diff armv4l/dsputil_arm_s.S @ 2734:aeea63c97878 libavcodec

Better ARM support for mplayer/ffmpeg, ported from atty fork while playing with some new hardware, I found it's running a forked mplayer -- and it looks like they're following the GPL. The maintainer's page is here: http://atty.jp/?Zaurus/mplayer Unfortunately it's mostly in Japanese, so it's hard to figure out any details. Their code looks quite interesting (at least to those of us w/ ARM CPUs). The patches I've attached are the patches from atty.jp with a couple of modifications by myself: - ported to current CVS - reverted their change of removing SNOW support from ffmpeg - cleaned up their bswap mess - removed DOS-style linebreaks from various files patch by (Bernhard Rosenkraenzer: bero, arklinux org)
author michael
date Thu, 26 May 2005 14:32:46 +0000
parents
children ef2149182f1c
line wrap: on
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/armv4l/dsputil_arm_s.S	Thu May 26 14:32:46 2005 +0000
@@ -0,0 +1,694 @@
+@
+@ ARMv4L optimized DSP utils
+@ Copyright (c) 2004 AGAWA Koji <i (AT) atty (DOT) jp>
+@
+@ This library is free software; you can redistribute it and/or
+@ modify it under the terms of the GNU Lesser General Public
+@ License as published by the Free Software Foundation; either
+@ version 2 of the License, or (at your option) any later version.
+@
+@ This library is distributed in the hope that it will be useful,
+@ but WITHOUT ANY WARRANTY; without even the implied warranty of
+@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+@ Lesser General Public License for more details.
+@
+@ You should have received a copy of the GNU Lesser General Public
+@ License along with this library; if not, write to the Free Software
+@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+@
+
+.macro  ADJ_ALIGN_QUADWORD_D shift, Rd0, Rd1, Rd2, Rd3, Rn0, Rn1, Rn2, Rn3, Rn4
+        mov \Rd0, \Rn0, lsr #(\shift * 8)
+        mov \Rd1, \Rn1, lsr #(\shift * 8)
+        mov \Rd2, \Rn2, lsr #(\shift * 8)
+        mov \Rd3, \Rn3, lsr #(\shift * 8)
+        orr \Rd0, \Rd0, \Rn1, lsl #(32 - \shift * 8)
+        orr \Rd1, \Rd1, \Rn2, lsl #(32 - \shift * 8)
+        orr \Rd2, \Rd2, \Rn3, lsl #(32 - \shift * 8)
+        orr \Rd3, \Rd3, \Rn4, lsl #(32 - \shift * 8)
+.endm
+.macro  ADJ_ALIGN_DOUBLEWORD shift, R0, R1, R2
+        mov \R0, \R0, lsr #(\shift * 8)
+        orr \R0, \R0, \R1, lsl #(32 - \shift * 8)
+        mov \R1, \R1, lsr #(\shift * 8)
+        orr \R1, \R1, \R2, lsl #(32 - \shift * 8)
+.endm
+.macro  ADJ_ALIGN_DOUBLEWORD_D shift, Rdst0, Rdst1, Rsrc0, Rsrc1, Rsrc2
+        mov \Rdst0, \Rsrc0, lsr #(\shift * 8)
+        mov \Rdst1, \Rsrc1, lsr #(\shift * 8)
+        orr \Rdst0, \Rdst0, \Rsrc1, lsl #(32 - (\shift * 8))
+        orr \Rdst1, \Rdst1, \Rsrc2, lsl #(32 - (\shift * 8))
+.endm
+
+.macro  RND_AVG32 Rd0, Rd1, Rn0, Rn1, Rm0, Rm1, Rmask
+        @ Rd = (Rn | Rm) - (((Rn ^ Rm) & ~0x01010101) >> 1)
+        @ Rmask = 0xFEFEFEFE
+        @ Rn = destroy
+        eor \Rd0, \Rn0, \Rm0
+        eor \Rd1, \Rn1, \Rm1
+        orr \Rn0, \Rn0, \Rm0
+        orr \Rn1, \Rn1, \Rm1
+        and \Rd0, \Rd0, \Rmask
+        and \Rd1, \Rd1, \Rmask
+        sub \Rd0, \Rn0, \Rd0, lsr #1
+        sub \Rd1, \Rn1, \Rd1, lsr #1
+.endm
+
+.macro  NO_RND_AVG32 Rd0, Rd1, Rn0, Rn1, Rm0, Rm1, Rmask
+        @ Rd = (Rn & Rm) - (((Rn ^ Rm) & ~0x01010101) >> 1)
