Mercurial > libavcodec.hg
annotate kmvc.c @ 3625:8042fcb3a62a libavcodec
move the +400 out of the innermost loop
author | michael |
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date | Fri, 25 Aug 2006 13:46:56 +0000 |
parents | 1eb35b97c056 |
children | 8765ee4eaa45 |
rev | line source |
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3253
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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1 /* |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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2 * KMVC decoder |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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3 * Copyright (c) 2006 Konstantin Shishkov |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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4 * |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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5 * This library is free software; you can redistribute it and/or |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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6 * modify it under the terms of the GNU Lesser General Public |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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7 * License as published by the Free Software Foundation; either |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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8 * version 2 of the License, or (at your option) any later version. |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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9 * |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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10 * This library is distributed in the hope that it will be useful, |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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13 * Lesser General Public License for more details. |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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14 * |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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15 * You should have received a copy of the GNU Lesser General Public |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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16 * License along with this library; if not, write to the Free Software |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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18 * |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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19 */ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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20 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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21 /** |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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22 * @file kmvc.c |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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23 * Karl Morton's Video Codec decoder |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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24 */ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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25 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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26 #include <stdio.h> |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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27 #include <stdlib.h> |
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28 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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29 #include "common.h" |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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30 #include "avcodec.h" |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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31 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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32 #define KMVC_KEYFRAME 0x80 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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33 #define KMVC_PALETTE 0x40 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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34 #define KMVC_METHOD 0x0F |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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35 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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36 /* |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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37 * Decoder context |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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38 */ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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39 typedef struct KmvcContext { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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40 AVCodecContext *avctx; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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41 AVFrame pic; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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42 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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43 int setpal; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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44 int palsize; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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45 uint32_t pal[256]; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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46 uint8_t *cur, *prev; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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47 uint8_t *frm0, *frm1; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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48 } KmvcContext; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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49 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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50 typedef struct BitBuf { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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51 int bits; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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52 int bitbuf; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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53 } BitBuf; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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54 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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55 #define BLK(data, x, y) data[(x) + (y) * 320] |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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56 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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57 #define kmvc_init_getbits(bb, src) bb.bits = 7; bb.bitbuf = *src++; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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58 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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59 #define kmvc_getbit(bb, src, res) {\ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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60 res = 0; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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61 if (bb.bitbuf & (1 << bb.bits)) res = 1; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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62 bb.bits--; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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63 if(bb.bits == -1) { \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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64 bb.bitbuf = *src++; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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65 bb.bits = 7; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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66 } \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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67 } |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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68 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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69 static void kmvc_decode_intra_8x8(KmvcContext * ctx, uint8_t * src, int w, int h) |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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70 { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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71 BitBuf bb; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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72 int res, val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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73 int i, j; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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74 int bx, by; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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75 int l0x, l1x, l0y, l1y; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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76 int mx, my; |
