Mercurial > libavcodec.hg
view dxva2.h @ 11799:25ce7aff1e1d libavcodec
Make dequantization equation use less registers on some CPUs.
author | maxim |
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date | Sun, 30 May 2010 23:57:51 +0000 |
parents | ea8f891d997d |
children |
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/* * DXVA2 HW acceleration * * copyright (c) 2009 Laurent Aimar * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_DXVA_H #define AVCODEC_DXVA_H #include <stdint.h> #include <dxva2api.h> /** * This structure is used to provides the necessary configurations and data * to the DXVA2 FFmpeg HWAccel implementation. * * The application must make it available as AVCodecContext.hwaccel_context. */ struct dxva_context { /** * DXVA2 decoder object */ IDirectXVideoDecoder *decoder; /** * DXVA2 configuration used to create the decoder */ const DXVA2_ConfigPictureDecode *cfg; /** * The number of surface in the surface array */ unsigned surface_count; /** * The array of Direct3D surfaces used to create the decoder */ LPDIRECT3DSURFACE9 *surface; /** * A bit field configuring the workarounds needed for using the decoder */ uint64_t workaround; /** * Private to the FFmpeg AVHWAccel implementation */ unsigned report_id; }; #endif /* AVCODEC_DXVA_H */