annotate kmvc.c @ 12196:552c7c10bc73 libavcodec

Implement chroma (width=8) inner loopfilter MMX/MMX2/SSE2 functions.
author rbultje
date Mon, 19 Jul 2010 21:53:28 +0000
parents 7dd2a45249a9
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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1 /*
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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2 * KMVC decoder
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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3 * Copyright (c) 2006 Konstantin Shishkov
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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4 *
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c8c591fe26f8 Change license headers to say 'FFmpeg' instead of 'this program/this library'
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5 * This file is part of FFmpeg.
c8c591fe26f8 Change license headers to say 'FFmpeg' instead of 'this program/this library'
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6 *
c8c591fe26f8 Change license headers to say 'FFmpeg' instead of 'this program/this library'
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7 * FFmpeg is free software; you can redistribute it and/or
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226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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8 * modify it under the terms of the GNU Lesser General Public
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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9 * License as published by the Free Software Foundation; either
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c8c591fe26f8 Change license headers to say 'FFmpeg' instead of 'this program/this library'
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10 * version 2.1 of the License, or (at your option) any later version.
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226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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11 *
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c8c591fe26f8 Change license headers to say 'FFmpeg' instead of 'this program/this library'
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12 * FFmpeg is distributed in the hope that it will be useful,
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226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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15 * Lesser General Public License for more details.
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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16 *
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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17 * You should have received a copy of the GNU Lesser General Public
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c8c591fe26f8 Change license headers to say 'FFmpeg' instead of 'this program/this library'
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18 * License along with FFmpeg; if not, write to the Free Software
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226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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20 */
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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21
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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22 /**
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23 * @file
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226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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24 * Karl Morton's Video Codec decoder
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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25 */
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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26
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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27 #include <stdio.h>
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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28 #include <stdlib.h>
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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29
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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30 #include "avcodec.h"
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31 #include "bytestream.h"
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226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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32
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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33 #define KMVC_KEYFRAME 0x80
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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34 #define KMVC_PALETTE 0x40
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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35 #define KMVC_METHOD 0x0F
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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36
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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37 /*
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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38 * Decoder context
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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39 */
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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40 typedef struct KmvcContext {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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41 AVCodecContext *avctx;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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42 AVFrame pic;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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43
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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44 int setpal;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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45 int palsize;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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46 uint32_t pal[256];
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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47 uint8_t *cur, *prev;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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48 uint8_t *frm0, *frm1;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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49 } KmvcContext;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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50
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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51 typedef struct BitBuf {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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52 int bits;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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53 int bitbuf;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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54 } BitBuf;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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55
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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56 #define BLK(data, x, y) data[(x) + (y) * 320]
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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57
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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58 #define kmvc_init_getbits(bb, src) bb.bits = 7; bb.bitbuf = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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59
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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60 #define kmvc_getbit(bb, src, res) {\
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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61 res = 0; \
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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62 if (bb.bitbuf & (1 << bb.bits)) res = 1; \
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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63 bb.bits--; \
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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64 if(bb.bits == -1) { \
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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65 bb.bitbuf = *src++; \
