Mercurial > libavcodec.hg
annotate kmvc.c @ 10720:bcc62edd9b41 libavcodec
16-bit Interplay video does not need palette control
author | kostya |
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date | Sun, 27 Dec 2009 14:07:21 +0000 |
parents | 9ab7ba20202c |
children | 8a4984c5cacc |
rev | line source |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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1 /* |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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2 * KMVC decoder |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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3 * Copyright (c) 2006 Konstantin Shishkov |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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4 * |
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Change license headers to say 'FFmpeg' instead of 'this program/this library'
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5 * This file is part of FFmpeg. |
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6 * |
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7 * FFmpeg is free software; you can redistribute it and/or |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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8 * modify it under the terms of the GNU Lesser General Public |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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9 * License as published by the Free Software Foundation; either |
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10 * version 2.1 of the License, or (at your option) any later version. |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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11 * |
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12 * FFmpeg is distributed in the hope that it will be useful, |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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15 * Lesser General Public License for more details. |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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16 * |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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17 * You should have received a copy of the GNU Lesser General Public |
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18 * License along with FFmpeg; if not, write to the Free Software |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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20 */ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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21 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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22 /** |
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23 * @file libavcodec/kmvc.c |
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24 * Karl Morton's Video Codec decoder |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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25 */ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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26 |
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27 #include <stdio.h> |
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28 #include <stdlib.h> |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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29 |
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30 #include "avcodec.h" |
5089 | 31 #include "bytestream.h" |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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32 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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33 #define KMVC_KEYFRAME 0x80 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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34 #define KMVC_PALETTE 0x40 |
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35 #define KMVC_METHOD 0x0F |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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36 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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37 /* |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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38 * Decoder context |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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39 */ |
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40 typedef struct KmvcContext { |
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41 AVCodecContext *avctx; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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42 AVFrame pic; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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43 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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44 int setpal; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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45 int palsize; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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46 uint32_t pal[256]; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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47 uint8_t *cur, *prev; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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48 uint8_t *frm0, *frm1; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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49 } KmvcContext; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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50 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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51 typedef struct BitBuf { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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52 int bits; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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53 int bitbuf; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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54 } BitBuf; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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55 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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56 #define BLK(data, x, y) data[(x) + (y) * 320] |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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57 |
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58 #define kmvc_init_getbits(bb, src) bb.bits = 7; bb.bitbuf = *src++; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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59 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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60 #define kmvc_getbit(bb, src, res) {\ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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61 res = 0; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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62 if (bb.bitbuf & (1 << bb.bits)) res = 1; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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63 bb.bits--; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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64 if(bb.bits == -1) { \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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65 bb.bitbuf = *src++; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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66 bb.bits = 7; \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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67 } \ |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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68 } |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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69 |
6218 | 70 static void kmvc_decode_intra_8x8(KmvcContext * ctx, const uint8_t * src, int w, int h) |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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71 { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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72 BitBuf bb; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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73 int res, val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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74 int i, j; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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75 int bx, by; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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76 int l0x, l1x, l0y, l1y; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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77 int mx, my; |
