3537
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1 /*
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2 * VC-1 and WMV3 decoder - DSP functions AltiVec-optimized
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3 * Copyright (c) 2006 Konstantin Shishkov
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4 *
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5 * This library is free software; you can redistribute it and/or
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6 * modify it under the terms of the GNU Lesser General Public
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7 * License as published by the Free Software Foundation; either
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8 * version 2 of the License, or (at your option) any later version.
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9 *
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10 * This library is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 * Lesser General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU Lesser General Public
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16 * License along with this library; if not, write to the Free Software
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17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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18 *
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19 */
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20
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21 #include "../dsputil.h"
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22
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23 #include "gcc_fixes.h"
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24
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25 #include "dsputil_altivec.h"
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26
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27 // Transpose 8x8 matrix of 16-bit elements. Borrowed from mpegvideo_altivec.c
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28 #define TRANSPOSE8(a,b,c,d,e,f,g,h) \
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29 do { \
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30 vector signed short A1, B1, C1, D1, E1, F1, G1, H1; \
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31 vector signed short A2, B2, C2, D2, E2, F2, G2, H2; \
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32 \
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33 A1 = vec_mergeh (a, e); \
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34 B1 = vec_mergel (a, e); \
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35 C1 = vec_mergeh (b, f); \
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36 D1 = vec_mergel (b, f); \
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37 E1 = vec_mergeh (c, g); \
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38 F1 = vec_mergel (c, g); \
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39 G1 = vec_mergeh (d, h); \
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40 H1 = vec_mergel (d, h); \
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41 \
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42 A2 = vec_mergeh (A1, E1); \
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43 B2 = vec_mergel (A1, E1); \
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44 C2 = vec_mergeh (B1, F1); \
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45 D2 = vec_mergel (B1, F1); \
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46 E2 = vec_mergeh (C1, G1); \
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47 F2 = vec_mergel (C1, G1); \
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48 G2 = vec_mergeh (D1, H1); \
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49 H2 = vec_mergel (D1, H1); \
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50 \
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51 a = vec_mergeh (A2, E2); \
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52 b = vec_mergel (A2, E2); \
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53 c = vec_mergeh (B2, F2); \
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54 d = vec_mergel (B2, F2); \
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55 e = vec_mergeh (C2, G2); \
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56 f = vec_mergel (C2, G2); \
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57 g = vec_mergeh (D2, H2); \
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58 h = vec_mergel (D2, H2); \
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59 } while (0)
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60
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61 // main steps of 8x8 transform
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62 #define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
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63 do { \
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64 t0 = vec_sl(vec_add(s0, s4), vec_2); \
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65 t0 = vec_add(vec_sl(t0, vec_1), t0); \
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66 t0 = vec_add(t0, vec_rnd); \
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67 t1 = vec_sl(vec_sub(s0, s4), vec_2); \
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68 t1 = vec_add(vec_sl(t1, vec_1), t1); \
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69 t1 = vec_add(t1, vec_rnd); \
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70 t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \
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71 t2 = vec_add(t2, vec_sl(s2, vec_4)); \
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72 t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \
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73 t3 = vec_sub(t3, vec_sl(s6, vec_4)); \
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74 t4 = vec_add(t0, t2); \
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75 t5 = vec_add(t1, t3); \
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76 t6 = vec_sub(t1, t3); \
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77 t7 = vec_sub(t0, t2); \
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78 \
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79 t0 = vec_sl(vec_add(s1, s3), vec_4); \
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80 t0 = vec_add(t0, vec_sl(s5, vec_3)); \
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81 t0 = vec_add(t0, vec_sl(s7, vec_2)); \
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82 t0 = vec_add(t0, vec_sub(s5, s3)); \
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83 \
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84 t1 = vec_sl(vec_sub(s1, s5), vec_4); \
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85 t1 = vec_sub(t1, vec_sl(s7, vec_3)); \
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86 t1 = vec_sub(t1, vec_sl(s3, vec_2)); \
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87 t1 = vec_sub(t1, vec_add(s1, s7)); \
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88 \
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89 t2 = vec_sl(vec_sub(s7, s3), vec_4); \
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90 t2 = vec_add(t2, vec_sl(s1, vec_3)); \
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91 t2 = vec_add(t2, vec_sl(s5, vec_2)); \
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92 t2 = vec_add(t2, vec_sub(s1, s7)); \
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93 \
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94 t3 = vec_sl(vec_sub(s5, s7), vec_4); \
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95 t3 = vec_sub(t3, vec_sl(s3, vec_3)); \
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96 t3 = vec_add(t3, vec_sl(s1, vec_2)); \
