BLK(ctx->cur, bx + (i & 0x7), by + (i >> 3)) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
165 } else { // copy block from previous frame |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
166 for (i = 0; i < 64; i++) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
167 BLK(ctx->cur, bx + (i & 0x7), by + (i >> 3)) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
168 BLK(ctx->prev, bx + (i & 0x7), by + (i >> 3)); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
169 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
170 } else { // handle four 4x4 subblocks |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
171 for (i = 0; i < 4; i++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
172 l0x = bx + (i & 1) * 4; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
173 l0y = by + (i & 2) * 2; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
174 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
175 if (!res) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
176 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
177 if (!res) { // fill whole 4x4 block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
178 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
179 for (j = 0; j < 16; j++) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
180 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
181 } else { // copy block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
182 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
183 mx = (val & 0xF) - 8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
184 my = (val >> 4) - 8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
185 for (j = 0; j < 16; j++) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
186 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
187 BLK(ctx->prev, l0x + (j & 3) + mx, l0y + (j >> 2) + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
188 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
189 } else { // descend to 2x2 sub-sub-blocks |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
190 for (j = 0; j < 4; j++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
191 l1x = l0x + (j & 1) * 2; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
192 l1y = l0y + (j & 2); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
193 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
194 if (!res) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
195 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
196 if (!res) { // fill whole 2x2 block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
197 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
198 BLK(ctx->cur, l1x, l1y) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
199 BLK(ctx->cur, l1x + 1, l1y) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
200 BLK(ctx->cur, l1x, l1y + 1) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
201 BLK(ctx->cur, l1x + 1, l1y + 1) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
202 } else { // copy block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
203 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
204 mx = (val & 0xF) - 8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
205 my = (val >> 4) - 8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
206 BLK(ctx->cur, l1x, l1y) = BLK(ctx->prev, l1x + mx, l1y + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
207 BLK(ctx->cur, l1x + 1, l1y) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
208 BLK(ctx->prev, l1x + 1 + mx, l1y + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
209 BLK(ctx->cur, l1x, l1y + 1) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
210 BLK(ctx->prev, l1x + mx, l1y + 1 + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
211 BLK(ctx->cur, l1x + 1, l1y + 1) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
212 BLK(ctx->prev, l1x + 1 + mx, l1y + 1 + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
213 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
214 } else { // read values for block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
215 BLK(ctx->cur, l1x, l1y) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
216 BLK(ctx->cur, l1x + 1, l1y) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
217 BLK(ctx->cur, l1x, l1y + 1) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
218 BLK(ctx->cur, l1x + 1, l1y + 1) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
219 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
220 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
221 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
222 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
223 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
224 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
225 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
226 |
6218 | 227 static int decode_frame(AVCodecContext * avctx, void *data, int *data_size, const uint8_t * buf, |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
228 int buf_size) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
229 { |
4827 | 230 KmvcContext *const ctx = avctx->priv_data; |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
231 uint8_t *out, *src; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
232 int i; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
233 int header; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
234 int blocksize; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
235 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
236 if (ctx->pic.data[0]) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
237 avctx->release_buffer(avctx, &ctx->pic); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
238 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
239 ctx->pic.reference = 1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
240 ctx->pic.buffer_hints = FF_BUFFER_HINTS_VALID; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
241 if (avctx->get_buffer(avctx, &ctx->pic) < 0) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
242 av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n"); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
243 return -1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
244 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
245 |
3328 | 246 header = *buf++; |
247 | |
248 /* blocksize 127 is really palette change event */ | |
249 if (buf[0] == 127) { | |
250 buf += 3; | |
251 for (i = 0; i < 127; i++) { | |
5089 | 252 ctx->pal[i + (header & 0x81)] = AV_RB24(buf); |
3328 | 253 buf += 4; |
254 } | |
255 buf -= 127 * 4 + 3; | |
256 } | |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
257 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
258 if (header & KMVC_KEYFRAME) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
259 ctx->pic.key_frame = 1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
260 ctx->pic.pict_type = FF_I_TYPE; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
261 } else { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
262 ctx->pic.key_frame = 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
263 ctx->pic.pict_type = FF_P_TYPE; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
264 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
265 |
3328 | 266 /* if palette has been changed, copy it from palctrl */ |
267 if (ctx->avctx->palctrl && ctx->avctx->palctrl->palette_changed) { | |
268 memcpy(ctx->pal, ctx->avctx->palctrl->palette, AVPALETTE_SIZE); | |
269 ctx->setpal = 1; | |
270 ctx->avctx->palctrl->palette_changed = 0; | |
271 } | |
272 | |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
273 if (header & KMVC_PALETTE) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
274 ctx->pic.palette_has_changed = 1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
275 // palette starts from index 1 and has 127 entries |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
276 for (i = 1; i <= ctx->palsize; i++) { |
5089 | 277 ctx->pal[i] = bytestream_get_be24(&buf); |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
278 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
279 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
280 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
281 if (ctx->setpal) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
282 ctx->setpal = 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
283 ctx->pic.palette_has_changed = 1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
284 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
285 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
286 /* make the palette available on the way out */ |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
287 memcpy(ctx->pic.data[1], ctx->pal, 1024); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
288 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
289 blocksize = *buf++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
290 |
3328 | 291 if (blocksize != 8 && blocksize != 127) { |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
