annotate vorbis.c @ 10386:98501365c3aa libavcodec

Add an execute2 function that is more flexible and allows to use parallel processing with jobs > threads without wasting too much memory. It also avoids needing a separate int array when the only additional data the jobs needs is a single int running from 0 to count-1.
author reimar
date Mon, 12 Oct 2009 11:35:35 +0000
parents 7bfcc66f807d
children 7dd2a45249a9
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1 /**
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2 * @file libavcodec/vorbis.c
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3 * Common code for Vorbis I encoder and decoder
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4 * @author Denes Balatoni ( dbalatoni programozo hu )
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5 *
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6 * This file is part of FFmpeg.
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7 *
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8 * FFmpeg is free software; you can redistribute it and/or
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9 * modify it under the terms of the GNU Lesser General Public
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10 * License as published by the Free Software Foundation; either
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11 * version 2.1 of the License, or (at your option) any later version.
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12 *
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13 * FFmpeg is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 * Lesser General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU Lesser General Public
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19 * License along with FFmpeg; if not, write to the Free Software
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20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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21 */
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22
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23 #undef V_DEBUG
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24 //#define V_DEBUG
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25
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26 #define ALT_BITSTREAM_READER_LE
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27 #include "avcodec.h"
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28 #include "get_bits.h"
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29
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30 #include "vorbis.h"
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31
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32
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33 /* Helper functions */
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34
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35 // x^(1/n)
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36 unsigned int ff_vorbis_nth_root(unsigned int x, unsigned int n)
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37 {
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38 unsigned int ret = 0, i, j;
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39
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40 do {
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41 ++ret;
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42 for (i = 0, j = ret; i < n - 1; i++)
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43 j *= ret;
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44 } while (j <= x);
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45
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46 return ret - 1;
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47 }
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48
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49 // Generate vlc codes from vorbis huffman code lengths
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50
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51 // the two bits[p] > 32 checks should be redundant, all calling code should
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52 // already ensure that, but since it allows overwriting the stack it seems
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53 // reasonable to check redundantly.
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54 int ff_vorbis_len2vlc(uint8_t *bits, uint32_t *codes, uint_fast32_t num)
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55 {
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56 uint_fast32_t exit_at_level[33] = {
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57 404, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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58 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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59
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60 uint_fast8_t i, j;
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61 uint_fast32_t code, p;
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62
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63 #ifdef V_DEBUG
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64 GetBitContext gb;
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65 #endif
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66
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67 for (p = 0; (bits[p] == 0) && (p < num); ++p)
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68 ;
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69 if (p == num) {
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70 // av_log(vc->avccontext, AV_LOG_INFO, "An empty codebook. Heh?! \n");
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71 return 0;
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72 }
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73
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74 codes[p] = 0;
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75 if (bits[p] > 32)
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76 return 1;
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77 for (i = 0; i < bits[p]; ++i)
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78 exit_at_level[i+1] = 1 << i;
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79
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80 #ifdef V_DEBUG
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81 av_log(NULL, AV_LOG_INFO, " %d. of %d code len %d code %d - ", p, num, bits[p], codes[p]);
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82 init_get_bits(&gb, (uint_fast8_t *)&codes[p], bits[p]);
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83 for (i = 0; i < bits[p]; ++i)
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84 av_log(NULL, AV_LOG_INFO, "%s", get_bits1(&gb) ? "1" : "0");
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85 av_log(NULL, AV_LOG_INFO, "\n");
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86 #endif
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87
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88 ++p;
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89
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90 for (; p < num; ++p) {
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91 if (bits[p] > 32)
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92 return 1;
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93 if (bits[p] == 0)
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94 continue;
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95 // find corresponding exit(node which the tree can grow further from)
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96 for (i = bits[p]; i > 0; --i)
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97 if (exit_at_level[i])
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98 break;
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99 if (!i) // overspecified tree
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100 return 1;
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101 code = exit_at_level[i];
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102 exit_at_level[i] = 0;
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103 // construct code (append 0s to end) and introduce new exits
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104 for (j = i + 1 ;j <= bits[p]; ++j)
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105 exit_at_level[j] = code + (1 << (j - 1));
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106 codes[p] = code;
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107
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108 #ifdef V_DEBUG
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109 av_log(NULL, AV_LOG_INFO, " %d. code len %d code %d - ", p, bits[p], codes[p]);
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110 init_get_bits(&gb, (uint_fast8_t *)&codes[p], bits[p]);
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111 for (i = 0; i < bits[p]; ++i)