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97 t3 = vec_sub(t3, vec_add(s3, s5)); \
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98 \
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99 s0 = vec_add(t4, t0); \
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100 s1 = vec_add(t5, t1); \
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101 s2 = vec_add(t6, t2); \
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102 s3 = vec_add(t7, t3); \
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103 s4 = vec_sub(t7, t3); \
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104 s5 = vec_sub(t6, t2); \
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105 s6 = vec_sub(t5, t1); \
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106 s7 = vec_sub(t4, t0); \
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107 }while(0)
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108
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109 #define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \
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110 do { \
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111 s0 = vec_sra(s0, vec_3); \
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112 s1 = vec_sra(s1, vec_3); \
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113 s2 = vec_sra(s2, vec_3); \
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114 s3 = vec_sra(s3, vec_3); \
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115 s4 = vec_sra(s4, vec_3); \
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116 s5 = vec_sra(s5, vec_3); \
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117 s6 = vec_sra(s6, vec_3); \
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118 s7 = vec_sra(s7, vec_3); \
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119 }while(0)
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120
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121 #define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \
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122 do { \
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123 s0 = vec_sra(s0, vec_7); \
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124 s1 = vec_sra(s1, vec_7); \
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125 s2 = vec_sra(s2, vec_7); \
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126 s3 = vec_sra(s3, vec_7); \
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127 s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \
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128 s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \
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129 s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \
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130 s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \
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131 }while(0)
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132
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133 /* main steps of 4x4 transform */
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134 #define STEP4(s0, s1, s2, s3, vec_rnd) \
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135 do { \
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136 t1 = vec_add(vec_sl(s0, vec_4), s0); \
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137 t1 = vec_add(t1, vec_rnd); \
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138 t2 = vec_add(vec_sl(s2, vec_4), s2); \
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139 t0 = vec_add(t1, t2); \
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140 t1 = vec_sub(t1, t2); \
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141 t3 = vec_sl(vec_sub(s3, s1), vec_1); \
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142 t3 = vec_add(t3, vec_sl(t3, vec_2)); \
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143 t2 = vec_add(t3, vec_sl(s1, vec_5)); \
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144 t3 = vec_add(t3, vec_sl(s3, vec_3)); \
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145 t3 = vec_add(t3, vec_sl(s3, vec_2)); \
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146 s0 = vec_add(t0, t2); \
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147 s1 = vec_sub(t1, t3); \
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148 s2 = vec_add(t1, t3); \
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149 s3 = vec_sub(t0, t2); \
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150 }while (0)
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151
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152 #define SHIFT_HOR4(s0, s1, s2, s3) \
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153 s0 = vec_sra(s0, vec_3); \
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154 s1 = vec_sra(s1, vec_3); \
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155 s2 = vec_sra(s2, vec_3); \
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156 s3 = vec_sra(s3, vec_3);
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157
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158 #define SHIFT_VERT4(s0, s1, s2, s3) \
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159 s0 = vec_sra(s0, vec_7); \
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160 s1 = vec_sra(s1, vec_7); \
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161 s2 = vec_sra(s2, vec_7); \
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162 s3 = vec_sra(s3, vec_7);
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163
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164 /** Do inverse transform on 8x8 block
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165 */
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166 static void vc1_inv_trans_8x8_altivec(DCTELEM block[64])
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167 {
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168 vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
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169 vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
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170 vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
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171 vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
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172 const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
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173 const vector unsigned int vec_7 = vec_splat_u32(7);
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174 const vector unsigned int vec_5 = vec_splat_u32(5);
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175 const vector unsigned int vec_4 = vec_splat_u32(4);
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176 const vector signed int vec_4s = vec_splat_s32(4);
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177 const vector unsigned int vec_3 = vec_splat_u32(3);
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178 const vector unsigned int vec_2 = vec_splat_u32(2);
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179 const vector signed int vec_1s = vec_splat_s32(1);
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180 const vector unsigned int vec_1 = vec_splat_u32(1);
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181
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182
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183 src0 = vec_ld( 0, block);
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184 src1 = vec_ld( 16, block);
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185 src2 = vec_ld( 32, block);
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186 src3 = vec_ld( 48, block);