292 av_log(avctx, AV_LOG_ERROR, "Block size = %i\n", blocksize); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
293 return -1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
294 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
295 memset(ctx->cur, 0, 320 * 200); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
296 switch (header & KMVC_METHOD) { |
3328 | 297 case 0: |
298 case 1: // used in palette changed event | |
299 memcpy(ctx->cur, ctx->prev, 320 * 200); | |
300 break; | |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
301 case 3: |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
302 kmvc_decode_intra_8x8(ctx, buf, avctx->width, avctx->height); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
303 break; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
304 case 4: |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
305 kmvc_decode_inter_8x8(ctx, buf, avctx->width, avctx->height); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
306 break; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
307 default: |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
308 av_log(avctx, AV_LOG_ERROR, "Unknown compression method %i\n", header & KMVC_METHOD); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
309 return -1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
310 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
311 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
312 out = ctx->pic.data[0]; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
313 src = ctx->cur; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
314 for (i = 0; i < avctx->height; i++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
315 memcpy(out, src, avctx->width); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
316 src += 320; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
317 out += ctx->pic.linesize[0]; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
318 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
319 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
320 /* flip buffers */ |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
321 if (ctx->cur == ctx->frm0) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
322 ctx->cur = ctx->frm1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
323 ctx->prev = ctx->frm0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
324 } else { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
325 ctx->cur = ctx->frm0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
326 ctx->prev = ctx->frm1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
327 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
328 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
329 *data_size = sizeof(AVFrame); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
330 *(AVFrame *) data = ctx->pic; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
331 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
332 /* always report that the buffer was completely consumed */ |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
333 return buf_size; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
334 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
335 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
336 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
337 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
338 /* |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
339 * Init kmvc decoder |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
340 */ |
6517
48759bfbd073
Apply 'cold' attribute to init/uninit functions in libavcodec
zuxy
parents:
6218
diff
changeset
|
341 static av_cold int decode_init(AVCodecContext * avctx) |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
342 { |
4827 | 343 KmvcContext *const c = avctx->priv_data; |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
344 int i; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
345 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
346 c->avctx = avctx; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
347 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
348 c->pic.data[0] = NULL; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
349 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
350 if (avctx->width > 320 || avctx->height > 200) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
351 av_log(avctx, AV_LOG_ERROR, "KMVC supports frames <= 320x200\n"); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
352 return -1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
353 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
354 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
355 c->frm0 = av_mallocz(320 * 200); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
356 c->frm1 = av_mallocz(320 * 200); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
357 c->cur = c->frm0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
358 c->prev = c->frm1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
359 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
360 for (i = 0; i < 256; i++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
361 c->pal[i] = i * 0x10101; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
362 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
363 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
364 if (avctx->extradata_size < 12) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
365 av_log(NULL, 0, "Extradata missing, decoding may not work properly...\n"); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
366 c->palsize = 127; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
367 } else { |
4364 | 368 c->palsize = AV_RL16(avctx->extradata + 10); |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
369 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
370 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
371 if (avctx->extradata_size == 1036) { // palette in extradata |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
372 uint8_t *src = avctx->extradata + 12; |
3328 | 373 for (i = 0; i < 256; i++) { |
4364 | 374 c->pal[i] = AV_RL32(src); |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
375 src += 4; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
376 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
377 c->setpal = 1; |
3328 | 378 if (c->avctx->palctrl) { |
379 c->avctx->palctrl->palette_changed = 0; | |
380 } | |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
381 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
382 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
383 avctx->pix_fmt = PIX_FMT_PAL8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
384 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
385 return 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
386 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
387 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
388 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
389 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
390 /* |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
391 * Uninit kmvc decoder |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
392 */ |
6517
48759bfbd073
Apply 'cold' attribute to init/uninit functions in libavcodec
zuxy
parents:
6218
diff
changeset
|
393 static av_cold int decode_end(AVCodecContext * avctx) |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
394 { |
4827 | 395 KmvcContext *const c = avctx->priv_data; |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
396 |
3694
8765ee4eaa45
Drop unneeded checks before av_free() and change to av_freep() where it's more suitable.
kostya
parents:
3328
diff
changeset
|
397 av_freep(&c->frm0); |
8765ee4eaa45
Drop unneeded checks before av_free() and change to av_freep() where it's more suitable.
kostya
parents:
3328
diff
changeset
|
398 av_freep(&c->frm1); |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
399 if (c->pic.data[0]) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
400 avctx->release_buffer(avctx, &c->pic); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
401 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
402 return 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
403 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
404 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
405 AVCodec kmvc_decoder = { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
406 "kmvc", |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
407 CODEC_TYPE_VIDEO, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
408 CODEC_ID_KMVC, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
409 sizeof(KmvcContext), |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
410 decode_init, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
411 NULL, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
412 decode_end, |
6712 | 413 decode_frame, |
7040
e943e1409077
Make AVCodec long_names definition conditional depending on CONFIG_SMALL.
stefano
parents:
6712
diff
changeset
|
414 .long_name = NULL_IF_CONFIG_SMALL("Karl Morton's video codec"), |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
415 }; |