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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66 bb.bits = 7; \
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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67 } \
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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68 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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69
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70 static void kmvc_decode_intra_8x8(KmvcContext * ctx, const uint8_t * src, int w, int h)
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226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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71 {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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72 BitBuf bb;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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73 int res, val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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74 int i, j;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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75 int bx, by;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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76 int l0x, l1x, l0y, l1y;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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77 int mx, my;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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78
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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79 kmvc_init_getbits(bb, src);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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80
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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81 for (by = 0; by < h; by += 8)
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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82 for (bx = 0; bx < w; bx += 8) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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83 kmvc_getbit(bb, src, res);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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84 if (!res) { // fill whole 8x8 block
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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85 val = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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86 for (i = 0; i < 64; i++)
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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87 BLK(ctx->cur, bx + (i & 0x7), by + (i >> 3)) = val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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88 } else { // handle four 4x4 subblocks
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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89 for (i = 0; i < 4; i++) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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90 l0x = bx + (i & 1) * 4;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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91 l0y = by + (i & 2) * 2;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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92 kmvc_getbit(bb, src, res);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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93 if (!res) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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94 kmvc_getbit(bb, src, res);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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95 if (!res) { // fill whole 4x4 block
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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96 val = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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97 for (j = 0; j < 16; j++)
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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98 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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99 } else { // copy block from already decoded place
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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100 val = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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101 mx = val & 0xF;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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102 my = val >> 4;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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103 for (j = 0; j < 16; j++)
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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104 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) =
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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105 BLK(ctx->cur, l0x + (j & 3) - mx, l0y + (j >> 2) - my);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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106 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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107 } else { // descend to 2x2 sub-sub-blocks
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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108 for (j = 0; j < 4; j++) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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109 l1x = l0x + (j & 1) * 2;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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110 l1y = l0y + (j & 2);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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111 kmvc_getbit(bb, src, res);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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112 if (!res) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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113 kmvc_getbit(bb, src, res);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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114 if (!res) { // fill whole 2x2 block
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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115 val = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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116 BLK(ctx->cur, l1x, l1y) = val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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117 BLK(ctx->cur, l1x + 1, l1y) = val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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118 BLK(ctx->cur, l1x, l1y + 1) = val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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119 BLK(ctx->cur, l1x + 1, l1y + 1) = val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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120 } else { // copy block from already decoded place
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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121 val = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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122 mx = val & 0xF;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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123 my = val >> 4;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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124 BLK(ctx->cur, l1x, l1y) = BLK(ctx->cur, l1x - mx, l1y - my);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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125 BLK(ctx->cur, l1x + 1, l1y) =
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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126 BLK(ctx->cur, l1x + 1 - mx, l1y - my);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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127 BLK(ctx->cur, l1x, l1y + 1) =
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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128 BLK(ctx->cur, l1x - mx, l1y + 1 - my);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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129 BLK(ctx->cur, l1x + 1, l1y + 1) =
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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130 BLK(ctx->cur, l1x + 1 - mx, l1y + 1 - my);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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131 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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132 } else { // read values for block