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77 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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78 kmvc_init_getbits(bb, src); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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79 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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80 for (by = 0; by < h; by += 8) |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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81 for (bx = 0; bx < w; bx += 8) { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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82 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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83 if (!res) { // fill whole 8x8 block |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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84 val = *src++; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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85 for (i = 0; i < 64; i++) |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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86 BLK(ctx->cur, bx + (i & 0x7), by + (i >> 3)) = val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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87 } else { // handle four 4x4 subblocks |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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88 for (i = 0; i < 4; i++) { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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89 l0x = bx + (i & 1) * 4; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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90 l0y = by + (i & 2) * 2; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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91 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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92 if (!res) { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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93 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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94 if (!res) { // fill whole 4x4 block |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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95 val = *src++; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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96 for (j = 0; j < 16; j++) |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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97 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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98 } else { // copy block from already decoded place |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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99 val = *src++; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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100 mx = val & 0xF; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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101 my = val >> 4; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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102 for (j = 0; j < 16; j++) |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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103 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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104 BLK(ctx->cur, l0x + (j & 3) - mx, l0y + (j >> 2) - my); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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105 } |
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106 } else { // descend to 2x2 sub-sub-blocks |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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107 for (j = 0; j < 4; j++) { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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108 l1x = l0x + (j & 1) * 2; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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109 l1y = l0y + (j & 2); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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110 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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111 if (!res) { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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112 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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113 if (!res) { // fill whole 2x2 block |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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114 val = *src++; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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115 BLK(ctx->cur, l1x, l1y) = val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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116 BLK(ctx->cur, l1x + 1, l1y) = val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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117 BLK(ctx->cur, l1x, l1y + 1) = val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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118 BLK(ctx->cur, l1x + 1, l1y + 1) = val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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119 } else { // copy block from already decoded place |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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120 val = *src++; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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121 mx = val & 0xF; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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122 my = val >> 4; |
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123 BLK(ctx->cur, l1x, l1y) = BLK(ctx->cur, l1x - mx, l1y - my); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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124 BLK(ctx->cur, l1x + 1, l1y) = |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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125 BLK(ctx->cur, l1x + 1 - mx, l1y - my); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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126 BLK(ctx->cur, l1x, l1y + 1) = |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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127 BLK(ctx->cur, l1x - mx, l1y + 1 - my); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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128 BLK(ctx->cur, l1x + 1, l1y + 1) = |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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129 BLK(ctx->cur, l1x + 1 - mx, l1y + 1 - my); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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130 } |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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131 } else { // read values for block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
132 BLK(ctx->cur, l1x, l1y) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
133 BLK(ctx->cur, l1x + 1, l1y) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
134 BLK(ctx->cur, l1x, l1y + 1) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
135 BLK(ctx->cur, l1x + 1, l1y + 1) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
136 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
137 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
138 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
139 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
140 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
141 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
142 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
143 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
144 static void kmvc_decode_inter_8x8(KmvcContext * ctx, uint8_t * src, int w, int h) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
145 { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
146 BitBuf bb; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
147 int res, val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
148 int i, j; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
149 int bx, by; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
150 int l0x, l1x, l0y, l1y; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
151 int mx, my; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
152 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
153 kmvc_init_getbits(bb, src); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
154 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
155 for (by = 0; by < h; by += 8) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
156 for (bx = 0; bx < w; bx += 8) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
