comparison snow.c @ 3063:f02d0b59279c libavcodec

Remove all stray tabs and trailing whitespace, this time for good.
author diego
date Tue, 24 Jan 2006 10:33:14 +0000
parents 8f78b00d1252
children 961af1358c7f
comparison
equal deleted inserted replaced
3062:8d05d4036b6a 3063:f02d0b59279c
3019 int mb_x2= mb_x + (i &1) - 1; 3019 int mb_x2= mb_x + (i &1) - 1;
3020 int mb_y2= mb_y + (i>>1) - 1; 3020 int mb_y2= mb_y + (i>>1) - 1;
3021 int x= block_w*mb_x2 + block_w/2; 3021 int x= block_w*mb_x2 + block_w/2;
3022 int y= block_w*mb_y2 + block_w/2; 3022 int y= block_w*mb_y2 + block_w/2;
3023 3023
3024 add_yblock(s, dst + ((i&1)+(i>>1)*obmc_stride)*block_w, NULL, ref, obmc, 3024 add_yblock(s, dst + ((i&1)+(i>>1)*obmc_stride)*block_w, NULL, ref, obmc,
3025 x, y, block_w, block_w, w, h, obmc_stride, ref_stride, obmc_stride, mb_x2, mb_y2, 0, 0, plane_index); 3025 x, y, block_w, block_w, w, h, obmc_stride, ref_stride, obmc_stride, mb_x2, mb_y2, 0, 0, plane_index);
3026 3026
3027 for(y2= FFMAX(y, 0); y2<FFMIN(h, y+block_w); y2++){ 3027 for(y2= FFMAX(y, 0); y2<FFMIN(h, y+block_w); y2++){
3028 for(x2= FFMAX(x, 0); x2<FFMIN(w, x+block_w); x2++){ 3028 for(x2= FFMAX(x, 0); x2<FFMIN(w, x+block_w); x2++){
3029 int index= x2-(block_w*mb_x - block_w/2) + (y2-(block_w*mb_y - block_w/2))*obmc_stride; 3029 int index= x2-(block_w*mb_x - block_w/2) + (y2-(block_w*mb_y - block_w/2))*obmc_stride;
3175 int mb_x2= mb_x + (i%3) - 1; 3175 int mb_x2= mb_x + (i%3) - 1;
3176 int mb_y2= mb_y + (i/3) - 1; 3176 int mb_y2= mb_y + (i/3) - 1;
3177 int x= block_w*mb_x2 + block_w/2; 3177 int x= block_w*mb_x2 + block_w/2;
3178 int y= block_w*mb_y2 + block_w/2; 3178 int y= block_w*mb_y2 + block_w/2;
3179 3179
3180 add_yblock(s, zero_dst, dst, ref, obmc, 3180 add_yblock(s, zero_dst, dst, ref, obmc,
3181 x, y, block_w, block_w, w, h, /*dst_stride*/0, ref_stride, obmc_stride, mb_x2, mb_y2, 1, 1, plane_index); 3181 x, y, block_w, block_w, w, h, /*dst_stride*/0, ref_stride, obmc_stride, mb_x2, mb_y2, 1, 1, plane_index);
3182 3182
3183 //FIXME find a cleaner/simpler way to skip the outside stuff 3183 //FIXME find a cleaner/simpler way to skip the outside stuff
3184 for(y2= y; y2<0; y2++) 3184 for(y2= y; y2<0; y2++)
3185 memcpy(dst + x + y2*ref_stride, src + x + y2*ref_stride, block_w); 3185 memcpy(dst + x + y2*ref_stride, src + x + y2*ref_stride, block_w);