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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133 BLK(ctx->cur, l1x, l1y) = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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134 BLK(ctx->cur, l1x + 1, l1y) = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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135 BLK(ctx->cur, l1x, l1y + 1) = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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136 BLK(ctx->cur, l1x + 1, l1y + 1) = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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137 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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138 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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139 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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140 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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141 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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142 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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143 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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144
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145 static void kmvc_decode_inter_8x8(KmvcContext * ctx, const uint8_t * src, int w, int h)
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226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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146 {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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147 BitBuf bb;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
148 int res, val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
149 int i, j;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
150 int bx, by;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
151 int l0x, l1x, l0y, l1y;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
152 int mx, my;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
153
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
154 kmvc_init_getbits(bb, src);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
155
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
156 for (by = 0; by < h; by += 8)
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
157 for (bx = 0; bx < w; bx += 8) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
158 kmvc_getbit(bb, src, res);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
159 if (!res) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
160 kmvc_getbit(bb, src, res);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
161 if (!res) { // fill whole 8x8 block
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
162 val = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
163 for (i = 0; i < 64; i++)
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
164 BLK(ctx->cur, bx + (i & 0x7), by + (i >> 3)) = val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
165 } else { // copy block from previous frame
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
166 for (i = 0; i < 64; i++)
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
167 BLK(ctx->cur, bx + (i & 0x7), by + (i >> 3)) =
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
168 BLK(ctx->prev, bx + (i & 0x7), by + (i >> 3));
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
169 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
170 } else { // handle four 4x4 subblocks
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
171 for (i = 0; i < 4; i++) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
172 l0x = bx + (i & 1) * 4;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
173 l0y = by + (i & 2) * 2;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
174 kmvc_getbit(bb, src, res);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
175 if (!res) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
176 kmvc_getbit(bb, src, res);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
177 if (!res) { // fill whole 4x4 block
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
178 val = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
179 for (j = 0; j < 16; j++)
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
180 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
181 } else { // copy block
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
182 val = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
183 mx = (val & 0xF) - 8;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
184 my = (val >> 4) - 8;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
185 for (j = 0; j < 16; j++)
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
186 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) =
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
187 BLK(ctx->prev, l0x + (j & 3) + mx, l0y + (j >> 2) + my);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
188 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
189 } else { // descend to 2x2 sub-sub-blocks
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
190 for (j = 0; j < 4; j++) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
191 l1x = l0x + (j & 1) * 2;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
192 l1y = l0y + (j & 2);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
193 kmvc_getbit(bb, src, res);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
194 if (!res) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
195 kmvc_getbit(bb, src, res);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
196 if (!res) { // fill whole 2x2 block
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
197 val = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
198 BLK(ctx->cur, l1x, l1y) = val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
199 BLK(ctx->cur, l1x + 1, l1y) = val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
200 BLK(ctx->cur, l1x, l1y + 1) = val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
201 BLK(ctx->cur, l1x + 1, l1y + 1) = val;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
202 } else { // copy block
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
203 val = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
204 mx = (val & 0xF) - 8;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
205 my = (val >> 4) - 8;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
206 BLK(ctx->cur, l1x, l1y) = BLK(ctx->prev, l1x + mx, l1y + my);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
207 BLK(ctx->cur, l1x + 1, l1y) =
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
208 BLK(ctx->prev, l1x + 1 + mx, l1y + my);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
209 BLK(ctx->cur, l1x, l1y + 1) =
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
210 BLK(ctx->prev, l1x + mx, l1y + 1 + my);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
211 BLK(ctx->cur, l1x + 1, l1y + 1) =
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
212 BLK(ctx->prev, l1x + 1 + mx, l1y + 1 + my);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
213 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
214 } else { // read values for block
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
215 BLK(ctx->cur, l1x, l1y) = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
216 BLK(ctx->cur, l1x + 1, l1y) = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
217 BLK(ctx->cur, l1x, l1y + 1) = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
218 BLK(ctx->cur, l1x + 1, l1y + 1) = *src++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
219 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
220 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
221 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
222 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
223 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
224 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
225 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
226
9355
54bc8a2727b0 Implement avcodec_decode_video2(), _audio3() and _subtitle2() which takes an
rbultje
parents: 8718
diff changeset
227 static int decode_frame(AVCodecContext * avctx, void *data, int *data_size, AVPacket *avpkt)
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
228 {
9355
54bc8a2727b0 Implement avcodec_decode_video2(), _audio3() and _subtitle2() which takes an
rbultje
parents: 8718
diff changeset
229 const uint8_t *buf = avpkt->data;
54bc8a2727b0 Implement avcodec_decode_video2(), _audio3() and _subtitle2() which takes an
rbultje
parents: 8718
diff changeset
230 int buf_size = avpkt->size;
4827
b3ee9a1526b0 Get rid of unnecessary pointer casts.
