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1 /*
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2 * S3 Texture Compression (S3TC) decoding functions
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3 * Copyright (c) 2007 by Ivo van Poorten
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4 *
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5 * see also: http://wiki.multimedia.cx/index.php?title=S3TC
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6 *
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7 * This file is part of FFmpeg.
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8 *
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9 * FFmpeg is free software; you can redistribute it and/or
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10 * modify it under the terms of the GNU Lesser General Public
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11 * License as published by the Free Software Foundation; either
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12 * version 2.1 of the License, or (at your option) any later version.
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13 *
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14 * FFmpeg is distributed in the hope that it will be useful,
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15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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17 * Lesser General Public License for more details.
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18 *
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19 * You should have received a copy of the GNU Lesser General Public
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20 * License along with FFmpeg; if not, write to the Free Software
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21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 */
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23
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24 #include "avcodec.h"
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25 #include "s3tc.h"
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26
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27 static inline void dxt1_decode_pixels(const uint8_t *s, uint32_t *d,
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28 unsigned int qstride, unsigned int flag,
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29 uint64_t alpha) {
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30 unsigned int x, y, c0, c1, a = (!flag * 255) << 24;
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31 unsigned int rb0, rb1, rb2, rb3, g0, g1, g2, g3;
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32 uint32_t colors[4], pixels;
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33
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34 c0 = AV_RL16(s);
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35 c1 = AV_RL16(s+2);
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36
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37 rb0 = (c0<<3 | c0<<8) & 0xf800f8;
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38 rb1 = (c1<<3 | c1<<8) & 0xf800f8;
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39 rb0 += (rb0>>5) & 0x070007;
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40 rb1 += (rb1>>5) & 0x070007;
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41 g0 = (c0 <<5) & 0x00fc00;
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42 g1 = (c1 <<5) & 0x00fc00;
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43 g0 += (g0 >>6) & 0x000300;
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44 g1 += (g1 >>6) & 0x000300;
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45
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46 colors[0] = rb0 + g0 + a;
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47 colors[1] = rb1 + g1 + a;
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48
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49 if (c0 > c1 || flag) {
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50 rb2 = (((2*rb0+rb1) * 21) >> 6) & 0xff00ff;
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51 rb3 = (((2*rb1+rb0) * 21) >> 6) & 0xff00ff;
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52 g2 = (((2*g0 +g1 ) * 21) >> 6) & 0x00ff00;
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53 g3 = (((2*g1 +g0 ) * 21) >> 6) & 0x00ff00;
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54 colors[3] = rb3 + g3 + a;
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55 } else {
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56 rb2 = ((rb0+rb1) >> 1) & 0xff00ff;
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57 g2 = ((g0 +g1 ) >> 1) & 0x00ff00;
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58 colors[3] = 0;
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59 }
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60
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61 colors[2] = rb2 + g2 + a;
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62
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63 pixels = AV_RL32(s+4);
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64 for (y=0; y<4; y++) {
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65 for (x=0; x<4; x++) {
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66 a = (alpha & 0x0f) << 28;
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67 a += a >> 4;
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68 d[x] = a + colors[pixels&3];
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69 pixels >>= 2;
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70 alpha >>= 4;
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71 }
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72 d += qstride;
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73 }
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74 }
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75
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76 void ff_decode_dxt1(const uint8_t *s, uint8_t *dst,
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77 const unsigned int w, const unsigned int h,
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78 const unsigned int stride) {
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79 unsigned int bx, by, qstride = stride/4;
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80 uint32_t *d = (uint32_t *) dst;
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81
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82 for (by=0; by < h/4; by++, d += stride-w)
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83 for (bx=0; bx < w/4; bx++, s+=8, d+=4)
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84 dxt1_decode_pixels(s, d, qstride, 0, 0LL);
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85 }
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86
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87 void ff_decode_dxt3(const uint8_t *s, uint8_t *dst,
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88 const unsigned int w, const unsigned int h,
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89 const unsigned int stride) {
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90 unsigned int bx, by, qstride = stride/4;
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91 uint32_t *d = (uint32_t *) dst;
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92
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93 for (by=0; by < h/4; by++, d += stride-w)
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94 for (bx=0; bx < w/4; bx++, s+=16, d+=4)
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95 dxt1_decode_pixels(s+8, d, qstride, 1, AV_RL64(s));
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96 }
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