Mercurial > libavcodec.hg
view avs.c @ 11032:01bd040f8607 libavcodec
Unroll main loop so the edge==0 case is seperate.
This allows many things to be simplified away.
h264 decoder is overall 1% faster with a mbaff sample and
0.1% slower with the cathedral sample, probably because the slow loop
filter code must be loaded into the code cache for each first MB of each
row but isnt used for the following MBs.
author | michael |
---|---|
date | Thu, 28 Jan 2010 01:24:25 +0000 |
parents | 0dce4fe6e6f3 |
children | 8a4984c5cacc |
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/* * AVS video decoder. * Copyright (c) 2006 Aurelien Jacobs <aurel@gnuage.org> * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "avcodec.h" #include "get_bits.h" typedef struct { AVFrame picture; } AvsContext; typedef enum { AVS_VIDEO = 0x01, AVS_AUDIO = 0x02, AVS_PALETTE = 0x03, AVS_GAME_DATA = 0x04, } AvsBlockType; typedef enum { AVS_I_FRAME = 0x00, AVS_P_FRAME_3X3 = 0x01, AVS_P_FRAME_2X2 = 0x02, AVS_P_FRAME_2X3 = 0x03, } AvsVideoSubType; static int avs_decode_frame(AVCodecContext * avctx, void *data, int *data_size, AVPacket *avpkt) { const uint8_t *buf = avpkt->data; int buf_size = avpkt->size; AvsContext *const avs = avctx->priv_data; AVFrame *picture = data; AVFrame *const p = (AVFrame *) & avs->picture; const uint8_t *table, *vect; uint8_t *out; int i, j, x, y, stride, vect_w = 3, vect_h = 3; AvsVideoSubType sub_type; AvsBlockType type; GetBitContext change_map; if (avctx->reget_buffer(avctx, p)) { av_log(avctx, AV_LOG_ERROR, "reget_buffer() failed\n"); return -1; } p->reference = 1; p->pict_type = FF_P_TYPE; p->key_frame = 0; out = avs->picture.data[0]; stride = avs->picture.linesize[0]; sub_type = buf[0]; type = buf[1]; buf += 4; if (type == AVS_PALETTE) { int first, last; uint32_t *pal = (uint32_t *) avs->picture.data[1]; first = AV_RL16(buf); last = first + AV_RL16(buf + 2); buf += 4; for (i=first; i<last; i++, buf+=3) pal[i] = (buf[0] << 18) | (buf[1] << 10) | (buf[2] << 2); sub_type = buf[0]; type = buf[1]; buf += 4; } if (type != AVS_VIDEO) return -1; switch (sub_type) { case AVS_I_FRAME: p->pict_type = FF_I_TYPE; p->key_frame = 1; case AVS_P_FRAME_3X3: vect_w = 3; vect_h = 3; break; case AVS_P_FRAME_2X2: vect_w = 2; vect_h = 2; break; case AVS_P_FRAME_2X3: vect_w = 2; vect_h = 3; break; default: return -1; } table = buf + (256 * vect_w * vect_h); if (sub_type != AVS_I_FRAME) { int map_size = ((318 / vect_w + 7) / 8) * (198 / vect_h); init_get_bits(&change_map, table, map_size); table += map_size; } for (y=0; y<198; y+=vect_h) { for (x=0; x<318; x+=vect_w) { if (sub_type == AVS_I_FRAME || get_bits1(&change_map)) { vect = &buf[*table++ * (vect_w * vect_h)]; for (j=0; j<vect_w; j++) { out[(y + 0) * stride + x + j] = vect[(0 * vect_w) + j]; out[(y + 1) * stride + x + j] = vect[(1 * vect_w) + j]; if (vect_h == 3) out[(y + 2) * stride + x + j] = vect[(2 * vect_w) + j]; } } } if (sub_type != AVS_I_FRAME) align_get_bits(&change_map); } *picture = *(AVFrame *) & avs->picture; *data_size = sizeof(AVPicture); return buf_size; } static av_cold int avs_decode_init(AVCodecContext * avctx) { avctx->pix_fmt = PIX_FMT_PAL8; return 0; } AVCodec avs_decoder = { "avs", CODEC_TYPE_VIDEO, CODEC_ID_AVS, sizeof(AvsContext), avs_decode_init, NULL, NULL, avs_decode_frame, CODEC_CAP_DR1, .long_name = NULL_IF_CONFIG_SMALL("AVS (Audio Video Standard) video"), };