Mercurial > libavcodec.hg
diff libac3/downmix.c @ 0:986e461dc072 libavcodec
Initial revision
author | glantau |
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date | Sun, 22 Jul 2001 14:18:56 +0000 |
parents | |
children | 5aa6292a1660 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libac3/downmix.c Sun Jul 22 14:18:56 2001 +0000 @@ -0,0 +1,533 @@ +/* + * + * downmix.c + * + * Copyright (C) Aaron Holtzman - Sept 1999 + * + * Originally based on code by Yuqing Deng. + * + * This file is part of ac3dec, a free Dolby AC-3 stream decoder. + * + * ac3dec is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * ac3dec is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with GNU Make; see the file COPYING. If not, write to + * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. + * + * + */ + +#include <inttypes.h> +#include <stdlib.h> +#include <stdio.h> +#include <math.h> +#include <string.h> +#include "ac3.h" +#include "ac3_internal.h" + + +#define CONVERT(acmod,output) (((output) << 3) + (acmod)) + +int downmix_init (int input, int flags, float * level, float clev, float slev) +{ + static uint8_t table[11][8] = { + {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_STEREO, + AC3_STEREO, AC3_STEREO, AC3_STEREO, AC3_STEREO}, + {AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO, + AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO}, + {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_STEREO, + AC3_STEREO, AC3_STEREO, AC3_STEREO, AC3_STEREO}, + {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_3F, + AC3_STEREO, AC3_3F, AC3_STEREO, AC3_3F}, + {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_STEREO, + AC3_2F1R, AC3_2F1R, AC3_2F1R, AC3_2F1R}, + {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_STEREO, + AC3_2F1R, AC3_3F1R, AC3_2F1R, AC3_3F1R}, + {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_3F, + AC3_2F2R, AC3_2F2R, AC3_2F2R, AC3_2F2R}, + {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_3F, + AC3_2F2R, AC3_3F2R, AC3_2F2R, AC3_3F2R}, + {AC3_CHANNEL1, AC3_MONO, AC3_MONO, AC3_MONO, + AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO}, + {AC3_CHANNEL2, AC3_MONO, AC3_MONO, AC3_MONO, + AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO}, + {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_DOLBY, + AC3_DOLBY, AC3_DOLBY, AC3_DOLBY, AC3_DOLBY} + }; + int output; + + output = flags & AC3_CHANNEL_MASK; + if (output > AC3_DOLBY) + return -1; + + output = table[output][input & 7]; + + if ((output == AC3_STEREO) && + ((input == AC3_DOLBY) || ((input == AC3_3F) && (clev == LEVEL_3DB)))) + output = AC3_DOLBY; + + if (flags & AC3_ADJUST_LEVEL) + switch (CONVERT (input & 7, output)) { + + case CONVERT (AC3_3F, AC3_MONO): + *level *= LEVEL_3DB / (1 + clev); + break; + + case CONVERT (AC3_STEREO, AC3_MONO): + case CONVERT (AC3_2F2R, AC3_2F1R): + case CONVERT (AC3_3F2R, AC3_3F1R): + level_3db: + *level *= LEVEL_3DB; + break; + + case CONVERT (AC3_3F2R, AC3_2F1R): + if (clev < LEVEL_PLUS3DB - 1) + goto level_3db; + // break thru + case CONVERT (AC3_3F, AC3_STEREO): + case CONVERT (AC3_3F1R, AC3_2F1R): + case CONVERT (AC3_3F1R, AC3_2F2R): + case CONVERT (AC3_3F2R, AC3_2F2R): + *level /= 1 + clev; + break; + + case CONVERT (AC3_2F1R, AC3_MONO): + *level *= LEVEL_PLUS3DB / (2 + slev); + break; + + case CONVERT (AC3_2F1R, AC3_STEREO): + case CONVERT (AC3_3F1R, AC3_3F): + *level /= 1 + slev * LEVEL_3DB; + break; + + case CONVERT (AC3_3F1R, AC3_MONO): + *level *= LEVEL_3DB / (1 + clev + 0.5 * slev); + break; + + case