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187 src4 = vec_ld( 64, block);
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188 src5 = vec_ld( 80, block);
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189 src6 = vec_ld( 96, block);
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190 src7 = vec_ld(112, block);
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191
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192 TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
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193 s0 = vec_unpackl(src0);
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194 s1 = vec_unpackl(src1);
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195 s2 = vec_unpackl(src2);
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196 s3 = vec_unpackl(src3);
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197 s4 = vec_unpackl(src4);
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198 s5 = vec_unpackl(src5);
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199 s6 = vec_unpackl(src6);
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200 s7 = vec_unpackl(src7);
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201 s8 = vec_unpackh(src0);
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202 s9 = vec_unpackh(src1);
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203 sA = vec_unpackh(src2);
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204 sB = vec_unpackh(src3);
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205 sC = vec_unpackh(src4);
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206 sD = vec_unpackh(src5);
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207 sE = vec_unpackh(src6);
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208 sF = vec_unpackh(src7);
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209 STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
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210 SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
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211 STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
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212 SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
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213 src0 = vec_pack(s8, s0);
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214 src1 = vec_pack(s9, s1);
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215 src2 = vec_pack(sA, s2);
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216 src3 = vec_pack(sB, s3);
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217 src4 = vec_pack(sC, s4);
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218 src5 = vec_pack(sD, s5);
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219 src6 = vec_pack(sE, s6);
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220 src7 = vec_pack(sF, s7);
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221 TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
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222
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223 s0 = vec_unpackl(src0);
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224 s1 = vec_unpackl(src1);
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225 s2 = vec_unpackl(src2);
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226 s3 = vec_unpackl(src3);
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227 s4 = vec_unpackl(src4);
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228 s5 = vec_unpackl(src5);
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229 s6 = vec_unpackl(src6);
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230 s7 = vec_unpackl(src7);
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231 s8 = vec_unpackh(src0);
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232 s9 = vec_unpackh(src1);
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233 sA = vec_unpackh(src2);
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234 sB = vec_unpackh(src3);
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235 sC = vec_unpackh(src4);
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236 sD = vec_unpackh(src5);
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237 sE = vec_unpackh(src6);
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238 sF = vec_unpackh(src7);
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239 STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);
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240 SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);
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241 STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);
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242 SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);
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243 src0 = vec_pack(s8, s0);
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244 src1 = vec_pack(s9, s1);
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245 src2 = vec_pack(sA, s2);
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246 src3 = vec_pack(sB, s3);
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247 src4 = vec_pack(sC, s4);
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248 src5 = vec_pack(sD, s5);
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249 src6 = vec_pack(sE, s6);
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250 src7 = vec_pack(sF, s7);
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251
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252 vec_st(src0, 0, block);
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253 vec_st(src1, 16, block);
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254 vec_st(src2, 32, block);
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255 vec_st(src3, 48, block);
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256 vec_st(src4, 64, block);
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257 vec_st(src5, 80, block);
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258 vec_st(src6, 96, block);
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259 vec_st(src7,112, block);
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260 }
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261
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262 /** Do inverse transform on 8x4 part of block
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263 */
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264 static void vc1_inv_trans_8x4_altivec(DCTELEM block[64], int n)
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265 {
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266 vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
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267 vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
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268 vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
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269 vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
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270 const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
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271 const vector unsigned int vec_7 = vec_splat_u32(7);
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272 const vector unsigned int vec_5 = vec_splat_u32(5);
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273 const vector unsigned int vec_4 = vec_splat_u32(4);
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274 const vector signed int vec_4s = vec_splat_s32(4);
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275 const vector unsigned int vec_3 = vec_splat_u32(3);
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276 const vector unsigned int vec_2 = vec_splat_u32(2);