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78 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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79 kmvc_init_getbits(bb, src); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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80 |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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81 for (by = 0; by < h; by += 8) |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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82 for (bx = 0; bx < w; bx += 8) { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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83 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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84 if (!res) { // fill whole 8x8 block |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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85 val = *src++; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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86 for (i = 0; i < 64; i++) |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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87 BLK(ctx->cur, bx + (i & 0x7), by + (i >> 3)) = val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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88 } else { // handle four 4x4 subblocks |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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89 for (i = 0; i < 4; i++) { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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90 l0x = bx + (i & 1) * 4; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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91 l0y = by + (i & 2) * 2; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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92 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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93 if (!res) { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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94 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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95 if (!res) { // fill whole 4x4 block |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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96 val = *src++; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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97 for (j = 0; j < 16; j++) |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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98 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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99 } else { // copy block from already decoded place |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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100 val = *src++; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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101 mx = val & 0xF; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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102 my = val >> 4; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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103 for (j = 0; j < 16; j++) |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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104 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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105 BLK(ctx->cur, l0x + (j & 3) - mx, l0y + (j >> 2) - my); |
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106 } |
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107 } else { // descend to 2x2 sub-sub-blocks |
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108 for (j = 0; j < 4; j++) { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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109 l1x = l0x + (j & 1) * 2; |
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110 l1y = l0y + (j & 2); |
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111 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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112 if (!res) { |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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113 kmvc_getbit(bb, src, res); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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114 if (!res) { // fill whole 2x2 block |
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115 val = *src++; |
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116 BLK(ctx->cur, l1x, l1y) = val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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117 BLK(ctx->cur, l1x + 1, l1y) = val; |
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118 BLK(ctx->cur, l1x, l1y + 1) = val; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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119 BLK(ctx->cur, l1x + 1, l1y + 1) = val; |
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120 } else { // copy block from already decoded place |
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121 val = *src++; |
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122 mx = val & 0xF; |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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123 my = val >> 4; |
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124 BLK(ctx->cur, l1x, l1y) = BLK(ctx->cur, l1x - mx, l1y - my); |
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125 BLK(ctx->cur, l1x + 1, l1y) = |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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126 BLK(ctx->cur, l1x + 1 - mx, l1y - my); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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127 BLK(ctx->cur, l1x, l1y + 1) = |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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128 BLK(ctx->cur, l1x - mx, l1y + 1 - my); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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129 BLK(ctx->cur, l1x + 1, l1y + 1) = |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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130 BLK(ctx->cur, l1x + 1 - mx, l1y + 1 - my); |
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KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
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changeset
|
131 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
132 } else { // read values for block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
133 BLK(ctx->cur, l1x, l1y) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
134 BLK(ctx->cur, l1x + 1, l1y) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
135 BLK(ctx->cur, l1x, l1y + 1) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
136 BLK(ctx->cur, l1x + 1, l1y + 1) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
137 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
138 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
139 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
140 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
141 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
142 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
143 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
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|
144 |
6218 | 145 static void kmvc_decode_inter_8x8(KmvcContext * ctx, const uint8_t * src, int w, int h) |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
146 { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
147 BitBuf bb; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
148 int res, val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
149 int i, j; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
150 int bx, by; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
151 int l0x, l1x, l0y, l1y; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
152 int mx, my; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
153 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
154 kmvc_init_getbits(bb, src); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
155 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
156 for (by = 0; by < h; by += 8) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
157 for (bx = 0; bx < w; bx += 8) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
158 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
159 if (!res) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
160 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
161 if (!res) { // fill whole 8x8 block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
162 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
163 for (i = 0; i < 64; i++) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
164 BLK(ctx->cur, bx + (i & 0x7), by + (i >> 3)) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
165 } else { // copy block from previous frame |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
166 for (i = 0; i < 64; i++) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
167 BLK(ctx->cur, bx + (i & 0x7), by + (i >> 3)) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