+        @ Rmask = 0xFEFEFEFE
+        @ Rn = destroy
+        eor \Rd0, \Rn0, \Rm0
+        eor \Rd1, \Rn1, \Rm1
+        and \Rn0, \Rn0, \Rm0
+        and \Rn1, \Rn1, \Rm1
+        and \Rd0, \Rd0, \Rmask
+        and \Rd1, \Rd1, \Rmask
+        add \Rd0, \Rn0, \Rd0, lsr #1
+        add \Rd1, \Rn1, \Rd1, lsr #1
+.endm
+
+@ ----------------------------------------------------------------
+        .align 8
+        .global put_pixels16_arm
+put_pixels16_arm:
+        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)
+        @ block = word aligned, pixles = unaligned
+        pld [r1]
+        stmfd sp!, {r4-r11, lr} @ R14 is also called LR
+        adr r5, 5f
+        ands r4, r1, #3
+        bic r1, r1, #3
+        add r5, r5, r4, lsl #2
+        ldrne pc, [r5]
+1:
+        ldmia r1, {r4-r7}
+        add r1, r1, r2
+        stmia r0, {r4-r7}
+        pld [r1]
+        subs r3, r3, #1
+        add r0, r0, r2
+        bne 1b
+        ldmfd sp!, {r4-r11, pc}
+        .align 8
+2:
+        ldmia r1, {r4-r8}
+        add r1, r1, r2
+        ADJ_ALIGN_QUADWORD_D 1, r9, r10, r11, r12, r4, r5, r6, r7, r8
+        pld [r1]
+        subs r3, r3, #1
+        stmia r0, {r9-r12}
+        add r0, r0, r2
+        bne 2b
+        ldmfd sp!, {r4-r11, pc}
+        .align 8
+3:
+        ldmia r1, {r4-r8}
+        add r1, r1, r2
+        ADJ_ALIGN_QUADWORD_D 2, r9, r10, r11, r12, r4, r5, r6, r7, r8
+        pld [r1]
+        subs r3, r3, #1
+        stmia r0, {r9-r12}
+        add r0, r0, r2
+        bne 3b
+        ldmfd sp!, {r4-r11, pc}
+        .align 8
+4:
+        ldmia r1, {r4-r8}
+        add r1, r1, r2
+        ADJ_ALIGN_QUADWORD_D 3, r9, r10, r11, r12, r4, r5, r6, r7, r8
+        pld [r1]
+        subs r3, r3, #1
+        stmia r0, {r9-r12}
+        add r0, r0, r2
+        bne 4b
+        ldmfd sp!, {r4-r11,pc}
+        .align 8
+5:
+        .word 1b
+        .word 2b
+        .word 3b
+        .word 4b
+
+@ ----------------------------------------------------------------
+        .align 8
+        .global put_pixels8_arm
+put_pixels8_arm:
+        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)
+        @ block = word aligned, pixles = unaligned
+        pld [r1]
+        stmfd sp!, {r4-r5,lr} @ R14 is also called LR
+        adr r5, 5f
+        ands r4, r1, #3
+        bic r1, r1, #3
+        add r5, r5, r4, lsl #2
+        ldrne pc, [r5]
+1:
+        ldmia r1, {r4-r5}
+        add r1, r1, r2
+        subs r3, r3, #1
+        pld [r1]
+        stmia r0, {r4-r5}
+        add r0, r0, r2
+        bne 1b
+        ldmfd sp!, {r4-r5,pc}
+        .align 8
+2:
+        ldmia r1, {r4-r5, r12}
+        add r1, r1, r2
+        ADJ_ALIGN_DOUBLEWORD 1, r4, r5, r12
+        pld [r1]
+        subs r3, r3, #1
+        stmia r0, {r4-r5}
+        add r0, r0, r2
+        bne 2b
+        ldmfd sp!, {r4-r5,pc}
+        .align 8
+3:
+        ldmia r1, {r4-r5, r12}
+        add r1, r1, r2
+        ADJ_ALIGN_DOUBLEWORD 2, r4, r5, r12
+        pld [r1]
+        subs r3, r3, #1
+        stmia r0, {r4-r5}
+        add r0, r0, r2
+        bne 3b
+        ldmfd sp!, {r4-r5,pc}
+        .align 8
+4:
+        ldmia r1, {r4-r5, r12}
+        add r1, r1, r2
+        ADJ_ALIGN_DOUBLEWORD 3, r4, r5, r12
+        pld [r1]
+        subs r3, r3, #1
+        stmia r0, {r4-r5}
+        add r0, r0, r2