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112 av_log(NULL, AV_LOG_INFO, "%s", get_bits1(&gb) ? "1" : "0");
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113 av_log(NULL, AV_LOG_INFO, "\n");
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114 #endif
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115
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116 }
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117
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118 //no exits should be left (underspecified tree - ie. unused valid vlcs - not allowed by SPEC)
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119 for (p = 1; p < 33; p++)
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120 if (exit_at_level[p])
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121 return 1;
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122
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123 return 0;
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124 }
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125
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126 void ff_vorbis_ready_floor1_list(vorbis_floor1_entry * list, int values)
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127 {
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128 int i;
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129 list[0].sort = 0;
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130 list[1].sort = 1;
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131 for (i = 2; i < values; i++) {
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132 int j;
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133 list[i].low = 0;
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134 list[i].high = 1;
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135 list[i].sort = i;
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136 for (j = 2; j < i; j++) {
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137 int tmp = list[j].x;
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138 if (tmp < list[i].x) {
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139 if (tmp > list[list[i].low].x)
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140 list[i].low = j;
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141 } else {
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142 if (tmp < list[list[i].high].x)
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143 list[i].high = j;
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144 }
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145 }
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146 }
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147 for (i = 0; i < values - 1; i++) {
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148 int j;
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149 for (j = i + 1; j < values; j++) {
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150 if (list[list[i].sort].x > list[list[j].sort].x) {
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151 int tmp = list[i].sort;
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152 list[i].sort = list[j].sort;
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153 list[j].sort = tmp;
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154 }
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155 }
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156 }
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157 }
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158
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159 static inline void render_line_unrolled(intptr_t x, intptr_t y, int x1,
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160 intptr_t sy, int ady, int adx,
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161 float *buf)
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162 {
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163 int err = -adx;
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164 x -= x1 - 1;
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165 buf += x1 - 1;
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166 while (++x < 0) {
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167 err += ady;
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168 if (err >= 0) {
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169 err += ady - adx;
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170 y += sy;
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171 buf[x++] = ff_vorbis_floor1_inverse_db_table[y];
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172 }
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173 buf[x] = ff_vorbis_floor1_inverse_db_table[y];
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174 }
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175 if (x <= 0) {
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176 if (err + ady >= 0)
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177 y += sy;
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178 buf[x] = ff_vorbis_floor1_inverse_db_table[y];
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179 }
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180 }
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181
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182 static void render_line(int x0, int y0, int x1, int y1, float *buf)
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183 {
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184 int dy = y1 - y0;
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185 int adx = x1 - x0;
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186 int ady = FFABS(dy);
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187 int sy = dy < 0 ? -1 : 1;
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188 buf[x0] = ff_vorbis_floor1_inverse_db_table[y0];
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189 if (ady*2 <= adx) { // optimized common case
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190 render_line_unrolled(x0, y0, x1, sy, ady, adx, buf);
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191 } else {
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192 int base = dy / adx;
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193 int x = x0;
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194 int y = y0;
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195 int err = -adx;
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196 ady -= FFABS(base) * adx;
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197 while (++x < x1) {
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198 y += base;
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199 err += ady;
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200 if (err >= 0) {
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201 err -= adx;
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202 y += sy;
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203 }
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204 buf[x] = ff_vorbis_floor1_inverse_db_table[y];
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205 }
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206 }
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207 }
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208
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209 void ff_vorbis_floor1_render_list(vorbis_floor1_entry * list, int values,
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210 uint_fast16_t *y_list, int *flag,
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211 int multiplier, float *out, int samples)
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212 {
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213 int lx, ly, i;
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214 lx = 0;
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215 ly = y_list[0] * multiplier;
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216 for (i = 1; i < values; i++) {
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217 int pos = list[i].sort;
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218 if (flag[pos]) {
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219 int x1 = list[pos].x;
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220 int y1 = y_list[pos] * multiplier;
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221 if (lx < samples)
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222 render_line(lx, ly, FFMIN(x1,samples), y1, out);
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223 lx = x1;
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224 ly = y1;
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225 }
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226 if (lx >= samples)
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227 break;
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228 }
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229 if (lx < samples)
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230 render_line(lx, ly, samples, ly, out);
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231 }