Mercurial > libavcodec.hg
view ppc/int_altivec.c @ 11852:24a6c651c3f3 libavcodec
libvpx: Set the libvpx frame dropping threshold to frame_skip_threshold
The default for frame_skip_threshold is 0, which thus disables the libvpx
frame dropping.
author | mstorsjo |
---|---|
date | Tue, 08 Jun 2010 09:01:14 +0000 |
parents | 7dd2a45249a9 |
children | d3551fcf4c1c |
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/* * Copyright (c) 2007 Luca Barbato <lu_zero@gentoo.org> * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** ** @file ** integer misc ops. **/ #include "config.h" #if HAVE_ALTIVEC_H #include <altivec.h> #endif #include "libavcodec/dsputil.h" #include "dsputil_altivec.h" #include "types_altivec.h" static int ssd_int8_vs_int16_altivec(const int8_t *pix1, const int16_t *pix2, int size) { int i, size16; vector signed char vpix1; vector signed short vpix2, vdiff, vpix1l,vpix1h; union { vector signed int vscore; int32_t score[4]; } u; u.vscore = vec_splat_s32(0); // //XXX lazy way, fix it later #define vec_unaligned_load(b) \ vec_perm(vec_ld(0,b),vec_ld(15,b),vec_lvsl(0, b)); size16 = size >> 4; while(size16) { // score += (pix1[i]-pix2[i])*(pix1[i]-pix2[i]); //load pix1 and the first batch of pix2 vpix1 = vec_unaligned_load(pix1); vpix2 = vec_unaligned_load(pix2); pix2 += 8; //unpack vpix1h = vec_unpackh(vpix1); vdiff = vec_sub(vpix1h, vpix2); vpix1l = vec_unpackl(vpix1); // load another batch from pix2 vpix2 = vec_unaligned_load(pix2); u.vscore = vec_msum(vdiff, vdiff, u.vscore); vdiff = vec_sub(vpix1l, vpix2); u.vscore = vec_msum(vdiff, vdiff, u.vscore); pix1 += 16; pix2 += 8; size16--; } u.vscore = vec_sums(u.vscore, vec_splat_s32(0)); size %= 16; for (i = 0; i < size; i++) { u.score[3] += (pix1[i]-pix2[i])*(pix1[i]-pix2[i]); } return u.score[3]; } static int32_t scalarproduct_int16_altivec(int16_t * v1, int16_t * v2, int order, const int shift) { int i; LOAD_ZERO; register vec_s16 vec1, *pv; register vec_s32 res = vec_splat_s32(0), t; register vec_u32 shifts; int32_t ires; shifts = zero_u32v; if(shift & 0x10) shifts = vec_add(shifts, vec_sl(vec_splat_u32(0x08), vec_splat_u32(0x1))); if(shift & 0x08) shifts = vec_add(shifts, vec_splat_u32(0x08)); if(shift & 0x04) shifts = vec_add(shifts, vec_splat_u32(0x04)); if(shift & 0x02) shifts = vec_add(shifts, vec_splat_u32(0x02)); if(shift & 0x01) shifts = vec_add(shifts, vec_splat_u32(0x01)); for(i = 0; i < order; i += 8){ pv = (vec_s16*)v1; vec1 = vec_perm(pv[0], pv[1], vec_lvsl(0, v1)); t = vec_msum(vec1, vec_ld(0, v2), zero_s32v); t = vec_sr(t, shifts); res = vec_sums(t, res); v1 += 8; v2 += 8; } res = vec_splat(res, 3); vec_ste(res, 0, &ires); return ires; } static int32_t scalarproduct_and_madd_int16_altivec(int16_t *v1, int16_t *v2, int16_t *v3, int order, int mul) { LOAD_ZERO; vec_s16 *pv1 = (vec_s16*)v1; vec_s16 *pv2 = (vec_s16*)v2; vec_s16 *pv3 = (vec_s16*)v3; register vec_s16 muls = {mul,mul,mul,mul,mul,mul,mul,mul}; register vec_s16 t0, t1, i0, i1; register vec_s16 i2 = pv2[0], i3 = pv3[0]; register vec_s32 res = zero_s32v; register vec_u8 align = vec_lvsl(0, v2); int32_t ires; order >>= 4; do { t0 = vec_perm(i2, pv2[1], align); i2 = pv2[2]; t1 = vec_perm(pv2[1], i2, align); i0 = pv1[0]; i1 = pv1[1]; res = vec_msum(t0, i0, res); res = vec_msum(t1, i1, res); t0 = vec_perm(i3, pv3[1], align); i3 = pv3[2]; t1 = vec_perm(pv3[1], i3, align); pv1[0] = vec_mladd(t0, muls, i0); pv1[1] = vec_mladd(t1, muls, i1); pv1 += 2; pv2 += 2; pv3 += 2; } while(--order); res = vec_splat(vec_sums(res, zero_s32v), 3); vec_ste(res, 0, &ires); return ires; } void int_init_altivec(DSPContext* c, AVCodecContext *avctx) { c->ssd_int8_vs_int16 = ssd_int8_vs_int16_altivec; c->scalarproduct_int16 = scalarproduct_int16_altivec; c->scalarproduct_and_madd_int16 = scalarproduct_and_madd_int16_altivec; }