Mercurial > libavcodec.hg
annotate ra288.c @ 7196:ab345b7d32ed libavcodec
Remove unused variable, fixes the warning:
libavcodec/nellymoserdec.c:133: warning: unused variable ¡Æi¡Ç
author | diego |
---|---|
date | Sat, 05 Jul 2008 07:28:35 +0000 |
parents | 5e5c1178ae9a |
children | 4d441356fa23 |
rev | line source |
---|---|
1304
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
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1 /* |
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2 * RealAudio 2.0 (28.8K) |
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3 * Copyright (c) 2003 the ffmpeg project |
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4 * |
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Change license headers to say 'FFmpeg' instead of 'this program/this library'
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5 * This file is part of FFmpeg. |
c8c591fe26f8
Change license headers to say 'FFmpeg' instead of 'this program/this library'
diego
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6 * |
c8c591fe26f8
Change license headers to say 'FFmpeg' instead of 'this program/this library'
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7 * FFmpeg is free software; you can redistribute it and/or |
1304
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8 * modify it under the terms of the GNU Lesser General Public |
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9 * License as published by the Free Software Foundation; either |
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10 * version 2.1 of the License, or (at your option) any later version. |
1304
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11 * |
3947
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12 * FFmpeg is distributed in the hope that it will be useful, |
1304
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 * Lesser General Public License for more details. |
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16 * |
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17 * You should have received a copy of the GNU Lesser General Public |
3947
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diego
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18 * License along with FFmpeg; if not, write to the Free Software |
3036
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Update licensing information: The FSF changed postal address.
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19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
1304
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20 */ |
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21 |
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22 #include "avcodec.h" |
7171 | 23 #define ALT_BITSTREAM_READER_LE |
24 #include "bitstream.h" | |
1335
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moved the tables into header files (and applied the 'static' patch). Nick: why do you like mergeing tables and code into one file, so making it unusable big?
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25 #include "ra288.h" |
2967 | 26 |
1304
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27 typedef struct { |
7167 | 28 float history[8]; |
29 float output[40]; | |
30 float pr1[36]; | |
31 float pr2[10]; | |
32 int phase, phasep; | |
1304
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33 |
7167 | 34 float st1a[111], st1b[37], st1[37]; |
35 float st2a[38], st2b[11], st2[11]; | |
36 float sb[41]; | |
37 float lhist[10]; | |
1304
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38 } Real288_internal; |
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39 |
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
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40 /* Decode and produce output */ |
7192 | 41 static void decode(Real288_internal *glob, float gain, int cb_coef) |
1304
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42 { |
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Write for loops in a more standard way. In my opinion, they are much more readable now.
vitor
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43 int x, y; |
7167 | 44 double sum, sumsum; |
45 float buffer[5]; | |
46 | |
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Write for loops in a more standard way. In my opinion, they are much more readable now.
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47 for (x=35; x >= 0; x--) |
5e5c1178ae9a
Write for loops in a more standard way. In my opinion, they are much more readable now.
vitor
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48 glob->sb[x+5] = glob->sb[x]; |
7167 | 49 |
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50 for (x=4; x >= 0; x--) { |
7193 | 51 float *p1 = glob->sb+x; |
52 float *p2 = glob->pr1; | |
7195
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Write for loops in a more standard way. In my opinion, they are much more readable now.
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53 sum = 0; |
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Write for loops in a more standard way. In my opinion, they are much more readable now.
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54 for (y=0; y < 36; y++) |
5e5c1178ae9a
Write for loops in a more standard way. In my opinion, they are much more readable now.
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55 sum -= (*(++p1))*(*(p2++)); |
1304
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RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
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56 |
7167 | 57 glob->sb[x] = sum; |
58 } | |
59 | |
60 /* convert log and do rms */ | |
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61 sum = 32; |
5e5c1178ae9a
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62 for (x=0; x < 10; x++) |
5e5c1178ae9a
Write for loops in a more standard way. In my opinion, they are much more readable now.
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63 sum -= glob->pr2[x] * glob->lhist[x]; |
7167 | 64 |
65 if (sum < 0) | |
66 sum = 0; | |
67 else if (sum > 60) | |
68 sum = 60; | |
1304
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RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
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69 |
7192 | 70 sumsum = exp(sum * 0.1151292546497) * gain; /* pow(10.0,sum/20)*f */ |
7167 | 71 |
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72 sum = 0; |
5e5c1178ae9a
Write for loops in a more standard way. In my opinion, they are much more readable now.
