annotate aac_ac3_parser.c @ 10952:ea8f891d997d libavcodec

H264 DXVA2 implementation It allows VLD H264 decoding using DXVA2 (GPU assisted decoding API under VISTA and Windows 7). It is implemented by using AVHWAccel API. It has been tested successfully for some time in VLC using an nvidia card on Windows 7. To compile it, you need to have the system header dxva2api.h (either from microsoft or using http://downloads.videolan.org/pub/videolan/testing/contrib/dxva2api.h) The generated libavcodec.dll does not depend directly on any new lib as the necessary objects are given by the application using FFmpeg.
author fenrir
date Wed, 20 Jan 2010 18:54:51 +0000
parents 4d13e2e2503a
children 9056fd765255
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1 /*
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2 * Common AAC and AC-3 parser
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3 * Copyright (c) 2003 Fabrice Bellard
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4 * Copyright (c) 2003 Michael Niedermayer
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5 *
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6 * This file is part of FFmpeg.
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7 *
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8 * FFmpeg is free software; you can redistribute it and/or
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9 * modify it under the terms of the GNU Lesser General Public
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10 * License as published by the Free Software Foundation; either
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11 * version 2.1 of the License, or (at your option) any later version.
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12 *
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13 * FFmpeg is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 * Lesser General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU Lesser General Public
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19 * License along with FFmpeg; if not, write to the Free Software
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20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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21 */
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22
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23 #include "parser.h"
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24 #include "aac_ac3_parser.h"
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25
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26 int ff_aac_ac3_parse(AVCodecParserContext *s1,
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27 AVCodecContext *avctx,
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28 const uint8_t **poutbuf, int *poutbuf_size,
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29 const uint8_t *buf, int buf_size)
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30 {
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31 AACAC3ParseContext *s = s1->priv_data;
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32 ParseContext *pc = &s->pc;
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33 int len, i;
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34 int new_frame_start;
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35
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36 get_next:
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37 i=END_NOT_FOUND;
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38 if(s->remaining_size <= buf_size){
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39 if(s->remaining_size && !s->need_next_header){
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40 i= s->remaining_size;
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41 s->remaining_size = 0;
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42 }else{ //we need a header first
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43 len=0;
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44 for(i=s->remaining_size; i<buf_size; i++){
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45 s->state = (s->state<<8) + buf[i];
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46 if((len=s->sync(s->state, s, &s->need_next_header, &new_frame_start)))
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47 break;
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48 }
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49 if(len<=0){
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50 i=END_NOT_FOUND;
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51 }else{
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52 s->state=0;
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53 i-= s->header_size -1;
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54 s->remaining_size = len;
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55 if(!new_frame_start || pc->index+i<=0){
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56 s->remaining_size += i;
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57 goto get_next;
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58 }
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59 }
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60 }
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61 }
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62
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63 if(ff_combine_frame(pc, i, &buf, &buf_size)<0){
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64 s->remaining_size -= FFMIN(s->remaining_size, buf_size);
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65 *poutbuf = NULL;
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66 *poutbuf_size = 0;
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67 return buf_size;
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68 }
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69
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70 *poutbuf = buf;
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71 *poutbuf_size = buf_size;
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72
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73 /* update codec info */
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74 avctx->sample_rate = s->sample_rate;
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75 if(s->codec_id)
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76 avctx->codec_id = s->codec_id;
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77
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78 /* allow downmixing to stereo (or mono for AC-3) */
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79 if(avctx->request_channels > 0 &&
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80 avctx->request_channels < s->channels &&
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81 (avctx->request_channels <= 2 ||
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82 (avctx->request_channels == 1 &&
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83 (avctx->codec_id == CODEC_ID_AC3 ||
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84 avctx->codec_id == CODEC_ID_EAC3)))) {
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85 avctx->channels = avctx->request_channels;
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86 } else if (avctx->codec_id != CODEC_ID_AAC || s->channels) {
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87 avctx->channels = s->channels;
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88 avctx->channel_layout = s->channel_layout;
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89 }
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90 avctx->bit_rate = s->bit_rate;
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91 avctx->frame_size = s->samples;
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92
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93 return i;
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94 }