0
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1 /*
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2 * AC3 decoder
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3 * Copyright (c) 2001 Gerard Lantau.
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4 *
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5 * This program is free software; you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation; either version 2 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program; if not, write to the Free Software
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17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 */
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19 #include "avcodec.h"
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20 #include "libac3/ac3.h"
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21
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22 /* currently, I use libac3 which is Copyright (C) Aaron Holtzman and
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23 released under the GPL license. I may reimplement it someday... */
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24 typedef struct AC3DecodeState {
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25 UINT8 inbuf[4096]; /* input buffer */
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26 UINT8 *inbuf_ptr;
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27 int frame_size;
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28 int flags;
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29 ac3_state_t state;
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30 } AC3DecodeState;
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31
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32 static int ac3_decode_init(AVCodecContext *avctx)
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33 {
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34 AC3DecodeState *s = avctx->priv_data;
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35
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36 ac3_init ();
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37 s->inbuf_ptr = s->inbuf;
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38 s->frame_size = 0;
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39 return 0;
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40 }
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41
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42 stream_samples_t samples;
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43
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44 /**** the following two functions comes from ac3dec */
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45 static inline int blah (int32_t i)
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46 {
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47 if (i > 0x43c07fff)
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48 return 32767;
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49 else if (i < 0x43bf8000)
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50 return -32768;
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51 else
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52 return i - 0x43c00000;
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53 }
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54
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55 static inline void float_to_int (float * _f, INT16 * s16)
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56 {
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57 int i;
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58 int32_t * f = (int32_t *) _f; // XXX assumes IEEE float format
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59
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60 for (i = 0; i < 256; i++) {
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61 s16[2*i] = blah (f[i]);
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62 s16[2*i+1] = blah (f[i+256]);
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63 }
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64 }
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65
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66 static inline void float_to_int_mono (float * _f, INT16 * s16)
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67 {
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68 int i;
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69 int32_t * f = (int32_t *) _f; // XXX assumes IEEE float format
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70
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71 for (i = 0; i < 256; i++) {
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72 s16[i] = blah (f[i]);
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73 }
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74 }
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75
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76 /**** end */
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77
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78 #define HEADER_SIZE 7
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79
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80 static int ac3_decode_frame(AVCodecContext *avctx,
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81 void *data, int *data_size,
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82 UINT8 *buf, int buf_size)
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83 {
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84 AC3DecodeState *s = avctx->priv_data;
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85 UINT8 *buf_ptr;
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86 int flags, i, len;
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87 int sample_rate, bit_rate;
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88 short *out_samples = data;
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89 float level;
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90
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91 *data_size = 0;
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92 buf_ptr = buf;
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93 while (buf_size > 0) {
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94 len = s->inbuf_ptr - s->inbuf;
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95 if (s->frame_size == 0) {
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96 /* no header seen : find one. We need at least 7 bytes to parse it */
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97 len = HEADER_SIZE - len;
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98 if (len > buf_size)
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99 len = buf_size;
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100 memcpy(s->inbuf_ptr, buf_ptr, len);
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101 buf_ptr += len;
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102 s->inbuf_ptr += len;
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103 buf_size -= len;
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104 if ((s->inbuf_ptr - s->inbuf) == HEADER_SIZE) {
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105 len = ac3_syncinfo (s->inbuf, &s->flags, &sample_rate, &bit_rate);
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106 if (len == 0) {
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107 /* no sync found : move by one byte (inefficient, but simple!) */
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108 memcpy(s->inbuf, s->inbuf + 1, HEADER_SIZE - 1);
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109 s->inbuf_ptr--;
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110 } else {
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111 s->frame_size = len;
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112 /* update codec info */
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113 avctx->sample_rate = sample_rate;
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114 if ((s->flags & AC3_CHANNEL_MASK) == AC3_MONO)
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115 avctx->channels = 1;
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116 else
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117 avctx->channels = 2;
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118 avctx->bit_rate = bit_rate;
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119 }
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120 }
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121 } else if (len < s->frame_size) {
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122 len = s->frame_size - len;
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123 if (len > buf_size)
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124 len = buf_size;
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125
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126 memcpy(s->inbuf_ptr, buf_ptr, len);
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127 buf_ptr += len;
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128 s->inbuf_ptr += len;
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129 buf_size -= len;
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130 } else {
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131 if (avctx->channels == 1)
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132 flags = AC3_MONO;
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133 else
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134 flags = AC3_STEREO;
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135
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136 flags |= AC3_ADJUST_LEVEL;
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137 level = 1;
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138 if (ac3_frame (&s->state, s->inbuf, &flags, &level, 384)) {
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139 fail:
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140 s->inbuf_ptr = s->inbuf;
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141 s->frame_size = 0;
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142 continue;
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143 }
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144 for (i = 0; i < 6; i++) {
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145 if (ac3_block (&s->state))
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146 goto fail;
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147 if (avctx->channels == 1)
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148 float_to_int_mono (*samples, out_samples + i * 256);
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149 else
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150 float_to_int (*samples, out_samples + i * 512);
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151 }
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152 s->inbuf_ptr = s->inbuf;
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153 s->frame_size = 0;
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154 *data_size = 6 * avctx->channels * 256 * sizeof(INT16);
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155 break;
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156 }
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157 }
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158 return buf_ptr - buf;
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159 }
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160
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161 static int ac3_decode_end(AVCodecContext *s)
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162 {
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163 return 0;
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164 }
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165
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166 AVCodec ac3_decoder = {
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167 "ac3",
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168 CODEC_TYPE_AUDIO,
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169 CODEC_ID_AC3,
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170 sizeof(AC3DecodeState),
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171 ac3_decode_init,
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172 NULL,
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173 ac3_decode_end,
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174 ac3_decode_frame,
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175 };
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