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73 for (x=0; x < 5; x++) { |
7191 | 74 buffer[x] = codetable[cb_coef][x] * sumsum; |
7167 | 75 sum += buffer[x] * buffer[x]; |
76 } | |
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77 |
7195
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78 sum /= 5; |
5e5c1178ae9a
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79 if (sum < 1) |
7167 | 80 sum = 1; |
81 | |
82 /* shift and store */ | |
7195
5e5c1178ae9a
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vitor
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83 for (x=10; x > 0; x--) |
5e5c1178ae9a
Write for loops in a more standard way. In my opinion, they are much more readable now.
vitor
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84 glob->lhist[x] = glob->lhist[x-1]; |
7167 | 85 |
86 *glob->lhist = glob->history[glob->phase] = 10 * log10(sum) - 32; | |
1304
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RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
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87 |
7167 | 88 for (x=1; x < 5; x++) |
7195
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Write for loops in a more standard way. In my opinion, they are much more readable now.
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89 for (y=x-1; y >= 0; y--) |
5e5c1178ae9a
Write for loops in a more standard way. In my opinion, they are much more readable now.
vitor
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90 buffer[x] -= glob->pr1[x-y-1] * buffer[y]; |
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91 |
7167 | 92 /* output */ |
93 for (x=0; x < 5; x++) { | |
7193 | 94 float f = glob->sb[4-x] + buffer[x]; |
1304
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RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
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95 |
7167 | 96 if (f > 4095) |
97 f = 4095; | |
98 else if (f < -4095) | |
99 f = -4095; | |
100 | |
101 glob->output[glob->phasep+x] = glob->sb[4-x] = f; | |
102 } | |
1304
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103 } |
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104 |
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105 /* column multiply */ |
e8543aab0cc9
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106 static void colmult(float *tgt, float *m1, const float *m2, int n) |
e8543aab0cc9
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107 { |
7167 | 108 while (n--) |
109 *(tgt++) = (*(m1++)) * (*(m2++)); | |
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110 } |
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111 |
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112 static int pred(float *in, float *tgt, int n) |
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113 { |
7167 | 114 int x, y; |
115 double f0, f1, f2; | |
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116 |
7167 | 117 if (in[n] == 0) |
118 return 0; | |
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119 |
7167 | 120 if ((f0 = *in) <= 0) |
121 return 0; | |
122 | |
123 for (x=1 ; ; x++) { | |
7193 | 124 float *p1 = in + x; |
125 float *p2 = tgt; | |
126 | |
7167 | 127 if (n < x) |
128 return 1; | |
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129 |
7167 | 130 f1 = *(p1--); |
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131 |
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132 for (y=0; y < x - 1; y++) |
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133 f1 += (*(p1--))*(*(p2++)); |
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134 |
7167 | 135 p1 = tgt + x - 1; |
136 p2 = tgt; | |
137 *(p1--) = f2 = -f1/f0; | |
138 for (y=x >> 1; y--;) { | |
7193 | 139 float temp = *p2 + *p1 * f2; |
7167 | 140 *(p1--) += *p2 * f2; |
141 *(p2++) = temp; | |
142 } | |
143 if ((f0 += f1*f2) < 0) | |
144 return 0; | |
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145 } |
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146 } |
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147 |
7169 | 148 /* product sum (lsf) */ |
149 static void prodsum(float *tgt, float *src, int len, int n) | |
150 { | |
151 unsigned int x; | |
152 double sum; | |
153 | |
154 while (n >= 0) { | |
7193 | 155 float *p2 = src; |
156 float *p1 = p2 - n; | |
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157 sum = 0; |
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Write for loops in a more standard way. In my opinion, they are much more readable now.
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158 for (x=0; x < len; x++) |
5e5c1178ae9a
Write for loops in a more standard way. In my opinion, they are much more readable now.
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159 sum += (*p1++) * (*p2++); |
7169 | 160 tgt[n--] = sum; |
161 } | |
162 } | |
163 | |
7167 | 164 static void co(int n, int i, int j, float *in, float *out, float *st1, |
165 float *st2, const float *table) | |
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166 { |
7167 | 167 int a, b, c; |
168 unsigned int x; | |
169 float *fp; | |
170 float buffer1[37]; | |
171 float buffer2[37]; | |
172 float work[111]; | |
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173 |
7167 | 174 /* rotate and multiply */ |
175 c = (b = (a = n + i) + j) - i; | |
176 fp = st1 + i; | |
177 for (x=0; x < b; x++) { | |
178 if (x == c) | |
179 fp=in; | |
180 work[x] = *(table++) * (*(st1++) = *(fp++)); | |
181 } | |
2967 | 182 |
7167 | 183 prodsum(buffer1, work + n, i, n); |
184 prodsum(buffer2, work + a, j, n); | |
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185 |
7167 | 186 for (x=0;x<=n;x++) { |
187 *st2 = *st2 * (0.5625) + buffer1[x]; | |
188 out[x] = *(st2++) + buffer2[x]; | |
189 } | |
190 *out *= 1.00390625; /* to prevent clipping */ | |
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191 } |
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192 |
7169 | 193 static void update(Real288_internal *glob) |
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194 { |
7169 | 195 int x,y; |
196 float buffer1[40], temp1[37]; | |
197 float buffer2[8], temp2[11]; | |
198 | |
7195
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Write for loops in a more standard way. In my opinion, they are much more readable now.