CONVERT (AC3_3F1R, AC3_STEREO): + *level /= 1 + clev + slev * LEVEL_3DB; + break; + + case CONVERT (AC3_2F2R, AC3_MONO): + *level *= LEVEL_3DB / (1 + slev); + break; + + case CONVERT (AC3_2F2R, AC3_STEREO): + case CONVERT (AC3_3F2R, AC3_3F): + *level /= (1 + slev); + break; + + case CONVERT (AC3_3F2R, AC3_MONO): + *level *= LEVEL_3DB / (1 + clev + slev); + break; + + case CONVERT (AC3_3F2R, AC3_STEREO): + *level /= 1 + clev + slev; + break; + + case CONVERT (AC3_MONO, AC3_DOLBY): + *level *= LEVEL_PLUS3DB; + break; + + case CONVERT (AC3_3F, AC3_DOLBY): + case CONVERT (AC3_2F1R, AC3_DOLBY): + *level *= 1 / (1 + LEVEL_3DB); + break; + + case CONVERT (AC3_3F1R, AC3_DOLBY): + case CONVERT (AC3_2F2R, AC3_DOLBY): + *level *= 1 / (1 + 2 * LEVEL_3DB); + break; + + case CONVERT (AC3_3F2R, AC3_DOLBY): + *level *= 1 / (1 + 3 * LEVEL_3DB); + break; + } + + return output; +} + +static void mix1to1 (float * samples, float level, float bias) +{ + int i; + + for (i = 0; i < 256; i++) + samples[i] = samples[i] * level + bias; +} + +static void move1to1 (float * src, float * dest, float level, float bias) +{ + int i; + + for (i = 0; i < 256; i++) + dest[i] = src[i] * level + bias; +} + +static void mix2to1 (float * samples, float level, float bias) +{ + int i; + + for (i = 0; i < 256; i++) + samples[i] = (samples[i] + samples[i + 256]) * level + bias; +} + +static void move2to1 (float * src, float * dest, float level, float bias) +{ + int i; + + for (i = 0; i < 256; i++) + dest[i] = (src[i] + src[i + 256]) * level + bias; +} + +static void mix3to1 (float * samples, float level, float clev, float bias) +{ + int i; + + for (i = 0; i < 256; i++) + samples[i] = ((samples[i] + samples[i + 512]) * level + + samples[i + 256] * clev + bias); +} + +static void mix21to1 (float * samples, float level, float slev, float bias) +{ + int i; + + for (i = 0; i < 256; i++) + samples[i] = ((samples[i] + samples[i + 256]) * level + + samples[i + 512] * slev + bias); +} + +static void mix31to1 (float * samples, float level, float clev, float slev, + float bias) +{ + int i; + + for (i = 0; i < 256; i++) + samples[i] = ((samples[i] + samples[i + 512]) * level + + samples[i + 256] * clev + samples[i + 768] * slev + + bias); +} + +static void mix22to1 (float * samples, float level, float slev, float bias) +{ + int i; + + for (i = 0; i < 256; i++) + samples[i] = ((samples[i] + samples[i + 256]) * level + + (samples[i + 512] + samples[i + 768]) * slev + bias); +} + +static void mix32to1 (float * samples, float level, float clev, float slev, + float bias) +{ + int i; + + for (i = 0; i < 256; i++) + samples[i] = ((samples[i] + samples[i + 512]) * level + + samples[i + 256] * clev + + (samples[i + 768] + samples[i + 1024]) * slev + bias); +} + +static void mix1to2 (float * src, float * dest, float level, float bias) +{ + int i; + + for (i = 0; i < 256; i++) + dest[i] = src[i] = src[i] * level + bias; +} + +static void mix3to2 (float * samples, float level, float clev, float bias) +{ + int i; + float common; + + for (i = 0; i < 256; i++) { + common = samples[i + 256] * clev + bias; + samples[i] = samples[i] * level + common; + samples[i + 256] = samples[i + 512] * level + common; + } +} + +static void mix21to2 (float * left, float * right, float level, float slev, + float bias) +{ + int i; + float common; + + for (i = 0; i < 256; i++) { + common = right[i + 256] * slev + bias; + left[i] = left[i] * level + common; + right[i] = right[i] * level + common; + } +} + +static void mix11to1 (float * front, float * rear, float