Mercurial > libavcodec.hg
view wmaprodec.c @ 10052:15a27663cce4 libavcodec
Remove code that is now dead.
author | reimar |
---|---|
date | Sat, 15 Aug 2009 00:57:24 +0000 |
parents | 4b91b74ff669 |
children | 57d76996ccb8 |
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/** *@brief Uninitialize the decoder and free all resources. *@param avctx codec context *@return 0 on success, < 0 otherwise */ static av_cold int decode_end(AVCodecContext *avctx) { WMA3DecodeContext *s = avctx->priv_data; int i; av_freep(&s->num_sfb); av_freep(&s->sfb_offsets); av_freep(&s->subwoofer_cutoffs); av_freep(&s->sf_offsets); for (i = 0 ; i < WMAPRO_BLOCK_SIZES ; i++) ff_mdct_end(&s->mdct_ctx[i]); return 0; } /** *@brief Calculate a decorrelation matrix from the bitstream parameters. *@param s codec context *@param chgroup channel group for which the matrix needs to be calculated */ static void decode_decorrelation_matrix(WMA3DecodeContext *s, WMA3ChannelGroup *chgroup) { int i; int offset = 0; int8_t rotation_offset[WMAPRO_MAX_CHANNELS * WMAPRO_MAX_CHANNELS]; memset(chgroup->decorrelation_matrix,0, sizeof(float) *s->num_channels * s->num_channels); for (i = 0; i < chgroup->num_channels * (chgroup->num_channels - 1) >> 1; i++) rotation_offset[i] = get_bits(&s->gb,6); for (i = 0; i < chgroup->num_channels; i++) chgroup->decorrelation_matrix[chgroup->num_channels * i + i] = get_bits1(&s->gb) ? 1.0 : -1.0; for (i = 1; i < chgroup->num_channels; i++) { int x; for (x = 0; x < i; x++) { int y; for (y = 0; y < i + 1 ; y++) { float v1 = chgroup->decorrelation_matrix[x * chgroup->num_channels + y]; float v2 = chgroup->decorrelation_matrix[i * chgroup->num_channels + y]; int n = rotation_offset[offset + x]; float sinv; float cosv; if (n < 32) { sinv = sin64[n]; cosv = sin64[32-n]; } else { sinv = sin64[64-n]; cosv = -sin64[n-32]; } chgroup->decorrelation_matrix[y + x * chgroup->num_channels] = (v1 * sinv) - (v2 * cosv); chgroup->decorrelation_matrix[y + i * chgroup->num_channels] = (v1 * cosv) + (v2 * sinv); } } offset += i; } } /** *@brief Reconstruct the individual channel data. *@param s codec context */ static void inverse_channel_transform(WMA3DecodeContext *s) { int i; for (i = 0; i < s->num_chgroups; i++) { if (s->chgroup[i].transform == 1) { /** M/S stereo decoding */ int16_t* sfb_offsets = s->cur_sfb_offsets; float* ch0 = *sfb_offsets + s->channel[0].coeffs; float* ch1 = *sfb_offsets++ + s->channel[1].coeffs; const char* tb = s->chgroup[i].transform_band; const char* tb_end = tb + s->num_bands; while (tb < tb_end) { const float* ch0_end = s->channel[0].coeffs + FFMIN(*sfb_offsets,s->subframe_len); if (*tb++ == 1) { while (ch0 < ch0_end) { const float v1 = *ch0; const float v2 = *ch1; *ch0++ = v1 - v2; *ch1++ = v1 + v2; } } else { while (ch0 < ch0_end) { *ch0++ *= 181.0 / 128; *ch1++ *= 181.0 / 128; } } ++sfb_offsets; } } else if (s->chgroup[i].transform) { float data[WMAPRO_MAX_CHANNELS]; const int num_channels = s->chgroup[i].num_channels; float** ch_data = s->chgroup[i].channel_data; float** ch_end = ch_data + num_channels; const int8_t* tb = s->chgroup[i].transform_band; int16_t* sfb; /** multichannel decorrelation */ for (sfb = s->cur_sfb_offsets ; sfb < s->cur_sfb_offsets + s->num_bands;sfb++) { if (*tb++ == 1) { int y; /** multiply values with the decorrelation_matrix */ for (y = sfb[0]; y < FFMIN(sfb[1], s->subframe_len); y++) { const float* mat = s->chgroup[i].decorrelation_matrix; const float* data_end = data + num_channels; float* data_ptr = data; float** ch; for (ch = ch_data;ch < ch_end; ch++) *data_ptr++ = (*ch)[y]; for (ch = ch_data; ch < ch_end; ch++) { float sum = 0; data_ptr = data; while (data_ptr < data_end) sum += *data_ptr++ * *mat++; (*ch)[y] = sum; } } } } } } }