annotate ppc/util_altivec.h @ 9127:5d2f8632d417 libavcodec

100l, interplayvideo uses 8x8 blocks, so call the 8x8 put_pixels_tab function instead of the 16x16 one. Seems to fix decoding on PPC.
author reimar
date Wed, 04 Mar 2009 18:18:49 +0000
parents e9d9d946f213
children 7dd2a45249a9
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1 /*
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2 * This file is part of FFmpeg.
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3 *
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4 * FFmpeg is free software; you can redistribute it and/or
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5 * modify it under the terms of the GNU Lesser General Public
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6 * License as published by the Free Software Foundation; either
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7 * version 2.1 of the License, or (at your option) any later version.
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8 *
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9 * FFmpeg is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 * Lesser General Public License for more details.
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13 *
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14 * You should have received a copy of the GNU Lesser General Public
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15 * License along with FFmpeg; if not, write to the Free Software
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16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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17 */
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18
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19 /**
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20 * @file libavcodec/ppc/util_altivec.h
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21 * Contains misc utility macros and inline functions
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22 */
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23
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24 #ifndef AVCODEC_PPC_UTIL_ALTIVEC_H
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25 #define AVCODEC_PPC_UTIL_ALTIVEC_H
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26
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27 #include <stdint.h>
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28
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29 #include "config.h"
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30
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31 #if HAVE_ALTIVEC_H
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32 #include <altivec.h>
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33 #endif
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34
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35 // used to build registers permutation vectors (vcprm)
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36 // the 's' are for words in the _s_econd vector
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37 #define WORD_0 0x00,0x01,0x02,0x03
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38 #define WORD_1 0x04,0x05,0x06,0x07
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39 #define WORD_2 0x08,0x09,0x0a,0x0b
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40 #define WORD_3 0x0c,0x0d,0x0e,0x0f
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41 #define WORD_s0 0x10,0x11,0x12,0x13
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42 #define WORD_s1 0x14,0x15,0x16,0x17
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43 #define WORD_s2 0x18,0x19,0x1a,0x1b
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44 #define WORD_s3 0x1c,0x1d,0x1e,0x1f
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45
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46 #define vcprm(a,b,c,d) (const vector unsigned char){WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d}
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47 #define vcii(a,b,c,d) (const vector float){FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d}
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48
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49 // vcprmle is used to keep the same index as in the SSE version.
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50 // it's the same as vcprm, with the index inversed
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51 // ('le' is Little Endian)
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52 #define vcprmle(a,b,c,d) vcprm(d,c,b,a)
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53
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54 // used to build inverse/identity vectors (vcii)
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55 // n is _n_egative, p is _p_ositive
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56 #define FLOAT_n -1.
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57 #define FLOAT_p 1.
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58
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59
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60 // Transpose 8x8 matrix of 16-bit elements (in-place)
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61 #define TRANSPOSE8(a,b,c,d,e,f,g,h) \
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62 do { \
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63 vector signed short A1, B1, C1, D1, E1, F1, G1, H1; \
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64 vector signed short A2, B2, C2, D2, E2, F2, G2, H2; \
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65 \
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66 A1 = vec_mergeh (a, e); \
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67 B1 = vec_mergel (a, e); \
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68 C1 = vec_mergeh (b, f); \
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69 D1 = vec_mergel (b, f); \
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70 E1 = vec_mergeh (c, g); \
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71 F1 = vec_mergel (c, g); \
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72 G1 = vec_mergeh (d, h); \
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73 H1 = vec_mergel (d, h); \
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74 \
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75 A2 = vec_mergeh (A1, E1); \
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76 B2 = vec_mergel (A1, E1); \
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77 C2 = vec_mergeh (B1, F1); \
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78 D2 = vec_mergel (B1, F1); \
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79 E2 = vec_mergeh (C1, G1); \
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80 F2 = vec_mergel (C1, G1); \
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81 G2 = vec_mergeh (D1, H1); \
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82 H2 = vec_mergel (D1, H1); \
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83 \
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84 a = vec_mergeh (A2, E2); \
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85 b = vec_mergel (A2, E2); \
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86 c = vec_mergeh (B2, F2); \
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87 d = vec_mergel (B2, F2); \
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88 e = vec_mergeh (C2, G2); \
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89 f = vec_mergel (C2, G2); \
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90 g = vec_mergeh (D2, H2); \
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91 h = vec_mergel (D2, H2); \
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92 } while (0)
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93
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94
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95 /** \brief loads unaligned vector \a *src with offset \a offset
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96 and returns it */
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97 static inline vector unsigned char unaligned_load(int offset, uint8_t *src)
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98 {
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99 register vector unsigned char first = vec_ld(offset, src);
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100 register vector unsigned char second = vec_ld(offset+15, src);
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101 register vector unsigned char mask = vec_lvsl(offset, src);
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102 return vec_perm(first, second, mask);
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103 }
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104
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105 #endif /* AVCODEC_PPC_UTIL_ALTIVEC_H */