diego
parents: 4740
diff changeset
231 KmvcContext *const ctx = avctx->priv_data;
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
232 uint8_t *out, *src;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
233 int i;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
234 int header;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
235 int blocksize;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
236
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
237 if (ctx->pic.data[0])
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
238 avctx->release_buffer(avctx, &ctx->pic);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
239
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
240 ctx->pic.reference = 1;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
241 ctx->pic.buffer_hints = FF_BUFFER_HINTS_VALID;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
242 if (avctx->get_buffer(avctx, &ctx->pic) < 0) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
243 av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n");
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
244 return -1;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
245 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
246
3328
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
247 header = *buf++;
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
248
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
249 /* blocksize 127 is really palette change event */
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
250 if (buf[0] == 127) {
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
251 buf += 3;
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
252 for (i = 0; i < 127; i++) {
5089
bff60ecc02f9 Use AV_xx throughout libavcodec
ramiro
parents: 4962
diff changeset
253 ctx->pal[i + (header & 0x81)] = AV_RB24(buf);
3328
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
254 buf += 4;
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
255 }
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
256 buf -= 127 * 4 + 3;
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
257 }
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
258
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
259 if (header & KMVC_KEYFRAME) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
260 ctx->pic.key_frame = 1;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
261 ctx->pic.pict_type = FF_I_TYPE;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
262 } else {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
263 ctx->pic.key_frame = 0;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
264 ctx->pic.pict_type = FF_P_TYPE;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
265 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
266
3328
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
267 /* if palette has been changed, copy it from palctrl */
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
268 if (ctx->avctx->palctrl && ctx->avctx->palctrl->palette_changed) {
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
269 memcpy(ctx->pal, ctx->avctx->palctrl->palette, AVPALETTE_SIZE);
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
270 ctx->setpal = 1;
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
271 ctx->avctx->palctrl->palette_changed = 0;
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
272 }
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
273
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
274 if (header & KMVC_PALETTE) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
275 ctx->pic.palette_has_changed = 1;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
276 // palette starts from index 1 and has 127 entries
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
277 for (i = 1; i <= ctx->palsize; i++) {
5089
bff60ecc02f9 Use AV_xx throughout libavcodec
ramiro
parents: 4962
diff changeset
278 ctx->pal[i] = bytestream_get_be24(&buf);
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
279 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
280 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
281
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
282 if (ctx->setpal) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
283 ctx->setpal = 0;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
284 ctx->pic.palette_has_changed = 1;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
285 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
286
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
287 /* make the palette available on the way out */
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
288 memcpy(ctx->pic.data[1], ctx->pal, 1024);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
289
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
290 blocksize = *buf++;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
291
3328
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
292 if (blocksize != 8 && blocksize != 127) {
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
293 av_log(avctx, AV_LOG_ERROR, "Block size = %i\n", blocksize);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
294 return -1;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
295 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
296 memset(ctx->cur, 0, 320 * 200);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
297 switch (header & KMVC_METHOD) {
3328
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
298 case 0:
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
299 case 1: // used in palette changed event
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
300 memcpy(ctx->cur, ctx->prev, 320 * 200);
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
301 break;
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
302 case 3:
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
303 kmvc_decode_intra_8x8(ctx, buf, avctx->width, avctx->height);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
304 break;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
305 case 4:
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
306 kmvc_decode_inter_8x8(ctx, buf, avctx->width, avctx->height);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
307 break;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
308 default:
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
309 av_log(avctx, AV_LOG_ERROR, "Unknown compression method %i\n", header & KMVC_METHOD);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
310 return -1;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
311 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
312
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
313 out = ctx->pic.data[0];
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
314 src = ctx->cur;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
315 for (i = 0; i < avctx->height; i++) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
316 memcpy(out, src, avctx->width);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
317 src += 320;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
318 out += ctx->pic.linesize[0];
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
319 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
320
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
321 /* flip buffers */
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
322 if (ctx->cur == ctx->frm0) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
323 ctx->cur = ctx->frm1;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
324 ctx->prev = ctx->frm0;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
325 } else {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
326 ctx->cur = ctx->frm0;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
327 ctx->prev = ctx->frm1;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
328 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
329
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
330 *data_size = sizeof(AVFrame);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
331 *(AVFrame *) data = ctx->pic;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
332
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
333 /* always report that the buffer was completely consumed */
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
334 return buf_size;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
335 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
336
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
337
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
338
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
339 /*
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
340 * Init kmvc decoder
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
341 */
6517
48759bfbd073 Apply 'cold' attribute to init/uninit functions in libavcodec
zuxy
parents: 6218
diff changeset
342 static av_cold int decode_init(AVCodecContext * avctx)
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
343 {
4827
b3ee9a1526b0 Get rid of unnecessary pointer casts.
