Mercurial > libavcodec.hg
view s3tc.c @ 10960:10759fd39860 libavcodec
Gcc idiocy fixes related to filter_mb_edge*.
Change order of operands as gcc uses a hardcoded register per operand it seems
even for static functions
thus reducing unneeded moved (now functions try to pass the same argument in
the same spot).
Change signed int to unsigned int for array indexes as signed requires signed
extension while unsigned is free.
move the +52 up and merge it where it will end as a lea instruction, gcc always
splits the 52 out there turning the free +52 into an expensive one otherwise.
The changed code becomes a little faster.
author | michael |
---|---|
date | Fri, 22 Jan 2010 01:59:17 +0000 |
parents | 2acf0ae7b041 |
children |
line wrap: on
line source
/* * S3 Texture Compression (S3TC) decoding functions * Copyright (c) 2007 by Ivo van Poorten * * see also: http://wiki.multimedia.cx/index.php?title=S3TC * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "libavutil/intreadwrite.h" #include "avcodec.h" #include "s3tc.h" static inline void dxt1_decode_pixels(const uint8_t *s, uint32_t *d, unsigned int qstride, unsigned int flag, uint64_t alpha) { unsigned int x, y, c0, c1, a = (!flag * 255) << 24; unsigned int rb0, rb1, rb2, rb3, g0, g1, g2, g3; uint32_t colors[4], pixels; c0 = AV_RL16(s); c1 = AV_RL16(s+2); rb0 = (c0<<3 | c0<<8) & 0xf800f8; rb1 = (c1<<3 | c1<<8) & 0xf800f8; rb0 += (rb0>>5) & 0x070007; rb1 += (rb1>>5) & 0x070007; g0 = (c0 <<5) & 0x00fc00; g1 = (c1 <<5) & 0x00fc00; g0 += (g0 >>6) & 0x000300; g1 += (g1 >>6) & 0x000300; colors[0] = rb0 + g0 + a; colors[1] = rb1 + g1 + a; if (c0 > c1 || flag) { rb2 = (((2*rb0+rb1) * 21) >> 6) & 0xff00ff; rb3 = (((2*rb1+rb0) * 21) >> 6) & 0xff00ff; g2 = (((2*g0 +g1 ) * 21) >> 6) & 0x00ff00; g3 = (((2*g1 +g0 ) * 21) >> 6) & 0x00ff00; colors[3] = rb3 + g3 + a; } else { rb2 = ((rb0+rb1) >> 1) & 0xff00ff; g2 = ((g0 +g1 ) >> 1) & 0x00ff00; colors[3] = 0; } colors[2] = rb2 + g2 + a; pixels = AV_RL32(s+4); for (y=0; y<4; y++) { for (x=0; x<4; x++) { a = (alpha & 0x0f) << 28; a += a >> 4; d[x] = a + colors[pixels&3]; pixels >>= 2; alpha >>= 4; } d += qstride; } } void ff_decode_dxt1(const uint8_t *s, uint8_t *dst, const unsigned int w, const unsigned int h, const unsigned int stride) { unsigned int bx, by, qstride = stride/4; uint32_t *d = (uint32_t *) dst; for (by=0; by < h/4; by++, d += stride-w) for (bx=0; bx < w/4; bx++, s+=8, d+=4) dxt1_decode_pixels(s, d, qstride, 0, 0LL); } void ff_decode_dxt3(const uint8_t *s, uint8_t *dst, const unsigned int w, const unsigned int h, const unsigned int stride) { unsigned int bx, by, qstride = stride/4; uint32_t *d = (uint32_t *) dst; for (by=0; by < h/4; by++, d += stride-w) for (bx=0; bx < w/4; bx++, s+=16, d+=4) dxt1_decode_pixels(s+8, d, qstride, 1, AV_RL64(s)); }