level, float slev, + float bias) +{ + int i; + + for (i = 0; i < 256; i++) + front[i] = front[i] * level + rear[i] * slev + bias; +} + +static void mix31to2 (float * samples, float level, float clev, float slev, + float bias) +{ + int i; + float common; + + for (i = 0; i < 256; i++) { + common = samples[i + 256] * clev + samples[i + 768] * slev + bias; + samples[i] = samples[i] * level + common; + samples[i + 256] = samples[i + 512] * level + common; + } +} + +static void mix32to2 (float * samples, float level, float clev, float slev, + float bias) +{ + int i; + float common; + + for (i = 0; i < 256; i++) { + common = samples[i + 256] * clev + bias; + samples[i] = samples[i] * level + common + samples[i + 768] * slev; + samples[i + 256] = (samples[i + 512] * level + common + + samples[i + 1024] * slev); + } +} + +static void mix21toS (float * samples, float level, float level3db, float bias) +{ + int i; + float surround; + + for (i = 0; i < 256; i++) { + surround = samples[i + 512] * level3db; + samples[i] = samples[i] * level - surround + bias; + samples[i + 256] = samples[i + 256] * level + surround + bias; + } +} + +static void mix22toS (float * samples, float level, float level3db, float bias) +{ + int i; + float surround; + + for (i = 0; i < 256; i++) { + surround = (samples[i + 512] + samples[i + 768]) * level3db; + samples[i] = samples[i] * level - surround + bias; + samples[i + 256] = samples[i + 256] * level + surround + bias; + } +} + +static void mix31toS (float * samples, float level, float level3db, float bias) +{ + int i; + float common, surround; + + for (i = 0; i < 256; i++) { + common = samples[i + 256] * level3db + bias; + surround = samples[i + 768] * level3db; + samples[i] = samples[i] * level + common - surround; + samples[i + 256] = samples[i + 512] * level + common + surround; + } +} + +static void mix32toS (float * samples, float level, float level3db, float bias) +{ + int i; + float common, surround; + + for (i = 0; i < 256; i++) { + common = samples[i + 256] * level3db + bias; + surround = (samples[i + 768] + samples[i + 1024]) * level3db; + samples[i] = samples[i] * level + common - surround; + samples[i + 256] = samples[i + 512] * level + common + surround; + } +} + +void downmix (float * samples, int acmod, int output, float level, float bias, + float clev, float slev) +{ + switch (CONVERT (acmod, output & AC3_CHANNEL_MASK)) { + + case CONVERT (AC3_3F2R, AC3_3F2R): + mix1to1 (samples + 1024, level, bias); + case CONVERT (AC3_3F1R, AC3_3F1R): + case CONVERT (AC3_2F2R, AC3_2F2R): + mix1to1 (samples + 768, level, bias); + case CONVERT (AC3_3F, AC3_3F): + case CONVERT (AC3_2F1R, AC3_2F1R): + mix_3to3: + mix1to1 (samples + 512, level, bias); + case CONVERT (AC3_CHANNEL, AC3_CHANNEL): + case CONVERT (AC3_STEREO, AC3_STEREO): + case CONVERT (AC3_STEREO, AC3_DOLBY): + mix_2to2: + mix1to1 (samples + 256, level, bias); + case CONVERT (AC3_CHANNEL, AC3_CHANNEL1): + case CONVERT (AC3_MONO, AC3_MONO): + mix1to1 (samples, level, bias); + break; + + case CONVERT (AC3_CHANNEL, AC3_CHANNEL2): + mix_1to1_b: + mix1to1 (samples + 256, level, bias); + break; + + case CONVERT (AC3_STEREO, AC3_MONO): + mix_2to1: + mix2to1 (samples, level * LEVEL_3DB, bias); + break; + + case CONVERT (AC3_2F1R, AC3_MONO): + if (slev == 0) + goto mix_2to1; + mix21to1 (samples, level * LEVEL_3DB, level * slev * LEVEL_3DB, bias); + break; + + case CONVERT (AC3_2F2R, AC3_MONO): + if (slev == 0) + goto mix_2to1; + mix22to1 (samples, level * LEVEL_3DB, level * slev * LEVEL_3DB, bias); + break; + + case CONVERT (AC3_3F, AC3_MONO): + mix_3to1: + mix3to1 (samples, level * LEVEL_3DB, level * clev * LEVEL_PLUS3DB, + bias); + break; + + case CONVERT (AC3_3F1R, AC3_MONO): + if (slev == 0) + goto mix_3to1; + mix31to1 (samples, level * LEVEL_3DB, level * clev * LEVEL_PLUS3DB, + level * slev * LEVEL_3DB, bias); + break; + + case CONVERT (AC3_3F2R, AC3_MONO): + if (slev == 0) + goto mix_3to1; + mix32to1 (samples, level * LEVEL_3DB, level * clev * LEVEL_PLUS3DB, + level * slev * LEVEL_3DB, bias); + break; + + case CONVERT (AC3_CHANNEL, AC3_MONO): + mix2to1 (samples, level * LEVEL_6DB, bias); + break; + + case CONVERT (AC3_MONO, AC3_DOLBY): + mix1to2 (samples, samples + 256, level * LEVEL_3DB, bias); + break; + + case CONVERT (AC3_3F, AC3_DOLBY): + clev = LEVEL_3DB; + case CONVERT (AC3_3F, AC3_STEREO): + mix_3to2: + mix3to2 (samples, level, level * clev, bias); + break; + + case CONVERT (AC3_2F1R, AC3_DOLBY): + mix21toS (samples, level, level * LEVEL_3DB, bias); + break; + + case CONVERT (AC3_3F1R, AC3_DOLBY): + mix31toS (samples, level, level * LEVEL_3DB, bias); + break; + + case CONVERT (AC3_2F2R, AC3_DOLBY): + mix22toS (samples, level, level * LEVEL_3DB, bias); + break; + + case CONVERT (AC3_3F2R, AC3_DOLBY): + mix32toS (samples, level, level * LEVEL_3DB, bias); + break; + + case CONVERT (AC3_2F1R, AC3_STEREO): + if (slev == 0) + goto mix_2to2; + mix21to2 (samples, samples + 256, level, level * slev * LEVEL_3DB, + bias); + break; + + case CONVERT (AC3_3F1R, AC3_STEREO): + if (slev == 0) + goto mix_3to2; + mix31to2 (samples, level, level * clev, level * slev * LEVEL_3DB, + bias); + break; + + case CONVERT (AC3_2F2R, AC3_STEREO): + if (slev == 0) + goto mix_2to2; + mix11to1 (samples, samples + 512, level, level * slev, bias); + mix11to1 (samples + 256, samples + 768, level, level * slev, bias); + break; + + case CONVERT (AC3_3F2R, AC3_STEREO): + if (slev == 0) + goto mix_3to2; + mix32to2 (samples, level, level * clev, level * slev, bias); + break; + + case CONVERT (AC3_3F1R, AC3_3F): + if (slev == 0) + goto mix_3to3; + mix21to2 (samples, samples + 512, level, level * slev * LEVEL_3DB, + bias); + + case CONVERT (AC3_3F2R, AC3_3F): + if (slev == 0) + goto mix_3to3; + mix11to1 (samples, samples + 768, level, level * slev, bias); + mix11to1 (samples + 512, samples + 1024, level, level * slev, bias); + goto mix_1to1_b; + + case CONVERT (AC3_2F1R, AC3_2F2R): + mix1to2 (samples + 512, samples + 768, level * LEVEL_3DB, bias); + goto mix_2to2; + + case CONVERT (AC3_3F1R, AC3_3F2R): + mix1to2 (samples + 768, samples + 1024, level * LEVEL_3DB, bias); + goto mix_3to3; + + case CONVERT (AC3_2F2R, AC3_2F1R): + mix2to1 (samples + 512, level * LEVEL_3DB, bias); + goto mix_2to2; + + case CONVERT (AC3_3F2R, AC3_3F1R): + mix2to1 (samples + 768, level * LEVEL_3DB, bias); + goto mix_3to3; + + case CONVERT (AC3_3F1R, AC3_2F2R): + mix3to2 (samples, level, level * clev, bias); + mix1to2 (samples + 768, samples + 512, level * LEVEL_3DB, bias); + break; + + case CONVERT (AC3_3F1R, AC3_2F1R): + mix3to2 (samples, level, level * clev, bias); + move1to1 (samples + 768, samples + 512, level, bias); + break; + + case CONVERT (AC3_3F2R, AC3_2F1R): + mix3to2 (samples, level, level * clev, bias); + move2to1 (samples + 768, samples + 512, level * LEVEL_3DB, bias); + break; + + case CONVERT (AC3_3F2R, AC3_2F2R): + mix3to2 (samples, level, level * clev, bias); + move1to1 (samples + 768, samples + 512, level, bias); + move1to1 (samples + 1024, samples + 768, level, bias); + break; + + } +}