diego
parents: 4740
diff changeset
344 KmvcContext *const c = avctx->priv_data;
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
345 int i;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
346
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
347 c->avctx = avctx;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
348
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
349 if (avctx->width > 320 || avctx->height > 200) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
350 av_log(avctx, AV_LOG_ERROR, "KMVC supports frames <= 320x200\n");
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
351 return -1;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
352 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
353
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
354 c->frm0 = av_mallocz(320 * 200);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
355 c->frm1 = av_mallocz(320 * 200);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
356 c->cur = c->frm0;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
357 c->prev = c->frm1;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
358
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
359 for (i = 0; i < 256; i++) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
360 c->pal[i] = i * 0x10101;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
361 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
362
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
363 if (avctx->extradata_size < 12) {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
364 av_log(NULL, 0, "Extradata missing, decoding may not work properly...\n");
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
365 c->palsize = 127;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
366 } else {
4364
05e932ddaaa9 rename BE/LE_8/16/32 to AV_RL/B_8/16/32
alex
parents: 3947
diff changeset
367 c->palsize = AV_RL16(avctx->extradata + 10);
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
368 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
369
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
370 if (avctx->extradata_size == 1036) { // palette in extradata
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
371 uint8_t *src = avctx->extradata + 12;
3328
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
372 for (i = 0; i < 256; i++) {
4364
05e932ddaaa9 rename BE/LE_8/16/32 to AV_RL/B_8/16/32
alex
parents: 3947
diff changeset
373 c->pal[i] = AV_RL32(src);
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
374 src += 4;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
375 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
376 c->setpal = 1;
3328
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
377 if (c->avctx->palctrl) {
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
378 c->avctx->palctrl->palette_changed = 0;
1eb35b97c056 Palette support for newer KMVC
kostya
parents: 3253
diff changeset
379 }
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
380 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
381
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
382 avctx->pix_fmt = PIX_FMT_PAL8;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
383
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
384 return 0;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
385 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
386
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
387
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
388
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
389 /*
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
390 * Uninit kmvc decoder
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
391 */
6517
48759bfbd073 Apply 'cold' attribute to init/uninit functions in libavcodec
zuxy
parents: 6218
diff changeset
392 static av_cold int decode_end(AVCodecContext * avctx)
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
393 {
4827
b3ee9a1526b0 Get rid of unnecessary pointer casts.
diego
parents: 4740
diff changeset
394 KmvcContext *const c = avctx->priv_data;
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
395
3694
8765ee4eaa45 Drop unneeded checks before av_free() and change to av_freep() where it's more suitable.
kostya
parents: 3328
diff changeset
396 av_freep(&c->frm0);
8765ee4eaa45 Drop unneeded checks before av_free() and change to av_freep() where it's more suitable.
kostya
parents: 3328
diff changeset
397 av_freep(&c->frm1);
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
398 if (c->pic.data[0])
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
399 avctx->release_buffer(avctx, &c->pic);
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
400
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
401 return 0;
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
402 }
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
403
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
404 AVCodec kmvc_decoder = {
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
405 "kmvc",
11560
8a4984c5cacc Define AVMediaType enum, and use it instead of enum CodecType, which
stefano
parents: 9806
diff changeset
406 AVMEDIA_TYPE_VIDEO,
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
407 CODEC_ID_KMVC,
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
408 sizeof(KmvcContext),
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
409 decode_init,
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
410 NULL,
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
411 decode_end,
6712
5b3acf9fd50a Add long names to AVCodec declarations.
diego
parents: 6517
diff changeset
412 decode_frame,
9806
9ab7ba20202c kmvc decoder uses get_buffer, set CODEC_CAP_DR1
bcoudurier
parents: 9553
diff changeset
413 CODEC_CAP_DR1,
7040
e943e1409077 Make AVCodec long_names definition conditional depending on CONFIG_SMALL.
stefano
parents: 6712
diff changeset
414 .long_name = NULL_IF_CONFIG_SMALL("Karl Morton's video codec"),
3253
226ffbb6fd02 KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff changeset
415 };