Mercurial > libavcodec.hg
view ac3dec.c @ 3061:259fed5adf5d libavcodec
sc_factor support for encoding.
Here's the description I'll add to the mplayer man page:
---
Causes frames with higher quantizers to be more likely to trigger a
scene change detection and make libavcodec use an I-frame (default: 1).
1-16 is a sane range.
Values between 2 and 6 may yield increasing PSNR (up to approximately
0.04 dB) and better placement of I-frames in high-motion scenes.
Higher values than 6 may give very slightly better PSNR (approximately
0.01 dB more than sc_factor=6), but noticably worse visual quality.
---
Original idea from Michael; patch by me.
author | corey |
---|---|
date | Sun, 22 Jan 2006 20:54:52 +0000 |
parents | 0b546eab515d |
children | c8c591fe26f8 |
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/* * AC3 decoder * Copyright (c) 2001 Fabrice Bellard. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file ac3dec.c * AC3 decoder. */ //#define DEBUG #include "avcodec.h" #include "libac3/ac3.h" /* currently, I use libac3 which is Copyright (C) Aaron Holtzman and released under the GPL license. I may reimplement it someday... */ typedef struct AC3DecodeState { uint8_t inbuf[4096]; /* input buffer */ uint8_t *inbuf_ptr; int frame_size; int flags; int channels; ac3_state_t state; } AC3DecodeState; static int ac3_decode_init(AVCodecContext *avctx) { AC3DecodeState *s = avctx->priv_data; ac3_init (); s->inbuf_ptr = s->inbuf; s->frame_size = 0; return 0; } stream_samples_t samples; /**** the following two functions comes from ac3dec */ static inline int blah (int32_t i) { if (i > 0x43c07fff) return 32767; else if (i < 0x43bf8000) return -32768; else return i - 0x43c00000; } static inline void float_to_int (float * _f, int16_t * s16, int nchannels) { int i, j, c; int32_t * f = (int32_t *) _f; // XXX assumes IEEE float format j = 0; nchannels *= 256; for (i = 0; i < 256; i++) { for (c = 0; c < nchannels; c += 256) s16[j++] = blah (f[i + c]); } } /**** end */ #define HEADER_SIZE 7 static int ac3_decode_frame(AVCodecContext *avctx, void *data, int *data_size, uint8_t *buf, int buf_size) { AC3DecodeState *s = avctx->priv_data; uint8_t *buf_ptr; int flags, i, len; int sample_rate, bit_rate; short *out_samples = data; float level; static const int ac3_channels[8] = { 2, 1, 2, 3, 3, 4, 4, 5 }; buf_ptr = buf; while (buf_size > 0) { len = s->inbuf_ptr - s->inbuf; if (s->frame_size == 0) { /* no header seen : find one. We need at least 7 bytes to parse it */ len = HEADER_SIZE - len; if (len > buf_size) len = buf_size; memcpy(s->inbuf_ptr, buf_ptr, len); buf_ptr += len; s->inbuf_ptr += len; buf_size -= len; if ((s->inbuf_ptr - s->inbuf) == HEADER_SIZE) { len = ac3_syncinfo (s->inbuf, &s->flags, &sample_rate, &bit_rate); if (len == 0) { /* no sync found : move by one byte (inefficient, but simple!) */ memcpy(s->inbuf, s->inbuf + 1, HEADER_SIZE - 1); s->inbuf_ptr--; } else { s->frame_size = len; /* update codec info */ avctx->sample_rate = sample_rate; s->channels = ac3_channels[s->flags & 7]; if (s->flags & AC3_LFE) s->channels++; if (avctx->channels == 0) /* No specific number of channel requested */ avctx->channels = s->channels; else if (s->channels < avctx->channels) { av_log( avctx, AV_LOG_INFO, "ac3dec: AC3 Source channels are less than specified: output to %d channels.. (frmsize: %d)\n", s->channels, len); avctx->channels = s->channels; } avctx->bit_rate = bit_rate; } } } else if (len < s->frame_size) { len = s->frame_size - len; if (len > buf_size) len = buf_size; memcpy(s->inbuf_ptr, buf_ptr, len); buf_ptr += len; s->inbuf_ptr += len; buf_size -= len; } else { flags = s->flags; if (avctx->channels == 1) flags = AC3_MONO; else if (avctx->channels == 2) flags = AC3_STEREO; else flags |= AC3_ADJUST_LEVEL; level = 1; if (ac3_frame (&s->state, s->inbuf, &flags, &level, 384)) { fail: s->inbuf_ptr = s->inbuf; s->frame_size = 0; continue; } for (i = 0; i < 6; i++) { if (ac3_block (&s->state)) goto fail; float_to_int (*samples, out_samples + i * 256 * avctx->channels, avctx->channels); } s->inbuf_ptr = s->inbuf; s->frame_size = 0; *data_size = 6 * avctx->channels * 256 * sizeof(int16_t); break; } } return buf_ptr - buf; } static int ac3_decode_end(AVCodecContext *s) { return 0; } AVCodec ac3_decoder = { "ac3", CODEC_TYPE_AUDIO, CODEC_ID_AC3, sizeof(AC3DecodeState), ac3_decode_init, NULL, ac3_decode_end, ac3_decode_frame, };