157 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
158 if (!res) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
159 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
160 if (!res) { // fill whole 8x8 block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
161 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
162 for (i = 0; i < 64; i++) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
163 BLK(ctx->cur, bx + (i & 0x7), by + (i >> 3)) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
164 } else { // copy block from previous frame |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
165 for (i = 0; i < 64; i++) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
166 BLK(ctx->cur, bx + (i & 0x7), by + (i >> 3)) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
167 BLK(ctx->prev, bx + (i & 0x7), by + (i >> 3)); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
168 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
169 } else { // handle four 4x4 subblocks |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
170 for (i = 0; i < 4; i++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
171 l0x = bx + (i & 1) * 4; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
172 l0y = by + (i & 2) * 2; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
173 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
174 if (!res) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
175 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
176 if (!res) { // fill whole 4x4 block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
177 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
178 for (j = 0; j < 16; j++) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
179 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
180 } else { // copy block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
181 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
182 mx = (val & 0xF) - 8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
183 my = (val >> 4) - 8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
184 for (j = 0; j < 16; j++) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
185 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
186 BLK(ctx->prev, l0x + (j & 3) + mx, l0y + (j >> 2) + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
187 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
188 } else { // descend to 2x2 sub-sub-blocks |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
189 for (j = 0; j < 4; j++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
190 l1x = l0x + (j & 1) * 2; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
191 l1y = l0y + (j & 2); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
192 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
193 if (!res) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
194 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
195 if (!res) { // fill whole 2x2 block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
196 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
197 BLK(ctx->cur, l1x, l1y) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
198 BLK(ctx->cur, l1x + 1, l1y) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
199 BLK(ctx->cur, l1x, l1y + 1) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
200 BLK(ctx->cur, l1x + 1, l1y + 1) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
201 } else { // copy block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
202 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
203 mx = (val & 0xF) - 8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
204 my = (val >> 4) - 8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
205 BLK(ctx->cur, l1x, l1y) = BLK(ctx->prev, l1x + mx, l1y + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
206 BLK(ctx->cur, l1x + 1, l1y) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
207 BLK(ctx->prev, l1x + 1 + mx, l1y + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
208 BLK(ctx->cur, l1x, l1y + 1) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
209 BLK(ctx->prev, l1x + mx, l1y + 1 + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
210 BLK(ctx->cur, l1x + 1, l1y + 1) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
211 BLK(ctx->prev, l1x + 1 + mx, l1y + 1 + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
212 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
213 } else { // read values for block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
214 BLK(ctx->cur, l1x, l1y) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
215 BLK(ctx->cur, l1x + 1, l1y) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
216 BLK(ctx->cur, l1x, l1y + 1) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
217 BLK(ctx->cur, l1x + 1, l1y + 1) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
218 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
219 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
220 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
221 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
222 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
223 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
224 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
225 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
226 static int decode_frame(AVCodecContext * avctx, void *data, int *data_size, uint8_t * buf, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
227 int buf_size) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
228 { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
229 KmvcContext *const ctx = (KmvcContext *) avctx->priv_data; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
230 uint8_t *out, *src; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
231 int i; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
232 int header; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
233 int blocksize; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
234 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
235 if (ctx->pic.data[0]) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
236 avctx->release_buffer(avctx, &ctx->pic); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
237 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
238 ctx->pic.reference = 1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
239 ctx->pic.buffer_hints = FF_BUFFER_HINTS_VALID; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
240 if (avctx->get_buffer(avctx, &ctx->pic) < 0) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
241 av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n"); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
242 return -1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
243 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
244 |
3328 | 245 header = *buf++; |
246 | |
247 /* blocksize 127 is really palette change event */ | |
248 if (buf[0] == 127) { | |
249 buf += 3; | |
250 for (i = 0; i < 127; i++) { | |
251 ctx->pal[i + (header & 0x81)] = (buf[0] << 16) | (buf[1] << 8) | buf[2]; | |
252 buf += 4; | |
253 } | |
254 buf -= 127 * 4 + 3; | |
255 } | |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
256 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
257 if (header & KMVC_KEYFRAME) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
258 ctx->pic.key_frame = 1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
259 ctx->pic.pict_type = FF_I_TYPE; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
260 } else { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
261 ctx->pic.key_frame = 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
262 ctx->pic.pict_type = FF_P_TYPE; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
263 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
264 |
3328 | 265 /* if palette has been changed, copy it from palctrl */ |
266 if (ctx->avctx->palctrl && ctx->avctx->palctrl->palette_changed) { | |
267 memcpy(ctx->pal, ctx->avctx->palctrl->palette, AVPALETTE_SIZE); | |
268 ctx->setpal = 1; | |
269 ctx->avctx->palctrl->palette_changed = 0; | |
270 } | |
271 | |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
272 if (header & KMVC_PALETTE) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
273 ctx->pic.palette_has_changed = 1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
274 // palette starts from index 1 and has 127 entries |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
275 for (i = 1; i <= ctx->palsize; i++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
276 ctx->pal[i] = (buf[0] << 16) | (buf[1] << 8) | buf[2]; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
277 buf += 3; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
278 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
279 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
280 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
281 if (ctx->setpal) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
282 ctx->setpal = 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
283 ctx->pic.palette_has_changed = 1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
284 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
285 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
286 /* make the palette available on the way out */ |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