+        bne 4b
+        ldmfd sp!, {r4-r5,pc}
+        .align 8
+5:
+        .word 1b
+        .word 2b
+        .word 3b
+        .word 4b
+
+@ ----------------------------------------------------------------
+        .align 8
+        .global put_pixels8_x2_arm
+put_pixels8_x2_arm:
+        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)
+        @ block = word aligned, pixles = unaligned
+        pld [r1]
+        stmfd sp!, {r4-r10,lr} @ R14 is also called LR
+        adr r5, 5f
+        ands r4, r1, #3
+        ldr r12, [r5]
+        add r5, r5, r4, lsl #2
+        bic r1, r1, #3
+        ldrne pc, [r5]
+1:
+        ldmia r1, {r4-r5, r10}
+        add r1, r1, r2
+        ADJ_ALIGN_DOUBLEWORD_D 1, r6, r7, r4, r5, r10
+        pld [r1]
+        RND_AVG32 r8, r9, r4, r5, r6, r7, r12
+        subs r3, r3, #1
+        stmia r0, {r8-r9}
+        add r0, r0, r2
+        bne 1b
+        ldmfd sp!, {r4-r10,pc}
+        .align 8
+2:
+        ldmia r1, {r4-r5, r10}
+        add r1, r1, r2
+        ADJ_ALIGN_DOUBLEWORD_D 1, r6, r7, r4, r5, r10
+        ADJ_ALIGN_DOUBLEWORD_D 2, r8, r9, r4, r5, r10
+        pld [r1]
+        RND_AVG32 r4, r5, r6, r7, r8, r9, r12
+        subs r3, r3, #1
+        stmia r0, {r4-r5}
+        add r0, r0, r2
+        bne 2b
+        ldmfd sp!, {r4-r10,pc}
+        .align 8
+3:
+        ldmia r1, {r4-r5, r10}
+        add r1, r1, r2
+        ADJ_ALIGN_DOUBLEWORD_D 2, r6, r7, r4, r5, r10
+        ADJ_ALIGN_DOUBLEWORD_D 3, r8, r9, r4, r5, r10
+        pld [r1]
+        RND_AVG32 r4, r5, r6, r7, r8, r9, r12
+        subs r3, r3, #1
+        stmia r0, {r4-r5}
+        add r0, r0, r2
+        bne 3b
+        ldmfd sp!, {r4-r10,pc}
+        .align 8
+4:
+        ldmia r1, {r4-r5, r10}
+        add r1, r1, r2
+        ADJ_ALIGN_DOUBLEWORD_D 3, r6, r7, r4, r5, r10
+        pld [r1]
+        RND_AVG32 r8, r9, r6, r7, r5, r10, r12
+        subs r3, r3, #1
+        stmia r0, {r8-r9}
+        add r0, r0, r2
+        bne 4b
+        ldmfd sp!, {r4-r10,pc} @@ update PC with LR content.
+        .align 8
+5:
+        .word 0xFEFEFEFE
+        .word 2b
+        .word 3b
+        .word 4b
+
+        .align 8
+        .global put_no_rnd_pixels8_x2_arm
+put_no_rnd_pixels8_x2_arm:
+        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)
+        @ block = word aligned, pixles = unaligned
+        pld [r1]
+        stmfd sp!, {r4-r10,lr} @ R14 is also called LR
+        adr r5, 5f
+        ands r4, r1, #3
+        ldr r12, [r5]
+        add r5, r5, r4, lsl #2
+        bic r1, r1, #3
+        ldrne pc, [r5]
+1:
+        ldmia r1, {r4-r5, r10}
+        add r1, r1, r2
+        ADJ_ALIGN_DOUBLEWORD_D 1, r6, r7, r4, r5, r10
+        pld [r1]
+        NO_RND_AVG32 r8, r9, r4, r5, r6, r7, r12
+        subs r3, r3, #1
+        stmia r0, {r8-r9}
+        add r0, r0, r2
+        bne 1b
+        ldmfd sp!, {r4-r10,pc}
+        .align 8
+2:
+        ldmia r1, {r4-r5, r10}
+        add r1, r1, r2
+        ADJ_ALIGN_DOUBLEWORD_D 1, r6, r7, r4, r5, r10
+        ADJ_ALIGN_DOUBLEWORD_D 2, r8, r9, r4, r5, r10
+        pld [r1]
+        NO_RND_AVG32 r4, r5, r6, r7, r8, r9, r12
+        subs r3, r3, #1
+        stmia r0, {r4-r5}
+        add r0, r0, r2
+        bne 2b
+        ldmfd sp!, {r4-r10,pc}
+        .align 8
+3:
+        ldmia r1, {r4-r5, r10}
+        add r1, r1, r2
