view vdpau.h @ 12483:0159a19bfff7 libavcodec

aacdec: Rework channel mapping compatibility hacks. For a PCE based configuration map the channels solely based on tags. For an indexed configuration map the channels solely based on position. This works with all known exotic samples including al17, elem_id0, bad_concat, and lfe_is_sce.
author alexc
date Fri, 10 Sep 2010 18:01:48 +0000
parents 190efe3dee2b
children
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/*
 * The Video Decode and Presentation API for UNIX (VDPAU) is used for
 * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1.
 *
 * Copyright (C) 2008 NVIDIA
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVCODEC_VDPAU_H
#define AVCODEC_VDPAU_H

/**
 * \defgroup Decoder VDPAU Decoder and Renderer
 *
 * VDPAU hardware acceleration has two modules
 * - VDPAU decoding
 * - VDPAU presentation
 *
 * The VDPAU decoding module parses all headers using FFmpeg
 * parsing mechanisms and uses VDPAU for the actual decoding.
 *
 * As per the current implementation, the actual decoding
 * and rendering (API calls) are done as part of the VDPAU
 * presentation (vo_vdpau.c) module.
 *
 * \defgroup  VDPAU_Decoding VDPAU Decoding
 * \ingroup Decoder
 * @{
 */

#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>

/** \brief The videoSurface is used for rendering. */
#define FF_VDPAU_STATE_USED_FOR_RENDER 1

/**
 * \brief The videoSurface is needed for reference/prediction.
 * The codec manipulates this.
 */
#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2

/**
 * \brief This structure is used as a callback between the FFmpeg
 * decoder (vd_) and presentation (vo_) module.
 * This is used for defining a video frame containing surface,
 * picture parameter, bitstream information etc which are passed
 * between the FFmpeg decoder and its clients.
 */
struct vdpau_render_state {
    VdpVideoSurface surface; ///< Used as rendered surface, never changed.

    int state; ///< Holds FF_VDPAU_STATE_* values.

    /** picture parameter information for all supported codecs */
    union VdpPictureInfo {
        VdpPictureInfoH264        h264;
        VdpPictureInfoMPEG1Or2    mpeg;
        VdpPictureInfoVC1          vc1;
        VdpPictureInfoMPEG4Part2 mpeg4;
    } info;

    /** Describe size/location of the compressed video data.
        Set to 0 when freeing bitstream_buffers. */
    int bitstream_buffers_allocated;
    int bitstream_buffers_used;
    /** The user is responsible for freeing this buffer using av_freep(). */
    VdpBitstreamBuffer *bitstream_buffers;
};

/* @}*/

#endif /* AVCODEC_VDPAU_H */