287 memcpy(ctx->pic.data[1], ctx->pal, 1024); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
288 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
289 blocksize = *buf++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
290 |
3328 | 291 if (blocksize != 8 && blocksize != 127) { |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
292 av_log(avctx, AV_LOG_ERROR, "Block size = %i\n", blocksize); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
293 return -1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
294 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
295 memset(ctx->cur, 0, 320 * 200); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
296 switch (header & KMVC_METHOD) { |
3328 | 297 case 0: |
298 case 1: // used in palette changed event | |
299 memcpy(ctx->cur, ctx->prev, 320 * 200); | |
300 break; | |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
301 case 3: |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
302 kmvc_decode_intra_8x8(ctx, buf, avctx->width, avctx->height); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
303 break; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
304 case 4: |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
305 kmvc_decode_inter_8x8(ctx, buf, avctx->width, avctx->height); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
306 break; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
307 default: |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
308 av_log(avctx, AV_LOG_ERROR, "Unknown compression method %i\n", header & KMVC_METHOD); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
309 return -1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
310 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
311 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
312 out = ctx->pic.data[0]; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
313 src = ctx->cur; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
314 for (i = 0; i < avctx->height; i++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
315 memcpy(out, src, avctx->width); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
316 src += 320; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
317 out += ctx->pic.linesize[0]; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
318 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
319 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
320 /* flip buffers */ |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
321 if (ctx->cur == ctx->frm0) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
322 ctx->cur = ctx->frm1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
323 ctx->prev = ctx->frm0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
324 } else { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
325 ctx->cur = ctx->frm0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
326 ctx->prev = ctx->frm1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
327 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
328 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
329 *data_size = sizeof(AVFrame); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
330 *(AVFrame *) data = ctx->pic; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
331 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
332 /* always report that the buffer was completely consumed */ |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
333 return buf_size; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
334 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
335 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
336 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
337 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
338 /* |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
339 * Init kmvc decoder |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
340 */ |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
341 static int decode_init(AVCodecContext * avctx) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
342 { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
343 KmvcContext *const c = (KmvcContext *) avctx->priv_data; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
344 int i; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
345 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
346 c->avctx = avctx; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
347 avctx->has_b_frames = 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
348 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
349 c->pic.data[0] = NULL; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
350 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
351 if (avctx->width > 320 || avctx->height > 200) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
352 av_log(avctx, AV_LOG_ERROR, "KMVC supports frames <= 320x200\n"); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
353 return -1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
354 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
355 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
356 c->frm0 = av_mallocz(320 * 200); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
357 c->frm1 = av_mallocz(320 * 200); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
358 c->cur = c->frm0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
359 c->prev = c->frm1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
360 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
361 for (i = 0; i < 256; i++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
362 c->pal[i] = i * 0x10101; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
363 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
364 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
365 if (avctx->extradata_size < 12) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
366 av_log(NULL, 0, "Extradata missing, decoding may not work properly...\n"); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
367 c->palsize = 127; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
368 } else { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
369 c->palsize = LE_16(avctx->extradata + 10); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
370 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
371 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
372 if (avctx->extradata_size == 1036) { // palette in extradata |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
373 uint8_t *src = avctx->extradata + 12; |
3328 | 374 for (i = 0; i < 256; i++) { |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
375 c->pal[i] = LE_32(src); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
376 src += 4; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
377 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
378 c->setpal = 1; |
3328 | 379 if (c->avctx->palctrl) { |
380 c->avctx->palctrl->palette_changed = 0; | |
381 } | |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
382 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
383 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
384 avctx->pix_fmt = PIX_FMT_PAL8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
385 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
386 return 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
387 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
388 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
389 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
390 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
391 /* |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
392 * Uninit kmvc decoder |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
393 */ |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
394 static int decode_end(AVCodecContext * avctx) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
395 { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
396 KmvcContext *const c = (KmvcContext *) avctx->priv_data; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
397 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
398 if (c->frm0) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
399 av_free(c->frm0); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
400 if (c->frm1) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
401 av_free(c->frm1); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
402 if (c->pic.data[0]) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
403 avctx->release_buffer(avctx, &c->pic); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
404 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
405 return 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
406 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
407 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
408 AVCodec kmvc_decoder = { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
409 "kmvc", |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
410 CODEC_TYPE_VIDEO, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
411 CODEC_ID_KMVC, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
412 sizeof(KmvcContext), |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
413 decode_init, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
414 NULL, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
415 decode_end, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
416 decode_frame |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
417 }; |