+        ADJ_ALIGN_DOUBLEWORD_D 2, r6, r7, r4, r5, r10
+        ADJ_ALIGN_DOUBLEWORD_D 3, r8, r9, r4, r5, r10
+        pld [r1]
+        NO_RND_AVG32 r4, r5, r6, r7, r8, r9, r12
+        subs r3, r3, #1
+        stmia r0, {r4-r5}
+        add r0, r0, r2
+        bne 3b
+        ldmfd sp!, {r4-r10,pc}
+        .align 8
+4:
+        ldmia r1, {r4-r5, r10}
+        add r1, r1, r2
+        ADJ_ALIGN_DOUBLEWORD_D 3, r6, r7, r4, r5, r10
+        pld [r1]
+        NO_RND_AVG32 r8, r9, r6, r7, r5, r10, r12
+        subs r3, r3, #1
+        stmia r0, {r8-r9}
+        add r0, r0, r2
+        bne 4b
+        ldmfd sp!, {r4-r10,pc} @@ update PC with LR content.
+        .align 8
+5:
+        .word 0xFEFEFEFE
+        .word 2b
+        .word 3b
+        .word 4b
+
+
+@ ----------------------------------------------------------------
+        .align 8
+        .global put_pixels8_y2_arm
+put_pixels8_y2_arm:
+        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)
+        @ block = word aligned, pixles = unaligned
+        pld [r1]
+        stmfd sp!, {r4-r11,lr} @ R14 is also called LR
+        adr r5, 5f
+        ands r4, r1, #3
+        mov r3, r3, lsr #1
+        ldr r12, [r5]
+        add r5, r5, r4, lsl #2
+        bic r1, r1, #3
+        ldrne pc, [r5]
+1:
+        ldmia r1, {r4-r5}
+        add r1, r1, r2
+6:      ldmia r1, {r6-r7}
+        add r1, r1, r2
+        pld [r1]
+        RND_AVG32 r8, r9, r4, r5, r6, r7, r12
+        ldmia r1, {r4-r5}
+        add r1, r1, r2
+        stmia r0, {r8-r9}
+        add r0, r0, r2
+        pld [r1]
+        RND_AVG32 r8, r9, r6, r7, r4, r5, r12
+        subs r3, r3, #1
+        stmia r0, {r8-r9}
+        add r0, r0, r2
+        bne 6b
+        ldmfd sp!, {r4-r11,pc}
+        .align 8
+2:
+        ldmia r1, {r4-r6}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 1, r4, r5, r6
+6:      ldmia r1, {r7-r9}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 1, r7, r8, r9
+        RND_AVG32 r10, r11, r4, r5, r7, r8, r12
+        stmia r0, {r10-r11}
+        add r0, r0, r2
+        ldmia r1, {r4-r6}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 1, r4, r5, r6
+        subs r3, r3, #1
+        RND_AVG32 r10, r11, r7, r8, r4, r5, r12
+        stmia r0, {r10-r11}
+        add r0, r0, r2
+        bne 6b
+        ldmfd sp!, {r4-r11,pc}
+        .align 8
+3:
+        ldmia r1, {r4-r6}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 2, r4, r5, r6
+6:      ldmia r1, {r7-r9}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 2, r7, r8, r9
+        RND_AVG32 r10, r11, r4, r5, r7, r8, r12
+        stmia r0, {r10-r11}
+        add r0, r0, r2
+        ldmia r1, {r4-r6}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 2, r4, r5, r6
+        subs r3, r3, #1
+        RND_AVG32 r10, r11, r7, r8, r4, r5, r12
+        stmia r0, {r10-r11}
+        add r0, r0, r2
+        bne 6b
+        ldmfd sp!, {r4-r11,pc}
+        .align 8
+4:
+        ldmia r1, {r4-r6}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 3, r4, r5, r6
+6:      ldmia r1, {r7-r9}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 3, r7, r8, r9
+        RND_AVG32 r10, r11, r4, r5, r7, r8, r12
+        stmia r0, {r10-r11}
+        add r0, r0, r2
+        ldmia r1, {r4-r6}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 3, r4, r5, r6
+        subs r3, r3, #1
+        RND_AVG32 r10, r11, r7, r8, r4, r5, r12