168 BLK(ctx->prev, bx + (i & 0x7), by + (i >> 3)); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
169 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
170 } else { // handle four 4x4 subblocks |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
171 for (i = 0; i < 4; i++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
172 l0x = bx + (i & 1) * 4; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
173 l0y = by + (i & 2) * 2; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
174 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
175 if (!res) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
176 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
177 if (!res) { // fill whole 4x4 block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
178 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
179 for (j = 0; j < 16; j++) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
180 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
181 } else { // copy block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
182 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
183 mx = (val & 0xF) - 8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
184 my = (val >> 4) - 8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
185 for (j = 0; j < 16; j++) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
186 BLK(ctx->cur, l0x + (j & 3), l0y + (j >> 2)) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
187 BLK(ctx->prev, l0x + (j & 3) + mx, l0y + (j >> 2) + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
188 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
189 } else { // descend to 2x2 sub-sub-blocks |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
190 for (j = 0; j < 4; j++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
191 l1x = l0x + (j & 1) * 2; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
192 l1y = l0y + (j & 2); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
193 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
194 if (!res) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
195 kmvc_getbit(bb, src, res); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
196 if (!res) { // fill whole 2x2 block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
197 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
198 BLK(ctx->cur, l1x, l1y) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
199 BLK(ctx->cur, l1x + 1, l1y) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
200 BLK(ctx->cur, l1x, l1y + 1) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
201 BLK(ctx->cur, l1x + 1, l1y + 1) = val; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
202 } else { // copy block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
203 val = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
204 mx = (val & 0xF) - 8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
205 my = (val >> 4) - 8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
206 BLK(ctx->cur, l1x, l1y) = BLK(ctx->prev, l1x + mx, l1y + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
207 BLK(ctx->cur, l1x + 1, l1y) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
208 BLK(ctx->prev, l1x + 1 + mx, l1y + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
209 BLK(ctx->cur, l1x, l1y + 1) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
210 BLK(ctx->prev, l1x + mx, l1y + 1 + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
211 BLK(ctx->cur, l1x + 1, l1y + 1) = |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
212 BLK(ctx->prev, l1x + 1 + mx, l1y + 1 + my); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
213 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
214 } else { // read values for block |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
215 BLK(ctx->cur, l1x, l1y) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
216 BLK(ctx->cur, l1x + 1, l1y) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
217 BLK(ctx->cur, l1x, l1y + 1) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
218 BLK(ctx->cur, l1x + 1, l1y + 1) = *src++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
219 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
220 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
221 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
222 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
223 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
224 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
225 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
226 |
9355
54bc8a2727b0
Implement avcodec_decode_video2(), _audio3() and _subtitle2() which takes an
rbultje
parents:
8718
diff
changeset
|
227 static int decode_frame(AVCodecContext * avctx, void *data, int *data_size, AVPacket *avpkt) |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
228 { |
9355
54bc8a2727b0
Implement avcodec_decode_video2(), _audio3() and _subtitle2() which takes an
rbultje
parents:
8718
diff
changeset
|
229 const uint8_t *buf = avpkt->data; |
54bc8a2727b0
Implement avcodec_decode_video2(), _audio3() and _subtitle2() which takes an
rbultje
parents:
8718
diff
changeset
|
230 int buf_size = avpkt->size; |
4827 | 231 KmvcContext *const ctx = avctx->priv_data; |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
232 uint8_t *out, *src; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
233 int i; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
234 int header; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
235 int blocksize; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
236 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
237 if (ctx->pic.data[0]) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
238 avctx->release_buffer(avctx, &ctx->pic); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
239 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
240 ctx->pic.reference = 1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
241 ctx->pic.buffer_hints = FF_BUFFER_HINTS_VALID; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
242 if (avctx->get_buffer(avctx, &ctx->pic) < 0) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
243 av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n"); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
244 return -1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
245 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
246 |
3328 | 247 header = *buf++; |
248 | |
249 /* blocksize 127 is really palette change event */ | |
250 if (buf[0] == 127) { | |
251 buf += 3; | |
252 for (i = 0; i < 127; i++) { | |
5089 | 253 ctx->pal[i + (header & 0x81)] = AV_RB24(buf); |
3328 | 254 buf += 4; |
255 } | |
256 buf -= 127 * 4 + 3; | |
257 } | |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
258 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
259 if (header & KMVC_KEYFRAME) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
260 ctx->pic.key_frame = 1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
261 ctx->pic.pict_type = FF_I_TYPE; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
262 } else { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
263 ctx->pic.key_frame = 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
264 ctx->pic.pict_type = FF_P_TYPE; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
265 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
266 |
3328 | 267 /* if palette has been changed, copy it from palctrl */ |
268 if (ctx->avctx->palctrl && ctx->avctx->palctrl->palette_changed) { | |
269 memcpy(ctx->pal, ctx->avctx->palctrl->palette, AVPALETTE_SIZE); | |
270 ctx->setpal = 1; | |
271 ctx->avctx->palctrl->palette_changed = 0; | |
272 } | |
273 | |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
274 if (header & KMVC_PALETTE) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
275 ctx->pic.palette_has_changed = 1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
276 // palette starts from index 1 and has 127 entries |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
277 for (i = 1; i <= ctx->palsize; i++) { |
5089 | 278 ctx->pal[i] = bytestream_get_be24(&buf); |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
279 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
280 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
281 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
282 if (ctx->setpal) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
283 ctx->setpal = 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
284 ctx->pic.palette_has_changed = 1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
285 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
286 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
287 /* make the palette available on the way out */ |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
288 memcpy(ctx->pic.data[1], ctx->pal, 1024); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
289 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
290 blocksize = *buf++; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
291 |
3328 | 292 if (blocksize != 8 && blocksize != 127) { |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