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199 y = glob->phasep+5; |
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Write for loops in a more standard way. In my opinion, they are much more readable now.
vitor
parents:
7193
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200 for (x=0; x < 40; x++) |
5e5c1178ae9a
Write for loops in a more standard way. In my opinion, they are much more readable now.
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201 buffer1[x] = glob->output[(y++)%40]; |
7169 | 202 |
203 co(36, 40, 35, buffer1, temp1, glob->st1a, glob->st1b, table1); | |
1304
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
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204 |
7169 | 205 if (pred(temp1, glob->st1, 36)) |
206 colmult(glob->pr1, glob->st1, table1a, 36); | |
207 | |
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Write for loops in a more standard way. In my opinion, they are much more readable now.
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208 y = glob->phase + 1; |
5e5c1178ae9a
Write for loops in a more standard way. In my opinion, they are much more readable now.
vitor
parents:
7193
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209 for (x=0; x < 8; x++) |
5e5c1178ae9a
Write for loops in a more standard way. In my opinion, they are much more readable now.
vitor
parents:
7193
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210 buffer2[x] = glob->history[(y++) % 8]; |
7169 | 211 |
212 co(10, 8, 20, buffer2, temp2, glob->st2a, glob->st2b, table2); | |
213 | |
214 if (pred(temp2, glob->st2, 10)) | |
215 colmult(glob->pr2, glob->st2, table2a, 10); | |
1304
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
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diff
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216 } |
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
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217 |
7174 | 218 /* Decode a block (celp) */ |
219 static int ra288_decode_frame(AVCodecContext * avctx, void *data, | |
220 int *data_size, const uint8_t * buf, | |
221 int buf_size) | |
1313 | 222 { |
7174 | 223 int16_t *out = data; |
7167 | 224 int x, y; |
225 Real288_internal *glob = avctx->priv_data; | |
7173
bc2fd265f52b
Remove unpack() function, read the bitstream as needed
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226 GetBitContext gb; |
7167 | 227 |
7174 | 228 if (buf_size < avctx->block_align) { |
229 av_log(avctx, AV_LOG_ERROR, | |
230 "Error! Input buffer is too small [%d<%d]\n", | |
231 buf_size, avctx->block_align); | |
232 return 0; | |
233 } | |
234 | |
235 init_get_bits(&gb, buf, avctx->block_align * 8); | |
1313 | 236 |
7167 | 237 for (x=0; x < 32; x++) { |
7192 | 238 float gain = amptable[get_bits(&gb, 3)]; |
7173
bc2fd265f52b
Remove unpack() function, read the bitstream as needed
vitor
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7172
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239 int cb_coef = get_bits(&gb, 6 + (x&1)); |
7167 | 240 glob->phasep = (glob->phase = x & 7) * 5; |
7192 | 241 decode(glob, gain, cb_coef); |
7167 | 242 |
7195
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Write for loops in a more standard way. In my opinion, they are much more readable now.
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243 for (y=0; y < 5; y++) |
5e5c1178ae9a
Write for loops in a more standard way. In my opinion, they are much more readable now.
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244 *(out++) = 8 * glob->output[glob->phasep + y]; |
7167 | 245 |
246 if (glob->phase == 3) | |
247 update(glob); | |
248 } | |
249 | |
7174 | 250 *data_size = (char *)out - (char *)data; |
2956
5f51b1e0bed6
Cook compatibe decoder, patch by Benjamin Larsson
rtognimp
parents:
2288
diff
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251 return avctx->block_align; |
1304
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
nickols_k
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diff
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252 } |
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
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253 |
e8543aab0cc9
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254 AVCodec ra_288_decoder = |
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
nickols_k
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255 { |
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
nickols_k
parents:
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256 "real_288", |
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
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257 CODEC_TYPE_AUDIO, |
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
nickols_k
parents:
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changeset
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258 CODEC_ID_RA_288, |
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
nickols_k
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259 sizeof(Real288_internal), |
7168 | 260 NULL, |
1304
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
nickols_k
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261 NULL, |
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
nickols_k
parents:
diff
changeset
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262 NULL, |
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
nickols_k
parents:
diff
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263 ra288_decode_frame, |
7040
e943e1409077
Make AVCodec long_names definition conditional depending on CONFIG_SMALL.
stefano
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6712
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264 .long_name = NULL_IF_CONFIG_SMALL("RealAudio 2.0 (28.8K)"), |
1304
e8543aab0cc9
RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq (originally from public domain player for Amiga
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265 }; |