+        stmia r0, {r10-r11}
+        add r0, r0, r2
+        bne 6b
+        ldmfd sp!, {r4-r11,pc}
+
+        .align 8
+5:
+        .word 0xFEFEFEFE
+        .word 2b
+        .word 3b
+        .word 4b
+
+        .align 8
+        .global put_no_rnd_pixels8_y2_arm
+put_no_rnd_pixels8_y2_arm:
+        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)
+        @ block = word aligned, pixles = unaligned
+        pld [r1]
+        stmfd sp!, {r4-r11,lr} @ R14 is also called LR
+        adr r5, 5f
+        ands r4, r1, #3
+        mov r3, r3, lsr #1
+        ldr r12, [r5]
+        add r5, r5, r4, lsl #2
+        bic r1, r1, #3
+        ldrne pc, [r5]
+1:
+        ldmia r1, {r4-r5}
+        add r1, r1, r2
+6:      ldmia r1, {r6-r7}
+        add r1, r1, r2
+        pld [r1]
+        NO_RND_AVG32 r8, r9, r4, r5, r6, r7, r12
+        ldmia r1, {r4-r5}
+        add r1, r1, r2
+        stmia r0, {r8-r9}
+        add r0, r0, r2
+        pld [r1]
+        NO_RND_AVG32 r8, r9, r6, r7, r4, r5, r12
+        subs r3, r3, #1
+        stmia r0, {r8-r9}
+        add r0, r0, r2
+        bne 6b
+        ldmfd sp!, {r4-r11,pc}
+        .align 8
+2:
+        ldmia r1, {r4-r6}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 1, r4, r5, r6
+6:      ldmia r1, {r7-r9}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 1, r7, r8, r9
+        NO_RND_AVG32 r10, r11, r4, r5, r7, r8, r12
+        stmia r0, {r10-r11}
+        add r0, r0, r2
+        ldmia r1, {r4-r6}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 1, r4, r5, r6
+        subs r3, r3, #1
+        NO_RND_AVG32 r10, r11, r7, r8, r4, r5, r12
+        stmia r0, {r10-r11}
+        add r0, r0, r2
+        bne 6b
+        ldmfd sp!, {r4-r11,pc}
+        .align 8
+3:
+        ldmia r1, {r4-r6}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 2, r4, r5, r6
+6:      ldmia r1, {r7-r9}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 2, r7, r8, r9
+        NO_RND_AVG32 r10, r11, r4, r5, r7, r8, r12
+        stmia r0, {r10-r11}
+        add r0, r0, r2
+        ldmia r1, {r4-r6}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 2, r4, r5, r6
+        subs r3, r3, #1
+        NO_RND_AVG32 r10, r11, r7, r8, r4, r5, r12
+        stmia r0, {r10-r11}
+        add r0, r0, r2
+        bne 6b
+        ldmfd sp!, {r4-r11,pc}
+        .align 8
+4:
+        ldmia r1, {r4-r6}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 3, r4, r5, r6
+6:      ldmia r1, {r7-r9}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 3, r7, r8, r9
+        NO_RND_AVG32 r10, r11, r4, r5, r7, r8, r12
+        stmia r0, {r10-r11}
+        add r0, r0, r2
+        ldmia r1, {r4-r6}
+        add r1, r1, r2
+        pld [r1]
+        ADJ_ALIGN_DOUBLEWORD 3, r4, r5, r6
+        subs r3, r3, #1
+        NO_RND_AVG32 r10, r11, r7, r8, r4, r5, r12
+        stmia r0, {r10-r11}
+        add r0, r0, r2
+        bne 6b
+        ldmfd sp!, {r4-r11,pc}
+        .align 8
+5:
+        .word 0xFEFEFEFE
+        .word 2b
+        .word 3b
+        .word 4b
+
+@ ----------------------------------------------------------------
+.macro  RND_XY2_IT align, rnd
+        @ l1=  (a & 0x03030303) + (b & 0x03030303) ?(+ 0x02020202)
+        @ h1= ((a & 0xFCFCFCFCUL) >> 2) + ((b & 0xFCFCFCFCUL) >> 2)
+.if \align == 0
+        ldmia r1, {r6-r8}
+.elseif \align == 3