293 av_log(avctx, AV_LOG_ERROR, "Block size = %i\n", blocksize); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
294 return -1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
295 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
296 memset(ctx->cur, 0, 320 * 200); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
297 switch (header & KMVC_METHOD) { |
3328 | 298 case 0: |
299 case 1: // used in palette changed event | |
300 memcpy(ctx->cur, ctx->prev, 320 * 200); | |
301 break; | |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
302 case 3: |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
303 kmvc_decode_intra_8x8(ctx, buf, avctx->width, avctx->height); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
304 break; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
305 case 4: |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
306 kmvc_decode_inter_8x8(ctx, buf, avctx->width, avctx->height); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
307 break; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
308 default: |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
309 av_log(avctx, AV_LOG_ERROR, "Unknown compression method %i\n", header & KMVC_METHOD); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
310 return -1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
311 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
312 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
313 out = ctx->pic.data[0]; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
314 src = ctx->cur; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
315 for (i = 0; i < avctx->height; i++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
316 memcpy(out, src, avctx->width); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
317 src += 320; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
318 out += ctx->pic.linesize[0]; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
319 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
320 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
321 /* flip buffers */ |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
322 if (ctx->cur == ctx->frm0) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
323 ctx->cur = ctx->frm1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
324 ctx->prev = ctx->frm0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
325 } else { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
326 ctx->cur = ctx->frm0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
327 ctx->prev = ctx->frm1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
328 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
329 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
330 *data_size = sizeof(AVFrame); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
331 *(AVFrame *) data = ctx->pic; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
332 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
333 /* always report that the buffer was completely consumed */ |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
334 return buf_size; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
335 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
336 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
337 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
338 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
339 /* |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
340 * Init kmvc decoder |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
341 */ |
6517
48759bfbd073
Apply 'cold' attribute to init/uninit functions in libavcodec
zuxy
parents:
6218
diff
changeset
|
342 static av_cold int decode_init(AVCodecContext * avctx) |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
343 { |
4827 | 344 KmvcContext *const c = avctx->priv_data; |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
345 int i; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
346 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
347 c->avctx = avctx; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
348 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
349 if (avctx->width > 320 || avctx->height > 200) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
350 av_log(avctx, AV_LOG_ERROR, "KMVC supports frames <= 320x200\n"); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
351 return -1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
352 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
353 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
354 c->frm0 = av_mallocz(320 * 200); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
355 c->frm1 = av_mallocz(320 * 200); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
356 c->cur = c->frm0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
357 c->prev = c->frm1; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
358 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
359 for (i = 0; i < 256; i++) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
360 c->pal[i] = i * 0x10101; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
361 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
362 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
363 if (avctx->extradata_size < 12) { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
364 av_log(NULL, 0, "Extradata missing, decoding may not work properly...\n"); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
365 c->palsize = 127; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
366 } else { |
4364 | 367 c->palsize = AV_RL16(avctx->extradata + 10); |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
368 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
369 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
370 if (avctx->extradata_size == 1036) { // palette in extradata |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
371 uint8_t *src = avctx->extradata + 12; |
3328 | 372 for (i = 0; i < 256; i++) { |
4364 | 373 c->pal[i] = AV_RL32(src); |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
374 src += 4; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
375 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
376 c->setpal = 1; |
3328 | 377 if (c->avctx->palctrl) { |
378 c->avctx->palctrl->palette_changed = 0; | |
379 } | |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
380 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
381 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
382 avctx->pix_fmt = PIX_FMT_PAL8; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
383 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
384 return 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
385 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
386 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
387 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
388 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
389 /* |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
390 * Uninit kmvc decoder |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
391 */ |
6517
48759bfbd073
Apply 'cold' attribute to init/uninit functions in libavcodec
zuxy
parents:
6218
diff
changeset
|
392 static av_cold int decode_end(AVCodecContext * avctx) |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
393 { |
4827 | 394 KmvcContext *const c = avctx->priv_data; |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
395 |
3694
8765ee4eaa45
Drop unneeded checks before av_free() and change to av_freep() where it's more suitable.
kostya
parents:
3328
diff
changeset
|
396 av_freep(&c->frm0); |
8765ee4eaa45
Drop unneeded checks before av_free() and change to av_freep() where it's more suitable.
kostya
parents:
3328
diff
changeset
|
397 av_freep(&c->frm1); |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
398 if (c->pic.data[0]) |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
399 avctx->release_buffer(avctx, &c->pic); |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
400 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
401 return 0; |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
402 } |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
403 |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
404 AVCodec kmvc_decoder = { |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
405 "kmvc", |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
406 CODEC_TYPE_VIDEO, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
407 CODEC_ID_KMVC, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
408 sizeof(KmvcContext), |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
409 decode_init, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
410 NULL, |
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
411 decode_end, |
6712 | 412 decode_frame, |
9806
9ab7ba20202c
kmvc decoder uses get_buffer, set CODEC_CAP_DR1
bcoudurier
parents:
9553
diff
changeset
|
413 CODEC_CAP_DR1, |
7040
e943e1409077
Make AVCodec long_names definition conditional depending on CONFIG_SMALL.
stefano
parents:
6712
diff
changeset
|
414 .long_name = NULL_IF_CONFIG_SMALL("Karl Morton's video codec"), |
3253
226ffbb6fd02
KMVC (used in Worms games) decoder. Works fine with samples from MPHQ
kostya
parents:
diff
changeset
|
415 }; |