Mercurial > libavcodec.hg
diff x86/Makefile @ 12492:58a960d6e34c libavcodec
Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm from
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
author | rbultje |
---|---|
date | Tue, 14 Sep 2010 13:36:26 +0000 |
parents | 14896fa76003 |
children | c5ffa8b81f9c |
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--- a/x86/Makefile Mon Sep 13 22:09:28 2010 +0000 +++ b/x86/Makefile Tue Sep 14 13:36:26 2010 +0000 @@ -10,7 +10,7 @@ MMX-OBJS-$(CONFIG_H264DSP) += x86/h264dsp_mmx.o YASM-OBJS-$(CONFIG_H264DSP) += x86/h264_deblock.o \ x86/h264_weight.o \ - x86/h264_idct_sse2.o \ + x86/h264_idct.o \ YASM-OBJS-$(CONFIG_H264PRED) += x86/h264_intrapred.o MMX-OBJS-$(CONFIG_H264PRED) += x86/h264_intrapred_init.o