+        ldmia r1, {r5-r7}
+.else
+        ldmia r1, {r8-r10}
+.endif
+        add r1, r1, r2
+        pld [r1]
+.if \align == 0
+        ADJ_ALIGN_DOUBLEWORD_D 1, r4, r5, r6, r7, r8
+.elseif \align == 1
+        ADJ_ALIGN_DOUBLEWORD_D 1, r4, r5, r8, r9, r10
+        ADJ_ALIGN_DOUBLEWORD_D 2, r6, r7, r8, r9, r10
+.elseif \align == 2
+        ADJ_ALIGN_DOUBLEWORD_D 2, r4, r5, r8, r9, r10
+        ADJ_ALIGN_DOUBLEWORD_D 3, r6, r7, r8, r9, r10
+.elseif \align == 3
+        ADJ_ALIGN_DOUBLEWORD_D 3, r4, r5, r5, r6, r7
+.endif
+        ldr r14, [r12, #0]      @ 0x03030303
+        tst r3, #1
+        and r8, r4, r14
+        and r9, r5, r14
+        and r10, r6, r14
+        and r11, r7, r14
+.if \rnd == 1
+        ldreq r14, [r12, #16]   @ 0x02020202
+.else
+        ldreq r14, [r12, #28]   @ 0x01010101
+.endif
+        add r8, r8, r10
+        add r9, r9, r11
+        addeq r8, r8, r14
+        addeq r9, r9, r14
+        ldr r14, [r12, #20]     @ 0xFCFCFCFC >> 2
+        and r4, r14, r4, lsr #2
+        and r5, r14, r5, lsr #2
+        and r6, r14, r6, lsr #2
+        and r7, r14, r7, lsr #2
+        add r10, r4, r6
+        add r11, r5, r7
+.endm
+
+.macro RND_XY2_EXPAND align, rnd
+        RND_XY2_IT \align, \rnd
+6:      stmfd sp!, {r8-r11}
+        RND_XY2_IT \align, \rnd
+        ldmfd sp!, {r4-r7}
+        add r4, r4, r8
+        add r5, r5, r9
+        add r6, r6, r10
+        add r7, r7, r11
+        ldr r14, [r12, #24]     @ 0x0F0F0F0F
+        and r4, r14, r4, lsr #2
+        and r5, r14, r5, lsr #2
+        add r4, r4, r6
+        add r5, r5, r7
+        subs r3, r3, #1
+        stmia r0, {r4-r5}
+        add r0, r0, r2
+        bne 6b
+        ldmfd sp!, {r4-r11,pc}
+.endm
+
+        .align 8
+        .global put_pixels8_xy2_arm
+put_pixels8_xy2_arm:
+        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)
+        @ block = word aligned, pixles = unaligned
+        pld [r1]
+        stmfd sp!, {r4-r11,lr} @ R14 is also called LR
+        adrl r12, 5f
+        ands r4, r1, #3
+        add r5, r12, r4, lsl #2
+        bic r1, r1, #3
+        ldrne pc, [r5]
+1:
+        RND_XY2_EXPAND 0, 1
+
+        .align 8
+2:
+        RND_XY2_EXPAND 1, 1
+        
+        .align 8
+3:
+        RND_XY2_EXPAND 2, 1
+        
+        .align 8
+4:
+        RND_XY2_EXPAND 3, 1
+        
+5:
+        .word 0x03030303
+        .word 2b
+        .word 3b
+        .word 4b
+        .word 0x02020202
+        .word 0xFCFCFCFC >> 2
+        .word 0x0F0F0F0F
+        .word 0x01010101
+
+        .align 8
+        .global put_no_rnd_pixels8_xy2_arm
+put_no_rnd_pixels8_xy2_arm:
+        @ void func(uint8_t *block, const uint8_t *pixels, int line_size, int h)
+        @ block = word aligned, pixles = unaligned
+        pld [r1]
+        stmfd sp!, {r4-r11,lr} @ R14 is also called LR
+        adrl r12, 5f
+        ands r4, r1, #3
+        add r5, r12, r4, lsl #2
+        bic r1, r1, #3
+        ldrne pc, [r5]
+1:
+        RND_XY2_EXPAND 0, 0
+
+        .align 8
+2:
+        RND_XY2_EXPAND 1, 0
+        
+        .align 8
+3:
+        RND_XY2_EXPAND 2, 0
+        
+        .align 8
+4:
+        RND_XY2_EXPAND 3, 0
+        
+5:
+        .word 0x03030303
+        .word 2b
+        .word 3b
+        .word 4b
+        .word 0x02020202
+        .word 0xFCFCFCFC >> 2
+        .word 0x0F0F0F0F
+        .word 0x01010101