Mercurial > libavcodec.hg
view ppc/vc1dsp_altivec.c @ 3710:08280665be40 libavcodec
Set motion vectors used in B-frames to zero by default
author | kostya |
---|---|
date | Tue, 12 Sep 2006 04:29:37 +0000 |
parents | f52e3f60481b |
children | c8c591fe26f8 |
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/* * VC-1 and WMV3 decoder - DSP functions AltiVec-optimized * Copyright (c) 2006 Konstantin Shishkov * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ #include "../dsputil.h" #include "gcc_fixes.h" #include "dsputil_altivec.h" // Transpose 8x8 matrix of 16-bit elements. Borrowed from mpegvideo_altivec.c #define TRANSPOSE8(a,b,c,d,e,f,g,h) \ do { \ vector signed short A1, B1, C1, D1, E1, F1, G1, H1; \ vector signed short A2, B2, C2, D2, E2, F2, G2, H2; \ \ A1 = vec_mergeh (a, e); \ B1 = vec_mergel (a, e); \ C1 = vec_mergeh (b, f); \ D1 = vec_mergel (b, f); \ E1 = vec_mergeh (c, g); \ F1 = vec_mergel (c, g); \ G1 = vec_mergeh (d, h); \ H1 = vec_mergel (d, h); \ \ A2 = vec_mergeh (A1, E1); \ B2 = vec_mergel (A1, E1); \ C2 = vec_mergeh (B1, F1); \ D2 = vec_mergel (B1, F1); \ E2 = vec_mergeh (C1, G1); \ F2 = vec_mergel (C1, G1); \ G2 = vec_mergeh (D1, H1); \ H2 = vec_mergel (D1, H1); \ \ a = vec_mergeh (A2, E2); \ b = vec_mergel (A2, E2); \ c = vec_mergeh (B2, F2); \ d = vec_mergel (B2, F2); \ e = vec_mergeh (C2, G2); \ f = vec_mergel (C2, G2); \ g = vec_mergeh (D2, H2); \ h = vec_mergel (D2, H2); \ } while (0) // main steps of 8x8 transform #define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \ do { \ t0 = vec_sl(vec_add(s0, s4), vec_2); \ t0 = vec_add(vec_sl(t0, vec_1), t0); \ t0 = vec_add(t0, vec_rnd); \ t1 = vec_sl(vec_sub(s0, s4), vec_2); \ t1 = vec_add(vec_sl(t1, vec_1), t1); \ t1 = vec_add(t1, vec_rnd); \ t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \ t2 = vec_add(t2, vec_sl(s2, vec_4)); \ t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \ t3 = vec_sub(t3, vec_sl(s6, vec_4)); \ t4 = vec_add(t0, t2); \ t5 = vec_add(t1, t3); \ t6 = vec_sub(t1, t3); \ t7 = vec_sub(t0, t2); \ \ t0 = vec_sl(vec_add(s1, s3), vec_4); \ t0 = vec_add(t0, vec_sl(s5, vec_3)); \ t0 = vec_add(t0, vec_sl(s7, vec_2)); \ t0 = vec_add(t0, vec_sub(s5, s3)); \ \ t1 = vec_sl(vec_sub(s1, s5), vec_4); \ t1 = vec_sub(t1, vec_sl(s7, vec_3)); \ t1 = vec_sub(t1, vec_sl(s3, vec_2)); \ t1 = vec_sub(t1, vec_add(s1, s7)); \ \ t2 = vec_sl(vec_sub(s7, s3), vec_4); \ t2 = vec_add(t2, vec_sl(s1, vec_3)); \ t2 = vec_add(t2, vec_sl(s5, vec_2)); \ t2 = vec_add(t2, vec_sub(s1, s7)); \ \ t3 = vec_sl(vec_sub(s5, s7), vec_4); \ t3 = vec_sub(t3, vec_sl(s3, vec_3)); \ t3 = vec_add(t3, vec_sl(s1, vec_2)); \ t3 = vec_sub(t3, vec_add(s3, s5)); \ \ s0 = vec_add(t4, t0); \ s1 = vec_add(t5, t1); \ s2 = vec_add(t6, t2); \ s3 = vec_add(t7, t3); \ s4 = vec_sub(t7, t3); \ s5 = vec_sub(t6, t2); \ s6 = vec_sub(t5, t1); \ s7 = vec_sub(t4, t0); \ }while(0) #define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \ do { \ s0 = vec_sra(s0, vec_3); \ s1 = vec_sra(s1, vec_3); \ s2 = vec_sra(s2, vec_3); \ s3 = vec_sra(s3, vec_3); \ s4 = vec_sra(s4, vec_3); \ s5 = vec_sra(s5, vec_3); \ s6 = vec_sra(s6, vec_3); \ s7 = vec_sra(s7, vec_3); \ }while(0) #define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \ do { \ s0 = vec_sra(s0, vec_7); \ s1 = vec_sra(s1, vec_7); \ s2 = vec_sra(s2, vec_7); \ s3 = vec_sra(s3, vec_7); \ s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \ s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \ s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \ s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \ }while(0) /* main steps of 4x4 transform */ #define STEP4(s0, s1, s2, s3, vec_rnd) \ do { \ t1 = vec_add(vec_sl(s0, vec_4), s0); \ t1 = vec_add(t1, vec_rnd); \ t2 = vec_add(vec_sl(s2, vec_4), s2); \ t0 = vec_add(t1, t2); \ t1 = vec_sub(t1, t2); \ t3 = vec_sl(vec_sub(s3, s1), vec_1); \ t3 = vec_add(t3, vec_sl(t3, vec_2)); \ t2 = vec_add(t3, vec_sl(s1, vec_5)); \ t3 = vec_add(t3, vec_sl(s3, vec_3)); \ t3 = vec_add(t3, vec_sl(s3, vec_2)); \ s0 = vec_add(t0, t2); \ s1 = vec_sub(t1, t3); \ s2 = vec_add(t1, t3); \ s3 = vec_sub(t0, t2); \ }while (0) #define SHIFT_HOR4(s0, s1, s2, s3) \ s0 = vec_sra(s0, vec_3); \ s1 = vec_sra(s1, vec_3); \ s2 = vec_sra(s2, vec_3); \ s3 = vec_sra(s3, vec_3); #define SHIFT_VERT4(s0, s1, s2, s3) \ s0 = vec_sra(s0, vec_7); \ s1 = vec_sra(s1, vec_7); \ s2 = vec_sra(s2, vec_7); \ s3 = vec_sra(s3, vec_7); /** Do inverse transform on 8x8 block */ static void vc1_inv_trans_8x8_altivec(DCTELEM block[64]) { vector signed short src0, src1, src2, src3, src4, src5, src6, src7; vector signed int s0, s1, s2, s3, s4, s5, s6, s7; vector signed int s8, s9, sA, sB, sC, sD, sE, sF; vector signed int t0, t1, t2, t3, t4, t5, t6, t7; const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4)); const vector unsigned int vec_7 = vec_splat_u32(7); const vector unsigned int vec_5 = vec_splat_u32(5); const vector unsigned int vec_4 = vec_splat_u32(4); const vector signed int vec_4s = vec_splat_s32(4); const vector unsigned int vec_3 = vec_splat_u32(3); const vector unsigned int vec_2 = vec_splat_u32(2); const vector signed int vec_1s = vec_splat_s32(1); const vector unsigned int vec_1 = vec_splat_u32(1); src0 = vec_ld( 0, block); src1 = vec_ld( 16, block); src2 = vec_ld( 32, block); src3 = vec_ld( 48, block); src4 = vec_ld( 64, block); src5 = vec_ld( 80, block); src6 = vec_ld( 96, block); src7 = vec_ld(112, block); TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7); s0 = vec_unpackl(src0); s1 = vec_unpackl(src1); s2 = vec_unpackl(src2); s3 = vec_unpackl(src3); s4 = vec_unpackl(src4); s5 = vec_unpackl(src5); s6 = vec_unpackl(src6); s7 = vec_unpackl(src7); s8 = vec_unpackh(src0); s9 = vec_unpackh(src1); sA = vec_unpackh(src2); sB = vec_unpackh(src3); sC = vec_unpackh(src4); sD = vec_unpackh(src5); sE = vec_unpackh(src6); sF = vec_unpackh(src7); STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s); SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7); STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s); SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF); src0 = vec_pack(s8, s0); src1 = vec_pack(s9, s1); src2 = vec_pack(sA, s2); src3 = vec_pack(sB, s3); src4 = vec_pack(sC, s4); src5 = vec_pack(sD, s5); src6 = vec_pack(sE, s6); src7 = vec_pack(sF, s7); TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7); s0 = vec_unpackl(src0); s1 = vec_unpackl(src1); s2 = vec_unpackl(src2); s3 = vec_unpackl(src3); s4 = vec_unpackl(src4); s5 = vec_unpackl(src5); s6 = vec_unpackl(src6); s7 = vec_unpackl(src7); s8 = vec_unpackh(src0); s9 = vec_unpackh(src1); sA = vec_unpackh(src2); sB = vec_unpackh(src3); sC = vec_unpackh(src4); sD = vec_unpackh(src5); sE = vec_unpackh(src6); sF = vec_unpackh(src7); STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64); SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7); STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64); SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF); src0 = vec_pack(s8, s0); src1 = vec_pack(s9, s1); src2 = vec_pack(sA, s2); src3 = vec_pack(sB, s3); src4 = vec_pack(sC, s4); src5 = vec_pack(sD, s5); src6 = vec_pack(sE, s6); src7 = vec_pack(sF, s7); vec_st(src0, 0, block); vec_st(src1, 16, block); vec_st(src2, 32, block); vec_st(src3, 48, block); vec_st(src4, 64, block); vec_st(src5, 80, block); vec_st(src6, 96, block); vec_st(src7,112, block); } /** Do inverse transform on 8x4 part of block */ static void vc1_inv_trans_8x4_altivec(DCTELEM block[64], int n) { vector signed short src0, src1, src2, src3, src4, src5, src6, src7; vector signed int s0, s1, s2, s3, s4, s5, s6, s7; vector signed int s8, s9, sA, sB, sC, sD, sE, sF; vector signed int t0, t1, t2, t3, t4, t5, t6, t7; const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4)); const vector unsigned int vec_7 = vec_splat_u32(7); const vector unsigned int vec_5 = vec_splat_u32(5); const vector unsigned int vec_4 = vec_splat_u32(4); const vector signed int vec_4s = vec_splat_s32(4); const vector unsigned int vec_3 = vec_splat_u32(3); const vector unsigned int vec_2 = vec_splat_u32(2); const vector unsigned int vec_1 = vec_splat_u32(1); src0 = vec_ld( 0, block); src1 = vec_ld( 16, block); src2 = vec_ld( 32, block); src3 = vec_ld( 48, block); src4 = vec_ld( 64, block); src5 = vec_ld( 80, block); src6 = vec_ld( 96, block); src7 = vec_ld(112, block); TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7); s0 = vec_unpackl(src0); s1 = vec_unpackl(src1); s2 = vec_unpackl(src2); s3 = vec_unpackl(src3); s4 = vec_unpackl(src4); s5 = vec_unpackl(src5); s6 = vec_unpackl(src6); s7 = vec_unpackl(src7); s8 = vec_unpackh(src0); s9 = vec_unpackh(src1); sA = vec_unpackh(src2); sB = vec_unpackh(src3); sC = vec_unpackh(src4); sD = vec_unpackh(src5); sE = vec_unpackh(src6); sF = vec_unpackh(src7); STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s); SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7); STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s); SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF); src0 = vec_pack(s8, s0); src1 = vec_pack(s9, s1); src2 = vec_pack(sA, s2); src3 = vec_pack(sB, s3); src4 = vec_pack(sC, s4); src5 = vec_pack(sD, s5); src6 = vec_pack(sE, s6); src7 = vec_pack(sF, s7); TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7); if(!n){ // upper half of block s0 = vec_unpackh(src0); s1 = vec_unpackh(src1); s2 = vec_unpackh(src2); s3 = vec_unpackh(src3); s8 = vec_unpackl(src0); s9 = vec_unpackl(src1); sA = vec_unpackl(src2); sB = vec_unpackl(src3); STEP4(s0, s1, s2, s3, vec_64); SHIFT_VERT4(s0, s1, s2, s3); STEP4(s8, s9, sA, sB, vec_64); SHIFT_VERT4(s8, s9, sA, sB); src0 = vec_pack(s0, s8); src1 = vec_pack(s1, s9); src2 = vec_pack(s2, sA); src3 = vec_pack(s3, sB); vec_st(src0, 0, block); vec_st(src1, 16, block); vec_st(src2, 32, block); vec_st(src3, 48, block); } else { //lower half of block s0 = vec_unpackh(src4); s1 = vec_unpackh(src5); s2 = vec_unpackh(src6); s3 = vec_unpackh(src7); s8 = vec_unpackl(src4); s9 = vec_unpackl(src5); sA = vec_unpackl(src6); sB = vec_unpackl(src7); STEP4(s0, s1, s2, s3, vec_64); SHIFT_VERT4(s0, s1, s2, s3); STEP4(s8, s9, sA, sB, vec_64); SHIFT_VERT4(s8, s9, sA, sB); src4 = vec_pack(s0, s8); src5 = vec_pack(s1, s9); src6 = vec_pack(s2, sA); src7 = vec_pack(s3, sB); vec_st(src4, 64, block); vec_st(src5, 80, block); vec_st(src6, 96, block); vec_st(src7,112, block); } } void vc1dsp_init_altivec(DSPContext* dsp, AVCodecContext *avctx) { dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_altivec; dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec; }