view aacpsy.h @ 11032:01bd040f8607 libavcodec

Unroll main loop so the edge==0 case is seperate. This allows many things to be simplified away. h264 decoder is overall 1% faster with a mbaff sample and 0.1% slower with the cathedral sample, probably because the slow loop filter code must be loaded into the code cache for each first MB of each row but isnt used for the following MBs.
author michael
date Thu, 28 Jan 2010 01:24:25 +0000
parents b3ce73df10bb
children
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/*
 * AAC encoder psychoacoustic model
 * Copyright (C) 2008 Konstantin Shishkov
 *
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVCODEC_AACPSY_H
#define AVCODEC_AACPSY_H

#include "avcodec.h"
#include "aac.h"
//#include "lowpass.h"

enum AACPsyModelType{
    AAC_PSY_TEST,              ///< a sample model to exercise encoder
    AAC_PSY_3GPP,              ///< model following recommendations from 3GPP TS 26.403

    AAC_NB_PSY_MODELS          ///< total number of psychoacoustic models, since it's not a part of the ABI new models can be added freely
};

/**
 * context used by psychoacoustic model
 */
typedef struct AACPsyContext {
    AVCodecContext *avctx;            ///< encoder context
}AACPsyContext;

/**
 * Cleanup model context at the end.
 *
 * @param ctx model context
 */
void ff_aac_psy_end(AACPsyContext *ctx);

#endif /* AVCODEC_AACPSY_H */