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277 const vector unsigned int vec_1 = vec_splat_u32(1);
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278
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279 src0 = vec_ld( 0, block);
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280 src1 = vec_ld( 16, block);
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281 src2 = vec_ld( 32, block);
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282 src3 = vec_ld( 48, block);
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283 src4 = vec_ld( 64, block);
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284 src5 = vec_ld( 80, block);
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285 src6 = vec_ld( 96, block);
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286 src7 = vec_ld(112, block);
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287
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288 TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
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289 s0 = vec_unpackl(src0);
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290 s1 = vec_unpackl(src1);
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291 s2 = vec_unpackl(src2);
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292 s3 = vec_unpackl(src3);
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293 s4 = vec_unpackl(src4);
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294 s5 = vec_unpackl(src5);
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295 s6 = vec_unpackl(src6);
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296 s7 = vec_unpackl(src7);
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297 s8 = vec_unpackh(src0);
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298 s9 = vec_unpackh(src1);
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299 sA = vec_unpackh(src2);
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300 sB = vec_unpackh(src3);
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301 sC = vec_unpackh(src4);
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302 sD = vec_unpackh(src5);
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303 sE = vec_unpackh(src6);
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304 sF = vec_unpackh(src7);
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305 STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
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306 SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
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307 STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
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308 SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
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309 src0 = vec_pack(s8, s0);
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310 src1 = vec_pack(s9, s1);
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311 src2 = vec_pack(sA, s2);
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312 src3 = vec_pack(sB, s3);
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313 src4 = vec_pack(sC, s4);
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314 src5 = vec_pack(sD, s5);
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315 src6 = vec_pack(sE, s6);
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316 src7 = vec_pack(sF, s7);
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317 TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
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318
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319 if(!n){ // upper half of block
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320 s0 = vec_unpackh(src0);
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321 s1 = vec_unpackh(src1);
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322 s2 = vec_unpackh(src2);
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323 s3 = vec_unpackh(src3);
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324 s8 = vec_unpackl(src0);
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325 s9 = vec_unpackl(src1);
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326 sA = vec_unpackl(src2);
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327 sB = vec_unpackl(src3);
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328 STEP4(s0, s1, s2, s3, vec_64);
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329 SHIFT_VERT4(s0, s1, s2, s3);
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330 STEP4(s8, s9, sA, sB, vec_64);
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331 SHIFT_VERT4(s8, s9, sA, sB);
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332 src0 = vec_pack(s0, s8);
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333 src1 = vec_pack(s1, s9);
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334 src2 = vec_pack(s2, sA);
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335 src3 = vec_pack(s3, sB);
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336
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337 vec_st(src0, 0, block);
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338 vec_st(src1, 16, block);
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339 vec_st(src2, 32, block);
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340 vec_st(src3, 48, block);
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341 } else { //lower half of block
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342 s0 = vec_unpackh(src4);
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343 s1 = vec_unpackh(src5);
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344 s2 = vec_unpackh(src6);
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345 s3 = vec_unpackh(src7);
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346 s8 = vec_unpackl(src4);
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347 s9 = vec_unpackl(src5);
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348 sA = vec_unpackl(src6);
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349 sB = vec_unpackl(src7);
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350 STEP4(s0, s1, s2, s3, vec_64);
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351 SHIFT_VERT4(s0, s1, s2, s3);
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352 STEP4(s8, s9, sA, sB, vec_64);
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353 SHIFT_VERT4(s8, s9, sA, sB);
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354 src4 = vec_pack(s0, s8);
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355 src5 = vec_pack(s1, s9);
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356 src6 = vec_pack(s2, sA);
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357 src7 = vec_pack(s3, sB);
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358
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359 vec_st(src4, 64, block);
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360 vec_st(src5, 80, block);
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361 vec_st(src6, 96, block);
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362 vec_st(src7,112, block);
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363 }
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364 }
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365
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366
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367 void vc1dsp_init_altivec(DSPContext* dsp, AVCodecContext *avctx) {
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368 dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_altivec;
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369 dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec;
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370 }
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